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>causes the entire nation of china to erupt in endless seething
>devs reveal it's the easiest boss
should devs ever listen to chinese feedback?
>>
>>737547834
the problem with the boss isn't the difficulty is that it just renders some builds useless, similar to time eater and it's just not fucking fun, the counter to doormaker is just a gignatic deck.

I dont really have an issue with the boss but i dont find him fun to fight, he can be quite easy if you utilize his exhaust phase to thin down your deck

for me it's just 'not fun' mechanics that rendered shit useless much like the heart and time eater did for a lot of builds like shivs in STS1, yeah you could make them work but they just got hard countered
>>
Has anyone tried any of the "more than 4 players" mods?
Do they also scale the difficulty?
>>
>>737547834
Chinks are worthless subhumans and need to be properly segregated from the rest of the Internet.
>>
>>737547920
>the problem with the boss isn't the difficulty is that it just renders some builds useless
but that's the entire point of bosses. to kill players with bad decks
>>
>Game didn't give me Bombardment for my Tyranny
it's so over
>>
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How is Rampage even a card lmao. Y represents Strength
>>
>>737548002
rampage has always been bait. it's tradition at this point
>>
Did they patch the upgrade exploit?
>>
>>737547834
They didn't say Doormaker was the easiest boss. They acknowledged that his phases are probably too polarising and cause certain decks to lose for no fair reason.

Also lmaoing at them nerfing Parry.
>>
>>737548085
>They didn't say Doormaker was the easiest boss.
>"Doormaker's overall difficulty/winrate is in a good place (slightly weaker than the other Act 3 bosses both in kill rate and damage dealt)"
>>
Killed by a door again.
>>
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what if silent was actually attractive
>>
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love the new coral guy
>>
>>737548187
why is he doing a jojo pose
i fucking goddamn jojo fans
>>
>Install the mesugaki mod
>it resets my savefile
This brat...
>>
>>737548187
Ureee
>>
>click random buttons
>win
>try to develop a meticulous strategy
>lose
Such is the life of Regent
>>
>>737548187
this nigga lookin ZESTY
>>
>>737547970
it shouldn't lock you out of an archtype
>>
why is this bitch getting buffs, again?
>>
>>737548217
fucking hate*
>>
>doormaker
>doesn't make doors
False advertising, China is right to be mad.
>>
Make a Chinese version
>>
>>737548271
someone at megacrit has a hard on for silent
>>
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I'm the greatest slayer to have ever spired
>>
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>>737548271
cute girls deserve buffs
>>
For me, its the IronCHAD
>doesnt care about exhausting, in fact wants to do so purposefully
>doesnt care about no draw, has big dick costly cards to play
>doesnt care about energy syphon, shits out energy whenever he breathes
Doorman KNEELs to the IronCHAD
>>
>>737548263
what archetype?
>>
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>get Sealed Throne
>win
>>
>>737548002
Rampage & uppercut & headbutts = win
>>
>>737548187
>ゴゴゴゴゴゴゴゴ
>>
>>737548263
The entire fucking point of the game is that you can see what boss you have to fight and adjust your deck based on not getting fucking hard countered. That's why the bosses are designed like that
>>
>>737548187
are jojo references cool again?
>>
>>737548386
relax homosexual
>>
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>>737548263
>should i avoid making a deck that's going to get punished by an upcoming encounter will lose to a certain encounter?
>no, it's the devs who are wrong
>>
>>737547970
>but that's the entire point of bosses. to kill players with bad decks
God you're so fucking stupid.
>>
Killed by a bridge again
>>
>>737548356
>= win
you need to play Rampage 3 times for it to equal in damage with Kingly Punch that was merely drawn 3 times
>>
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Happy I managed to win my first A10 run of the patch. Went for all the elites I could. Wanted to try the new Conflagration out but it never showed.
>>
>>737548386
>"hurr durr just adjust your deck"
You're not going to adjust a focused deck to having hald your deck exhausted, draw cards being useless, and not being able to play more than 2 non-zero cost cards, all within one act. Doormaker is a boss you have to build your deck around the possibility of facing. He's like Time Eater, except Time Eater only invalidated claw and shiv builds. Doormaker invalidates any deck with less than 30 cards because Anthony is a faggot who wants to force everyone to be a bloatmaxxing retard.
>>
>>737548535
>x3 apparition
you didn't beat the game
>>
>>737548417
no, they're cringe
>>
>>737548554
doormaker is a skill check. you have to be able to realize what your win condition is and reach it by exhausting down your deck to the essentials and kill it during a turn you're able to. you're just playing doormaker as a normal floor one encounter, without ever planning ahead more than one or two turns.
>>
>>737548535
Grats bro, you beat the game.
>>
>>737548695
>doormaker is a skill check
"If I was just a little better at the game Preparation would've drawn me cards."
>>
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>>737548758
>Preparation would've drawn me cards."
yes, it's one of the best draw cards against the doormaker
>>
>>737548758
you still dont get it. you dont need draw if you exhaust your deck down
>>
>>737548002
Following the same train of thought isn't claw worse?
>>
>>737548815
>does literally nothing 1/3 of the time
oh yea, best card for sure
>>
>>737547834
It's not hard but it's way to restrictive. I no longer even bother with sly builds with the Silent since doormaker completely shits on those
>>
>>737548885
Claw buff all claws, Rampage only buffs 1 card. It's also free.
>>
>>737547970
Youre fucking retarded man
>>
>>737548876
>No dude you don't get it, you need your deck to be huge against Doormaker
>But also you need the exhausts to be relevant which they won't be if you have a huge deck

I don't know why you've made this game a facet of your personality but you really should stop with that.
>>
>>737548885
No because
1. Claw is 0 cost
2. Claw increases damage of all other Claws
3. Defect has more synergy in getting Claw out of deck/graveyard than Ironclad or Regent have at getting Kingly Punch/Rampage into their hands
>>
>>737548928
Claw is also much easier to recur, and Music Box can pop it RIGHT off.
>>
>>737548876
>exhaust your deck down
and lose half your deck if you have a sane number of cards. oops, you didn't need those blocks anyway here's 50 damage lmao
>>
Doormaker's exhaust phase should have less damage and some block. That way you're exhausting block and damage instead of exhausting all your block and fucking dying because of it.
>>
How do we fix poison?
>>
WHY IS HE EVEN CALLED DOORMAKER ANYWAY

ALL HE DOES IS HAVE AN INVULNERABLE TURN ONE WHERE HE WINDS HIS POWER UP LIKE TONS OF OTHER ENEMIES DO
>>
>>737549149
because he peeks through a door he made
>>
Guys, anyone knows if sword sage with parry now gives twice the block?
>>
>>737548127
That doesn't mean he is the easiest. If people pick characters that have an easier time with him or build their decks around him he'll have better winrates. Even the devs admit he ruins decks.
>>
>>737549205
it hits twice right? it doesnt play twice
>>
>>737549149
Because he opens your anus.
>>
>>737549205
no, lmao
>>
>>737548127
They're counting multiplayer in this by the way.
>>
Still can't believe they nerfed Parry by making it be affected by frail.
>>
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>door maker wasnt nerfed back to a simple tank and spank so that i could easily win without effort
>>
>>737549247
>>737549261
welp this run was going to shit anyway. Forge at a10 sucks so bad (unless its bulwark).
>>
>>737548329
Congrats on posting a realistic winrate
>>
Interesting: when Bombardment plays from the exhaust pile, it triggers Intimidating helmet (block for playing 2+-cost cards) despite being free.
>>
>>737548187
He unironically needs a big dick.
>>
>>737549456
Bombardment isn't free, it just plays itself from exhaust.
>>
>>737549406
yeah i just ignore forge altogether. unless it's some The Smith shenanigans that can carry itself.
>>
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>get a Strike run going
>end up getting Tear Asunder, might as well pivot into self-damage
>Stoke mid Act 2
>already had 2 Ashens
Another overwhelming victory for Stoke+Ashen.
Didn't even have to think during the run.
>>
>>737549510
I want to like Summon Forth and Refine Blade.
>>
>>737549393
>test subject punishes skill spam and bad defense, noone complains
>queen punishes poor draw and scaling, noone complains
>people rightfully complain about door gutting decks, devs acknowledge it too
>AIEEEEEE IT'S ALL CHINESE THERE'S NO WAY THE BOSS IS BADLY DESIGNED MY DEVS WOULD NEVER DESIGN A BAD ENCOUNTER EVER
>>
>>737549510
For me, its Bulwark
A single one and the sword already does a good job.
>>
>>737549568
Granny didn't give you the newly buffed soup :(
>>
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>people rightfully complain about door gutting decks, devs acknowledge it too
>>
>>737547920
Bro this guy is hitting for 20 as an act 3 boss...
>>
>>737549205
No. Parry, Sword Sage, and by extension, Sovereign Blade was never good. You either stall fights with Bulwark to take 20 turns before you can actually kill an enemy, or luckshit into getting The Smith. Or randomly get Beat Into Shape + Calamity combo from card creation. Blade is still undisputedly the worst archetype on Regent.
>>
>>737549641
It was Hot Cocoa, Golden Path and Remove 4+Soot
The retarded one was the act 3 one
>choose Apotheosis
>when I'm Stooooooking+
>>
Stay mad slurper,door is bad game design and will get fixed.
>>
>>737549707
It would be soooo much better if it was a starting card and we could upgrade it.
You have to jump through so many hoops to upgrade it mid battle and make it cost 1
Then again Regent has an easy time shitting out energy. A single Orbit+ carries so much.
>>
>>737549716
God I fucking love the Soot option because I'm a Defect status whore.

>Wait you're going to buff me AND buff me???
>>
>>737549393
>>737549670

the Chinaman makes his dissatisfaction heard

the gweilo bootlicker takes it up the ass
>>
>>737549510
bulwarks a pretty great early pick though and it allows you to build into forge later on if you dont have other scaling sources
>>
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>doormaker is harD-ACK
>>
>>737549878
Bulkwark is just generally very overstatted.
>>
>>737549738
not in the way you want it to
>>
>>737549612
It doesn't, doorman is 100% a skill check unless you have 1 card to block and somehow also low damage that can't go infinite on 0 mana (your deck is bad)
>>
>>737549903
yeah but you only won because you built a deck that could beat him you retard.
>>
>>737548885
Claw being 0 cost and Defect having access to a ton of draw cards makes it valuable, on top of Claws buffing every other Claws, not just themselves.
>>
>>737550067
Blatant samefagging. You are mentally unwell.
>>
>>737549903
god i hate metafags so much
just die to the door so we can get it patched, no?
>>
>>737549707
>>737549793
The Smith is also 4 stars which means it's draw order reliant especially in your first deck cycle. Literally Ironclad or Necrobinder are better Blade users than Regent bc they are better at generating energy and can even lower the Blade's cost.
>>
>>737550123
They should nerf the bug ball thing on the first floors of Act 1 then
That nigga never blocks, never lets up, gives you weak so you cant burst it down.
Always end up losing like 30 hp to that nigger.
>>
>>737550196
30hp implies some micro issues but that fight sucks, yes
>>
>Build a good soul focused deck
>Easy run though everything
>Doornigger completely hard courters it
Yeah just build better whatever. Door still completely shuts down any kind draw focused deck and that just sucks. They obviously handpicked its abilities to counter that alongside infinites, but affecting everything else is just unfun
Even a shiv deck could handle timeeater with a single accuracy
>>
>>737550196
there are unironically a lot of act 1 fights that need to be tuned down
>>
>>737550196
For me, it's snapper worm + jaxfruit. Vile encounter.
>>
The problem with doormaker is that he's just fucking annoying. People will forgive hard but no one has patience for annoying.

