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this used to be a stealth franchise you know
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>>737544553
No it didn't
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>>737544590
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not really, ac stealth mechanics were always barebones
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>hit somebody
>epic color bleed chromatic abberation effect
I strongly encourage Anons to play Captain Blood instead of this mess.
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>>737544553
And it was dooooogggggshiiiiiitttt
Like its story
>>
running from guards was the only fun part of assassins creed.
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>>737544553
Nope it wasn't, and the stealth was always the shittiest part of it.
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more like action game franchise with stealth elements. i usually just parry one hit kill everyone because it's like being god
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>>737544553
And right from the first game, it always had combat.
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>>737544553
flashy combat was there from the start
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>>737544689
same energy
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>>737544679
>>737544689
This. AC 1 was the most fun running away and getting into fights because it held your hand the least. Not only combat, but parkour was also more tight. In AC 2, they gave you a lot of magnetism toward ledges and other grabbables, and countering enemies etc. was given a much longer window. Killing a crowd of guards or escaping a city wide alert in AC 1 was very rewarding.
>>
>>737544553
The very first concept trailer of the first game proves you wrong since altair kills his target in broad dayllight with a huge crowd as witnesses and then runs from the guards.
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>>737544553
Literally since AC1 you could start fights and hidden blade counter 30 enemies in a row without taking damage
In AC2 you could cheese the final "boss" by putting your sword away, pushing him to the ground and kick him to death
There has never been a good AC game
>>
>>737544553
Particle explosion effects? Really? This shit looks more like the combat of the Tekken games. The fuck were they thinking?
>>
>>737544553
Ac1 was so fucking boring it's amazing they ever made a sequel
>>
>>737544801
chinese studio now, please understand gwailou
>>
they should make running away from cops simulator then
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>>737544553
AC1 and Unity are the only ones that encouraged stealth gameplay. All the rest you could fucking blitz through with overpowered combat capabilities
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>>737544801
Also light-saber trails and tacky constant slow-ins.

I guess they had to put a bunch of whacky shit in the combat to mask how much worse the animations are compared to the original.
>>
Are kill chains still a thing in this remake
>>
>>737544553
>this used to be a stealth franchise you know
I'm an avid old-AC fan and even I can tell you the stealth was trash. Even after having Splinter Cell and MGS to copy, it was just kinda "walk slowly to hiding spot and hope no guard turns around". No stealth mode to crouch or take cover or anything.
>>
This used to be a parry simulator you know
>>
I never recovered from the Dan Brown twist. In the early promotional material, there was no sign of glitches and present day stuff. I played until III but I lost all interest after switching to Connor from Kinoham
>>
>>737545617
Doesn't change the fact that it was the main purpose of the combat
>>
>>737544553
it was always shit at stealth
>>
>>737544590
/thread
>>
>>737544851
>Ac1 was so fucking boring it's amazing they ever made a sequel
It had a good formula. An idea of a game.
>>
>>737544553
don't try to act like black flag of all ac games was the pinnacle of stealth
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>>737544553
Black Flag is good BECAUSE its only an Ass Creed in name, its a good pirates game.
>>
>>737544553
Blackflag is a shit Assassin's Creed game, it's a good pirate game.
Blackflag is what lead to RPG Assassin's Creed because it taught Ubisoft that they could make anything as long as they used a little Assassin's Creed paint of coat over it.
>>
>>737545727
I don't understand. Combat is there to get you out of a sticky situation (debatable if it should've been implemented in the first place) as you dodge and one-hit-kill everything and later as a main game mechanic.
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>>737545820
I still don't understand what people see in it in regards to emulating piracy. It controlled like shit and because Edward is a moral cuck like Jack Sparrow you never really do any real pirate shit.
You just wander on a boat from generic map marker to generic map marker to collect a piece of gobbledegook or fight a group of Templars and/or actual pirates.
At best you'd occasionally get the opportunity to awkwardly sidle up next to another boat and press F to fuck them up, and depending on their arbitrary health bar you could do it once then loot them for a bunch of fucking generic crap, or you could sidle up to them and press F fifty-thousand fucking times, and then loot them for a bunch of generic fucking crap.
What a thrill.
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>>737545928
I never one shot anything outside of stealth in my playthrough
You must have gone out of your way to achieve it
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>>737544904
>>737544679
>>737544783
>they should make running away from cops simulator then
that was the original vision. Social stealth hiding in crowds and parkour to get into position, then take out the target and run away, with the idea that fighting is a last resort where you die in one hit, which they did in the demo.
People praise AC2 and the ezio trilogy,but pretty much evey ambitious idea from 1 that made the game unique was abandoned in that game or minimized and have stayed the same ever since. Imagine what they could do with crowd simulation and the football tackle idea, the cool simulationist shit you could have trying to navigate people acting as obstacles. I've been waiting for them to reboot this thing to be more like the demo and embrace the uniqueness of it. Basically mirror's edge manual parkour with manual skill jumps to air assassinate and one hit being killed and all about big crowded cities. Never happening now though.
https://youtu.be/09rEmrMJhmU?si=pEDkmENxK9AR6CxU&t=268
>>
Fucking AC4 tourist
You have to do zero stealth in first few hours of 4
unless throwing smoke bomb and running away is considered stealth
>>
>>737546320
You do have to do stealth in the tutorial about hiding in tall grass and luring enemies
>>
>>737546332
oh i remember know
You kill 2 guys when everyone is looking away comically

