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File: third_strike.jpg (126 KB, 1280x720)
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What is it about this game that makes it so timeless and cool even if you didn't grow alongside it?
I generally do like older stuff as a zoomer, but a lot of my friends don't really find them as cool. However whenever I show them Third Strike, they are always so amazed by it and find it one of the coolest things ever which almost never happens with other things I show them.

Also hyped for the port, could give us more potential than Fightcade currently.
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>>737481365
There's an actual artistic vision and style to how everything is depicted. It doesn't have that soulless generic blandness that all big studio games have now
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>>737481365
Pixel/sprites are always timeless
So there is that
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wow it's like the game has good spritework or something. what a mystery. hey dude I just watched Fantasia (1940). what is it about it that makes it so timeless and cool even if I didn't grow alongside it?
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>>737481441
You're missing the point like all retards who want to be argumentative here as a default, of course sprites are timeless because they will always look good. But the thing is my friends don't care much for other sprite based games that look great from that time, except JoJo HFTF but that is kinda cheating since they like JoJo to begin with and even then they prefer that awful All Star Battle R dogshit.
I am asking how come Third Strike is cool to them not just from a visual standpoint but also sound, mechanics and a lot of other factors when everything else from that era I show them is eh.
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>>737481542
Your friends are retards then
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i really dislike zoomers , you are a balding soon to be 30 yo loser, figure it out yourself, use your brain for 5 seconds. grows in all the fields
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>>737481684
>t. retard who cannot answer question properly and resorted to the most basic ass answer
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>>737481736
Long hair, 21 and would rape you in 3S and irl btw, but I'd rather fuck cute men and women than a disgusting creature like you.
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>Long hair, 21 and would rape you in 3S and irl btw, but I'd rather fuck cute men and women than a disgusting creature like you.
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>>737481365
This is like the 4th or 5th third strike thread in 2 days. Anyways. The game looks cool as hell. Sounds absolutely amazing with arguably one of the best OSTs of any fighting game. Like others have said the sprites are timeless, and come third strike they reached a point where they are pretty high fidelity as well. Mechanics are super solid, gameplay is fast and technical. One of the best fighting games ever made and hard to top just because graphics have gotten better because of what >>737481424 said
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>>737481542
The game was folded over 1000 times until perfection.
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>>737481881
>>
its kino, simple as
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>>737481365
Shouldn't your autistic zoom ass be playing smash
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>>737481365
This is Reddit The Game, it's not good but it's memed into popularity cause of le parries, the same way roll simulator elder rang is.
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>>737483716
You fundamentally misunderstand parries in this game if you think that.
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>>737481830
>Not only a faggot but also thinks hes good at third strike
KEK
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>>737484793
Alright then, I presume you want to get destroyed by me on Fightcade by my Remy? Which isn't even my most played character.
Also liking men and women is biisexual not gay you retard.
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>>737484438
I fundamentally don't give a fuck about your reddit game.
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>>737484882
im non buynary
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>>737485008
It is hilarious that you call me a faggot but you dodge my challenge. Imagine how soul crushing it would be to get destroyed by a zoomer 3S player when you've been playing this game for decades and you're still shit.
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I have come to the conclusion (mostly thanks to Bafael's video breakdown) that Twelve isn't a "bad character", exactly, so much as he is incomplete.

He has a functional gameplan (lots of hit-and-run, trying to fluster the opponent with easily gained offensive ground) and, while his damage is pitiful, does balance him him since he is able to land hits fairly easy.

The major problem is there is no "point" to how he plays. A character like this needs some sort of "punchline" to make everything else they do work (so that, while you keep your opponent busy through offensive pressure, it's forcing them to keep an eye out for whatever move is central to that character's gameplan so all your other tools actually have purpose, even if they're not very threatening in a vacuum). Typically this takes the form of a command grab so that anytime they get close to the opponent they feel threatened by it. Even if it isn't whatever move that the character is constantly threatening by getting into optimal range is what makes the rest of their toolset work.