And this becomes especially egregious in A10 where Doorman combod with the other Act 3 bosses actually makes him cancerous to plan around.
>>
>>737548695
>game is a deckbuiler
>skill of the game is how good you are at building a deck
>doormaker adds a challenge on how to make your deck
>you overcome this challenge by being more skilled at building your deck
>everybody shits their pants in anger
The only annoying part is that it actively makes souls a detriment for Necrobinder, drawing a hand full of souls kills you on both the phase where you can't draw and the energy loss phase, while payoff like memento mori gets cucked on the exhaust phase.
>>
I have 3000 hours in slay the spire one and I think the sequel should be borderline impossible to feed my ego please buff everything thank you thank you
>>
>>737550103
Rampage is the worst of all such scaling cards
>Kingly Punch has higher starting damage and you don't even have to play to scale it, a lot of cards were designed for Regent to put cards on top of his drawpile so he can scale such card very fast
>Hang is rare but doubling scales it insanely fast, also works with more hangs
>Claw is 0 cost and has All for One and Scrape to work with it

rampage has what?
>mediocre scaling, you have to invest upgrade to not be complete trash
>Aggression is random so you might not get it back until deck cycled
>headbutt is only card that remotely has synergy with Rampage
Rampage is failure of the design
>>
>>737547834
Doorman final = using cheat engine, don't care
>>
>>737549612
What does Queen even do? I'm on A4 and she just kind of hits decently and has an extra big guy 4u.
>>
>>737550295
you did remember to stock up on door-countering cards once you entered act 3 and saw him, right?
>>
>>737550439
I agree, game should have
>I have 3000 hours in STS1 mode
That should not be the default tho.
If this game had separate difficulty slider from the Ascension system people would not get butthurt so much.
>>
>>737550506
the only thing failing rampage is the rest of ironwimps cards
>>
>>737550243
nah its normal for Ironclad to struggle on that fight.
Specially if its the very first one you get.
You can full block with defends but then you cant Bash
You can unga bunga every turn and take 30
>>
>>737550506
Rampage has easy access to strength and vulnerable in the character, you can't really compare cards like that cross character.
Rampage is still shit ofc.
>>
>>737547834
Why'd they ruin his dialogue tho
>>
>unlock A10 on everyone
>have zero willpower to actually beat it
Game's hard.
>>
>>737550506
Imagine if it was called Rampage Strike.
>>
>>737550551
Recommand me some good door-countering cards on necrobinder unironically
>>
So how does the multiplayer work? I just got to A4, and I can only play Silent with confidence.
>>
>200+ hours and I barely unlocked A5 on most characters
Life is good
>>
>>737550548
Queen punishes you for having no card draw (or creation) and only being able to play 3 cards a turn because of that. It's kind of rare for this to actually be an issue though.
She also completely shuts down unceasing top which is a rare occurrence but very gay when it happens
>>
>>737550726
Keep on trucking, having fun is the most important.
>>
>>737550654
Unironically a good buff
>>
>>737550674
Anything with Retain
Delay and the other common that gives you energy next turn
0 cost block that duplicates itself
Soul stuff
Theres 2 cards to fetch stuff from your discard pile
Necro has many tools to deal with doormaker
>>
>>737547834
My problem with his is that he literally WONT STOP SWINGING
It's one thing to brick my deck on turn y x or z, but could he at least slow the fuck down?
>>
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>>737550654
>>737550820
Strike build on Ironclad is already busted
>>
>>737550639
>Rampage has easy access to strength
and? Rampage doesn't scale with strength, it's 1-1
>and vulnerable in the character
Regent and Necro have have access to vuln just fine
> you can't really compare cards like that cross character.
You can, which is why Rampage is absolute trash that you never pick unless you have zero scaling for act 1 boss and all other cards I've named are viable
>>737550703
>and I can only play Silent with confidence
>Silent
You're hired
>>
Does Hellraiser work with Solar Strike, Minion Strike, etc?
>>
>>737550674
personally i start looking for summon cards even if its not what im going for, reanimate in particular has saved my ass multiple times
dirge too since it completely negates the effects of the energy-drain turn
even something horribly undertuned like snap becomes kind of alluring, especially when paired with front-loaded draw that allows it to pick actually useful cards
>>
I've won A10 on every character and I'm somehow still horseshit. My micro must just be terrible. I lose 20HP in every hallway.
This game is so frustrating. I feel like I can't get better at all. I've gone from 5% to 7% winrate in around 100 hours of gameplay.
>>
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>>737548217
There's like a dozen cards with explicit anime references in the art
>>
>>737548263
Every archtype being viable makes the game too easy.
>>
>>737550972
Yes it will also waste your entire turn if you have Shining Strike on top of your deck.
>>
steam://joinlobby/2868840/109775242879021929/76561198230044444
lets get hard-countered by test
>>
>>737548271
I still would never pick Untouchable as is unless I already have 12 copies of Acrobatics or it appears already upgraded
>>
>Watching some streamer play
>Dude complains that the game is too easy
>Still loses half his runs
>But if he loses it's because the game is so easy he wasn't even paying attention
>If he wins it's because it was too easy and he barely tried
Why don't we bully these retards like we do with chinks
>>
from patch notes
>Not Yet card can no longer be generated via skill potion
why? it's a skill
>>
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thoughts on the new apparitions?
>>
>>737551086
>>737550972
Unless you have Unceasing Top then it would go for a while.
>>
>>737550548
Her Bound debuff is pretty much a perma Normality curse every turn unless you have a draw card in every single hand
>>
>>737551202
I think it looks good.
>>
>>737551176
you cant generate healing cards because then it becomes optimal to stall every fight to heal up fully
>>
>>737551202
I like the old art more
>>
>>737549993
>doorman is 100% a skill check

Doorman is literally a dice roll on whether your first three turns have the right cards. If you roll badly, you lose automatically because the flex to deal with bad hands literally does not exist.

You can't play any build defining cards on the Exhaust round, or you lose. If you draw a hand of trash you want to Exhaust, you win. If you draw powers, you win.
If you didn't draw your scaling powers on the Exhaust round, you need to draw them on the card draw round. If you used card draw to GET to your scaling powers, then hope you don't your draw cards here. If you have a bad hand here, this snowballs into your next hand inevitably being shit too.
If your scaling powers are then drawn in the Energy round, you can't play enough of them and you lose. You couldn't play around this limitation by drawing them in earlier rounds because your draw was disabled.
Meanwhile he's hitting you for 30 damage or some shit.

He's just a fucking coinflip boss, he's shit. The other bosses kill more players because they test actual deck building and the ability to play around your hands, the Doorman doesn't test any skill at all it's just draw the right cards on the right hand and don't think of using cards to manipulate any upcoming turns because he will counter those too. Do not use cards or skill, just luck out. A literal winmore boss.
>>
>>737551275
Not when every enemy gains 5 strength a turn
And how would you even be getting infinite skill potions
>>
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Luv Regent
Luv Tyranny
Luv Bombardment
Luv Music Box
also:
>Bullet time on Regent
Luv Colorful Philosophers
>>
>>737551202
Eh. It's okay.
>>
>>737551392
nightmare alchemy
>>
>>737550703
>So how does the multiplayer work?
enemies hit everyone in your party with their attacks
all players take turn simultaneously
you can use most potions on your party members
there are multiplayer only cards that provide utility to your allies(most of those cards are super strong)
Every debuff on enemy is a premium because everyone in team interacts with it. Piercing Wail? Now everyone has to block 6 less damage, Weak? Now enemy deals 25% less damage to everyone
This is why Silent is premium in multiplayer, don't even have to deal damage, can play support, she also gets one of the strongest multiplayer card - Flanking, skill that allows everyone else in your team deal double damage to target enemy
>>
>>737551089
2/4
>>
>>737551541
>Nightmare Alchemy is fine
>Alchemy with exhaust removed is fine
>GENERATING NOT YET? AIEEEEEEEEEEEEE, SAVE ME DOORMAN
>>
>>737551089
>lets get hard-countered by test
Does that mean that you want to play in a specific way or just play normally?

>>737551548
That sounds really cool actually
>>
>>737551541
>Just get a specific rare from another character on Ironclad with a specific rare Colorless card and spend 30 turns jerking off hoping you get a +10 HP from a skill potion faster than the regular enemy swinging for 40+ can kill you
Man if you can pull that off you were gonna win anyways
>>
>>737550947
>Regent and Necro have have access to vuln just fine
Not nearly as "just fine" if you're being honest with yourself.
Regent does not have nearly as much access to vuln(or to vuln synergies) as clad. Necro has access to even less.
Regent has two vuln cards at common, one of which exhausts and the other one only ever applies 1, he has one at uncommon that costs a lot of stars to apply as much vuln as clad's unupgraded starter deck card, and one at rare that is a star payoff at 5 star cost
Necro has one common vuln card to apply 1, an uncommon vuln synergy card, and two other uncommon vuln sources.
Clad has 3 common vuln cards, a common vuln syngery card, 6 other vuln synergy cards that make you more likely to take vuln cards(one also adds more), and more attacks in the deck to make use of vuln.

Clad's better access to both vuln sources and vuln payoffs make rampage better than the card looks in a vacuum, even if it doesn't cross into being better than things like kingly punch or claw. Rampage is an acceptable pick early because clad takes early attacks more than other characters and the smaller deck early makes you draw it more often. Headbutt is almost always a one-of when it's seen so having one of those makes it more enticing as well.
The card has issues and it's not great, but despite being worse than the other cards mentioned, it is not absolute trash and you're just being dishonest about other character's vuln access as compared to clad.
>>
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Is this a jojo's reference?

