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>waste years of your life developing new mechanics, missions, experiences just to be lost forever (with the possibility of suffer a million-dollar fine)
>instead of creating a game of your own with all this cool ideas, its own mythos and lore, that gives you millions making you live a good life through your passion
I don't get it.
>>
>>737421329
I knew this would fail instantly. If they had made it open source it would've still be alive.
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>>737421543
Do you think Project Ascension will suffer the same fate?
>Project Ascension = classless WoW, aka, Albion Online with WoW skin
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>>737421329
The whole Unreal Port thing was stupid maybe that's what messed them up.
>>
something something... evil cannot create...
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>>737421625
Yes. It's a much better and more interesting project but they'll also suffer the same fate. In 3-10 years the servers will shut down and it will be a game you will never be able to play again. Stop falling for GaaS shit.
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>>737421329
> that gives you millions making you live a good life through your passion
lol. Maybe if you're a 1 in a 1000 developer real developer not a nodev you get to live this life. Everyone else either financially fails, works and get exploited for their passion or has to make games that don't completely align with what they want to make.
I say this as a guy who is making his own game and has released 3 of them on steam. The people who share my taste in video games don't buy indie games.
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>>737421329
Because really they're just niggers who steal from people and then call you cucks for not being a nigger.
>>
They literally brought it upon themselves. Constantly shilling their 1.12 slop on social media in responses to official blizzard posts lmao. The UE5 remake was also a huge fucking waste of time but my bet is that Shena/Torta will come up with a new nickname and a new money making scheme in less than 6 months
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>>737421329
Because much like many modders they're not good enough to make their own game. The best they can do is alter somebody else's hard work.
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>>737421329
>instead of creating a game of your own with all this cool ideas, its own mythos and lore, that gives you millions making you live a good life through your passion
That happened. It was called the Shadowlands, and everyone agreed it sucked.
>>
1) "developing new mechanics, missions, experiences" is a minority of the effort that goes into making the game. Even putting all the client-side stuff aside, most of the developer-hours are actually in the server software and the implementation of several thousand quests, 40 zones and two dozen dungeons that were created by the MaNGOS/TrinityCore open source development community that projects like Turtle WoW have forked, not by the creators of any particular server, even one that has custom content. That's just the frosting on top of the cake.
2) And then there's the client-side stuff, including all the models, the animations, the sound effects, the music, etc, etc, as well as interactions with the server (you can't "just" repurpose TrinityCore, say, to work with a novel game: you may be able to repurpose parts of it, but it's been designed to talk with the WoW client specifically). Crucially, these assets are more or less the highest quality ones in the entire video game medium! There's been countless supposed WoW-killers, all of them failed and forgotten, and I will argue that the main reason is that they suck. All these games with 7-8 digit budgets failed to create anything nearly as good as WoW, what chance do a few randoms have?
3) In general it's just fundamentally easier to build upon old work, and WoW is as good starting point as any. Most ways to reinvent the wheel don't work.

Also, the custom content and designs in Turtle, frankly, kinda suck.
>>
I guess you missed all the threads where the EU and California are passing laws to prevent shutting down games without distributing the server program.
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>>737421983
Shadowlands is more someone's failed MMO getting parasitically grafted onto WoW because the devs managed to grift their way into Blizzard.
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>>737421783
>The people who share my taste in video games don't buy indie games.
You are making indie games for triple A cattle?
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>>737421329
giving it its own mythos and lore would have caused it to flop. blizzdrones cannot play anything other than blizzslop
that's why their go red with rage and start screaming TRANNY TRANNY TRANNY whenever you even dare to suggest they should play better games else instead of the same slop they've been chained to for the past two decades. this also applies to their other games, not just WoW
literal cultist behavior
>>
>>737421329
>that gives you millions making you live a good life through your passion
yeah i'm sure all the shovelware that releases every 5 minutes on steam is making millions
gamedeving is worse than being an artist
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>>737421709
>GaaS
Excuse my ignorance, anon. What does it means?

>>737421783
I mean, Turtle-devs could have been making good money if they had done their own game instead of a private server of a game which its devs like to shut down private servers once they get too popular or do mechanics way better than them.
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>>737422349
>What does it means?
"Games as a service". As in, games which cannot work without you connecting to a remote server which you cannot host. They're a waste of time and money.
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>>737422349
>could have been making good money
admins were fucking selling gold and had a p2w cash shop. they made good money
>>
Creating a game is way way way harder and expensive than modding a game.
Creating a MMO require literal tens of millions in funding and are extremely volatile. Can you name me one MMO in the last 10 years that has a user base large enough to refund 10 000 000$ plus interest plus server costs plus hired employees?
Who talks about Guild Wars 2 or Black Desert? The only MMO that still has mainstream attention is World of Warcraft. That's why the MMO model moved to either phasing multiplayer like in Diablo 4 where you see random people, but not everybody, or instanced based Multiplayer like Path of Exile or Warframe or Destiny or Guild Wars 1.
MMO are just too annoying to deal with and are money sink.
Most MMO survive 5-6 years, then are replaced by another.
FF14, WoW, Guild Wars 2 are probably the biggest MMO right now that survived more than 5 years. Other smaller ones like Dofus are doing okay, but did not pierce the mainstream.
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>>737421812
>Shena/Torta
Who is he? She?

