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Old games were just comfy. Simple as
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>>737407358
But the only old games you play are super casual boring ones that would only satisfy a normalfag retard. I very much doubt the age of the game has anything to do with what you enjoy, truly.
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>>737407472
>age of wonders 1
>for normalfags

lol
>>
Something about the visual style and lore of older games is different then modern games. Its because of the ease of getting in to 3D design and game making you get a bunch of normies and people not that interested in these worlds creating the worlds which leads to uninteresting worlds. Older games had people that where more in to the thing they created, and even if they weren't that in to it and they needed inspiration or tips on how to design them, they looked up pictures and references that where of higher quality and of more personality because pictures of fantasy worlds weren't as common as they are today. Today the designers goes on google and get some generic picture of someone that got their picture from someone else that did the same and you are basically over time getting watered down shit that looses some of its personality and originality until you get the bland generic shit of today which has no soul, no egde.
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>>737409038
it was, at the time
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>>737407358
Yep.
Take Xenonauts for example, gud gaems but that art style is too sterile and soul less, they really should've gone for pixel art-like, similar to X-com Enemy Unknow and Terror From the Deep, the comfyness and soul level would soar.
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>>737407358
Old fantasy games were made by people who consoomed fantasy novel and played tabletop dnd pen n' paper rpg

Nu fantasy games were made by people who consoomed old fantasy games
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>>737407358
Age of Wonders 1 had some fantastic artstyle, but the gameplay was kinda meh.
Somehow, the artstyle for AoW 2 got worse and less soulful, but the gameplay improved exponentially.
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>>737413558
>Somehow
this happened to lots of games at that time, when games transitioned from 2d sprites to 3d models. myth 3 and homm4 at the top of my mind, i'm sure you could list a hundret
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>>737407358
Post old-school detailed UIs.
If I ever make an rpg I'll add cool details and shit all over too, it's sexy
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>>737413731
wot
Both AoW1 and AoW2 use the same tech of creating sprites from simple 3D models, as was common at the time - Diablo, Starcraft, Age of Empires, Baldur's Gate, a shitton of 2D games did it that way. Including both HoMM3 and HoMM4 for that matter.
While I agree that transition to "ture" 3D was a disaster for many games' artstyles, AoW1 to AoW2 is the same on a technical level. AN HoMM4 looks bad because it's literally an unfinished game that didn't get to have more artist passes over their sprites like HoMM3 did.
>>737413867
based choice
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>>737414015
>oW1 and AoW2 use the same tech
i might be missremembereing, i just remember that it looked bad compared to 1
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I was looking at og BG1 screens and it looks so much better than the EE version
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I admit that I never really liked first two AoW games because of their combat system and whole "attack/defense hit chance", turning battles into RNG fest with units attacking each other for turns only to keep missing. And when after many, many years I tried AoW 3 I felt instantly with love and enjoyed every minute of it.

Shame that AoW 4 got Paradox treatment and is now a garbage.
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>>737414387
aow4 is great though and you don't have to pay for the dlc if you don't want to
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>>737414015
Yeah, the 3d render into 2d sprite was a great way to reduce performance while keeping a polished look back then. And honestly its probably what kept the games not age badly.
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>>737414442
In theory you don't have to pay for dlc for Stellaris either and yet without them base game is hollow shell of itself after neverending tweaking and overhauling of game mechanics, which depend on said dlc to function properly. I'm afraid that AoW 4 going this direction steadily. Not to mention shitfests like that one drama with multiple heroes in stacks and morale debuff.
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>>737414565
That's not what I said. You can get it with cremapi on steam. Or just get the installers from GoG.
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>>737414649
normies don't do that. normies pay money for shit dlc, paradox (and everyone else) will increase the shitting out of shit dlc. at least it doesn't have any microtransactions and gambling, yet.
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>>737414649
I don't pirate PC games and don't pay for "season passes" either. I don't support this model in any form.
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>>737414565
This is what happens when a former League of Legends tryhard autist becomes the face of your multiplayer community.
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>>737413867
I remember only being able to play the first game on easy difficulty
Even on normal it was hard as balls
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>>737416305
D1 is a much simpler and more barebones game in terms of mechanics, so it really forces you to use all the tools that you're given, with magic and consumables for tough fights
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help me find an old rts i played as a kid, probably the first game i actually remember playing
one of the units or buildings was a dragon in a cage, i think it burned all units nearby
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>>737416305
>>737416607
Disciples 1 have such awesome character portrait art. I even tracked down who the artist is but he didn't do much else in that style sadly.
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>>737416707
Yes, Patrick Lambert is awesome, sadly after Disciples 2 he was mostly stuck in Ubisoft mines doing Assassin's Creed art for many years
Don't know where he is now
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>>737414324
nice try Lilura
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>>737407358
Half the screen is covered by UI. Bad design
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>>737413867
Disciples 2 is great, but the UI and portraits are the only parts that are actually a downgrade from Disciples 1
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>>737416954
This looks like Dungeon Meshi.
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>>737407358
>when your game is so bloated it needs its own start menu
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>>737415904
>3 hours
>multiplayer minmaxing
>tier lists