>>737551671
who cares get in here
>>
>>737551671
nah i just like adding random quips to my join links
feel free to play however you want to
>>
>>737547920
>it just renders some builds useless
That is literally the point?
The reason you don't play the claw deck is that time eater shits on it.
>>
>>737551716
It says you're running a version that doesn't match mine
>>
>>737551706
its a reference to that one time i got a papercut and proceeded to find three bills in the mail
>>
>>737550645
This is the real change to doormaker that matters. Him being a tired old grandpa having to deal with the kids endlessly knocking is better than this mindless zombie version.
>>
>>737551763
have to switch to beta in steam library -> properties -> versions & betas
>>
>>737550674
You can still use Soul spam to kill Doormaker but you'd need to have Devour Life and use Unleash when Osty is hueg enough. Big damage is usually the way to deal with Door, debuff mixed with Doom damage (Sleigh) can work but it's not fast enough to be super consistent imo. You can also spam Ethereals for Pull From Below but also that's not very fast. Souls need Summons to work against Door. Retain is very good as well for sure.
>>
>>737551127
Which streamer? We already bullied them last thread tbf.
>>
>>737551671
>That sounds really cool actually
yes, it is cool, there are few problems: there's no ingame chat so hard to strategize or tell people "hey I will play flanking next turn, so don't waste damage until I play it", few enemies that gain strength from hitting or playing skills(like Test Subject) can instantly kill the run on full 4 players.
Braindead Silent player playing 20 skills scaling Test Subjects damage so it oneshots everyone is a meme at this point
>>
steam://joinlobby/2868840/109775242881979752/76561198230044444
anotha one
>>
>>737552045
Ok we played like 1 fight before the host had to bail, it was kinda laggy for some reason but I can see this being a lot of fun with friends and some type of chat
>>
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Finally beat A7 Regent after hard-forcing colorless for who knows how many times. I love playing the archetype but man, really feels like it lives and dies by Arsenal. Either that or you have 2/3 copies of Supermassive which is also a tall ask.
Maybe I'm just bad with him. I don't really have a lot of fun playing with stars and that's a majority of his cards.
>>
>>737552254
just join again >>737552217
1 slot
>>
>>737547834
I always had more trouble with the queen than doormaker. He's more intimidating than he is dangerous.
>>
>>737552298
His good shit involves some stars regardless of the build you play really
A few hidden caches and 1-10 stars worth of spender cards in your deck can go along with anything else even if you aren't trying to get 300000000 stars to dump on Stardust
>>
>>737552325
I hate the queen cause you need to draw a good hand every single turn or her debuff assfucks you. And perma-Frail is gay when there's zero way to interact with debuffs on yourself.
>>
>>737551127
I like watching NL play unironically because he has fun despite not being that good and either eats shit hard or falls ass backwards into a win.
>>
>>737552325
I'd agree that door is scarier than he is deadly. Queen is ok sometimes, but one bad draw away from disaster. And Test Subject is the real killer, just fucking numbers numbers you to death.
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>>737547834
how come artifact was removed from the game for the player?
>>
>>737552506
it's probably easier to balance the game if you dont have to account for people being able to completely skip mechanics. especially since so many bosses now have unique debuffs that completely changes the combats.
>>
>>737552604
Just make artifact only affect the basic shit and not gimmicks then
Frail/Weak/Vuln and uhhh poison if they ever add another enemy that actually poisons you
>>
>>737551362
You can use this argument with every other boss as well. If anything it's way easier to draw badly against the test subject because you need to kill him in 3 turns during the first 2 phases and them you can still get fucked by the nemesis gimmick if you draw your attacks during the intangible turns
>>
>>737551127
Instead of bullying a streamer, I'd much prefer to not interact with a streamer in any way.

>>737552506
So that an enemy setting the player into a particular niche constraint to test their deck in a particular way can't get nullified by a random artifact drop in an act 1 chest. Otherwise it's
>fight hunter killer in a way that mitigates his card-spam punish... or just have artifact lol
>design your deck so that queen's binding won't brick your draws as a very powerful and flavorful debuff... or just have artifact lol
>make sure that you're careful to time terror eel's phase change because he can hit you with vuln and vigor simultaneously... or just have artifact lol

>>737552675
That's something they could do but then it would make artifact feel a lot shittier than it used to be and less intuitive.
>>
>>737551687
>Clad's better access to both vuln sources and vuln payoffs make rampage better than the card looks in a vacuum
Rampage has absolutely zero interaction with vuln payoffs, all other cards Ironclad has interact with vuln the same or even better than Rampage. I don't understand why you keep bring up Vuln in rampage talk. Other characters have access to vuln and not a single other Ironclad card is consider that way, Bludgeon doesn't have sub 30 damage because "Well Ironclad has vuln so it must deal less damage!!!"
>Rampage is an acceptable pick early
No, it's only pickable in one specific circumstances: you have no scaling and you need to kill act 1 boss. That's the only why you'd pick it, it's horrible against most elites(literally 9 damage do nothing) and useless in hallways(literally 9 damage do nothing).
>it is not absolute trash
it is
>>
>>737552406
Yeah you're right, probably better not to just avoid the mechanic entirely, especially with some of his block cards being locked behind it.
>>
Annoying wretch!
BE GONE!!
>>
>>737552753
>and less intuitive.
As long as its mentioned on the tooltip its fine
Not that anyone actually reads in a cardgame
Could also call it something other than Artifact so enemies don't lose their immunity
>>737552783
I do think the card creation build would also benefit from some uncommon that's like
>0 energy
>Whatever star cost
>Create/Choose minion card(s) to add to your hand
>>
For me, it's
> I'm neither loud nor a fool. Face me!
>>
>>737551127
>watch streamer
>plays well
>see him mentioned here
>gets called a cheater
>ask for proof
>it's just obvious? streamer defense force has arrived etc
Just say you don't like the dude
>>
>>737552765
>Rampage has absolutely zero interaction with vuln payoffs
My point was that the vuln payoffs of clad make him more likely to pick vuln in the first place, which does make rampage deal more damage, so it's more likely to be in your deck. Did I really need to explain that to you? Oh wait I already did, when I said
>6 other vuln synergy cards that make you more likely to take vuln cards
So you can't fucking read, apparently.
>>
>>737548501
>>737548932
>>737548263
>t. retards
>>
>>737552882
>Let's dance!
>>
>>737551202
Good art but I feel like it doesn't fit this card
>>
>>737552901
and if you're going for vuln payoffs you're not going to take Rampage since it's a shit card and every single other Attack Ironclad can pick will be better. So why you keep bringing vuln?
>>
>>737552875
If artifact just read specifically "Makes you immune to Frail, Weaken, and Vulnerable" then that would be fine. The more interesting question is where to put it. Clad's status synergy found its way across the isle to defect so I don't think we would need to default it to defect just because he had core surge in spire 1. If they did decide to throw 3-4 sources of artifact in that form, I think that one character should get it to make it feel character-defining.
It would be objectively the least useful on necro because weaken and frail mean a lot less to her when osty is attacking and health-blocking a lot for her.I think there are enough clunky retarded card's in regent's deck that they could be reworked to add such a mechanic without it bloating things or removing what people enjoy. And Regent being a superior other-worldly being makes sense flavorwise to me that he would have means to make himself immune to such things at times.
>>
>>737551202
The art feels like it'd fit more for Wish than for Apparition
>>
>>737552298
Pillar feels like the only true hard-forced card for card creation. The damage solve can be from Splash or Reflect damage if you truly couldn't get any damage card at all. I never felt like Arsenal is even remotely make-or-break.
>>
do you need a rehost?
>>
>both gone
ill leave the lobby open for 5 more minutes i guess
>>
>>737553337
We might be playing with an Ugandan hosting from a mud hut or something. Honestly I respect him, StS2 is just that good.
>>
>>737553245
Because clad takes the best attack he sees right at that moment in early hallway fights to snowball damage and kill elites, so it can end up in his deck for that reason. That's when the deck is smallest and when you most want to bully your way through combats with high damage.
>every single other attack
I could name a couple but first and foremost body slam is a true actual dogshit card with next to no actual use in practice if you want a card to hate autistically. If you'd take body slam in early game over rampage then your opinion means nothing. You're talking about Spire 1 at that point while everyone else is talking about spire 2.
>>
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>Alrigiht let's play a regent run
>Transform 1 sounds good
>Transform into fucking Decisions Decisions in floor 0
>fuck, transformed a strike into a curse for the entirety of act 1
>Time to take the act slowly then, no elites, only mandatory ones
>Grab the absolute essentials to try mog lagavulin (a few big bonks and a big block) with reasonable potion management
>skip all the shit on the first shop, it sucked, time to save my money
>get to the shop right before at 21 HP, doing pretty badly
>Convergeance + Hidden Gem
>oh, so i win
>Rape lagavulin with triple convergeance and my hand permanently retained, 6 energy every turn, triple hegemony and triple glitterstream gaping her ass
>skip poopy rares
>act 2
>orobas
>please please please plase
>imbue option as an ancient reward
>I came
>literally pick the path with 4 mandatory elites on a straight line, no questions asked, no opting out
>first event
>pick the debt nigga (I have BEGONE! so i can get rid of it whenever on my 10 card hand)
>luck my way into a rare and an uncommon
>fucking big bang and stardust
>with my million star deck
>then royal gamble
>i could already hear the star army spaceships dropping nukes in my mind
>victory lap the rest of the run
sometimes the game is this beautiful
>>
>>737553423
nah i just have terrible internet today
ill close the lobby, maybe someone else wants to host?
>>
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I think Doormaker IS still the easiest one. He just used to be pathetically easy, and now he takes a little more planning. You see him show up for Act 3, you take a bunch of extra cards, that's literally all you need to do. He's easy so you don't need your game breaking 10-card hyperoptimized deck.
>>
>>737553514
How bad would the connection be if I hosted from Australia?
>>
>>737553648
just as bad as you connecting to europe but not worse as long as your connection is stable
>>
I think I hate the defect
>>
>>737553724
We can try
steam://joinlobby/2868840/109775242885732906/76561199417949638
>>
>>737553597
>fuck up your entire deck for one boss
always funny to see a retard outing themselves as not playing A10
>>
>>737553797
can you up the ascension?
>>
>>737553460
>Because clad takes the best attack he sees right at that moment in early hallway fights to snowball damage and kill elites
yeah and 9 damage do nothing is absolutely doesn't help it
>b-but if I cycle my deck I might get it back to deal 14!!!
>body slam is a true actual dogshit card with next to no actual use in practice if you want a card to hate autistically
Body Slam has uses outside act 1, Rampage doesn't
>>
>>737552736
>You can use this argument with every other boss as wel

No you can't, dumbass.

