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Only a few days left before the 17$ sale ends,as someone who actually missed the boat just how different are these entries compared to GU?

Was it true they turned everything into heavy story focused cutscenes instead of being pure action games

Did the game really launch without high rank sounds insane? So the theme is Japanese but didn't they already do that in P3rd seems like an missed opportunity to try something different
>>
>>737428479
Rise isn't as story-heavy as Worlds or Wilds but I found the gameplay leans closer to Worlds/Wilds gameplay. The mission structure is the same as classic monster hunter, where the 2 twins work like the village elder and guild maiden in the first game giving you a list of quests.

The game did launch with High Rank but not G Rank. There's cutscenes at the end of each rank, but like classic monster hunter, you'd have to choose to actually run around the village talking to everyone to get story from their unvoiced textboxes. The only thing that makes it feel like Worlds/Wilds is there is no more loading between zones in each map and it has a variation of their more streamlined combat style.
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>>737428479
What are you talking about? No to every question.
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>>737428479
I'll also add that base Rise is Japan, then Sunbreak has a Western Fantasy theme
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>>737428479
>So the theme is Japanese but didn't they already do that in P3rd seems like an missed opportunity to try something different
That’s like saying NYC and Chicago are the place because they exist in the same country. They may be metropolitans, but the cultures surrounding them are different. Same goes for Yukiko and Kamura Village. Japanese themed, but different focuses.
>>
>>737428479
Dude if you like monster hunter you should probably just get it. Especially if you can play it with your bros.
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>>737429649
Do you have to complete all of base rise quest first before unlocking sunbreak?
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>>737430601
Depends how you define all of base rise
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>>737430601
not all but the critical path yes
>>
Not OP but I've been eyeing this for awhile myself is there cross play between PS5 & Switch?
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>>737431348
no
>>
Bump
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>>737429268
There's been huge sales for both GU & Rise anon

https://www.dekudeals.com/items/monster-hunter-rise-plus-sunbreak-deluxe-switch
>>
>>737428479
Risebreak is basically just GU2, speech bubble popping included. There's a story, but it's not intrusive like the W games. There was high rank on release, but they didn't add the true final boss and elder dragons for a month or two. Don't know if that was due to content dripfeed or if they were just rushed, but it's not really an issue at this point. Game's got plenty of content after all the updates
>>
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>>737429649
>Western Fantasy

Nice!
>>
>>737430601
The moment you fight Narwa you unlock Sunbreak. Things such as hunting Allmother and Crimson Vastrax are completely optional and can be done with MR gear if you so choose.
>>
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>mfw can't play for longer then 20 minutes before my switch sounds like jet engines

guess I could always pay to replace the battery or cooling fan
>>
>>737429268
>didn't play at launch

You missed out on pure magic anon
>>
>>737428479
Risebreak is the only nu-mh game that is somewhat palatable. It retains a bit of soul but is still worlds apart from anything released pre-world
>>
>>737433248
It also only applied to the switch version of the game. PC and console ports released in the basegame's final state.
It also doesn't matter because none of the versions of the game OP would be playing exist in the 1.0 state anymore.
>>
>>737435032
Good thing too, the balance patches really made a lot of weapons feel better. Game feels a lot better than it did on release in general despite them not actually doing that much to fix it
>>
>>737434339
just play on emulator man, I think you can even grab your switch save and use it on pc
>>
>>737428984
>Wilds

Did they fix the massive lag spike when going into town?
>>
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hands down still the most unsettling monster in the entire roster

some music would be nice
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it's classic monster hunter kino
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>>737437142
He's blind so he never spots you meaning there can be no music
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>>737437142
Love knocking this stupid asshole off the ceiling
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>>737437165
>flying

Since when did MH become Naruto
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>>737437165
Got any more?
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>>737435957
My PC is ancient anon
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>>737437142
When I played the first game and unlocked his Ecology that cave dwelling fucker became my number 1 favorite in the series. I've got a little Khezu plush as well
https://www.youtube.com/watch?v=mJcuO4tTAPM
https://www.youtube.com/watch?v=haHmvs_uwRA
I miss these ecology videos
>>
>>737428479
Rise barely has any cutscenes, Sunbreak has a lot more of them but they're just to introduce you to the general plot and the next urgent quest. Still nothing anywhere close to World/Wilds.
>>
>>737439929
>mfw haiku out of know where
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>>737434992
World was great though m8
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>>737438486
of IG specifically?
>>
Bumping for interest
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>>737442731
World was a cancer that infested MH and hit stage three with Wilds.
>>
>guard counter sns doesnt exist in world or wilds
almost universally, sunbreak is the best iteration of each weapon
>>
>>737445162
is guard counter SnS even fun?
It's pretty basic
>>
>>737445162
SA and GL are so good in Rise, it's disgusting. I can't believe they backpedaled on both.
>Let's ruin Rapid Morph, take away Phial Switch Boost, remove any defensive countermeasures that aren't counters, and make the only counter available a weird button combo with limitless activations so that the combat has to be designed around that feature
>also the Axe doesn't receive Amped state anymore
>also FRS has basically no resource management and is better than your entire kit (until they patched it 99% of the way into Wilds' base lifespan
>also Wild Swing Finisher still does no damage despite being the coolest move the weapon has, and the spiral slash is now also dogshit, you're better off just mashing Triangle

Sunbreak SA was so peak. I'd go back and play Rise just to experience it again.
>>
>>737445162
A lot of Rise's weapon moveset changes are styles in X/XX
>>
>>737445323
https://m.youtube.com/watch?v=2W3rCcgzDX0&pp=ygUUc3VuYnJlYWsgY291bnRlciBzbnM%3D&ra=m
you could guard slash directly into a repositioning perfect rush, it was incredible, albeit skill cost was high, because you needed coalescense or whatever it was to double your guard stat so you never stagger to guards
>>
>>737445916
This the changes made to hunting horn were amazing
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>>737445916
I still miss hunting arts
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>>737447302
they...are?
>>
>>737428479
>Was it true they turned everything into heavy story focused cutscenes instead of being pure action games
No that's World, rice is fine.
>>
Why are the all the rivers and lakes in the Kamura region so shallow? Where does all the water go? What if it's actually deep and you're using ninjutsu to fight on top of the water's surface?
>>
>>737437316
>he's blind
so is Gore Magala but he gets a kickass theme
https://www.youtube.com/watch?v=aYboLl5crRI

the real answer is that his screams are the music
>>
>>737448615
Khezu has no fancy sensory organs to act as eyes in the back of its head, so it must rely entirely on its sense of smell. Notice how a lot of the time it's trying to sniff you out while walking or during its rage trigger. It never truly knows where you are, which is shown in its frequent roars, discharges, and tail spins. This is also why its moveset is so simple and lethargic.
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>>737448926
>Khezu
>simple
It's literally impossible bro shit game shit series I can't believe you all gobble this Japanese bullshit up
>>
>>737448416
>what are minor lakes for 400$
>>
>>737428479
Rise/Sunbreak is still 5th gen and therefore are still shit MH games filled with casualizations masked as "QoL".

