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>bring mushrooms and flowers
>>
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hello morrowfrends
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>>737447625
>receive her special 'flower' in return
we got a deal
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>>737448125
nice dog
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>>737448125
nice hat
>>
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Wish I had a Armiger gf
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>>737450813
She'd fuck Vivec on the side
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>>737448125
why doesn't TR do the whole "mainland guar are striped like tigers" thing kirkbride mentioned once
>>
>>737451580
found this
>>
based reachman
>>
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so what's her deal?
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>>737450813
fucking hell that's pathetic, what skyrim loser made that shit
>>
>>737452380
she's the personification of darkness but darkness in the sense of literally not being able to see something, as opposed to namira who's the personification of darkness as in spooky darkness with creepy things in it
>>
>>737451707
I don't want them to be hostile.
I dislike killing the stupid silly creatures, they're too cute.
>>
>>737450813
>need a fictional gf for the game
Why are Bethesda game fags always into this
>>
>>737452380
she's pretty chill compared to some of the others
If I had to pick a daedric prince it'd be her or Azura.
>>
How do I destroy this bitch statue
>>
>>737450813
I hope you found her necklace and finished her quest properly.
It would be a shame if she were to die in the final dungeon.
>>
what's a good openmw modlist for my first time playing morrowind?
>>
>>737453538
Path of the Incarnate.
>>
>>737451707
>fabled recollection of a storybook beast
tiber never went around to elsweyr for a spell? there are tons of tigers up in that bitch
>>
>>737453538
>modlist for first time playing
bait
>>
>>737453615
also its fucking guar, its not hard to pronounce. its not like he's trying to pronounce zimbobpscamdipiipninli or one of the other ruins
this is a little too contrived of lore for my tastes
>>
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>>737453538
>first time
https://modding-openmw.com/lists/i-heart-vanilla/
>decent modlist for subsequent playthroughs but dont wanna waste a shit ton of time finding and downloading mods
https://www.modlists.net/docs/category/path-of-the-incarnate
ignore the NEET retards that seethe at you for not wanting to spend days building your own morrowind modlist
>>
>>737453697
Oh yeah? Is it goo-arr, or gwarr?
>>
>>737454114
i always imagined it was a very soft G (like Gwyn) with a trilled R like "Gwoarr"
>>
>>737453538
>Playing for the first time in a decade+
>Install just-good-morrowind
>Half the mods are "visual enhancements" that look wildly out of place and are horribly resource intensive
>The other half are sweeping gameplay "tweaks" that only make sense to the uber-autist who compiled the list
I'm going to check out i-heart-vanilla but honestly contemplating just using simple QoL mods.
>>
>>737453538
Delayed Expansions is all you need
Second playthrough you install Tamriel Rebuilt
Third playthrough you install Project Tamriel
>>
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ugly ass cat
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>>737454647
>ugly ass cat
a huge horse penor, though
>>
>>737454114
>>737454269
https://youtu.be/rvkjmnRRcG4?t=64
https://youtu.be/rvkjmnRRcG4?t=185
https://youtu.be/h_ifGHbgq_c?t=51
https://youtu.be/h_ifGHbgq_c?t=146
>>
>>737453538
Path of the Incarnate.
>>
POISON SONG WHEN?
>>
>>737455295
>gameplay changes
>graphics changes
shit modpack for braindead zoomers
>>
What level mod do you use? I used to use one that seamlessly levels up your skills/attributes without sleep screens so I don't feel pressured to min-max each level.
>>
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it was cool to speak with him even if it was a mod
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>>737455295
>starting with an overhaul
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>>737453970
i was going to be happy but then i saw you used a shitjak image so now im going into it vanilla
>>
>>737454539
just do i heart vanilla. its very good for returning to the game and keeping it mostly vanilla unless you are fucking autistic as fuck. nothing feels out of place and its mostly just mods for performance, light QoL and certain visual enhancements that really straight up just objectively improves the experience like graphic herbalism and stuff.
>>
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>>737455570
im sorry i couldnt resist when i was looking through my MW images folder. you are free to do as you wish, but i'd recommend iheartvanilla anyway for a newcomer or returning player after decades
>>
>>737455382
none because I'm not a faggot
>>
>>737447625
in modorganizer2 there are files underneath the overwrite directory, nothing in the directory itself. Do I need to do something with them or are they just there to inform me that they're altering the files they're dependent on?
not using for MW, but threads seem much more helpful than most.
>>
>>737447625
>Join mage's guild
>One of the first members you're likely to meet is a mentally retarded cat
Wow this is poorly written shit
>>
>>737455903
>Be packrat
>Hoover up everything between Seyda Neen and Balmora
>Duck into the mages guild on the way to Caius
>Pockets already spilling with all the shit you need for the first half a dozen jobs
>Evoker with zero spells cast
>Caius is impressed with my progress when I finally arrive at his crack shack
>>
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>>737448883
>>737448125
>not colovian fur helm
>>
>>737455382
https://www.nexusmods.com/morrowind/mods/55264?tab=description
combined with
https://www.nexusmods.com/morrowind/mods/43498
default version
I also made or found, I forget, a mod that changes armourer to be governed by endurance instead of strength that I made compatible with SLATE
fun way to play, makes early game interesting and gold far more important
>>
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Dawnstar in PT looks cool
>>
>>737456539
oh yeah with the progression mod one I fiddled with the settings but I forget exactly how, I made misc skills count far less for potential progress
>>
>>737456645
release date when
>>
>>737456645
what's their economy
>>
>>737456736
whale milk harvesting
>>
>>737456645
>Dawnstar
Weren't thry doing Markarth?
>>
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Ah, finally set a new bathtub
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>>737457110
Markarth is the next release but they work on other areas at the same time I guess
>>
>>737457110
Markarth is on quest/npc development atm, environment designers moved on to other areas
>>
>>737457110
Most of the team are working on refits/revamps to the Karthwasten and Dragonstar areas
>>
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>>737450813
game already gave a gf
>>
>>737459256
for me it's todd's naked wife pretty kitty
>>
>>737456645
I like how it's still a tiny little shithole.

Anything on Winterhold?
>>
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>>737459839
A model concept but could change in the future
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>>737460398
>fargoth finna tap dat pusussy
damn nigga
>>
>>737459256
finished her quest and then killed her lol
>>
>>737455828
what
>>737456645
must be a pain in the ass breaking up all the ice constantly
>>
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>>737460957
>>
>>737462758
>sailing
>sailing around to find things in the padomaic ocean
>fishing and painting
I want this game to be the Crimson Desert of RPGs
>>
>>737464106
It's comfy as fuck sailing around in a big ass ship, recruiting crew members and collecting bizarre items to decorate with.
>>
>>737463748
not even remotely lol
>>
>>737448125
Look at my Guar! My Guar is amazing!
>>
>>737453970
>>737453538
I would advise against Patch for Purists. It introduces just as many bugs as it fixes.
>>
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https://www.youtube.com/watch?v=cyZbK--FCu4
>>
>>
>>737460957
>>737464365
>lol
>lol
>looool
You have to be 18 to post here, sport.
>>
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some guys making a total conversion of mw but the crusades lol
>>
>>737465960
look at this fag getting mad lmao
>>
>>
>>737465847
is this one of those spinning machines used in Liveleak videos
>>
I'm an admin of an elder scrolls discord with thousands of members but I hate discussing the series there cause i'm a Morrowboomer and its full of ESO fags , thank you to whoever makes these threads
>>
>>737468903
just kick out anyone who talks about eso, you're an admin who is gonna stop you
>>
>>737466386
Would love to deus vult.
>>
>>737457312
I feel like Markarth has been a few months away for 2 years now
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>>737459256
she needs a mod to make her a follower like Arvesa
>>
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>>737470001
Sutch (salt and spice) looks way more promising imo
>>
>>737466386
a total conversion fallout game (with a handful of fully voiced npcs) would go hard
>>
>>737470093
Sutch... magnificence.
>>
>>737455382
https://www.nexusmods.com/morrowind/mods/57802 + https://www.nexusmods.com/morrowind/mods/57801
>>
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>>737468903
Sounds like you would enjoy OpenMW's and Tamriel Rebuilt's servers.
>>
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why do they cry
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>>737470910
Wouldn't you mourn for your greatest hero if he was dead and gone?
>>
>>737456736
In the mod at least their tradition economy is 'raiding.' They're the Nordliest Nords who refuse to adapt to the modern day and fight and raid and drink instead.
>>
>>737470093
I'm just kinda tired of "Hammerfell but not actually Hammerfell" releases. High Rock's first one is going to be the same, it's like damn guys why are you ALL doing basically Hammerfell?
>>
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>>737450281
>unarmed training is... 300 bucks
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>>737471823
It's more that Cyrodiil is savanna than anything else
>>
>>737473372
Nah if you read about the Sutch stuff it's basically lil Rihad, majority Redguard population and culture, questline about trying to secede to Hammerfell, etc. Like I said, Hammerfell but not Hammerfell.
>>
Is there a laboratory for Sotha Sil underneath old Ebonheart at all
>>
>>737470093
I've always had trouble finding Sutch when I'm hopping around the coast, gotta locate those salt mines first
>>
>>737450813
What font mod are you using? It's pretty.
>>
I am going to get angry if they change muh bal foyen
It's perfect as it is
>>
>>737454610
this. delayed expansion is the best for fixing rumor dialog. now you can see rumors about the world again instead of NPCs reminding you to do the DLC al lthe time.
>>
>>737476951
Also, fuck the vanilla game spamming DB assassins at level 1. Why would they even care about some noname? They shouldn't know I'm a Nerevarine just yet.
>>
>>737471783
Ah yes the PGE's savage northernmost savage Nords that never got to be depicted in canon i guess
>>
Elsweyr when?
>>
>>737477772
Never, hopefully.
Khajiit are a stupid race.
>>
>>737470001
There is a genuine possibility that markarth releases on the 20th anniversary of the mod project starting
At such a blistering pace, we might get the next release after that in 2043, and maybe it'll even come with a few new assets!
>>
>>737447625
I first played Morrowind and did a mage focus with a rush on Mage's Guild. I would rush Mage's again for teleports, but that's it. My plan was to do a Morag Tong start next.
>>
>>737471823
It's because everyone is on the border of hammerfell right now
Just like how the southeastern hlaalu have a ton of cyrodiil stuff and the northern redoran lands are gonna be norded out
>>
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I played Morrowind 20 years ago. Now I want to play it again. Any little tips for the beginning? Should I focus on the main story, guilds... or just jump into these two Tamriel Rebuilt or Project Tamriel mods? Some Khajiit dude in the slave cave at the start seems to be some guy who is pushing me into on one of these two mods.
>>
>>737479792
Depends on what you want to do, the mods are very separate from vvardenfell so you'll be pretty distant from vanilla content outside of a few quests
If you want to do the main quest again then probably do that first and take sojourns away when it feels appropriate
>>
>>737480284
So I can do the whole main story without worrying about my level and attributes?
>>
>>737479731
gonna be neat when the borders touch and we can just walk from province to province
>>
>>737481367
Look, I just want to walk from Vivec to Mournhold on foot without any loading screen. That would make Tribunal much more fun.
>>
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>>737481294
you can do that in vanilla too, but yes.
really the only hard "you should do this" tips around are
>learn mark & recall from the temple at balmora, they sell those spells in the basement
>join the mages guild and do the ald'ruhn quests until the lady gives you amulets of divine and almsivi intervention
anything more is minmaxing for the hell of it or just personal preference, like me endurance-maxxing my early level-ups until reaching 50 endurance because I like having enough health in my health bar to tank fireballs from daedra once that starts becoming a regular thing
>>
I always liked the pillow lady from that first Fighter's Guild quest. She's autistic, but sweet.
>>
>>737482059
Even as a melee adventurer with main focus on long sword, blocking, etc.?
>>
>>737482104
She's cute. Why were the old quests, while simpler and not having much story, so much better when it comes to realistic characters and story telling?
>>
>>737482059
I will add that the tips I mentioned are only the ones that aren't stupidly fucking obvious things like "have an idea what you want your character to do and pick major skills to do that with", "use weapons you are skilled with", "full fatigue is good", "have cures for blight and diseases on hand", etc.

