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I noticed how almost all FCG claims this game failed for almost every reason imaginable other than the Fact its a Long ass Combo (Borderline touch of death) Focused tag Fighter.
Which is arguably the least popular genre of fighting game among the causal Crowd even if the game has 1 button specials.
I cant tell if i am in the wrong and it does not matter if it is the above mentioned genre. Or if the entire FGC is gaslighting people on why the game failed.

Because literally the only people i ever see praise or defend games whit long ass combos are the FGC elites and no one else.
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I'll take this over the power rangers one if nothing else
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>least popular
>zoomer retard forgot about UMvC3
It failed because riot is retarded and no other reason.
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>>737521193
I mean i guess its better but still you can see just how popular this genre is by the low player numbers.
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fgc doesnt care about opponents fighting back in a fighting game as long as they feel good drumming long combos on their overpriced arcade stick
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>>737521143
combo length isnt a problem imo it's the fucking retarded insane power level even outside of combos. game is like fucking DNF Duel. Retarded ass devs. it's the fighting game equivalent of yu gi oh
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>>737521143
Marvel games are still insanely popular so no, your argument is retarded

This game failed because Riot did everything wrong. The balance suck ass. The character selection is small as fuck. They tried to appeal to Arcane fans with just skins and not the most obvious thing they want, a story mode. Lack of single player options pretty much scares away all the potential casual fanbase. GaaS is a death sentence if you don't have a fanbase ready to waste sheckels.
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>>737521238
UMvC3 literally is the most popular tag fighter ever made. Stop trying to fit in when you clearly don't pay attention to fighting games nor the FGC.
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>>737521143
People loved DBFZ and the combos in that ain't short.
2XKO did poorly for a multitude of reason of which the type of fighting game it is is just one of.
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>>737521143
the artstyle is hideous
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>>737521143
It came out like that because they nepohired a bunch of marvel 2 has-beens boomers who don't know anything about game design (let alone fighting game design) and never made anything of note. It's the same deal with all western figthing games like power rangers, invincible, etc it's a huge circlejerk of losers larping as developers trying to homage they favorite kuso where they peaked during highschool.
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>>737521605
Yes retard. That's my point. Read the OP, read my post, then kill yourself out of embarrassment due to your illiteracy.
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>saves modern fightingslop
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>>737521403
^
/thread
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People only like Marvel because it has their favourite Marvel scrimblos.
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>>737521143
I played league of shitters for around 6 years pretty hardcore, then I quit and got into fighting games.
For me 2xtrasho doesn't appeal in any way, the reason why I quit league is because of how it was getting dumbed down every year, so by default the lack of motion inputs was off-putting, but worse than that is that I can't stand tag slop, should have been 1v1.
If it was a 1v1 fighter with motion inputs, I would have paid for it, I don't need f2p slop.
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>>737521143
-marvel players only want to play marvel and are a very small part of the fgc
-they don't care about neutral
-its all coin flips and memorizing long ass combos and pretending you're good
-they want every game to be marvel due to sunk cost fallacy
-so every fucking game a marvel player works on becomes an even worse marvel

-you can't simplify games with 1 button special inputs and expect new players to suddenly latch on to your 8 character marvel clone
-new players aren't going to memorize said combos, which is the entire game
-by making your game a marvel clone, you already sabotaged it

>>737521605
>UMvC3 literally is the most popular tag fighter ever made. Stop trying to fit in when you clearly don't pay attention to fighting games nor the FGC.
not him but you never played umvc3
the entire time mvc3 was alive, it holding onto the coattails of mvc2
you were born too late
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RIP Project L... What could have been. The art style didn't need to be butchered.
https://www.youtube.com/watch?v=EM2JL7iqdCY
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>>737521193
Yeah, that game really needed a burst (or at least ToDs that were REALLY resource-heavy so you weren't seeing them once a match).
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>>737521193
>>737523524
>Same guys worked on it
KEK
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>>737521143
>2xko
soooo, where's that rework they hinted at?
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>>737521143
>Which is arguably the least popular genre of fighting game among the causal Crowd
Why do people say this when DBZ was uber popular and that upcoming game based on a popular cartoon is looking to be popular by also being a tag?
Hell the upcoming Marvel game, the game MADE for new players in mind, is a tag
I feels like people who says this are people who don't play fighting games.
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>>737523151
marvel has some of the best neutral in the genre though? compared to other 2d fighters the amount of coin flip RPS is far less too.
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>>737521143
Wasn't this abandoned for that Power Rangers game that also bombed?
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I simply refuse to play tag fighters because im too lazy to learn one character properly, let alone 2 or more.
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Unironically I think what doomed that game is it's name. Not how it plays or even it's content.
it's name is genuinely terrible to get some people, ESPECIALLY as it's based on a pre-existing franchise. Why the hell isn't this in the title?
I feels like most people were not even really aware this game released. they didn't even try to do some event across they other games to promote it
The game is free and has no paid transactions outside of cosmetics, how the hell do you get the money back if you don't even try to get people? Did some people in the marketing just WANTED that game to fail? The main issue here isn't the game, it's the marketing.
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>>737523931
No, this was made out of Rising Thunder, which was scuttled when Riot bought that studio and then they also hired on the guy who was the main man behind the Power Rangers game
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>>737523974
You are supposed to learn multiple characters in all games tag or not, at least the basics, because you need to know what your enemy can do to block it well.
You are just finding excuses
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>>737523931
The Power Rangers game did fine (better than it deserved, honestly, given its low-rent visuals). The problem was the publisher pissed off the development team by going in on some kind of crypto scheme and everyone resigned in protest, dooming the game.

