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Do you reckon they will finally do their open world vision in Prime 5? this half measured hub world isn't great. To do open world justice, you have to have every location exist in a seamless and interconnected world, with no loading screens. Zelda Botw & Totk did it right.
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the half open world is not the reason why this game sucks
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>>737523332
It's literally the only flaw in game design though. You can be annoyed that Myles radios you locations, and it should probably be toggled on and off, but the real game design fault is that supposedly this isolated desert area is what qualifies as an open world to some people. Despite it being completely segmented from, the world.
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It didn't sell enough for there to be a 5
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>>737523142
I doubt it. They realized while developing Prime 4 that Open World wasn't a great idea and only continued with it because the game was too far along and they didn't want to delay it for another decade.
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>>737523142
>Zelda Botw & Totk did it right.
Those games have loading screens.
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>>737523726
They are absolutely pumping out a sequel within 2 years, anon. They poured a lot of time and resources into this engine and the assets. Retro is known to crank out Prime sequels in record time. This was stated to be part 1 in a three part trilogy.
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>>737523912
Shrines don't count.
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>>737523868
No, when they were developing Prime 4 they kept trying to lock down areas and make the progression linear. That conflicts with the nature of open world. That is why we wound up with a hubworld, instead of one that's open.
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>>737523665
It absolutely was not the only flaw in game design lol.

The maps were dogshit, super linear.
The enemies were not nearly varied enough.
The power ups suck dick.

And thats just off the top of my head.
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>>737524109
>it's not!
>first point it is
I see.

>enemies
There was enough variety in the areas of the game, which again highlights the core issue here. The level design, which I said.

>power ups
They're the token Prime ones, but they have added functionality. You're just being pedantic.
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Prime 4 is clearly them just putting together the scraps of like 3 different versions of the game
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>>737523726
This. There is no sequel coming.
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>>737523142
Switch 2 boxes are so fucking ugly.
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>>737523980
nta, but when you go around in the motorbike you will sometimes be stuck in place for a few seconds because the bike goes faster than the game loads.
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It's nowhere near as bad as Other M, but it falls far short of the other Prime games. If Tanabe had allowed Retro to just dump everything and make the game from scratch I guarantee it would have been a lot better.
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>>737524520
didn't that get patched?
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I want the technology of open worlds but I don't want a vast open plain. I want to go between rooms without loading screens. I want to find shortcuts to go between rooms faster. I'd also like some of the agility from the 2D games to work in first person. I think with twin sticks and gyro aiming it's doable now.
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If it had to have an open world, it should have been filled with enemies, been composed of at least four biomes, and have materials you collect for upgrades to all of your weapons and systems. Get the Ice Beam from the dungeon or its boss? You can find special ice pieces and wires to make it stronger, increase its freezing capability, and have an AoE when you use a Charged shot. Gravity Suit? Can collect magnetic ores and fish oil to increase the height you can jump in water, your speed underwater, and increased defense and immunity to liquid hazards like acid and lava. This is how it should have been done.
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I feel bad for Sylux. He had so much potential, they could have even used him in the next era of Metroid now that the actual Metroid/Space Pirate era has ended. But they fucked him so goddamned hard they knew they did and wrote him out of the franchise by stranding him in another entirely different dimension.
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>>737524586
I never experienced anything like that on Switch 2
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>>737524829
That's the ideal, I would like to see less to no doors as well, just have some obstacle that can be removed and then it's gone. Was always weird to me in Prime games that enemies cannot traverse rooms.
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>>737525109
Sounds bad ass, and I would love that game.
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>>737526504
Funny thing is Metroid Prime Corruption was going to have a similar premise, Samus hunting bounties and upgrading her equipment and ship with the reward money. NoJ looked at Retro like it grew three heads and told them "Samus doesn't do that, Samus is a Galactic Federation employee" and nixed it.
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>>737523142
If they do, they would be missing what made the original trilogy great. Metroid Prime's atmosphere and world design hinges on segmented rooms that are viewed from a specific perspective. Retro Studios's art team thrived on making intricately-detailed background assets that pushed the hardware to its limits, with those assets giving the illusion of depth and cohesion due to how they are placed and from what angle they are viewed. For example, Metroid Prime 3's Skytown and its different buildings become textures and low-poly models depending on which entrance you are viewing them from, giving the illusion of a vast steampunk city in a game that came out in the early days of the Wii. If Retro Studios decided to make Skytown a seamless open-world area back in 2007, they would've had to make a lot of concessions regarding the artists' vision for the different rooms and locations. Retro had a winning formula, they're just chasing the wrong trends, which is probably a consequence of Retro being a different company with different people now compared to back then.
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>>737526657
>Samus hunting bounties
That alone has so much potential for the franchise. I could imagine these tiny Metroid worlds where the goal is to drop in with little to no abilities and resources, track down a boss, fight it, and bring back a scan of their corpse to the federation.
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>>737523142
Depends on:
>if we get a Prime 5 at all
>if open world is still in vogue ten years from now
>if "serious" games are still a "thing" at Nintendo ten years from now (if you hadn't noticed, they've been bringing the target demographic age down recently)
-and other shit like how healthy Nintendo would be, if the component shortages get worse, if we get WW3 or something, etc.
My vote is that we wont get a Prime 5. As far as anyone can tell, they spent roughly 10-20x more money and like 5x the time on Prime 4 than the other Prime games, only to get about 50% of the sales of the other games despite advertising heavily and despite being playable on two platforms.

