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File: Dark_Souls_Cover_Art.jpg (55 KB, 256x330)
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Fuck bandwagon zoomers
>Entire second half is borderline incomplete, empty, and sterile
>Level design in general is just much less consistent with way more annoying "that part"s
>some of the worst environments of all the Souls games like Anor Londo, Catacombs, Ash Lake, Great Hollow, Crystal Caves, Valley of Drakes, Lost Izalith
>godawful enemies like the bonewheel skeletons, Stray Demons, Anor Londo Archers, Drakes
>many bosses are underwhelming or poorly designed, like O&S, Priscilla, Capra, Quelaag, Pinwheel, Seath, Taurus, Ceaseless Discharge, Bed of Chaos
>bosses are already starting to focus primarily on action/rolling with less focus on original and puzzle bosses
>recycles the same boss three times
>Hitboxes and i-frames are more inconsistent
>Retarded mechanics like curse and common consumables only sold by select merchants (I played 1.00)
>can't fast travel anywhere until over halfway into the game, constantly backtracking and running from one end of the world to the other just to buy an item, go to a covenant, or upgrade equipment
>gives lttle reason to engage with enemies, you can just sprint past almost all of them to the next checkpoint (especially since you will have to do this a dozen times anyways while backtracking for vendors/quest NPCs)
>many of the key mechanics are poorly explained (lordvessel, upgrading estus, kindling, pardoning)
>game world is a convoluted mess with necessary NPCs scattered into the far corners of the world (the interconnected world starts to become more contrived as the game goes on), again requiring a ton of backtracking
>dogshit platforming sections
>only basically one main path you can take that you find through trial and error and backtracking. Less flexibility in boss order
>DeS had focus on invasions, mindgames, and power dynamics, with risk reward for human vs soul form. DaS is about "le honorable duel" with no downside to hollow and you just summon at the boss door; devalues the whole experience
>>
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>>737428887
Based and true.

Reminder Demon's Souls (original) had the best:
>best level design
>best OST
>best art style and atmosphere
>best sense of adventure
>most soulful
>unique and interesting puzzle-like bosses that make use of, and feel a part of, their environment
>focus on positioning, cautious play, planning ahead, and reading your surroundings over just roll-spamming
>consistently high quality throughout
>no constant obnoxious backtracking
>actual punishment and risk reward to soul/hollow form to avoid invasions
>invasions are tense games of cat and mouse
>established basically all of the mechanics of the series in the first entry

Ignore third world retard bandwagoners
>>
stop experiencing games on youtube before you play them + i aint readin all that
>>
>>737428887
Yeah the game sucks.

Every single fucking time you needed to upgrade a weapon, buy equipment, buy consumables, do something with a covenant, or update a quest, you have to make this mad dash across the world, trying to remember the exact convoluted sequences of doors, shortcuts, and hallways to get there, while simultaneously sprinting past all the enemies and hoping you don't get cornered and gangraped. It got old *very* fucking quickly and was incredibly grating and obnoxious. It was even worse since there was multiple merchants and blacksmiths with unique inventories and upgrade paths, so you have to go to one specific merchant and one specific blacksmith, and if you needed multiple items or upgrades, you might even need to go to multiple separate vendors.

Not to mention, you don't even bother trying to learn an area because you know immediately after beating it you will just be sprinting past and avoiding all the enemies so why even bother killing them the first time?

It's sad because Dark Souls does have some genuinely great parts, but then I think of all the shitty zones and shitty bosses and the absolutely monumental amount of backtracking and I'm just like "nah, I'm good". Those lows go really fucking low and sour the whole experience
>>
>>737428887
i don't get why people glaze demon's souls so much.
It's extremely front-loaded, has the absolute worst boss in the entire franchise, while 90% of the rest are filler-bosses.
While the "level design" is just stuffing as many enemies in one place as possible (but then people shit on DaS2 for this?).
I get it's an "important" game, but the reactionary revisionism of it being some 10/10 is so over-blown.
>>
DeS > DkS2 > DkS3 > DkS1 > BB
>>
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>>737429071
>i don't get why people glaze demon's souls so much
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>>737429071
I can tell you are brown and underage because the revisionism of DeS has been negative if anything. Zoomers go back to DeS after having played all the other Souls games, guide in hand, look up the most OP cheese builds, and expect a kaizo bossrush where you sprint past all the enemies and the bosses are brutally difficult and chain 20 attacks together that you rollspam through, and are disappointed.