>>737482210
yes, because the intervention amulets make fast travel real and you don't even need any mages guild promotions to get them, and mark/recall are also huge time savers
>>
https://www.nexusmods.com/morrowind/mods/56462?tab=files
I hope he will do rest of morrowind, cyrodiil and skyrim, the empty ocean where continent is supposed to be really annoys me
I wish TR an PTfags would just release empty heightmap for autists like me
>>
is this the game with that funny dagoth ur fellow on youtube? i love that guy!
>>
>>737483390
That was also an issue in the original Morrowind. There was no mainland, but an oceanic void in all directions.
>>
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>>737483483
in original morrowind you could pretend that other side of the sea is kilometers away
>>
>>737483504
Who would be so racist?
>>
>>737483504
Who's this completely correct person?
>>
>>737483504
Based and demon pilled
>>
>>737471783
I am eager to see how PT portrays the Nords. Because Skyrim somehow managed to make fantasy vikings look boring as fuck.
>>
>>737483940
I remember probably from MK scribbles that most remote nords aren't even aware of the empire
I think morrowind also references runes as something mages/witches in skyrim do
>>
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>>737483940
i like what they did for Reachman
>>
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Noone will tell you this but you can simply move into any haunted house after killing the ghost in it and the government can't do anything about it
>>
>>737455405
This looks cool, what mod is it?
>>
>>737485402
https://www.nexusmods.com/morrowind/mods/54743
>>
>>737485449
Huh, looks sweet. I usually prefer to play with Sotha Sil Expanded cuz i'm an oldhead and love the Almalexia boss, though.
>>
>>737485402
Tribunal Reforged, I assume. It actually makes Tribunal way less insultingly railroady.
>>
>>737485485
>Sotha Sil Expanded
From what I understand, those two are actually compatible.
>>
>>737485495
>>737485537
I just assumed it wouldn't be compatible with SSE but if it is then I'm gonna replay morrowind so i can play the FUCK out of this
>>
How to i make this game fun?
>>
>>737485856
Play a mage and telvannimaxx
>>
I wish I could play as somebody else than a Redoran loyalist, but that makes Arvesa sad. I might uninstall her at some point, because she keeps guilt-tripping me into joining House Redoran and/or the Temple.
>>
>>737483940
Just play PT, it already has Skyrim in it
>>
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>>737488729
That looks cursed.
>>
I heard the mod team got infiltrated by troons and they been adding gay quirky chungus shit in it. How true is this?
>>
>>737489387
I haven't seen any, or know what that would even mean
The quality is pretty high
>>
>>737489387
This is completely true and it's ruined massive parts of the new release. Just in the last update alone we've had a joinable faction that's just there to be a reference to the fucking slime from Star Wars.
The Mages' Guild in Narsis also has a really shitty Chernobyl (the TV show btw) reference. Yes, a Chernobyl reference in fucking Morrowind.
In the release before that we had the first Lesbian couple in the mod, likely the first of many homosexual pairings to come.
>>
>>737459256
ES6 needs another Ahnassi who can become your special friend.
>>
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>>737470910
they mourn the death of the holy martyr nereverar. inshallah he shall return. they are like shia muslims who embody the warrior mindset with intense self flagellating mourning
https://www.youtube.com/watch?v=yFDLYjEaKDo
>>
I have decent experience in skyrim modding, or I guess I've used to. So I can get around creating compability patches, dissecting mods to merge them and all that shit.
How much effort would it be to actually make Morrowind look presentable?
Is it some acknowledged mods of each type (flora, trees, models, bodies) you slap and then fuck with openmw/config for draw distance, or its still some black magic?
I mean, game is as old as pyramids, surely there's an established way to run the game now.. right?
>>
>>737490184
>there's stuff that I can draw parallels to star wars and a documentary about a major historical event
Putting aside the fact that you're exaggerating/don't know what you're talking about, are you familiar with the elder scrolls series, or morrowind
>>
>>737491389
But they are agents of the Tribunal temple, who are loyal servants of the Tribunal and entirely opposed to the Nerevarine Prophecies, which they see as heresy and superstition
>>
>>737491390
as people have said in earlier in the thread, morrowind can look extremely nice if you get the right mods. path of the incarnate is a nice modlist that makes the game look great
https://www.youtube.com/watch?v=AQUYr7JhNXg
>>
>>737491507
Thanks. Yeah, I can at least work from that level of graphics and adjust things here and there.
Does game still bottlenecks like crazy so you are basically working with limited performance, or did openMW fix that?
>>
>>737491483
indeed they see his return as superstition. that was just my own interjection. i do unironically see them as being kind of shia muslim inspired though
>>
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>>737491703
openmw is pretty good performance wise, at least for me with a path of the incarnate-like setup on my 3070. newest versions of openmw have improved massively as well as 0.49 was a pretty big update. some TR content will still perform poorly though like the infamously bad performance of cities like Old Ebonheart. would also recommend this shader pack as i dont think its part of PotI iirc
https://www.nexusmods.com/morrowind/mods/53667
>>
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>fixes ur 'wind
>>
>>737481367
Thankfully that's sooner rather than later for all the human provinces, since everyone wants to work up along their borders. Sadly a long time before anybody hits Morrowind, SHOTN seems to be doing Dawnstar after Solitude and not Hrothgar, so maybe Winterhold comes after that instead of Whiterun and you'll be able to walk to Blacklight? We'll see.
>>
>>737492213
DELET THIS
>>
>>737492213
MODS
>>
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>>737489387
Most online communities are filled with terminally online troons, having nothing but the internet fucks up your brain
>>
>>737491416
You're either retarded and haven't played the mod you're defending or you're just arguing in bad faith, either way it's pathetic.
The Sload is called "Ja-Natta", and it runs a drug dealing syndicate in the middle of the desert. Wow, I must be crazy for thinking it's a shitty, on the nose reference to Jabba the Hut.
Let's not forget the literal nuclear reactor underneath the Mages' Guild in Narsis with a supervisor called "Anatolius Datus" who quotes the show verbatim, saying; "Not great, not terrible". Again, I'm just crazy here. Not a shitty reference at all. I'm just exaggerating. Kill yourself you retarded faggot.
Find me a single example in the base game that's half as obnoxious as either of these two. Go ahead, I'm waiting.
>>
>>737493836
several dwemer dungeon levels are named after pokemon
>>
>>737477772
No new province until Scars of the Shadow and Rihad come out. People are making assets for Summerset Isles and Black Marsh though, so it doesn't seem like Elsweyr will get anything remotely any time soon.
>>
>>737456539
this could be good if there was secret trainers in wild or some unlock after quests
>>
>>737489387
The quirky shit is true to the degree that it is true for the original game
The troons are just unavoidable in high autism endeavors: autists are targeted by and vulnerable to all kind of social manipulation, they won't stop trooning out until the push goes away in another 5-10 years.
>>
>>737493892
Congratulations on failing retard. Three cells in the whole game (only one of which is in a Dwemer ruin btw, congrats again) hardly compares to two entire quest lines. No, you're right. They're actually totally comparable.
>>
>>737482104
>>737482253
Did you guys know there's an unmarked quest from her where you can find a sunken ship in the Sheogorad region with a shipment of pillows for her, and if you tell her about it she'll give you a special pillow?
>>
>>737493836
Honestly. I would not mind either name or phrase (even though such on the nose references are quite distasteful method of writing overall) but together its just gross.
>>
>>737492213
N‘wah
>>
>>737484504
I hope we get more quests to oppress the Reachmen.
>>
>>737494186
>special pillow
>gives you a daki with herself
>>
>>737494441
I don't mind references. My problem is with ripping something wholesale from another piece of media and putting it in your mod with a few adjustments. That's not a reference, that's just you being a talentless hack. It's worse than a memberberry
If it was some shitty mod, I wouldn't mind. But TR has some genuine quality content in it, so when these things come up they make you want to kill half the writing team. Because they deserve it.
>>
>>737493836
You stare into a box full of tiny lights and get so angry about how they're arranged that you tell people to commit suicide. Your opinions are worthless.
>>
>>737447625
such a disappointing experience i somehow let /v/ talk me into
a week of doing fetch quests wowie
every fucking faction questline
every fucking quest the exact goddamn same
not any ounce of variation
your character can't even fucking speak
>>
>>737494805
You know that I'm right, so you've chosen to get pissy about me talking shit on an online Mongolian basket weaving forum. I accept your concession.
>>
>>737494805
This dude comes in every thread to scream about 'trannies' based on nothing, he's really just looking for an excuse to shit on the mod, that's all he is. He's taking the bitching about the Ja-Natta stuff from a different autist who was mad he couldn't join the Commona Tong instead, and using it to fuel the attempt to shit up the threads.
>>
>>737494674
I am the member of another rather long-living mod project and I will tell you how it happens
>those projects live purely on volunteers
>usually unless its something really ruining, nobody argues because in-group drama usually ends badly, and again, everyone understands its voluntary work
>people rarely touch shit of members that left, unless there's a permission, some drama or thing REALLY needs a rework
>theres always retards everyone hates but it takes a while before their shit gets called out, which usually instantly spirals into some crazy drama
Usually there are people that are careful about shit they add because there's a long-lasting effect of their actions. You halfass a mechanic, text or an item and it just stays there for years, which is a no-no cause as you said, it kind of shits on the actual effort people have put by lowering overall mod quality. But thats not every modder in the team.
>>
So where is the elder scroll in Morrowind ?
>>
>>737493836
>I must be crazy for thinking it's a shitty, on the nose reference to Jabba the Hut.
You'll never guess what the sload were
You're gonna be mad as fuck if they add the original bethesda concept art sload outfit some of them want to give him
>Find me a single example in the base game that's half as obnoxious as either of these two.
This is the game where the secret government censorship police are literally based out of the Ministry of Truth
Tarhiel is a reference to both a real life thing and the story of icarus
The corpse of indiana jones, the elton brand, the vitruvian man
Half of the goddamn concept art for the game is just Tattooine
How are you genuinely that mad at allusions to things that work in the context the game places them in
>>
>>737495328
Because >>737494930
>>
>>737495309
They make elder scrolls in Cyrodiil, not Morrowind.
>>
>>737495309
i dont think it even shows up in any single piece of dialogue in the whole game lmao
>>
>>737495309
Actually now that you have pointed it out - I had no fucking clue what the fuck Elder Scroll even is, and kind of assumed it's the same as "Ancient Legends" or other random ass mythical reference.
>>
>>737495581
It's a giant scroll made out of ancestor monk silk that contains prophecies.
>>
>>737495581
>back when I was a kid playing for the first time
kind of forgot the most important part
I don't even think actual meaning of Elder Scroll became a common knowledge before Oblivion. Not that many people even played pervious games, at least my peers.
>>
>>737452380
what is this literal garbage korean seinen shit?
>>
>>737490184
The entire Sload race is a Jabba the Hutt reference in the first place and the concept of one being a drug lord was just lifted straight from Kirkbride's Morrowind concept art. The only thing that makes the Ja-Natta syndicate into a more blatant reference is K'vatra having a Bosmer right hand man and Orc bodyguards, the reasoning behind it being something the average person isn't really gonna get unless they already have a decent grasp on both TES and Star Wars lore. Other than that, he's really not much like Jabba at all. He doesn't have an entourage of funny alien pets and sex slaves and you find him by himself plotting in his divination magic room.
>>
>>737495890
Play Battlespite some time.
>>
>>737495890
>korean
>seinen
??????
>>
>>737493336
Petah is right once more
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>>737492213
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>>737495958
Shrikes are one thing, that >pic is nocturnal but then morrowtroons despises all lore pre morrowind either
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>>737495958
fuck that dogshit game
>>
>>737496121
>Shrikes are one thing but...
You're using the fucking ESO term, holy shit. Literally the only difference between this model and the ones in Battlespire is that they gave her a blindfold (because Nocturnal being blind or blinded is something that frequently shows up in lore about her) and covering up her titties with her hair (because by the time Morrowind came out it was no longer okay to show naked boobs in videogames.) Everything else is the same, from being a nearly-naked woman in a loincloth, to having long white hair, to being tan. You tried to bitch about the model looking anime but you didn't fucking know before you opened your mouth this is how they always looked.
>>
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>>737493836
>Sload
>reference to Jabba the Hut.
WOW no shit, you stupid nigger? Good news: you're not crazy, you're retarded and you have no idea what you're talking about.
>>
>>737494656
speaking of is there any mod that changes it into daki?
>>
>>737495328
>Tarhiel is a reference to both a real life thing and the story of icarus
That is a parallel, not a reference. If they wrote this in TR, his would be Icariel and he would have a note on his person saying "I flew too close to the sun".
You're shooting yourself in the foot here because you reminded me of how TR managed to shoehorn their own Tahriel, but with magic boots instead. Very creative stuff.
>the elton brand
An obscure easter egg that requires you to be a Vampire, have completed a quest that is impossible to complete while playing as a vampire and have a very specific amount of gold in your inventory. Immersion ruined!
>the vitruvian man
A reference to one of Micheal Angelo's works in a book that you can't even read is hardly comparable to a quest that has you reenacting an entire scene from the Chernobyl HBO series almost beat for beat.

