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Why does /v/ hate this game?
>>
Because it's terrible.
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>>737447568
It's not Final Fantasy.
In fact, it's garbage
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>>737447760
This. Also the story is one of the worst in the franchises especially when they regressed it by looking to GoT of all things for inspiration. YUCK!
>>
OPEN

WORLD

SLOP
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>>737447568
Because it's trash and doesn't even feel like a Final Fantasy game. It could have at least had a nice story if they committed to the darker and more political story that they tease at the beginning, but of course that too goes to shit very quickly
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>>737447568
i love it, i dont care what anyone says, the fight againsts bahamut was amazing
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I like Clive but the game is just ass
some of the music was good though
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>>737447809
When does the open world shit start? I dropped the game pretty early but all I saw was corridors
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>>737447835
It's no more "dark" than overwhelming majority of JRPGS Final Fantasy or otherwise. It's just told and presented and written and worse Westaboo pandering way.
>>
The least ambitious Final Fantasy...
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>>737447568
why does every ff look so fucking shit? they all look like what AI would design for a game. the stories are like boy bands go on a drive and stay in hotels and shit now and everything is just hold x tier combat while you walk down a corridor and squeeze through or crawl under shit to hide load times.
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Anon didn't even put in a modicum of effort into his low caliber bait.
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Rebirthers don't likt that it sold well.
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>>737448384
Nah, I'm genuinely curious. Just pirated the game today and so far it's been decent enough
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>>737447568
the movie, you mean?
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>>737448384
3 million sales and its on sale for like 20 bucks all the time doesnt really inspire much confidence to me. crimson shit sold 5 million at full price. pragmata capcom garbage sold million or two already. a mainline ff thats on sale for discount ALL the time being outsold by games considered failures or shovelware is hilarious to me.
>>
>>737448623
Crimson Desert is what FFXIV should have been. The funny thing is FFXIV took 8 years to make which is as long as Crimson Desert took to make and yet the difference in skill in presentation in game.
Square Enix just can't make impressive games anymore.
>>
>>737448384
I'm not joking, he makes one of these threads to self soothe whenever he gets owned in a different Final Fantasy thread because he thinks every post that makes him upset is the same one person, and he's convinced this person is obsessed with Yoshida. After years, he is only now beginning to realize that his bogeyman doesn't actually exist and that the person obsessed with Yoshida is actually himself.
>>
>>737449379
Anon you might be schizophrenic
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>>737447568
There's one guy who's favorite game is FF15 and he has posted so much it looks like a lot of people hate FF16.
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>>737449548
Is that the Barry retard everyone talks about in every JRPG thread?
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>>737449610
Yes, that's him. Mentioning Barry when talking about Final Fantasy suggests someone so dead-set on defending something awful he'll hate on other things because he perceives them as a threat.
>>
>>737449527
I understand that it may seem that way to an outsider, because it is extremely schizophrenic, but it's actually just the truth.
>>
It’s boring and plays like a cheap DMC clone. It should’ve been a spinoff called FF Eikons.
>>
yoshi-p and CS3 are creatively bankrupt
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>>737447871
half of the tracks were rips of previous FF games
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>>737447568
>Eikon fights are just slowed down budokai tenkaichi fights
I dunno man it's kinda kino
>>
>>737451851
shut up zoomer retard. you didn’t play the original BT games
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>>737447568
the story was disappointing, especially the second half
>>
I heard XVI has a great story. One of the best in FF history.
>>
Say what you will about picrel but it truly felt more like "Final Fantasy XVI" than FFXVI did.
>>
>>737452875
It was more fun, but there was very little focus on the story for a Final Fantasy game, and what little plot it did have was half taken from FF1.
>>
>>737447568
its gay but not as gay as 15, but still mega gay
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>>737452620
It doesn't, and I like the game generally. FF stories have been so bad for so long that this clears the low bar of being the best in about 20 years.
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>stats are arbitrary
>exp is minimal because you are expected to be a 'certain' level in each story segment
>replaying segments nerfs exp to prevent grinding (which doesn't seem like it would help anyways)
>arcade mode caps you at the 'certain' level you are 'supposed' to be anyways
So why exactly does FFXVI even have exp and levels anyway? Because it doesn't seem like it adds anything to the experience at all. It doesn't seem like it's even meant to be there. If they had just left it out and made it a straightforward action game where you and your enemies are around the same power all throughout it would have made more sense. It feels almost like RPG mechanics were bolted into the game late in production as an afterthought because they said
>oh shit that's right! This is a mainline FF game! We gotta have all that RPG shit people expect right?
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>>737447568
FFXVI is the best single player FF game post-X which is really pathetic considering how mediocre it is
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>>737460534
FFXII and Lightning Returns are both way better.
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>>737462021
>XII
good ideas, bad execution and unfinished

>LR
lol
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>>737462189
>lol
you never played it. Many such cases
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>>737447568
It should've doubled down on being a full blown character action and disregard RPG systems and it would have been a better game. Turn based fags can fuck off to gaysona or some other franchise to be autistic with
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>>737462339
I played the demo and it sucked. No, I won't get suckered in to playing another full 13 game after how dogshit the first was.
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>you should turn the jrpg franchise into action because I don't like jrpgs
how very turd world of you
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>>737462367
XII-2 was solid and LR was fantastic. Saying that as a XII hater.
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It just gave me the same feeling as 15. Disappointment at there being a cool idea/premise wasted by terrible story and execution.
>>
>Final fantasy
>JRPG franchise post 2002
The only thing keeping it relevant for over a decade is an MMO.
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>>737447568
>Why does /v/ hate this game?
/v/ doesn't hate FF XVI the way it hated XV because it's simply not interesting enough. XV is a true bizarre shitshow of mismanagement and bungled opportunities and that's what made it worth discussing. XVI had a more coherent development cycle and just ended up being boring in a lot of the exact same ways the average western AAA game is boring. That's not as fun.
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>>737462367
Lightning Returns isn't worth evangelizing for me, but it's fun to set up different pseudo Jobs with different moves and play an action game with them.
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It's not an RPG, there is no "roleplay" mechanics or customization at all.