Two of Doormaker's mode effectively kill Card Draw as a concept. This makes your turns extremely RNG based. If you draw the wrong hands, your available solutions are nil - for that turn, and subsequent ones.
It's really just that simple. If you draw the perfect cards for his turn, he can't do anything about

The other bosses care way less about your hands being perfect since they usually inhibit them in harsher way, but then you can play around that. You don't "play around" Doormaker because rather than say...scaling up alongside you scaling down, he just hits you for 30+ damage upfront. He's shit.
>>
Bully is good
>>
A friend told me I take too long on my turns, so I've got a question, how long do runs last for you guys?
For me a single run is usually 1 and a half to 2 hours.
>>
>boss
>first turn
>bloodletting
>bloodletting
>dominate
>molten fist
>strike
Well played faggot game, you got me.
>>
>>737553883
How? Should I exit and create it again?
>>
>>737553954
Like 50 minutes unless I'm steamrolling
>>
>>737553597
>you take a bunch of extra cards
I mean, that's the problem. Time Eater was beaten by playing smarter, Doormaker is countered by playing dumber. Before his rework, no one ever advocated for 'just take lots of cards'. Completely antithetical to the games up until now.
And yes, I still think Test Subject is harder.
>>
>>737553954
depends on the autism level of my deck
some people just dislike doing the math and optimization
>>
>>737552875
Honestly it would help the archetype a lot if they just changed GUARDS to an Uncommon. It doesn't have the same impact as some of Regent's other rares.
>>737553314
I agree with you that Pillar is very important but I still feel that having at least one card to scale damage for your transformations is vital as well, be it Supermassive or Arsenal, just something for the heavier enemies. Otherwise it can really feel like you're relying on generating a late Gold Axe.
Feels like I need more experience with him still. I basically ran a starless Regent which does seem like a death sentence.
>>
>>737553983
should be above the character selection
(maybe you dont have higher ones, just thought id point it out in case you forgot)
>>
>>737547970
>bad decks
nigger, you don't get to decide what deck you get
>>
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Xecnar, I kneel...
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>>737553774
How does it feel to be so terminally incorrect?
>>
>>737554089
Oops my bad, maybe it's not meant to be.
And I don't have the option even though I'm on A4 atm
>>
>>737548417
complaining about doormaker counts as pursuit
>>
>>737554012
It feels like they wanted to make a boss justify actually wanting to take that "duplicate entire deck" event, except there's no guarantee you'll get that event during Act 3.

They definitely should rework him more because like you said, right now it is just "switch to playing stupidly".
>>
steam://joinlobby/2868840/109775242886607278/76561198230044444
surely third times the charm (warning: eu lobby)
>>
NEVER FORGET:
https://files.catbox.moe/gpl89n.png
>>
>>737553954
Yeah my friends are always rushing me while I'm trying to make decisions and then they're surprised when we wipe.
>>
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>>737554272
I prefer big mushroom Silent
>>
>>737553907
>9 damage do nothing
9 and then 14 is 23 damage on two 1-energy plays(important because you can draw it with bash and still play both), 34 damage with that vuln. That's better than Body slam, Better than molten fist, better than sword boomerang, better than twin strike, better than iron wave. Yeah you do take it on early floors if you don't see anything really good because your deck is still small and you'll get a second play on the redraw before the fight is over. People like you talk about characters like you know anything about their strategies when you really don't. You just look at card numbers and shit yourselves.
>body slam has uses outside of act 1
That's why you take it outside of act 1, not when it is "1 energy, deal 5 damage" early. That's the dumbest pick in the world.

I'm asking you directly here so we can stop wasting each others time. Would you actually take body slam over rampage early game? Please answer this directly with a yes or no so I can understand if you're just that dumb.
>>
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>>737554076
I had zero damage solution for my run outside of Celestial Might+ which never had the chance to get enchanted, so I used that and Reflect for my damage. I skipped the Seven Stars offered by the Act 2 boss but by that point I didn't even have great star generation yet since the Glam'd Royal Gamble was in Act 3. Took 2 Elites in a row and an advanced hallway at 4 HP and took zero damage because Pillar is just that broken (and Legion of course).
>>
>>737554094
This is what someone that makes bad decks says
>>
>>737554258
2/4
>>
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Can anyone link that Silent animation of her getting raped by the infection elite? That was pretty good.
>>
>>737551039
what anime is this one?
>>
>>737554258
wanna start 2/4 in 5min if noone joins? the threads pretty slow today
>>
The only people that complain about doornigga are 18 cards deck dumbos
30+ chads where we at
>>
>>737554871
Sure. I'm curious how doable 2 player is at higher ascension anways.
>>
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>>737554838
Dangaioh
>>
>>737551202
WHY DOES HE LOOK SO ZESTY
>>
>>737549510
The devs also seem to be ignoring Forge since they have yet to acknowledge how weak it is.
>>
My only win with Necro so far has been cheesing an infinite with the 2 mana for 3 corruption, a free hit, and the soul+summon X skill. I don't get what to do with her other than that.
>>
>>737554940
wed have to be pretty methodical but id say its doable

>>737554258
last call 2/4
>>
>>737553920
>>737551362
>>737552736
I think the problems with Doormaker exemplify what STS2's biggest problem is: Enemies just are way too punishing if you get a mediocre or even bad hand.
For example, playing Ironclad in act 1 feels awful since his starting deck is terrible and you are basically guaranteed to take damage every single fight, due to always drawing bad hands.
>>
>>737554492
Interesting, never really considered a defensive colorless deck but yeah I can easily see how your deck won A10. Seeing our two decks side-by-side really shows the different approach you can go with the archetype.
>>
>>737554418
>That's better than Body slam, Better than molten fist, better than sword boomerang, better than twin strike, better than iron wave.
lets see,
> and then 14 is 23 damage on two 1-energy plays(important because you can draw it with bash and still play both), 34 damage with that vuln
Molten Fist is 15 with Bash and give you 2 vuln, for 4 turns of vuln, which will provide more overall damage than rampage
>better than sword boomerang, better than twin strike, better than iron wave
sword boomerang and twin strike provide better damage if you get any strength at all, so it's better long term pick and Ironwave proves block to protect you from chip damage.
You're also comparing UNCOMMON with COMMON cards shows how fucking shit it is, you can't compare it with any uncommon attack
>your deck is still small and you'll get a second play on the redraw before the fight is over.
before you fight your first elite you will have about 15 cards that will land itself at maximum 6 hands, 6 turns against Byrdonis or Statue is suicide, okay against coral, phrog, eels
>People like you talk about characters like you know anything about their strategies when you really don't. You just look at card numbers and shit yourselves.
My opinion is inline with JapanExpo, the only reason, ONLY REASON, to ever pick rampage is to kill act 1 boss, not elites, not hallway fight, not anything but Boss. Stats from stsfun do corroborate it, with Rampage being second worst card by winrate
>Would you actually take body slam over rampage early game?
No, because Body Slam is specialized card and Rampage is Strike+(aka dogshit)
>>
>>737555365
b-b-b-b-b-but Ironclad has 6 heal !!!!!
>>
>>737549136
need some relic/event support that lets you add poison to 2/3 cards
spreading poison to other enemies needs to be more viable too
>>
>>737555432
NTA but Pillar of Creation kicks ass for that, you'll end up with at least 12 block each turn without even trying.
>>
>>737554098
Today, I skipped Reflect. Take that, Xecnar.
>>
>>737555539
>with Rampage being second worst card by winrate
What's the worst?
>>
>>737555592
>Fight Nibbit or the faggot rats
>Immediately take at least 5+ damage because you drew 3 strikes + bash + ascenders bane
>Take even more damage because you draw all your blocks on the same turn that it is blocking
>>
>try Regent colorless build
>die on the third encounter
welp
>>
>>737555762
You monster.
>>
>>737555130
I used the dev console to unlock all ascensions without having to climb and my first 3 Necrobinder runs where ass but in my 4th I lucked into an undeath and a rolling boulder so my strategy just became spamming block while the rock does everything else lmao.
>>
>>737553920
You can retardo, brick your draws against test subject and you take 30 and 3 wounds that are going to further brick your hands during phase 3
>>
>>737555619
Oh yeah for sure, I've taken Pillar a bunch of times, just never really thought about it being the focus of the deck.
From your experience how many Pillars should you get if you're building colorless? Is one enough or should you go for 2/3 of them?
>>
>>737549136
Bottom 3 are Cinder, Rampage, and Wrought in War
I don't think having one rampage is the worst in a deck if you just need something early but yeah it doesn't synergize particularly well with Ironclad's builds besides maybe Cascade stacking which is already rare to pull off
>>
>>737555365
Ironclad in act 1 is strong, holy fuck no wonder you guys complain about the chinkraper, you're bad at the game
>>
>>737553954
Your friend just has less thoughts. Empty head=fast turn.
>>
>>737555539
If you're laying down bash with the other card then you've got vuln for most of or the whole fight in hallways. Your molten fist point is retarded.
>but but but those are only common!
And still worse than rampage early(where you don't have extra strength). I don't see you saying they aren't here so shut the fuck up.
>think about byrdonis!
I am, that's a damage race and I'll pick whatever gives me the most damage for that fight because I'm taking 3/4 elites in act 1 so he could be coming quite early. Speculatively picking what will get me more damage in act 2/3 when I get strength scaling or block synergies is how you do NOT snowball on this character.
>have you looked at my streamer?
Have you tried thinking for yourself?
>body slam is a specialized card that-
Body slam is worse than rampage in this game because at least rampage has a purpose even if its as an "it'll do" early game card to keep clad from stumbling during his snowball. Body slam actually serves no, that is to say ZERO purpose. You think it does because you're stupid but I'll clue you in by saying that block clad is dead in this game. It's a card you might take in act 3 if you already have too much block and your deck is marginally better for its inclusion than without it, or if you want to desperately cheese a win with two fortifier potions because your deck is so low on damage that this is your one out.
Body slam is the card you should turn your autistic gaze unto.
>>
>>737556007
He really is not unless you get Perfected Strike. You eat a lot of damage on hallway fights because his deck sucks.
>>
>>737555784
seems it can't really work without arsenal
>>
>>737555965
Cinder being the lowest is a legitimate surprise to me. Wrought in war makes a little bit of sense, but only in the way that bad forge decks are very bad and I don't see a reason to ever pick the card in a medium to good deck.
>>
Doormaker aint shit
I want them to nerf that fucking centipede into the fucking ground
>>
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im colorless pilled now. the scaling is crazy
>>737556173
you don't ever need arsenal, spectrum + pillar are enough to carry your entire build while you roll into strong colorless cards to help you end the fight
having a quasar also helps
>>
>>737556145
I think body slam has a usecase, juggling upgraded body slams with an Unmovable is very funny. The card is just mostly unplayable without being upgraded.
>>
>>737555432
My current opinion is that act 1 is overtuned, act 2 is fine, and act 3 is undertuned. Having bad luck in act 1 fucks you up and it either kills you fast or you have to carry the pain of a bad act 1 for the rest of the run, if act 1 was more lenient, later acts could be harder in a fair way because players would have more leeway to build a deck properly instead of resting 3 times and picking rampage because it's the only source of scaling you found so you enter act 2 with a shit deck that barely scrapped by and no proper synergies since you couldn't invest into any of them, picking a burning pact woul have killed you, picking a body blow would have been useless.
>>
>>737556225
Are the people having issues with decimillipede just retarded? Entomancer is way more dangerous.
>>
>>737555952
Honestly I don't think I've rolled around with more than 1 but at 1 energy I don't see why a second wouldn't be welcome, especially if you had a particularly thick deck and want a better chance of getting one up early or if you're struggling to get upgrades or significant card generation. It pairs especially well with Spectrum Shift of course, especially when you start pulling out things like Jackpot or Entropy.
>>
>>737556312
Now play on a10 you baby
>>
>>737555965
what if rampage's scaling increased with strength? So if you have 2 strength, the card gains 11 extra damage rather than 9 extra damage, it'd be like a fucked up new version of heavy blade.
>>
i thought silent was a dark skinned anime girl like ramlethal, but turns out she is a sheboon with fat nigger lips
shame
>>
Am I a homosexual for always taking +star cards with regent?
>>
>>737556356
Centipede is a very swingy fight
You obliterate it or you eat 30 damage for two turns in a row
>>
>>737556356
Curious, I wonder how you build your deck differently, I've basically never had issues with Entomancer unless I make a drooling retard mistake of playing all my attacks with 1 card in my deck
>>
Can we talk about how fucking broken rocket punch is.
It's already efficient on it's base 2 cost, but the discount option it's fucking crazy. Not even a same-turn requirement.
How is it not a "take every time" card.
Even synergizes with literally every archtype beyond it's own
Literally just a guaranteed 2-draw 2-cost compile driver at worst.
>>
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>>737547834
>anita personally requested megacrit to rework the doorman to spite the chinks
i kneel
>>
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>>737556436
Yes. But you're winning.
>>
>>737556406
nothing would change, i have 58 hp and took like 7 damage from test. my deck counters every single boss since it's centered around generating high value cards which fucks over both queen's and door's mechanics
i just haven't unlocked a10 on this character yet
>>
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>>737556428
>>
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i hope they introduce a hundred of these in the sequel
>>
>>737556323
I wish it was decent because I miss playing black clad in Spire 1 but getting that to work in Spire 2 is magical christmas land because of all the rare powers you need to pick, upgrade, and put in play before you can start really doing your thing.
Vuln clad blocks better more often than block clad with colossus being uncommon now.