i still think out of all games 4 should not be the one with "proper stealth"

reworking 1 or unity would be a lot more interesting
>>
>>737545727
>Main purpose of the combat
What exactly are you referring to
>>
>>737545727
Main purpose of combat was looking cool to keep the teenager entertained
>>
>>737544553
Maturing is realising AC had far, far more potential as an open world action/adventure title with strong ties to historical locales, and black flag was best of the series for shaking off the assassin/templar larping shackles that held it back.

Assassination in AC was never good or fun. It was always half baked and repetitive.
>>
>>737544590
Nah AC1 definitely had an emphasis on stealth. All the marketing pushed the idea that it was a stealth game with you running out of there when you take out your target and the swordfighting was if the guards managed to catch you.
>>737544624
So was the combat mechanics. AC's big problem was it was a game where you'd wonder why you'd bother running or stealthing when the enemies posed zero threat to you.
>>737546220
Actually solid post.
>>
it wasnt until the rpgfication that stealth became an actual mechanic in these games and people still complain
muh assassins must be sneaky - yes they are sneaky, and yes they have fricking colored loot now. deal with it or cry like a bitch
>>
>>737546426
They should just remake AC1 into a Hitman game with rooftop climbing and pickpocketing, its basically how Unity's levels were designed anyway. And AC1 loved to LARP as a social stealth game like Hitman anyway so it would make sense
>>
>>737544590
FPBP. AC series was NEVER good.
>>
>>737545868
>it's a good pirate game.
It's good, but the game would benefit so much from a bit more friction. It very much gets caught in the "spam mini objective" thing that a lot of modern games have where you're taking out a million ships a minute that you instantly scan to get their info with zero preparation. Even just slowing it down a bit, picking and equipping your weapons for the particular target, scouting a bit for a ship, whipping out the spyglass, judging potential loot from the activity on board, make the shots a big harder to pull off and be able to be done. Would make the game feel a lot more rewarding and less checklist-y.
>>
>>737544553
What the fuck is with the hit sparks and impact frames. Let me guess, outsourced completely to India.
>>
>>737546647
>outsourced completely to India.
sea monkeys actually
>>
>>737546514
>Nah AC1 definitely had an emphasis on stealth. All the marketing pushed the idea that it was a stealth game with you running out of there when you take out your target and the swordfighting was if the guards managed to catch you.

That was the devs concept of the game, yes.
In practice/implementation, AC was just climbing towers, doing the same boring intel gathering missions like pickpocket, eavesdropping etc. and whatnot over and over again until you can finally do the actual assassination, and then you were railroaded into a very specific set of actions otherwise the guards would spot you instantly and put everyone on high alert and the gameplay boiled down to "run after your target until you're in melee range and press the kill button to watch a cutscene".

AC1 was an impressive tech demo at the time for the scale of the game, the graphics (Face scanning was really novel back then) and the game had decent bones, but it genuinely felt like it needed another couple years in development before it was an actual half competent stealth game.