It had gotten up to DLC season 3.
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>>737523876
I feel like TvC did better, since that game had real pokes whereas MvC3 could convert pokes into combos too easily (not as over the top as DBFZ but still easier than TvC).
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>>737521143
It looks great, it's unfortunate it isn't very popular. I think some genres, fighting games being one of them, are stuck in this place where the preexisting audience wants the same game over and over again and the developers are having trouble reaching a new audience.
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>tfw love fighting games and would love to make one some day
>But also know fighting game players are the hardest audience to please
>Even if I make my game completely perfect in my eyes the majority of people will probably hate it anyways because everyone has such specific ideas of what they're looking for
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>4chan says a thing
>anywhere between 9 months to 2 years it becomes a popular talking point
If I remember correctly /v/ has been making fun of 40 second long combos since middle of last year. Especially during the T8 season 2 drama. Maybe the new Virtua Fighter will lead the way in that area because Avatar and Invincible wont. Imo even that game >>737522307
has combos that are a tad too long, Chun Li can juggle a nigger for forever.
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>>737524068
I'm not supposed to do anything. If I want to stay hardstuck at 1650 MR in SF6, I can do that. I want to enjoy playing the game. I spend my time learning BnBs out of common easy to land hits, and do it. When I played strive I had a wonderful time. When I played 2xko I felt annoyed that I had to properly use assists, and learn a 2nd character. I don't want to play multiple characters. I want to lock in on a single one.
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>>737521434
>Marvel games are still insanely popular so no
If only morons realized this is because of the IP and not because people like tagshit.
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>>737523876
>marvel has some of the best neutral in the genre though?
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>>737524068
>You are supposed to learn multiple characters in all games tag or not, at least the basics, because you need to know what your enemy can do to block it well.
Not if you play the top tier.
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>>737524210
>If I remember correctly /v/ has been making fun of 40 second long combos since middle of last year.
People have been calling tag fighters juggle shit for decades dude
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People always talk about how sad it is that Tokon is btfoing 2XKO already, but I think the real emberassment is that pic has been getting a way more positive reception than that game ever did.
Literally the same formula, but they didn't shit the bed like 2XKO did and it's going to end up being decently popular at worst.
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>>737521143
FGC boomers like spamming, anything else is cringe. that's why tekken revolution was the most popular ones. boomers are frauds.
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>>737521143
what do you mean no one wants to train muscle memory to play a slideshow?
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>>737524202
Honestly it seems like the worst thing you can do with a fighting game is try to please people. If you make some wack ass kusoge full of retarded mechanics that make no sense to anyone but you people will respect it more than something more competent and polished that's blatantly trying to be a game for people who liked another specific game.
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>>737524447
I'm not even talking about tag games. The combo bloat is everywhere, in SF6 DeeJay's lvl 3 is twelve seconds long. Why the fuck does a super (and dont forget the combo leading up to it) need to be so long?
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>>737523810
>Why do people say this when DBZ was uber popular
Yes because of its captivating gameplay and not because it had DBZ characters in it. God fightingfags are knuckle draggers.
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MvC5 waiting room
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>>737524672
Honestly your post makes me wonder how people would feel about the idea of a fighting game where balance is just thrown out the window and the game is just intentionally horseshit, like Salty Bet tournaments or something like that. Fighting games have always cared about balance to some extent, but the more modern idea of pandering to a hyper competitive Esports competition seems to plague all fighting games, even games that probably never see any genuine non-sponsored tournament play.
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>>737525821
>the idea of a fighting game where balance is just thrown out the window
That's what MUGEN is.
And the result is something that's fun for a 10-minute novelty, but actually playing such a broken game would be miserable. Especially if it had online since everyone would just be using the most broken of the broken characters.
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>>737525985
It's funny you use MUGEN as an example because that's what the Salty Bets tournament was, and people still think it's a hilarious idea, and it was fun for the hours of screen time it got.

