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Sequel when?
>>
>>737514256
You liked DX? I thought it was mediocre compared to Hyrule Warriors which I was playing around the same time.
>>
this game got hurt a bit by divorcing itself from traditional pokemon settings and music. probably some creative mandate from the pokemon company or something

gen 8, 9 and 10 all have good candidate for movesets
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>>737514256
Unironically a better fighting game than Tekken 8.
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>>737514737
https://youtu.be/ssIODDkVOu8

The game needed more upbeat, fighting music. This is probably without a doubt the best music in the entire game if the game was filled with music like this, it would be fucking amazing.
>>
This game would be fine if it wasnt for the third person perspective rounds. And goddamn if that shit doesn't make this game unplayable
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>>737515106
What the hell are you talking about? It is a fighter. The entire game is in third person.
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>>737515309
Wrong words. The part where it goes from being a 2d fighter into an arena fighter, where you have to shoot shit. That part killed the game for me
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>>737515309
He's talking about the Arena phase. I definitely didn't like it as much, but it was cool having that perspective during a match and it went back to a 2D fighting game quick.
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>>737514256
Never.
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>>737514256
Never, gamefreak refuse to allow a sequel (pretty sure because it makes them look bad) and the tekken guy left bamco last year.
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>>737514256
When the Pokemon company stops whoring Hoshino out to direct mobile games.
>>
This game damaged the Pokémon games. The animations for all the moves were so fucking awesome and then you play the actual Pokémon games made by game freaks and they look like dog shit.
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>>737515967
I don't think this game sold enough for many people to even notice
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>>737514256
never
apparently namco is so shit to work with even asw divorced them for dbfz
then we saw how namco tried to make their own characters and their own netcode, 100% disaster
pokken had a good run
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>>737516051
Pokemon fans hate spinoffs except the animal crossing one it seems. People beg for something new or something that has effort put into it but they never buy it.

Also Pokken never gets a large discount despite being old
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>>737514256
Never ever but I can always hope there will be one
>>
Is this the game where Blaziken does like an entire Bruce Lee special attack?
>>
I remember following this game when it was first coming out in Japanese arcades. Was so disappointed in the mess that was the final product
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>>737516782
More fun than modern Tekken
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>>737516987
Not saying much there
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I play competitively, or did when I had more time

Ask me anything
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>>737518380
Any absurdly broken characters at some point? If so, how were they?
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>>737518380
Why is Shadow Mewtwo the most fun character to play?
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>>737518380
Who did you main? How hard was it to find people to play with? I imagine online was filled with pokemon fans that had little experience in fighting game.
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>>737518380
Gonna reply to shit

>>737515106
>>737515309
>>737515443
>>737515629
The Duel-Field phase shift system is one of the game's best aspects

For context, most of the game's combat is designed around the 2d/duel phase which has full character specific movelists, a height system, just-frames, cancels, resets, okizeme, etc and is straight up a traditional 2d fighter. There's a hidden PSP gauge that racks up for each player as hits land, and when it's filled you shift from the 2d phase to the 3d phase. But 3d > 2d shifts occur off of almost any single heavy/special hit or string

So 2d > 3d shifting acts as an anti-infinite system that forces a return to neutral, with the 3d phase itself acting as a sort of second layer of neutral on top of the neutral in the 2d phase. But in higher level play, it's also an anti-flowcharting, resource management system:

As different moves add more or less PSP (or can even reduce or reset it) you're ideally wanting to alter your combo routes and move choices based on the situation: You can optimize your damage so based on how filled the gauge is when you land your combo starter, you change the route so the high damage combo ender lands right when the gauge fills/the shift happens so the shift doesn't interupt the combo. Or you can go for low PSP combos that might do less guaranteed damage but will keep the enemy in the 2d phase/in the corner, to keep them psychologically pressured, to set up with buffs/debuffs, or as a reset to set up for a second combo. Or you can go for higher PSP combo if you want to shift early, such as if you land a reversal in the corner and want to get out by causing a shift ASAP, or just if you want to cause a shift ASAP to get the meter shifts give you, etc

It's a good system, most people not in the scene just don't know how it works
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>>737518484
He was the only one that the Tekken guys could make mostly by themselves.
I didn't like him the most though. There were a few characters I liked, but for me, it's Braixen.
>>
>>737519291
continued:

>>737514885
The whole soundtrack is great, though?