The setting (Ignoring the assassin/ vs templar plot) was the most interesting part of the game because not many games have been set in that part of the world at that time period
>>
>>737546514
Even at best Ac stealth was more showy and than it was interesting

>>737546562
This or even unity like proper stealth game
dream would something that's similar to mgs 5 when it comes to depth and tension but that's not gonna happen
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>>737546606
>Spam mini-objective
>Check listy

Ubisoft were the literal pioneers of inflicting that cancer of design onto the industry
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>>737544553
such an ugly hud. whats going on with ui designers nowadays
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>>737544553
>still robotic gameplay in 2026
i don't care about censorship. but what's the excuse for these bad animations? even AI offers better animations now
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>>737546765
oh man AC1 remake with mgs5 design philosophies would be super sick, but youre right i doubt they would do it. Honestly tho who knows?? theres a chance. Its their big 20th anniversary project of arguably their biggest ever franchise. Been in development for years now. In fact I bet its been in development longer than AC4 Remake, I SWEAR the rumors for AC1 remake came before AC4 Remake. Will probably be much higher effort and a bigger overhaul than AC4 RE.
>>
>>737546765
>dream would something that's similar to mgs 5
Makes me sad that people just see ac as a run of the mill stealth game and don't care for the original crowd stealth/parkour escape ideas and just want remakes that turn them into mgs crouch stealth.
>>
>>737546909
I just don't think ubi is capable of complex games
FC5 was more basic compared 4

And ghost recon wildlands that takes a lot from MGS5 feels like shitty stealth game instead of anything serious
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>>737546946
You can still have those thing
And also have actual stealth section with little more open levels where enemies aren't exactkly lined up for you to kill and sneak past
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>>737546946
i dont think anon necessarily meant AC1 Remake should be a crouching based stealth game but rather it should have the fluidity and reactionaryism of MGS5 where situations can change on the fly and you hardly ever see a "game over" screen for doing things the "wrong way". Dump Altair into a sandbox and have the situation evolve as the player makes mistakes. MGS5 is a good comparative point because it too is open world but it maintains that fluidity in design that a game like Hitman has, arguably even better than Hitman because at a certain point Hitman's AI becomes very predictable whereas with MGS5 theres always an environmental gimmick involved
>>
>Black and white icons
>Diamond icons
Couldn't be more soulless.
>>
>>737546978
its a shame because there is a massive gap in the stealth games market ATM and AC1 Remake would DO SO WELL to seize that opportunity, it has the brand recognition and wide appeal to do it successfully while still revolutionizing the genre and brigning into the present day. THe last BIG stealth game we got was 10 years ago with the Hitman soft reboot
>>
>>737546739
>doing the same boring intel gathering missions like pickpocket, eavesdropping etc
Even that is stealth orientated stuff.