Pure, distilled autism.
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>>737415904
multiplayer is the REAL game
if you are singlefag you are a baby and stoopid and your opinions don't matter
multichads buy all a content to support devs and gain an advantage
singlefags are cry babies and don't want to spend any money on their favorite hobby, it is known
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>>737417829
I honestly don't know if this is irony or not. Both options are scary.
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>>737417829
Saar buyings sexy skin and redeemings not multi playering be supporting desi developings
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>>737416305
Campaign was pure trauma, even on easiest difficulty AI was just spamming spells all time
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>>737418353
Oh it's real alright. These people are plentiful in /vst/ and often show up in /v/ RTS threads
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>>737418353
Memed this time. But it's based on more than a true story.
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>>737407358
>Old games were just comfy. Simple as
maybe as graphics and sound and art direction and stuff like that
but the interface was clunky as heck (apart from a few categories which followed proven recipes: tycoon games, warcraft-like rts games, sim series, civ series... and that's about it!)
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>>737420747
Interfaces were shit because a few games allowed to rebind keys or had keybinds for many commonly used functions.
Mouse-only interface is simply bad design.
Around '98 devs stopped creating UI abominations.
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>>737407358
And uglier and with worst mechanics.
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>>737423932
how much it took up of the screen (too much) and how relevant was the information presented (either too little or too much but u couldnt change it lol) was also an issue
>Around '98 devs stopped creating UI abominations.
sounds about right, Starcraft & Age of Kings changed everything... yet I wouldn't say they stopped... Witcher 3 and especially Baldurs Gate 3 could be straight from 1997 lol
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>>737425217
>UI takes 60% of the screen to lessen the burden on the hardware
This one was also common on PC.
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>>737425363
dam son, that's sad, wish I didn't know
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>>737427346
Anon, a lot of stuff you typically see in older games that are no longer present were related to hardware limitations. Iconic Silent Hill or Turok fog was included solely to prevent hardware from melting itself. Likewise you can spot fake "retro lovers" who would complain, for example, about Mechwarrior 3 or 4 "too fast gameplay" while prising 2 for "truly feeling the weight of these machines" when in reality those games simply couldn't animate them faster (and they were still moving 150 km/h according to the HUD).
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>>737416939

It's good design retard. A map is not interesting to look at. A beautiful GUI is.
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>>737431462
What if I like to look at both beautiful maps and UI? What then?
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>>737414565
AOW4 is nothing like the rest of the series and suffers because of it. Boring as shit. They abandoned their core player base to chase the casual 4x crowd.

It was so bad apparently that during the closed beta over half of the testers just stopped playing from boredom. And those were people with thousands of hours in the previous games.
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>>737414387
Siege battles are the worst, walls + elevation turn any ranged unit into a massive ass pain
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>>737407358
I can just hear that screen shot. I played the shit out of the campaign. Weekend Lan parties playing the map After the Fall. Always repping humans and getting into alliances with high men. A few people would just turn their leaders into hero killers and go full assassin mode. Too bad 4 made the races generic and moved away from full campaigns.
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>>737413731
Majesty 1 was soul. Majesty 2 was a 3d mess. The art style didn't survive.
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>>737414442
My problem is I liked established races. The known wizards is nice but I'd perfer a real campaign.
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>>737407358
I played this game on a whim and holy shit it blew me away. It's so good. Finished the Keepers campaign and still want to go back and do the Cult of Storms one
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>>737407358
The biggest thing I miss about old gaming is the user interfaces. Look at how awesome that red dragon looks on the menu. Modern games use as much personality as a fucking excel sheet to convey their UI's these days and it's fucking sickening.
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>>737432832
I remember going through all the paths and endings.
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>>737414324
Yeah and it's actually balanced so you can play werewolf island normally.
It was always misguided to shoehorn BG1 into BG2's systems.
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>>737412471
Nigger. Normalfags in 1999 didnt even play games. Its a modern phenomenon you zoomlet pos
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>>737412471
got him good, gg
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>>737434069
>publishers would spend money chasing random nebulous concept of "hardcore gamers"
Or perhaps they saw that Master of Magic was successful and decided to greenlight their devs to make their own version, since they wanted it so much, because they expected it to sell as well. This myth that somehow gaming didn't start appealing to wide audiences until the last decade is really tiring.
ALso funny how you put nu-marathon devs picture in your post since those guys did everything to have their game be unappealing to normies
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Give me one good reason why you're not playing Master of Magic right now.
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>>737432090
And it's now by far the most successful game in the series. Such is life.
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>>737434752
I'm playing Arcanum
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>>737434752
I'm playing UBoat



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