>>737421983
>Shadowlands
It never happened, comrade.
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>>737422194
>You are making indie games for triple A cattle?
I make indie games for people who buy indie games. Turns out it's 4% of gamers and the audience i'm targeting just want a cheap, easy to get into and not super long experience.
>>
>>737421812
what the fuck is >she gonna do? the biggest tech company in the world has >her name and address.
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>>737421329
Too much of a legal risk.
If stop killing games iniate makes it into law devs are going to be hard locked into pouring money into a project they may no longer be profiting from or even want to continue so delegating the risk makes perfect sense.
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>>737422079
>what chance do a few randoms have?
This server had some kind of success, so I think this "randoms" knew how to appeal to a huge part of WoWdicts that were disappointed with official WoW.

>>737422469
Got it, but
>Creating a game is way way way harder and expensive than modding a game.
It would have been legal to use the WoW engine/skeleton and create your own game from there?
You already have the races, which are the standard-cliche of any fantasy world, just rename them and change their aesthetics a little (which they already did with all those new classes and original crafts).
>>
>>737422684
if SKG was a concern they would go after other pservers too, especially the ascension network and warmane
they only went after turtle because they were being too shameless with their shilling, even tagging official blizzard accounts on social media
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>>737422717
Engines are copyrighted too. That's how Epic makes money, they rent their Engine tools.
MMO modding is a weird subject, because why is it illegal for me to buy a product and not be allowed to modify it or preserve the version of the game I want to play?
Vanilla WoW is "dead", and I bought the game 20 years ago. But Copyright law is pretty expensive to go to court about.
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>>737422717
>It would have been legal to use the WoW engine/skeleton and create your own game from there?
No it would still be copyright infringement and misappropriation of trade secrets.
It's like when Silicon Knights took unreal engine and used it to make their own engine, and then Epic sued the piss out of them and SK were forced to destroy all unsold copies of Too Human.
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>>737422684
Or how about... you just release the server software? Fuck, games allowing local hosting used to be the universal standard before anyone even conceived the idea of GaaS!
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>>737422413
Thanks, anon.

>>737422469
>>737422684
What kind of digital revolution must happen to finally see good MMOs?
To see indie teams being able to development and have good long run?

>>737422281
I have to agree with that, I don't get why this happens, what kind of experience sells WoW that is so intoxicating? I played it, it was alright but nothing life-changing.
My favorite expansion was Mists of Pandaria, the music and region were amazingly beautiful.
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>>737422950
because retards will gladly pay the 15 dollars "to pay for server costs" for the privilege of loggign in
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>>737421329
their tranny ideas were all terrible and no one would have cared if they weren't leeching of warcraps IP that comes along with tons of dented retards
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>>737422281
>better games
Such as?
Come on, tell us. No need to be shy.
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>>737422990
>what kind of experience sells WoW that is so intoxicating?
a lifetime of playing blizzslop
too many people were too poor and brown to buy real games instead of spending years on end playing wc3 custom maps
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>>737422874
>>737422930
Thanks, and why they didn't use an open-source / free engine?
Ok, I get it may not have been as good as WoW's, but the game would have been alive today (implying they already renamed it and all of that).
>>
https://www.youtube.com/watch?v=Ulv6OIh2VwI
truth nvke
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>>737423005
>their tranny ideas
I'm too ignorant, my apologies.
But what kind of ideas? Why they were "tranny"?
There was literal tranny stuff or it's just a buzzword for bad ideas?
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>>737422413
How would a mmo work without central server?
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>>737423048
Even if I was willing to play this retarded game in which you'll just call it shit or move the goalposts regardless of what I list, it's not my job to spoonfeed you games retard, not that I even know what kind of games you like (assuming you even like videogames at all and aren't just playing blizzslop out of habit). Go window shopping like the rest of us retard.
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>>737423189
well there's-
uh...
uuuh uuuuh UUUUH I SAW A SCREENSHOT OF A GAME MASTER WEARING PROGRAMMER SOCKS ONCE
NO IT DOESN'T MATTER HE GOT FIRED YOU TURTRANNY
>>
>>737423097
>people were too poor
>people pay for every expansion and every month to keep playing
>too poor
Damn, I guess it makes sense if they become poor by paying for all that, but being already poor and pay for this stuff it's a stupid idea.
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>>737422990
>What kind of digital revolution must happen to finally see good MMOs?
None, really. It's impossible. MMOs as a concept were only possible 20 years ago when the entire internet was consolidated on a handful of franchises and there were 1000x less games to play. There's way too many choices now so any MMO is doomed to have under 100k players outside of the first few months after release, no matter how good it is.
There would need to be one undeniably exceptional MMO that is significantly better than anything else in every single aspect. It needs to run on literal potato computers, all consoles and phones. It needs to be free to play.
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>>737423201
The issue is not relying on central server. The issue is the inability of you hosting your own server. I didn't mind buying the physical copies of WoW DVDs because I knew I'd be able to self host and play the game both solo and with my friends, which I did many times. I don't mind playing RuneScape on the 2009scape servers because I can export my character at any time and continue playing offline or on my own server.
But buying into a game where all your time and money is tied to a central server with no exit plan is retarded unless you're only investing a couple of weeks into it and no money at all.
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>>737423328
the post you quoted did not mention wow at any point
plus, not being able to pay 15 bucks every month and an expansion every 2-3 years or so isn't poor, it's destitute
a lot of kids convinced their parents to pay wow for them because those 15 bucks for an entire month of entertainment was a far better deal than a 60 dollar game that lasted a week or two at most
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>>737421329
It's the same reason why artists start by making fan art of existing characters instead of original characters. It's easier to build off of something people already care about and you can reference stuff that already exists.
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>>737423431
>But buying into a game where all your time and money is tied to a central server with no exit plan is retarded
Then why do people enjoy doing that?
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>>737423531
If blizztroon were smart they wouldn't still be playing the same 20 year old game 20 years later.
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>>737423489
But in the end, all this months, and later years, paying become a little fortune. While they're 60$ games that have a lot of replayability, ok they are few, but they exist.