Twelve doesn't have "that move". He can't knock down easily and whenever he does land anything it doesn't convert to meaningful damage or strategic advantage. So the opponent has nothing to watch out for that opens them up to other things, since getting hit by scratch damage is the worst they can expect. If they just gave Twelve "that move" he would be a very solid character, even with bad damage.
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>>737481760
no I agree with him
get better fucking friends
SF3 is by far not the only timeless game
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>>737485105
i havent played 3S in maybe fifteen years i have other shit to do you gay moron
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>>737485173
You're pathetic. Even 15 years ago you were trash and were some Chun Li player, maybe a Ken at most.
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>>737485220
i play sean because he has the same name as me :)
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>>737485229
No, you play Sean because you're a stupid fucking nigger and he is the generic nigger in the game despite being Brazilian.
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>>737485307
uuuh ok weirdo lol
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>>737485109
Yeah it's funny I always thought he'd feel nicer with a grab. Funny enough I think a lower damage command grab but one that restores a little bit of health or something when he get's it off would suit him.
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>>737484981
Evo Moment 37 is overused and it makes people misunderstand how good parries are. Its Justin's fault for going raw super in that clip, sure he probably didn't expect Daigo to parry that but he could have not just went raw super and patiently killed him off with how little health he had left.
>>
>universally agreed upon best street fighter
>its the game in the franchise where projectiles are worse than theyve ever been, to the point where the best ken players never use hadokens
Not a coincidence
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>>737481365
Old games are a lot cooler. I'm relatively newer to the genre and like +R and 3rd strike the most. Parries are fun. sf3 has some of the best sprites in the genre.
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>>737485661
I bought +R but yet to try it, really hyped to though.
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>>737485387
He could have been one of the most difficult characters to parry against if he had something like that, since anytime someone goes for a parry they're risking him not attacking and just getting into range to do his move. His glide is easily the best approach tool in the entire game and has the potential for making him a really intense character to fight (since with "that move" he would be pushing a very hard mental stack onto the opponent every time he glides in).

His jumping HP and HK give him insane range coverage so you can glide then stop early with a j.HP and force the opponent to stay at a distance or commit to a full glide and hit them with a j.HK in front or behind, depending on when you press the button. The reaction ceiling for Twelve would be extremely potent if he just had more he could do to make his opponents paranoid. But instead all he can do is get in, hit them with a jab or something, then A.X.E. and that's it, that's the end of your pressure.
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>>737481441
It's also fun
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>>737485387
>>737485768
It will be interesting to see if people will mod some different variants of 3rd Strike with the PC port and stuff.
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>>737481542
because SF3 art(both in terms of pixel density and animation) was detailed enough to make you unbothered by the pixels, even when they're not played on a CRT or using filters
because most pixel art games use a lot of static type of animation and mostly flat colors(think of spamming LP with any character in SF2, 80-90% of the sprite stays still while the punch moves), meanwhile SF3 doesn't, every part of every character moves even when the body part doing the main motion is minimal, all paired with plenty of details and subpixel animations

Proof of this is that another game that make use of the same type of artistic quality8and did so before SF3) is also considered timeless and plenty of zoomers still think it looks good, and that is Metal Slug.
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>>737485924
You can't really fix Twelve without adding sprites, since he needs another move (or...I dunno..turn his neutral throw into an inescapable, frame 5 command throw).

I could fix Sean fairly easily with his existing animations just by improving the frame data on Tornado and making it possible to combo into Sean Tackle. His normal specials give him okay damage but they either leave him neutral, slightly negative (but unpunishable), or he puts himself back out of mixup range when he lands them. His neutral buttons are mediocre (they already are, so this is already done) but when he gets meter to spend he can use it to hit-confirm an EX move and those leave him either plus or with a good knockdown. Then I'd just make his supers stronger and that would be pretty much all that would have to change. It wouldn't make him strong, per se, but his specials aren't actively harmful or useless and it steers into a character identity of "poor technique but strong when he pushes himself", which is what I think they were trying to do by making him intentionally weak.
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>>737481365
It’s funny because people absolutely shat on it when it first came out, because it was such a departure from SF2 in both roster and gameplay. Even its final version 3rd strike was being dad dicked by games like smash bros and even its Alpha and EX series, admittedly at a time where fighting games weren’t doing so well sales wise.

