[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1773534955126810.jpg (511 KB, 1920x1080)
511 KB JPG
There's now a billion RE1 indie clones on steam. Where are the RE4 clones? Are indies stupid?
>>
File: re4.jpg (250 KB, 1600x1200)
250 KB JPG
I don't understand why no other games have implemented the stop to shoot mechanic. It's one of the most influential games of all time and even it's biggest rip off Cold Fear allows you to move and shoot...
>>
>>737487115
>why no other games have implemented the stop to shoot mechanic.
cause it's shit?
everyone rightfully criticized the stop-to-shoot at the time. It's a great game in spite of it, not because of it.
>>
>>737486808
Because its way more difficult
>>
File: Phase Zero Trailer.webm (4 MB, 1440x1080)
4 MB WEBM
>>737486808
Because there's no pre-made UE5 project example for it.
Only the more skilled and passionate game devs are even attempting anything of the sort. The best ones are even going back to OG RE1-3 and SH1-3 style gameplay.

>>737487115
>I don't understand why no other games have implemented the stop to shoot mechanic.
Because no game truly is based on RE4.
Never has been.

The biggest inspirations for all OTS games these days are Gears Of War and Uncharted.
Essentially Call Of Halo -tier slop, with a dude's back taped to the left-side of the screen.

>>737487218
>cause it's shit?
>everyone rightfully criticized the stop-to-shoot at the time
Both of these statements are shit.
Everyone PRAISED the hell out of RE4-5 for their gameplay, and unironically wanted the series to go back to its slower burn zombie times, with said gameplay.

The stationary "turret aiming" was literally more tactical, more exciting, and more classic RE-style in general. The wobbly manual "free aim" is literally one of the best features of classic RE4, and exactly the style the DEmakes of RE2-4 should have had.
>>
>>737487571
Revisionism at its finest.
Everyone criticized RE4's gunplay for being too easy because it had to be designed around the stop to shoot mechanic
>>
>>737487115
Because it's annoying. Nobody likes the stop to shoot mechanic besides few larpers and contrarians on Polish whale hunting forum.
>>
>>737487617
>Revisionism at its finest.
You weren't even born back in 2005, kiddo.

>Everyone criticized RE4's gunplay for being too easy because it had to be designed around the stop to shoot mechanic
Show me 10 examples of this from 20 years ago. I'll wait.

Only Dark Souls era masochists ever bring up "muh difficulty", not even realizing why the praise for high challenge even became a popular take after the dawn of the CASUAL gaming cancer meme.

RE4 still enjoys overwhelming praise, because it's so damn FUN game to play and master. It's satisfying, almost perfect video game.

>>737487715
>Because it's annoying. Nobody likes the stop to shoot mechanic
Again, me and millions of others LOVE it.
I'll take classic RE1-4 over the modern "wait until the fictional, artificial crosshair shrinks to do real damage!" meme and casual run & gun slop.
>>
Dead space and Evil within
>>
>>737487115
>>737487891
>why did no other game do [mechanic no one liked]
because no one liked it, retard.
If you're finding this hard to grasp that's your problem not mine. Not going to bother replying any further as you already got your answer from at least 2 other anons and yet refuse to accept it.
>>
>>737487956
Oh I'm retarded I thought you meant in general not just indie.
Sorry, uhhhhh full 3d player can look at anything in any direction is difficult for a small team/single dev
Especially because re4 upgrade system dictates needing a long game when Indies can just pump out a 3 hour re1 clone instead
>>
File: Holstin.webm (3.84 MB, 1280x720)
3.84 MB WEBM
>>737486808
filename

>>737487571
uncharted has very good encounter design. haven't played gears.
>>
In sick of classic indie re clones. They are filling up every store front and everytime I try one I just think "why wouldn't I just replay a the game instead?"
Taking inspiration is one thing but these things are 1-1 just jankier and less imaginative.
I also wish people stop gaslighting that fixed camera is scary, it's not.
It never was, the only scary things in the original trilogy was jump scares, if your goal is horror obviously first person would be the most effective
>>
>>737487218
>>737487715
>>737487979
You guys just suck at aiming and that's why you hate stop to shoot mechanics. As someone who is god at aiming normal games are ruined for me because I can just run around one tapping everything and dodging enemies. Resident Evil 4 is the only game that makes it fun because I actually have to think before I do something instead of just outskilling AI bots
>>
>>737487979
>because no one liked it, retard.
Like I said: nobody had a problem with it, and most people do like it.

Once again, the Fortnite era kiddos who only play identical AAA twin-stick casual slop just get filtered even by literal children's games of the past, as they lack patience and skill to master an actually different play style.

>>737488159
>uncharted has very good encounter design
That has nothing to do with the topic.
The design and pacing of UC and GoW is practically the same shit: generic cover-shooter sloppa.

>>737488220
>In sick of classic indie re clones.
And how many of those are there actually?

