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In retrospect, it's a pretty dogshit series, really
>>
congrats on coming out, very brave of you
>>
/v/ be like this good thing was bad actually
>>
>>737596629
You posted Zero instead of X OP, make sure to click on the correct image next time
>>
>>737596758
Even the shittiest X game mogs Zeros
>>
>>737596629
Why? It’s not perfect but the later games addressed some stuff from the earlier games.
>>
>>737596793
Maybe in your dreams but this is reality
>>
If you're not an S-rank autist it really isn't. It's a mess of conflicting ideas in a chuuni as fuck package.
>>
>>737596793
Nobody who played X7 would ever say this.
>>
>>737596629
It's actually the best one, if only thanks to it actually ending before getting bad
>>
>>737596629
kys
>>
>>737597678
It started bad and got marginally less bad with each entry. By Z3/4 it was almost decent.
>>
>>737597364
It's less autism and more just memorization.
>>
>>737598072
1 was the best one though.
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>>737596758
The funny thing about X and Zero is that both of them have 4 bad games.
>>
>>737596629
Facts.
>The main protagonist isn't even a Mega Man, but X's girly sidekick in a diaper
>The water elemental is a girl
>The main protagonist never once gets a transformation nor upgrade outside of recolor
>X's body gets destroyed by a femboy
>Omega goes from being cool, to being an awesome amalgamation of X and Zero, to being a lazy recolor of Zero (Z)
>You can't even play as a Mega Man until after you've beaten Zero 3 on hard mode, also, hard =/= good
>It created a steryotype that Mega Man fans don't want perpetual new titles like Capcom used to do, but rather they want each series to hurry up and conclude so Capcom can make anything else instead
I would rather play Rockman Xover.
>>
>The water elemental is a girl
how is that a complaint
legitimate schizophrenics posting here
>>
>>737600142
I'm a man and my favorite color is blue. Some of my favorite characters when I was young were Mega Man and Billy the blue ranger. Blue is often associated with water. To often does the element of water get assigned to a girl because it perpetuates the bullshit that blue can somehow be girly.
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>>737596629
The GOAT claims another victim.
>>
>>737600387
actual chris chan tier subhuman jesus christ
>>
>>737600387
Nigga what. You are schizo.
>>
>>737600437
Jokes on you, Chris-Chan Slander got old to me when the brown shirt imposter opened his mouth.
>>737600651
Nah.
>>
>>737596629
>In retrospect
No one cared about it to begin with, like everything that wasn't Battle Network or Classic
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>>737601220
It's pretty much classic, x or bn
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>>737600387
That always seemed like "oh shit we need a girl." They really didn't as a boss in a Mega Man game, but it worked fine to set her apart a bit.
>>
>>737596629
OP got filtered? Perhaps trying again would work.
>>
>>737601693
He's the real Mega protagonist of ZX series.
>>
I've never played a Megaman game in my life.
>>
>>737601984
Classic is hard and clunky
X is fun and fast
Zero is faster and harder
ZX is also fast but easier
Legends is comfy
Battle Network is fun and grindy
Everything else is a mixed bag from bad to decent

All of them except Battle Network and the other quirky spinoffs are platformers where you run, shoot and jump while stuff like this plays in the background.
https://www.youtube.com/watch?v=rP1TkBr5OSY
>>
>>737601984
Play Megaman X, it's a near perfect video game and you can beat it in a sitting.
>>
how the fuck is mega man clunky its one of the most responsive games ever made
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>>737596629
advance filtered
>>
to me the only thing that really sucks about the Zero series is the fact that it is on the gameboy, the screen is way too small so you keep running head first into enemies all the time, and boss fights you have to guess where the boss is and what he is doing off screen.
Also the lack of buttons also hurt the game.

>>737602402
yeah, X is a really good game.
>>
>>737602454
To go fast you must use a button combination repeatedly while in the other games all you need to do to go fast is press 1 button and you can go fast literally anywhere any time even mid jump.
