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I picked this up recently am am playing through it on Hardcore (game says it's for people who have played the original). It's definitely more difficult than the original but it seems to be difficult in rather annoying ways. Like you seem to get absolutely no ammo for your guns. Right now I am at the cabin fight with nothing except pic related. Right before it had me kill some demon dog miniboss for one of the quests which took most of my ammo to put down as well as having to fight through the village again which again took a lot of ammo as well as all my healing because the enemies will rush you in mass and rape you with deadly accuracy which when you have to also escort Ashley everywhere means you are going to get fucked up just to keep her alive (I can already tell that Ashley is going to be a total pain in the ass to keep safe in this game when you can't just tell her to hide while you deal with the enemies). The enemies just don't seem to drop any resources despite throwing tanky bastards and tentacle head plagas at you constantly.

Got any tips on how to do the cabin fight with basically no resources? Or even just on how to get the game to give you resources in general.
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>>737402240
>game says it's for people who have played the original
That's just flavor text for all modern REmake "Hard" difficulties. It's playable, but they shit up the experience by making the enemies less reactive to the point of it being comical how many headshots a grunt ganado can take for a stagger prompt.
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>>737402438
Yeah I did notice that. Like you will shoot a charging enemy and they do not react at all then sprint up and bury an axe in your head shaving off half your health bar or outright killing you if you aren't on full health. I'm still not very good with the whole parry system which seems kind of jank.
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>>737402240
The problem with the original is that it's too easy

It's funny, 4remake feels like it should be just another ots slop derivative, but really the only game I can liken it to it Tlou
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>>737402240
As someone who has done multiple pro runs in the last few weeks, you need to prioritize damage when upgrading, and don't use the bolt thrower
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>>737403560
Oh also, you get free handgun ammo from Luis during the fight if you're low
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>>737402438
It's not less reactive, it's meaningfully reactive.
OG RE4 lets you stagger zombies with a single TMP bullet (max magazine size 200). RE4R makes each bullet type more distinct and pistol ammo is rightfully the low tier option instead of "breeze through the whole game with just the red9" option.
>>
Bullet sponges are not good design (except bosses)
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>>737403603
Managed to get through it by basically stealing all of Luis's ammo. As for the bolt thrower it does seem to be basically useless except for the mines which are awkward to use and probably not worth the hassle overall. Might just sell it and use the money on upgrading other stuff. Might also make the game give me more ammo otherwise as it is probably counting it as ammo in my inventory and so it's not giving me anything for actually useful guns as a result.
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are you killing every single thing in your path and doing 0 exploration (braking barrels and opening desks)?
the game is very generous with ammo unless you have a ton of them
just do some backtracking and break some barrels
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>>737403973
I am killing everything I come across and checking everywhere for pickups and treasures. Even then it seems that sometimes the game will just eat all your ammo and then immediately dump you in a situation where you need a lot of ammo to survive (like the cabin fight).
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>>737403637
No the enemies are less reactive to gunfire. Sometimes it's like you literally never even shot them. Like you will shoot them in the head and they just don't care and will bury their axe in you anyway.
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>>737402240
Less money spent on the mine thrower and more spent on the Pistol or SMG. Those are your bread-and-butter. Parry is a skill issue literally, but try to parry earlier, even on hardcore the game is designed for easy parries. The real cost of the parry is the knife durability.

Ignore >>737402438
You do not need stunlock at all for this game, in fact it would be bait to just make you think you're safer than you are. RE4Rs enemies are relentless especially on harder difficulties, so even if you could reliably stun enemies in front of you, you'd get flanked anyway. Constantly stay on the move and ready to block (hold out your knife for projectiles), dodge, dunk (sneaking at the right moment can dodge overhead attacks), deflect (early parry) or parry (late parries that are crucial for professional mode to avoid damage at all). Knife enemies on the ground when safe to conserve ammo, alway execute, that conserves more ammo than killing the enemy or letting them transform. You're attempting late parries, that for perfect parries or pro mode when that's too risky for your skill level.
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>>737404250
No you now have to use the right tool for the right situation. A shotgun shell, rifle bullet, grenade is always going to stagger. This is called depth and balance, something OG casuals don't understand.
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>>737404432
>you's just a casul u no unnerstan
Dude shut up. Them doing that is just bullshit. If they get shot in the head and are just a basic ganado they should at least react rather than just axe you in the face anyway.
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>>737404526
>bullshit
You want to talk about fairness? Enemies should all carry hitscan pistols, rifles, machine guns and shotguns which stunlock you to death if you want them to stagger to a single pistol round.
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>>737404526
>If they get shot in the head and are just a basic ganado they should at least react rather than just axe you in the face anyway.
It's called leveling up your guns and getting a crit.
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>>737404250
>wtf I can't steamroll with a rotation

