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Last thread hit bump limit. Should I make a general?

Play SupCom FAF. It's going to be the most played RTS when we all play games together. Just about everything it does sets the standard for the genre.
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I shan't.
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>>737348667.

Post about your favorite games, features, videos ...
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>>737459193
I am quite happy to see a lot of RTS threads these past few mods.
Watch this guy almost die to a GC
https://www.youtube.com/watch?v=iFNVjYXdbWE&t=1622
>>
>>737459431
months*
h
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>>737459193
>Play this blobby glowslop
No, I don't think I will. Dubious slavic Tiberian Sun mods suit me just fine.
>>
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I remember playing Company of Heroes 1 and being amazed by how rts units have cover systems and the destruction of leveling the entire map was off the charts, even creating some cover in places where explosions happened. Good times. Don't really think I ever had that feeling ever again, think I'm just jaded and more critical now.
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>>737459532
It's not slop. I would like for you to apologize and retract your statement, please
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>>737459193
I'm playing Stronghold, it's fun.
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>>737459193
why doesn't this shit work on win10
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>>737459690
Works on my machine
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>>737459748
then you aren't using win10
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>>737459193
Youtube algorithm has shown me something i always thought it was a fever dream many many years ago
https://www.youtube.com/watch?v=AupJmfznA9s
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>>737459193
the RTS thread spam feels like it's some attempt from someone in the know to drum up interest for an unannounced big budget release
not that i'm complaining
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>>737459790
wrong
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>>737459635
Very well but only because you reminded me of that absurd Dawn of War mod.
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>>737459793
Had his galactic battlegrounds video recommended to me recently. I liked it
>>737459907
You have my thanks, commander
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>>737459193
For those who haven't noticed
Outlive, that only good Brazilian RTS game which take 2 fumbled badly with the distribution and beat Starcraft on MP hard
Is finally getting a remaster update
https://store.steampowered.com/app/2948680/Outlive_25/
And the Demo is out

in fact this shit was off radar til recently because someone is literally modding starcraft with a 4th race using Outlive sprites
>>
>>737459423
Aeon and seraph absolutely mog cybran and uef chuds in acu front games
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>>737460196
Won't disagree on Seraphim's but the Aeon's Chrono Dampener has been nerfed to hell in FAF. Its only remaining interesting features are the radar (whose omni has also been nerfed in a very recent patch) and the extra range. In comparison, the Cybran ACU got nano-repair, which stacks on top of the stealth upgrade
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What are some strategy and tactics for men with chest hair?
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>>737460352
Getting all the combat upgrades for your Seraphim ACU and going balls deep into the enemy
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I hate TAslop
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>>737460932
What do you dislike about TAkino?
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>>737460431
What's a good completion time for a fully upgraded com? Anyone got any videos?
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>>737460976
it has no SOUL
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>>737459431
That's a pretty decent video. I like Farmsletje in Gyle videos.
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>>737460431
REAL men go balls deep and THEN get com upgrades.
Your ACU can't move while its upgrading, may as well do it near the enemy so you can shoot them while you upgrade.
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>>737461016
https://replay.faforever.com/26924104
This replay has top left get it all near minute 25, if I remember correctly. He immediately proceeds to win hard
>>737461050
I have not played the others well enough to dispute that, but I strongly disagree that Supreme Commander lacks soul. Quite the opposite, actually
>>737461102
Farmsletje translates to farm slut in Dutch. Very silly
>>737461138
True! Replay above actually almost achieves that
>>
>>737459193
>Just one more post
>One more and that will revive Supcom
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>>737461016
>>737461279
Here is a recording.
https://youtu.be/vNMN_nYZ1As?t=5291
Pardon the Russian
>>
>>737459193
I just won a Glitters game going tech and full fire and forget shit w cortex
Felt good
Still Glitters and Suprememe are the worst and rotato maps are the good lobbies w Legion on
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I just wanna say I really think DoK Extraction RTS like is a neat idea that would work for an MP game and makes complete total sense
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Discuss icons. What makes a good icon? Which games have bad icons. Which ones have good icons?
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>>737462276
DoK is pure kino
https://youtu.be/rstbrRHbxHo
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>>737462736
No icons
If your game needs icons, it's because you're playing a meme game too far away for the micro to have importance
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>>737462801
All of Homeworld is kino, even the last game Homeworld 2
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>>737459193
You have a fucking board dedicated to RTS
Go there
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>>737462874
I sincerely cannot fathom how some RTS live without strategic zoom. Ever since I played Supcom, playing something like AoE feels so claustrophobic. In any case, micro still has importance, just to a lesser extent compared to, say, StarCraft
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>>737462926
wait really?