@737523665
B8.

>>737525838
He didn't really have any potential, his whole shtick was being a regular-ass human that stole some suit from the Feds and hated the Feds with an undying passion, and for some reason the writers latched onto him like he was some 10000IQ villain, having him get teased in every(?) Metroid game after Hunters because ???. He was always such a non-character that when they finally put him in MP4, they just stuck him with a bunch of random powers out of practically nowhere and made him hate Samus for no reason because ???.
If they wanted to elevate a bounty hunter to villain status, they should've done is pick literally any other Hunter, literally anyone but him would've been more interesting.
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>>737527035
>Metroid Prime's atmosphere and world design hinges on segmented rooms that are viewed from a specific perspective.
There would be no issue if the world was open and you were able to highlight areas to explore.
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>>737527621
It's not bait, Prime 4 has conflicting notion of being an explorable world, and it being locked down, and needing pointers in the correct direction so you don't waste time in a barren desert.
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>>737527621
>If they wanted to elevate a bounty hunter to villain status, they should've done is pick literally any other Hunter, literally anyone but him would've been more interesting.

Bonjour.
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https://shinesparkers.net/features/metroid-prime-4-famitsu-interview/
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The only way an open world will ever work is if all of the areas are connected together below the open world section, sort of like how all of the ruins connect together in the end of Mega Man Legends. I don't really mind if the open world is in addition to the normal game but don't make me run through it every time I switch zones.
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>>737523142
If we get Prime 5 it's going to ditch any traces of open world because they learned the hard lesson that Metroid Prime doesn't work with open world.

Also Kensuke Tanabe has retired from being the producer of the Prime games so anything he was setting up may be discarded.

Metroid will survive this.
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>>737527868
Just put a boulder somewhere, dude. It doesn't become non-open world just because you cannot access an area. There's never been a single open world game to ever allow access to every area at the start.
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>>737528110
They didn't even learn the easy lesson of why Breath of the Wild works. They didn't learn shit about open world not working, because they decided to make progression linear. World isn't even seamless, there's loading screens all the time.
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>open world Metroid

Those things contradict each other, stop being silly.
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>>737528321
They don't, it's ideal for a metroidvania. If you like areas connecting back to one another, if you like non linear progression, then you're too stupid to understand the very next step of the staircase.
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>>737528241
Anon they were so deep in it they couldn't shift direction because that would mean another big delay.
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>>737528383
They should have delayed it. They could have did Metroid Prime Remaster Trilogy on Switch 2, and that would have bought them a year or two to turn the ship around.
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>>737523142
>vision
There's no vision, clearly modern Nintendo does not know why Metroid was great.
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>>737528452
Some anon mentioned above that the vision of Prime 3 was more open that what they delivered. Apparently the Wii was too underpowered to pull off the vision.
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>>737528419
Prime 4 already had too much money sunk into it, better to get it out of the pipeline and put the resources into making a better sequel.
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>>737523142
>Do you reckon they will finally do their open world vision in Prime 5
Who cares? This game sucked ass, I'm not buying any fucking sequels.
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>>737528452

Don't blame Nintendo this time. It was Namco Bandai's fuckup, then Retro trying to make a sandcastle out of wet dirt.
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>>737528564
Shiggy something Shiggy delayed game eventually good.
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>>737528574
It's not THAT bad, it just gets annoying, and the level design leaves a lot to be desired. Silksong was by far the more annoying experience, and people love that shit.
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>>737528564
This, also the fact that through all the shit and development hell, the new Retro devs were able to present a solid gameplay experience makes me hopeful that 5 will be a lot better.
I still want NPC buddies, I liked how Samus was humanized just through gestures instead of long winded monologues
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>>737528643
Delayed games also cost more and may not sell enough to break even.
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This game mindbroke GameCube snoys so badly, it's insane.
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>>737528703
Nintendo is okay with this, they refuse to fire employees, and they only hand out raises.
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>>737528679
They really should have expanded the squad mechanics, it's crazy you cannot issue orders, and you only have a revive for them if they go down.
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>>737528815
>Nintendo is okay with this

To an extent, they will figure out what went wrong and not repeat it.
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>>737528763
?
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>>737528863
Probably ran out of time like a lot of the other things the game clearly wanted to do.
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>>737523939
Even if they make another Metroid using this engine to recoup costs, the Prime subtitle is pretty guaranteed to be dead at this point.



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