Tellur Town Autumn, Blue Dome, Thalia Beach, and Magikarp festival are all on par with Neos City Night and a bunch of other tracks aren't far behind

>>737516682
Maybe? Not sure what you mean

>>737516782
What were your issues with it?

>>737519235
Weavile.

Ranked matchmaking was very active for a suprisingly long time, I'd say it only became difficult to get matches in ranked within the past few years, and even then about half the time you'll get a match within 10 seconds or so, it's just sometimes it takes more like a few minutes.

In terms of the overall activity and health of the scene, my state held locals until 2019ish, and regional/major tournaments like CEO, Frosty Faustings etc from what I remember continued to host Pokken at some events a bit past that, maybe till 2020 or 2021? Obviously COVID was a huge blow to a lot of FGC scenes and I imagine Pokken was no exception, though I didn't follow the scene closely from 2019 onwards.

These days there's still some weekly, biweekly, and monthly online events the community runs, namely the discord (discord.gg/pokken) has a weekly, and the events that @JinTheHYPE @devlinhart_ and @RTG_Global run, but the scene is definitely small these days.

>>737518460
A lot of people might say Braixen before the DX version. To be honest that was so long ago now though I don't really remember what was different about her toolkit.

>>737518484
That's not Weavile
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>>737519235
Mewtwo. Sometimes I played Blaziken too. Usually ran Eevee and Frogadier support. Grinded to the top ranks but got bored after that.
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>>737518380
bumping since the thread will 404 otherwise
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>>737519581
>>737519291
Based A rank weavile main!
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>>737519581
Nice. I mained Weavile too although I just played single player and occasional online matches.
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>>737519581
for me, it's
https://www.youtube.com/watch?v=Is5xuBFNnQU&pp=ygUbcG9ra2VuIG9zdCBoYXVudGVkIGNhcm5pdmFs
>>
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>>737514737
It's a hybrid remember, all the stuff you're talking about seems different because it's tekken stuff with a pokemon twist.
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Why would devs include mechanics without telling its players about them? This doesn't sound like a melee situation where things were exploited, but rather an entire complex fighting system that isn't even remotely hinted at in game
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>>737524426
I'm >>737518380

My only guess for why the game explains jack shit about the PSP gauge (and doesn't show it on the UI) or PSP in general, and why the game doesn't mention that there are attack heights and height states, is that they were worried it would overwhelm casuals

The game does oddly seem to be scared to acknowledge it's own depth in it's marketing and in game tutorial, movelists, etc
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>>737524494
It was this and the 3d arena perspective shift that made me drop it fast. I couldn't engage with the game in a way that felt satisfying to me or to the game.
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>>737524589
Did you read >>737519291 ?
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>>737524730
Yes, thats what made me write
>>737524426
>>
The problem was it was on the WiiU, and then the problem was it was on the switch

the first console was terrible and the 2nd console had everyone on wifi
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>>737519291
They should have had a visual indication of how it worked on the screen somewhere, most players aren't going to memorize how much PSP each attack builds up unless they can see it
>>
>>737524494
ARMS had a similar issue where they don't tell you most of the weapon stats. Seems like Nintendo wanted to keep things simple for fighters from around that time, but ended up just hiding the depth from anyone who might've gotten invested in it otherwise
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>>737525278
I agree, it'd be my number one change i'd want to see in a sequel.

Frankly I'm not gud enough to mentally keep track of PSP consistently myself
>>
dx WAS the sequel
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>>737524426
Pokemon tradition.
Goes over less good in a fighting game than an RPG though.
>>
>>737514256
never



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