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>>737462924
But that's not...
I mean...
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>>737463082
You better watch your words, todd
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>>737462926
>ban video-game threads from /v/
>keep twitter threads, eceleb, pol threads
make this make sense
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>>737463309
/v/ stands for virtual celeb
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>>737463082
>>737462924
>>737462801
>>737462276
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>>737462926
Kill yourself.
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>>737463550
WE WILL NOT BE BOUND
https://www.youtube.com/watch?v=3cRPBpuH7uE
>>
Was playing TA Kingdoms today, great classic, but needs a video settings update.
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Kneel.
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>>737463664
why is this a gif
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>>737461458
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>>737461016
Also,
>Not building like 8 rambo SACUs and going ham with shields, PD, and arty.
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>>737463630
https://www.youtube.com/watch?v=rstbrRHbxHo&list=RDrstbrRHbxHo&start_radio=1
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>>737464114
Maybe I should make a couple overcharge SACUs ...
>>
Is SupCom mostly macro? I vaguely remember playing it, but a lot of the game ended up being transport craft ferrying legions of tanks and bots to the front on a loop.
>>
https://youtu.be/rstbrRHbxHo?list=RDrstbrRHbxHo&t=187
>The Ahsoka Attacks
>Groovy as fuck music
>>
>>737462736
SupCom has the best icons for the most part. A collection of simple, easy to understand shapes that apply to all units that are also crisp, clear, and easily readable. The only problem is that large numbers of them can blend together and make specific icons difficult to find. It's difficult to spot a strategic missile defense in the middle of a sprawling base for instance.
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how do we make an RTS for the 2026 man
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>>737464493
There can be a lot of micro-intensive moments but it's really up to how you play the game and what position you hold. You may be a frontline player and have to micromanage your ACU, or sit in the back and just handle air, which is usually more chill. Etc etc
>>
>>737463050
I don't have a problem with other RTS games for the most part, but I've always thought Dawn of War was literally fucking unplayable with its camera that can't even be zoomed out far enough to see ONE full strength squad.
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>>737464589
Agreed. There are many mods out there (such as Advanced Strategic Icons or Caliber's ui mods) which can solve this. For example, one of Caliber's mods adds distinct icons for HQ factories, one makes nuke launchers more visible, and another gives unique icons to experimentals
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>>737463050
a minimap is a more efficient strategic zoom without ruining the aesthetic feel of the game
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>>737464493
it's heavily macro focused but also there's a lot of ways to automate making new units so you can focus mostly on battle lines
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>>737464683
Same for me with CoH2, it's unplayable.
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>>737464493
Yeah, in general you don't really micro in SupCom. It's probably the most generous RTS game around in terms of units. It's not really worth spending a bunch of time trying to micro 5 tanks out of the path of a bomber when you have 500 tanks overall and a bunch of other shit you need to be paying attention to as well. There are exceptions, like microing engineers to save them from bombers, microing your ACU to avoid fire, or splitting large concentrations of units to try to mitigate the damage of a nuke.
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>>737464838
Most RTS games don’t operate at the scale SupCom does, so a super zoomed out view isn’t really necessary.
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>>737464838
but it's small and out of the way and I want that shit to be full screen and in my face.
>ruining the aesthetic feel of the game
If that is what you're implying, then I will say that on the contrary, strategic zoom enhances the feel of Supreme Commander: that you are a supreme commander of a huge army
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>>737464838
SupCom actually has a minimap as well, you don't need to choose one or the other.
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>>737465229
and you can resize it and put it wherever you like, alongside other customizations
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>>737464838
>Clicking a minimap around a bunch of times doesn't ruin immersion and a feeling of natural movement and fluidity.
Do you think you would click around a minimap in a real battle?
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>>737464951
You can literally queue dodges. Why wouldn't you micro?
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>>737466009
He hasn't watched >>737459431
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>install supcom fa
>install loud ai mod
>setons clutch
>2v6
>2 hours in
>game crash
>uninstall
>rinse and repeat every year
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>>737465958
you wouldn't be clicking anything at all, a CO is more of a politician than a tactical leader, any operational and tactical plans are drawn up before the battle, the most real time decisions you make is when to bring out the reserve, retreat, press on an attack, they are more of a orchestra conductor nudging things along than a real time chess player actively moving pieces on the battlefield, any comparison to real life falls flat on its face, that's not what RTS games are about.
