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File: 2026-04-20 15-05-09.mp4 (3.95 MB, 1280x720)
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Is mirror technology really that important? or just a novelty?
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It's a test to see how skilled or thoughtful a development team is.
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It must be interesting to come up with, because boy is it all inferior looking to just doubling the models like 1996 RE1 mirrors.
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omg. ;_;
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>>737338676
How would you use the scene-duplication technique to do a mirror reflection on a transparent surface like in the OP?
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Parasite Eve had fully working mirrors. No one claimed it was impossible or even difficult until nvidrones tried to justify their gimmick tech
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>>737336719
For most games it's a novelty, a neat one but hardly important.
Games like Condemned 2 and Hitman series actually have it impact the game besides a cool visual.
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CUTE
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>>737340238
i dont know
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>>737340238
I think you'd have to render it with its own depth buffer and composite with alpha blending. The alpha blending would probably be the complicated bit to get right.
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>>737336719
>wiggles
What did she mean by that?
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>>737344490
modded?
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>>737336719

Every graphical technique beyond simple 2D sprites is a novelty. All games can be done with like 4 colors and a bunch of large squares.
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>>737344490
Why is this more aesthetically appealing than many recent games with far better graphical fidelity
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Man I'm like 2 hours away from finishing the game but once again, I don't want to do it. Every new game I play, once I get close to the end I can't beat the feeling of just stopping forever
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>>737348935
Because no smugy fake-x-anti-alias. No smugy motion blur. No fake frames. No global illumination tricks. No stupid gay-tracing gimmic shit. Pure stencil shadows. Pure artistic direction and objective. Video games is a fictional media, an escape from real life but dumb ass modern devs and """artists""" thinks hyper-realism is The Shit, it's literally just shit.

Im a old school mapper spent alot time on UE3 mapping, i love those static baked lights, i take them over shitty overblown dynamic lights.
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>>737336719
ToT
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>>737336719
>anon's out of body experience
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Details like this blew my mind from a decade ago. Now all mirrors need to look like as if someone smeared glue all over it.
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>>737353153
How did they do it?
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>>737353153
game?
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>>737336719
depends on the game really. It works pretty good in survival horror because you can do spooks with the reflections, or set up cool shots like in RE1make in the mirror room showing you zombies from around the corners.
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>>737348935
because it was a graphics tech demo first and foremost
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>>737356425
far cry 1 best far cry
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>>737336719
If you make it a center point then it is important. We wouldn't have all these memes about lost technology and fake mirrors otherwise
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>>737350015
based
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mirrors are a litmus test to see if the devs are brown or not
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>>737336719
Look at her go
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spooky
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>>737336719
Crazy how not a single game surpassed this mirror moment
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>>737363183
header...
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>>737336719
I liked it in the blue archive event that mirrors worked. It was such a cool small detail, they could have skipped it because it's a chibi style game, but nope, they did it.
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>>737336719
If you are trying to make your game visually realistic, it is damn important, yeah.
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>>737336719
>or just a novelty?
How can it be a novelty when games 3 decades ago had working mirrors?
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I remember swat 4 had mirrors.
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What I want is animators and scenes in games to play out more naturally FUCK i hate every game these days is just
>standing
>walk to position
>stop
>sit down
>stand
>crouch to inspect
>hold out hand
and that's it for the entire fucking game.
if AI should be able to solve something its creating believable one-off animations that add character to characters
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>>737336719
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>>737336719
It is important, but modern devs are obsessed by "doing the REAL way", and as there's no good way to do em "the real way" you get SSR shit.

And no, it's not "super heavy and impossible to run twice".
It's literally a fucking window with transparency over it.
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>>737366160
>if AI should be able to solve something its creating believable one-off animations that add character to characters
TLOU 2 did that already, with an llm. I hate that game but got to give it to them, they used an llm based animation before anyone else was talking about ai at all at the time.
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Deferred rendering killed graphics engines.
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>>737363183
>see something fucked up happening to your body in the mirror reflection wondering if it's real or not
very underused horror trope
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>>737368185
>ray tracing is for reflections guys
>ray tracing:
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>>737368101
It's that way for a story spoiler reason, the laziness was just a bonus for the devs
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>>737338676
I used to do that on my shitty cs 1.6 maps. It actually looked better than expected.
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>>737369003
>2035
>devs still can't figure out mirrors
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>>737368185
>see, it's FOR REAL THIS TIME!
>the planar reflection looks exactly like it but it's another room!
>boo!
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we need to kill nvidia
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>>737366350
>glass cracks
>it stops reflecting anything at all
uhh not really how it works, leaves
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>>737368185
RE Engine is a huge piece of shit and so is any DX12 game you play.
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>>737368185
Next in the line: SUPER DUPER ULTRA TRACING
Featuring Dante from the Devil My Cry series on every reflection
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>>737356350
Dead Rising 3
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>>737370123
Duke Nuke Forever doesn't deserve all the hate.
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we all love ray traced reflections here
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>>737372263



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