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File: Goku rapes women.webm (3.89 MB, 1280x720)
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Why aren't you playing Dragon Ball FighterZ?
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Because all fighting games boil down to glorified DDR.
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>>737537768
because I use wifi
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Fighting games are so brown.
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>>737537768
>5 bar tod from 2m
meh
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>>737537768
>get ToD'd from a jumpscare low at roundstart range
I know you can't do that at literal roundstart because of the meter cost but I don't want to deal with that kind of high-risk jumpscare neutral
Maybe I would have enjoyed DBFZ five years ago, though I wasn't into fighting games then, but the game is so insane at this point that my unc reflexes can't deal with it
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Because the roster is bare bones, you can't play as Goten separately, transformations are usually treated as separate fighters, and Videl is the only fighter that has a costume that isn't a recolor. This ain't the 90s anymore, quit being lazy.
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>>737537895
Every single video game with no exception boils down to some combination of
>rock paper scissors
>heads or tails
>simon says
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>>737538196
Nope, just fighting games.
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>>737538206
Can you give an example that isn't?
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>>737538232
Nope, can't give a single example of a fighting game that doesn't boil down to those.
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>>737538232
Can you give an example of another genre where you have to clack out a Guitar Hero solo on your keyboard to do competitive amounts of damage?
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Justin Wong said it trash
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>>737538278
I agree. Can we think of a non-fighting game that isn't one of those?
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>>737538309
But we're talking about fighting games.
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>>737538430
Dragonball is an anime.
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>>737537768
There's no one to play it with.
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>>737538302
>Smash Ultimate in S-tier
lol
lmao
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>>737537895
pretty much its why the genre is dead
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>>737538430
You are faggot
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>>737537895
I know this is bait but on the off-chance that this is a serious opinion
The sequences in any DDR track are pre-determined. Fighting against an opponent is not. You adapt to their strategies, their flaws, and make reads. That does not exist in DDR.
I only posted this because there are scrubs who think they have fighting games figured out but don't even have 1000 hours in a single one.
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>>737538660
No amount of "reads" is going to make up for dealing a quarter or less of your opponent's damage because you didn't master the implicit DDR minigame. You also won't even be able to apply decent neutral pressure because block string loops also boil down to that same autistic rhythm game shit.

DDR is all it really boils down to in practice.
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>>737538875
>bro it's so unfair how i have to click heads to be good at counter strike it's just clicking the mouse it's so lame
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>>737538975
>bro I have to memorize and perform half a DDR level on a dime to kill someone in Counter Strike!
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>>737538875
You don't even know what a read is. You've never made one, because you're incapable of it.
Yet another scrub who thinks combos are the end-all-be-all of fighting games. Sorry that you couldn't rub two brain cells together and land a simple three hit combo in Street Fighter. Or maybe you tried a game with gatlings and couldn't even press A B C D E F G. LMAO
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the game is like 8 years old and i still can't do rejumps
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The gorilla arms on Daimaku are really funny.
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tagslop
homing slop
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>>737537768
Budokai 3 better.
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>>737538875
People are going to shit at you but you're not wrong. All modern fights and nearly any era of an anime game has pretty extreme input demands to learn conversions that you have to lab out for dozens to hundreds of hours until it's in muscle memory.
You will not nail Mu-13's grab combos off of instinct and intuition. The micro-dashes alone will fuck you up. You get there by spending days worth of time in the lab. Inversely something like Call of Duty only requires you to aim in the direction of a person and hold RB. Improved combo complexity (among other things) is why MK somehow lost the normie paypig audience.
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>>737539536
You can spend days worth of time in the lab learning combos for your character, but that will not make you better at the neutral game. Footsies, decision making, and reads are not something you can improve at by labbing.
Improving at aiming in Call of Duty cannot be done in a mere few days, either. It is something that takes constant daily grind and you will master over many months, for something being so simple.
Plus, you're ignoring that combos can be free styled when you master a character's combo theory. There are many stray hits you can land that, even if you labbed all the epic optimal combos, you wouldn't be able to convert them without having a deep understanding of your character's combo theory.

I haven't played MK because NRS makes dogshit slop, but I thought it lost the normie paypig audience because the game is just ass. There's no way the combos in that game are hard.
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>>737537768
no rollback still, i like playing vs the ai though. my team is frieza/piccolo/gogeta blue
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>>737539938
>do 1/10th of your opponent's health bar per opening
>opponent takes half of your health bar or more every opening
>hyuck hyuck I'm sure to win because my neutral is superior!
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>>737539938
>improving at aiming
I'm comparing skill floors
A person can jump into CoD and have fun, maybe have positive KDA if they're not an arthritic old man.
That same person isn't picking up BBtag and doing anything other than dying to me because the demand is higher.
>but that will not make you better at the neutral game
While you're partially right in that all lessons concerning spacing comes written from blood, you absolutely can learn to better confirm and block in most modern training rooms. Secondly if a player wants to have a chance at winning, he has to learn combos. Learning a characters combo structure is what happens after you learn how to combo period and both lessons are learned in the lab as both lessons are steeped in frame data. Both are mandatory to win against a player that is equally skilled or better that DOES know these combos.