Totally IMO, but I prefer investing 60$ at one in a good game and enjoy a free MMO, than wasting a mini-fortune in a MMO that becomes worst with the pass of the time and devs.
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>>737423570
>well you see they're all stupid
That doesn't change my point. It is still something that those people are willing to put their time and money into, it is a service they find value in.
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>>737423531
>why are some people retarded dumbfucks
genetics and the upbringing
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>>737423618
>But in the end, all this months, and later years, paying become a little fortune.
You understand people with jobs are paid every month, right?
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>>737422874
It's not really comparable, since the users use their own game client (which, hypothetically, they could even have installed from the installation disks they own), while the server is full original creation (mostly by open source community, not by Turtle devs), not using a single bit of Blizzard's code, it just seeks to reimplement the same functionality. Kinda like the Wine project that reimplements the Windows ABI and API.

There are some potentially meaningful differences, such as Wine developers having been extremely stringent in that people who reverse-engineered how Windows works haven't written any code, and that the databases include strings like "Lady Sylvanas Windrunner" (in reference to creature ID 10181) which does seem more copyrightable than, let's say, ecx register containing the exit code when you end the execution of the program.

But this definitely isn't a open-and-shut case one way or another, and it hasn't ever been tested in court (there was the WoWScape case during retail vanilla/TBC days, but it was about the use of branding while asking money for it, etc, not recreation of the server software). And Blizzard (or any other company in a similar position) doesn't seem interested to try their luck. Their argument in demanding servers to be shut down, as far as I know, tends to be more about the use of their trademarks and copyrighted branding (WoW logos and such like), not in running the server per se.
>>
I don't know, Turtle lasted 8 years.
Your average retail WoW character only lasts as long as an expansion cycle (2-3 years) because every new expansion makes the rest of the game irrelevant so you might as well be starting over.

I'd say it had a good run. I knew Turtle wouldn't last forever when I started playing in 2018, but my level 60's been level 60 without feeling irrelevant longer than my actual vanilla character's been level 60.
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>>737423489
>plus, not being able to pay 15 bucks every month and an expansion every 2-3 years or so isn't poor, it's destitute
Why would you pay $15 a month for WoW, a game that is constant fucking broken (they haven't fixed the infinite Z-range issue in classic to this day), when you could get like Gamepass or PS+ for that and get access to a bunch of much better quality games?
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>>737421329
Absolutely nobody will find or play your own fantasy world. But people will play a modified, beloved classic.
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>>737423348
>There would need to be one undeniably exceptional MMO that is significantly better than anything else in every single aspect.
Ok, quality issue. Got it.
>It needs to run on literal potato computers, all consoles and phones. It needs to be free to play.
So, a tech issue.

Perhaps I'm too naive, but I believe both of these issues will be easily solvable in the future.
There are more developers than ever before (for better or for worse), AI could be a huge help (when it truly becomes AI), and technology continues to advance (despite its ups and downs and temporary stagnation - unless a solar storm send us back to Victorian Era, then the temporarily gets extended some decades or centuries).
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>>737423189
There isn't a single gay/transgender NPC or questline in Turtle WoW.

There's an old screencap of a GM wearing those tranny-coded programming socks back in like, 2019 or 2020 but it was only one screencap and it was a GM obtainable item.