lmao git gud fgt
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>>737404526
It would be so stupid if they got stunned, because you'd never need to conserve ammo if you can reliable use free melee moves. Plus Leon can move while shooting so he'd never be threaten by one or two enemies. And the game is designed for you to constantly be on the move because enemies will sneak up on you if they can. Finally, enemies DO get stunned with pistol head shots., it's just a rare bonus with a pistol as opposed to the optimal way to play. AND if you just want to stun enemies to get away? You can - shoot them in the leg, and they react much more often.
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>>737404656
>It's called rolling a dice on whether you get a crit
They love to run up and get close to you and even if you shoot them in the head they can still get basically free damage on you by just ignoring a headshot which isn't even easy to land because they will also duck and dodge you aiming at their heads. It's just nonsense.
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>>737404794
>They love to run up and get close to you
Well don't let them, lol
>>
All that "muh reactive enemies!" shitters have to do is play on assisted/easy but their egos are too big for that.
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>>737404845
Yeah you are forced to maintain distance but often they will just crowd you into a tight space and then you are basically forced to lose half your HP to each of their axe hits or all your HP if they are one of those bull head guys.
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>>737404750
They don't have to let me melee them if I shoot them in the head but having them not react at all and axe me in the head despite it is dumb.
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>>737404954
Use your knife
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>>737405452
Just sold the bolt thrower and its ammo and suddenly the game seems to actually be giving me real ammo again so I think that might have been the problem. It's advertised as a way to save ammo but it would seem that in reality it really steals all your ammo for every other gun.
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>>737402240
It's really not that hard not to run out of ammo. You must be doing things like shooting enemies too far with the shotgun, or wasting more than one shotgun shell on a single ganado. When you shoot someone with a strong weapon, always switch to a handgun or TMP to finish them off. Rifle is also only worth it for headshots and weak points, it's a complete waste on the body unless you're shooting multiple ganados due to the pierce. Headshots are ideal but body shots with the handgun are also okay if you have trouble aiming in the head of the moment, headshots with other weapons have a higher multiplier. It's important that just don't miss too many shots. Manually stab ganados when they're on the floor, using the knife finishers uses up a lot of durability. The knife overall is a good for saving on ammo and is worth upgrading.
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>>737405778
see
>>737405773
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>>737403958
I find it situationally useful but generally dog shit and not worth the time or investment
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>>737402240
The game always gives increases ammo drop rate when you run low on ammo for a weapon, so it's worth having at least 4 weapon types. I usually just stab the dog miniboss to death because you can stunlock it. If you feel like you wasted too many resources in a fight just reload the last checkpoint.
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>>737403560
The only nice thing about the bolt thrower is it has a solid stagger rate even on professional. But the infinite ammo it provites is not worth all the trouble with how slow and weak it is, if you just have decent aim you and know the game mechanics you won't run out of ammo even on vanilla professional. I only ever use it for the mines.
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>>737405840
It's my first playthrough so I'm learning as I go. The bolt thrower is apparently just ass even when upgraded and even the mines as well so it's gone now and the money dumped into upgrading my other guns.
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>>737404250
That's why you have the parry so you don't overly rely on gunshots for staggering enemies, and the shotgun is pretty much guaranteed to stagger, and the TMP will stagger too due to the high fire rate. Leon is also way more mobile. Unarmed ganados should always be the first kill priority since their grabs are dangerous.
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>>737402240
(you) issue, even in pro i'm always swimming in ressources, wtf are u doing
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>>737406057
It doesn't have to fully stagger them but it should at least interrupt their attack.
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>>737406158
There's already a fix for you >>737404858
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>>737406158
Just don't rely on the handgun for staggering ganados, the rest should do the job. Granted the handgun is the weapon you end up using the most.
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>>737405773
You should still use your knife?
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The cabin fight is actually one of the toughest parts of the game. I've replayed the game like 10 times and I still never get it done on the first try.
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>>737404858
People always feel entitled to beat the game on the higher difficulty, then want the higher difficulty to be dumbed down and fuck over the people that want an actual challenge. Shit is annoying, fuck your ego nigger.
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Cabin fight was so good, I would reload the save after beating it just to play it again
https://streamable.com/9reo64
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>>737406158
Parry or use a handgun with higher fire rate/wince