>everytime I try one I just think "why wouldn't I just replay a the game instead?"
You should first learn some English, Saar.
Next, many of us have already played the original, real RE games up to 100 times since the 1990s, and would like some NEW content in same vein.

>I also wish people stop gaslighting that fixed camera is scary, it's not.
It's way scarier than first-person or over-shoulder, and way more atmospheric, creative and immersive. It allows all the real deal cinematography tricks to be used, and thus creates very unique gameplay style, nonverbal storytelling methods, and unpredictable encounters.

>the only scary things in the original trilogy was jump scares
I disagree. Jumpscares are one thing, scariness is another.
Games like Silent Hill does actual frightening atmosphere better, yes, but RE had its moments.

>if your goal is horror obviously first person would be the most effective
I might've agreed with you 20 years ago, but not today. Every Amnesia, Outlast and RE7 knockoff plays EXACTLY the same, and is always super predictable.
Everything MUST happen in front of your character, else you miss it. This is why their worlds are so narrow and predictable.
>>
>>737488220
>"why wouldn't I just replay a the game instead?"
typo aside, if RE2 and RE3 did not exist, i imagine posts like "why would I play this crap with Leon and Claire when I could play the classic with Chris and Jill?" would exist in their place.
go play Crow Country, sempai. genuinely a great game
>>
>>737488383
>You guys just suck at aiming and that's why you hate stop to shoot mechanics
lol are you joking? stop to shoot made the game far easier
>>
>>737488431
>stop to shoot made the game far easier
Have you played the VR version? It's a joke. Just run around all the enemies. You don't have even have to be good at the game and you can play the entire game without getting hit once. It's not fun
>>
Indie devs are fucking lazy

They've only just graduated from pixelslop onto ps1/n64 style games, gonna be another 15 years before we sart sering nostalgiabait of the next gen
>>
>>737488416
Literal generic hallway game
Project zero, alisa, crow country song of horror or whatever it's called
10 years ago Indies were ripping off Metroidvanias, now they rip off classic re.
Why would I bother playing jankier ripoff versions of classic games.
>>
>>737488525
>They've only just graduated from pixelslop onto ps1/n64 style games, gonna be another 15 years before we sart sering nostalgiabait of the next gen
We already evolved past that decades ago.
>>
>>737488520
>Have you played the VR version?
No but if anything you've proven my point here that the stop to shoot resulted in the game design having to be way easier to accommodate their design choice. Aiming with a controller is always aids but if you were good at it at the time the shooting was honestly a cakewalk.
>>
>>737486808
Dead Space 2 came out and nobody could compete so they gave up
>>
>>737487115
As shown in the other replies to your post, gamers are unable to deal with the slightest inconvenience for even a moment. Look at how they slurped up the remake, saying that moving while shooting was a "quality of life feature" and not shitting over the design decisions of the original game.
>>
>>737488691
More like Evil Within came out and the circle was complete
>>
>>737488554
>Literal generic hallway game
denser and better themed than any classic re, but okay man. I cannot help you if you refuse to be helped.
>>
>>737488654
I have 5000 hours in CS. Level 10 Faceit. Every third person and first person game is a joke to me. I can instantly kill everything from any distance and dodge everything with ease.

The only way to make a game actually worthwhile for me is to nerf me in some way which is making me stop to shoot instead of easily dodging and outaiming. Now RE4 (2005) is still incredibly easy for me but it at least feels fun to play in a way that I don't get from other shooters which feels like playing an aim trainer on easy mode
>>
>>737488730
Whats funny is they play D4make for the combat and it just copied every single TPS post RE4.
>>
>>737488901
>starts to pathetically brag about things not worth bragging about
>still misses the point entirely
It's not even controversial, it is literal fact that they made encounters easier in RE4 for the sake of the stop and shoot mechanic, that's why the game becomes absolutely trivial with just about any other control scheme for shootan. This is also why anyone that was able to overcome shitty console controller aiming criticized it. I like how stop to shoot added to the tension of some encounters, but I did not like how it effectively trivialized most of the game.
>>
>>737489126
I'm not saying the way RE4 implemented it is the most ideal. I would have made it much harder by not allowing you to shoot the legs or stun enemies and increasing the number/aggressiveness of them.

The point is that you have to nerf the player in some way. The remake does this by making it so you can't shoot straight which is just frustrating and not enjoyable.
>>
>>737489252
>The point is that you have to nerf the player in some way
But then they buff the player anyway with a laser sight and ez stunlocking? Ok.
>>
>>737488730
>you don't like stop to shoot?
>must be because you love the remake!
Fuck off. RE4make was a travesty.
>>
>remakefags still finding threads to seethe
>>
>>737489659

>>737489541
>>
>>737488846
Lol theirs no fucking way you think that highly of crow country. Every single map is a small square or a hallway filled with generic enemies



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.