>>737556419
It would be an improvement, the recent conflagration change and the buffs to dominate and fight me signal that they'd like clad to feel less awful for getting strength so it's not outside the realm of possibility.
>>
>>737555052
retard
>>
>>737556461
I also take it pretty much every time I see it
Even if you have no status cards when you grab it you can just pick up the next one you see and now there's basically no downside since you can rip through your deck and abuse Feral too
>>
>>737556323
>>737556618
unmoveable is just way too much of a block swing. without it, clad's block is awful. with it, clad has by far the best block in the game, even compared to a silent with 3 dexterity
unmoveable + evil eye is genuinely disgusting
>>
>>737556145
I won a run with three bodyslams today because I found an offering and a prolong so I just contantly looped prolong and drew my bodyslams with burning pact, drum of war, and battle trance.

The new drum of war really brought all of this together desu, since energy was not a problem for my deck, drawing 1 for 1 energy was worth to make sure I increased the chances of my loop continuing.

I was also lucky to get the relax cards from Pael, but I never found unmovable nor barricade.

You know what card truly does suck though? Juggernaut, I have NEVER found a good use case for it, maybe it'd be worth it in a deck where all your block comes from spamming rage with multiple attacks but that shit seldom happens and when it does I don't think it'd even deal enugh damage to be worth it.
>>
>>737556618
Fight Me is genuinely a good card now. 2 cost sucks, but I think it's all the more reason that Stampede+ is one of his most underrated cards
>>
>>737550635
>If this game had separate difficulty slider from the Ascension system
what? How would that even work? the ascensions are already the difficulty slider. what would be the point of ascensions then?
>>
>>737556745
unmovable is instapick almost no matter what, unless you get offered something crazy like offering in a deck that scales super fast. Meanwhile seeing Juggernaut feels like being asked if you want to put a curse in your deck lmao.
>>
>>737556826
Ascensions add gimmicks, difficulty slider scales enemy stats
Or something like that I guess. I don't mind the current system.
>>
>>737556745
That's why I called it funny and not good, there's so many rares that there's a small chance of getting it
>>
>>737556746
Juggernaut is and has always been bad. It's the actual honeypot card for block builds. it does nothing, ever.
>>
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>>737556874
difficulty sliders is peak anti-art and should never be included in video games, period
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>plays Fight Me in multiplayer
heheheh
>>
>>737556609
The speedrunner one was so shit. Also they don't even have an achievement for a20 heart.
>>
>>737553920
some of you come up with the craziest mental gymnastics to try to show that doormaker is game breaking when in reality hes the easiest act 3 boss and the problem wasn't your draws.
>>
>>737556826
They just need to nerf lower ascensions. I saw someone in a steam discussion call to remove A1 and make it the default and then add in new monster movesets (stuff like vantom giving less wounds pre A6, ento starting at 0 and buffing t1 etc) to A6, which I really liked.
>>737556864
Pretty much agree, I think I click inferno mantle and unmoveable every single time. These cards are ridiculous block engines and it's crazy they exist in the same game as juggernaut and barricade. I don't even know why they brought back juggernaut. It was already close to unpickable in STS1
>>
>Gone
>Forgotten
>Not missed
>Never mentioned
What went wrong?
>>
>>737556145
So
mathematically Rampage is dogshit
Statistically Rampage is dogshit
And best a10 Ironclad player it’s considered dogshit but you’re arguing it’s not
And no Rampage is not “ whatever gives me the most damage”, it can potentially deal 3 more damage than common attack while permanently gimping your deck.
> Body slam is the card you should turn your autistic gaze unto.
Body slam is a card that has its unique purpose and niche, rampage doesn’t
>>
>>737556746
>I have NEVER found a good use case for it, maybe it'd be worth it in a deck where all your block comes from spamming rage
Also triggers often with feel no pain, but at that point there's way better damage sources
>>
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good cardu
>>
MIGACRIT WHY U DO DIS I CANT DRAW MY ENTIRE GRORIOUS FITEEN CARD DECK EVERY TURN AND PLAY THE BEST CARDS ERRY TIME THIS IS INSULT TO CHINESE
>>
>>737557002
>The speedrunner one was so shit.
why? i play very fast so that's been a freebie for me every time
>>
>>737556763
people dont play stampede much because doorlord and queen both brick it in some way, which in turn bricks every card youve taken thats dependent on it
>>
>>737557047
works great with rage, honestly I'd love it if they brought this card back but nerfed and they got rid of havoc, Havoc has super cool art but it fucking sucks, at least STS1 had warcry to make it feasible to autoplay your powers or something, but currently only headbutt places cards in the top of your drawpile.

ALSO maybe they could get rid of Juggernaut as a rare, and instead turn THIS card into a rare and really increase the numbers, Juggernaut sucks because it's a 2 cost power and the damage is untargetted, increased damage that is targeted and cheaper to play as an attack would be crazy.
>>
>>737556894
I had it carry an a10 run where I got it off an early transform and got other synergy (cloak clasp, toric toughness). But by the end of the run I was using bodyslams for my damage anyway since juggernaut just doesn't scale fast
>>
>>737557198
seconded, I had an insanely good run with stampede spamming free bludgeons and uppercuts left and right but as soon as I got to doormaker my ass was raped.
>>
>>737557056
I never said it was a great card but there are use cases for picking it, as you yourself admit your favorite eceleb streamer also said. And that use case comes during the most important part of the game for clad where he needs to make sure he snowballs through elites and kills the act 1 boss to get to act 2 strong.
>body slam has a unique purpose and niche
What, picking and upgrading it after getting and upgrading Barricade(rare), Unmovable(rare), Crimson mantle(rare), Impervious(rare)? Wow yes that sure will come up often. Clad doesn't have damage problems, he has blocking problems. And the best way he solves his blocking problems now is by halving the damage his enemies deal to him without adding to his block total.
You know nothing, you just look at a tier list by a streamer and shut your brain off.
>>
>>737555432
It was a pretty dire run in terms of damage options, I never even ran into Body Slam in Act 2 events. Would've been so fucking good.
>>
>forced advanced hallway on necro before shops
>its the guy who gains strength with unblocked damage
instant loss every time for this character.
>>
Killed by a door again.
>>
>>737557395
That's the problem, if you get a good block train you just want to cycle Body Slam+.
>>
>>737557395
Juggernaut hypothetically could be crazy if you're using rage alongside a bunch of other attacks very frequently, blocking times would deal 70 damage if upgraded, but it's very difficult to get a build like this going, HOWEVER we must also consider the daughter of the wind doll relic, which could help make this work.

Regardless though, the chance of this happening are still so rare, setting up juggernaut a pain in the ass >>737557340 so that's why I think it should be made into a 1 cost attack, bring back the concept for grapple.
>>
>>737557047
I genuinely already forgot about it.
>>
>>737557452
to be fair colossus is so good that even if the block it adds isn't much it can still help out a lot for accumulating block with barricade, you still need to get lucky with card rewards though.
>>
>>737557131
>never pick tier in every pro's list
>>
>>737557452
This guy's going nuts. You don't need a 70 block/turn setup to make Body Slam+ useful.
>>
I haven't played sts2 but in sts1 the time fag counters a lot of decks and nobody shit and piss their pants over that guy
>>
>>737557627
I saw some other anon point out the daughter of the wind synergy before. Still waiting on the stars to align for that build. Juggernaut should probably upgrade to 1 cost at least as a starting buff.
>>
>>737557961
tons of people shit and piss themselves over time eater
>>
>>737551750
>just dont use cards put in the game
why have them then
>>
>>737548127
>Im an even big retard than megafag and am completely unable to interpret data with any sort of nuance
yikes bud, consider suicide
>>
>>737557452
Clad doesn't have blocking problems anymore with colossus at uncommon
>>
>>737557961
Not to mention the Heart's extremely cheap damage blocking gimmick
>>
>>737557994
not an entire nation's worth of people. the first game has better steam reviews too.
>>
>>737557961
Even xecnar hated him.
>>
>>737557620
https://www.youtube.com/watch?v=dBN86y30Ufc
>>
>>737557719
Nice thing about colossus is that it's uncommon now so you can get 2-3 a run a lot of the time and vuln is already strong on him. Barricade you usually see as a boss reward and groan. I wish it was better because I really enjoyed it in spire 1.

