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https://insider-gaming.com/fairgames-struggles-to-find-fun/

>As mentioned in a previous report, the gamemode played was called ‘Cargo Heist’, which is essentially an extraction-based experience where you load into a map, loot, break vaults, and then extract – I suppose the only unique thing here is that there’s also respawns, which takes away from the high-stakes nature of an extraction-shooter.

>Gameplay sent to Insider Gaming, on the condition that it not be made public, shows four three-player teams looting a giant mansion using a class-based system. The game somewhat resembles The Division or Call of Duty in its graphical style and movement, with elements of grappling and wall-running, but the reveal trailer’s overly colorful look seems to have been toned down significantly, adopting a more grounded color palette.

>Screenshots of the game’s playtest Discord showed a massive amount of negative player feedback, with players criticizing game-defining features like movement, NPC’s, the class system, and more.

>Others who played the game tell Insider Gaming that they either played a few games and stopped, or teammates would leave mid-match and not play again because the game felt incomplete or boring.

>It seems that, at the very least, Fairgames still has a long way to go in development, and while I never want to write off a game before playing it, I do genuinely wonder what the game plan is here.

>Marathon has proven to PlayStation that extraction shooters are a niche genre and aren’t the next multi-billion-dollar genre to advance its GaaS ambitions. That’s without even mentioning 10 Chambers’ Den of Wolves, which, despite starting development in 2021, looks like a far better product and will satisfy that vault-cracking itch for many.

Blast havers.... I don't think Fairgame$ is a lightning in a bottle blast...
>>
>another multiplayer FPS
What's the point, we already have Quake Live
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>>737566703
Interesting, that's exactly what people said about Marathon during testing closed tests way back.
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The saga continues.
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How could this be....

People are having a blast with Arc Raiders so we changed our game to an extraction shooter well after the bubble popped.