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>>737466009
because he's either bad or lying to make supcom look like something it isn't, I'm tired of these TAslopfags
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>>737466160
Does LOUD add unit and building hotkeys like FAF does?
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Is supcom good?
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>>737466341
The Forged Alliance standalone expansion is, yes. Beware that it lacks hotkeys for selecting buildings and such, which the Forged Alliance Forever project fixes. I played the campaign in vanilla and had fun just fine, though. Music's good
>>
Supreme Commander is like Age of Empire for autists
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>>737466845
And TA is like boomers still coding in assembly
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>>737466341
It's not good because the make an AI bullshit hard. Normal is too easy, Hard does rushes, tech rushes and bubble spam.
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>>737467375
LOUD supposedly has great AI. And I've personally fought M28 on FAF and found it to be actually competent
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>>737464838
Minimaps are infinitely worse in functionality.
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>>737465268
that's a nice to have, but not going to play a game solely because of that and doesn't make it the second coming of Christ
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>>737468404
Alright
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>>737466009
It depends on the unit and the situation. It's useful to micro an engineer away from a bomber in a situation where you wouldn't be able to replace it easily, like an attempt at an early game expansion, and it's also useful to micro an experimental like a Fatboy, a Megalith, or an Ahwassa to get the most out of these very expensive and limited units, but it's not like a game like Star Craft or Age of Empires where you're microing your basic units like marines or skirms all the time.
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>>737466242
You still feel more immersed when using zoom because you literally are controlling a battle. The only difference is that you're limiting the battle to a videogame and a spirit of play. The same systems are used.
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>>737468646
>it's not like a game like Star Craft or Age of Empires where you're microing your basic units like marines or skirms all the time
Why not? Air battles can end up with one side having over 50% of their units. Land is similar, especially if they mostly have arty.
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>>737469039
Okay but what you said does not disprove what the other anon wrote. In fact, I absolutely agree that it's not as micro-intensive as StarCraft and company
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>>737469105
He said you don't have to micro, and you almost absolutely should.
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>>737469039
This, I've seen some impressive and I would say even beautfiful air maneuvers with encirclements leading to game defining very lopsided casualty ratios, /v/ supcomfags have a flanderized view fo SupCom where "micro bad" so it doesn't exist in this game.
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>>737469164
In the quote, he did not say that you don't have to micro. He said that you don't have to micro basic units *all the time*, which is true. Are we not on the same page here, or something?
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>>737466284
I'm not sure what you mean in the context of the reply chain. You sound as if you don't want to have to micro, but it's one of the most fun things in the game.
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>>737469305
He tried to constrict micro relevance to a few rare examples. He's saying you barely micro.
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any sose 2 gamers here?
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>>737469338
it's the opposite
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>>737469412
Then enjoy all the cool things you can do in SupCom, like diving a bomber to bomb under a shield.
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>>737459193
Supcom is probably the most grognard of RTS games. It is devoid of fun for anything but the most European of souls.
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>>737469514
I’m sure the Germans in the thread prefer Europa Universalis instead, for how spread sheet heavy that is.
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>>737469389
I disagree with your interpretation that it's a constriction. He opens with:
>It depends on the unit and the situation.
And he relates micro to these games:
>but it's not like a game like Star Craft or Age of Empires
To me, it looks like he is saying that the micro is not as extreme as in SC and AoE, bringing out a few examples where you would want to micro in Supreme Commander.
Following the reply chain we get to a guy saying that you don't really micro in SupCom, which I disagree with. The post you replied to may or may not be the same anon, but going just off of his post, it looks like he is comparing the micro of Supcom to that of StarCraft and AoE, which as we hopefully agree are much more micro-intensive compared to Supcom. He never said you barely micro
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>>737469568
Germans are not euros. They just happen to be there. This is a game for the fucking danish
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>>737459193
>Just about everything it does sets the standard for the genre
If you think microing every little thing is "the future" then this genre really is fucked.
Luckily it's not trying to change the genre, rather invent its own sub-genre
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>>737469826
micro is the gameplay of RTS, if you don't like it, you don't like RTS
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>>737469514
>grognard
It's one of, if not the, most innovative games in the genre. It doesn't even feel very dated. If you don't enjoy FAF, you don't like the most definitive RTS, and, reasonably thus, RTS.