It takes heavily after GU. The main for that being the Silkbind/Switchskills.

It is more combat focused than World/Wilds and less cinematic. However the combat is extremely counter focused where you end up spamming bug skills and counters with most weapons rather than the combat actually being g good and having weight like the old games.

It has a Jap theme like P3rd did.

It only really gets better in Sunbreak. The forced Rampage missions absolutely ruin LR/HR.

If you atleast enjoy nu-MH, and want something that wastes your time less, than Risebreak will probably be your favorite nu-MH game.
>>
>>737449084
Too much water is being discharged into the maps. WHERE IS ALL THE WATER, ANON? WHAT HAVE YOU DONE TO MY WATER?
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>>737448926
Khezu can smell, Gore has antenna. They each have a means of tracking the player that the other would call a superpower. It's fine, I'm not trying to nitpick or anything, I quite enjoy Khezu's gimmick myself. On that note, I'd like to see my boy Gigginox come back someday.
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>>737437617
>not bringing back pic-related instead

Never mind Lao being gone for almost as long
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>>737442731
Destroying then 14 years of great weapon design on top of straight up omitting weapons is not ‘great’. That’s bad. World is good, its passable, not sure as shit isn’t great.
>>
>>737449082
Khezu was genuinely a bitch filter in 1st/2nd gen

>You are not considered "spotted" when fighting him
>can't dolphin dive for extra iframe
>fight him when your weapon at most has a sliver of green
>his ass makes you bounce
>will 2 or 3 shot you in fucking LR.
>the paralysis from his attacks lasted forever and comboed you more often than not
>despite his stubbornness his hitboxes are fucked and his tail has crazy range and his lightning lingers forever after it's gone
>REEEEEEEEEE REEEEEEEEEE *stops to sniff his ass* REEEEEEE REEEEEEEE
>Leaves and flies across the map as soon as your paintball wears off
>is hard to find on larger maps becuase he will not auto spot you through walls and will blend into backgrounds like the swamp caves

His "filtering" is definitly overrated in Rise. But he was a OG filter.
>>
>>737449637
Don't forget the poison queen of the skies or the thunder ape who literally goes Super Saiyan
>>
>>737449407
It makes sense that Gore has the superior tools considering how high it is on the food chain. Gore's sensory adaptations are much more well adapted to travelling across multiple biomes in search of prey while Khezu tends to wait for its food to wander by as shown in its ecology video:
https://www.youtube.com/watch?app=desktop&v=mJcuO4tTAPM

Funny you should mention Gigginox. With its own set of sensory organs, Gigginox can more accurately pinpoint where prey is and aggressively charge it down much like Tigrex does. I would not be surprised if Gigginox were to not only be bumped up a tier when it returns, but outright win turf wars against Khezu.
>>
>>737447302
I enjoy it too, but it feels off in its current state. Way too easy to play songs and it lost its ability to reposition mid-combo without a silkbind or the slow and awkward side swing. However, I think this is a good foundation to build on; if they emphasized the movement on certain attacks and brought back some of the song playing complexity then it could work really well. The combo routes are weird and that bothered me for a while too, but after going back to GU HH I realized that having to go down different combo routes to play the song you want during an opening would make each horn feel more unique; like how certain horns can have more trouble playing their songs with certain styles. The issue is that you have no reason to engage with most of the combos at all right now.

The amount of armor it had also seemed excessive, but GU HH had armor on every attack too, to the point where you could use the hilt stab just to tank multihits like in webm related; but certain attacks, like those with knockback, would override the armor. Maybe I'm just misremembering Sonic Barrier spam or Flinch Free for the armor situation in Rise. Could also be less knockback on monster attacks or the kinds of attacks that override armor being changed. I dunno, need to keep an eye on that.

Either way, if having to commit to longer combos or performances to get your songs out was a thing then the armor would feel more warranted. The dodge recital works well, but having a DPS recital that's a bigger commitment rather than something you can cancel every other attack with as its alternative might be nice too. Mainly though, I think it just needs some of its old complexity back so you actually have to use its various combo routes and more movement so it can really be a "weapon that can dance" like they were going for with the Rise redesign.
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>>737449447
>weapons

Which ones did they remove?
>>
>>737434992
anon you can clearly see worlds influence just from the areas that came after rise released they are nothing like the old generation of levels/layout at all
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>>737449420
I don't miss this fucker at all after having to grind it in Frontier for something. Awful fight, even the devs were laughing at it
https://youtu.be/CMiIeM_Ockc?t=456
>its presence is all we could count on
>>
>>737451380
I can’t list all of them, but certain monsters like Rathian and Kushala didn’t get all their weapons back in neither World nor Iceborne. Then there’s all the unique weapons like bumblepumpkin gear, the plunger SNS and teddy bear hammer which have been around since the very first game. World’s missing a lot of gear, an that’s on top of taking already established designs and butchering them into generic iron and bone knock offs:
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>>737428479
It is literally more like the old MHs than the new ones, dude. The gameplay, however, is more arcadey and fast paced. It is like GU but faster. It is really good and a lot of fun. Actually hard later on, but easy as fuck at the start.
>>
Rise had my favorite hammer in the whole series.
>>
Where my hammerbros at? I've been playing a lot of hammer lately and want to know how hammer mains feel about hammer lately.

From a moveset standpoint, gen 5 was really kind to hammer. Tired of missing golf swings on downed monsters that kept moving their heads? World's big bang combo finally gives you a proper cash out. Monsters haven't sit still since MH4? Rise gives you the lunging superpound for guaranteed damage and KO on smaller openings for when you're just a little too far away. Overall, I really like how gen 5 managed to preserve the classic hit and run vs golf swing gameplay while adding useful tools on top of it like big bang combo, lunging superpound, and water strike. My only complaints now are that the damage numbers feel a bit too low for what used to be the gold standard in DPS in gens 2-3, and that yellow stance isn't good enough to justify using over the stronger blue stance. The portable team should just make the courage/valor charge the yellow stance while keeping the classic charge gameplay for blue stance in Portable 6.

I haven't heard anything about Wilds hammer, and there's probably a reason for that. What happened to hammer in Wilds?
>>
>>737452078
>not maining bows
>>
>>737437165
That attack is so disappointing when you realize you can just scroll swap evade the pillars and explosion.
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>>737452018
>mfw been seven years since I've booted up GU

How active are the servers for rise?
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>>737452204
Moveset wise it is great; it lacks damage and gets stuck spamming offset at endgame like GS.
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>>737448926
There used to be this huge thread about how monsters would actually work in our world & the hunters are superhuman but it seems like it's been wiped
>>
Bumping for interest
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>>737452536
>ugh, this person doesn't metafag like me
what causes this behavior?
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>>737452204
Sorry I only use S&S
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>>737428479
I already have Rise on Steam.

