about to start developing underwater mecha game with agile divers, big daddy like suits for walking on the bottom and big titansit's an isometric fps inspired by titanfallthoughts?
>thoughtspipedream at best without design documents
Why? Who does this appeal to? Underwater settings are inherently niche and so is mecha.
>an isometric fps
>>737487230well i just thought of it today.>>737487281to the fans of Titanfall and Depth i supposeIs underwater setting really this unappealing?
>>737487064Isometric games are garbage on principle.
>>737487064>isometric>fps?
>>737487346>>737487497i meant asymmetric, bros
>>737487064make it actually fun to play before doing any of the following:better have some good sound design because i feel like your sacrificing a lot of the fun/immersiveness of an underwater setting if its not first person weakpoont hits wont be a bad ideahave some special death animations where enemy mechs get crushed by pressure like the oceangste sub idk if it still counts as isometric if the camera can change sides between levels but i liked when synthetik 2 did that it added variety
>>737487448It is consistently unpopular. People think it's all just water and fish and everything smeared in piss filter. Of all the games out there only Subnautica somehow made it work.