That's not what the game was at all or ever meant to be. It was always about the level designs themselves, the environments, the atmosphere, and the bosses were meant as more unique and memorable experiences that feel like they actually belong in that environment instead of just another rollspam jankfest against another humanoid boss.
>>
>>737429071
The bluepoint remake. Ever since the bluepoint remake people act like the original DeS was high art or something and not an asset reusing ps3 game with a brown n bloom filter so of course there can be no middle ground discussing games anymore and it's just considered good in all aspects so people can seem cultured
>>
>only basically one main path you can take that you find through trial and error and backtracking. Less flexibility in boss order
This is blatantly wrong and that's on top of all the other shit that is already wrong with your dumbass post.
With the exception of Gaping Dragon and Four Kings every boss pre Sen's fortress can be fought in any order if you have the master key.
>>
>>737429118
I literally agree why is this opinion so rare
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>>737429492
Dark Souls 2 brutally mogs you in terms of boss order but we don't talk about that

Now sit you fucking dog
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>>737428887
>some of the worst environments of all the Souls games like Anor Londo
Stopped reading
>>
>>737429581
OP doesn't mention DaS2 you fucking simpleton. The entire post is comparing it to DeS.
And the quantity of DaS2 content is irrelevant when it's all bad.
>>
>>737429828
>>737429492
You're constantly ping-ponging around in DaS as one progression unlocks some shit on the opposite side of the world. The progression flow just feels really arbitrary and obtuse, anyone comparing it to Super Metroid is retarded.
>>
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Back when you actually had to use your brain to overcome the challenging bosses.
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>>737430105
>pressing lock on and r1
>using your brain
>>
>>737430105
>dood Demon's Souls is so easy when I look up the most OP cheese builds and play glued to a walk-through the entire time
>where's muh 20 chained and delayed attack spamming humanoid boss for me to rollspam through!!??? >:(
Zoomers are so fucking retarded and don't even have any self-awareness lmao
>>
>>737430105
this is gonna piss off some fanboys
>>
>>737430105
>dude gimmick nothingburger boss fights are good because they're just the culmination of a lengthy level and not their entire purpose!
>WHAT THE FUCK WHY IS DARK SOULS 2 KILLING ME OVER A FUCKING FOG GATE? UNFAIR UNFAIR UNFAIR THAT WASN'T THE FOCUS THE DIFFICULTY WAS NEVER THE POINT WHAT THE FUCK!
Demon's fanboys are braindead subhumans.
>>
>>737428887
it doesn't make for interesting discussion but I cannot imagine disliking any of these games
each has its own rough bits but as a whole they're all great
Yet to try BB but I trust that sentiment holds up there as well
>>
>>737430105
I agree with the sentiment of OP that DeS is overall a better game than Ds1, but challenging bosses is not something you can find in either game, except for maybe the Ds1 DLC.
>>
>>737429438
Shut the fuck up broccoli hair, we always loved DeS
>>
>>737430360
>unique and memorable bosses that feel like a part of their environment and that you have to analyze like an adventurer and use your surroundings to overcome are better than the 30th copy-pasted kaizo combo spamming humanoid that you just roll through their attacks like a shitty rhythm game
Yes, YES, YES! No fucking shit.

Bosses were never even the focus of Souls until like Dark Souls 3 but mainly ER, now zoomers unironically think Souls is just meant to be a glorified bossrush. Just insane
>>
You notice how there's zero webms of Demons Souls ever looking fun? It's because it's a "muh atmosphere" game which is code for shit gameplay.
>>
>>737430687
It's an immersive and atmospheric adventure game meant to be taken slow and carefully, not meant to be some cuhrazy Character Action Game for ADHD zoomer retards
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>>737430654
more zoomers like des than any other demographic lmaoski
>>
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>>737428887
>Des references in Ds1
Blightttown is temu valley of defilement