Is it really it worth to play?
>>
>>737452204
I've been enjoying Risebreak hammer a lot, but I agree that there's not enough reason to use yellow mode; at least outside of uppercut spam or spinning bludgeon -> big bang finisher. For strength hammer it seems like yellow is basically just a weaker version of blue outside of those. Hell of a lot better than World's annoying power charge upkeep though, and releasing that powerup to get iframes that put you into a weaker mode with both instant level 3 charge and a strong finisher like the spinning bludgeon big bang isn't bad. It'd be nice if strength got some of the new combo routes they gave to courage so it could use other attacks to automatically charge up though. Courage just feels so much better than strength that it's hard to justify using strength even if you ignore the damage numbers; especially since yellow already gives you something pretty similar to strength as it is. Courage does both more stun and more element in a game where element is king, at least at endgame.

Water Strike is nice too, but it feels a bit out of place in the hammer moveset since you need to stop charging to use it. This isn't a problem for courage since it can get to higher charge levels via pound combo, but strength doesn't have much reason to go for those since it's raw-focused rather than element and it doesn't even get a charge shortcut out of it. You basically just have to fish for Water Strike if you want to use it with strength while courage has both pound combos it can use Water Strike in the middle of and the bigger payoff of skipping charge attack levels if it's successful.

Aside from that, I guess the side smack could stand to be more useful by giving you flinch free or something. It does have high element and stun for how quick it is though, and it's a combo extender rather than a combo ender like Water Strike, so I still use it anyway. Otherwise the weapon's great, everything feels good and it's got a bunch of fun new tools to mess around with.
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>>737453075
Not very from what I've heard, many people are playing on switch since it came out on there a year earlier and the steam version suffers from bad matchmaking which requires a mod to fix. I haven't bothered trying to hunt with randoms myself though
>>
not rise specific but I saw a tier list where someone put iceborne silver rath in a tier and I shook my head in disgust
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>>737455739
>someone put iceborne silver rath in a tier
In which tier?
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I think Rise is fun_.
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>recycled slinger
>recycled mantles
>recycled raider ride
>recycled frenzy monsters
>recycled tempered monsters
>recycled arch tempered monsters
Can Tokuda not come up with anything original after world?
>>
>>737456669
kino formatting
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>>737456669
Don't forget getting rid of regular monster mounting
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>>737442735
miss fighting this thing with my brother. Nothing in wilds was anywhere near as fun.
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>>737457443
Wish I could get my cousins to play once showed em Kushla Dora their response was literally "I bet beating this monster makes you feel powerful doesn't it" never gave it a chance because it was stuck on PSP for the longest time
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>>737445667
>Just discovered Gunlance Bullet Barrage
I've never had so much fun with gunlance holy shit. It's too much fun to just dump thousands of damage onto a monster.
>>
>>737449235
>The forced Rampage missions absolutely ruin LR/HR.
I didn't HATE these missions but they were definitely pace killers. Once I figured out the best way to do it they were pretty easy solo. Not sure if they got nerfed.
>>
How's Lance in Sunbreak?
>>
why the fuck did they make the CB pizza cutter buff go away when you morph / sheathe
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>>737458384
Seems boring and repetitive at a glance, but is actually super cool and stylish when played right.
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>>737458384
I'm no Lance expert on the series as a whole but it feels pretty good here.
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>>737458386
because worldborne staff =/= risebreak staff
Also they think CB is a complicated weapon, as noted by all the ways they tried to make it easier in risebreak/wilds
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>>737458141
Have you gotten Reverse Blast Dash yet? It has near limitless (in fact, it may be infinite) hyper armor and damage reduction. You can blast INTO the monster, avoiding their attack, and immediately follow up with a full burst. It also does Stun damage, so it can KO monsters. It takes a little bit to get used to turning the opposite direction to go where you want, but it makes the weapon so fun.

Then you follow up with Barrage or Hail Cutter. GL is so fucking good in Rise, and I honestly don't think it will ever be as good again. Not unless they give us back the switch skills and make Blast Dash a permanent piece of the kit.
>>
>>737458706
>complicated

That's not insect glaive or HH
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>>737458840
I have it but I hadn't thought about using it like that. I'll definitely try that next chance I get.
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>>737458861
god i hate what they did to HH in rise
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>>737458386
No idea, but you get a silkbind that lets you guard without swapping modes later at least. Might have actually been to facilitate switch skill swap since the sword buff requires charged shield and has a timer while the axe buff can stay up indefinitely. If you switch scrolls while in axe mode you can swap between them without losing either until the timer runs out while on sword buff scroll or you switch to sword mode in axe buff scroll. You do need your shield buffed before activating the axe buff in order to get the sword buff on scroll swap, but being on the axe buff scroll pauses the sword buff timer so you can keep both going for a very long time if you're careful
>>
>>737458974
Yeah, most people don't. I didn't, but when I saw someone in a speedrun use it, I had to try it, and it changed the whole weapon for me. It's so fun.

>>737458989
We don't talk about Rise HH.
>>
>>737436365
yes actually, turns out on top of general shit performance the game was making DLC checks multiple times a frame. base camps run silky for me now where previously they were some of the game's biggest frame drops
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>>737455334
>I guess the side smack could stand to be more useful by giving you flinch free or something
It already does that. You use side smack starter in multiplayer hunts so long sword and bow faggots don't trip you
>>
>>737458840
>>737458974
If you use it with charged shelling, it's also the only convenient way to get an aerial full burst. It's very niche and usually not worth going for, but maybe there will be a high up part you'll want to break one of these days. Lots of monsters have tough backs in this game, although GL can usually reach them with regular attacks anyway
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>>737455302
Absolutely the game is almost an direct upgrades from GU in terms of updating the entire engine (tbf it was an 3DS title remember)
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>>737459010
>have to dedicate yourself to SLOW axe mode playstyle to use pizza cutter
>do it again for wilds