If you go on tw*tt*r you'll notice most of the people celebrating Turtle WoW's shut-down are mentally ill troons.
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>>737423725
>i don't understand, why didn't these people just pay for these services created in the 2010s in 2004?
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>>737423725
nta but some people just want to play their comfort game. it's no different than the speedrun trannies, they could play any game in the world but they'd rather sink 10,000 hours into mastering the same game instead.

or to put it into a single word: autism
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>>737423702
Yes, but as I said, at least for me, still a waste of money, specially this days.
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>>737423808
GM only unobtainable item*****
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>>737423814
>plus, not being able to pay 15 bucks every month and an expansion every 2-3 years or so isn't poor, it's destitute
Don't move the goalposts. I agree it made some sense in 2004, but Blizzard's business model does not reflect its current competition.
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>>737423863
LMAO what competition?
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>>737423720
Got it.
In my experience, I never care about leveling, I play games for their stories, if tomorrow a game I like to play removes its level system, I would still ok, since what matters for me is the world-building and how you fit there.
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Turtle did a better job recapturing the old Warcraft atmosphere than modern Blizzard does, this is Turtle WoW promo art.
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>>737423098
I imagine it's because that'd take too much work even if they tried to copy most of what WoW is doing
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>>737424009
And more 'official' Turtle WoW art.
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>>737423919
>LMAO what competition?
If you can stop being a facetious retard for five seconds, you'd understand that Blizzard's competition isn't just MMOs anymore. At one time, MMOs offered a fairly unique 'online with your friends' experience, that isn't the case anymore, hasn't been for a long time. Blizzard's competition is now anything that is poised to take up the majority of your entertainment time. Their competition now includes shit like Gamepass because you can access a bunch of games, it also includes shit like Fortnite, and Call of Duty, because they've also been engineered to be your 'one game.'

Comparatively, $15 a month plus costs for expansions is poor value, even if the real dollar value is less than it was in 2004.
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>>737423531
most online games are consumable
people play them when they're popular until they get bored and then they leave
even with MMOs most people get bored and never return so they don't care if they lose everything
>>
why the fuck does turtle wow have a 'tranny' reputation anyways considering all of the custom lore and content preserves the faction conflict and violence of the original game and there isn't any gay/troon/girlboss shit added?
>>
>>737424061
Not the same anon you're talking to retard.
>gamepass
1) This requires people to own a console, which are absolutely not worth owning in 2026 unless you are also the sony/xbox equivalent of what retards itt would call a "blizzdrone".
2) Your "free" games are AAA slop or indie shovelware, none worth playing.
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>>737421625
ascension is incredibly tasteless. retoilet tier sloppa
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>>737422684
Stop killing games doesn't mean preserving MMOs in all their forms through xpacs and patches. At best you will be allowed to play single player mode of the most recent and pozzed version of WoW when they launch WoW2.
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>>737421329
It didn't fail, it lasted a long while. Things don't need to last forever to be worth doing.
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>>737424148
Blizzdrones projecting.
And admittedly the goofy cartoon turtle and Turtle's pandering to/prioritizing RPfags gives people that impression since the RP community in retail WoW is pure weimar.
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>>737424148
uumm people have been posting the one screenshot of that female orc gm wearing programming socks for the last 4 years and that means the entire population and staff are dilating 24/7 o algo
>>
I hope they leak their code so at least I can play it singleplayer with bots, but still a shame since it was the only thing related to the real Warcraft
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>>737424161
>1) This requires people to own a console, which are absolutely not worth owning in 2026 unless you are also the sony/xbox equivalent of what retards itt would call a "blizzdrone".
To play WoW, you need to own a PC. Gamepass also has their PC version.
>2) Your "free" games are AAA slop or indie shovelware, none worth playing.
You're comparing it to WoW.
>>
>>737424148
Because the game gave a lot of freedom with character creation and doesn't have the anti-mod infrastructure that Blizzard put in the client years ago which resulted in a fuckload of ERPers moving over to Turtle. They used to use some other private server specifically for RP but something happened that caused most of them to migrate away from it.
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>>737422990
People are too busy for MMOs. It was a cool concept when we were kids, because the internet was new, but people prefer the 20 min instanced experiences. The Battle Royales, the Arc Raider model or Diablo 4. They want faster and more dopamine. WoW became popular because it was a Dopamine increase from old MMO. You had Quests, which was a new revolution. You see a !, you do the quest and get stuff. You had a small clear goal, and you did it, and you felt good.

Now, with the Cellphone gen, they want way way higher dopamine hits. They were never bored in their life, so they need way higher stimulus, and MMOs are too slow to offer that. They need to be able to be the best, so they want FRESH FRESH FRESH all the time.
So yeah, MMO are a dying genre in general.
>>
>>737421637
>>737424180
Why?
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>>737424290
I've been RPing on Turtle since 2021 and I haven't encountered much, if any "ERP".