>>737558029
Yeah but it stops being a problem with colossus because he needs to block half as much, and we're talking about the card that does damage based on the numerical block you have.
>>
>>737557452
> but there are use cases for picking it
WHICH IT IS BAD AT. As I’ve said, you pick it if actually useful cards are not being presented, Anger, a common 0 cost card, is miles better than Rampage than solving act 1, that’s a failure of a design.
So current implementation of Rampage is bad, why are you defending it?
>>
>>737547956
I thought they were. Why the fuck do I have to deal with them now?
wtf happened to their firewall?
>>
>>737548127
>players see doormaker as act 3 boss
>begin jamming shitty cards into their deck so they have a chance to win
>die to hunter killer because they draw a bunch of shitty cards
>"durrrr well the doormaker didnt do any damage"
>>
>>737557961
the way time eater and awakened one countered decks was a lot more elegant than what doormaker does too
>curiosity goes away in p2 so you can spam powers in p2 or just rush him down p1
>you get to control when you end your turn vs TE so you just need to be wary of scaling her up too quickly. She also can give you a few off turns unlike door
>>
>>737547920
dude you get an indicator of what the final boss would be upon entering 3rd stage, the choice of 3rd ancient relic and around 14 floors to adjust your deck to his gimmick
>>
>>737557131
This carried me on my first Regent win but I don't think I've ever got it working as well in any other run.
>>
Im kinda with the Chinese for once. I bought this game to have fun not sweat. I dont want them constantly rebalancing entire builds because some loser with 5000 hours knows how to flawlessly run A10.
>>
>>737557797
everyone involved with making and looking at tier lists is a gigafaggot so it's not my problem
>>
>>737558006
You can use them, but you need a way to beat the bosses?
>>
>>737558245
I'm just saying that it has use cases even if it could be(and should be) better, while you are overselling your position because... I don't know why really, maybe mental illness. I see that invoking your streamer's opinion back on you forced you to kneel in respect and agree with me that it's got a use at least.
I'm also saying that it's a better early pick than other attacks despite you stupidly saying every single other attack card is better, then moving the goalposts and saying that it being uncommon makes it worse than iron wave, which is just asinine. If you stopped saying stupid things I'd stop correcting you.
Maybe just stop talking about a character you know nothing about and leave the thinking to your betters, yeah? Just respond with "I'll ask my streamer and get back with you on that" instead of putting an opinion forward.
>>
>>737558269
hunter killer is act2. In your rush, you outed yourself as a retarded chink. Shamefur dispray
>>
>>737549819
Give it back; theif
>>
gg
chunky decks are just a lot of fun, sadly stoke never showed up
>>
>>737557620
Tien...
>>
GG I got a bit of a hodgepodge build, but I guess it shows that Focus being more limited was a warranted change
>>
>>737558468
sorry bro wining with a bad card doesn't make it a good card. maybe if you actually listened and used your brain when a pro does a tierlist video you'd learn something.
>>
>>737558739
Man I was running the jankiest shit on Silent, honestly it was hot garbage. That was really fun.
>>
>>737558824
yea defect feels worse but more interesting to play in 2
>>
>>737558826
>maybe if you actually listened and used your brain
ironic considering you need others to think for you
>>
>>737558625
> Maybe just stop talking about a character you know nothing about and leave the thinking to your betters, yeah?
Everything started with you saying that not bad comparably to Hang, Kingly Punch and Claw because Ironclad has vuln. In the end turns out Rampage is dogshit worse than all those card mentioned and is unpickable outside of act 1. So in the end I was completely correct and you were wrong
>>
>>737557452
Tbf I pick many Blood Walls, Shrugs, and slam Flame Barrier almost on sight so I personally do make use of Body Slam often. The biggest issue with Body Slam is that it basically requires an upgrade because you really don't want to play it for 1 energy most of the time. I'd still rank Rampage as the better Attack card than Body Slam though simply because it's more universally useable even without an upgrade, as a desperate Act 1 damage pick.
>>
i feel like rampage would be fixed if ironclad had something like headbutt that blocks instead
>>
Can we please stop mentioning eceleb/streamer names as validation whenever we're discussing about the meta? This is so fucking cringe.
>>
>>737558996
"The card has issues and it's not great, but despite being worse than the other cards mentioned, it is not absolute trash and you're just being dishonest about other character's vuln access as compared to clad."
meanwhile you:
"It's worse than iron wave if you see both of them early because rampage is blue and iron wave is gray".
Please refer back to your streamer who said the card had a use case. He also told you to hold your pee for the rest of the day, sorry about that.
>>
Door just falls back on the age old problem of bad players not realizing Exhaust is a good thing
They get scared about playing "important cards" during the Hunger phase and then die because they neutered their own output for no reason, when they could have narrowed their deck cycle and killed him in like 4 turns
>>
>>737558826
crescent spear is a shit card but if you're actually parroting streamers opinions like they're law you need to get shot
>>
>>737559293
so you agree yet still you are mad at me just because the word streamer was mentioned
i have no idea how people like you survive life
>>
>>737559241
whenever someone does that i always assume they have terrible micro
>>
>>737547920
good morning Chang
>>
>>737556163
He is, he has good damage which is all you need, act 3 is way worse because if you fail to block you take 30 heal 6 instead of taking 10 heal 6
>>
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>>737557131
Always pick one if your deck allows, because if you have it the run is 100% won at the moment you get offered clone.
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>>737559090
How is it better if body slam can be a good pick in many decks while rampage is only ever a decent pick if you're desperate and gets offered right before the act 1 boss?
>>
>>737559234
There is no "fixing" rampage
It's a uncommon that does damage and can help you win against the act 1 boss. It doesn't need to be anything more. It plays the same role as Ashen Strike and Thrash, with weaker scaling and more immediate upside. And that's fine. Ironclad can like having a card like that. Not everything needs to be a ever green always good scaling card
>>
>>737559465
or you can just be good like xecnar and win 100% of the time without bricking yourself in 99% of runs because you put dogshit in your deck thats only good the 1% of the time you got clone
>>
>>737559373
Not him but it's worth being mad at a person when the reason they say it's shit is "the streamer said so". Use your own words, mong. You seem like the type to tailor your shopping list to the affiliate links of your favorite tiktok influencer because "grapefruit mogs on the tier list now".
>>
>>737559465
>getting clone more than once every 50 runs
must be nice
>>
>>737556951
I was thinking something more like the Kid Icarus/Kirby difficulty slider where it's a unified setting
>>
>>737559465
>Not Crescent Spear+
Shame.
>>
>>737559373
I wasn't the one you were arguing with you autist
You can share your opinion on something without bringing up some "higher power" as argument for why you're correct
i have no idea how people like you survive life when you don't have someone telling you what's right or wrong
>>
>>737559576
>the reason they say it's shit is "the streamer said so
no one said that you're imagining things in your head to get mad at and now you're making up more shit about buying sponsored products or something totally unrelated. literal mental illness.
>>
>>737556163
Bro your Inferno? Bro your Hemokinesis? Bro your Cinder? Bro your Flame Barrier? Bro your Primal Force? Bro your Anger? Bro your Inflame? Bro your Tremble? Bro your Bludgeon?
>>
Cheesebros..
>>
>>737559465
>clone a billion crescent spears
>get the 6 robot fight
>play 3 spears and die because your deck is 99% unplayable
>>
nah, doormaker is dog-shit;
only the clay men approve of this limiting boss design.
>>
>>737559537
wanna point out some ever green always good scaling cards on clad?
>>
>>737559707
>namefag
>bad opinion
Clockwork
>>
>>737559672
>Nobody said it was the streamer that said so, just the tierlists the streamer made
Ohhhhhhhhhhhhhh, big difference yes.
>>
>>737559465
what happens if you can't win fight in 3 attacks before you have gotten enough of them?
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>>737559721
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>>737559636
once again, no one said it was bad just because """higher power""" said it. you people lack any critical thinking and just start throwing a tantrum for totally irrational reasons.
>>
>>737559535
Because I'm often looking for a damage solve card before a block support card in Clad first for Act 1, as he has Vulnerable in his base deck and easy Vulnerable synergies / scaling. And again, Rampage is better against the Act 1 boss vs Body Slam 97% of the time.
>>
>>737559692
I faced the robots in this run. Was no issue at all because I knew this was the one fight which could fuck me over so I saved 1 pot.
>>
>>737559681
Very surprising to me that the egg event is near 50/50.
>>
>>737557008

Doormaker is RNG reliant, though.
He can fuck a strong deck over, or have a punishable deck and it doesn't matter because you lucked into good early hands. You either a series of good experiences that makes him feel like a joke, or he trashes you.

Nobody complains about the other two bosses despite them being statistically more likely to kill people. This is a clue.
>>
>>737547920
>hurr durr got filtered boss bad
Kiddo, not everything should work against everything. Your brain isn't just for show, you know?
>>
which eceleb has the best card tier list?
>>
>>737559807
Explain what
>never pick tier in every pro's list
Is supposed to imply mouthbreather
>>
>>737559872
cope
>>
>>737559958

The stats don't lie. If people hate the boss that kills the least players, that means it's because it's not actually a skill check. End of story.
>>
>>737559812
Why are you picking rampage floor 1 before other attacks? You only pick it if you failed to find any kind of scaling before the boss. It was the same in sts1 a shit card that you pick when you're desperate and need something to not die to laga/hexaghost
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>>737560014
cope
>>
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>>737559721
This is pretty much always going to be at least a one-of if it's offered. The situations you would need to concoct to make picking at least your first copy a bad idea are going to be so niche that your deck is probably doomed no matter what or already 100% locked in to win.
>>
>>737559568
OR you could think for yourself once in your life. Tier lists in this game are an illusion. You need X, you pick X simple as.
>>
>>737549612
there's a difference between punishing something and straight up restricting it

test subject is definitely the best designed of the three because his gimmick still presents a meaningful choice. is it worth playing my skills and powering him up?
doormaker is like if test subject's ability was "you cannot play skills this turn at all" instead (basically the smoke monster everyone notably despises)
>>
>>737560028
>before other attacks
Why the fuck would you pick rampage over sword boomerang floor 1? And rampage may be your only offered attack in the card rewards anyway.
>>
>>737559791
this does need be setup though, pretty mediocre early on
do you just take it if you see it or what are your conditions for that to be viable?
>>
>>737560175
reversed, sorry. Why would you pick boomerang over rampage floor 1?
>>
>>737560130
>doormaker is like if test subject's ability was "you cannot play skills this turn at all" instead (basically the smoke monster everyone notably despises)
You retards need to understand that exhaust is a good thing
>>
Remember when every streamer was putting creation cards near or at the bottom of their Regent tier lists at launch while a few anons here were saying this archetype is pretty crazy with screenshots of their own game footage even before the frankly rather minor buffs to this archetype? Now all the streamers have reverted their opinion and rank card creation highly. I don't want to see another eceleb name mentioned in here ever again.