The problem in practice/implementation was that the pre-missions were far too boring and the game overall was far too easy. Combat was so easy you wondered why you'd bother hiding or running, while the guards flat out could not keep up with you when running. Doesn't cahnge the fact that the game was clearly trying to sell this idea of being a stealthy assassin who runs out once the target is killed.
>>
>>737546220
>mirror's edge manual parkour with manual skill jumps to air assassinate and one hit being killed and all about big crowded cities
A perk of first person would be that you can only deflect one guard you're aiming towards at a time with no lock-on. Makes it so you can't get surrounded or you'll die, And if a guard blocks your path you could have it be that you have to stagger him with a parry or use a tackle but which will only work if you're moving at a certain speed, at which point hte guard will move out the way. I want it.
>>
>>737547140
Not having difficulty levels for that game was such a bad idea. A hard mode 1 hit kill with limited counters on a cooldown would have made such a difference.
>>
>>737547519
A sprint meter would have been good as well. Hell it could have had some depth so that whether a jump is successful or not was based on how fast you were running at the ledge, forcing the player to learn to save some sprint for jumps.
>>
>>737547136
ac has only gotten more popular the more they moved away from stealth or parkour as a focus. ac mirage which was meant to be a ac1-like return in setting and focus on assassination sold like shit. They have zero incentive to do this.
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>>737547129
>strip out all modern day elements
>keep the ui soulless airplane infograhic shit
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>>737547776
zero incentive to make the most unique AAA game of the PS5/Xbox Series generation?
>>
>>737546212
>I never one shot anything outside of stealth in my playthrough
>You must have gone out of your way to achieve it
IIRC, you'd just dodge and hit, no?
>>
I actually would've liked this a lot if this was new game
because it looks
but og already looks cool af
>>
>>737547629
For sure. They spent so much time building these revolutionary systems only for them to not iterate on them at all for all successive entries. Imagine all the work it took to get the crowd interactions and parkour animations to click. I've wanted the press x to air assassinate replaced with manual jumps for some sort of skill expression forever as well. It worked well enough in far cry, a series theyt're otherwise fond of stealing everything else from, but not this. Having the flowing auto jumps on by default but then at any time being able to basically free cam it and aim manual jumps in diagonals for instane would work really well I think.
>>
>>737544553
Absolute dog shit, not even gonna bother pirating this shit.
>>
>>737547821
The Valhalla odyssey crowd don't want a deep and challenging stealth game. They want action adventure historical mythic stuff, like this anon>>737546506
and they bought 20 million valhalla copies, while ac1 and og series fans bought 6 million mirage copies.
>>
>>737544553
Yeah and it sucked. The stealth and combat in the old AssCreed games were shallow and awful. Shadows actually had the best stealth in the franchise because you could finally crawl and there was a light/shadow visibility system
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>>737547993
Explain how this looks worse than the original
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>>737544553
What the fuck is this dumb ass spin move
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>>737548138
He cant because hes dumb
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>>737544553
ooooh nooo. Cos the stealth gameplay was so good.
>>
https://youtu.be/68Ct1X7a87Y?si=UuATOv0Tv6AdcHE7

Idk if anyone cares but Sailing in AC:O is really fun and seamless
>>
>>737547048
I mean that does sound good, but also some real white room theory shit. A problem they've had since ac1 is that your character is just so much better than anyone around them. You're able to parkour and jump across rooftops and fall tens of feet and roll and run at full speed good as new.
Snake being one guy, on the ground, all manual aiming, people shooting at him with automatic weapons. An AC1 remake in the spirit of the original conceptual idea needs to think more like Thief in nerfing the player hard for it to be an entertaining sandbox, since it will be an open city with crowds and not being inside a fort or whatever.
>>
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>>737544553
I spent the entirety of Black Flag and Rogue going barehanded and doing pic related on enemies off of cliffs and roofs, if they take that out I'm gonna be pissed
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>>737544553
Was it, really? Ass Creed 1 was the most primitive "stealth" game ever and 2 barely resembles one. The few later missions where you can't be discovered actually suck because the AI is unpredictable garbage.

It's a climbing game with combat that rewards staying undetected. Which you usually do by climbing.
>>
>>737548065
the valhalla odyseey crowd are a dying breed, theres a reason AC gets so much backlash these days, times a re changing. the people yearn for a unique stealth game, original game ideas.
>>
>>737544553
I don't understand. Is this supposed to be worse than the bamham combat from the original?
>>
>>737548369
AC games always were action adventure titles. AC1 had that social stealth system where you had build up towards target and its assassination through investigation and such. Unity finally added crouch,hiding behind wall and more basic stealth movement elements and it also expanded that social stealth stuff where you were able to assassinate some targets by going into location through different paths/ways or even get info where target was at completly different location and assassinate it there. Only these two games had any stealth mechanics and every other AC titles were just pure action adventure games.
>>
>>737548579
>bamham
Youre retarded. Bamham is a ton more interactive than AC combat. In old AC games you literally were able to chain insta kills infinitely after one successful parry.
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>>737548710
unity was super fucking good bro but i just cant bring myself to play it again because the AUDIO IS LEGIT FUCKING TRASH, SERIOSLY GO TRY AND PLAY IT, IT SOUNDS LIKE ASSSSSSSSSSSSS
>>
>>737548832
Its the only game in series that basically encouraged player to actually go stealthy because you werent able to bruteforce through a lot of enemies with combat likr in every other game. Thats why a lot of people dont like Unity when ironically enough its a AC game that actually wants you to be an assassin lol. Yeah I agree I recently replayed Unity on my xbox after it got 60fps patch and sound design is fucking ass in that game.
>>
>>737548794
Batman combat is fucking crap dude
>>
>>737548138
This slow motion parrying shit and the very concept of a remake. If I want to replay Asscreed 4, which I don't, the game is dogshit and it's only saving grace was naval combat, I'll install the cd copy I still own.
>Adds clutter to the ground like boards and vases
>Voilà it's improved
Fuck you
>>
>>737544553
Having more combat options is a good thing though?
Or do you really seriously think only having a single weapon (let's be real, the hidden blade and sword basically plays the same) and pressing the counter button and killing the enemies in one hit is a good combat gameplay?
>>
>>737549096
EXACTLY. The combat is perfect. its like perfectly balanced. Honestly have never seen anything like it any other game. The moment you get ganged up on, youre fucked. But 1v1 you feel very capable. Its really astounding that they managed that balanced despite the RPG upgrade level up/gear systems in that game. Unity really made me feel it was necessary to go stealth and utilize the Hitman style branching pathways in each level. Great game but you REALLY need to be able to look past its quirks to enjoy it. I dont think Unity needs a remake, rather it needs a good fucking PATCH. Thats it.

