What are some more 3d games that have large interconnected interiors like RE trilogy or DeS and DS1? Must be pre-PS4 or indie.
>>737454453Where's Barry?
>>737454453I feel like I see picrel every single time I browse /v/
system shock 1, ultima underworld
Dino CrisisSilent Hill 1-4Fatal Frame 1-3Penumbra: Overture + Black PlagueMetal Gear Solid 1Alisa: The Awakeningevery Castlevania game
>>737454569Stop it! Don't open that door!
>>737454785>Metal Gear Solid 1Also MGS 2 with the Tanker and Big Shell. Less so in later ones because those mostly take place outdoors.
>>737455010>Also MGS 2 with the Tanker and Big ShellAh, if you're fine with just singular locations, rather than multiple big locations, then sure.Also, definitely need to bring up both System Shock 1-2 and Bioshock 1-2.
>>737454453Ninja Gaiden BlackPretty every chapter after 3 have you explore the city more and more, where you explore underground locations of the city and you unlock more doors that you weren't able to open
>>737454785>Metal Gear Solid 1>large interconnectedMGS1 is as much of a corridor as FFX. There is no interconnection, hack Kojumbo just makes you backtrack the corridor three times.
>>737455159>Bioshock 1-2.off topic, these games are practically straight lines
>>737454453A lot of the levels in Tomb Raider 3 are big sandboxes that loop back around in on each other. It makes the game's design very unique compared to the other games in the series. Tomb Raider 4 tried to expand the interconnections even further with backtracking through semi open world hub levels and puzzles that require you to travel to completely different locations but it was poorly designed in TR4 IMO.But you would probably have to play Tomb Raider 1 and 2 first to "level up" with the difficulty curve to be able to beat TR3's improved levels because the trilogy is designed to be played one after the other, the challenge keeps increasing with every game
>>737454453King's Field 4Arx FatalisAlisaHaunting GroundClock Tower
>>737454453Alone in the Dark TrilogyRealms of the Haunting, this one being special because is what Mikami envisioned RE1 to be if the shitty PS1 hardware supported that engine.