We're not playing T3 anymore, you're not doing half of the damage your opponent does to you on a successful conversion, you're doing a third.
The only situation where good nootch rescues your bad combo structure is if you're ALREADY a player who has paid their blood tax and thus vastly outskills your opponent.
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>>737540201
Yes retard, that is what it means to have superior neutral. Do you think openings just spontaneously come into existence without anything happening? You could know every optimal combo and be able to execute them perfectly and you would still get folded in half by a good player learning a new character day 1.
You won't have whiff punishes.
You won't have good spacing in neutral.
You won't be able to react and anti air.
You will get zoned by projectiles.
You won't know when is a good time to DP, and when you think you do, it will get baited.
You will get throw looped in the corner. You will get mixed up.
And you will lose. And then what will your cope be?
>muhh fighting games are all a pre-determined sequence of events without player agency! if you can simply do better combos, you win!
>>737540012
DBFZ has had rollback for two years now.
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>>737540454
>just be 10 times better than your opponent and you don't have to learn combos
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>>737539536
>All modern fights and nearly any era of an anime game has pretty extreme input demands to learn conversions that you have to lab out for dozens to hundreds of hours until it's in muscle memory.
I don't think that's true at all in modern fighters, simple BnBs tend to be pretty lenient and you can get decent damage from them. Playing with suboptimal combos is fine, even if those combos do 70%, 60%, 50% of the stuff the pros are doing, as long as you can do them consistently and as long as you know a good ender for them. If you have a simple combo that you can do from most regular hits that ends in a hard knockdown or another situation that lets you apply good wakeup pressure, that and basic fundamentals (how to anti-air, how to poke and play around your opponent's pokes, how to time attacks to hit opponents on wakeup and block their DP) will get you to Diamond rank in most modern fighters if not higher.

Also there's no real route memorization of entire combo strings in most games, rather learning sequences that go into each other and doing those on the fly in response to how you hit your opponent. This doesn't just refer to ways to convert into your bread and butter stuff but also recognizing when situations would make a certain route, e.g. a combo you did lab to be more damaging than the normal stuff, too difficult for the situation and going for something easier instead. Even pros playing for money do the latter. I promise you can learn how to play fighting games and have fun with simple 3-4 hit combos
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>>737540435
I agree that combos are important. But they aren't all that fighting games boil down to, which is what that anon said. Making a claim like that is stupid, and almost always born out of ignorance and lack of experience. There are much more layers to fighting games than executing combos.
I agree with everything else you said. And yes, by the way, I know you can set up the training dummy and record it to practice neutral. Just had to check my autism and prevent myself from rambling for a million words.
>>737540650
Sorry that you lack the gene.
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>>737540678
>But they aren't all that fighting games boil down to, which is what that anon said. Making a claim like that is stupid, and almost always born out of ignorance and lack of experience. There are much more layers to fighting games than executing combos.
You know what? Fair enough
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>>737540678
>you can't win without combos
>except in this niche nonexistent scenario where you're up against a player who's put enough hours into the game to onetap you off of one mistake yet somehow doesn't know how to block
Ergo fighting games boil down to combos. Everything else plays second fiddle to them at best.
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>>737537768
DBS characters. The idea that the game would expect me to shell extra money to play faggots like Jiren makes me not want to get invested into it in the first place.
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>>737539203
Such a retarded fucking look for ssj4 goku.
What is that design? Dragon ball if it was made in the 30s? How it doesn't becomes canon now that toriyama is kill and can't demand for shit.
People argue he was the only one who knew how to make dragon ball, but he ruined goku's origin story, bardock backstory and now he turned ssj4 into a poppey looking motherfucker.
Glad he is no longer making the decisions
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>>737540925
luckily this game actually makes use of autocombos and if you actually use them correctly they're pretty viable and even actually used in optimal combos
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>>737540925
I've beaten good players who actually knew how to play the game, on top of having combos, while not having combos myself.
Because when you first start learning a new character, that is what happens.
Ergo fighting games do not boil down to combos. What will your next cope be?
Also, it's not an uncommon sight to see someone who spent dozens of hours labbing super hyper giga optimal combos, only to have poor fundamentals. It's a well-known noob trap. Which you seem to be falling for. Sad.
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>>737540925
>to onetap you off of one mistake
I think someone needs to address the elephant in the room: anon, you DO know that most fighting games don't have ToD combos, right? Most fighting games don't even have hypothetical ToD combos. Most fighting games don't even have two-touches without specific criteria like having enough meter and getting the right combo starters. Getting hit doesn't instantly kill you even against the best opponents outside a specific type of kusoge, and you can just play other fighting games.

As I posted earlier in the thread, if you learn a simple BnB that's short and easy and leads to a good knockdown, you can use that advantage to open up your opponent multiple times. If you're fighting someone of a similar skill level who happens to have decently better combos than you in a game that almost always requires 3+ touches, and you do at least have those BnBs that convert to advantage states, you don't need to be 10x better than your opponent, you just need to get one or two extra hits to win a round compared to them. Combos are just a part of the exchange and you can make up for simpler combos by being better at other parts of the game
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>>737541171
>bro it's a TWO TAP instead of a one tap! Maybe even a three tap!
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>>737541218
Do you not understand why doing a third of the damage you're claiming the best players can do to you makes a huge difference? And that figure only accounts for clean hits from moves that lead to long combos. Sometimes you land a long poke into a single special and that's the best possible combo you can do, regardless of your skill, because nothing else will reach. Sometimes you do jab>jab>jab>special and that's the full combo because nothing slower than a jab will punish the opponent. Games that we call two-touchers, three-touchers etc. will have lots of stray hits that don't combo, even at a high level.
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>>737538298
Not that anon but:
RTS
MOBA
Rythem games
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>>737541317
>RTS
You got me. I concede.
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>>737537768
This isn't a fighting game. It's a sweaty nobody showing off his ability to press buttons. Not fun.
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>>737541362
cope
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>>737539203
I love this character.
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>>737537768
i cant keep track of all the shit that is going on, on the screen.
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i used to enjoy coming up with random teams for my main, Cooler, but I grew rather tired of it because the effort behind every match isn't that enjoying...
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>>737539203
I hate this character.
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TWO NUKES WAS NOT ENOUGH



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