I don't think I'm having a blast anymore bros...
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Why do they keep making Concords?
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>>737566863
Yeah and that was before Ziegler became lead and turned the game around. The original gameplay presentation was nothing like the final game
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I'm not trying to make a joke, I legitimately thought this game already released then flopped. Am I thinking of something else?
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>>737566703
That's an alt-right dogwhistle term, pisscel.
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It's so bizarre to me that these studios start these games without any idea what the actual gameplay loop is supposed to be, and just try to figure out the fun bit mid-development. Are they allergic to prototyping? Come up with a unique gameplay idea, prototype it to see if it's fun, THEN spend a gorrilion dollars.
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You're probably thinking of Hyenas which was a Sega game. It was the exact same purple corpo-punk aesthetic and also a cynical microtransaction fest that was about Robin Hooding le billionaires.
That didn't release either though, was cancelled completely about a month before release. They had already held open alpha and beta tests by that point.
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>>737567062
Mean to reply
>>737567359
>>
>sent to insidergaming on the condition that it isnt made public
>insidergaming tells everyone about it
kek
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>>737567225
I can't remember who talked about this, but there's this interview about how western game pitches in big studios tend to try to sell a complete "fully-formed" ideas, instead of starting with a kernel of fun gameplay and building up around that.
I don't think anyone ever really sat down and prototyped gameplay for any of these. I think they started with an aesthetic, heists, and then assumed they could just copy the gameplay from something else that's popular and trendy.
>>
In the end... there was no form to return to...
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Game looks lit get wrecked chuddies.
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>>737566703
God dam it's 2016+10. You think these studios would have figured out what gamers DON'T want.
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>>737567359
Yeah, probably what I'm thinking of.
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>>737568405
Highguard dev's sperg out lifted the curtain of what's going on at Western studios. There's no cure and it's terminal.
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>>737567225
yeah, everything I learned in game design class is to prototype the shit out of things. Like start with pencil and paper physical prototypes even if it can model your game and playtest to see if the idea is even fun
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>>737566703
>game's design is a mishmash of "things that are popular" and "things players like"
>it's shit
EVERY TIME
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>>737568567
I forgot he was still lying about being indie at that point kek
Anyway
>everyone who had a connection with the project said it was good
Wow this can't possibly be toxic positivity, it's not real. That's why they didn't ask any outside sources
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>>737568567
the exact moment i knew this game would be trash was when i saw the team base's healthbars were measured in percentile but everything that could deal damage to them dealt 35 damage
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>>737569901
Did Highguard even have beta tests? I think that's the most insane part to me. If they got any feedback from outside their bubble, they would've known immediately that their entire game concept sucked.
Like compare that shit to Deadlock. Sure Valve has far more resources so they can afford to do this, but even though they have arguably the best pedigree in this whole multiplayer live service game space, they've been beta testing for literal years. And they had the good judgement to reboot the project because if they had announced Neon Prime, that might've just died immediately.
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>>737566925
>all these trash games got approval and hundreds of millions in funding 6-7 years ago
>during the height of scamvid
>when everyone planned for infinity lockdown and full digital services
i love how these corporations didnt immediately scale back and instead doubled down on a failed gambit lol
>>
>>737567025
>turned the game around
>>
So once this is out will we be done with concords? It was funny watching them flip the first few times but I'm tired of it now, when are we getting good games again?
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>>737570882
Anon, I...
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>>737569901
He also sperged later in that rant by saying "most of the haters didn't even finish the tutorial before leaving a negative review" and then later a different dev released all the player metrics about the game and showed that over 90% of the players finished the tutorial and played a real match.
>>
reminder that concord was actually a good game unlike all the rest of sony's post-helldivers failures
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>>737566703
But it had all the tech to move fast and spend time on fun...
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>>737570997
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>>737571038
I don't play MP shooters or any live sloppa but when I watched Concord gameplay it looked soooo fucking slow
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>>737566703
Idk man I'm having a blast
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>>737566703
>which is essentially an extraction-based experience
I'm so tired of this trend
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>>737570882
Didn't they just announce 4Loop or something? This is just Sony now. It's a machine that produces Concords.
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>>737571129
Have extraction shooters become the deckbuilding roguelite of AAA yet?
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>>737566703
I can't believe FAG$ is going to flop. FAGGOT$, we can't let this happen.
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>>737571173
It's worse than that because at least there are successful deckbuilding roguelikes.
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>>737568091
they legitimately start with story ideas/lore/monetization instead of starting with gameplay.
it's insane to me. one of the most basic tenets of gamedev is that you prototype your gameplay
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>>737571146
The giant budget live service slop to flop pipeline is basically a glitch in the system where you maximize shareholder profits. Corporations have to take the 0.1% chance of hitting the next Fortnite because its potential payoff is unimaginably larger than the budget you spent on making it. They keep making this gamble because making fairly successful smaller games does not make the line go up enough
The only way they would ever learn is if the movie side of Sony fails so they run out of money
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>>737571056
>I'm CIA
>>
https://youtu.be/l1Jp4K02L1I
>announced nearly three years ago
>still in pre-alpha
>guaranteed flop
just pull the plug
>>
It's not me right? I mean, it's stupid to create a Marvel-pipeline production of a bunch of woke arena shooters when they keep flopping, right? I can't understand why they are trying to make a fortnite replacement with woke when everybody hates woke.