I just don't get it. I know they're afraid of CB's DPS with savage axe and SAED but man, there has to be a more elegant solution
>>
>>737459458
There is. It's called MH4U CB
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>>737459806
I miss 4U CB, man. They gutted it from moveset to sound effects in all subsequent entries. All they had to do was balance its numbers a little bit because it was too strong.
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>>737459806
I want savage axe mode tho that's not gated by retarded activation cost or slow attacks
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>>737459932
One word anon Striker Greatsword
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>>737428479
Sunbreak has some of the hardest fights of any MH game ever, if that's your thing.
There's a Risen Shagaru Magala fight that plays like you're in a bullet hell, it fires so many lasers at you.
Risebreak is probably better than Wilds for now.
>>
>>737460006
I had around 140 GS hunts in in GU last time I checked and I dont think I've ever even thought about trying striker
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>>737459378
I just took it to the training room again and it's definitely not giving Flinch Free. It can't withstand anything the training dummy does, including the bubbleblight projectile which both Flinch Free level 1 and several Hunting Horn attacks can armor thorugh. I know that was a thing in older games, but I don't think it is in Rise unless it specifically only works on attacks from other hunters like the Shock Absorber skill
>>
>>737456462
It's great after taking a break from P3rd
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>>737460961
Doesn't the toad deal heavy knockback? I remember the side smack giving you a bit of light armor in other titles.
>>
>>737456669
>>737456669
>recycled frenzy monsters
Only in name, they don't revive.
What was the point of bringing back frenzy without the revive mechanic apexes?
>>
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I had my problems with Rise, but I've really come to appreciate how it doesn't waste your time like World and Wilds do
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>>737461274
Yeah, most of its stuff does but the bubbleblight projectile and poison projectile at least just give a small knockback which flinch free level 1 will tank. Didn't know that myself before just now, but it seems like a good way to see which attacks have armor
>>
>>737461910
Too bad about the unskippable singing though
>>
>>737462394
If you're talking about the dango song, I'm pretty sure it's skippable
>>
>>737462475
No I meant the maiden throughout the entire guild hall & village
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>>737461910
>doesn't waste your time
>run around the map like a retard picking things up for 5 minutes every fucking hunt
>>
>>737461910
same
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>>737462781
nobody does this
>>
>>737462781
Are you talking about resources because every game has that. If you're talking about Spiribirds you don't need a full charge to finish hunts. I've just been picking stuff along the way and I'm doing fine.
>>
>>737437142
it's a blind chicken that dies in under a minute
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>>737437649
IG has been around since forever
>>
>>737442735
when I saw pics and artwork of this thing, I thought it was going to be a cringefest fight with the OC-donotsteal monster
holy fuck was I wrong
he's still an angry chicken tho
>>
>>737428479
Rise is basically World but with spiderman movement and GU supers tied to a cooldown instead of a meter you build by doing damage. it's alright, monster riding as a gimmick is kind of buns but it's less invasive than the clutch claw at least. Switch Skills are really cool and should've been made the standard, if we aren't getting a new weapon give every weapon custom movesets we can tweak at our leisure. I loved swapping out the beyblade spins on DBs to the launcher so I could spam the air attacks.
>>
>>737462732
You can change the BGM. I go with the summer remix for the hub, personally
>>
>>737462781
that's why I don't use the dogs much after finding all the gathering points
>>
>>737461910
The sheer amount of time-wasting in games that are supposed to be more streamlined than the old clunky ones is one of the reasons I bounced off World. Even going through a menu is more painful than it needs to be. I also didn't like Rise at first because it was too similar to World, as well as some other issues, but I came to appreciate it more later and now it's one of my favorites
>>
>>737463785
the only time waste in World are the fucking cutscenes tho
>>
I read somewhere that Elemental damage isn't worthless in Rise, is that true for stuff like Greatsword or am I still going full raw?
>>
>>737428479
Sunbreak is the least story-focused MH since 4
Who gives a shit how it launched, the game is feature-complete now and you're cucking yourself by not playing it
>>
Rise would be 10x better if it didnt look and play like a mobile game
>>
>>737463958
It got around an 75% boost all around
>>
>>737431380
Is capcom stupid or something why wouldn't you enable cross play between two of the biggest player basesbon the planet?
>>
>>737464654
>Is capcom stupid
yes
>>
>>737463901
You can skip them can't you?
>>
>>737463901
Aside from those there are annoying little animations before most of the menus open and the first hub is a pain to traverse on foot because of the elevator. There's also stuff like having extra momentum on your movement for realism, absurdly long periods where you can't do anything in battle due to stun/roars, sheathing to pick up rocks for your slinger or take your mantle on/off, the longer potion animations that usually put you in less danger than the old ones despite that because you can move during them, chasing monsters through the needlessly large maps only to find them scratching a tree before flying away again, and the track sniffing missions to find elder dragons for the first time. It's a lot of little things that add up to the point where it feels slower than the older games. I didn't mind having to accept every item on the reward screen individually or scroll through dozens of pages of armor in those because the menus were so snappy, but World feels like it's intentionally slowing the player down for no good reason in many places.
>>
>>737463958
I think it's stronger than raw for most if not all weapons at endgame, but prior to endgame raw is fine? A fully-equipped endgame charge blade spamming element phial SAEDS is several times stronger than a raw impact phial CB doing the same, for example
>>
>>737464089
I think you need to get your eyes checked if you think Rise looks like typical mobile games
>>
>>737464654
Last i knew Sony charges a tax for enabling crossplay. Dunno about nintendo.
Also i assume there is no crossplay with PC either
>>
>>737433820
Slop
>>
Is the whole anomaly grind just spamming whatever quest shows up on the investigations and gets the x1.8 buff? After a few hours of killing Kulu Ya-Kus and Volvidons on loop I think I'd rather just pack up for now and try World before dumping 1000 hours grinding on my first MH. Then maybe after beating the main game of every title I'll go back and pick my favorite to dump those 1000 hours.
Man fuck being late to a massive series of time-consuming games.
>>
>>737463958
Lot of skills that help out element in the game. I think gs is better off with raw, unless you wanna fuck around with surge slash gs.
Hell even status gs is good, because of build up boost.
>>
>>737462781
>use that mod that spawns a rainbow bird at the start of every hunt
>quests feel empty and too easy, also you don't find status frogs as easily if you just beeline to the monster that shows up by default on the map
Just do like the other anon said and pick whatever's on your path.
Which also reminds me that the MR plot quest just before Gaismagorn where you kill this random Lunagaron but the map is all spooky with all the monsters dead and no spiribird spawns is cool as fuck, I'm glad I decided to not use that mod after noticing how it feels off.
>>
>>737462781
Spiribirds are literally just extra stats. If you NEED them to finish a hunt, that just says more about your own skill level than anything else.
>>
>>737466097
I can't disagree with him about the graphics part. Even if I think they're nice in some places, they're pretty ugly in others. Besides that, they're using those same graphics for two other mobile games and the system it was made for is weaker than some phones these days. No idea where the gameplay part came from though, Wilds' focus mode seems closer to a phone game than Rise.
>>
>>737466978
You can always just eat to regain that extra lost health and stamina
>>
>>737445162
It's far and away the worst iteration of HH. You ca barely say it's the same weapon.
>>
>>737465580
>I didn't mind having to accept every item on the reward screen individually or scroll through dozens of pages of armor in those because the menus were so snappy
Contrarians really live in an alternate reality in their mind don't they?
The fucking hypocrisy of saying this when old games had almost a second delay of having to wait for each item move to your inventory in the result screen.
Back when you had to wait for your character to crouch down and repeat the same mining/harvesting animation three times.
Back when you had to press the buttons a numerous of times just to combine or buy a fucking item.
Old games were chock full off annoying time wasting shit.
>>
>>737468304
If you crouched manually before harvesting you skipped the crouch animation in mhfu
Also you're confusing the results screen with the start chest screen (which had the insane pickup time)