You're kind of missing the point here, either intentionally or not I can't tell. I didn't respond to some of your examples there, such as the India Jones reference, mostly because it is out of the way, in an ancestral and next to an unnamed skeleton that you wouldn't look twice at. I don't mind certain cells being named after pokemon, or the Ministry of Truth from 1984, or even that the game's aesthetic borrows a little from Star Wars. If you can't tell the difference between a subtle, or otherwise out-of-the-way reference and a literal beat for beat recreation of a scene from a TV series that came out just a few years ago, then that's on you.

>>737496361
>Referencing shit that isn't actually in the game award
>>
>>737496496
>Shit that isn't actually in the game
>How DARE your Morrowind mod include stuff from Morrowind's concept art made by the guy who did Morrowind's concept art!
Yeah okay why do people even talk to you when it's so clear you're just here to shit up the thread?
>>
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>>737496121
>Shrikes
Thanks, I cringed.
>>
>>737496594
Hahaha, so you believe that and you still replied? Are you retarded or are you retarded?
>>
Morrowindfags are proving once more that they don't know the lore of the fucking game they mod it, same goes to NVfags, incredible.
>>
>>737496496
>>Referencing shit that isn't actually in the game award
Yeah, that's TR's whole thing. If it took you this long to notice they get most of their lore from dev forum RPs, non-canon texts and largely unused concept art and not in fact from 100% canon in-game bethesda-sanctioned material idk what to tell you
>>
>>737492213
Based, now the only thing missing in OpenMW is Next Generation Combat
>>
>>737496496
>Tarhiel
>jumping high
>it's about Icarus
Is it though? I think this reference actually went over the head of most people, even those who know about Eltonbrand
>>
>>737452380
That's a man.
>>
>>737496496
>Tarhiel is a reference to both a real life thing and the story of icarus
insane the overthinking that so many MW fans put into things. mark nelson has literally said that the entire reason Tarhiel is in the game and is named that is because he is named after the north carolina tar heels and he just thought it was funny to have a guy fall to his death from using MW spells. thats it. its nothing special. its just funny and stupid on purpose
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>>737496645
>heh... you have been LE BAITED! XD
>>
>>737496441
nvm found it
https://www.nexusmods.com/morrowind/mods/58444
>>
Best mods to make tribunal and bloodmoon suck less ass?
>>
>>737498297
Tribunal MQ Reforged and Tomb of the Snow Prince for Bloodmoon I guess?
>>
>>737498297
For Tribunal:
Tribunal MQ Reforged, Undercity, Sotha Sil Expanded
For Bloodmoon: Tomb of the Snow Prince