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>>737602615
The slide? That's just moving like you would be anyway to go fast except lower. It's not the SMB run button, but Mega Man is not SMB.
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>>737600387
>>
>>737602908
Sliding is a much, much worse dash, the worst kind of dashing there is.
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>>737601821
He looks more like Mega Man as a normal guy. The Advent protagonists sucked, but Aile at least is interesting going for the Kamen Rider "normal person given an incredible alternate form" approach.
>>
>>737596629

>devs too pussy to make the real X the villain of the series
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>>737603720
No need when X is the ture villain of the entire franchise.
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>>737603810
That's maverick talk
>>
>>737596629
Yeah, only the first one is any fun to play through, and that comes with the caveat that you have to do a bunch of grinding at the start before it can be fun.
>>
>>737603907
That is what X always says when he is out of arguments!
>YOU...YOU... MAVERICK
>>
>>737602286
>>737602402
Okay, thank you. I will now play the entire series in one month.
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>>737604347
>He thinks that he can beat classic
lol lmao
>>
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By the leviathan for the leviathan game
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>>737604171
He yelled that when an argument was so retarded that you just had to slur
>>
>>737596629
It's a great series, even if it has flaws like intrusive story elements (unskippable scenes or dialogue) or sometimes poor stages (Zero 1's desert and rescue missions, Zero 3's library). Both the X series and Zero series have many good games, but you appreciate them the most if you play like how Zero encourages you to and get better, while playing X with upgrades makes most of them boring
>>
>>737604464
Don't underestimate me. I'll show you.
>>
>>737604480
>So many mavericks have moved into this neighborhood, you can't even buy an E-tank without seeing one.
It was a different time.
>>
I only dislike MMZ because X is a way cooler character than Zero and turning him into a gay ghost is retarded bullshit. The story should have literally been reversed where X fears he's going Maverick so he goes into a capsule for testing for a year but then some shit happens and he gets buried for hundreds of years again and finds that Zero's virus has turned him into a kookoo bananas retard tyrant.
>>
>>737596629
Should Capcom reboot the lore
>>
>>737604682
They just threw it as a different timeline and Capcom isn't getting near the company that developed the Zero series after the Inafune shitshow.
>>
>>737604682
Already did, it's called Battle Network
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>>737600403
>Being roflstomped by Aztec Guardian is the essence of society.
>>
>>737605543
All we need to do is retcon starflop and pretend it never happened with BN7.
>>
>>737596629
All megaman is dogshit, so yes
>>
>>737596629
Actually, it's an incredible series. Why would you say otherwise?
>>
>>737602564
>you need basic spatial awareness and not to immediately dash full speed every stage your first time through
I can see why this filters /v/ so hard.
>>
I had a vision for MMBN7 once
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>>737607628
That's why I like MHX, CM, and X8 for X himself. Yeah 8 is an ensemble game but X has my favorite hero line probably of all time, that's some Optimus Prime shit.
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>>737607628
I don't think Zero exists at the expense of X, I like X the most when the two work together and both get to interact with various bosses and antagonists, like some of the X series games. I do think the idea of X being a villain is stupid, even the X series actively avoids this idea save for X4's ending, because it'd just be destroying everything X was and what he believed in for no reason (other than to make Zero 1 even more Hakaider-like). I think the way they want about it, where the X series just continues with their own developers while Inti gets to do whatever they want with Zero, is the best outcome, but people often ask for them to be more connected when Zero barely has anything to do with the X series and the X series would be made pointless through the Elf Wars..
>>
>Departure starts playing
https://youtu.be/yQQjoceLUBI?si=FrFz_xILT3tSCdud
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>>737609647
For me is https://www.youtube.com/watch?v=sfoz15XHd0Q
and https://www.youtube.com/watch?v=UOSKDqugttg
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>did my a-rank playthroughs of all four games when the legacy collection came out
>mfw i got to hear https://www.youtube.com/watch?v=5UNTW8hFcpk at the end of it all thanks to mods
god these games are fucking good
>>
Mega Man Zero 2 is one of my favorite games ever.