Most of the guilds I hung out with were RP-PvP/military themed RP guilds though.
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>>737424290
>why is the server known to be full of trannies?
>because you can have wildhammer tattoos on your blocky 2004 dwarf model
you've lost me
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>>737424181
>WoW2
lol. never ever. nuBlizz is an incompetent skeleton crew incapable of doing anything worthwhile. see warcraft 3 remake. see diablo 4. see WoW. see SoD
>>
>>737423791
>Perhaps I'm too naive, but I believe both of these issues will be easily solvable in the future.
No, they won't. The "tech issue" is entirely "unsolvable" by modern AAA studios. Nobody cares about game optimization anymore. It's not really a tech issue, it's a deliberate choice made by the studio and shareholders.
You don't need a game to be "massive" anymore so big studios don't need to care about pandering to the 80% of poorfags who would pirate the game anyway. What matters is capturing the whales and whales can always afford $2000 computers.

The reason WoW and RuneScape were as popular as they were was because you could run them on any cheap laptop or PC. I was a poorfag surrounded by poorfags and we all had devices capable of running WoW. The game was just extremely well optimized especially when it comes to the network stack. Modern games are filled to the brim with telemetry, runtime code obfuscation and client side DRM-checks and anti-cheats which severely fuck up the performance.

And this doesn't even address the actual core issues. One being the society/culture and another being the abundance of choice.

>>737423919
Roblox, PUBG, Apex, Dota2, League, Runescape, Genshin Impact, FF, Path of Exile, etc. It doesn't matter if they're different genres, they're direct competitors to WoW since they've captured players that might play WoW if their current game didn't exist or if WoW was free to play or a better game.
>>
>>737422684
SKG does not affect free to play games or subscription service games like WoW.
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>>737424475
>I was a poorfag surrounded by poorfags
UMMMM BEING ABLE TO AFFORD A PC AND A 15 DOLLARS EVERY MONTH PLUS EXPAC PLUS TIP MEANS YOU'RE NOT POOR AKHZUALLY
I AM VERY SMART
>>
>>737424325
>You had Quests, which was a new revolution.
How were old MMOs?

>MMOs are too slow to offer that
>MMO are a dying genre in general.
I think the biggest issue currently in the MMO genre is that combat sucks, it's the same problem with action films. Your moves don't really matter, they're is no real survival blood memory kicking into you.

If MMOs were as we imagined them when we were kids, they would be the best genre of all. Imagine the sense of brotherhood in an epic battle 1k vs 1k players, where your moves can change the curse of the history of that MMO.
That adrenaline would be the ultimate addiction, what our ancestors felt in the battlefield but without an IRL permadeath (that sucks).

At least this is what happened to me, the imaginary scenarios I created based on those cool trailers never became reality and made me get bored with the genre, which instead of being a brotherhood epic-adventure simulator, it became a chore sim.
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>>737424148
Some of the chat moderators were actual self-admitted troons and you can't flood the world chat with "NIGGER NIGGER NIGGER" or argue about politics like you could on Warmane and Ascension.

That's pretty much it.
>>
Blizzard never used to care about PS that much, they offered the best product.

Now they don't, so they do.
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>>737424593
>How were old MMOs?
A lot of grinding, a lot of punishment for death. Often more emphasis on PVP too. The MMO genre was only ~7 years old when WoW came out. It barely existed before 2000.
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>>737424571
I only played on private servers like most of my friends. Only the biggest Blizzardfags were paying a subscription fee but even they played on private servers half the time.
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>>737422349
>I mean, Turtle-devs could have been making good money if they had done their own game instead of a private server of a game which its devs like to shut down private servers once they get too popular or do mechanics way better than them.
Literally clueless on the amount of money needed to make a successful MMO. There's a good reason why it's private servers for WoW that are popular and not some 500 player indie MMO.
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>>737424726
>Only the biggest Blizzardfags were paying a subscription fee
just admit your parents were tech illiterate retards deathly afraid of putting their CC info on the internet, lil bro
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>>737424009
SOVL
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>>737424037
>>737424009
zamn what ai model did they use to make this?
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>>737421329
what does alexensual have to say about this
anyone calling north?
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>>737421329
Creating own game is a massive endeavour and requires all sorts of expertise. I am making my own custom content with WoW 3.3.5 right now and even that is soul sucking and i have all the tools which i dont need to make.
>>737424325
This is kinda tonedeaf take; since Classic blew the bank and was more popular than retail, and before all of that we had Nostalrius which was massive success also.
>>
>>737424475
Read >>737424593, I want to know what you think.

>>737424687
Ok, thanks, knowing this, I have to say I prefer the old school MMO way, then. But as I said above, the combat moves (Mordhau, Chivalry, etc. kind of combat, you can still fight without an arm and a leg), brotherhood, epicness and consequences must matter.
>>
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>>737424963
Not AI
The artist's name is Lionel Schramm
The official art he drew for Turtle WoW was insane, some of the best WoW art out there.