Gameplay is "press ability buttons on cooldown"

Have to play with no armor just to make the game feel like a normal difficulty

Side quests (aside from the ones marked otherwise) are pointless wastes of time

Not whimsical, very serious and dark tone
>>
I think it's pretty good. Deeply flawed, but I still enjoyed my time with it
>>
There are one or two issues.
>No magic, no elemental damage or defence or effects, no party members, no stats except health, damage, and guard, every piece of equipment is exactly the same gameplay wise so one weapon the whole game, have to play 30-40 hours to unlock hard mode, a boss fight against a Marlboro at the start that only does damage because there are no status effects, an open world completely devoid of anything to find except small amounts of gil, sidequests ripped right out of MMO collection quests from 20 years ago, extremely long cutscene fights where you just hold down a trigger or push a button to not die, a medieval world where people haven't invented ranged weaponry or shields, a half baked plot full of holes, if you want to keep abreast of the lore as it becomes available you're supposed to pause every cutscene every ten seconds to read a new codex entry...
Just one or two things.
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XVI > XV > XII > VIIR > XIIILR > spin-offs > all the boomer garbage
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>>737465303
>baiting this hard
>>
I think a big problem with this game was that the waifus are generally lower-quality than previous games; this was likely done to attempt to rope in the roastie audience.
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>>737447568
It is a fucking corridor
What kind of brainless retarded one has to be to enjoy this shit?
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>>737464389
Didn't it have a bunch of discarded ideas from other, better writers besides Yoshi-P that didn't get used?
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It's not a bad game, it has some pretty high highs, but the lows are egregious. Completely taking the RPG out of Final Fantasy is one hell of a decision. Not controlling your party, or even having a party, really drags this game down. My favorite Final Fantasy games are ones where I like party members just as much as the main character, yet 16 treats Clive as basically the only character. MMO slop side quests really pissed me off too. Oh and the PC port is dogshit and somehow can't run on systems 2x more powerful than the console it released on.
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>>737447568
Gay bahamut
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>>737469831
I have to ask why more people don't wonder what the fuck happened during this game's development to convince them to remove most of the RPG elements from their flagship RPG.
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Pros:
>Cid
Cons:
>basically everything else
Crazy how there's two FF games this applies to
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>>737447568
Never played a final fantasy game, which should I try? I don't have a console, so unless I emulate, I don't think I can play ff10.

I was also thinking of waiting until the last game in ff7 remake is out before touching that
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>>737471351
Tactics, IX
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>>737447568
Asians in mediaeval is disgusting.
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>>737447568
They don’t necessarily, they hate most things
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>>737447809
Are you retarded
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>>737447568
>/v/ hates it
So it's a good game then?
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>>737471809
No.
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>>737447893
The corridors are the best part of the game, unfortunately. All the open world content is garbage.
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>>737471351
V, VI, VII, IX, and X are all really good. Emulate them if you can, the rereleases have all kinds of issues.
The pixel remasters ruin the difficulty and the IX PC port turned down the encounter rate so you're underleveled for everything to name a few.
>>737471504
This anon is also correct, Tactics is fucking awesome.
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>>737472276
X is shit. So is tactics.
IX is semi passable. Because the world is pretty.

7, 8, 12 & VS are the only good ones. 15 is kind of ok, because it's pretty.

All combat in FF games is utter shit. A chore.
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>>737472787
>t. nigger who got fucked up by Wiegraf
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>>737465242
I can get not wanting to make it like DmC where you need specific things to beat specific enemies or else you just lose, but not doing something like a 1.10x or 1.25x damage up/down for weaknesses/resistances to Magic and eikon attacks was so fucking dumb. Guy couldn’t commit to wanting to make the next DMC5 that zoomies would spam memes of online, but he couldn’t commit to making an actual RPG either.
FFXIV 8.0 is probably gonna fucking suck.
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>>737451097
>Anon realizes that every other previous ff games are remixes of others slightly alters
>it's a problem when it's Soken
fuck chaos!
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>>737462189
>good ideas, bad execution and unfinished
Pretty much describes XVI.

>>737465242
>no magic
It does have magic, but aside from that this is largely correct. No alternate weapon types, elemental weaknesses or party members does a lot of damage to it. The story had some good points, but they didn't develop enough on them, and also made some nonsensical decisions like having 2 time skips instead of just 1 16-year time skip. Some of the music was god-tier though. DESU FFXVI is probably the biggest case of wasted potential ever, even more than XV which is another top 10 contender on the list of games that had huge potential and failed to deliver.

If they just had more Star Fox-style shooter sequences played as Joshua in Phoenix mode that alone would have been enough to move it up several points, but nope.
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>>737472787
>12 better than 10
>glazing 8
Oh lordy lord am I laffin
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>>737447568
It's not an rpg. I had fun with it but I'll never be able to replay it because there is nothing to replay. Action games are fairly boring without being able to change the characters class.
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>>737472276
With how much of XVI's story references Tactics, it made me wish Phoenix had been a summon in the original Tactics so its use in XVI would feel like a callback. I dunno, maybe they decided that was too OP. A move that can revive your entire team and simultaneously do huge damage to the enemy would be pretty fucking OP, especially considering that you can have multiple summoners. But with the amount of other OP shit in the game (*coughcalculatorcough*) I find it hard to believe they would have cared about that.
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FF FPS

L2 aim. Aiming moves gun but not screen to anywhere enemy is.

Dpad to move. With some inertia.

L stick to move sword around. Can move and swipe sword. Though more damage at more movement and movement slows as fingers off dpad.

R stick look& turn.

R2 to fire. Firing while using sword shoots a charge into it instead of out of it. Making hits very temporarily overpowered. Have to be exact with it or spend multiple charges to hit something and do the extra damage.