I guess it stands out now for its unique, peak 2D visuals and highly technical and fluid gameplay, even if the competitive balance is a mess (although nobody gave a shit about this at the time). Now that it’s detached from the looming figure of Street Fighter 2, it can more readily be judged on its own merits.
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>>737485736
It’s my favorite, I’d call it the best game in the whole genre
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Third Strike is probably my second-favorite fighting game.
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>>737484882
Fucking dudes means you’re a fag, fag.
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>>737487261
So many bravo hardcore men itt are too scared to fight a faggot.
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>>737481365
its good because its an actual game where you play against the opponent, unlike shit5 and shit6
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turd strike is ass
any game with an universal parry mechanic is kusoge and I've yet to be disproven
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>>737489342
the universally agreed greatest moment in fighting game history was this game using specifically the universal parry mechanic. wow that was easy. get rekt son
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>>737487145
It holds a special place in my heart because it's when I got into 2D fighting games seriously at some level of competitiveness even though I've been playing them my whole life.
SoulCalibur 2 is probably my favorite. And a few Tekken games above 3S. If we're counting 2D though, I'd have a hard time thinking of one I like better than 3S.
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its good because it has chunli and elena
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>>737489446
3s? Great game, never played it.
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>>737481365
They're probably wowed by the graphics. The parry system is very fun and adds a ton of depth to basically every interaction. More than deciding which way to block, you also have to decide if you'd rather parry, which comes with its own pros and cons based on the attack.
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>>737490770
grok ahh post
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>>737485109
Mike Z did a write up on what he'd do in a 3rd Strike balance patch, and it was basically that low tier characters don't have any combos so their damage is abysmal. Twelve isn't really supposed to have combos, but his damage is shockingly low even for a keep away character. His most notable Twelve change is making X-Copy good. I think a reasonable change would be giving him an air taunt that triggers slow health regen, so he's a threat even when he's as far away from the opponent as possible.
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mike z is a faggot pedophile
japan still plays 3s and their best twelve player could beat americas best yun easily. the tier list is much less impactful because japan is now so far beyond the rest of the world
game does not need changed in any way
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>>737491065
Twelve isn't a keep-away character, though. He's actually one of the most aggressive characters in the game but he has some decent distance tools (MP, HK, j.HP, and N.D.L.). They're good for keeping the opponent at a distance but, at least as I see it, that isn't what he's meant to specialize in. They work better as long-range interrupts that make your opponent unwilling to do something that will just get snuffed from across the screen and wait for Twelve to approach, which is where he shines.

At range Twelve feels like he's operating outside his depth because his distance tools reach far but have a tendency to be duckable or easily parryable (and this is just in general, not situationally). It's not so much about rushdown (especially with his damage and nonexistent combo potential) but really good space control and lockdown (the shortcoming is his lockdown options suck without being anchored to a move that he can capitalize on once an opponent is paralyzed). None of his other problems would matter if he just had a way to make his glide gimmick threatening (since all that low damage would rack up quickly if you're constantly making your opponent nervous they're playing straight into your plan). His real weakness players should be forced to overcome is shitty defensive options (if an opponent turns the tide and begins hammering Twelve then your means for getting out of that is an uphill battle - you could do something like an empty D.R.A. to escape from pressure but it would still be hard to get off if an opponent won't give you any breathing space).
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>>737492034
I didn't want to call him a timer scam character. He's keep-away in that he has strong options at range but doesn't do much damage up close and melts if he's hit point blank. He doesn't win by spamming projectiles or something, but I figure players should be rewarded for staying at a distance, rather than running up for a big damage combo.
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>>737481365
>What is it about this game that makes it so timeless and cool even if you didn't grow alongside it?
Because the meme was only hardcore sf fans like it, and its got le heckin epic sprites so that makes it cool for people who are too young to remember sf2
>I generally do like older stuff as a zoomer, but a lot of my friends don't really find them as cool. However whenever I show them Third Strike, they are always so amazed by it and find it one of the coolest things ever which almost never happens with other things I show them.
Because your kind are a blight on society
>Also hyped for the port, could give us more potential than Fightcade currently.
Who gives a fuck. Turd strike fucking blows. By the way if you look at any japanese arcade page that streams on youtube the sf2 videos beat sf3 10 to 1. If you ask anyone to name a street fighter character the first thing that pops into their head will be a world warrior. Whenever they make movies theyll be based on sf2.