Also I fuck with Arno heavily. He is my boy. Yeah hes a simp but hes pretty cool.
>>
>>737544553
I hate hitstop
>>
>>737548794
Dwag bamham combat was also brainless spectical
>>
>>737549116
I didnt said its good. I said that despite of that its a lot more interactive than AC combat by far which is a fact. You cant spam takedown ability in bamham games you need to counter and attack properly. In old AC games you legit can chain instant kills after one parry that has like 15 frame window.
>>737549258
They removed hidden blade and fist combat by the way so more option in remake is debatable.
>>
Closest thing to stealth in AC games
Was doing heigher level side missions in unity
You could only fight 1v1 so you had to use tool and take out any many people as you can before engaging
>>
>>737549473
there were a bunch of missions designed for co-op in that game. SUPER challenging to do solo. i remember. Super fun also. Great game
>>
>>737549258
>Having more combat options is a good thing though
No. Thief would not be better if the combat system was more in depth. The fact that it's simple and janky and you want to avoid it is good.
>>
>>737544553
Ah yes, there's nothing more stealthy than using your cannons and mortars on a fucking pirate ship.
>>
>>737544553
So why was I able to kill infinite number of crusaders when I mastered the "combat"?
>>
>>737544553
all they need to do is make enemies a real threat that you have to run away from
thats how you win the market perceptions
>>
>>737544553
>Everyone's favourite game in series is one where you play as pirate
>>
>>737544590
AC1 and AC2 were unironically "Hitman with swords and shieeet" games tho
Only after that they went full retard
>>737544553
AC Mirage is okay until it gets boring... yet unfortunately they insist on the city being historically accurate like a paint huffing crack addict insisting on being a rocket scientist doctor-lawyer
The only ever well-researched game was AC2, the rest got fat and delusional like a cheerleader after marriage
>>
>>737550816
I always give credit to assassin's creed for being the only series of games to actually build up historical cities for you to explore from the ground, basically no one else does except kingdom come. For this reason alone they can never truly be slop.
>>
>>737550816
Hitman is a sandbox game though, you get a target and its up to you. AC games have alot of setup and generally have the straightforward kill method.
>>
>>737550816
nah bro, AC2 was nothing like that. AC1 I get the comparison but even then the Hitmannning was split up into many submissions which streamlined the experience by splitting up the process. Unity is the only AC game with levels that came to close Hitman style design.
>>
>>737549726
Ac4 is an action game first and foremost
There's little to no tension for stealth to actually work unless there's a fail state
>>
>>737551267
you're right, it would especially benefit from some arkham asylum depth to combat since boarding and swashbuckling is core to the game, I was thinking of the previous games because I can't read
>>
>>737551102
What do you expect from some french muslims eh?
>>737551020
It's an illusion, except AC2. We have heckin photographs from pre-Hausmann Paris that AC Unity is supposed to depict and it's just a bad joke if you compare them. Apart from some iconic buildings it's mournful.
I played every game as long as I could (I actually loved Syndicate untilit became an LGBT bait-and-switch 4 or 5 hours in) except Valhalla, so that's where I'm comibg from.
>>
Windrose has completely killed any need for this shit.
>>
>>737546148
It felt immersive enough, shipwrecks, firing cannons at ports,bost duels, etc.
>>
>>737551213
I'm not saying it's that... if it were I'd be still playing it instead of shitposting
I'm saying that's what they were trying to exploit to make money, just like the "city builder turret sections" were a thing in the next two games
>>
>>737551402
Even so they have the landmarks, general architecture of buildings, the general right location for in relation to each other for squares etc.
AC2 trilogy was indeed really nice in that respect. Going to Rome after playing brotherhood was really rewarding.
>>
>>737551416
>as if playing Sid Meyer's Pirates! didn't already do that
>>
>>737551620
>Even so they have the landmarks
Yes
>general architecture of buildings
No
>the general right location for in relation to each other for squares
No, besides: the cities are way too flat while in reality most of them they ain't
>>
>>737544590
FPBP. Fuck these revisionist zoomers.
>>
>>737544553
The good parts of AC was the power fantasy finishers, the stealth parts were always trash. The combat is piss easy because its suppose to make you feel powerful, this only works on people who are bad at games and gets repetative otherwise, but there is definately an appeal to its combat.
>>
>>737544553
The game always had open combat.
What ruined the series was when they added Challenge Ratings to enemies, and gimped Assassinations from a 1-hit kill into just another raw damage attack.
>>
>>737544553
It's wild remembering all the threads that were mad about AC origins changing the combat as if they just wanted it to keep being a parry one shot game
>>
>>737544553
hitstop more like hitslop
>>
Assassins creed for the game boy is the best one.
>>
>>737544590
Yes, when the first game released stealth was the looter shooter of that time. As the franchise moved on with time it adopted to the new standard, fast paced action