>>
>>737609647
Area Zero has my favorite music in the series
>>
>>737609574
>I don't think Zero exists at the expense of X
He kind of does as far as story focus goes
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>>737610978
*Area of Zero
>>
>>737611318
I disagree, at least for most of the X series. There's X4, where Zero does get more focus, but outside of that I think these games did well at having both of them play a role.
>>
>>737611636
X has a role but Zero has way more presence after 3. Even in 2 the plot was "fix Zero."
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>>737612160
Ever since X4, both characters get a lot of interactions with other characters, though, so both of them get to have their moments or fun scenes. X7 has X be out of character, but there it's to focus on Axl, Zero is relatively unimportant there as well. Something like Project X Zone also has both of them be focused on.
>>
>>737612839
They both get focus but ultimately Zero is the driving force for most of the story between X1 and X7, X himself is just the guy who saves the day.
>>
>>737613040
I don't think so. X3 doesn't involve Zero much, X5 focuses on both, X6 has X be the main protagonist and while the antagonist used a part of Zero to put his plan into motion, his plans aren't centered around Zero himself, and some scenes don't have a proper Zero version in that game. X7 focuses on Axl, down to the fortress bosses only having Axl scenes in that game, but Zero does get more focus due to him working with Axl. Yet, X7 also implies that Axl's origin is tied to X, so I don't know what they were going for with that game.
>>
>>737596629
Pretty much all the Mega Man sub-series after Classic have this problem where they get 1 stand out, excellent game and then the rest are either just average or dogshit.
Zero at least gets away with the non-2 entries still being ok and kinda fun in their own way, meanwhile the quality of the X series is just a complete downwards slope towards a mire.
>>
>>737596629
first game is shit for masochists.
2nd and 3rd games are awesome
4th game is mediocre
>>
What made 4's gameplay stand out from the other three? Even the approach to level design feels different somehow but I'm not sure why.
>>
>>737614076
3 was too easy to be awesome, 2 was the perfect balance.
>>
>>737596629
It's alright
>>
I had a vision for MMBN7 once
>Lan's son Patch is a bully at school because his dad is a big shot and they're rich so he treats others poorly.
>Realizes he's lonely. Even young teacher Cial or classmates Ciel depended which version, saw him having issues
>Asks dad for his custom Navi.
>Lan punishes Patch by giving X and Vile to his soon to be rival.
>Patch gets depressed, feels betrayed etc.
>Lan gives him Zero.exe instead. A virus turned navi in a reformatting experiment to try and solve the virus issues.
>Patch and Zero.exe are both treated with mistrust. Other navis don't trust Zero because he was a virus.
>Slowly learn to redeem themselves and save the world.
>Megaman Battle Network Z (the 7 is inside the Z in the logo)
>>
Based Starforce general shitposters ruining yet another Megaman thread
>>
>>737596629
Nah it's peak
>>
>>737596629
1 is super rough, 2 is kinda jank, 3 is great, and 4 is just okay. All things considered, with mostly grinding in the first two games and the annoying screen crunch that gradually dialed back the further they went along, the series was pretty good, but most people are retards that tried to ignore Cyber Elves and thus play with bare naked Zero who dies if a leaf blew on him.
>>
>>737619765
Playing without cyber elves is the correct way to play, cyber elves are easy mode.
>>
I think 2 had the best stages imo.
>>
>>737620029
granted the stage quality dipped a bit in the second half with 2 of the later 4 stages being meh (Crystal cavern and night time rooftop stages were too simple for my tastes). Rest of the stages were fire.
>>
>>737596673
Fpbp

Why do Mexicans love MegaMan so much?
>>
>>737596758
TPBP
I think X2 and X4 are good but generally it's a series you enjoy because you played it as a kid whereas Zero is an all-time classic
>>
>>737600725
You're right. Your retardation is closer to lowtiergod.