Also that said MUGEN versus isn't really a thing because of netplay issues. You can use IKEMEN to play netplay Ikemen and it's actually extremely fun but you need to have the exact same set up as your friends, so it's not really the same. I think some sort of randomized MUGEN game would actually be received extremely well but the real problem would be that you're relying on user generated content, and while MUGEN has a ludicrous number of user made characters, you wouldn't have such a luxury, and you wouldn't be able to pump them out fast enough to have that same sort of appeal. Also you know, copyright and all that.

I do think though that if you had some sort of ridiculous MUGEN game where it randomly matched you with another person and just gave both of you a totally random MUGEN character out of a huge pool that would actually be amazingly fun.
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>>737525821
The thing you have to realize is that people will literally balance the fun out of a game themselves if they want to play it competitively.
Look at the old Smash games. It's a party game, that's the big joke but it's reality at the same time, and they hammered that fucker down until it was unfun and basically the same shit every match. You're playing on Final Destination, maybe Battlefield, if you're unlucky that fucking Animal Crossing stage, and you'll sooner see God himself before you ever see an item spawn.
Those autists are best left to their own devices, while fun is the focus of whatever game you want to make.
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>>737521630
Dragon Ball will sell anything. It may as well be religion in large parts of the world.
>>737524496
Last I heard about that was FGC people complaining about casuals "rage quitting" the beta and saying they were cancelling their preorders.
Turns out casuals don't like getting infinited for forever.
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>>737524308
If only idiots realized that Marvel isn't the bulletproof franchise they think it is.
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>>737521143
That explains why casuals don't like it, but there's also a question of why people who love MVC don't play it. There can be more than one reason why a game isn't popular.
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>>737526663
I think the problem is just how the casual audience and that tryhard audience can interact much more easily.

The thing about Smash Bros Melee is that the vast majority of sales were no doubt from casuals. I would wager that 99.9% of the player base of Melee were people who just played whatever nonsense they thought was fun. They probably still wanted to win, but they probably thought that Bower or Kirby were the best characters and played with "Casual" rulesets, stuff like that.

I think nowadays this sort of thing is still true. The vast majority of people who purchase and play a game are "Casuals" who don't play any sort of competitive ruleset and just do whatever they feel like. The thing is that even casuals still want to win, because that's the goal of the game. They just suck at playing the game compared to competitive players.

In the past, you could have a badly balanced game, and those players would never know it. They would come up with their own random, nonsensical ideas about balance, and have fun with whatever they came up with. The problem is that nowadays, it's extremely easy for these casual players to go on the internet, and find what competitive players are saying about the game, and then judge it based on that.
That 99% casual playerbase might never be able to do a combo string longer than 3 moves, but if they see a video of some half-decent player complaining about some frame perfect infinite combo, those casuals are going to see the game as worse because of that. Even if they have no chance in hell of ever performing it or even seeing it at their play level.

That's the problem with appealing to fighting game players nowadays. 99% of them suck, but they'll take the top 1%'s word as gospel. You can't design the game around both audiences at once. Even if you make a game perfect for the 99%, they'll hear about how it sucks from the 1% and refuse to play it. If the game is perfect for the 1%, then the 99% will hate it when they try it.
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>>737527886
>the death of the FGC was brought about by the formation of the "FGC"
Some stories really do write themselves. Good post, anon.
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>>737521434
>Marvel games are still insanely popular
they actually arent. MVC sells far fewer copies than SF.
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>>737528596
that was before Disney's Marvel Phase 4, it might be worse
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>>737526663
>>737527886
The great majority of buyers casuals. That's why MK and SF sell, too.
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>>737527529
Yeah bro that sick gameplay is what got people playing. I wonder why the latest entry that gutted so much of the cast did so poorly?
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>>737529280
FUNCTIONS FUNCTIONS
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>>737521434
>Square Enix's Avengers flopped
Are you sure about that?



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