Are they trying to crash the industry on purpose? A kind of "fuck you" to me using big purple cartoon niggers.
>>
>>737571173
Literally no one plays them
The only 2 with any real player base are delta force (f2p chink shit) and arc raiders (redit dads club)
Tarkov has a tiny player base so does hunt. Faggot royale is dominated by fortnite and roblox. Both also chink shit.
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>>737571334
The fact that there are positions for "people" whose entire job is just to come up with increasingly dystopian monetization schemes makes me want to raze every AAA video game company and salt the earth.
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>>737568567
he's obviously covering for himself, but there are genuine delusions here
faggy anti-egalitarian studios network with the same kind of people, playtesters, journalists, etc are selected to be the same as them
this completely invalidates any feedback and simply expands studio's echochamber outwards
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>>737571482
It just occurred to me that "overly colorful look seems to have been toned down significantly, adopting a more grounded color palette" is a euphemism for "they removed all the anti-corpo shit from the game because everyone on the internet pointed out how hypocritical it is"
>>
>>737571092
slow shooters are just as good as fast shooters
t. appreciator of quake, halo, splatoon, and goldsrc
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>>737571606
>Valve hires actual Psychologists to "Conduct statistical analyses on Valve's gameplay, financial, and company data to identify patterns of behavior"
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>>737571402
"Concords" really should've just been reserved for Hulst's Follies specifically.
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>>737566703
Sony could have funded 10 Twisted Metal titles with the budget these games had
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>>737571606
Reminder that literally Epstein came up with CoD Points (CP)
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>>737571402
I would unironically watch a shitpost-style cinematic universe with all of this shit
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>>737571402
The Highguard-Immortals connection blew my mind.
I forgot how utterly forgettable and corpo-fantasy both were.
>>
>>737566703
wow another f2p extraction shooter gaas how exciting
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>>737571334
the funniest thing is that even when you do start with lore, practically any lore can be made to fit with practically any gameplay
it's a total poverty of creativity
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>>737571539
This continues until Herman Hulst gets fired. Him and Jim Ryan were the architects of the live service push. Hulst was demoted from CEO of SIE but he still has a high role in "Head of SIE Portfolio" or whatever the fuck. Reminder he's the one who keeps greenlighting dead Horizon projects and is the one who said Concord would be the next Star Wars.
>>
>>737570997
It's retarded either way. People don't owe you 5 hours of work before they can dislike your game.
If you make a shitty tutorial that people don't want to complete you are the one who fucked up, not the people whose money you want.
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>>737570835
Yea, Marathon is very fun
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>>737567109
That's fine. In those situations, I don't use the word 'purchase.'
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>>737568020
It means Insider Gaming won't put that footage they got on Youtube, retard-kun.
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>>737566703
>Extraction
What the fuck? I thought this was going to be a payday2 kind of game about "stealing from the rich" or whatever the fuck. It's not a PVE game?
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>>737573401
You think Sony is gonna spend $400M on a PVE game? lmao
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>>737569768
Combinations of things is fine and is what most games are.
>Elden Ring is Dark Souls + big open world PVE
>Fortnite is Battle Royale + crafting
>Cuphead is side scroller shooter + 1920s/30s cartoon theme
>Vampire Survivors is touhou + rogue like
And yeah, some of those aren't perfect, but you get my point.

The problem these games have is they do the combination poorly, are hamstrung for one or more reasons (like woke retards in HR telling them they have to make a game that appeals to everyone), or they fall victim to the toxic positivity trap where no hurt feelings are allowed, so you end up shipping crap.
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>>737573401
they pivoted from a heist game to an extraction game, because the reception was so poor.
>>
>>737571334
No, a bunch of those teams start in parallel. You have designers making greybox maps with crash test dummies and shit to get the basic systems stood up while artists do concept and basic models and writers start on the lore. At least in pre-production.
>>
>>737570882
In the next decade another even more cancerous genre will pop up and produce endless clones, this one is about done by now. I fully expect a new hype next year.
>>
>>737571843
Every major gaming company does this, desu. Especially the mobile game ones where most of them are free, so the MTX has to really work or your game flops.
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>>737573760
Why not just make a good solid game instead and sell it at a premium price?
>>
The concordian timeline predicted this...
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>>737573858
What the fuck is a premium price. Stop using newspeak
>>
>>737573995
A regular game
One that doesn't have micro transactions and pays for itself with the higher cost.
>>
>>737573858
Because, twenty years ago at least, psychologists figured out that it's much easier to get a human to spend $1 ten times than it is to get them to spend $10 one time.

This is the same phenomenon that leads to people spending $400 a month on Starbucks without even realizing it.
>>
>>737574304
Damn you're jelly of people who can spend $400 without noticing it
>>
>>737574373
Congratulations, you just made the lowest IQ take possible. Anything for that sweet (you) right?
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>>737574373
83% of Americans live with zero savings, so maybe they should start noticing.
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>>737568567
this crash out was incredible to witness because half of the western industry thinks exactly like this.
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>>737566703
>Pre Alpha
wasn't this announced like 3 years ago
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>>737574304
I can't imagine that this will stay true when all these super expensive games keep fucking failing though. Or maybe they make so much money from the few whales that play it doesn't matter?
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>>737570882
>Main series
Concord Origins: Hyenas
Concord
Concord 2: Highguard
Concord 3: Marathon
Concord 4: Last Flag
Concord 5: Fairgame$
Concord 6: Hunter Gatherings
Concord 7: 4Loop
Concord 8: Time Takers
>Spin offs
Destruction All Shart
Dustborn: A Concord Story
Avowed: A Concord RPG
Concord Relooted
Dragon Age The Concordguard
Unkown 9 Wokening
Foamsharts
1348 ExConcord
ConcordInn
Battlewoke
LACKbreaker
>>
>>737574373
Most of them can't, because of reasons like >>737574540. The average financial discipline of people, especially modern Americans, is notoriously poor. Seriously, go look up 'financial stats of average americans'. It's a fucking nightmare of debt, poor spending, and people buying infinite shit they don't need. The goycattle memes are 100% true.