>>
I’m very much an RTS noob but have been having fun with Dawn of War 1, and have Company of Heroes 1 in the backlog, is there anything that would be considered the quintessential game for a brainlet like myself trying to git gud at the genre?
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>>737469708
How is having to micro every battle "not as much as AOE II"?
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>>737469039
>Why not?
One, because you have other shit to be paying attention to elsewhere.
Two, units are cheap in SupCom. Resources nodes are permanent, units are built quickly, and you likely have upwards of 10 factories around the map shitting out tanks non-stop.
Three, it's not always effective or useful. Unlike Starcraft and Age of Empires, units can fire while moving, which eliminates a lot of micro right there. SupCom units are also slow compared to units in the aforementioned games and can't turn on a dime or reverse direction instantly. Many units weapons can't really reasonably be dodged, and in formations of units, dodging a shot with one unit usually just ends up with another unit moving into it instead.
>Air battles can end up with one side having over 50% of their units.
I did say it depends on the unit and the situation, and air battles, which can often decide who has air superiority and who is essentially locked to the ground, would be one of the situations where it would be useful. I don't know why you're being such an idiot about this. Pic related, it's you.
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>>737469884

cool
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when will handcannoneers be buffed?
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>>737470102
What about handcannoneers needs to be buffed?
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>>737469994
>Unlike Starcraft and Age of Empires, units can fire while moving, which eliminates a lot of micro right there.
You're pressing the same, if not more, buttons.

I disagree that it's ineffective. Even if you're only dodging 25%-50% of the shots, that's still a huge gain. Against arty, it's more like 50%-100%.
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>>737469994
>eliminates a lot of micro
Shit man, I remember back in 98 thinking RTS AI will be so sophisticated in the future that micro won't even be a thing. You build a unit up and send them off to do a thing. Yet here we are in the year of our lord 2026 with chatbots we can typefuck but nothing even resembling comprehensive unit AI. Its enough to make a grown man cry.
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>>737469994
Units are cheap, but formations are not, you need to micro them to get the best out of them, it seems that just because it's slower paced than a SC2 "surrounding", you think it doesn't count.
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>>737470402
The genre was considered not as economically viable anymore. What can you do? The golden age is over.
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>>737469870
Fuck off retard.
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>>737470402
that sounds boring as fuck and an entirely different kind of game, might as well have each player choose a build order then auto-resolve the match
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>>737469514
As opposed to being devoid of fun for anyone but spiritual Koreans?
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>>737469940
you've probably heard all the normal recommendations and they're worth it
C&C, starcraft, warcraft, AoE
>>
PLAY MORE ZERO-K
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>>737469943
>>737470254
Basically what >>737469994 said.
Let me present you with a typical early-game land scenario on Seton's Clutch. You have your commander and a steady steam of units coming in to support. You've done reclaiming the initial wrecks, and now you're fighting. You have to manage two groups: your commander and your support units. The former you would micro much more than the latter, which you would usually give one order to move forward or back depending on the situation. It's your ACU that you need to micro more and I would say that it's not as intensive because the game is both much slower and you don't have to do much but make sure it's not walking to its doom. To me this looks like less micro than having to deal with a group of archers and men at arms, which can't attack on the move. Would you disagree?
>>737470447
I don't remember seeing people do formations more complicated than moving a group of units forward and another back. Or are we talking about the same thing?
>>
>>737470402
have you heard about majesty
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>>737470254
>You're pressing the same, if not more, buttons.
Do you even know what you're talking about? Units in Age of Empires can't fire while moving. You have to manually stop them in order to fire. If I want to move my archers away from the enemy's militia while shooting at them, I have to manually stop my archers each time their shot is off cooldown or else they'll simply walk away without firing. They won't automatically stop to fire on their own and they can't fire while moving.
This isn't a thing that exists in SupCom because units can fire while moving. If I want to move my auroras away from my enemy's strikers while firing at them, I just need to issue one move order.
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>>737470610
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>>737470663
I think a lot of TA-clone players play off steam
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>>737470663
Could it be... Zero-K lost and got raped? No. Impossible!
>>
>>737470663
brooo this chart bad fr
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>>737470690
Zero-K never had a huge playerbase, it wasn't that big of a game even when it was Complete Annihilation and concurrent with Spring having a large playerbase.