The real time waster was the fucking farms animations.
Emulation fast forward is a god send for replaying MHFU, that other anons crazy if he thinks old MH didn't have time wasting immersion stuff
>>
>>737428479
They're literal dogshit.
>>
>>737468630
But enough about World and Wilds.
>>
>>737468304
It's called immersion anon,you were playing an actual hunting game with dynamic monsters
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>>737468909
>dynamic monsters
>>
>>737428479
already bought it like I said I was when it went on sale on switch/ps5/pc bow run this time.
>>
>>737468304
The most recent games already made most of that easier with no delay on the starter chest, automatic crouching, and holding the button to combine items. There were certainly things that wasted your time in older games and that gets worse the further back you go, but a new game that went out of its way to streamline things to appeal to a wider audience shouldn't have that much pointless moment-to-moment bullshit compared to the last few games of the series. You could have mentioned drop rates too, but I guess World did have RNG decos so it might win out there.
>>
>Fighting Espinas
>Have the Dango that protects from one shot
>He still one shots me
EH?
>>
>>737469565
>poison
>burning
>multihit
pick your poison
>>
>>737469641
Actually I should have been immune to burn and poison at least. made sure of that. But maybe the multihit.
>>
>>737434867
>Rise at launch
>Pure magic
The shittiest base game thats not base 4?
>>
>>737445147
3dsbabs... 4U wss the real cancer.
GU was the mutation.
World was literally 4U-2
Rise is literally GU 0.5 (which is already worse frontier)
>>
>>737469747
3dsbabs and 4u players was fun now it looks like a cluster fuck.
>>
>>737469565
It's less then 50/50 chance isn't it?
>>
>>737470321
I'm pretty sure as long as you're above the line on your health it should keep you from dying?
>>
Midnight bump
>>
>>737463053
I do this.
But it takes like 10 seconds with the bird boost food or skill or whatever doubles the stat buffs per bird.
>>
>>737468304
I never understood why they didn't expand on Gen II night & day cycle in single hunts was very cool system
>>
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Luchika my beloved.
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>>737469641
Don't even get me started on the poison these things can still surprise me after almost getting em just enough to capture the little one spit me down to silver of health costing me the hunt
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>>737428479
Bing bing wahoo
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>>737472625
>>
>>737472441
To hunt is to truuuly live !
>>
>>737472625
It's stopped being excluded since three years ago m8
>>
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I have been playing a lot of Monster Hunter World again

Base-game World is alarmingly shit both in monster variety and in elemental variety, did you know Legiana is the ONLY ice monster until Iceborne

Iceborne itself is really good and I'm finding the clutch claw to not be all that necessary in practice, even if wallbangs are amazing for head breaks and a free stagger; I do think the wound system of Wilds is a smarter way of going about it but I'm not liking how Wilds is so built around it that weapons now have an aiming system
>>
>>737472625
it's on the snoy station too, you and your black lover don't have to pretend to hate it anymore
>>
every monhun game I try to use a bunch of weapons but I always find myself going back to GS for 90% of it and then busting out the LS if I'm fighting something a little too jittery or shitzone filled. I can't even complain because I'm the exact person capcom makes monhun games for to the point when capcom finally did the "take up my sword" thing again after not doing it in years it was a fucking longsword
>>
>>737474353
What is it like being John Monsterhunter, I've been completely in love with the Insect Glaive ever since I first started playing in 4U
>>
>>737474353
I'll always try to play something different in every game, barring bowguns in the classic games I really can't stand how they control in those.
>MHDos - SNS (I didn't get too far but a half translated version of this game was my first MH, played on emulator)
>MHFU - GS
>MHTri - Lance with a little GS
>MH3U - same as above
>MH4U - Charge Blade and I tried Bow, didn't like it much though
>Generations/GU - Dual Blades, GS, Hunting Horn, Gunlance briefly in Generations but the heat mechanic was cheeks so I dropped it quick
>World - Hammer, LBG and IG
>Iceborne - Gunlance and Longsword
>Rise/SB - Dual Blades
>Wilds - didn't play, dunno if I will
>>
Did they announce WIlds G rank yet?
>>
>>737474951
nope
>>
>>737474980
Dammit. Then we're probably looking at a late 2027 release date at the earliest. Assuming they reveal it this year
>>
>>737474951
"Expansion is on the way and we'll have more to announce later"
>>
Last bump for the night
>>
imagine if you had aerial style but its massively pushed to be the main mechanic.
>>
>>737472441
>Never heals
No wonder she always goes down.
>>
I can't decide if I should make GU or Risebreak my first monhun, I wish GU had a native pc port but I guess emulating is fine if annoying
>inb4 "noo you gotta play the old games first"
Those are the two that interested me most
>>
>>737477865
GU on ryujinx is nearly perfect. Can even get it to run up to 120 fps if you want.
>>
>>737477907
Nice, does it support online play too?
The only hurdle is convincing my somewhat less tech savvy friends into co-op though an emulator rather than braindead "boot game on steam, boom go"
>>
>>737477865
which weapon are you planning to play? Also I'm sure you know this if you are getting into it, but GU is like the greatest hits compilation of the MH before it, where they literally copy-pasted the monster movesets and equips (besides some balancing here or there) so if you ever do go back and play the older mh's and wonder why they feel the same, it is because they are the exact same.
>>
>>737478007
Not sure honestly. Switchaxe and gunlance look kinda cool, but my opinion could easily change
I think the only stuff that looks lame is the ranged weapons honestly
>>
>>737477994
Yep. Using local lobbies, which get networked through RyuLDN.
>>
>>737477865
risebreak is a parody version of GU. it's the difference between adding spice to your meal (classic monhun formula) and just shoveling spoonfuls of the spice into your mouth raw
>>
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>>737478197
I don't think you know what parody means retard
>>
>>737477590
Her pockets are filled with infinite amounts of explosive barrels, there's no room for potions. Using cats and dogs with sleep weapons and bringing her along is just funny.
>>
It never gets mentioned in these threads how good the music for rise is

Lava caverns theme is top tier
>>
>booted up world cause I never killed alatreon and fatalis
>remember why I stopped playing it
>>
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>>737478506
https://www.youtube.com/watch?v=IQu7mmJpxNE
I'm more of a ice biome kind. And I love fighting goss harag because of this ost.
>>
>>737478197
GU is way more anime bullshit than Rise man what are you smoking
>>
https://mhr-damage-calculator.netlify.app/
Is this site still accurate? Just trying to get a general idea of what setups are better than others, not trying to calculate exact damage.
>>
>>737478335
>:1 a literary or musical work in which the style of an author or work is closely imitated for comic effect or in ridicule
>2: a feeble or ridiculous imitation