Bloodmoon really needs more mods
>>
>>737498409
>>737498496
I wonder if we'll get a Tomb of the Snow Prince update that integrates more creatures from SHOTN.
>>
>>737498496
I've been wanting to go back over its shitty, shitty, shitty, SHITTY dungeons and rework them since there's next to nothing that does anything for the Glacier or similar.
But like
It's Bloodmoon
>>
>>737499252
I mean, I imagine it's not worth doing until there's more Nord ice cave and tomb assets to play with anyway.
>>
>player->setluck 100
heh nothing personel
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>>737499398
Some of those assets exist already since SHOTN does have releases, it's more a matter of Bloodmoon just not being that interesting.
>>
https://www.nexusmods.com/morrowind/mods/58691
Neat
>>
>>737499932
Don't you mean 'nifty'?
>>
>>737499786
what are the mods shown here with the combat and the animations for the player and enemies?
>>
>>737500445
https://www.nexusmods.com/morrowind/mods/58658
>>
>>737499252
What the fuck's your problem with Bloodmoon's dungeons?
Do you niggers just invent random opinions just because you feel obligated to?
Do you wake up one day, decide you will now pretend to either HATE or LOVE some random bullshit, and then hope for a 50/50 chance that your opinion will be agreeable?
Fuck off, retard. There's nothing wrong with Bloodmoon's dungeons - even less that they're particularly shitty.
>>
Did skyrim do solthseim better?
>>
>>737500959
No, especially because Skyrim just turned half of it into discount Vvardenfell and deleted anything inconvenient on the island.
>>
>>737500758
It's not compatible with Mercy, is it? I like Mercy.
>>
>>737499932
I need to man up at some point and finally update my OpenMW to 0.51, but I am terrified it'll blow up my modpack - shader config especially.
>>
>>737500959
Yes, but Dragonborn has some of the best dungeons in the series to begin with.

>>737500929
They're half-assed, almost offensively so. Like this right here is supposed to be the sacred totem of the Skaal and it's just a generic chest in the middle of a barely detailed room. There's not even lighting around it. The final dungeon for it is a big room with daedric walls placed about randomly.
Even in vanilla Morrowind most of the major quest dungeons had at least something interesting about them. Bloodmoon doesn't even bother half the time.
>>
>>737501438
>Cave of Hidden Music
>Halls of Penumbra
>Caves of Fjalding
>"doesn't even bother"
Excuse me? Pic related is the final, climactic dungeon of the base game's Imperial Legion questline.
Get real dude. You're not onto anything.
>>
>>737501939
>Halls of Penumbra
You mean the ones that are just basic ice caves with an activator at the end?
I went through all of these recently. There's just nothing going for them. Hell, Caves of Fjalding was my first thought where you could have done way more with it, given that it's an ancient cavern infested by frost atronachs.
>>
>>737502209
I don't mean to shit on base game Morrowind to make my point, but by Allah, that single dungeon has more going for it than 80% of base game dungeons - quest-related or otherwise.
>activator at the end
And you're being reductive on purpose.
>>
>>737496834
He literally carries the scroll of icarian flight
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>>737496496
>he would have a note on his person saying "I flew too close to the sun".
He basically does have a note on his person
>I don't mind certain cells being named after pokemon, or the Ministry of Truth from 1984
>If you can't tell the difference between a subtle, or otherwise out-of-the-way reference and a literal beat for beat recreation
>>
>>737502670
I'm not being reductive. It's an activator that's an ice wall that plays an animation.

And I'm talking about major dungeons in the main quest. They're boring. Bloodmoon's in general is kind of a mess in terms of level and world design, and I'm fairly certain it's because it had the same amount of dev time and resources as Tribunal but with a much wider scope.
>>
>>737502730
You do know icarian is an actual adjective, right? It's like pyrrhic
>>
As expected, upon switching to 0.51, my modpack predictibly got bodied.
The fuck am I even doing wrong? Is it an MO2 problem?
>>
>>737453615
>tiber never went around to elsweyr for a spell? there are tons of tigers up in that bitch
Also named after Imperials' fabled recollection of a storybook beast. "Tigers" do not actually exist in MK's view of Tamriel; they are fantasy beasts like unicorns are to us
>>
>>737501174
read nigga
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>>737503220
probably, looks like missing mesh/unregistered bsa
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>>737503174
uh huh, and "flying too close to the sun" is also a relatively common saying that is not alone a reference when divorced from the context of literally going too high and falling to your death
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>>737503871
That's funny when there's an entire race of tiger people in Akavir.
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>>737502934
So fix it, dreamboy
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Tamriel Rebuilt is too big, there's too much to do. I'm overwhelmed
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>>737504737
Honestly just focus on 1 or 2 of the big cities per playthrough anon, then just do some other ones next time you pick up the game
>>
>>737504737
Make a themed build.
>I'm a thief, I only do thieves guild!
>I'm Hlaalu, I only do Hlaalu!
Etc.
>>
anyone tried morrowind vr
does it allow me to efficiently hit shit without missing on crabs for 30 minutes?
>>
>>737503220
Tried to install 0.50 again, now my shaders are completely broken and I have to spend god knows how long reconfiguring them.
I hate this.
>>
>>737505810
This is why you should install to a new file every update, so you can just load the last version if the new one is fucked.
>>
>>737504737
Just do the factions your character would join
TR is designed for multiple playthroughs
>>
>>737502934
>And I'm talking about major dungeons in the main quest. They're boring.
Which vanilla morrowind dungeons were interesting? I would say that only the one with the maze and nord ship burial was any cool.
>>
what draw distance do you use? I can't decide between 5 and 10 cells. 5 seems bit low, 10 might be too much on other hand
>>
>>737506969
Talking about main quest dungeons: Arkngthand, Urshilaku Burial Caverns, Ministry of Truth, Ilunibi and Dagoth Ur at least have detailing when you're lucky to get torches in a Bloodmoon dungeon, Kogoruhn's even got some bits.