They also went for historically authenticity, but we see how that worked out lol
>>
>>737553534
Name 18 stealth games from ass creed 1 era. Hard mode: no Diablo clones like path of exile
>>
>>737544553
those texture effects are so fucking bad
this game is 100% pajeet
>>
>>737554558
LGBT era is over, they can no longer afford to hire east europeans to do assets
>>
Asscreed 1 was hardly a stealth game, it was an adventure game.
https://stanislavcostiuc.com/2016/03/02/hud-less-design-of-assassins-creed-1/
>>
bump, this is a decent thread actually, who wouldnt enjoy a medieval sneaker & raper (ck2/ck3 excluded)
kcd/kcd2 most certainly aint it
>>
>>737546707
Same difference.
>>
>>737548138
Explain how this looks better without sounding like a shill.
>>
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>>737548213
he also rams his fencing sword 10 inch deep into the stone under the guy
>>
>>737544553
Never played 4 but I always assumed the main character WASN'T a real Assassin and he just killed an Assassin and started larping as one
>>
>>737559684
This kind of thing really isn't that bad because it's movie sword fighting. Like the choreography and posing and all that matters way more than realistic technique and reaction.
>>
>>737559816
For like 75% of the game the MC is a opportunistic pirate who initially wanted to cozy up with the Templars but after getting violently rejected and blacklisted he essentially contracts for the assassins because that's where the money and revenge is.
He only really drinks the Assassin kool-aid and starts to actually get involved morally late into the game.
>>
>>737546220
JADES GAME
>>
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>>737544553
These are the only stealth games that matter on the other hand.
>b-but you left out kojima!
Ground Zeroes and Snake Eater was his greatest heights i suppose.
>>
>>737559819
the flip is still dumb. it would look way better if he just dramatically raised the rapier and just stabbed it downwards.
seriously fuck witcher for popularizing all this gay twirling.
>>
>>737559819
>realistic technique and reaction.
We got way closer to it with the original tough.
This demake is a disgrace.
>>
>>737544590
Fippy bippy
>stealth game
>can't crouch
>>
>>737560132
That move is pretty much 1:1 from the original.
>>
>>737544553
Bruherino. They absolutely murdered AC4's combat. Half the reason it was fun was the counter-kill epicness. What is this nuslop shit supposed to be?
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>>737544553
>>737544590
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>>737544553
i hate the comic book action effects it seems the same otherwise just with better graphics.
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>>737560184
Except he cuts sideways in the original. Instead of just breaking his sword into the ground like a dawney.
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>stabbing Templars through the chest and gut
>stabbing Templars in the foot and then slicing their neck open
>throwing Templars into scaffolding
>stabbing Templars through the temple
>stabbing Templars in the the eye
>stabbing Tempalrs through the skull
>internally decapitation Templars through the back of the neck
>disemboweling Templars
>kicking out the kneecap of Templars and breaking their neck
How does AC1 still have the best finishers? I can't even think of another game where you can break a bone other than Mortal Kombat.
https://www.youtube.com/watch?v=8QH1Byx2SSY