Different gunblades/gunblade configurations. Some fast. Some slow. They affect movement speed and turning and aiming/attacking, especially while gunblade is active.

Holding your controller and moving it about also counting as a sword. For stronger swordplay.

Tall characters. Around 3m. World built to suit. Long thick legs.

Severe penalty for self defence. So fighters are hired. Penalty is complete ban from "heaven" and influence. As a fighter you have no say on what massive construction works are. But what you protect does. But giving your opinion counts as an attempt at influence and you face larger odds.

Everything tries to kill you. Seeing you as an inhibitor of mass projects that make heaven.

As heaven spreads your options diminish. You're left with what isn't yet possible to make better.

Some traitors protect people from heaven out to survey and see how they can "fix" hostile areas.

People fit for heaven are a rarity. But most want to buy their way in with sucking up, siding with large forces, taking no individual stance. Being defenceless. Venerable. Trying to copy the traits of the beautiful. Fake nice. Looking for scapegoats. Like what does have a stance against wrong.

You dangerously choose your charge. Any pay better than changing sides.

You decide. And defend. Damn the odds. Don't waste time in assessing chances.

When you have a charge you see yourself 3rd person. And get better the better you do for them. The more honourable you are. See yourself grandiose.

Near the end you
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>>737462626
I still can't understand why the best boss fight in the whole game, Titan, is only the mid point. Bahamut was kinda fun, but Odin and whatever the hell the last boss was were both a gigantic step down in quality.
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>>737473684
Dirge of Cerberus already exists. And this year is actually the 20th anniversary of Dirge, holy shit.
>>
>>737452875
If XVI just stole Stranger's job system wholesale it would be the defining game of the generation.
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>>737447568
I like this game because it has hot boys. Clive, Joshua, Dion, Cid - all sexy af. Gameplay is ok, main story is great. It's everything else that sucks, 90% of side quests suck.
>>
>>737473773
VIIR had a lot of the features missing from XVI and I have no idea why they didn't get into XVI despite being in another very high-profile release around the same time from the same company.
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>>737473785
Clive looks like shit. Asians are an insult.
>>
Lots of people complain about XVI's lack of basic RPG features, but there's something else I wanted. I wish XVI had a detailed alchemy system or something like that, possibly just as a response to all the Zelda players who were like "lol I can build a podracer now" when TotK came out. Squeenix could have made the most in-depth alchemy system ever seen in an RPG, but sadly we didn't get that because...reasons? You could have made potions to buff yourself with, flame weapons and poisons to use against enemies, and shit for weird magic-science projects like growing crystal mushrooms or something. It's just cool to have extras like that.
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>>737474024
Crafting is shit. Shut up.
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>>737474073
>t. guy who tried to build Sebulba's podracer and drove over a cliff
>>
whenever someone says something like "yeah but the bahamut fight was cool", it just reminds me of jangling keys in front of a baby. The "fight" is a boring as shit 10 minute cutscene.
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>>737473836
I blame Yoshi P, he hates rpg's as can be evidenced by FFXIV being entirely hotbar ddr without any real skills that aren't part of a (((rotation))).
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>>737474168
Why the fuck did they let him be in charge of a mainline title that heavily referenced Tactics instead of just getting Matsuno back? Fuck, even Yoko Taro would have done a better job.
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Trash game will forever stay trash
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>>737447568
>Ff14 expansion reworked into a single player game
>No rpg mechanics
>Dog shit side quests
>Convoluted self masturbatory narrative
>action combat wears thin 15 hours into a 60 hour game
>gayfag character

Really the only redeeming quality of the game is that the first time through some of the eikon set pieces are cool.
>>
I liked it at the start but YoshiP and his team basically just made a game that was a bit too "MMO" without going whole hog into it to where you get everything from retarded zone dead zones your chocobo should be able to jump,extremely samey enemies, linear upgrades and a rotation. They kept trying to one up themselves on the story beats so the "epic and fantastical" just became rather mundane and at times boring.
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>>737447568
>>
>>737474397
FFXVI isn't a misunderstood masterpiece, it's a game that could have been a masterpiece but wasn't. All the pieces were there, but Yoshi-P failed to make a cohesive whole from them.
>>
I don't really care about its legitimacy as a Final Fantasy game at all, it's just a terrible game taken on its own too.
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>>737474453
You could say that about any Final Fantasy game, but XVI was meant to attract the so called '''''modern audience''''' It was destined to be a shitty game from the start.
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>>737474604
No you couldn't, because some of them actually are masterpieces. What I think the writers of XVI should have done is make it an Evangelion-like deconstruction, except instead of deconstructing RPGs it deconstructs the exact "modern audience" you talk about and is basically a 60-hour manifesto about why these people are ruining the video game industry.
>>
>>737474696
If being delusional makes you happy, then go on. I'm only stating facts.
>>
What they should have done for the party:

>Joshua, Jill, Cid/Mid, Dion, Benedikta and Torgal as full party members with their own stats and equipment
>Jobs: Joshua -> Red Mage (he shouldn't be a full-on brawler like Clive), Jill -> Archer (like Rosa in IV), Cid/Mid -> Gunner, Dion -> Dragoon, Benedikta -> Oracle or some other debuffer job, also some elements of Ninja because she's a spy
>Clive can use any weapon type that any other party member is capable of using, like Noctis in XV
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>>737447568
because /v/ hates rpg elements
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>>737475283
>Did we, though?
Yes.
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>>737474397
>Its idea of "mature writing" is to drop the F bomb every 30 seconds.
For the most part this criticism is true, but I liked the part where the guy said "Fuck Waloed. Fuck the dead king and his god. Fuck this withered shithole." I liked that just because that's basically how everybody who isn't a fucking cuck feels about the west nowadays.
>>
>>737475283
Pokemon is an RPG
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>>737452620
Great story? No. Strong opening but the story gets more mundane and worse the longer it goes. A second timeskip also clearly shows the writer didn't care anymore.
>>
>>737474397
The "muh mature writing" bullshit was also the reason the game has no real minigames in it. In past titles you had things like the Gold Saucer, Blitzball, chocobo racing and other fun side activities that fleshed out the world. But Yoshi-P was all like "nooooooo we can't have fun, this game is serious business, you can go to a theme park when you're hunting for a super soldier but you can't play a card game when a gay dragon is fighting a space horse!"
>>
>dmc-lite with Game of thrones plot
>>
>>737475686
"Mature writing' is a poor excuse. Type-0 is just as edgy as XVI but it has Chocobo breeding and airship minigames without conflicting with the game's tone. If developers are creative enough to add variety to a game, they can always do it but since this is the MMO devs, this is just as far as their creativity goes.
>>
>>737475898
Type-0 had a god-tier soundtrack, I wish they would have gotten the Type-0 guy to work on XVI with Soken.
>>
>>737475967
And another thing, the Sagespire music from the Echoes of the Fallen DLC is easily the best song in the game and it's fucking criminal that it's part of a DLC and not worked into the main game's storyline somehow. I can only assume this was the result of the same executive meddling that made them make a movie and a separate OVA series out of important parts of XV's backstory instead of putting them in the actual game.
>>
70% of the story doesn't matter. It's pseudo GoT politicking for half the game then suddenly "the ancients" or whatever show up with some world-shattering motive that made all the political stuff moot. Nobody at Square can write.
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>>737476392
A lot of people made this complaint about Tactics too and I think it's dumb as shit. Like "oh no they decided to go after some supernatural monster like an actual fantasy story instead of doing normie-ass political shit". Like god forbid you have some fantasy in your fantasy game.
>>
>>737476503
That's FINE. Keep the fantasy shit. But then do away with the part that doesn't matter. I'm not gonna care about the political shit in the face of giga-ultima-omega-weapon-x-bahamut-3001. You have it backwards.
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>>737475752
>dmc-lite
It was a Rogue Galaxy-lite. Even the first DMC mogs the fuck out of the combat in FFXVI, and I'm not exaggerating.
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>>737476568
The politics is world building, dummy. Replace summons with nukes.
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>>737476568
It would have been fun if that was actually part of the point of the storyline. Normies love politicking because they're lying, scheming faggots and a politician with all their sleaze is just the normie given a position in society where they can actually express how sleazy and dishonest they are. But then Giga-Ultima-Omega Weapon comes along and normie shit looks insignificant and meaningless, which is exactly what it is, and it would have been awesome to see the story directly tell them that, and everything they think is smart and deep is in fact stupid as fuck and their tendency to favor political intrigue over actual solutions is why governments are fucked up.
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>>737474397
>It will not stand the test of time. It already hasn't.
>>
Am I the only person who wishes there were some puzzles in the game too? Every previous major entry in the series had puzzles to solve. But I guess MMO developers don't give a fuck about that.
>>
MMOs by design are get you on treadmill to keep you playing for a hour very day. It doesn't have to be good it just has to keep you playing. When a game by weight is 2/3 side content, that needs to be to experience better be worth my time. MMO tier side quests are not worth my time.

The fundamental problem with this game is that rpg systems are too shallow to appease turn based fans, and the action combat is too basic to appease the character action fans. You have a middle ground where nobody is happy. You know you fucked up when kingdom hearts has more depth to its RPG mechanics than a mainline Final Fantasy game.
>>
>>737476892
No you're not the only one. Puzzles, Minigames, interesting side quests, exploration, rpg mechanics all of it missing in FF16 and it needed them more than anything.
Unfortunately that's what you get with MMO devs who have streamlined their own game and shut down any dissenting voice and termed it 'harassment'.
>>
Anything worth saying about this game already got said. But it's worth adding that a while before and after release the game was surrounded by a cult of FF14 trannies obsessed over "Barry" and sucking Joshi-P's cock who kept spamming their "comfy" circlejerks and not ONLY they screamed that anyone with the slightest dislike of the game is "Barry" but they ALSO openly asked for mods to ban the "shitposting" directed at the game. Disgusting
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>>737476984
They learned all the wrong lessons from XV. XV apparently taught them that they had to casualize it even further than what Tabata already did to XV.

>>737477042
I want to know which executive decided to give it to Yoshi-P instead of somebody more qualified. You don't give somebody with no fucking experience in single-player games the helm of a mainline single-player game in your flagship series.
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>>737477143
As far as I'm aware when FF16 was greenlit YoshiP was the hero of the hour having saved FF14 and the company from going under by resurrecting it. FF16 was given the greenlight around Heavensward 3.3 which is half-way thorugh the first expansion for FF14 and around 2 years since the re-launch of FF14 and at the height of YoshiPs reputation being beloved, that he could do no wrong.
I read an interview that he also convinced the board that he could do for FF16 what he did for the re-launch of FF14 and that is time managed the development to such an extent that it would save them money, that they would re-use the engine for FF14 to make FF16 and give it a graphical upgrade but the development tools were all made and ready which is why the maps in FF16 feel so small, the map design is so restrictive because it's designed just like FF14 - A Realm Reborn maps are.

In short, he convinced them by saying he could make a mainline FF single player game on the cheap.
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>>737477143
We keep hearing stories about Square Enix failing to sales expectations. From my perspective they are setting expectations they know were impossible to reach without out mass market appeal. I wonder if they see any amount of depth to be too complicated for the causal market. They only see the graph of sales, and don't understand that isolating the fans will decrease that number in the future.
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>>737476730
You get it. Let's be friends.
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>>737477353
That makes sense, but if the suits knew anything about video games they would have known that MMO experience doesn't translate to single-player games.