I can't think of any dungeon in Bloodmoon that's like "Oh, that was neat". Most of them don't even have cool loot since Bloodmoon has a whole three artifacts. Maybe Castle Karstaag? But that whole one feels like a weird waste of unique models.
>>
this looks kinda cool
https://www.nexusmods.com/morrowind/mods/43749
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>>737508265
Sadly it's super unfinished
>>
>finally finished the game
Understand why /v/ boomers praise the game but miss the daily NPC routines from Oblivion and Skyrim.
>>
>>737509031
There is a mod for that, believe it or not.
>>
>>737508265
>>737508369
I don't think we're ever likely to get a completed mod for a plane of Oblivion. There's also guys trying to do one for the moon colonies but all I've seen is concept art and lore.
>>
I love how petty and low stakes the mage guild always is. They're so ineffectual and have nothing for you to do other than strange errands
>>
>>737509756
Man wait that's not a plane of Oblivion that's an OC island. Why not just do Cathnoquey if you want to see Chimer? Well whatever, after Temaris Padomaic Isles is gonna do Cathnoquey so there's that to look forward to.
>>
>>737510127
Well the entire idea is that the leader in Vvardenfell got exiled to the boonies because he's powerful but retarded (and thus, a dangerous retard.) The whole thing is just boring academics trying to kill their apprentices with suicide missions and when you end up surviving anyway give you promotions to make you go away.
>>
>>737510127
It fits the lore. The mages guild is basically community college for magic.
Its founder wanted it to be Hogwarts, and its current patron (the empire) wants it to be an acculturation vector.
It's really not meant to deal with top level magical threats.
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>>737455710
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>>737511056
Sadly the Battlespire got nuked so now there's currently no four year university equivalent in the Empire at large, or in Cyrodiil generally. I guess the old battlemage nobility in Nibenay can self-educate their scions but what's an up-and-comer to do? Of course the provincials are, ironically, better off, since just about everywhere except Elsweyr and Black Marsh has their own ancient magical academy. Like if you're a Nord you can just skip on over to the College of Winterhold.
>>
>>737509238
And it doesn't break the game? Impressive if true
>>
>>737511326
https://www.nexusmods.com/morrowind/mods/58635
Surprisingly, it doesn't. There might be some unintended consequences (the early build didn't accomodate for the mod companions, so for instance Arvesa ALSO had a daily schedule... while in your party), but now it works as intented.
>>
>>737447625
>Morrowshit
Ewwww. why would you play a shitty rpg with dogshite combat that only retards like and a ugly looking environment? rather play Skyrim because atleast it doesn't hurt my eyes from the ugliness, has a decent-ish combat that can be improved with mods (unlike morrowind) and has npc chicks i can bang and make harem unlike in Morrowind where Neravarine, despite being a chosen one is a forever virgin incel
>>
>>737512073
>shite
>>
>>737512073
>rather play Skyrim because atleast it doesn't hurt my eyes from the ugliness
taking the bait Morrowind unironically aged better than Skyrim.
>>
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>>737483390
They do have a heightmap for Cyrodiil, though it hasn’t been updated and breaks the Morrowind border. Still quite surreal, soaring over the Imperial Isles and knowing they likely won’t be completed in my lifetime
>>
I really want to like morrowind, but the quests are so shit I just can't.
>hey can you give me a quick escort
>it's half way across the entire map
>you reward?
>250 gold
fuck right off
>>
>>737477093
That only happened in the PC version which makes me think it was a bug.
>>
>>737512329
Depending on how they do Nibenay you might at least see the Morrowind barrier fixed up. It depends on whether they decide to do Cheyidinhal or Bravil after Colovia.
>>
>>737512487
Just from a workflow standpoint it makes more sense to do northern Cyrodiil first, since the southern half will rely on asset work for the southern provinces that hasn't been done yet.
>>
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>>737512184
If you are retarded and have a thing for ugly things sure. go ahead, show me a screenshot of vanilla morrowind that is as souleful as this single image. you can't because the vanilla fog obscure the land so much.
>>
>>737511232
The battlespire was more like the war college than a 4y uni. Battlemages went there already trained.
There still are battlemages and imperial extremely high schizo magic programs after the loss of the battlespire, so the shadow legion likely has all the training facilities it needs to fill their ranks.
The cults too are supposed to have big seminaries, and top ranking priests are supposed to deal with high schizo magic (ymmv by individual cult).
I don't know if I want to see groups like the imperial mananauts explored, because while i tend to enjoy the high schizo lore they fit in, I think it woould be brought down by the steampunk angle.
>>
>>737465035
TAM! RUGH!
>>
>>737512782
>>
>>737507718
Not that anon from earlier. Kaarstag is neat until I remember, yeah, only there for one quest. It had neat details here and there like seeing here the giant had a throne, and where he slept, but the exclusivity of being able to visit once felt strange
Bloodmoon dungeons felt hyper-rushed, loot placements and nothing else. And while they did add their own loot tables it still has to draw from some Dunmeri items so I find chitin items in these Nordic burials. Barrows are beyond barren, just valued for having things like Stahlrim deposits.
I had fun playing Bloodmoon for things like Solstheim-only challenge runs, or just testing end-game builds, because Bloodmoon DID challenge me, even when things like a blue gobbo boar rider able to naturally reflect felt silly, I did appreciate the challenge, and unlike Tribunal which also challenged me, it had an overworld for me to explore and do a few quests in. Younger me was happy enough with that
Historically, what even happens here? The Snow Prince died, the Falmer got their ass kicked, that was it? Other than that, jack shit, just a barbarian's paradise where an entity like the Empire can't tell you what to do once you're outside the fort walls
What COULD be added to Solstheim that'd make sense? I feel like it would have had a bit more Nordic settlements if only to have raided into Morrowind in older Resdayn times, but it's near pure wilderness by the time we visit it. Nords probably prefer it that way I guess
>>
So I've done a bunch of levelling and questing and I think I want to move on with the story but I'd like to check, I'm playing a longblade negro but I've put a lot of time into levelling magic, what custom spells or enchantments should I have handy for combat? Is just an element damage weapon and fatigue boost spells fine?
>>
>>737511232
>Sadly the Battlespire got nuked so now there's currently no four year university equivalent in the Empire at large, or in Cyrodiil generally
There are plenty of those, including the Imperial University and the University of Gwylim, plus a ton of battlemage schools in Cyrodiil. (In PT, the Nibenese "battlemage aristocracy" is not a noble class, it is a secretive bureaucrat class whose centers of arcane power and knowledge are large schools.)
>>
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>>737514759
In my opinion, any Absorb Health/Fatigue/Magicka spell is a decent investment.
>>
>>737515157
why did you willingly make your game uglier?
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>>737515354
I felt adventurous.
>>
>>737514298
>What COULD be added to Solstheim that'd make sense?
Just take OAAB and PT assets and expand upon with those. Or take bits from Dragonborn, nobody is gonna say no to something neato like Falbtzhar.
>>
>>737494048
wdym, there are
>>
>>737494048
but there are? like master destruction trainer is random woman on some farm, master enchanter is some random enemy which will probably attack you on sight etc, master hand to hand requires you to go pretty far in MQ to unlock him
>>
>>737516074
dungeons in morrowind can be pretty underwhelming
burial tombs and caves shouldn't be imposing, the occasional large one sure
but dwarvern ruins and daedric shrines should have all been large
>>
>>737516074
>Dwemer ruins on Solstheim
Fuck you, I will say no to that. Yes, me. I'm that person. If it's not Morrowind or Hammerfell then Dwemer ruins have no place being there.
>>
>>737517126
Don't care, I liked Falbtzhar.
>>
>>737517126
The Rourken dwarves fighting Shalidor has been canon since Arena. Dwemer ruins DESERVE to be in Skyrim.
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>>737516383
how anyone figured it out without dev telling?
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>>737517126
PTR Skyrim still has Dwemer ruins but only on the outermost parts of the map. No Blackreach sadly
>>
>>737512656
True, it's also a help to SHOTN which is a live project and will also need help on making sure their southern border works out.
>>
>>737514893
Every bureaucracy becomes a hereditary nobility once it gets corrupt enough, anon. They might sell themselves as purely meritocratic, but the truth is that if your father was a battlemage, he has the money and resources to educate you from birth to be one too, in a way some random rice farmer doesn't. See the pre-modern Chinese examination system, which worked out the same way: becoming a bureaucrat was theoretically based on talent, but who could afford tutors, study materials, and the free time to learn? And, in more corrupt times, who had the money and connections to place a bribe? Peasants did rise up into wealth via the examinations, but they were the minority.
>>
>>737518662
Baldur's Gate cultural memory.
>>
>>737514298
Personally I'm wondering what from Solstheim can be added to the mainland. Sure, the Skaal are old fashioned and probably heretical from mainland Nord culture, which is why they ended up so isolated, but some elements of their culture might be reflected on the Skyrim mainland among other isolated settlements. Stalthrim too should be present in some other ancient nord burials.
>>
>I've been running the modlist all this time without grass enabled.
I will stab myself in the eye.
>>
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What's with the walking animations in this game?
>>
>>737517126
>>737518808
I feel like the Dwemer spam is absolutely a disease, yeah, but it's fair to have a couple Dwemer settlements in Skyrim just based on them obviously not having respected modern borders. Dwemer on the other side of the Velothis, especially where it's volcanic, is acceptable. I feel there's not enough room for Falmer ruins in general though since they're competing with Dwemer, Ayleid, AND Direnni.
>>
>>737518524
>>737517126
Speaking of, have they decided where they're going to put Volenfell yet?
>>
>>737516074
>dwemer ruins on Solstheim
Yawn, I sleep. Like, I enjoy Dwemer ruins just fine but, spammed, yeah
>some Falmer ruin on Solstheim
Real shit. Why the fuck would the Falmer fight the Nords here anyway if they had no holdings on the island? Stick something like that in Mortrag Glacier
>>
>>737519457
>Falmer
Do we have any info on their whereabouts in Tamriel Rebuilt? I vaguely recall some books about them claiming they vanished
>>
>>737520305
I don't think SHOTN has any plans for survivors, at least not that I've seen. As far as I'm aware they're intended to just have been genocided beyond all hope of survival, with a few being absorbed into the Altmer.
>>
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Post your dungeons
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>>737520832
what is this? why are you acting like we know what this is
>>
>>737519156
>if your father was a battlemage, he has the money and resources to educate you from birth to be one too
Not necessarily the case in Tamriel. The Pocket Guide indicates magical talent is not universal, and there's nothing indicating it is genetic.
>See the pre-modern Chinese examination system, which worked out the same way
China's literacy rate was well below 20% until the mid-20th century. It cannot be compared to the Third Empire, where literacy and education are canonically extremely widespread.
>>
>>737519406
animations in general are really bad in all bethesda games, it's like they've never seen a person move
>>
>>737521224
Compare it to now then, where most people who get into the most exclusive colleges are related to alumni, and even more pronounced in where the alumni who get the best positions after graduation are related to WEALTHY alumni.
>There's nothing indicating it is genetic
Other than the Direnni breeding it into the Bretons.
>>
>>737520832
I've made a tinyish cave for a weapon upgrade and some random daedric shit. Need to make them bigger.
>>
>>737521128
I mashed together all Dagoth Ur mods into one mega dungeon and brought them up to modern standards. Wish I could release this but that would require premission from all authors
>>
>>737521224
>there's nothing indicating it is genetic.
races as a whole have magicka strengths/weaknesses, the fuck do you mean it's not genetic
>>
>>737521465
does it really? arent you free to modify and upload other peoples mods?
>>
>>737521743
I'm afraid not. If you do that your mod will probably be taken down
>>
>>737447625
is that mod where you side with dagoth ur fleshed out at all?
>>
>>737521972
that sucks. how many mods is your mod consisting of? would it be a ton of trouble to ask all the authors?
>>
>>737521465
how does it work logically, mashing the mods together in what way, just a bunch of new paths/overlapping puzzles? what do you have to do to reach dagoth ur that having a bunch of mods together accomplishes, I'm curious what the combined mods do together
>>
>>737518662
My guess would be they looked in up in the cs.
>>
The problem with Morrowind is that it looks bad. I don't mean it isn't high res particles shiny bullshit I mean they hand-made all of the terrain instead of procedurally generating it, and in most places you still can't tell because most of Vvardenfell is really drab and poorly put together, and the art direction is bad within the constraints they had.