>>737550816
>AC1 and AC2 were unironically "Hitman with swords and shieeet" games tho
AC1 is at least more about killing your target and then running away. The whole point was that you use the social stealth to get to your target and then you run away from your pursuers with the parkour. I think the big problem with AC1 is that: 1. there are not nearly enough guards, and 2. they don't actually chase you.
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>>737545721
It was absolutely always there from the start, even trailers
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>>737544553
Whoa this looks hella epic im having blast playing crimson desert!... oh wait it's not crimson desert it's assasins creed? WTF THIS LOOKS BAD I HATE THIS SLOP
>>
i implore everyone to watch the show black sails
if you want more pirate stuff
>>737561101
ac1s takedowns felt brutal
mightve been because the camera moved closer or something
but its combat just looked a lot heavier and impactful
>>
>>737560678
You know what you right. I was confusing it with those running stealth backstab animations where it's got loads of clipping into the ground but because you're in motion it's less noticeable in the moment.
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>>737561101
Heres hoping if ac4r sells enough they'll remake AC1 and then the Ezio trilogy at the very least AC1 deserves a remake.
>>
AC plays nothing like Hitman. They don't even design fucking levels its just open world crap and completely devoid of any proper level design.
I hate zoomer opinions on a genre they never understood anything about because they were never around for it.
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>>737544553
For one game, arguably.
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>>737561430
>HERPADERPDERP
back to cod with you
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>>737544553
I'd rather just play the original it works perfectly well
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>>737561465
What are you talking about when AC is literally an annual COD style cash cow?
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>>737561559
here's your you
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>>737561261
Yeah, but you're also right about shit like this doesn't really matter. The problem is that everything is just a little bit worse compared to the original.
If they wouldn't have touched the combat animations, face-models, facial animations and just phoned it in with the same game on a different engine, that would be superior to this. Just the sheer hubris of the new developers "touching up" shit that didn't have any technical limitations back in the day, just because they think they can do a better job just sits wrong with me.
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>>737561660
You're just upset because someone is insulting the game that you grew up with when at the time i was furious with Ubisoft's budgets being shoved into their new cash cow because it overshadowed the superior stealth-action games like Splinter Cell.
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>>737561841
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>>737555409
The HUDless thing needs to keep being brought up. It is the saving grace of the first Assassin's Creed and puts it above all others and most open world games for that reason alone. It, among other things, is the reason why I put up with listening to Al-Mualim's lectures every fucking time I want to play the game.
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>>737561204
I'm talking about the stuff you saw before the announcement trailer
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>>737561871
This series was always cancer.
It ruined not only the stealth genre but gaming in general.
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>>737544553
Black Flag is a pirate game, not an asscreed game.
Go play 2/Brotherhood.
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>>737544553
Asscreed was never a good stealth game. Most of the time stealthing was just an option to get full synchronization, ie for the cheev. And I honestly found doing that in Brotherhood especially to be absolutely miserable.