There's more here.
https://turtlecraft.gg/artworks
>>
>>737424873
You do realize WoW subscription cards were purchasable in almost any gaming store even back then? I just didn't want to pay because I consider subscriptions retarded. Why would I pay for something I can get for free? Do you pay to listen to music or watch movies/series? Do you avoid using adblockers? Do you always pay for games and never pirate?
>>
Wow is a faggot game. Fuck anyone that plays that shit, official or not
>>
>>737425102
>Ok, thanks, knowing this, I have to say I prefer the old school MMO way, then.
A lot of the grinding was 'click on mob and autoattack it until death,' I think you're romanticizing it a lot. It also really fucking sucked when your god awful internet crapped out on you, got you killed, and you lost two+ weeks of progress.
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>>737424037
>>737424009
>Meanwhile, blizzard
>>
>>737425187
I only played Twow for a week but the more I learn about turtle the more it feels like blizzard smited them for making them look bad.
>>
>>737425187
the zul'aman one is great
>>
>>737424963
sloppa could never lmao
>>
>>737425035
>that is soul sucking
How? Why is it so hard?

>>737425187
>awesome pic
>the game doesn't portray its epicness
>>
>>737425390
Alot of time you're compiling .mpq files and shit, just waiting for minutes so you can go ingame and test a thing that will takes seconds to minutes, and nothing is guaranteed; since you're not ACTUALLY playing and doing the quests, killing enemies or whatever its purposeful way, so you know its all coming back later.
>>
>>737423189
Ermmm the entirety of gilneas
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There's more soul in this one picture than anything Blizzard's put out in the last 16 years.
>>
>>737424593
>I think the biggest issue currently in the MMO genre is that combat sucks
No it's not. The fucking combat in Among Us sucks yet it was one of the most popular multiplayer games for a full year.

1k vs 1k battles will never happen because it's impossible to get that many players to agree on something.
Lets say you make WoW the best game ever made and you make a 1k vs 1k battle mode. Why would I ever join that as a casual player (majority of the players)? Why would I ever join that if I'm not interested in the Warcraft universe? Why would I ever join that if I'm not interested in the WoW aesthetics? Why would I ever join that if I personally dislike the gameplay no matter how good it is? Why would I ever join that if I prefer simpler and/or less chaotic games? What do you do about different skill levels?
The problem is that players who are into this type of PvP are tryhard sweats and it's already impossible enough to manage 3v3, 4v4, 5v5 or 6v6 battles unless you're actively only playing PvP games with friends. Just look at how miserable every single random PvP player is in any PvP game out there. It's just constant shit talking, team sabotaging, feeding, disconnecting (to troll or because you've got something else to do), etc.
The type of a player base that's needed for serious 1k vs 1k battles is something that you need to grow and nurture and even then you're unlikely to find 2k players available 24/7.
>>
Stormforge is going down next month on the same day as Turtle. They were long-running BC/MoP servers that offered a donation ship and even a "monthly subscription" for bonuses.

There is a lot of collusion within the pserver sphere:
>/r/wowservers/comments/1sphtfr/private_sever_empire_is_this_widespread_info/
>>
>>737425596
>multiple office references
>our lord and savior gayben
I heccin agree fellow based bacon burtango enjoyer! LE NARWHAL BACONS AT MIDNIGHT!!111!!!!OMFGWTFBBQHAX
>>
>>737424593
>>737425665
Planetside.
>>
>>737425781
ebin spergout
>>
>>737425195
NTA but I never saw physical subscription cards on sale in gaming stores until mid-wotlk. I am a yuropoorean living in one of the shittiest yuropoorean countries though.
>>
>>737422349
Many people play WoW private servers because it is WoW. A totally new game would not attract the same audience. Also, a lot of the content on private servers are things that already existed beforehand. If we only count the new content developed by the TurtleWoW devs, there wouldn't be enough to fill a whole game. I'm pretty sure Timbermaw Hold is the only raid that wasn't created from pre-existing beta assets
>>
>>737425035
And that's despite both of these being sucky versions of vanilla WoW, a game while containing fantastic art and design, is also very much flawed in well-known ways.

Classic might have had 99.5%+ of stuff implemented in the databases correct (Bartolo Ginsetti /dances when you talk to him, an NPC lights up Thunder Bluff braziers at nightfall, and Doom'Rel has the correct 330-437 damage range) but it had disastrous #changes like phasing and a hackfix implementation of batch processing for auras that's not accurate to any patch (and certainly not "authentic", given the entirely different latency landscape now present), and was disastrously managed (like bad artificial patch progression, and allowing servers to slip into 99-1 faction balance), the sort of high-priority factors that count much more than the sort of examples I mentioned for databases, and thus rendering it, on the net, the worst vanilla server for a decade (some early pservers would have been worse).

And Nostalrius was completely unremarkable save for somehow becoming an item in mainstream news like the BBC. It was little different from vanilla open source emulation as-is (which e.g. means the vanilla content was in a substantially worse shape than in 3.3.5a version of TrinityCore, since that's more developed): I don't think they even had worked on *a single* quest at launch, since all the usual suspects (Lazy Peons, Counterattack!, Plagued Lands, etc) that I know to be bugged on MaNGOS, were bugged. (Still, being unable to complete Lazy Peons counts or Southsea Cannoneer lacking her Shoot ability or Barrens Gazelles not patrolling counts for less than, say, exploiting phasing to bypass raid lockouts).