Sf2 is sf. This meme that turd strike is the definitive sf is super fucking bogus. Sf2 was a cultural phenomenon. Turd strike is just the evo moment 37 game. Thats all. Thats all the fucking game has.
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>>737481542
Hftf is an awful game. How can you call a game with infinites and tods and two banned characters good? You dont play fighters.

God i fucking hate zoomers so much. Youre larping as a boomer and doing it all wrong. Kid. Let me tell you. We do not give a FLYING FUCK about turd strike or jojos. We like hyper fighting, super turbo, alpha 2, alpha 3, samsho ii, fatal fury special, soul calibur 2, tekken 3, vf2, cvs2, etc

Those are the classics. Those are the actual competitive retro fighting games. Everytime i see you little faggots yap about fighting games you bring up something like turdstrike or tranny stalkers or guilty queer
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>>737484882
Cope, youre gay or youre straight. Get aids and die
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>>737485109
>Twelve isn't a "bad character", exactly, so much as he is incomplete
In the turd strikers mind this is a legitimate defense for how terrible their game is

This was never an issue in sf2 a game that came out several years prior.
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>>737493837
>alpha 3,
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>>737493969
Unlike 3s, the roster is amazing. Unlike 3s, spacing still matters. Unlike 3s, the meta isnt dominated by 2 characters. Unlike 3s, theres a variety of viable archetypes and strategies. In 3s all you can do is rushdown or play the most wateted down brain dead version of footsies -- fish for low foward into super
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>>737493967
Thank you for quoting me but no one is talking to you.
>>
CvS2 has the best engine Capcom ever produced for a fighting game.
>>
Reminder sf2 birthed fighting games, sf3 killed fighting games. Which one do you think was better?

I cant even say 3 aged badly because it was just always shit. Day one. 3s being slightly less shit than new generation and second impact means nothing. Its still appallingly awful.

Also am i the only one who thinks the artstyle looks reddit as hell it looks like the mario 24 fps meme. Also the zoomer nighop soundtrack is horrible, and the martial arts movie vibe is completely gone. So as far as presentation goes, im not impressed by this game either.
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>>737494494
You arent alone. We all thought this bacl in the day which is why it literally bombed so hard they didnt make another sf for a decade, and arcsys anime kuso outsold the game literally the game couldnt crack 150k copies. No one played it.

Ever notice in anime when they play a 2000s fighter its probably a fake virtua fighter or something? Even in its home country the game was brutally raped. Literally a shovel ware quiz game beat it. Not kidding.

3s isnt what we wanted. It is so reddit core. Its the reddit game definitively. Thats its legacy.
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>>737494227
But there's not, the fuck?
Fireballs deal almost no chip, there's a mechanic which reduce fb damage the further away you are (down to ONE(uno(1))), they removed the air guard break properties of a shit ton of anti airs (the thing that made a2 NOT kuso) while keeping the jump-in CCs that beat AAs on the same frame (the thing that made a2 borderline kuso), there are infinites, tods, pseudo-infinites and 90% of chars just fish for their CC activation. Guard break is a terrible mechanic, air recov is jank, and we are just thankful for the newcomers who made it into better games (4,5).
this game is just ass
>In 3s
idgaf about sf3, all its iterations and a3 are the worst SF has to offer.
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>>737494396
>nerfed parries into oblivion
>tons of characters
>characters we actually like
>good ass neutral
>spacing mattered again
>ratio, teams, and grooves allowed for so much expression
If 3s didnt kill fighting games cvs2 couldve been so much bigger. Such a shame.
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>>737493837
Why whine about Jojo combos and then praise the Alpha games? Have you ever been hit by CRIMINAL UPPER CRIMINAL UPPER CRIMINAL UPPER?
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>>737494840
I'm so sick of your fucking bullshit know-nothing faggotry. I do not want to discuss fighting games with you anymore.
>>
Capcom just needed to make updates for alpha 1, but the backlash to the chain system was so harsh. Players said it de emphasized spacing and it was scrubby.

A2 and a3 have similar issues but im more familiar with a2

capcom gave a2 and a3 bunch of minus on hit normals which made many moves borderline useless or outright useless, thenides was these moves were supposes to be niche use and used at very specific spacings but it really limits the creativity of the player and how they can use their move set and again, a lot of them are just unusably bad and you have other moves that do the same thing but better sometimes

and made the cc system which sucked for many reasons and people to this day dont fully understand how bad it was -- more so in a2 imo

In a2 the routes are super homogenous its a whole lot of mashing 1 or 2 specials, and the low effort to high reward ratio means pretty much every character just wants to do that. Giving them i frames too was ridiculous when you can start them with any normal. The sheer versatility and damage is insane. Valle cc is cheap as hell they can activate without any warning and if youre standing in swerp range thats up to 70 percent of your health gone for almost any matchup.