>>737560028
If the other attacks are also mediocre without synergies, then I'm begrudgingly picking Rampage. I don't take Sword Boomerang on floor 1 unless it's Vantom. The random targeting sucks ass in the AoE Elites.
>>
>>737548263
What archetype cannot kill the doormaker? Please do tell.
>>
>>737560083
>You need X, you pick X simple as.
except thats not what you said you said just randomly speculate on getting clone when you don't need it. this is why i listen to xecnars guide and not schizo retards on /v/
>>
>>737560237
Because sword boomerang is the best scaling strength card on clad and with 1 upgraded dominate/inflame already solves the boss fight
>>
>>737560249
it's really annoying for certain decks but probably the least problematic of the phases
>>
Enemies in the game should not be able to damage or kill your.
>>
>>737560196
This thing applies Vuln itself now so it's never a bad pick even if you haven't found more Vuln cards. And Bash is in the base deck already.
>>
>>737560260
no way! it takes time for people to figure out all the ways everything can be good??? never listening to anyone else ever again!
>>
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>>737559872
>You either a series of good experiences that makes him feel like a joke, or he trashes you.
This is every fight in the game. Draw order can punish you whenever. That's part of the whole card game thing
And this is also actually less true of Doormaker than any other boss, because Doormaker has a built in mechanic the player can abuse to strengthen the consistency of their deck cycle. More often than not, Doormaker is rewarding decks that can have singular strong turns where they deal 400+ damage to him, because his damage numbers tend to be so low, and his debuff phases are actuallyrather easy to play around. This is why Regent and Ironclad tend to have a pretty easy time in to Door
The boss that actually punishes bad draws is Test Subject, with both the respawn mechanic, the intangible phase, and the status conditions. If a deck cannot consistent output damage, block, or status affects, and is over reliant on singular strong turns, Test Subject will very much be the hardest fight in the game for them.
And this is a good thing. Act 3 Bosses need to push the player's deck and punish them if they don't make choices to address these fights.
>>
>>737560316
hellraiser gets pretty assfucked by him
>>
>>737559537
>It's a uncommon that does damage and can help you win against the act 1 boss. It doesn't need to be anything more.
But that's clearly not what developers intended. Why rampage+ has +9 damage instead of just being 13 damage +5 damage on play? Clearly design space of this card is to be scaling wincon for Ironclad and it absolutely fails at that
>it plays the same role as Ashen Strike and Thrash
No, Ashen Strike and Thrash are actually scaling payoffs that work, Rampage doesn't, it just played because it can deal 14 damage on second pass, that's all it can do. If it was Uncommon "deal 12 damage" it would be better at current job than what it already does
>>
>>737560330
>best scaling strength card on clad
Not anymore, and vantom is the only boss fight sword boomerang solves for. If you see vantom then it's 100% justified and worth taking over a lot of cards that would normally be much better but in any other case it's rampage over boomerang unless you got something like vajra from neow.
>>
>>737560196
The basic Ironclad deck supports Dominate pretty well and Ironclad has several Commons and Uncommons that you pick with or without Dominate to up the consistency of it. Dominates also get much better the more copies you have.
And really, dominate for 3 strength and some Vuln will go a long way in most fights
>>
>>737560545
Sorry but rampage was dogshit in sts1 and is even worse in 2
>>
building a deck that is resistent to bad draw order and having hp/potions to survive the worst case? never before seen concept.
>>
>>737560421
Nice strawman but the point is that their words aren't gospel, which some or one of you seem to act like it is. I'm actually starting to think you might just be this streamer lurking here for ideas for your next videos. Or just to shill your own tierlist.
>>
Reminder that xecnars is -Literally- autistic and the only reason he has such high win rate is because he's doing rain man tier calculations at every choice
>>
>>737560645
I don't see you denying that unless it's vantom or you have vajra you're retarded for picking sword boomerang over rampage floor one. A bad option can still be your best option, even if it makes you feel bad to click it.
>>
>>737560723
>xecnars is -Literally- autistic
Well why aren't you?
>>
>>737560456
Don't play your pummel strikes on the Hunger turn, exhaust down your deck, gave Bloodletting or Forbidden Ritual with Pillage, play Pillage and go infinite on the Hunger turn
>>
>>737560723
>autistic obsession with understanding every detail of the game
sounds like i should be listening to him
>>
WHY IS SILENT CANONICALLY SO FUCKING UGLY
>>
>>737560723
Reminder that nobody fucking cares except for (You)
>>
>>737560757
*grasp turn
You get the idea
>>
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>>737560796
sometimes she looks fine
>>
>>737560796
She's beautiful (also she canonically smells like shit)
>>
>>737560796
all women are unappealing
>>
>>737560796
It's an ugly game in general, if anything it's consistent.
I still don't like it but that's where mods come into the play.
>>
>>737560809
did that post offend you somehow?
>>
>>737560796
I bet their new artist is a libtard woman. Silent was hot in Spire 1. Now she looks good on like 3 out of her 88 card art.
>>
>>737560740
I do though, 1 point of strength and it's already better than rampage
>>
of course silent is ugly. if she was hot, she wouldn't be doing cool shit like adventuring and slaying the spire. shed be at a different party concert and club every night getting fucked in all three holes at the same time eventually having kids she doesn't take care of like all women do.
>>
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>>737560740
>FUCKING DEVS HOW DO I INCREASE IRONCLAD'S STRENGTH NEGATIVE REVIEW REEEEEEEEEE
>>
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>>737560796
is it the first time you see a black person or something
>>
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>>737549612
>surely it's not just the chinese
>>
Streamers are also saying Necro's base deck is broken and needs a rework. Then they say she sucks at AoE while ranking Necro Mastery low, though they already know Bone Shards is god-tier and Melancholy is pretty good. The new buff to the Scrolls HP might finally force them to stop overrelying on End of Days as Necro's primary AoE solve card.
>>
>>737560950
You do because you make bad choices. No guarantee you'll see that point of strength any time soon and you're making your character worse for the most important part of the game for them for your speculative pick.

>>737561052
>how do increase clad's strength
with 3 cards total in his card pool, two uncommons and one rare that's basically a curse in act 1 hallways.
>>
>>737547920
All act 3 bosses have always been hard-counters to specific weaknesses in your deck. That is true of StS1 and 2.
>>
>>737561183
>with 3 cards total in his card pool, two uncommons
Fight me
Inflame
Dominate
Brand
Setup Strike
Rupture
Demon Form
>>
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>>737554508
I just had a run fail where I was halfway through Act 2 (carried by team) before I saw a second card reward or shop option that provided ANY Block. The first block reward I passed up on very early because it was a bad one
Mind you, it was on Asc 8 so I should have been flooded with common Blocks
You can't always blame the player for making bad decks. Good deckbuilding requires understanding, prediction, and most importantly: LUCK

Maybe this is a controversial opinion, but I think this game could use some more pity systems to ensure some baseline floor of how awful RNG can buttfuck you (extra gold and shop options, or weighting on card types-- counter-balancing difficulty in other ways)

pic unrelated. just an agonizing end that was funny. Also these captchas FUCKING SUCK
>>
>>737561098
bodyguard unleash is fucking strong man. starter cards on the other characters only scale to end game if they get the ancient upgrade. you add defy and dirge to your deck and now unleash hits for 30
>>
>>737561032
in this card art she's hot enough to get fucked in all three holes at the same time
>>737560834
>>
>>737561272
I'll see myself out.
>>
>>737561076
basically. they don't exist where I live. I think I've seen maybe 5 or 6 in my entire life (from a distance)
>>
>>737561363
There's almost never a bad time to play bodyguard too, unwastable block
>>
>>737561363
Enemies tend to hit for enough damage and you're unlikely to be able to block enough to keep Osty always healthy enough to make sure your Unleash always hit for high values. The Unleash spam without getting good relics, enchants, and strong cards to support can work at most until after the first 2 floors of Act 2 if your Act 1 wasn't Overgrowth.
>>
>>737561589
that too. i'm still playing bodyguard on the act 3 bosses a lot because its next turn block to protect me from bad draws and also unleash damage.
>>737561612
unleash isn't always your damage solution but it is a good portion of the time and other characters aren't doing this sort of thing.
>>
By the same metric an upgraded Neutralize can also be Silent's Weak solution for most of the game. Don't see anyone calling for Neutralize to be reworked.
>>
what do regents starters do?
>>
nobody cares about chinese peasant opinions because of things like this
>>
>go on the Steam store
>filter by review language
>pick Simplified Chinese
>hit translate
Enjoy
>>
>>737561734
fair point but silent is also silly and that only solves block not damage.
>>
>>737561804
one generate stars, the other uses stars to deal damage and apply weak and vuln
>>
>>737548902
There is zero downside to Prepared besides possible opportunity costs over better ones. It's one of the best cards to add to literally any deck. 0 cost card draw with extra benefits is incredibly strong, you'd be retarded not to see that
>>
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New Neow's Furry seems pretty good
>>
>>737560723
>Reminder that [Top tier player] only wins because hes' taking every variable into account when he plays
woah, is this the secret to getting gud???
>>
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>>737560723
>xecnars is -Literally- autistic
where do you think we are?
>>
>>737562059
i already kind of liked it for claw/anger decks now its great
>>
>>737561183
It's pretty much the same, boomerang upgraded actually does more than rampage first cycle
Also I bet you just started playing this game and are still stuck in your I can fix her phase. You can't, rampage is dogshit and in my 1,5k hours in sts was only ever decent in 3 situations: no damage cards right before first elite, no scaling vs hexa, no scaling vs champ. It's even worse in this game because damage is NEVER the ironclad's issue
>>
>>737561804
An upgraded can be your sole star generation solution for the whole run if you do card creation and luckshit into high-damage options.

>>737561932
Silent has way more innate Block than Necro because of her persisting Weak solution so she can just Block infinitely and let the enemies die to Poison / draw-bases damage. And Silent's starting deck and relic was never changed between Spire 1 and Spire 2 either. Base Osty cards alone do not solve Necro's block nor damage for too long.
>>
>>737556746
The problem with Juggernaut is that Ironclad is not Regent, he doesn't have any good ways to repeatedly generate small amounts of block besides Rage.
>>
>>737556356
I just always end up with thorns either from a relic, spongedaddy, or a potion
>>
>>737562059
im curious to see how people's opinions change on it. i think the initial reaction is its not that good but i wonder how people will think of it after playing with it and seeing if it solves some early hallway consistency problems or seeing how it allows you cheat deck cycles for cards that you want to play more often once you get them.
>>
>>737562059
The problem with it is that is just isn't anywhere near as good as getting a rare card or even a card pack. How does it feel now on the beta?
>>
>>737547920
>the problem with the boss isn't the difficulty is that it just renders some builds useless,
but that was bosses in the first game too
there was one boss that punished you for going heavy on powers, one that punished you for shiv type builds that played a lot of cards (as did the Heart)
>>
Am I correct in thinking Necrobinder is the slowest character? I only played her once, and it was my winning attempt, but bosses took me upwards of 20-30 turns to kill
>>
>Picking Boomerang floor 1 as your damage solution and taking 20 damage on floor 2 against the 2 tadpoles with Thorns in Underdocks
Can't be me.
>>
>>737562443
20-30 turns is absurdly slow but necro does have poor frontload damage unless you top deck all your powers. often you're doing only one or zero attacks per turn and blocking a lot. you really only shit out consistent damage with sleight of flesh. if you're lucky you might have some lethality and vuln/debilitate for your one defile per turn or something.
>>
Well /v/, prove you're not a shitter.