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>>737470459
Sounds like a civilizational problem to me.
>>737470502
And well lookie here, some fucking noid ready and willing to prove my hypothesis of modern man being incapable of true progress.
>>737470625
No, I have not.
>>
>>737470616
You are saying units are cheap so it doesn't matter, but losing an entire formation of units can lead to you having to lose ground that is important so you do in fact need to micro them to not get rekt by arty and air.
>>
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>>737462276
I liked the posts last thread about it, but we still don't have an established idea of how the progression would work, which is a core part of the extraction experience. The inherent risk-reward ratio of extrac shooters with the gear you bring in determining which maps you can do, how easy it will be to play vs how devastating it will be if you die needs to be translated here as well (otherwise the game just gets stuck bring an endscreen scoreboard circlejerk with no stakes).
The most trivial way to have this is to preserve whatever army you had between runs, including veterancy, and having your army upgrades and tech tree be dependant on stuff you find. Do extracting with mcguffins would allow you to get better units for your retinue, maybe unlock buildings and unit modifications. But with it of course there has to be a downside of losing your tech, which feels kinda weird for an rts.
>>
>>737470616
>>737470662
In that situation, you should sit your commander back and micro your army. However, you can queue up dodge moves and control your commander. These are similar APM to AOE II because you're queueing one to two moves per second.
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>>737470823
majesty is a game (and kinda genre) where you don't control units at all, you build a town up and then set quests with rewards and units go and do stuff
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>>737470901
Honestly I don't really like the metaprogression of getting items you could bring to a later sortie in extraction games, but I am interested in scavenging in general. Picking up upgrades like you do in the DoK campaign? Sure! I just don't want to think about which item to bring or leave in my inventory...
>>
>>737470843
>>737470943
Ok. Let's look at one of the top players here: >>737459431
What do you think?
>>
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>5 minutes into the game
>suddenly starts playing
https://www.youtube.com/watch?v=EVT8GKTwtZw
>>
>>737470998
>>737470901
Same, I think it shouldn't be about powercreep meta progression, BUT I would have some relics that give intel on the NEXT relic placement or something like that
So its good, but not so a big deal to lose, things like that
>>
>>737471054
cont.
>>737470943
I've never seen a player focus on their army rather than a commander that, if killed, boots you out of the game. If you don't bring in your commander, then the opponent who does will annihilate your army
>>
>>737471103
>>737470998
>Travelling the deserts with your starter fleet
>Scavenge around and build on the go
>Fight other Carriers for their Loot and Relics
>Extraction runs like Mad Max
>The Sand Beckons

You move the carrier slowly but you would do detachments to raid far away dunes and get runners to grab the relics. Relics are tracked by radar for everyone in range until they're secured into a Carrier. The carrier then would have to go into an extraction point to secure loot.

There's scrap and resources to build units like in a match. So you're basically playing DoK MP, but with 8 niggas trying to raid and murder each other in a bigger desert.

>What does the loot do
That's an important question
Unlocks bikinis for the bitches on the carrier I don't know
Maybe some DoK artwork. HW franchise is done so I would just do an spiritual successor
>>
>>737459193
Beyond All Reason is better
>>
>>737459431
>>737471054
literal gookclick levels of APM spam, explain yourselves supcomfags?
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>>737470964
That sounds pretty fucking cool actually, unlike the rest of the nostalgiabait garbage the rest of the genre has become. I'd kill for a Dungeon Keeper style game like that.
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>>737471156
all RTS games are "apm spam" because there's so many things to do, otherwise you'd just be sitting there staring at the screen
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>>737471206
but I thought this game was different from all other RTS?
>>
>Mirco: the game
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>>737471156
That looks nothing like Starcraft APM.
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>>737471156
yes, yes, he clicks the exact same spot multiple times like a spastic. Anything else?
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>>737471246
you'd have to play both to get it
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>>737471054
>>737459431
The way he zooms in and out to check different areas of the map, just clicking on the minimap while maintaining a single zoom level would probably be just as efficient.
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>>737471206
The ability to sit there staring at a screen for some portion of the game is actually crucial for game flow.
>>
>>737471320
in non-zoom rts you usually use camera hotkeys to move around really quick, but full map zoom really is very convenient for better or worse
>>
>>737471320
If you say so. But with zoom there is a continuity that minimaps lack. You shift your eyes to the minimap, click somewhere on it and the main screen jumps. Your eyes move back to the main view. This is absent with zoom
>>
>>737471365
yes, but not as special as people want to say it is, it's cool looking I guess.