Cc is also super safe on block

I still like the games but wow. Retarded sf fans totally sabotaged the alpha series. Capcom themselves stated they made a2 and a3 this way because chains were scrubby and de emphasized spacing. Absolutely wild to me. A1 had problems but they were so deeply rooted in the game, the roll trap ken thing and the guy dizzy combos couldve easily been sorted out and chains werent a fucking problem, history has vindicated chains while cc cripples every game it touches
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I'm always hesitant to say how much I like this game because someone's going to try to burst my bubble by "le crouch cancel infinites = bad fighting game" and try to discredit anything I say about the genre...
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>>737495724
...Clayton?
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>>737495724
Justin wong made an sf tierlist and put a1 super low because "chains didnt really work out" while praising darkstalkers which has it, and putting a2 and a3 above it despite the aforementioned flaws riddling a2 and a3

But people dont care because a2 a3 look better and have bigger rosters and people believe whatever is convenient most people are just mashing specials in whatever fighter looks cool and has the biggest roster

Btw, the biggest indicator that a1 got it right and a2 and a3 fucked up, is target combo is a chain system and stuck around all this time. Crazy.
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I'm a zoomer and I prefer zero 3. Third strike is fun though.
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>>737495830
Speak freely. I think the game is pretty rough but im open to hearing a defense for the game, maybe im thinking about it all wrong.

I like a lot of perceived kusoge and hesitate to defend them publicly for the same reason, and i also dont think having a single wack take discredits someone entirely
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>>737489446
>universally agreed greatest moment in fighting game history
it's the most universally pushed because the fgc needs hype faggotry to get people engaged, but it's overblown, and if wong didn't use it constantly for clickbait it would've been just another neat thing that happened that most people don't know or give a shit about
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>>737481365
3S is an inherently defensive game that disincentivizes passivity, forcing players to work against opponent's defense to win. In comparison, most modern fightan misunderstands that balance and treats defensive options as the devil in the way of the aggression that everyone supposedly wants. But dumb aggression against dumb aggression is only fun for a few minutes.
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>>737481365
>Also hyped for the port, could give us more potential than Fightcade currently.
Port??
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>>737496153
I don't play it seriously like I do other games but I did like how it plays and the overall content of the game. It's not very Street Fighter-like but it did a good job of trying to be as many things as possible, rather than just trying to make the fighting as close as possible.
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>>737481365
>pad player since Tekken 3 era
>played a lot of DBFZ, Blazblue, Strive, Marvel Tokon with pad
>want to get into SF6
What's the recommended button layout for a Dualsense?
I'm also considering Leverless (haute 42 C16) which could be interesting since it's a new game entry to me.
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>>737496692
Someone's making a decomp based on the PS2 port
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>>737481365
Now imagine if you showed your friends an actually good game like 2nd Impact

https://youtu.be/aKwho0s7r3g?si=7V84W9U8wmb4XIgh
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>>737496380
The people that post shit like this are legitimately unhinged

>they were just PRETENDING to get excited! Trust me bro!
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>>737481365
E celebs pretend to like it and zoomers get their entire taste and personality from e celebs.
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>>737491889
Japan is FREE
https://www.youtube.com/watch?v=lLVNhd8XbBM
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>>737496872
2nd impact... just doesnt quite feel right. The uoh input sucks, proximity throw sucks due to commamd normal input overlap and also just sucking in general, some moves like sweep are way too fast, some normals just suck and should never be used like kens standing round house or standing jab, ibuki and sean are busted, akuma is busted, hugo is horrible, and the game is missing 5 characters, 3s adds some moves to offer more robust and complete character movesets

I know 3s has balance issues but 2i is worse in that regard. 2i is prettier, 2i has mutually exclusive story content, its faster, and combos might be more interesting, but ultimately, 3s is the better competitive experience. There are reasons one might prefer 2i but to say 3s sucks and 2i is better is wild