>>737405957
Good! Half the fun is experimenting imo but yeah the bolt thrower is my least favorite weapon by far.
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>>737405947
Upgraded bolt thrower is bomb
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>>737402240
The cabin section is one of the hardest parts of the game, personally my scrub ass had to roll the dice until I got it
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>>737402240
i cleared the entire game on hardcore with pretty much just the pistol other than the big boy mini bosses and bosses, i had saved up ammo for shotgun and other things to effectively skip those fights. It felt more "survival horror" than action game like original Re4. My take away was that i wish there were more enemies and swarm type fights like in mercenary mode and they gave you more ammo for the fun guns more often to compensate.
>>
>how to get the game to give you resources in general
Break containers but never pick up resources until the end of the specific map area (otherwise they will despawn). Keep wasting bullets and the game will give you bullets, do this every time and you'll have more than you'll ever need. Couple more tips below:
Sell the Bolt Thrower it's a complete meme weapon that'll do nothing but hog resources that could be helping you in other ways. Upgrade, upgrade and upgrade more, do not use spinels on anything other than the exclusive upgrade of the best weapon you have.
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>>737402240
>mfw the chainsaw sisters room on professional
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>>737407365
the fucking dual turret in the island is a cancer
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>>737407365
Top 3 best horde fights (besidss village intro)
#1 Cabin
#2 Wrecking Ball
#3 Bella Sisters
Even better modded https://streamable.com/7ll3jo
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>>737407060
Those were my thoughts on RE4R as well
OG was a lot more snappy and was pretty generous with the Magnum/Rifle ammo, Remake was a lot more stingy so I was using the knife a lot more which wasn't fun

RE9 Leon feels closer to what RE4R Leon should have been though honestly he's hampered down a lot by the finisher mechanic and the existence of Blisterheads, it's not that fun just kneecapping zombies all day for finishers bc there's no way to guarantee a decap outside of the rifles and magnum.
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>>737407605
The water hall in the remake was really underwhelming compared to the original, there's no zealot welcoming Leon the moment he entered the hall
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>>737404954
>Yeah you are forced to maintain distance but often they will just crowd you into a tight space
Yeah if only the game gave you some kind of weapons for dealing with enemies clustered together in tight spaces. Like maybe I dunno, some kind of device that you can throw that goes boom or maybe some other device that you can throw that makes a bright flash that stuns enemies and can even kill transformed ganado. Shame there's nothing like either of those in the game.
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>>737405103
>They don't have to let me melee them if I shoot them in the head but having them not react at all and axe me in the head despite it is dumb.
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>>737405103
it's not very realistic but RE in general are videogame ass videogames. the enemy will tank a shot mid swing because you are playing the new game with the parry system like the old game, where a headshot can and will interrupt an attack animation, when you're supposed to perfect parry and get the melee followup that way.
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>>737408036
Yeah they removed the tight room in the back, that was an easy camping spot but to counter that enemy would drop from above so then being cornered and flanked in that small room could become a threat. One of the best examples of "are they behind me" paranoia in OG4. Don't know why they removed it instead of improving it. Instead the best strat is now to just stay on the left/right corridors and keep running or camp near the staircase to avoid the arrows but then enemies don't know how to punish that.