>>
>>737471320
No, no it would not, playing SupCom and playing TA are miles apart just comparing zoom only to minimap only.
>>
>>737471353
I agree. One of my pain points is that I send out a scout and then just... never look at what it flies over because I'm too focusd on tryharding instead of calming the fuck down
>>
>>737471403
RTS players are very particular, once they latch onto a feature they can't live without it, 99% of criticisms I see of new RTS is how they deviated from [insert my preference]
>>
>>737471449
What are your special features you can't live without, honourable anons?
>>
>>737459193
How's the new Stronghold Crusaders DLC?
https://store.steampowered.com/app/4483540/Stronghold_Crusader_Definitive_Edition__Baldwin__Bullseye/
>>
>>737471489
selecting units and clicking to make them move
>>
>>737464030
difference is you CAN just button mash in fighting games. with RTS the entry point itself is too high for most people because by default it requires juggling too many things.
>>
>>737471206
No, they're fucking not. You just haven't played many RTS games. You could categorize in two ways. Linear APM and exponential APM. Starcraft 2 is the biggest example of an exponential APM game, it just keeps growing the longer a game drags on to the point its no longer even fun or human manageable at the ten minute mark. Dawn of War is the best example of a linear APM game where it remains consistent throughout an entire match up until the end game and why it was the more popular option, korean audiences excluded. Totalbiscuit tried to fix this with Axiom, but he died of asscancer before it was finished because the genre is now cursed.
>>
>>737471570
I've played plenty of rts and seen rts where there's literally nothing to do like DoW3 and it just sucks man
>>
>>737471609
DoW3 sucks for entirely unrelated reasons.
>>
>>737471609
They do say 3 is meh
>>
>>737459907
Which mod?
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>>737470402
you want an autobattler?!
>>
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>>737470901
With commander/carrier upgrades of course, it's the player Avatar and should be his main emotional connection to the game world.
You would bring a small retinue of units to start with, borrowing the concept from Warlords Battlecry 3, but most units would exist only for that one match, the excuse is that transporting a massive army around is not economical when you can just recreate it instead.
So you would choose the specific units to extract with that would be part of the long term retinue, I can already think of some strats like distracting people with units you don't care about to get a chance to extract with your main units that are loaded with loot.

>>737471103
powecreep is good actually, it's one of the things the genre is about, becoming a god or taking down god and looting him, yes there would be players with upgraded carriers that you'd have to run away from as a newbie, but maybe you can get him that one time he's distract and low on hp from fighting someone else
>>
>>737471570
limited player attention is a comeback mechanic
>>
>>737471712
No it's not.
>>
>>737471742
yes it is. the further ahead you are the more there is to manage and the harder it is to keep up.
>>
>>737471609
I didn't say anything about DoW3 you fucking imbecile.
>>737471680
The one with the anime girls and rogue imperial guard.
>>737471686
Shut the fuck up retard. DoW end game was 99% micro. You couldn't crutch through it with seven billion barracks to platinum like in SC2.
>>
>>737459193
just play beyond all reason bro
>>
>>737470138
i have a few ideas: cheaper, produce quicker, and/or reload quicker are the main 3.
>>
>>737471804
no I brought up dow3 independently because it comfortably illustrates my point
>>
>>737471773
No it's not. The further ahead you are the more options you have to force your opponent to react to them and overwhelm them, it's a snowball mechanic not a comeback mechanic.
>>
>>737471742
>>737471773
Whether it is a mechanic or not, it does help the opponent. It's also present in supcom, where players often forget to build nuke defense, teleport defense, forget to scout for game enders until it's too late, or have to deal with 4 players worth of units because your team died and their units transferred to you, so you must fight multiple enemies at once
>>
>>737471859
I don't even know what your fucking point is maybe try making one first.
>>
>>737471859
All DoW3 demonstrates is that one game that had stretches of nothing happening was bad while all the rest of the game was also bad. This is like citing C&C4 for evidence that RTS is a bad genre.
>>
>>737471956
>rts where there's literally nothing to do like DoW3
>>
>>737472032
You are the only person here talking about DoW3 you spergy motherfucker.
>>
>>737472074
you're too low IQ for this conversation, it can't be helped
>>
>>737472032
You're literally the only person using DoW3 as an example
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>>737471124
I meant setting him behind your army in firing range.