Imagine an actually good implementation of vanilla, or improved version of vanilla, or a novel game of comparable quality!
>>
>>737425896
>I am a yuropoorean living in one of the shittiest yuropoorean countries though.
Same, but subscription cards were there. I only started playing the game in TBC so maybe they weren't there during classic.
>>
>>737425390
>the game doesn't portray its epicness
>today anon realizes marketing teams obfuscate the experience
>>
>>737425665
>Why?
Looks cool and fun to play. It's that simple.

>It will be impossible.
Anon, I get it your opinion, but it's kinda depressing how you see it. If we jave the tech to send to people to the space, I think we will get this (even if we have to wait some decades or 1 century).
Unless, as I said, we get a solar storm.

>>737425461
Understood, thanks anon.
>>
>>737426574
I mean, it would be cool if for once we get that epicness.
>>
>>737426083
>Many people play WoW private servers because it is WoW
Checking the current state of the lore, K don't get why. Unless you do a 'what if', what is the point?
>>
>>737426585
>If we jave the tech to send to people to the space
Where's the tech to brainwash normies into waiting for a 1k vs 1k queue to pop
>>
>>737426702
>once we get
Best we can do is one armed girlboss sheboons and dungeon wheelchairs, thoughbeit
>>
>>737424475
>It doesn't matter if they're different genres, they're direct competitors to WoW since they've captured players that might play WoW
Why are you talking to us like we're CEOs instead of people
>>
>>737423348
100,000 people is plenty.
>>
>>737425820
Retard
>>
>>737421329
Because the modders themselves and the players they're targeting revolve their lives around the fact they play classic WoW
>>
>>737422498
so don't target the wrong people
>>
>>737421329
Just a reminder if you don't type "Trans Rights!" every hour you WILL be banned! No second chances chuddies ;)
>>
>>737426776
I was talking when the tech is advanced enough there are no queues. I think in this century we could see it.

>>737426835
Kek.
>>
>>737425232
You get it wrong, anon. I don't want the click and auto-attack crap, I want the 'all is done by players' part; about the combat, I said I want it like Mordhau and Chivalry.

>>737425820
Kino game.
>>
>>737429259
nice falseflag but turtle banned the annoying LGBT SJW crowd just as frequently as they banned the retarded /pol/ crowd, in fact in the later years you'd see more literal troons complaining about being muted than the other crowd.

the turtle jannies just went after anybody who politicized anything
>>
>>737430664
>the turtle jannies just went after anybody who politicized anything
Jannies being based for once? A surprise to be sure, but a welcome one.
Centrist grill gang common W.
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>>737423005
>their tranny ideas were all terrible
fr fr
>>
>>737432815
funny how people will have a meltdown over the smallest hint of fagshit to the point of something just being in their head in WoW but then let this slide
>>
>>737421329
It's not wasted, you had those experiences and then you move on.
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Are you niggers fucking retarded?? There was another popular server 10 years ago that was just as popular as TurtleWoW (Nostalrius - this was ultimately the server that Blizzardniggers decided that they had to shut down and bring classic back due to its unbelievable popularity) until TurtleWoW took over and carried its crown. There are so many private servers for this game that you couldn't possibly max your characters in all of them and not die of old age.

Fuck Blizzard and fuck you, I'm never spending a cent on your Microsoft asset company, bitchfaggot. You're out of your fucking mind, retard. It's private servers all the way; another is going to pop up and is going to last many, many years, just like Nostalrius, just like Turtle WoW.

And FYI, there IS another server that just popped up that will take over Turtle WoW called Project Epoch https://www.youtube.com/watch?v=jU_xlCsnpPk

There is NOOOOTTHIIINNGG you can do, failure.
>>
ultimately all games are a waste of time
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>>737421329
OP explain this to me:
Why are you gay?
>>
>>737426150
Wait a minute, how broken is modern retail compared to how it was pre-expansion?
>>
>>737433000
Because it was a funny meme item included ironically
>>
>>737434525
understandable cope
>>
>>737433908
blizzard banned me for botting in russia when i live in canada, they didn't let me appeal it despite the fact i wasn't using my account for two fucking years before i realized my WoW account was banned
i've bought every starcraft game, i had bought every WoW expansion and this was how they treated me