>ds1 references in ds2
Ornstein

>demon souls ripoffs in ds3
the old monk invades you in farron
greirat's quest is a rehash of stockpile thomas
Yuria is a ripoff of Mephistopheles
Yhorm's boss fight gimmick is a ripoff of the stom king
Eygon and Irian are a ripoff of Maiden astrea and garl vinland
the mana bar
Firelink shrine is a ripoff of the Nexus hub
Siegward's quest is a rehash of Bior's quest
Leonhard is a rehashed Yurt and his quest with rosaria where he tries to kill you is pumped from Des
The fat evangelists are a ripoff of the fat officials in DeS
The prison of hope was rehashed in the irythyl dungeon with the enemies there aswell are references to the jailers in DeS
Mad king Oceiros is rehashed Allant
ds3's tutorial boss is a reference to Old king Doran
the gimmick dragon fight
>>
>>737428887
sure but have you considered I've never played a game that had a shortcut before and when I found the elevator down to firelink I started cumming and shitting all over my room?
>>
>>737430785
see, what i tell you lol
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>>737428887
Demon's souls was garbage. Get over it already.
It was fine at the time of it's release, but it aged horribly compared to DS1, which is still one of the best Souls games.
>>
ER mindbroke souls boomers so bad
they cant help but bring it up
even when the discussion is about das and des they start frothing at the mouth about bosses having more than a 2 hit chain and delaying attacks
>>
I love people who pretend they played demon souls back in the day and act like the og, these people normally glaze over DS2 because it was the first souls game they ever played.
>>
>>737431016
I played and beat all the Souls games around release. Loved DeS, hated DaS, liked DaS2, liked DaS3
>>
>>737430924
I think ER is their worst "souls" game because of the open world design and repeated content, not the bosses.
I would love a game with DeS style gauntlet levels with ER style boss difficulty.
>>
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2 games., 1 philosophy.
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>>737431016
2 is the only good one
>>
sneed
>>
>>737430687
Actually, there is no webms of the game at all
>>
You can just make a normal Dark Souls thread OP, you don't have to pretend to like Demon's Souls.
>>
>>737428887
Tell me you were filtered by O&S without telling me that
>>
>>737429071
Because they can be pretentious about it and not enough people have played it to shut them down.
>>
>>737431581
This is a Demon's Souls thread. Fuck off to reddit for Dark Souls bandwagon jerkoff
>>
>>737428887
The remake did it better anyways
>>
>>737429064
Early game upgrades are relatively simple to get, by the time you gather the advanced embers and get to the special smiths like Vamos you should've already got the Lordvessel and be able to fast travel to bonfires that are ususally very close to the few merchants who aren't moved to Firelink, except the crestfallen guy at Sen's fortress and the confessor I guess
>>
>>737430105
>I used my "Brain" (Crescent Falchion)
>>
This entire thread is just pasta and bait, all you need to know. Clean it the fuck up jannies.
>>
>>737428887
The game just isn't an enjoyable experience. The best parts of the game are your first visit to Anor Londo and the dlc. That's pretty much it. Dark Souls 2 is unironically a far more satisfying experience
>>
>>737432010
>most enjoyable part
>not the firelink elevator
Sorry you had one chance and failed
>>
>>737432010
>Dark Souls 2 is unironically a far more satisfying experience
I'm trans and i say this
>>
>>737431709
Post some Maiden pics and I might believe you.
>>
>>737429064
>mad dash across the world
While that may sound "fun" to you lower goyim lifeforms
Here's why it's antisemitic
Racism
Homophobia
The very thought of goyim having fun is sickening.
You really think inherently antisemitic creatures deserve such a thing?
Leave that for everyone except Europeans and Japanese.
You had your chance to be subservient little pets
And you bit your Master's hand.
>>
>>737430105
DeS bosses are mostly hit the weak spot and/or figure out the gimmick. The difficulty comes from the level design and to actually reach the boss and the fact that you have to go through the level from start to finish.
With each iteration it turned more and more into overtuned bosses with a checkpoint right infront of their arena.
>>
>>737432448
>omfg she's LITERALLY ME
Go start your own ACK thread
>>
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>>737433305
You should do something about that obsession of yours.
>>
>>737428887
Why would someone want a puzzle boss in their action game?
Anyone that complains about bonewheels should be beaten with whips.
>>
>>737429064
Dark Souls has a pretty flat difficulty curve until Sen's Fortress and Anor Londo, where you have easy access to both Blacksmiths.
You're not really gaining a ton running all the way across the map to Andre every time you get a new titanite shard.
>>
>>737429372
>the bosses were meant as more unique and memorable experiences
This is a bad thing.
Bosses should be tests of gameplay competency, not random bullshit that doesn't link to the rest of the experience.
The Dragon God and Bed of Chaos are bad for the exact same reasons. They tried to be a different game entirely from what the rest of the experience was.
>>
>>737429581
People always compliment DS2 being open.
Of all its flaws, the world layout and how it encourages diverse routes through the game is not one of them.