>>737574658
It will stay true as a financial habit, but for games the problem is becoming
>too many games (10k+ release a year on Steam alone)
>people stick with the games they like
>gaming is mostly zero sum for most genres; the total amount of players doesn't go up, it's just a question of where the existing ones go

AAA games haven't been financially viable for about a decade. And whales are maybe 0.2% of players based on gacha stats, and it's unlikely they could sustain a game that costs hundreds of millions to make, let alone operate.
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>>737566703
>starting development in 2021
>5years of devtime for a shitty shooter with no single player
bros hold me...
the competency crisis is well and truly here
>>
>>737571402
Is Radical Heights not a part of the timeline even though Lawbreakers is? Too different a genre?
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>>737573105
Very fun to post the steamcharts that is
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>>737574810
add one about the pozzed Saints Row reboot that killed Volition
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How do zoomers tell these games apart?
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>>737575095
Radical Heights was CliffyB's hail mary attempt to make a Battle Royale game and save his shitty studio. It's not the right genre for a Concord-like.
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>>737575095
I think people might have just forgotten it ever existed. I sure did.
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>>737575095
Well, it didn't have a hobby-grade coop campaign, genre-blended multi-mode competitive e-sports or meta-growth.
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>>737574849
Another thing to consider is that a lot of gamers are getting old now and the amount of time they have to spend on games is going down.
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>>737573547
that's what i said
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>>737575373
that was probably the earliest early access game I've ever seen launched and shilled to streamers
a bunch of shit didn't even have textures
>>
fuck Tarkov
fuck Dark and Darker
fuck Forever Winter
fuck Hyenas
fuck Marauders
fuck Cycle: Frontier
fuck Disney Extraction Shooter
fuck Arena Breakout
fuck Fairgame$
and especially fuck Marathon

what a fucking stupid genre, ain't nobody fucking figured out the gameplay loop let alone the endgame for these stupid multiplayer extraction shooters.

And don't even think of bringing up Arc Raiders as some sort of success, they've already losing players and i wouldn't be surprised by the end of the year they'll be less than Warframe with 30k or so players.
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>>737575095
>>
>>737575538
It's a mixed bag. In my head, it's basically one of three scenarios
>you have a kid, so you have less time, but your kid becomes a new gamer/customer
>you don't have a kid, so you can be a manchild and keep playing vidya/spending on vidya
>you get older and just age out of gaming or only stick to playing games from when you were younger

Go read that Epollyon 2026 State of Gaming report or whatever it's called. It talks about these trends a lot.

>>737575735
When I said 'hail mary,' I wasn't kidding. It was something Cliff's studio slapped together in a panic because they were staring down insolvency and had time for maybe one final attempt before running out of cash.
>>
>>737575095
>>737575373

imagine a timeline where CliffyB didn't leave Epic and stayed around the Fortnite BR craze of 2017, instead of being the new John Romero and becoming an absolute failure.
>>
>>737573562
"extraction with respawns" sounds basically identical to "heist"
>>
>>737576071
Hard to say if he would've been any more well off. The only people at a vidya company, aside from Valve, who really benefit when the company blows up are the owners and major stock holders. Epic has like 3000 employees or something, and they're also losing their ass right now which is why they had to jack up the vBucks prices recently.
>>
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>>737566703
the actual worst news about this is finding out it hasn't been cancelled yet, somehow
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>>737574810
>4Loop not the fourth Concord
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>>737571402
I completely forgot about Snoytoon.
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>>737566703
I personally had a blast with Fairgame$
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>>737576482
No, it's good news, because it's just another situation where /v/ can flop watch for a month or two and get some laughs out of it.
>>
>>737576507
The main series is by release date and unfortunately Last Flag is already out
>>
>>737575347
Zoomers just play Fortnite or Roblox and aren't even aware of these games



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