I hope you were just fucking around. 2i is still a really good game and if 3s didnt exist, itd be my favorite.
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I am the only actual 3s player on /v/
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>>737496380
Alright, so what do YOU consider to be the greatest moment in FGC history?
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>>737481365
makoto is cancer
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>>737496731
>It's not very Street Fighter-like
Imo sf has distinct eras like any legacy ip fighting game series but theres a common thread connecting the games

The classic era ended in 96 imo with sfex and its updates. Its the last time we had an sf that didnt have some sort of offense and or defense related gimmick(s)

Then the series kind of splits into two halves, alpha 2, alpha 3 and ex2 which all revolve around a form of custom combo and wedged between the releases of these games was sf3, 3 id argue is closer in spirit to what i consider the classic style of sf games but its also a bit of a leap

And the series went on hiatus after that and cameback with 4 5 and 5 which all had some combination of overtly scrubby fa and ultra esque mechanics that they continue to experiment with and make increasingly scrubby, and increasingly less sf like

For all my gripes with alpha, i still like the games and they still feel like sf to me
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>>737497084
never said people were pretending to be excited, the fuck are you talking about
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>>737489446
>the biggest tourist magnet
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>>737497540
Did Kuroda guess throw tech twice in a row and was right both times? Is he psychic?
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>>737493837
Are you fucking stupid? They like HFTF visuals wise, not gameplay wise. Do you really think I have a bunch of zoomer friends who play fighting games, literally a niche genre even among older people let alone my generation.
They just see JoJo Part 3 fanservice and clap. I like HFTF but I don't really think its anything special gameplay wise.
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>>737499691
>I don't really think its anything special gameplay wise.
Nta, what do you think the best fighting games are.
>>
>>737499691
then you and your friends are stupid faggots
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>>737499861
My favorites are: Third Strike, Virtua Fighter 4 & 5, Melty Blood: Actress Again
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>>737500036
Hes right. Jojos is an average fighter. Theres nothing crazy about it. Its another 4 button kusoge pseudo anime fighter, its just another licensed game. Nice sprites i guess, idrc though. Garou martial masters and 3s look better. Cvs2 looks better. And i dont play games for graphics, as i am not a faggot
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>>737500346
To be honest, i couldnt even tell its on the cps3. Darkstalkers 3 looked better.
>>
Last reply wins the debate on 3s forever: is this 3s good or bad
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>>737502395
Its as good as it gets. Ludokino.
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>>737500346
and he and his friends are stupid faggots
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>>737503116
Bro, did I ever even say the game is bad? I just said its a fine game from a gameplay perspective. Nothing about it has mindblown me ever but its very fun and has some unique characters.
I don't like how combo heavy it is generally, I prefer more neutral play.
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>>737481365
almost everything about it is good and iconic.

Only real bad thing about the game is balance but that is just how old fighting games are.
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>>737485109
this is also why the low tier characters in third strike are usually abysmal in comparison to the mid tiers. They have some cool decent ideas that are simply not as functional as the other characters.
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>>737489342
>>>737496153
>>737500346
>kusoge
Please stop embarrassing yourselves. You will never be Japanese.
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>>737486141
idk, increasing his damage, improving hitboxes / frame data, and letting him low confirm with medium kick could do wonders.
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>>737504151
I can definitely see why Remy is difficult to play. A charge character centered around spacing via projectiles has no real strength in a game where projectiles do not need to be respected.
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>>737504619
Yep and I bet I could destroy all the anons here talking shit about their skill or my taste in games with my Remy despite all that.
>>
>>737504619
actually in parries you + whatever you are parrying get freeze for a few frames whenever that happens, so so times it could be more beneficial to not parry the projectile. if remmy recovered a little faster maybe he could take advantage of that.
however i dont think that would fix remmy since he also lacks in another areas.
>>737504750
I am at work right but I would play you even though I am no shittalker
>>
>>737504358
If you're talking about Sean, what I posted were all things I thought would fix him without necessarily changing his design as a character. Weak neutral play and his specials don't improve his offensive potential when he lands them (while being relatively punishable on block) but spending meter fixes many of the holes in his plan (EX specials give him advantage or position, allowing him to skip neutral, and his Supers would make it count with consistent confirm routes, since he mostly uses them as enders). It makes him very meter-reliant but that would be the central gameplay loop of how he would play (to get out of the neutral bind you need to build meter then land a confirm).