The arrows dudes shooting from the balconies kill the pacing if you want to kill them but don't want to waste rifle ammo on them, it just becomes cover peek-a-boo with the pistol that takes forever. Dumb.
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>>737404432
Anon we already have datamines for this. It's the same system as in RE2R where dynamic difficulty can increase the number of shots it takes to stagger a zombie even through headshots.
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>>737408798
Dynamic difficulty is negligible on pro.
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>>737408876
Again, we already have the datamines. Enemies will take multiple headshots at the highest level, even on professional. Not sure why you're denying this - it's just part of the game.
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>>737409030
Take multiple headshots to kill and stagger are different things. You switch to shotgun or throw a grenade if you need the guaranteed stagger to get past enemies on pro.
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>>737409061
can fish for a perfect parry too for the melee followup, though that's riskier
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>>737409030
This person is the typical idiot who relies on datamined numbers and youtube essays instead of playing the game.
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>>737403560
Bolt Thrower is rather good, probably the highest stagger in the game and the ammo can be recycled. Yeah it's poopy damage output but when you're on the ammo strugglebus it's good
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>>737406853
does upgrading it increase the explosion damage or just its size?
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>>737402240
The village section in 4make is definitely more ammo starved proportionately than the base game. By the midpoint of the castle you'll be swimming in supplies.
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>>737407365
It's not worth trying to kill them in there. I usually start off with a grenade right after the cutscene, and maybe a couple of shotgun shots, then I head outside and slowly kill everyone while running away, and try to drop the lanterns on the chainsaw ladies.
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>>737408036
The remake has fewer swarms of enemies but the crossbow guys are way more annoying. I would prefer the former.
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>>737408041
Shooting legs deals half the damage of torso, and even less than half of the head. Not worth it at all.
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>>737412683
lmao
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>>737409061
People also forget the zombies in RE games have always had very high stagger resistance, where you have less mobility and less firepower. RE4 gives you more ammo than any RE game and you have high mobility. And a parry for when they're too close. No reason to whine.
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>>737405773
Don't remember if original 4 has this, but the more recent REs have this honestly annoying hidden game director that balances ammo gains and enemy health on the fly based on how you are doing. If you're doing good with ammo, loot is money instead of ammo and suddenly there is a bullet tax zombie that eats double the normal ammunition.
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oh man, im playing it right now and these things you are telling are scaring me
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>>737402240
>charms on the case
the state of modern gaming
who knew that crib mobiles would be appropriated by zoomers?
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>>737402240
You’ll get used to the bullshit. I assume you’re playing it like the original so stay farther away from enemies and keep your distance. It’s way easier to do with the modern controls.
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>>737412372
I always play like a jew so I've never been starved of ammo, but I always get pretty low on ammo at the point right before you enter the lab area of the island. There's probably a fixed ammo loot gap around that part.
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>>737414108
The easiest thing to do in the original was find a nice corner or choke point and hunker down, switching to the shotgun for crowd control when you're overwhelmed. Since enemies are harder to crowd control in the remake you're pressured to stay on the move.
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>>737411205
It's really not worth it given how it kills your ammo drops. You shouldn't be having that much of an ammo problem anyway. Even with I'm struggling the game gives me what I need
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>>737403973
the fuck is that webm from
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>>737402240
can't you carry over progress to higher difficulties in the remake? you're supposed to farm easy and then play the game on hardest. that's how modern RE slop is.
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>>737414759
Maybe if you're a scrub. Can't think of anything less fun than going into the higher difficulties with a full stack of upgraded weapons.
Especially not for hardcore, that difficulty is pretty reasonable.
>>
sounds like you need to git gud unironically
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>>737414759
>can't you carry over progress to higher difficulties in the remake?

You can't. Same goes for the Dead Space remake. I think it actually hurts replay value because I don't want to replay the game on the same difficulty.
>>
I suck ass at video games and beat hardcore easily lol
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>>737403958
>As for the bolt thrower it does seem to be basically useless
Sort of, you can be hyper efficient with your ammo because bolts have a very low break chance but
>will get no ammo drops because you will have "enough" ammo for all your other guns
>will have to aim very carefully so you dont shoot your bolts out of the map
>slow rate of fire and non hitscan bullets feel like ass to use

Its not bad per se, just annoying to use and all you really get out of it is replacing some ammo drops with money drops so why bother?
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>>737402240
>no ammo for guns

You are playing on the difficulty that demands you get headshots/weak point hits and do not miss your shots.

The game also has this mechanic where it gives you less and less ammo until you switch the gun you are using to something else, i don't mean cycling the guns you have either, I mean selling the guns and switching to something else will "reset" the ammo drop percentages.
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>>737415012
>You can't.
The fuck you on about tard, yes you can.
The only reason not to do it the inability to get a high rating in the save (because total saves carry over and hardcoded restrictions for S needing to be on a new file)
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>>737403637
I'm sorry but if I shoot you in the face with a pistol, as weak as it may be, you should fucking react and stagger. OG did that right.
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>>737416114
Oops you're right -- but because of that little caveat you explained, I felt like my first playthrough was worthless now.
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>>737416247
Yeah sure you were going to beat it S rank on your first playthrough. I mean you could probably do it but the amount of reloding and retrying needed would probably bloat your actual playtime even higher than just doing a normal "practice run" playthrough, then starting an S rank one
>>
>>737402438
Literally uninstalled RE2 when I shot the same enemy in the head 8 separate times and he still got up after all that.
>>
The only real challange was that verdugo from seperate ways.
The whole DLCs is just one big shit test to see if you really mastered the mechanics with leon
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>>737416656
Based reason to uninstall it