What changes would you implement for the doormaker?
>>
>>737562443
She has ways to kill pretty fast but the baseline Necrobinder strategy is slower
>>
>>737562784
i would transform him into a big red button and when i click the button i instantly win the game and also taiwan surrenders to the glorious motherland zhongguo
>>
>>737562725
>you really only shit out consistent damage with sleight of flesh.
Bro your lethality, reap, eradicate, banshee's cry?
>>
>>737562784
Make debuffs on the first phase carry over into the actual fight. He's way too dependent on drawing your powers in the first 2 turns.
>>
>>737562725
i should say, you're not attack often but generally you're setting up for big hits like a big reap, banshees cry, eradicate, times up, no escape, or good ol unleash.
>>
I really feel grindy strategies got unjustly punished in sts2
Literally every mob scales
>>
>>737562784
I would revert him to patch before he got nerfed when he used to strength down you on the grasp phase
>>
>>737560723
>local man wins strategy game by thinking
i understand why this is novel to you, anon, but regardless.
>>
>>737562869
lethality into big attack is good but its no ironclad going sicko mode turn 1 and speed running all three acts in five minutes.
>>
>>737562784
Door has 50hp, if you destroy it before end of first turn Doormaker spawns stunned giving you chance to deal damage before his cycle begins
>>
>>737560796
she's poisoned. you should read the timeline.
>>
>>737562908
It's because every single enemy gains 2+ strength every other turn.
>>
>>737562784
Replace the energy drain phase with something less oppressive, this fucker does too much
>>
>>737562667
Baiting or retarded or larping as vaaku (retarded). Pick one
>>
>>737562908
The strongest characters in the game are all characters that are able to completely block out every turn without worry
The only character who actually has some issues block is Ironclad, the one character who has been specifically designed to not have consistent block
This is the game with shadowmeld, defy, child of the stars, fasten, etc. Enemies actually don't scale fast enough
>>
>>737548179
>indonesian/native instead of (word you can't say)
very nice
>>
>>737563050
doesn't even take that long lmao
common enemies are hitting 40+ on turn 2 after a warmup turn
how the fuck can anyone possibly justify a slow deck when every additional turn your enemies survive, you are 100% getting shit on
>>
>>737562784
- "lose energy when a card is played" is changed to "all cards cost 1 more energy" so having anything auto-plays doesn't completely fuck you over
- "cannot draw additional cards this turn" is changed to either take damage or a debuff for every additional card drawn
- slight damage increase to compensate
>>
>>737548335
I look like this and use Murder like this
>>
>>737563247
*plays defy*
>>
>>737562340
Well, on this run it pretty much solves my act 1 since I got an early gunk up and rocket punch. So I can go gunk up -> rocket punch -> neow -> gunk up -> rocket punch. Might need to play with it more to see if its consistently good
>>
>>737563247
basically the only reason slow cards exist is for bosses, where "just kill everything before it can hit you" doesn't work
>>
>>737562784
A mechanic to get some of your exhausted cards back somehow so thin decks aren't automatically hosed
>>
>>737563247
I think one of the worst offenders are the bowlbugs.
>Hits for 15-20 turn 1
>If you don't block 15 damage he does 15 damage again next turn
>Then the nectar bowlbug starts dealing 18 damage
>>
>>737558258
For some reason chinkoids are on regular steam in some capacity. As demonstrated by them reviewbombing sts2 for getting assblasted by the new goatseman. Banish them behind the great firewall already.
>>
>>737563098
Vakuu plays pretty well 95% of the time if you built a good deck though
>>
>>737563393
Just block for 16 bro, it's act 2 you should be able to do that
>>
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Stokebros...
Walled by Queen right after curbstomping the dog...
Doormaker is harder, they say
>>
Alpha strike creep is inevitable
>>
>>737563393
It's 15 damage, block
And if you can't do that, kill the bug that buffs itself, you have 3 turns to do that
>>
Thingken of boughtering. Already at 100 hours pirated
Do you guys use something to comunicate in MP or just yolo it?
>>
>>737562784
Make it a hot anime girl
One of the portals is a view of her cleavage
>>
Today I remind them
>>
Beta

steam://joinlobby/2868840/109775242902740249/76561198042507437
>>
>>737563452
Only if you have gamba chip and can fix your hand
>>
>>737563254
Making the no draw phase debuff you like hunter killer for every card drawn might be interesting. I wonder if that might be too light of a downside, though.
>>
>>737562784
phase 2 needs to seriously be looked at. Either give the player damage/debuff per draw like >>737563254 said and make it quite a lot of damage or allow the player to draw once. Phase 2 is complete nonsense on the first deck cycle before you've properly had a chance to thin out your deck
>>
>>737547834
This guy basically hard countered my claw build
>Draw all attacks inflicting vulnerable in his invincible phase when he would remove all debuffs right after
>Draw all my All for Ones and Claws on his exhaust phase
>Draw all my card draw on his no draw phase
>All my powers at the bottom of the deck
Still won but I took 80 damage
>>
>>737563681
>Kill rat first its 30+ damage with frail
>Leave them both alive take 30 damage

Evil fucking room. Easily one of the worst in the entirety of spire
>>
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>>737563705
2/4
>>
>>737563230
>>>word you can’t say
Where the fuck do you think you are?
>>
>>737563823
been banned for it many times
>>
It's always the actually easy rooms they complain about. It's never the real shit like Cultist + Seapunk or the Slippery Gang
>>
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>>737563705
3/4
>>
>>737563930
The one with the 3 niggas? Yeah I call that 'Wrong Alley in Detroit'.
>>
>>737563930
hunters need to be an elite
>>
>>737563597
>just block
best I can do is 1 curse, a power card you don't need right now, and Strikes
you'll get those blocks on the enemy buff/debuff stage
>>
>>737564064
mytes are worse than hunter killer
>>
they should add a combat that gives you a debuff that turns you into a girl and then you get gang raped by three random enemies.
>>
>>737564145
no they arent

hunter killer is ridiculous too, but i meant the group of bandits/hunters in act 1
>>
>>737563930
One fight I never saw anyone complain but always pisses me off is the red monster thing that constricts you for 3 damage every other turn and hits for 16
It always comes along some status spammers so it sucks trying to handle both alongside the damage over time
>>
>>737562784
I think they should design him around a single one of his mechanics and build him around that. Something like exhausting every 2nd card you play. As it is right now, it feels like they designed him to have three separate mechanics just so they could make use of the art.
It's a mechanically bloated fight that they're intentionally keeping the numbers low on to compensate.
>>
>>737564219
>>737564191
hunter killer is easy but i have seen my streamers talk about how nasty the three dudes is and how nasty the constrictor guy can be if you aren't strong enough to nuke it.
>>
>>737564219
That one at least has a break turn before fucking up your attacks
>>
>>737562784
-"door" status-> cannot play card, retain;

-chance upon draw to "door" any card = door_value*P (where P is some tested probability);

-unlock mechanic -> dealing X damage, apply X block, use X cards, etc will un-door card; randomize the goal per turn/cycle

-every X turns increase door_value

doors
>>
>>737564352
a0
>>
act 1 hard pool hallways are not hard if you had a good early shop
no good early shop and roll the wrong hallway = dead
>>
>>737564352
>hunter killer is easy
I used to think that, but then I got him with a Silent shiv/sly build
I then realized why he's named like that
>>
>>737563710
I've never had Gambling Chip with Earring and I've only lost once whenever I picked Earring though, so Chip could've saved that run I guess.
>>
>>737564561
Bro if beecunt hasn't made it clear enough, you need indirect damage on act 2
Pick one of the 20 snakebites the game offers you or at least save a spikes potion when you're leaving act 1
>>
>>737562784
Maybe a mechanic that lets you manipulate the order of his cycles
>>
>>737564697
>beecunt
I did get him my previous run on a shiv build. I had that 9 damage demise potion which helped the most in taking him down. At least shiv silent has Fan of Knives that helps kill Decimillipede
>>
>>737564697
>ermmm you need to get shitty items like snakebite because well ummm non elites in act 2
you are retarded and should kill yourself
>>
>>737564697
>poison build
>get schooled by the floating dorito
>>
>>737564860
>This card is shit even though it gets me past act 2 instead of dying
Maybe the retarded guy is not him
>>
>>737564697
oh fuck off, sometimes the game just doesn't give the cards you need. I had 1 poison card I picked and surprise surprise, it wasn't enough
Frankly a normal-ass enemy encounter shouldn't be a deck check, but here we are
I fucking hate how the pushes you just make a good pile™ because god forbid your deck has weakness and a centralizing theme
>>
>>737565095
why is this post like this? is this an esl secret chinese poster?
>>
I swear people here never got fucked by the act 2 cultist/chosen fight
>>
>>737565172
Probably. Seems like a similar writing style to this

https://x.com/i/status/2047492259147636935
>>
sometimes i feel like the only person who doesn't "get" apotheosis
usually at least half of my cards are upgraded by the time i would get it, and 2 energy is a big tempo loss
>>
>>737565062
>having to put a bad deck in your card just to not die
lol your deck just sucks man

snakebite is the worst card in the game
>>
>>737565095
>god forbid your deck has weakness and a centralizing theme
That's exactly it?
The game will literally go out of it's way to punish every hyper focused archetype
If you have two brain cells to put together you'd realize you're not supposed to be building solely around a single theme
>>
>>737565271
All early game damage cards with retain cannot suck because they help you survive and later they eat 1 draw and then don't clog your deck. Same reason reap and sow are good on necro
>>
>>737565414
shut up
>>
>>737565284
>The game will literally go out of it's way to punish every hyper focused archetype
Yep, people should just build the same deck 10 times in a row to win, why bother with synergy and archteypes, just pick the good cards and avoid the bad ones
>>
>>737565095
>I fucking hate how the pushes you just make a good pile™ because god forbid your deck has weakness and a centralizing theme
It was the same in the first game, you don't build an archetype, you build a toolbox that must handle all the problems the spire might present
>>
>>737565523
>picks Corruption
>picks Dark Embrace
>picks Feel No pain
>picks dead branch
lol, lmao
>>
nobody complains about frog knight but i hate that bastard
>>
>>737565414
drawing bad cards on the first cycle when you need to draw your powers matters
im not a huge fan of sow for that reason. reap at least has a chance of being useful end game. when you throw transfigure, enchants, lethality, or debilitate on it.
>>
>>737565606
>Just highroll
You're supposed to also win the other runs
>>737565876
Then play 3 powers on turn 1 and then complain you get raped by the hard pool idc
>>
>>737549456
There is a fine autistic difference between playing and paying a card's cost that I havent quite grasped yet
>>
>>737565606
>Picks corruption
>Picks dead branch

The other two are unnecesary with that combo yes.
>>
>>737566085
if i have no aoe and im in overgrowth i will take te sow but i really would rather have negative pulse. sow isn't an insta pick just because its retain.
>>
>>737550329
The fucking eels should be out of the elite pool if the game didnt ever offer you a single AoE, the health tax is ridiculous
>>
some of the card/enemy/boss reworks feel like they should have just added a new one instead of changing the existing one

which, maybe they will later
>>
>>737566234
Well yes if you already have aoe you might want to pick something else what's your point?



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