I picture him as a high-risk/high-cost character that gives good returns when you understand what he's strong at.
>>
I wish Elena was a little more effective. She's fun but seems to struggle overcoming the universal systems of SF3.
>>
Third Strike sucked. The new characters weren't anything special - who demands Urien, Oro, Elena, Twelve, Yun or Hugo in games these days, the movement was blocky, the system was based on bullshit 50-50s that most people ended up hating if they played long enough (for scrubs who never got to this level it means anything you do ends up in a coin toss regardless of how good your execution is), and just about everyone hated it by 2004.

People couldn't wait for SF4 because Third Strike was complete shit, but just like how SFV has been validated by SF6 this game now gets its flowers simply by being out of mind when everyone hated it at the time.

Playing 'third strike' now days makes you some OG in the FGC with clout so everyone wants to associate with it but beyond the art style and soundtrack it was a shit game. The entirety of SF3 sucked and basically killed the franchise.
>>
>>737505056
i was talking about twelve. just forgot to quote ya
>>
>>737505446
Oh, a'ight.
>>
god i hate fightinggl games.
>>
It's a very well defined element of the peak of spritework. It rubs shoulders with metal slug in that regard. It LOOKS fucking amazing and I don't care who you are, it's impossible to deny the level of care and quality on it visually.
The gameplay is extremely defining for the genre, it took all of the elements that worked best from alpha and the first 2 iterations of SF3 and hones them to something very fun and smooth.
A lot of it's mechanics and ideas are taken apart and put on to newer titles which further iterate and refine and reinvent.
It's a genesis, like SF2 was, from which a LOT of modern fighting game elements were born.
Also it's an incredibly well represented title in not just vidya culture but general meme culture. Also evo moment 37 is probably the most well known single clip of any video game that isn't named pokemon, mario, or sonic.
>>
>>737504870
The situation is deciding between blocking a fireball or parrying it. The parry means you don't take chip damage. Blockstun should be longer than the parry stop, though I don't have the numbers for that.
>>
>>737505330
>Third Strike sucked
Keep slurping SF6
>>
>>737506196
SF6 is complete shit. It's so bad that it has made SFV look good.

My games are SF2, Alpha, SF4 and the EX series.
>>
>>737506527
>SF6 is complete shit.
True
>It's so bad that it has made SFV look good.
Also true

>My games are SF2, Alpha, SF4 and the EX series.
Youre on a roll here. Which versions of each of those games do you prefer, and which versions do you think are the best from a critical perspective
>>
>>737506739
>sf2
HF and SSF2X. HF is undisputed the king of 'true street fighter' and SSF2X was the most polished version of Turbo.

>alpha
3 and CVS2 (Alpha 4) but I'm biased here. I get why people in NA like 2 more.

>SF4
Ultra was the most complete. The others were like early SFV.

>EX
2. 3 was too corny and 1 wasn't polished enough.
>>
>>737507181
>>sf2
>HF and SSF2X. HF is undisputed the king of 'true street fighter' and SSF2X was the most polished version of Turbo.
Ssf2x is as true street fighter as hf is. And more interesting. Although hf has its on appeal. When you say the most polished version of turbo was this some sort of error, super2x is a cps2 game turbo is short for turbo hyper fighting. And how do you feel about hyper sf2 anniversary edition?
>>alpha
>3 and CVS2 (Alpha 4) but I'm biased here. I get why people in NA like 2 more.
Cvs2 absolute is alpha 4. As for the whole a2 vs a3 thing, i actually think both are really fucked up and a1 and cvs1 are better alternatives. I still like em all though
>>SF4
>Ultra was the most complete. The others were like early SFV.
Ssf4 is more competitively solid but usf4 does seem more appealing because the roster offers a little more
>>EX
>2. 3 was too corny and 1 wasn't polished enough
Ex2 seems like the best custom combo game capcom ever made but i feel like if i dug deeper id come to the conclusion ex1 is better.

How do you feel about 3? I assume youre not into it but if you had to pick one version, what would it be
>>
>>737507890
>How do you feel about 3
As in, SFIII oops shouldve clarified
>>
>>737507890
>Ssf2x is as true street fighter as hf is
The arguments about mechanics like what plague SF6 today started between HT and ST. When people point to a SF game in the purest sense they go here.