https://youtu.be/JbSjLzXiOS8?t=411

>That zombie during your playthrough
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>>737416656
Isn't that because RE2 has the adaptive difficulty out the ass?
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>>737416656
just like the og re2, no?
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>>737402240
Theres plenty of shit in the cabin & enemies drop ammo to. I had around the same as your inventory and died about 5 times before I beat it. It's not that difficult.
>>
Remake has the same difficulty as the original, you just have to play by its dumbass rules. Potentially it's even easier because they straight up introduced pay to win dlc.
Knife parry is generously OP, and it's there to compensate your shit movement. The game even highlights parry frames on the interface. Stop running from enemies and simply parry them, they have pinpoint tracking and Leon controls like a sack with shit.
Your old tmp/knife is actually a bolt thrower with basic bolts. One shot to torso to provoke a predictable stun animation, then another shot to a leg is going to rotate the enemy into a suplex animation. Just shooting enemy torsos can keep entire horde at bay. In some ways it's even more broken than the old TMP because your ammo are essentially endless.
Thanks to crafting you actually have more rifle and shotgun ammo than in the original. Given how broken the upgrade curve is, you can supercharge your character fairly fast.
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>>737414718
Pretty sure it's some Netflix RE show. The one where they made Wesker black.
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>>737418310
>Remake has the same difficulty as the original

No it doesn't. Remake is legit harder than the OG which is why many OG oldheads secretly don't like it.

Every single story/character/style change is absolutely awful, but REmake 4 mogs the original in gameplay and it filters 4 sloppers who pretended to be good at games because they play on professional (lmao).
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>>737418562
I literally gave you an entire list of ways to break 4r. Shut the fuck up.
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>>737418642
So why don't 4 sloppers do those things?
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>>737418538
da fug?
thanks for info but wtf
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>Have beaten RE4make a gorillian times
>The bolt thrower, while effective, is fundamentally kind of pointless because even on professional, you can't really run out of ammo assuming you aren't horrifically inaccurate in general. It's also just kind of fucking slow and has a bad exclusive.
>The one thing about the bolt thrower is that it seems to cause flinch/stagger way more reliably than handguns

They should've done something better for the exclusive or something with it. I've noticed runs where I pick it up feel generally slower.
>>
>>737418562
no, that’s just your headcanon. claiming OG fans are liars isn’t a convincing argument
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>>737418759
>The one thing about the bolt thrower is that it seems to cause flinch/stagger way more reliably than handguns
You mean literally the most important thing when it comes to handling ganados?
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>>737418803
Yeah, but you can just magdump them with a handgun and get them out of the way instead of fishing for crit kicks. Professional requires four or less shots with (properly upgraded) handguns which fire twice as fast as the bolt thrower and handgun ammo is basically infinite.
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>>737418789
I know they're liars because I've played both games. Legitimately, what is the hardest moment in OG RE4? I guess U3 maybe? Which ironically is why maybe they cut it from RE4make, but RE4make is still way harder than OG by a mile. 4make has a couple of genuine headscratchers like their rendition of the cabin fight and the room with the two Garradors and what feels like limitless cultists.
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>>737402240
I hate this uniformed menus, ui, hud capcom is doing to every modern RE game, I hate it! They all looks the same, boring, bland, forgettable. Something you spend so much time looking gong back and forth should be appealing to look it, or at least designed to be interesting looking. None of these look interesting, it's so cheap looking too, like an afterthought, and that applies to all of them since RE7.
7, 8, REmake 2, 3, 4, and now RE9. It's so bad that RE5 and 6's are starting to look ok. and those are bland as well but nothign to this level of forgettable. It feels like there's zero passion put into these games, and I can pick it up just from looking at the menus. Go and look for previous RE's and compare. Even the damn sounds are bland. I'm supposed to not give a shit about these things, they're supposed to blend in, but they're so bad that it sticks out like a sore thumb. And this stuff just keep stacking, little things that just feel so cheap, poorly thought out, just plain lazy, like no one gave a fuck about it, and ll they cared about was the bland realistic graphics, everything else be damned.
Story? who cares, RE has never been about the story, i'm told, yet everyone's obssesed with shipping characters and i'm supposed to accept dogshit stories and character assasinations because RE is silly, so if it's silly, it's supposed to be all dogshit. Like what are we even doing here? you start taking out everything or half assing it, and all you're left is with what? a brand name? ooh but i can parry a car! "see it's like Chris and the boulder! it's the same thing!" I love it when RE it becomes just another third person or first person game.
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>>737403506
REmake 4 is easier than RE4
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>>737419354
*Said nobody
**Besides maybe deranged oldfags who want to feel strangely superior over liking an easy game when RE5 and 6 mog it in terms of difficulty as well and RE0 is easily the hardest RE game which is why 4fags don't like it
>>
Oh boy another RE4R run