>on the cheap
This isn't the kind of mentality you want for a flagship title.
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>>737477417
The reason for those sales expectations is because the games they make cost a lot of money so even if technically a game breaks even or makes a small profit it's no where near good enough for SE as they're relying on a big game like FF16 to make enough profit in order to fund other projects like the FF7r series which has taken profts from FF14 instead.
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>>737477468
That depends, who's your favorite FF waifu?
>>
>>737477469
The problem is for Square Enix they board do not know about games, their previous CEO was the one who was pushing heavily into NFTs when the entire fad was long over.
Their current CEO is convinced that Final Fantasy will be popular again if they turn it into a gacha mobile pvp series, see the latest FF spin-off for that.
The one move I'd say their current CEO made which makes sense is to downsize their overseas department namely in the UK and California as they were useless.
But other than that it's been much the same. They're very out of touch with what their player base wants.

I would also say, the board have convinced themselves they have to keep chasing this mythical 'modern audience' by fundamentally changing their long time series like FF into games that they were never meant to be, in effect changing the original draw of those games (ff16 action based limited rpg mechanics) which alienates long time and loyal fans while trying to appeal to an audience that doesn't exist and will never buy their games.
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>>737477631
It was totally possible for them to make a game that had both compelling action mechanics and RPG elements, they just didn't.
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>>737477480
>they're relying on a big game like FF16 to make enough profit in order to fund other projects like the FF7r series
Each 7R title so far has had a budget of ~120m while 16's budget was ~60m
16 was the "other project" and 7R is the "big game", in this case
>>
What are the best mods for the game?
>>
>>737477760
XVI is a mainline title, it should have had at least as much budget as a remake. But more than a bigger budget, it needed a better dev team that was actually suited to the task.
>>
>>737477532
Terra. I'm an old man but she was the first name that popped up at the question. Yours?
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>>737477912
Yuffie is bestest waifu, love her.
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>>737477779
The retard rings that come with it. Trivializes combat. Let's you get through the game quickly so you can move on with your life. No mods needed.
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>>737477760
>>737477825
The worst part is fucking Forspoken had almost double the budget of FF16
I suspect SE wanted to make it cheaply and on a tight deadline and that's why they picked Yoshida
FF14 has missed only two or three patch/expansion dates in 13 years, and it runs on a shoestring budget
Plus Yoshida's popularity with 14 fans definitely got a lot of them to buy it
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>>737477760
Even 60million at the time of development was a large budget, the problems are many but Witcher 3 for example was made with a budget of only 81million and KCD 1 was made with $40million. The problem is that SE/ Yoshida's team took that $60million budget and pumped it into the cinematics and spectacle boss fights and left the rest of the game anemic to compensate.
They would people would be so in awe of the big bosses they would gloss over the actual game being sparse in content, and padded for time (again it's a single player game why were they padding for time?).
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>>737478013
I had completely forgotten about Forspoken but you're right it had a budget of $100million and was a complete failure.
That's if we're to believe the words of SE, $40million than they gave FF16 for development budget.
What in the fuck were they thinking?
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>>737478013
>>737478074
>Forspoken had almost double the budget of FF16
You gotta be shitting me, that's fucked, SE execs must have been smoking crack.