blizzard can actually just go fuck itself, i'm never resubbing after that gay bullshit, i haven't installed the battle.net client in literal years
>>
>>737421543
>fail instantly
wasn't the server like 5 years old?
>>
>>737421329
There are multiple reasons as to why "making a game of their own" would be the worse option:
MMO's are too risky to create.
None of the freely available, popular engines (unreal/unity) can handle the infrastructure that an actual mmo requires without modifications.
The people adding content to turtlewow likely aren't capable enough to create a game from scratch.
It's hard for new IP's to get their foot in the door and most people, millennial and younger, simply cannot write an interesting story.
>>
>>737422950
Server software could have shared or copyrighted libraries that are still in use; either your own or licensed. Take WoW for example. Its server software connects to Battle.net. Even if WoW closed, Battle.net would be up. How would the private servers handle that? The server code would have to be stripped of all Battle.net references, which could or would break something. It would also be an undue cost on the developer already trying to cut costs by gutting a game. Unless a game is designed from the foundation to be standalone and able to be sunset, just handing out the software wouldn't work.
>>
>>737421543
>If they had made it open source it would've still be alive
This is the part I don't get they knew they were getting sued and were going to have to shut down, why not just say fuck it and dump the whole thing
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>>737421329
Nobody would've played Turtleworld. The reason it had any popularity at all is the fact that it's inviting WoW players to play game they've played for two decades, but fresh and new. If it was its own game with all those cool ideas, it would've gotten 20 players max and died before anyone had a chance to make Steam charts threads about it.
>>
>>737421329
>instead of creating a game of your own with all this cool ideas, its own mythos and lore, that gives you millions making you live a good life through your passion
Kek, how many camelots and ashes and pantheons do you need to see?
>>
>>737436003
They didn't dump it before because they were making money off it.
They won't dump it after the lawsuit because they'll get fined out the ass if another server with their custom content appears.
>>
>>737421329
Because nobody plays Pokémon games without Pokémon, or Animal Crossing games without Animal Crossing, Minecraft games without Minecraft, or MMOs. I forgot what my point was. Fuck you.
>>
>>737438281
If there was justice in this forsaken world Digimon would be more popular.
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>>737421329
>develop your own game
>0 online
>9 peak
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>>737421329
You might ask the same question as to why modders do massive Total Conversions for games out there when they could've just made their own thing.
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>>737426150
Nostalrius was the first to reach massive numbers and put private servers on the map for the most casual of players who only tangentially knew about them.
>>
Turtle WoW still has a non-zero chance of living on. I'm keeping up my hope, I have a feeling we'll be playing turtle again soon.
>>
>>737438579
reminder nostalrius and turtle both had very organic growth from barely keeping 150 players until they exploded. turtle just did it much faster.
>>
>actually playing on a ruskie keylogger server who sells out to chinks
>a sheena one on top of everything
Geg
>>
>>737439174
>muh privacy in 2026
holy keeeeeeeek
>>
They made millions.
Hardly a waste of time
>>
>>737421329
Because they love vanilla World of Warcraft and wanted to put their own spin on it. Why is that difficult to understand? This argument is in bad faith.
>>
>>737438579
But not because it was any better than the alternatives. There's been many far more functional servers before and since, and it would follow that people who were into Nostalrius would have been more into those, had they known.

And I think its popularity is heavily exaggerated. It had something like 15k peak concurrent players; in contrast, Warmane for example claims to have 30k concurrent players RIGHT NOW across its several servers (last time I checked, the player count is faked, but not by much more than 2x), and it as well as the private server scene in general is past its prime. So, I don't think Nostalrius was the biggest server even during its height of popularity, and most of the players would have been spread around a larger number of medium-sized servers.

It's when private servers broke into the attention of normalfags, that much is true, but I don't think that translated into the scene by large exploding in size. What it did influence was the vanilla scene: historically (as well as now) Wrath was by far the most popular expansion on private servers, with vanilla receiving no more attention than TBC, perhaps even Cataclysm. However, Post-Nostalrius some other thus far unseen vanilla megaservers appeared.
>>
>>737439174
I trust random chinks and slavs on the internet more than I do the feds at Actiblizzard and Microsoft.
>>
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I wonder if any of the /wpsg/ degenerates I played with from 2016-2020 are still playing private servers.
I think the last guild I joined there was <Minty Fresh>. I can't remember the server name but it was awful.
>>
>>737440221
I played with /wpsg/ in 2013-2015 so I am before your time.
>>
>>737440221
used to play with /vg/ on molten around 2012
we had a guild leader called gus or something and we raided naxx every week and we had a ventrilo dj and shit
was pretty fun
>>
>>737432815
>>737433000
>>737434570
See >>737423270
>>
Create another World of Warcraft? Are you stupid?
>>
>>737440221
some undoubtedly still are
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>>737440712
understandable cope
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>>737440763
>Create another World of Warcraft?
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>>737422281
ironic considering current WoW is THE tranny game, even more so than FF14 at this point
>>
>>737421329
glad i didnt stick with it. i played last year up to about level 53, did do some of the custom dungeons on the way. id be pissed if i was doing raids and all that shit
>>
>>737421329
The server was around for like 7 years.
The owners made a fuckton of money.
People had fun.

It was a win-win.
>>
>>737435039
Closer to 8, I think. Anon is retarded if he expects anything from private servers besides eventual shut down. Turtle had a good run
>>
but OP
you could have posted retail wow since the same could have applied
>>
>>737447776
Arguably the best run with the best community, best economy and best objective satisfactory for every slice of playerbase.
You did experience it didnt you?
>>
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>>737421329
I regret not having played Turtle WoW.
Why did you have to call it tranny WoW for years, fuck you /v/



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