But everyone will just seethe and not engage honestly about this
>>
>>737522602
>Hey guys the volcano-blasted ashlands are kinda ugly
waow
>>
>>737522040
It's like 4-5 mods plus my own work
>>737522310
I take the cells I like from other mods and reconnect the doors together with other cells. You're just adding new sections between the original dungeon. If a mod alters an original existing cell, I just copy that entire altered interior to a new cell, remove all the edits the mod does with a tool except for that one new cell I made and merge it with my mod. Now I can rename that cell into another area and connect it through a door with the dungeon. The merging is not that hard at all, it's making everything feel logical and creating a good flow that takes the most time like adding keys, reasons to visit other rooms etc. You can just paste hallway upon hallway but you'd end up with a massive linear dungeon that just drags on.
>>
>>737522602
you're allowed your opinion, I disagree
>>
>>737522652
>bro you don't get it, everything being gray and brown is because it's a battlefield it's realism bro that's how shooters are meant to be
>>
>>737522995
Yeah it's supposed to be a shithole. Even the Dunmer think Vvardenfell is a shithole. If it bothers you so much play PT, the mainland is less shitty because that's where the Dunmer live. Parts of it are downright verdant. The next release is going to include big parts of a very pretty region in the core of Indoril lands.
>>
>>737523207
PT is the non-morrowind mod stuff, you're thinking TR which tbf has a stupid name
>>
>>737523602
Yeah that was an accident, swapped them in my brain for a secont.
>has a stupid name
It's because way way way back when it first started out they had ambitions to do the entire continent, and PT started out as a rival project. TR pared down to just Morrowind and they eventually reconciled with PT and basically joined together after the big revival TR got a few years back and the shot in the arm Anvil gave to PT.
>>
>>737523207
You niggers should stop pretending like this fan expansion content has any appeal to people who aren't already fans of the base game. And you should stop acting like the fan content is on par with vanilla Morrowind because it very much isn't. As a selling point? Hell no. The fan expansions are not an important part of the game, they're not the reason why people play Morrowind. Morrowind is a full, complete game that came out in 2002 and here you are talking about updates like it's some kind of serviceslop that needs updating. You guys are so far up your own asses.
>>
>>737523769
>It doesn't appeal to me and also I hate the basegame
Normal people who feel that way don't haunt Morrowind threads trying to force their tastes on the fanbase.
>>
>>737523827
I'm not the guy you replied to, idiot. Your response to him is completely brain dead. Just shut the fuck up.
>>
>>737524028
newfag fail
>>
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>>737524124
(You)
>>
>>737522602
The perfectly straight line between Telvanni lands and the ashlands does suck, I agree
>>
>>737524124
It's not a newfag, it's Rolstonfag. He started trying to attack TR a while ago because he blames it for Morrowind threads still existing, which he can't stand because (according to him) he's had a grudge against the game since getting into a fight on the official forums nearly 30 years ago.
>>
>>737524239
Love the game but that one did bother me even as a kid, they really could've stood to make it a gentle curve or something.
>>
>>737523207
Why was every game of that generation and the next just by pure coincidence, across genres, set in a gray and brown shithole?
I'm talking about the actual video game Morrowind, not mods made by fans.
>>
>>737524239
>>737524531
It's straight because they just glued the telvanni cells to the ashlands cells with no transitory cells
>>
>>737524637
Morrowind is set in an ash desert on an active volcano dude, if there was ever a time for grey and brown to make sense, it's then.
>>
>>737524505
nah that guy abandoned TES threads after becoming a crimson desert shill and is physically incapable of not typing in his signature writing style
>>
>>737524852
Too bad the devs were FORCED to make a game there and only about the ash covered part of Morrowind after being FORCED to write it that way
It's amazing the pathetic lengths you'll go to to pretend they're victims of circumstances they created
>>
>>737525105
too bad you were forced to play it and discuss it
>>
>>737525105
I don't get this mindset, the Dunmer have been living in a volcanic shithole in the lore since Arena. The game was focused around Red Mountain since the earliest concepts (after it became about Morrowind anyway.) They originally wanted to make the whole province but had to cut it down to just Vvardenfell (aka the area around Red Mountain) because of time/workload. Like, is this just "I'm mad because the area that was always a volcano was a volcano" or is it "I'm mad they made a game set in the volcano province!"? Because come on, if you don't like how Morrowind looks that's fine, but it's not somehow 'wrong' to make a game about Morrowind just because you'd have preferred Cyrodiil (which they did next anyway.)
>>
>>737522602
>the art direction is bad within the constraints they had.
not really into shitting on elder scrolls entirely in a morrowind thread but look at morrowinds dungeons compared to olbivions or skyrims. morrowind has weird alien looking daedric ruins, and weird steam punk type dwarven ruins, meanwhile oblivion has regular medieval castles and fancy looking elvish forts (plus oblivion gates too) and skyrim has medieval forts + dwarven forts which are basically just medieval forts with bronze trim.

If you compare morrowinds art direction to the later games, morrowind at least has this weird fantastical thing going on where it appears to be high fantasy. The only bad thing about the art direction is that a large part of the swampy volcano island is brown.
>>
>>737524505
I'm not Rolstonfag, you deflecting tranny. Nothing I said was wrong and the fact you can't identify Rolstonfag by his writing style outs you as a newfag.
>>
>>737525845
>Everyone I don't like is a tranny!
Not even worth entertaining people like you.
>>
>>737525912
The unspoken part of that insult is that you are a feminine, emotional faggot inventing copes in his head over things that hurt your fragile feelings, so you might as well transition because you're not a long way off.
>>
>>737526058
dunno what you fags are arguing about but you also sound pretty emotional gayboy lmao
>>
>>737526058
>you are a feminine
How many youtube masculinity coaches does someone need to watch for them to start treating this like their go-to insult?
>>
Man I'm hoping someone makes Breton assets so High Rock can get something soon.
>>
How much did Kirkbride take from Lawrence of Arabia when writing Morrowind?
>>
>>737527492
About as much as from Dune and slightly more than Nausica
>>
>>737521465
Post it here via catbox or MediaFire or something
>>
Do they have camels in Hammerfell?
>>
>>737527492
>Defeat Dagoth Ur and save Morrowind
>Die in a relatively mild silt strider accident in Balmora
>>
>>737479731
>It's because everyone is on the border of hammerfell right now
It only goes one way though, you won't see any Cyrodiilic influence in Rihad, or Skyrim influence in Elinhir.
>>
>>737529995
>silt strider
>mild
Nigger they're taller than most buildings in Morrowind.
>>
>>737529470
This. You can't share it on Nexus but I'd be down to play it here.
>>
>>737530261
To be fair morrowind doesn't have tall buildings.
>>
>>737531532
Narsis has medieval skyscrapers
>>
>>737531668
Narsis would be outside of the 'most' qualifier anon used.
>>
>i get to see a real poopdickschizo greentext moment in realtime
OH BOY
>>
>>
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Dibella tits
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>>737534048
Slut goddess
>>
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I just spent the last half hour summoning and looting golden saints to sell all of their shit, then enchanting pants for constant fatigue regen and using the remaining gold on training to go from 8 to 15 and get all the attributes I want to 100. Now I can finally go back to playing the game.
>>737531532
>pinnacle of Hlaalu society
>apartment complexes, skyscrapers, and megabanks
lmao
>>
>>737521340
>where most people who get into the most exclusive colleges are related to alumni
Only an estimated 27% of admits at Oxbridge are legacies. That is a lot, but not most, not by a long shot.
Canonically, most named Imperial Battlemages are outsiders. Jagar Tharn was a nobody, Ria Silmane was just his apprentice, Welloc came from Skyrim, and Ocato is from Summerset. Even a Colovian scribe mildly critical of Nibenay called it a cosmopolitan magocracy, not a thinly veiled dictatorship of a hereditary caste.
>>737521531
>races as a whole have magicka strengths/weaknesses
For the Elves, this is indicated to be cultural and philosophical:
>They regard our world and the otherworld as a whole with many paths from one end to the other rather than two separate worlds of different natures with distinct borders. This philosophical viewpoint may account for the greater affinity of Elves for magic and its practices.
Bretons get their affinity for magic from the Elves, but it is explicitly noted in the document that introduces this that most are not born with magical talent and (at least in Talos's time) still end up mundane peasants easily impressed by the witches and warlocks who ARE born:
>Most Bretons share an affinity for magic wrought, no doubt, by their lamentable intermingling with the Elves. This talent manifests itself in High Rock's pocket cultures in various ways. In the richer, more urban centers of the Iliac Bay, it has been systematically organized along the hierarchical lines of the Mages Guild. Children are tested for their magical potential at an early age, and those who pass enter apprenticeship programs funded by the Guild itself, or through independent sponsorship.
Note they still have to be tested.
>In more remote regions, such as Glenpoint and the Wrothgarian Mountains, witches and medicine men, barely distinguishable from Orcish shamans, hold sway over the superstitious peasants with feats of untutored, but often impressive, magical ability.
>>
>>737535646
Nothing you're quoting is proving any evidence that one cannot inherit magical talent from one's parents. This isn't Harry Potter, in TES anyone can learn to use magic, when one is talented in magic it's just like being talented in a sport or at sailing. A vague collection of inheritable traits and predispositions that requires personal interest and an investment in training and study to turn into anything meaningful. Because it's a vague collection of inheritable traits and not tied to one special gene there's no guarantee a mage's kids will be talented at magic, but they're more likely to be, and the mage has the resources to harness and build on whatever natural talent exists in his offspring.
>>
>>737534048
LOOK AT THOSE BIGASS FEET
>>
>>737538264
I bet you there's a cult in Cyrodiil City dedicated to them.
>>
>>737483940
I love Morrowind Nords because they're violent retard psychopaths like the ancient Suebi
>HEY
>SEEN ANY....ELVES?
>HA HA HA HA HA HAHAHAHAHA
>>
>>737540341
You'd think they'd stop bragging about killing off the Falmer like that when the rest of their history was getting humiliated by elves, especially the Dunmer and Direnni. The Direnni only ended up fading away in relevance because of their human pussy addiction and Dunmer have beaten the Nords multiple times. Making that joke in Morrowind is just asking for some Dunmer to say "Hey bro whatever happened to Jurgen Windcaller and Wulfharth?"
>>
>>737540341
it's a pretty good joke
>>
>>737540341
nords and bosmer were more of joke race back then, kinda still were in oblivion
>>
Dumb question.
Can I just copy/paste the new version of OpenMW and have it overwrite the old version or will that blow up the modlist for some reason?
My MO2 has issues recognizing a new path I set up for the new 0.51 everytime I try to install it.
>>
>>737542219
you can keep them in separate installs and will work just fine as mods and setting are kept separately and shared between them all
but I don't use MO2, i'm manual installer chad just like my ancestors were
>>
>>737542384
>you can keep them in separate installs and will work just fine as mods and setting are kept separately and shared between them all
This doesn't work at all in my case. MO2 cannot comprehend this setup for shit.
>>
>>737542501
I dunno, load order and filepaths to directories are stored in .cfg in my documents, that's from where openmw takes them and where MO2 exports data
>>
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How come there aren't any Blades operatives in Sadrith Mora or Vivec City? This makes it seem like every outlander in Balmora is a spy.