>>737478867
pretty much everything outrageous in GU is just baked into your moveset in rise in some way without the option of a guild style, now everyone can spiderman around the level and make monsters fight other monsters
>>
Overall it's a good game. Malzeno is fucking cool and I had fun fighting it.
That said I wasn't a big fan of the quiro crafting grind. Especially when you needed the lower tier quality parts.
>>
>>737478506
People didn't like Rise music cause of all of the "unnecessary vocals"
https://www.youtube.com/watch?v=yiiKVpdoObw
https://www.youtube.com/watch?v=Ot_boH7P-9w
I liked the generic tracks, the monster tracks are hit and miss
>>
>>737479539
>Especially when you needed the lower tier quality parts
You mean the ones you can't buy from Bahari?
>>
Just got into the series, what Monster Hunter schizos do I have to watch out for in threads
>>
>>737479539
>teleports behind you
>shoots 3 fireballs
Dracula dragon was cool as fuck indeed.
>>
>>737452741
And yet there are still retards online who fucking find someway to cart to it.
>>
>>737479539
Malzeno is easily one of the greatest monsters to come out of the 5th generation. Both him and Lunagaron.
>>
Bowbros any tips for sunbreak bow? I’m bored and want to play with it
>>
>>737480030
Monster Hunter has worse between-game tribalism than Pokemon. All of the games are worth playing in some form except Wilds.
>>
>>737480631
Use Dash Juice and make regular use of Dodge bolt to get attacks and get free charge. Play it like a melee weapon.
>>
>>737472441
The actual gameplay and behavior of Follower companions were done so well where the skills and behaviors actually showed their personalities. My only disappointment was that they weren't integrated more into the key quests. I feel like the team didn't really know what they had until the end of base Sunbreak with Fiorayne's integration into Gaismagorm. Once they realized people really enjoyed it, they honed it further with Utsushi on Amatsu.

I understand it's different teams and leaders but Wilds' use of Followers is fucking boring and there's no attachment to anyone in that game
>>
>>737469747
>which is already worse frontier
GU is way better than Frontier by virtue of not having 90% of its content being some form of endgame that needed to be one-upped every update and no skill bloat making the hunter a walking god
that and no cheap oneshots
>>
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>>737480945
>but Wilds' use of Followers is fucking boring and there's no attachment to anyone in that game
I'm so fucking tired of these double standards and Milds slander, Fabius' bullshit during Gog's fight alone is better than any of the cardboard cutouts in Rise.
Wilds' support hunters have the decency of not being slapped in your face and also have the cool feature of progressively updating their starting equipment from Leather/Hope sets to their own personal stuff like Alessa using a Balahara set, Rosso slowly switching to Quematrice parts or Griffin upgrading to Congalala, they also have their own unique behaviours much like Sunbreak, respond to your gestures and even pose with you at the end of quests and what have you, all without being OC Donut Steels princesses.
>>
>Milds defender
Almost made me respond unironically.
>>
>>737482237
You can't respond unironically because you're a shitposter with a bad case of double standards, like most of the people who post in MH threads for over a decade by now.
>>
>>737482336
Okay Samir
>>
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>>737449420
Lao was in GU at least, when's my gigacrab coming back
>>
>>737474353
I for some reason always avoided dual blades but i decided a DB only playthrough of GU and the DPS is insane, wolf's maw makes it even crazier because its basically double damage with extra status buildup on top. The game is basically over once you get the brachydios dual blades because you're triggering an explosion basically every 30 seconds
>>
>>737461910
>it doesn't waste your time like world and wilds do

Sorry didn't know you were being held at gunpoint to play through videogames.
>>
>>737482735
The less sieges we have in the franchise the better.
Shen is also tricky to bring back because you need a proper major settlement to make it work and modern MH is progressively shying away from that sort of stuff, or they redesign it entirely to the point it's barely even Shen anymore but frankly I don't know how you can make that design work especially on modern MH, the spindly legs are a pain and gunners eat the poor thing alive, it's not like you can give him gimmicks either because he's a plain giant hermit crab with no special powers other than eroding your patience really fucking fast, even Lao would be easier to bring back, not that they should though, leave grandpa in the retirement home together with Jhen and Ceadeus.
>>
>>737482951
Sorry you're being held at gunpoint to make that post.
>>
I picked up rise for the switch last week, and even though I'm just going through the low rank quests I'm surprised I still manage to get random moonrune bros to join my hunts.
>>
>>737483195
Even in LR there are still a lot people joining random hunts and helping. You'll find its a pretty chill community.
>>
>>737483195
I'm honestly impressed it still hits 10k ish daily on steam
>>
>>737483271
And I am one of those players.
>>
>>737467041
Focus mode was a mistake. I played Lance a while in Wilds and it makes it so brain dead to aim attacks I forgot how to position properly
>>
>>737483373
The idea behind focus mode is good but poorly executed

attempting to break horns on taller monsters in the other games is often an exercise in frustration, lagi in GU is particularly stupid, focus mode made it a bit too easy though due to all the offsets and wounding
>>
>>737483102
Shut the fuck up.
>>
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>>737483697
Gonna make me tough guy?
>>
>>737428479
Very close to GU, down to the flashy moves that cover the monsters to the point they have a dedicated setting to reduce it. However it's still better than Wilds.
>>
Is crit draw GS viable in any of the new games
>>
>>737483784
Never tried it in wilds but in world and rise very much so

IIRC there were quite a few elder dragon speedruns utilising crit draw for rise
>>
>>737483601
They only need to fix the math a little bit, 9-10 stars quests work fine, everything else is rather undertuned, LR is a total shitshow where you can chain stagger 90% of things to death in five minutes by simply upgrading to the current highest tier of weapons which also require no resource to get while late game is a slog for either Hunter Ticket 3 or rolling Gog weapons but without any incentive to do so as it's still a base game.
They're aware of this though as they gave noticeable buffs to monsters like Gore in TU4 to make them less prone to abuse, it's the usual MH problem of having good ideas ruined by horrible balancing like CB in MH4, what I fear is that they will follow with the usual overcorrection once g-rank is out and make a lot of things shit for no good reason, I'm particularly worried about decos and skill creep.
>>
>>737478558
>filtered by kino
>>
>>737482951
More like being forced to watch a bunch of unskippable cutscenes before I can get to the fun part of the game
>>
>>737483601
You know you don't have to hit horns specifically to break them, right? Hitting anywhere on the head will do it.
>>
>>737474662
>>MHFU - GS
BROTHER
>>
I'm tired of shitting on Rise bros
>>
>>737485330
Most of us are...
>>
>>737481979
Please
Hiding behind his shield during the nuke is just a rehash of the rocks from Gaismagorm.
Besides Fabius who has heritage from 4, no one gives a fuck about the other support hunters.
>>
>>737483271
No surprise. I believe the pre-PC games would hit similar numbers if we could actually see them. These games are all forevergames.
>>
>>737483784
Only at the end of G rank when you get frostcraft
>>
>>737483784
Of course. You only lose if you cart thrice or run out of time, neither of which will happen if you do crit draw GS.
>>
>>737486068
it's actually a rehash of the CHADmiral stopping Rajang's beam with a rock but okay
>>
>>737483195
Switch is where the community is, not PC.
>>
>>737488857
Any numbers to back that up?
>>
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>>737483784
define viable
>>
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>>737479237
>wild/world fags ilitteracy
>>
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>>737492308
me on the right, having fun
>>
>>737477865
May as well start with Risebreak, it's easier to get into and GU is meant to be played after the other games that came before it because it's an anniversary title that crammed in as much stuff from those older games as it could. There will be some pain from going backwards due to less QoL, but that applies to any pre-World game. It's also worth noting that Risebreak refined the arts/styles systems from GU and generally has the best version of most weapon movesets unless you play Hunting Horn, but the GU movesets are generally still fun; plus you can play as a cat there, so that's a whole other weapon to try out.
>>
>>737492308
Me on the right but playing World.
>>
>>737488857
Can the switch version get mods?
>>
>>737494432
There's ports of nexus mods for switch on gamebanana, but I have no idea how they work.
>>
rice but with stories 3 graphics overhaul when?
>>
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Sex with