>>737478035
The spectacle boss fights were undeniably fucking awesome, but so much of the rest just felt bare bones.
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>>737478093
I was thinking it was $60m and $110m, but it might have been $100m as the other poster said
In any case, it's insane and egregious that they'd put that much more money into a new, unproven IP (that everyone could tell was going to fail from just watching the first teaser) compared to their flagship franchise
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>>737478150
This is such a catastrophically bad business decision that it doesn't even seem like something that could realistically happen. Like if you made a movie about a video game company and you wrote the executive character deciding to do something like that, your editor would send it back to you and tell you to change it because it's retarded and no executive would ever do that.
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I really liked it
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>>737478315
It was primarily made by their Western studio and for some reason they were giving their Western/ American division far more money than their domestic division.
This is the same company who gave Crystal Dynamics $250million to make the Avengers Assemble game which also flopped.
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>>737478546
>they were giving their Western/ American division far more money than their domestic division
I can't even fathom this, what the living fuck, how do you even get a CEO who would sign off on this
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>>737478607
>how do you even get a CEO who would sign off on this
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>>737478626
But these people only worked at SE's American division, right? Somebody Japanese still had to be convinced to go along with this shit.
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>>737478607
Same CEO who signed off on spending millions into NFT games development long after NFTs were over and the market crashed.
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>>737478812
This is so fucking contrived it makes it seem like he was a mole for a rival company or something, god this is so fucking stupid
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Why doesn't SE make an Elden Ring: NightReign ripoff with Final Fantasy.
Imagine:
>solo or either party up to 4 players (niggas in a row)
>random OCs as playable characters based on classic FF jobs (like Recluse but Black Mage) with unlockable outfits based on FF characters.
>iconic FF zones and monsters
>MC quests tied to zones like the Paladin MC having a quest in a Mt.Ordeals type zone to unlock a Dark Knight character or something.
>Iconic boss fights at the end.
It would work, right? Since SE is unable to create a trend just follow one now that isn't too saturated...
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>>737465303
I know it's a bait but fuck you
XII >(the universe) > XIII = VIIR > XV > XVI
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>>737478972
I'd dig it but they'll fuck it up somehow. Nightreign works because of the speed at which you can cover a lot of bosses. I have a feeling square will slow it down somehow, it'd be a grindy, un fun slog. But if they'd execute it well I'd buy it, sounds fun. Make it homie.
>>
>Ultima suck as a main villain
>This game should cut Ultima plot line out
>focus on MC family plotline and stop it there.
>Titan lost suck
>Bananas and Wahoo kingdom is a huge let down
>The game should end with Faggot Bahamut boss fight.
The game is better than 13 and 15 but they pick the wrong main villain and plotline and drag down the whole game in a process.
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>>737474397
based take, couldn't agree more about benedikta (which btw, was used as a bait in the demo) and the mature writing, Yohi piss spent too much time on twitch and thought it would be a great idea to make a game that appeal to that audience instead of actual gamers.
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>>737479125
You could get a bunch of randoms from /v/ together and they'd probably make something better than anything modern SE can come up with.
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>>737473785
>I like this game because it has hot boys. Clive, Joshua, Dion, Cid - all sexy
All these scumbags are ugly.
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>>737478074
This is like a reverse version of how in order to fund FFVIII (one of the worst games in the main series) they stole money from Xenogears (a massively superior game despite failing to fully achieve Takahashi's vision). Except this time the game they stole money from and the game they gave the stolen money to both failed.
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>>737479379
Oh, and Xeno now sells more than FF, somehow.
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>>737479152
>retard updated
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>>737479379
>FFVIII (one of the worst games in the main series)
the most retarded take I have ever read in this god damn board, GG
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>>737479632
Nigga VIII is barely better than XIII, mostly because VIII at least had a coherent plot even if a lot of its plot points were stupid.
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>>737447871
Im playing through it now and I hate like 80% of the music. It's basically only good when the skyrim choir voices are blasting during a boss fight. The weird electronic rock/rap music that played during the titan fight was so bad that it completely ruined the fight for me. Very similar reaction whatever that synth music that plays when youre chasing garuda through the fog - it just didnt fit the scene or the setting or the 'ye olde grounded fantasy' tone they were trying to ape for the first half of the game.
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>>737479721
you are absolutely fucking retarded, FF8 have a way better gameplay, a way better and intriguing story, way more freedom (both in XP/Craft/skills progression and level design), a better cast, actually pushed the boundaries on many levels (playing during a CGI cutscene), a nearly perfect mini-game/quest system... like fuck, it's not even close.
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>>737479858
>hurf durf we all grew up in the same orphanage together and lost our memories
>let me go apologize to some spoiled brat general's daughter in the middle of our assassination mission, I'm a professional mercenary btw
>leveling is pointless because the enemies level with you
It sucked, the only real redeeming factor was the soundtrack. Although I sympathize with Squall because he's the only competent person in a world full of retards and his mannerisms reflect that. But VIII is easily the worst of the PSX FF titles.
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>>737480070
>hurf durf we all grew up in the same orphanage together and lost our memories
that's what the GF does...
>I'm a professional mercenary btw
they barely "graduate", not really some professional yet..
>leveling is pointless because the enemies level with you
which is literally the best thing in the game, it allows you to have some very difficult and challenging run instead of just grinding and playing the rest of the game with one hand.
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>>737480334
>it allows you to have some very difficult and challenging run
Or just put on Enc-None and skip every fight except the bosses, meaning you remove 70% of the gameplay.
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>>737462395
Tales of and Ys aren't JRPGs?
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>>737479338
>scumbags
Isn't that a little unfair?
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>>737480462
>Ys
NTA, I've played Tales, FF and BoF but I first heard of the Y series like this year or something. Are they good and which one should I start with?
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>>737447568
the most gay god of war qtes i ever saw the qte buttons are visual cancer, shit gameplay design spamming bahamut lazors to fill a stagger bar 0 weapon variety until you got the edgelord powers near endgame and a shit dlc for a supersoaker gun
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>>737477353
>the maps in FF16 feel so small
For a lot of them that's true, but a few are really expansive and detailed, like Dragon's Aery. But most of them are just barren, even the bigger maps, and even the maps that have a lot of detail have very little to do in terms of compelling quests, and you don't get to swim or climb vines or things like that which enhance interaction with the environment. The few places that actually have some things that are worth looking at just leave you with a sense that you're playing an unfinished game because there's such a huge gap between their quality level and that of the many places that have nothing.
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>>737479189
>better than anything modern SE can come up with
it's funny and sad at the same time that something which sounds rather simple based on the kind of games SE has released over the games feels impossible to ever be made because of SE's flops... it's like you know that they could do it but you also know that chances are they'll fail completely
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>>737447568
Imagine Devil may cry but you can only do basic attacks and all complex combo chains have a cooldown added to them
it wasnt just a bad final fantasy, it was also a bad game in general
combat actually felt better without cooldowns but the game breaks cause it wasnt balanced around no CD for abilities and the story is really just a lullaby that overstayed its welcome
>>
>>737480448
yes, but again, that's why I said:
>way more freedom (both in XP/Craft/skills progression and level design)
you can customize and play the game like you want, and the more you play and understand it, the more efficient or difficult you can make your run
other FF games doesn't offer this type of freedom
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>>737478972
they got here by chasing other games audiances, I dont think trying to chase yet another games audiance over the old core audiance of FF will do anything other then chasing off whatever is left of their old audiance as well as chase off the new one theyve built
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>>737481230
Being able to completely trivialize the gameplay isn't a selling point. That only works if it's a secret feature like the warp whistles in Super Mario Bros. 3 taking you to the end of the game. Tactics offers a lot more freedom than VIII does without defeating its own point.
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>>737481279
i get your point but considering that FF14 is the theme-park of FF with all the hecking references of older FFs, I bet this one could work because you could say it's going to be a similar theme-park FF with nostalgia bait bosses and cosmetics.
Like, imagine the Dragoon player character having skins from other FFs like Kain, Cid or Aranea Highwind as unlockables (or most likely in SE's case, mtx cosmetics).
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>>737479189
I'm literally going to do that lol, I plan to re-use the assets of those PSX/PS2/PSP FF asset and make a sort of proof of concept of a "ultimania" FF, focusing mostly on the gameplay part.