PS: Does TR add any Blade members?
>>
Hot take
Really spicy take
I think the voice work in TR is pretty good in Almas Thirr and Necrom.
>>
>>737542639
yeah TR adds few
>>
>>737542639
It's presumably easier to operate as a cell with many of them closer together, and also the temple holdings would be a pretty hostile environment to operate in while the telvanni would be too unconnected
Also it would be a pain in the ass to go to someone just for some incidental training if they're too far out of the way
>>
>>737519406
They didn't use animation skeletons like every other 3D game at the time
>>
>tfw the last morrowind fan left that just plays vanilla
odd kind of feel
>>
>>737535852
>This isn't Harry Potter, in TES anyone can learn to use magic
Not sure what else you could infer from
>Children are tested for their magical potential at an early age, and those who pass enter apprenticeship programs
I agree with your point in general, though. The only point I am contesting is one another anon made earlier, that in TES any magocracy will inevitably become a hereditary nobility. As you note, there is no guarantee a mage's kids will be talented in magic. You and I may disagree on exactly how heritable the talent is, I don't think there's a definitive answer either way but I think even with all the factors you note, 27% is roughly a fair number for how many "legacies" you'd get.
>>
>>737543551
>that just plays vanilla

after a certain point anon you are just replaying the same things over and over to stave off depression.
>>
>>737542639
>How come there aren't any Blades operatives in Sadrith Mora or Vivec City?
The Blades in vanilla are mostly being used to prepare for a hypothetical Legion invasion of Vvardenfell from its most Imperial-friendly ports if the Nerevarine happens to fail in stopping Dagoth Ur. The Empire's presence on Vvardenfell only really exists in the southwest, so that's where the Blades are and where the Emperor would hypothetically land the ships. See Nine-Toes's dialogue.
>>
>>737448172
Mm, catjeet pussy. Is it barbed like their cocks? I'm not ready for lifelong commitments
>>
The biggest dissapointment in TES is how gameplay mechanics never show up in quests. There's a few cute things in Morrowind (chieftan drinks personality potion and becomes more eloquent) but it's like the magic the player uses does not exist in the worldbuilding

honestly in general oblivion's parts feel very disconnected from each other. the oblivion crisis is basically never actually acknowledged directly by sidequests. imagine if it was conjuration that the mages guild banned because HELL IS INVADING STOP SUMMONING DEMONS
>>
>>737545028
I wish the Morrowind's plot wasn't so linear, because I always wanted to unite the Great Houses and boot out the Empire from Morrowind. But I guess Bethesda is not Obsidian and they don't do non-linear faction wars.
The closest thing would be siding with Stormcloaks in Skyrim, but this conflict is so stupid I never feel invested in it.
>>
Imagine a country bumpkin tomboy argonian girl with a Texan accent.
>>
>>737545995
>honestly in general oblivion's parts feel very disconnected from each other.
That's post-Morrowind Bethesda worldbuilding in general. In Fallout 3 the BIG THING is lack of clean drinking water and nobody fucking cares, because all the settlements exist in narrative vacuum but the game is really trying very hard to convince this is a big deal.
>>
too much reading. It's like gacha tier
>>
>>737545995
>gameplay mechanics never show up in quests.
If you want to see the best example of this happening then you might want to give Redguard a shot.
>>
>>737535467
>pinnacle of Hlaalu society
more like an imitation of western architecture because they want that sweet Imperial drake
>>
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>play TR in 2024
>find out there's been a new release
>look at a map of Narsis
Feels like an actual expansion. I still get lost in Bal Foyen, this will take me a while to learn.
>>
>>737447625
Why are all the screenshots of this game so fucking dark?
>>
>>737551743
If it helps, 90% of the time you really only need to care about the western and southern sections unless a quest sends you elsewhere
Good luck if you're breaking into Hlaalu though, if you think the city itself is too much wait until you find out about how the seat of Hlaalu power designs a fortress headquarters/city hall/office complex
>>
I wish there was a mod that let me cast wide area spells on self
>>
>>737553754
I've wanted this as well. Making an item with constant effect dmg on self within an area sounds cool, like poison as an Argonian and having a contant poison cloud around yourself.
>>
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You guys know any good replacers for West Gash Pines and Parasol Trees?
I've switched to OpenMW 0.51 and this shit is now happening. Apparently, it's a bug in the mod and the fix is no longer available on the Nexus, so I have to pick some other tree replacer.
>>
>>737553754
openmw finally allows custom spells and people started making new spell mods so maybe if you would give them the idea
>>
>>737555053
I wanted to make a fuckoff spell for use when surrounded, because it's a pretty common fantasy trope.
I mean yeah sure I can achieve the same result by just shooting a targeted spell at the ground, but I'd rather have the mechanics back up the fluff rather than fudge it.
I'm mildly shocked that after all these years and all these insane gameplay mods nobody has implemented stuff like flamethrowers or waves. Must be a lot harder than it appears.