Also, why bring up DS2 when the OP was about Demon's Souls?
>>
>>737433997
You need to backtrack for upgrades, vendors, quests, and progression, it's pretty fucking tedious

Not everyone played with master key and glued to a guide, in fact most people.
>>
>>737430680
>Bosses were never even the focus of Souls until like Dark Souls 3 but mainly ER
This is entirely wrong.
Bosses like the Gargoyles, Gaping Dragon, Quelaag, O&S, the 4 Lord Souls, etc., were always huge parts of DS1's identity and advertising and had hundreds of hours of design work put into them.

The idea that bosses were incidental to Souls games is retarded and based on literally nothing rational. Just seething about bosses in new games being too difficult and imaging a golden age where that wasn't the case.
Even in Demon's Souls the bosses are the centerpoint of the game's story more than anything else.
>>
>>737433575
Clocked.
>>
>>737430286
What did the player in that clip have to look up that was special?
One of the classes starts as a mage, and the crescent falchion drops in that area.
>>
>>737434214
Like I said, there isn't much need to upgrade your weapons or buy stuff constantly in DS1 until you've rung the 2nd bell.
The only one you'd actually need to run back to in order to continue at that point in the game is the Undead Merchant woman who is hanging out in the aqueduct before the Depths to buy toxic moss. But that is just backtracking through one easy area. Nothing all that stressful.

The game up to Sen's Fortress can be comfortably beaten with +3 gear, which you'll get just playing through the game by the time you beat the Gargolyes.
>>
>>737434089
>it's le bad because it doesn't fit into my very narrow expectations for a boss
Fuck off retard
>>
>>737434668
You played with a guide, your opinion is irrelevant. Most players will absolutely struggle without upgraded gear because they are babysitted by a build guide and walk-through, players back in the day did first run blind usually
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>>737428887
This is why ds3 is the greatest of all sovl games. Ask yourself why john dark soul lives in ds3.
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>>737434970
>>
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>>737434789
There is nothing about playing blind or with a guide that changes my post.
+5 (I actually looked it up again and bog standard titanite shards that drop like candy in the undead burg and parish give you access to +5, even more generous than I remembered) gear, which you'll get enough materials for just clearing the undead burg, is enough to handle Quelaag because DS1 has a pretty flat difficult curve.
These are the area scaling values for DS1, the modifiers that are used to boost enemy base stats and basically give you a rough understanding of how progression is meant to work.
As you can see, the difficulty curve is pretty flat throughout the first half of the game, and by the time Blighttown has pushed your +5 gear, you'll have access back to Andre for more upgrades.
>>
>>737428928
>Le puzzle boss fight
>Hit the most obvious weak point on the boss
Skyrim tier "puzzle"
>>
>>737434724
I love when I'm playing a game I like and then the next boss says that I'm now playing a different and way worse game now.
You know, when I'm deep into a playthrough of Quake, I really wish I was actually playing Guitar Hero. Why didn't Carmack think of that back then?
>>
>>737428887
Kill yourself, you dumb cunt.
>>
bot thread
>>
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>>737435509
>I love when I'm playing a game I like and then the next boss says that I'm now playing a different and way worse game now.
Yes.
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>>737435497
i don't remember a single boss with an obvious weak spot, which one are you talking about?
>>
>>737435509
>Quake as an example
poetic
does having more than 1 color also disrupt the game too much for poor you?
>>
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>>737435024
Sorry, I was too much of a dank memer for reddit so they banned me or something
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>>737429581
>can do nearly any of the terrible with five exceptions bosses in dark souls 2 in any order
>can only do the okay at worst bosses in dark souls 3 one way
Okay retard
>>
Is this demon souls schizo the resident ds2 schizo trying a new tactic or something?
Because his typing style is similar and there’s always some ds2 glazing sneaked in.



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