Hinoa
Minoto
Yomogi
Komitsu
Fiorayne
Luchika
Chichae
Minayle
Pharo
Ayame

Rondine is for Utsushi
>>
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https://www.youtube.com/watch?v=pYmKWHsbtbw
>>
>>737489529
It's called thinking retard. SteamDB isn't some endall be all you cucks think it is.
The game's exclusivity for nearly a year made the game sell nearly 10 million copies on Switch alone before it released on PC. The base game is now at 18 million copies and you think they haven't sold a single switch copy since it's gone multiplatform? PC is probably the second largest playerbase for the game but it is laughably smaller compared to Switch
>>
>>737494916
>Hinoa

>Minoto

How can you tell the difference they're twins!
>>
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>been a while since I've used the Bow
>mfw having the time of my life
>>
>>737478924
Looks kind of outdated, but it's probably fine as a starting point
>>
>>737480030
Ignore console warriors and never visit /mhg/
>>
>>737480472
>Lunagaron
>Great
aesthetically maybe but his fight felt lacking. Golm actually scales well with anonally levels and puts on a fight but Luna eats shit on all stages.
>>
>>737496428
Last time I used the Bow was in MHFU against Rajang
>>
>>737428479
Sunbreak is the last good MH game.
>>
>>737480631
Either spam charging sidestep to stay at max charge all the time (the meta playstyle) or take dodgebolt and play at close range while doing melee damage. Their melee is pretty strong now, especially for partbreaks, so feel free to use it when a chance arises. Note that you have a lunging melee stab to close the distance, you can use a coating infinitely with melee, and you can cut tails with melee, stake, or Dragon Piercer

There's also the option of doing consecutive shots without charging or using power shots, which can be effective for bows where their earlier charge levels have stronger arrows. Not only does this barely use any stamina, but it is low-commitment. No power shots means you can transition from shooting to melee by just waiting half a second at any point. Makes it very easy to dodgebolt on reaction, and if you dodgebolt an attack perfectly you can immediately transition to a faster Dragon Piercer which is kind of nice here since Dragon Piercer cares about charge level but not arrow level. The main downside to this is that you'll go through coatings fast and won't be getting as much value out of those coatings as you would by always staying max charge via sidestep and power shots. You can set up a custom radial menu to make crafting more easy though

Different bows are going to be better at different playstyles and ranges based on their arrow levels, charge levels, and available coatings. I think the generally-accepted "best" bows are the ones with high arrow levels on high charge levels that can spam charging sidesteps, preferably with power coatings+ or close-range coatings+, consistent shot types between the charge levels they're going to be using, and good element. However, playing these at max efficiency may require stamina skills, dash juice, or bow charge plus to unlock their last charge level. Personally, I find lower-maintenance melee bows to be more fun. I'm not a bow expert though, so please correct me if I got anything wrong.
>>
>>737428479
Trannies favourite mh
>>
>>737430601
Not all of it, but they do give you training wheels to blow past all of it if you so choose
>>
>>737429649
>Western Fantasy theme
*COUGH* Nigger wyveryan scientist
>>
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>>737503651
fuck me in the ass, wrong picture
>>
>>737501892
t. was raped by a troon in his childhood
Hope things get better for you sis.
>>
I'm a newfag but what was the reception to sunbreak being more western styled than rise's japanese aethetics? Why does everyone like medieval europe more than ye old humble nippon
>>
>>737505189
We already had humble nippon game it was called portable 3rd and generally executed on the aesthetic better
>>
>>737483784
>great sword
Fucking kek
>>
Bump
>>
>>737496428
Feels so much better in Rise compared to other games that it's hard to go back
>>
>>737505189
classic monsters (werewolf, dracula, frankenstein's creature) > shitty yokai
>>
>>737496428
I tried it last night against the chicken with rocks?

Doesn't seem to have that same "oomph" compared to the older games can't even tell if my shots are getting through sound effects are so muffled
>>
>>737505189
It's just the usual anti-japan bias. Kind of ironic since the plot is about bringing east and west together, sharing their respective cultures and working toward common goals. Personally, I like the characters and monsters from both settings, but Kamura is way comfier than Elgado so I usually spend most of my time there
>>
if it wasn't for bugwire garbage ruining entire expercience, game would be fine
otherwise it's not even worth $1
>>
>>737507349
Use the melee and dodgebolt more, that's where all the hitstop is
>>
>>737505189
it blends the best of both world's and elgado being g-rank area meant more people will be in there. Though it help's it's just a well designed hub
>>
>>737507713
>if it wasn't for [core game-defining feature], game would be fine
The entire game is designed around it from top to bottom, you can't just take the wirebugs out and have things still work.
>>
>>737509495
This,I barely even use the dog nobody is forced to use wirebugs it's just plain cool
>>
>>737428479
its cheaper on fanatic right now.
>>
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>>737507850
>g-rank

There's no high rank quest in sunbreak?