>>737556434
I thought the current state of things was still below mwse levels?
But it does seem true that a lot of modders enjoy fucking around with openmw while the old mwse crowd is largely gone, so I can hope.
>>
>>737553754
In a perfect world, this is the type of shit Oblivion and Skyrim should have done
Imagine Skyrim's explosion on self spells, constant AOE on self spells, flamethrower spells, laser spells and mine spells, but as spellcrafting options that let you attach any effect to them.
>>
>>737556625
I will never understand why they took away spellcrafting for Skyrim.
There's absolutely no way that letting the player fuck with magnitudes and duration would have made a difference with anything.
>>
How do i start the main quest?
>>
>>737557686
You get told to deliver a package, do that.
>>
>>737557924
what package ?
>>
>>737545798
That's not how cats work senpai.
>>
how painful is moving from MWSE to OpenMW? I have a huge modlist, but all the new OpenMW mods look really good.
>>
>>737559654
There's no save converter that works.
>>
https://www.nexusmods.com/morrowind/mods/58692
You guys think this person will finish their mod? Seems pretty ambitious for a (assuming) beginner modder. I want them to succeed.
>>
>>737560383
No but it would be hilarious if so.
>>
>>737560383
Cute mod, definitely worth a playthrough if he makes special faces for dagoth ur, vivec etc
>>
>>737541189
Imagine getting btfo'd so hard by a race you routinely fucked up you regress into cave dwelling trogladytes
Whatever counter they could come up will just be met with "you're cavemen lmao"
>>
>>737561582
>you regress into cave dwelling trogladytes
They're not though? Cities like Solitude, Winterhold, Whiterun, Falkreath, and Riften are very 'modern' in a Third Era sense. Huge trading and cultural hubs full of 'Imperialized' Nords. It's the ones from the boonies who act like barbarians.
>>
Have any of you tried that Oblivion Style Spellcasting mod?
I swear, the mod is drunk. Somehow I keep failing 90% of my On Touch class spells that are supposed be 100% guaranteed. It's almost as if the spell was missing me.
>>
>>737557945
the one at the start of the game
>>
>>737562641
>Oblivion style anything
>>
>>737562641
I'm following it though hasn't actually played, on touch problem kinda persists and keeps getting "patched", seems still is broken
>>
>>737500758
Does something like this exist for MWSE?
>>
>>737568503
There is this ancient thing. Don't ask me how it works, though.
https://www.nexusmods.com/morrowind/mods/43798
>>
>>737566314
there is one guy doing oblivion npc conversations
>>
>>737571151
Well, we've had Skyrim-like conversation mod for a while now as well.
>>
>>737568503
no
>>
>>737571635
I mean npc-npc conversations
>>
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This map is actually pretty fucking great. I love it.
>>
>>737574025
it comes with everything uncovered right? I really like seeing how map gets colored/filled as playthrough goes on..
>>
>>737453275
>If I had to pick
Had to, or got to?
>>
>>737454114
>gwarr
This one.
>>
>>737574025
Gives a great idea of the scale involved doesn't it?
>>
>>737470910
Wtf is that
>>
>>737574025
>No Padomaic Isles
>>
>>737574817
The Tribunal mocking you.
>>
>>737566314
Not having to switch to magic before casting a spell is objective better.
>>
>>737574025
Wait, isn't that map for Skyrim outdated? Pretty sure all the lakes south of Snow Throat drain into Lake Rumare now.
>>
>>737575143
I am pretty sure there was a MWSE mod like that once. Somehow I feel that this OpenMW Oblivion-style casting mod is needlessly complicated.
Is there a reason why it requires a fucking physics plugin just to aim projectiles?
>>
>>737575274
It's an OpenMW option that's really simple.
>>
>>737575274
>I am pretty sure there was a MWSE mod like that once
You mean mcp's swift casting?
>>
>>737575274
I'm pretty sure it's because you can't cast spell projectiles with OpenMW Lua yet. I don't like it either.
>>
>>737575697
Yeah, that.
>>
>>737575425
You mean MCP
>>
>>737543551
I play TR with vanilla graphics
>>
>>737575697
I recall MCP one unsheathed your weapons, here you cast just like in oblivion with oblivionlike animations (supposed to)
>>
>>737577226
If that was ever the case, it isn't anymore.
You just press the cast button and the appropriate spellcasting animation happens. Your readiness status doesn't change.
>>
>>737456645
I feel like every Dawnstar image from above whether its this, or from Skyrim gives Easthaven from IWD vibes.
>>
>>737577226
Nah, it just bypasses the bit to ready magic-> cast and makes it do the cast action directly. Not sure why they don't just make that the case with the OpenMW one.
>>
>>737447625
How do we feel about the Oblivion Remastered style leveling mod?
>>
>>737574817
A Necrom ordinator
>>
>>737578864
What's the point when you can use those that automatically convert skill increases into attribuye increases?
>>
>>737578864
Would completely break any semblance of game balance, just like it does in the demaster
>>
>>737544820
You're just describing /v/, now.
>>
>>737451892
>based reachman
No such thing. I hope we have many opportunities to side against Reachmen in plotlines going forward.
>>
>>737479792
TR is pretty good. You can't go wrong with Narsis.
>>737482059
You can also easily learn those spells at a temple/shrine, if you don't wanna join the mages guild.
>>
>>737518808
What's the story with Atkagalitum?
>>
>>737518808
I like how fort dawnguard is still there
>>
>>737581703
Giants, I think
>>
>>737581703
An individual giant's stronghold recognized as its own legitimate polity by the Empire
>>
Are OpenMW still catching up to MWSE? Still no good Ashfall alternatives?
>>
>>737581997
>>737582069
What'd he do to get such special attention?
>>
>>737582127
he's a big guy
>>
>>737447625
Is that mod that adds all the other Elder Scrolls continents any good or is it just a fuck-huge map with tons of gay fetchquests
>>
>>737582169
>>737582169
>>737582169
>>737582169
>>
>>737582236
Only a few spots are actually fleshed out. Most are empty shit.
>>
Dude you can't post the same bait every thread like you're not instantly recognized.
>>
>>737582357
I was afraid of that
>>
>>737582236
It's all randomly generated
>>
>>737495581
The Akashic records or whatever the fuck, but I'm not sure anything like that was ever intended before Morrowind with Metaphysics and cosmogony and such only barely being fleshed out outside of basic gods
>>
>>737578864
I dont like it being shoe horned into oblivion, but if a new elder scrolls game came out and had something similar where the whole game was designed around it i would think it was OK.

I think the real problem is just bethesdas stat system in later games in general is bad and the level scaling makes it way worse. In morrowind with many dungeons involving NPCs not having level scaling, it didnt really matter if you werent optimizing levels because power creep wasnt as bad and you could also out level some areas, so as long as you kept leveling you would be good enough, and even if you werent good enough the game had plenty of consumables that were OP like scrolls that would bridge the gap with any build.
In Oblivion it is overblown how much you need to optimize but it still does feel like you should because enemies turn into damage sponges and the game can feel harder at later levels just from a numbers point of view even if the gameplay stays the same.

Honestly switching to a fallout style SPECIAL system for elder scrolls would be an upgrade at this point, and they should remove damage % from perks and focus on utility or QoL boosts, unless its something like "25% more damage when your power attack staggers someone" or something with conditional. having % damage coming from like 5 different sources while leveling scaling everything makes a mess of the games balance.
>>
>>737583075
that's daggerfall
>>
I think I'm playing like a retard and trying to minmax
Realistically do most players end up with most sklils of major/minor anwhere between 40-80? Like I'm thinking weapon skill, block, armor all high and a few utility skilkls like magic or sneak/speech/athletics/etc around 40-80 at
best after like 20 hours

are summons fun?
>>
>>737582118
Sun's Dusk?
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>>737586620
What do you mean end up? Like at the end of the main quest or game in general? Stuff like armorer and security stay relatively low because of the way the skilling up works so unless you seek out a good trainer or find the master trainer for that skill they tend to stay 40-60.
Personally I loved summons since you also dont have a cap on how many you different summons you can do but they need to see you get attacked before they actually do something.
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>>737582118
Is there no good lightweight version of Ash Fall?
I just want eating and sleeping.
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>>737586914
I suppose I'm struggling coming from Oblivion and Skyrim slightly with how perks worked that I sort of expect to have a high skill level

By 'end up' I mean let's say 30-40 hours, doing most of the main quest over the base and expansions, guilds ,etc. lllll
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>>737586620
>Realistically do most players end up with most sklils of major/minor anwhere between 40-80
Yes, easily and organically through a whole playthrough
20h doesn't sound like long enough though, are you buying training?
>are summons fun?
Occasionally. Typically I pull them out when I either need a tank (common in max difficulty early game) or physical damage.
Babysitting them isn't fun, use short duration spells.
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>>737587276
So basically most skills are going to be low

I only ever did play up to the first sixth house mission you kill the npc in (in goty, not openmw or MWSE) and while everything was perfectly fine I always wondered if it was normal to just have lower skill levels overall
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>>737588212
>So basically most skills are going to be low
Low is a matter of perception. Most of a skill's use is unlocked by the 40 to 60 range, going above is generally overkill.
The game itself doesn't expect you to play past level 30 (40 for the expansions), so consider that's an expected 300-400 skillups divided between 10 skills.
Realistically you'll max out a couple majors due to overuse and then keep in the 50-70 range for the rest.
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>>737586620
>are summons fun?
i mean its subjective, you can have basically infinity summons if they are coming from different spells, so you can roleplay as a necro and make like 20 skeletons. maybe even do buffs/debuffs and then only do damage through summons
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>>737586620
Some skills are easy to level, like weapon skills. Armor is quite easy if you let things hit you. Magic skills level decently fast if you use their spells a lot. Or you can power level them with cheap spells. But many skills will never get very high "naturally". You have to use trainers or find a way to powerlevel them. Then again you might not really need those skills anyway. For instance you might not really need speechcraft if you can buff your personality or just bribe people a lot.

Conclusion: I dunno lol. You don't need to worry about them unless you want to of course.
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>>737586620
>Realistically do most players end up with most sklils of major/minor anwhere between 40-80?
You can handily beat the base game with one offensive skill at 80.
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>>737465035
>"And then the prophet said: 'Shall we dance?' And that's how it went..."
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>>737589881
I hope we get some cool Imga cities in Valenwood.
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Ahhh I want to playsome tes so bad rn but I'm away from my pc for another week.
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>>737590068
They have underground towers, i.e holes in the ground
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>>737590068
Valenwood is the least likely province to even happen
Like, it doesn't even make the top 10
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>>737592113
Every man loves a good hole.
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>>737592175
There's been more work done on Valenwood stuff than Elsweyr stuff so far though.
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>>737589881
Imga are so fucking cool
I wish they could wear shoes, or a second pair of gloves
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>>737582441
You are replying to a shitposter
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>>737592508
Okay, then tell me, are the quests in Tamriel rebuilt any good? Or is it just GRAB THING and GIVE ME THING
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>>737589217
>>737589389
>>737589614
That answered my question - it's fine not having high levels if the game can be beaten/played well
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>>737592267
The valenwood discord channel isn't even open to the public because they wanted to move focus to other projects
And until they start opening claims, it's all just worldbuilding and miscellaneous assets to add flavor to other provinces, such as the very active and released cyrodiil content right on valenwood's border
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>>737592839
Anon, that's true of every province but the human ones. They don't want anyone doing anything but Cyrodiil, Skyrim, and High Rock. They didn't even want anyone doing Hammerfell until an autist forced them to.
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>>737592175
Project Valenwood already has assets started like flora and bone treehouses
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>>737592175
Valenwood is objectively much more likely to happen than Elsweyr, they have a surprisingly large amount of assets done already.
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>>737590490
play blades
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>>737589614
u can beat it with all skills base and a 12 inch dragon dildo in ur ass
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>>737556608
>I thought the current state of things was still below mwse levels?
mostly only a few oldfags still modding MWSE.
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>OpenMW 0.51 now in Release Candidate phase
These n'wahs move fast
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>>737594357
But blades sucks
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