I want to mix some elements from FF tactics/Front Mission with the ATB and Grandia 2 battle system and adding a deeper junction mechanic, I want it to make simple but also scalable to something complex and difficult for boss/big battle.
>>
>>737481230
literally ff13 and any ff game with stagger bar, still feels unfunny rotation
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>>737481465
Good luck not getting C&D'd by SE if you get anywhere near success, lel
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>>737481327
>Being able to completely trivialize the gameplay isn't a selling point
it is, because you are not supposed to have that knowledge right away, this is something that learn over time, the more you play it, it's like a reward for trying to super optimize/meta game it, something that many game have it (even games like Dark Souls).
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>>737481475
no, FF13 doesn't offer the same freedom in term of gameplay, I mean just compare the first 20 minute of FF8 vs FF13....
In 20 minute I can already make T-Rex challenge run by overleveling squall and have a very good challenging fight right from the get go, you can't do that in FF13
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>>737481674
Other FF games have features that let you turn off random encounters, but in those games there's often a reason why you'd want to keep them on, such as leveling or getting rare loot. That isn't present in VIII outside of a very few cases. It's not just trivializing the gameplay, it's outright removing it.
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>>737481536
I wouldn't release that online lol (the game file, I could make some video though), it would be just for me, after all, if SE can't make a good game, then I guess I better do it myself, more than that, if the gameplay feel really good, I could maybe later try to have my asset, who knows...
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>>737481803
Again, FF8 give you the freedom to do what you want, if you want to skip the whole game, then skip it, where is the problem? Why the game should force you to play in a certain way? Why do you think people complained about the linearity of FF10 and then FF13? FF8 is about freedom and experimentation, play it like you want, make it easy, super easy or difficult or almost soft locking level of difficulty if you wish, at the end of the day, you can replay and replay and replay and do more and more various different run and build to enjoy different aspect of the game, something that most other FF never ever allow you to do.

So I will say it again, FF8 offer a freedom of gameplay that never ever other FF allowed.
>>
>>737481806
Well, if you do try to release it publicly then for god's sake don't fucking preview it or announce it online, just develop the entire thing in secret and spring it when it's done.
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>>737481962
>Why do you think people complained about the linearity of FF10
I didn't have a problem with this because the storyline was built around it, but it did open up near the end.
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>>737481982
Yeah, that's already what I do for other games I'm modding/reversing, I finish the entire tool/mod completely then release it, it doesn't matter how long it takes, as long it's not completed, I don't share it publicly.

Regarding this project, it's been month that I was thinking about mixing stuff from different FF.
In example, I don't like much the battle system of FF12, but the assets and some of its elements are still very good, so everytime I see or play this game, I always wondered how good could it be if we could "swap" some battle system from different FF, like what would happen if you were putting FF8 battle system on FF12, or even a FFX-2? Grandia 2 or even Tactis? would the game be even more enjoyable this way?

With the skill and tools that I have, I think it would be interesting to test what type of "new JRPG gameplay" I could make, and this by purely focusing at 100% on the gameplay part, without having to focus on making assets.
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>>737482031
Well, it seems you don't care much about gameplay then, which is ok, I do love the story and ambiance of FF10, but the lack of freedom was infuriating.

In FF8, just after the intro and quistis talking to you, you can literally go to the training center right away and level up to LV100 if you want it, even before unlocking Ifrit, doing so will make the T-REX almost impossible to beat, that kind of freedom is peak gameplay.
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>>737482263
That looks pretty sweet ngl.

>>737477042
You know the worst part of the concept of an MMO team being given a single-player game and fucking it up is that there actually have been a few RPGs that worked as both single-player and multiplayer, like Diablo II. But that didn't have the typical MMO cooldown shit for the most part, and even the skills that did have cooldowns had them set much shorter than your average MMO.
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>>737481185
>Imagine Devil may cry but you can only do basic attacks and all complex combo chains have a cooldown added to them
And you are only stuck with Force Edge.
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>>737477042
>you could've had a couple of minigames and puzzles
>instead you got countless of FF14-tier cutscene quests with characters yapping and nodding constantly.
>>
>story
I actually like the Game of Thrones inspiration but the problem is that it's cosmetic, it quickly regresses back into FF14-tier schlocky good vs evil fantasy. I liked the idea of a bunch of warring factions, each with their own motivations whilst an impending threat creeps more and more into relevance, that's not what this ends up being.
The characters are very bland with lame motivations, the politics never amounts to what it hyped itself up as wanting to be.
>gameplay
sucks. I played it after the remake series it felt so slow and constrained by comparison.The game gatekeeps eikon abilities until near the end so you are just spamming one combo forever. The sidequests are dumped on you to pad out the game, stagger bar enemies are also used for padding.