But to quote jade during one of the early gameplay demos of the first game, "You can stealth or you can go in like conan the barbarian." the game was always meant to accommodate both things. My Hot take is that Asscreed Shadows is the best game for people who actually like to stealth and that's the most recent title, but people hate it because of the black samurai.
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>>737561681
OG Blackflag does have technical issues now since it had PhysX stuff for the smoke and clouds which the latest gen nvidia stuff doesn't actually support properly anymore. Pretty sure it's only the 50 series now but moving forwards a whole decades worth of games might have some pretty major graphical features not work properly anymore.
I don't this has anything to do really with the remake or anything but it is kinda fucked up that Nvida themselves are letting their cards fail with their software. It's not like these old games are just going to go away.
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>>737562129
>latest gen nvidia stuff doesn't actually support properly anymore.
Nvidia released a driver update and restored Physx support on 50 series for some 32 bit era games including Blackflag.
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>>737562129
>OG Blackflag does have technical issues now since it had PhysX stuff for the smoke and clouds which the latest gen nvidia stuff doesn't actually support properly anymore
Some of that was patched in a driver and I'm pretty sure Black Flag is among those that work now. Considering it's a pretty old game the framerate hit isn't too hard.
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>>737562129
Sure, but what technical limitations did "combat animations, face-models, facial animations" have?
Upscaling textures, improving load times, models, polycounts, smoke, clouds, thats all fine. The problem starts when they are starting to fuck around and change stuff without any good reason. This includes the story and dialogues too.
Think about painting restoration . Someone cleaning off the dirt, filling in the cracks and gaps are fine.. but repainting a face because you think you can paint a better expression will just lower the overall quality and value of the art.
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>>737559816
this was the kino sauce that made edward GREAT. he even rivaled ezio as a protagonist for me.

he was a real fucking bastard (benchod, even). he literally just killed some assassin chud and started pretending to be him. he embodies the youthful swagger, man on a mission. he gets his captainship, he's happy, he's living it out but then MUH FEELINGS and the story pulls a bunch of "and THEN..." shit and all of a sudden edward is a crying little bitch and he comes to the realization that power and ambition is... le bad and he instead becomes an assassin and cvcks out.

besides the retardation that was the whole "character arc" of edward, the game is great. probably the best one-off story in the franchise after OC:Orig
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>>737544553
Honestly if they ripped off Tsushima/Yotei combat i wouldn't even mad, all these rpg ACs where gear being slightly outdated means that the weakest soldier takes 10 gorillion hits to go down is not exactly fun.
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>>737546220
>Never happening now though
Because it's not even 0.1% as fun in reality as in your imagination
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>>737562681
The fact he gets thrown into the whole assassin templar story is what makes AC4 great, its a pirate game with some templar shit on the side
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>>737562681
How old are you, 14?
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>>737562129
>OG Blackflag does have technical issues now since it had PhysX stuff for the smoke and clouds which the latest gen nvidia stuff doesn't actually support properly anymore
that is 100% nvidia's problem that they could solve if they wanted

the best thing you can do is not give them money, and keep a hold of your 3/4000-series gpu.

t. played AC4 2 years ago, worked flawlessly on my 3060ti
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>>737563264
>that is 100% nvidia's problem that they could solve if they wanted
They did fix (read the other replies)
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>>737562129
That shit is also stupid taxing, i have a 4080 and at 4K the moment i'd turn on physx the fps would plummet to sub 60 in havana.
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>>737548281
I pirated unity twice but quickly dropped it because the combat was so fucking low quality and valhalla and odysssey seem exactly the same to me. Everything else seems interesting but I just can't cope with that.
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>>737544553
>Reee you can't swashbuckle in a pirate game!
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>>737548065
I present a third narrative
>Ubisoft notoriously iterates somewhat slowly so as long as you skip at least 2-3 iterations of a game the next one you pick up will feel fresh
As for shadows I can say I really like revelations and I really like odyssey but I think the gear and skills are kind of not fun or cool
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>>737546220
>Imagine what they could do with crowd simulation and the football tackle idea, the cool simulationist shit you could have trying to navigate people acting as obstacles
Guards yell "Get him!", crowd all look at you and some try to help them catch you.
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are they remaking the multiplayer too
something tells me I already know the answer to that and I wouldn't like that answer
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>>737567047
no freedom cry or modern day either (no, the animus hub is not modern day) btw
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>>737544590
>try to stealth
>get caught
>can insta kill all your attackers with a counter with a huge window
Stealth games only work when they punish the player and Creed did not
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>>737544590
Retard.
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>>737544553
They literally added the crouch mechanic to this game for better stealth.



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