I hate G rank every since FU
>>
>>737507504
japan should have stay isolated and pure
>>
>>737464654
It's 30fps with dips on Switch and 60fps on PS5.
>>
>>737482878
db are a lot of fun until you fight an enemy that flies 1 inch off the ground or loves to leap around and then your dps is cut by 50% beacuse you're constantly running after them and wasting your stamina and/or dash juice time
>>
>>737483784
crit draw is better in wilds then it was in 4U because now it gives you the +100 affinity for several seconds after sheathing instead of literally 1 move so you can crit several swings in a row
>>
>>737511826
>now it gives you the +100 affinity for several seconds after sheathing instead of literally 1 move so you can crit several swings in a row
literally soulless
hate nu-GS
>>
>>737507504
>It's just the usual anti-japan bias
people wouldn't have "anti-japan bias" if japan didn't act like such douchebags about it. they couldn't just set it in feudal japan instead of feudal europe or southern jungle like earlier monhun games, they had to make every single new monster a yokai with superpowers, introduce every quest with a haiku, replace eating food with japanese candy and constantly jerk off longsword and p3rd and being a kabuki style ninja-samurai with the grappling hook made of special iron silk folded 1000 times and ninja dog

there are a lot of games coming out of japan with these things, but monhun used to be an IP where a guy with a literal sword in the stone behind his house fights monsters in heavy western armor with bits of dinosaurs attached to them so he can grind enough to eventually fight a cliche black dragon like something seigfried would fight in the ruins of a western castle, not a game about how shrine maidens are blessing us but even back to freedom 1 itchinose has tried to asian-max monster hunter when he made kotoko suddenly covered in cherry blossoms
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>>737511982
>mfw greatsword can't be top 3 dps weapons in the game despite spending 80% of the fight running circles around the monster while being able to freely item/superman/guard out of mistakes
>>
>>737512429
It feels like hitting things with wet paper though?
>>
>>737512247
feels like they really should have switched around the expansion & base game
>>
>>737428479
I just finished the first part of the main story and did some MP online.
I only played the PS2 original and Freedom Unite on the PSP, both not that much.
I had lots of fun, it's basically: Monster Hunter the Ninja Village. It's been easy so far, everything is fast paced. There's some story, it's paper thin, basically just a plot for some meaning, but it doesn't compare with any games that have an actual story (don't remember how the story was on the other MHs I played).
>>
>>737514016
Can you solo hub quest or was that locked behind groups of four?
>>
>>737474662
>>MHFU - GS
>>737485218
dunno why, but I also went with it: it just felt right
maybe peace walker had something to do with it
>>
>>737510615
There are high rank quests in the base game, but hub quests actually scale with the number of players now so those and G rank are not as bad as they used to be. Most people agree that Sunbreak is the best part of Rise
>>
>>737514841
in short: yes
hub quests, from what I've seen, are just normal quests but with way stronger monsters - they are meant to be played multiplayer or they just become "hard-mode"
since I already finished the first part of the story I've been playing them solo as a challenge or with random players for fun
>>
>>737512247
Why would they not include elements of their culture in their games and why does it bother you so much? It's not like every area in the monhun world is going to be exactly the same
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>>737462781
>he needs full power to hunt
nice selfreport scrub
>>
>>737462781
Now that I think about it, is that much different from running around the map looking for the monster to hit with a paintball?
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>>737515801
anon your psychoserum?
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>>737515293
why does "include elements of our culture" mean "make the game exactly like us". monhun always "included elements" of japanese culture with stuff like the katanas even before they had their own special kiai slash meter, the minigame to cook food literally being a japanese instant ramen jingle and a million other things I don't feel like writing out - the point is that it was elements and not the entire periodic table the way it is in rise & that's why people find it offputting. I didn't even mention in my previous post that they shamisen-ified a bunch of classic monhun music or redrew every monster's quest portrait to look like ukio-e when p3rd didn't do that so "this is just the wutai of monhun planet" is a pretty lazy excuse
>>
>>737515801
in oldgen you can just buy psychoserum to instantly cut down on that shit though, there's no "suck every spiritbird on the map into my mouth" item I can buy dozens of at the store for cheap
>>
>>
>>737445667
They nerfed full release slash?
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>>737516437
They did
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>>737460315
>Time for some GU!
>Get the full Bloodbath Set
>Get the Bloodbath GS
>Pick Striker style, only special attacks

Yep its gaming time
>>
>>737516129
Why should they need an excuse to focus on a japan-themed village with japan-themed monsters in a series that already had both of those things any more than they would for any other village? Rise was supposed to make players "rise" up and get excited, so they probably just included a lot of things they found cool and exciting. They live in japan and have already had elements of japanese culture in there, so I'd expect those things to be japanese. Japanese devs are going to make japanese games. Where was this anger about the excessive european theming they had in Sunbreak? There's a clear bias against japan here.

Frankly, Tokuda's zoo autism feels way more off-putting to me. I'm not sure why he thinks the average player wants to watch a monster piss, shit, and decompose.
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>>737503470
like what?
Defender Armor?
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>>737482951
>Playing video games = sitting through retarded and unneeded animations when it could've just been touch and go

let me guess, rdr2 was a masterpiece to you?
>>
>>737510615
>I hate G rank every since FU
Filtered?
>>
>>737517109
How?
Just lowered MVs?
>>
>>737484992
That applies to world, but wilds at least got one thing right by making every cutscene skippable. If they’d gotten rid of forced walking segments, made sure the game ran optimally, and implemented the difficultly spike on release I’d wager it’d be hailed as one of the best games in the series.
>>
>>737518779
Does Wilds still make you watch the cutscenes before multiplayer is enabled? That shit was the worst when playing World with friends
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>>737518957
Not sure, I fought every monster solo at least once before trying multiplayer.
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>>737518779
Only Problem i had at launch was that the monsters were basicly punching bags.
Performence was alright(base PS5).
Walk and talk sections was in world too, i didnt hive much of a fuck about it, as i only have to do them once.
At that point, just enjoy them for the novelty and move on.

The game is in a fine state now, only problem i have is that half of the roster is missing from endgame.
And that is easy to solve too, we already had the 10 Rompopolo.
Just give every monster a 10 quest.
>>
>>737517814
nta, but from what some anon said in another thread, IIRC, the defender weapons and set are meant to just get you into the end game faster
if you are a noob you'll just not learn how to play the game and get stonewalled
same for some of the dlc sets
>>
https://www.youtube.com/watch?v=70S3wsvGTZA
yep, they don't make em like they used to...
>>
i feel a deep sense of shame whenever i use LS
>>
LS hate is a gunner/hammerfag psyop
>>
>>737521839
That's why HG & regular bowguns used to be hated in Gen II
>>
LS is kind of annoying to use in Rise, it's hard to target specific parts for breaks when your moveset relies on counters so much
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>>737518779
Dunno about that, it's still ugly and the characters are still annoying. Would have helped though.
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>>737523976
wtf do you need part breaks for? quest rewards pretty much give you every material these days, especially once you start doing anomalies
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>>737527436
For my own satisfaction. Why would I ever hunt a monster without going for full part break rewards? Can I even say I hunted it if I don't fully engage with one of monhun's best mechanics?
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>>737518957
All cutscenes can be skipped, some story missions will have a small on rails walk&talk section you can't skip though.
>>737519312
G-Rank will solve it, base World was the same, it was all EDs and maybe Joe before Iceborne.
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>>737494916
We could have had sexo Chich, but instead we got megane Chich
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>>737530062
Both are cute
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>>737529526
>some story missions will have a small on rails walk
>some
>small



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