>Ashley segment
>Minecart segments
>Novistadors are criminally boring enemies and their segments are all trash

Nevermind
>>
>>737420059
You forgot the walking sim segment
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>>737402240
It's not professional so the adaptive difficulty will probably let you slide through if you run the fight a few times. The only real difficulty to the game will be when you have to plan your typewriter saves
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>>737402240
RE4R builds its drop system to always give you just barely enough ammo to scrape by. At least on Hardcore. Professional is not balanced on the player killing everything on a fresh new game. You have to pick your fights.
Skip all upgrades and only upgrade power. The red 9 is the best handgun for 90% of the game and yes you need the stock.
Bolt Thrower is trash and waste of space.
>>
With specific mods it turns into the best third person shooter.
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>>737416195
I'm not a zombie so you logic falls flat.
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>>737420290
>Professional is not balanced on the player killing everything on a fresh new game. You have to pick your fights.
Slaughtered through Professional with zero issues, how bad are you guys
>Bolt Thrower is trash and waste of space.
Oh, i see why you struggled
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>>737402240
Wait unitl you play on pro
Enemies in hardcore are neutered
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>>737402240
>I selected a hard difficulty and it's too hard so I will quit playing instead of admit I can't git gud
Kek. This is what you get for being a poser.
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>>737402240
You have enough ammo, just pick up more as enemies drop it. It's pretty much impossible to run out of ammo in nuRE games.
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>>737407421
Yeah but it was cancer in the original and it saddens me that was one bit of world design they didn't improve.
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SG-O9R is the best pistol and I will not be entertaining different viewpoints at this time.
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>>737421045
The Sentinell Nine is strictly better.
The skull cracker is actual cheating DLC because of how insane the stopping power it has and takes half the room of a normal shotgun.
>>
>>737421201
The sentinel doesn't look as cool though.
>>
>>737420498
You mean naked leon mods right?
>>
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>>737420498
>537 hours
>>
>>737422208
>/v/irgin is shocked to find out people actually play games
>>
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>cant put a laser sight on blacktail
>>
>>737420290
>The red 9 is the best handgun for 90% of the game and yes you need the stock.
>yes you need the stock.
>Bolt Thrower is trash and waste of space.
Adds up, Red9 is pretty bad in numake because no laser and unusable without stock means it takea up waaaaaay too much space
>>
>>737422376
>smol
>high damage
>high capacity
>accurate
>lighting fast reload
>waaaaaaaaaaaaaaaaahhhhhhhh i need a laser sight
>>
The unsung weapon of the remake is the punisher. When used correctly it is so much more ammo efficient than the other pistols along with having incredible stun chance and is by far the most accurate.
>>
>>737422312
yeah, but not this one for 5 hundred hours
>>
>>737402240
Git gud
>>
bro im playing re1 on ps1 and zombies tank multiple bullets without reacting and theres no "press x to awesome" qte wtf shit game
>>
>>737422208
>>737422713
I 100% it with challenges and mercenaries and it took me roughly 200 hours (I finished the game a lot of times for fun and had a bunch of rando runs in the middle though). What is wrong with it? Game is fun, and with a mox of mods it is THE experience.
>>
i feel like i would have had fun in this game if it wasnt for that weird "movement continues for a few seconds" shit that all modern games do. i really fucking hate this
>>
>>737405773
oh, so thats what happened to my hardcore first playthrough then. i was also having this same problem. re4re is a joke
>>
>>737420737
yeah, you'd just die instantly instead
>>
>>737424349
Just get used to it. You will if you play enough.
>>
>>737420498
name the mods
>>
>just beat third playthrough
>already want to replay it again
how does capgod do it
>>
>>737424349
Yeah the movement is trash. I will take tank controls over boat controls every day.
>>
>>737424349
yeah, modern games like mario 64
>>
>>737419354
Have beat the original dozens of times and this is just plane false
>>
>>737425154
Beat it more, skillboi
>>
>>737424807
They are usually good at pacing and rewards so repeat playthroughs are enticing. Sometimes they miss the mark though.
>>
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>>737424580
You just need Biorand to put 300h in Re4 remake
https://re4r.biorand.net/



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