>hyper sf2
I've read that it has some balance stuff similar to the ST New Legacy romhack, HD Remix and Ultra SF2 but I never tried it seriously, so I don't know.

>a1 and cvs1 are better
I played CVS1 in arcades when it was around, it was pretty jank in gameplay but the announcer, backgrounds and sound effects were so much better than CVS2. Listening to 'true love making' for the millionth time made me quit the game.

A1 I liked the stages a lot more than A2 but the gameplay wasn't great.

>ex1 was better
These were all fun games even EX3. I'm sure I could find something I liked in any of them. EX2 had the scrubbiest bullshit ever but I wasn't even mad when I lost to it, it was just fun to play in general.

>about 3
Second Impact or whatever it's called I liked more than 3S. The backgrounds were far better even though the gameplay was busted. It was like comparing KOF 12 to 13 but 13 got both the backgrounds and the gameplay right.
>>
I just play against the CPU and I have fun.
>>
>>737500346
>Jojos is an average fighter. Theres nothing crazy about it
Fucking what
>short hops
>push blocks
>air dashing
>stances
>custom combos
>puppet characters
It's like every whacky fighting game mechanic rolled into 1 game
>>
>>737509962
1v1 me rn lil bitchie
>>
>>737509962
Just sounds like any anime game to me.
>>
>>737481365
It is just a really beautiful game, it has some of the best spritework ever and it’s an actual 2D fucking fighter. I don’t know why Capcom is so afraid to give the fans what they want like normies give a FUCK and will ever like fighting games again. They need to abandon this mass appeal bullshit because the FGC will always, always grind normie faggots into dust like 2 weeks after the game comes out anyway.
>>
>>737491889
>mike z is a faggot pedophile
BASED
>>
File: Makoto_dizzy_.gif (153 KB, 119x129)
153 KB GIF
>>737481365
some great animation
>>
>>737509962
So Blazblue is the best fighting game?
>>
>>737511186
Always was.
>>
>>737497424
I'm just taking the piss and know 3s is a much more refined game, but 2i always sucks me in when I play it. I think it's bias because the presentation imo was so much better in 2i
>>
>>737493837
Dude, 90% of people that play fighting games know at most one or two target combos and basic footsies. Nobody gives a fuck about shit in HFTF except if something us wildly broken on its face like Pet Shop. This is true of all fighting games.
>>
>>737500225
>VF4
My fucking nigger
>>
>>737508718
Yeah, if CVS1 wasn't jank as fuck it would easily be over cvs2 based off presentation alone
>>
>>737502395
It’s probably in top 5 fighting games of all time in terms of overall presentation, it’s very good
>>
>>737511197
Well said.
>>
>>737493837
>games with infinites and TOD
>Praises Alpha 3

Did you even play that game? A turbo casual like me even knows v-ism was goofy
>>
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55 KB JPG
>3S is the game that Alex is coolest in
>But at the same time it's the lowest he's ever been in the franchise to the point where he's still the one character with zero majors under his belt
Sad. DDT still feels like drugs to land at least.
>>
>>737505330
You weren't around when SF4 was released. USF4 took years to get where it went
>>
>>737511673
thats because ogs had taste and alex is a faggot character no one likes, hes not even close to the worst character in the game but hes lame and no one good plays him
>>
>>737481365
I hate it. For me it's when the fighting game genre died.
I hate parrying in 3S and i hate how it's now in every fighting game and even spread to RPGs and other genres now.
>>
>>737484882
Holy fuck, a Remy player. And I thought I was the only one.
Remy and Q are my mains.
>>
>>737481365
I still like SF2 games. I dare stay the it even still looks good, better looking than SF6.
>>
File: Capcom_vs_SNK_2.png (200 KB, 278x357)
200 KB PNG
>We are sorry for turd strike. Here is a real Street Fighter game with Street Fighter characters
>>
>>737511409
Just wish it was easier to play. Always have to go to this one discord server pretty much.
>>
>Third Strike is basically known for being the Akira of video games in terms of classic 2D animation
>BRO WHY DOES MY CASUAL FRIENDS LOVE HOW THIS GAME LOOKS???
It's a mystery, truly



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