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>>737472092
Whatever retard, pretend like you won all you want but you're still a fucking retard.
>>
>>737472146
it's not about winning it's that you don't have reading comprehension so any point I make is just being totally ignored
>>
>>737471150
How so?
>>
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Why are so many RTS players so angry all the time? It's only a game.
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>>737472202
RTS players are just very passionate
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>>737472176
You have yet to do anything but insist everyone is ignoring your non-existent point. My brother in christ, I am just waiting for you to put models on the table for me to attack.
>>
>>737472202
Why are so many fighting game players so angry all the time? It's only a game.
>>
>>737472139
Well, sure. In firing range of what? Enemy units or the enemy commander? If it's the former, now you have to micro your com regardless because all the units are dead now which is a colossal mistake as your commander can and should tank damage that would have killed your dps, if we were to use mmo terms. It's a careful balance where you're investing your ACU's health to eke out an advantage
>>
>>737472176
>>737472245
So which one of you lost and got raped?
>>
>>737472202
First day on /v/?
>>
>>737472483
Stop samefagging.
>>
>>737471867
obviously the player that's ahead is ahead, but you have to pay for it with focus to maintain the advantage. on the other hand the player who's behind has less to manage and only has to find one mistake to take advantage of.
>>
>>737472183
idk actually lol, but it's super similar, and gunships have been nerfed, and nukes are a little more viable
>>
>>737472202
Same reason MOBA players are but worse. Long investments of time where you can lose very fast, games that never slow down, no teammates to offload complaints on.
>>
>>737472558
My apologies for trying to bring whimsy in your little lover's spat
>>
>>737472608
How would one design a game a TAlike that plays like one but requires much less investment like a tf2 pub. Is such a thing impossible?
>>
>>737472593
No, you just coast off of the advantage because you no longer need to treat everything with the same level of focus.
>>
I prefer to watch casts
https://youtu.be/KXN0yiHCTD0
>>
>>737472615
I didn't ask for this.
>>
>>737472695
Okay, Adam Jensen
>>
>>737472664
Nope, that were actually several simplified Spring games that met those criteria, some less successful, some more. System or hacker vs system or hacker Kernel Panic is exactly the kind of casual low investment RTS you're looking for but from what I remember the Network faction they added later put the game on a downward slide.
>>
>>737472691
I used to watch Yuri and a little bit of Gyle but it doesn't do it for me anymore. I prefer watching people actually play from their perspective and see if I can pick up anything useful from them. Farms likes tends to go with very silly plans and it's always funny to see them play out
>>
>>737472784
I'll have a look at those. Thanks
>>
>>737471150
>>737472183
It is the most polished right now of these games
And its fun as fuck overall
But it is not the same as Supcom
>>
>>737473275
no BARfag
I'm not playing it
I appreciate the persistence you have though
>>
BAR is SupCom without soul
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>>737459193
SupCom is very finnicky on my Win 11. Either the sounds gets muted or the game starts slowing down to a crawl, or it freezes on cutscenes, it's a pain to make it run properly.
>>
>>737472684
you are hilariously wrong and probably play at like 15 apm
>>
>>737472814
>I prefer watching people actually play from their perspective and see if I can pick up anything useful from them
I've always found casters more useful for this since they actually call out and describe what's happening and what can be done whereas people playing the game are frequently just absorbed in the game. It's harder to pick things up if you don't necessarily know what you're looking for.
>>
>>737473742
Nope you're wrong and don't know how to use a lead.
>>
>>737473704
Are you running through the main .exe? Try running it through FAF, it's more stable.
>>
I keep seeing videos for BAR as someone who's never really played RTS games and it looks super fun but a lot of the players seem really pissed off all the time the same way LoL players are. Does the game have good single player content for me to get my feet wet before I deal with that kind of energy?
>>
I miss Warcraft.
>>
>>737461138
This was a somewhat viable tactic in Zero-k, depending on the matchup you could argue it was the meta way to play. super risky though. my fav was double long range rockets on the tanky commander.
>>
>>737476773
There's single player content in skirmishes against the AI, special scenario maps that the game has a lot of, and two different co-op modes plus people vs AI. Just avoid 8v8 until you're up to speed with the game if you don't want LoL tier baby rage.
>>
>>737476773
it doesn't have a campaign at all lmao



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