I don't know if more time in the oven or a bigger budget would help but this felt like a cheap addition to the main-series.
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>>737482720
The concept of fragile peace/balance between factions because each of them had a nuke called Eikon was interesting but eventually led to nothingburger...
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>>737447568
/v/ here. I don't hate it. Actually, I love it!
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>>737482571
>That looks pretty sweet ngl.
yeah, still annoying that it's the fan that need to do that, and that a big company like SE and all those devs aren't capable of doing a good FF game anymore...
>>
I didn't hate it, I just played the demo and thought it was very boring. The introductory sequence was really barren and slow (which tracks for an intro I guess, but still, I'd hope we're past this slop in 2026)
then the opened up segment with the extra boss was solvable by one eidolon, and using any of the others was a detriment to yourself.
The main game came out and did not fix these issues but in fact doubled down on them, so it was pretty bland gameplay wise, most of the eidolon fights were heavily scripted, so I don't really see a reason why I'd want to buy it at all. Not even on a deep sale. Same shit as ff15, the game just does not appeal to me in the slightest.
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>>737482843
>played the demo and thought it was very boring
you were lucky imo, i played the demo, i liked it and I got tricked into thinking it was going to be better only for it to get worse at every turn
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>>737482798
The concept of the Eikons being gifted to people basically at random was one of the best things about the story, but it was incredibly underdeveloped compared to the amount of potential it had, like most things about the game. In some sense that means the world of Valisthea is more meritocratic than other fantasy stories. For Phoenix they did some weird shit that somehow kept it in the Rosfield family, but for all the other Eikons bloodline and social status don't mean shit; anyone can become a demigod if the Eikon feels like it. Some incel living in his parents' basement could suddenly acquire the power to completely restructure society and there isn't shit the government can do about it except acquiesce to his demands or get magic-nuked. But then some radfem gets an Eikon too for the lulz and the incel Dominant and the feminist Dominant have a kaiju battle that levels an entire town. This mechanic has an immense amount of potential that never got used.
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>>737447568
I actually don't think about this game at all, looking through the thread I dont see a reason to change this.
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>>737483105
>incel Dominant and the feminist Dominant
imagine the leaders of those factions trying to make peace but chud and karen can't stop fighting
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>>737483105
Concepts in the game were interesting, actual delivery was not.
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>>737480462
they're action jrpg, you obviously understood what I mean you pedantic fuck
>>
>>737474162
But DUDE they went to SPACE and went AHHHHHHHHH while powering up and transforming just like my favorite shounen for babies!
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>>737483475
This is fucking cool as shit, at least be fair enough to give credit for the things the game got right.
>>
>>737483475
well it's not much to praise but at least the cool factor of the game was actually rather cool... imagine if they even failed to deliver that
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>>737483532
I disagree. It was emotionally flat. The player barely knows who dion is at that point and you never get a chance to explore the city below to feel any sort of grief of what should be a tragic battle. If they were going to ape shounen tropes they should've gotten that part of the hook right.
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>>737483659
I was just talking about the spectacle portion, of course there should have been more buildup to that.
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>>737474270
because he makes them money with XIV so they figured out it was their best asset, not realizing the money comes from the troons playing dress up and erp
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>>737483475
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>>737483220
In an alternate timeline version of FFXVI:
>Dion dies
>New sidequest unlocked
>Potential Dominant #9001 suddenly activated as the new host for Bahamut
>It's an incel squire named Sir Elliot who's always being taunted by the noblewoman Lady Stacy
>Chud Bahamut goes on a rampage at Stacy's castle
>Suddenly another Eikon appears
>It's Alexander, hosted by Simpius McWhiteknightington, who helps Stacy with her homework but she still dates Chadius, the captain of the blitzball team
>Chud Bahamut's attack can't get through Alexander's big castle doors
>Sir Elliot dies
>Stacy still won't date Simpius even though he saved her life because he gives her the ick
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>>737479152
I mostly agree with XVI's position compared to the other games. Which puts into perspective just how bad Final Fantasy is as a franchise.
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>>737483951
you forgot that Stacy will still keep Simpius' gil for all those feet paintings she sold to him
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>>737447568
You quite literally only control one character, which is the most anti-final fantasy shit ever. What were they thinking.
>>
>>737483951
>>737484402
>Simpius eventually figures out that Stacy will never love him and kills himself
>Alexander passes to Stacy's retarded friend Chrissy
>One day when they're hanging out in the castle tower, Chrissy accidentally turns into Alexander, wrecking a substantial chunk of the castle and launching Stacy out a nearby window to fall to her death
>>
>>737484719
>>Simpius eventually figures out that Stacy will never love him and

Makes a clone of her in a crystal.
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>>737484719
>Simpius eventually figures out that Stacy will never love him
An easy target for Ultima to have another pawn like Barnabas only this time Ultima shapeshifts to Stacy
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>>737447568
i don't hate it but i found it boring both in story and gameplay
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>>737447568
No gameplay variety, you don't really do anything besides killing things and talking to people. In any other FF games there'd be a shitload of minigames or if not that then at least system shakeups to the combat like timed battles or some pseudo-RTS segment. The game had plenty of opportunities to implement those but they just didn't, you just hit stuff until they die from start to finish. There's the combat trials and those are cool but they're not integrated into the story itself and feels detached from the rest of the game.

Besides that the world is pretty sterile and rigid, which ironically could have benefitted from the more open world designs of their previous games. There'd be moments where you're like a few feet away from a quest marker but you can't just jump up there so you have to loop around a big chunk of the area because I guess Clive can only do anime moves in combat and cutscenes.

Sidequests are detailed and fully voiced which is cool if not for the fact that you can completely ignore those details because the game refuses to not babysit you with the aforementioned quest markers. This makes them incredibly dull because again all you really do is just talk to people and kill things.

Talking to people, they do a good enough job by having EVERYTHING fully voiced (good voice acting too) which is pretty underappreciated, but because of the way the quests are designed to be mindnumbing, you tend to not care for the characters. As for the other half, killing things... leaves a lot to be desired. Felt like they didn't want to alienate their JRPG fans so for some reason they decided to half-ass both the RPG elements and the action gameplay. There's some fun to be had but stretching it out over 50 hours with little to no variation was retarded.

Then there's the usual complaints you typically see like no party members (I like the combo extension dog though), no customization, no cities, bad story, underutilized characters, it not being FF, etc.
>>
people claim this isn't turn based but after each Eikon boss battle I wait for the turn to come and fight another one while having to survive the onslaught of boring fetchquests
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>>737447568
it's cringe kino
https://youtu.be/oYfSM5uhi4w?si=TjIvcOCsvyNtO7GV&t=63
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>>737485552
>Clive can only do anime moves in combat and cutscenes
This is a problem in a lot of games but it was really over the top in this one lol. That tiny gap at Martha's rest that required the filler quest to find a carpenter instantly comes to mind. The gap was like 3 feet. I could jump that IRL and I'm not an athlete. A lot of the town borders in the dhalmek area were like this too. Dhalimil or whatever - i remember having to walk alllll the way down and around to get out of the city because a shin-height bucket of water and a wooden farm fence were "blocking" the way as invisible walls.
>>
>oh shit, he's morbin'
gets me every time
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>>737447568
Are there seriously only 4 consumable items in the game?
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>>737447568
I love this game
>>
>>737476503
I liked the big one-on-one fights between super strong guys a lot more than the grim politics stuff. My problem is they had both instead of sticking to one. They could easily make it just DBZ the whole time and that would flow better.
>>
>>737477779
Logos Unleashed adds some much needed combat options. FF16 Fix was needed for me to run the game even decently. I also played with the Clean HUD mod specifically tuned to just not show damage numbers.
There's a few good ones, but it's not like Skyrim where you can hate the base game and love a modded version.



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