>>
>>737620761
They love X specifically.
>>
>>737596758
The zero game would be good if the ranking system didn't punish you for upgrading your character
>>
>>737596629
I remember that you could say this without the entirety of Mexico getting their collective panties in a knot because it was the only thing they had.
>>
Dogshit is a little harsh. I'd say average.
Doesn't have the highs of X but doesn't have the lows either. Story and character redesigns are still dogshit though, and the music is largely forgettable
>>
>>737619765
>the annoying screen crunch that gradually dialed back the further they went along
That never fucking happened until ZX Advent.
>>
>>737607105
Grinding, dog shit level design, screen crunch, retarded story that abandons itself by the second game. It's a shitty series and it sold like shit for that very reason. No amount of Latinx revisionism is ever going to change that.
>>
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>>737604473
I wish Leviathan was in a better series.
>>
Why did Zero force itself to be as relevant as it was? Despite being dogshit it's the series where both X and Zero perma die so you have to play it.
>>
>>737622853
You don't HAVE to play it. The X series continues on without it with them both alive.
>>
>>737596629
In retrospect, OP is a pretty gay faggot, really.
>>
>>737622937
He isn't wrong though.
>>
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>>737604473
>>737622784
>water base
I want Cial games
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>game has an entire system dedicated to Cyber-elves
>character designer went out of his way to give most of them unique designs
>if you dare to use them, your rank gets a permanent penalty and locks you out of getting certain abilities
>>
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>>737620937
Look, it all started in Brazil......
Jokes aside, the NES (Family Game) was relatively cheap and inmensely popular around all LatAm back then, and Megaman Classic was a great series on its own. And the same ended up happening with the SNES and MMX respectively
Add the nostalgia factor and there you have it. A lot of great games in older consoles are remembered fondly around here
>>
>>737623868
Only permanent penalties on paper are the big cyber elves. On paper but in reality they all technically permanently affect you as your grade carries over so by the end it becomes increasingly harder to go up because you're weighed down by prior bad grades or mistakes. It's like school.
>>
>>737623910
At least MMZ and Kingdom Heart manga have more respect than whatever this fanfic is.
>>
>>737623083
Clearly, you are just as much of a gay faggot as OP then.
>>
>>737620937
MMZ specifically.
>>
>>737613705
>X7 also implies that Axl's origin is tied to X
I mean the basis of reploids are derived from X.
>>
>>737625664
Average Geo fans vs. Average Axl enjoyers
>>
>>737625664
It implies that Axl relates to X in some manner that isn't just being a reploid.
>Why... Why do I hate Irregulars so much? ...I don't know. I wonder if there is a reason for this somewhere in my lost memories. My memory area is covered with deep darkness. I don't even know if there is something left behind that I just can't see, or if there was nothing there to begin with. However, there are fragments of information that twinkle like stars in the dark night. One blue Repliroid... X. I don't know how he relates to me or why I feel such a strong longing for him. But is it because of his presence that I also dislike Irregulars? The answer never comes up.
>>737621054
It's because in the X series, upgrades took away from the fundamentals of the games, which led to many of its fans bruteforcing the games and throwing a fit whenever the games forced them to get better (like X3's final boss which isn't even particularly hard)
Telling players to play better and not rely entirely on health upgrades is a good thing.
>>
>>737627160
That just makes it sound that he's a better Copy X than what repliforce tried doing.
>>
Nothing Inti works on is good.
>>
>>737627498
Even if setting the Zero/ZX games aside, Inti did two great classic entries that have tightly designed stages and some of the better weapon sets among classic games.
>>
>>737614427
It went back to a more Mega Man X "8 levels each with a gimmick and themed boss" style. They were moving closer to that in the Zero games already, but those were also trying to keep the weird not quite Metroidvania level design from the first one.
>>
>>737627895
That's ironically when they were tardwrangled more than in MMZ/ZX. They even had to redo MM9 and cancel ZX3 because the MM games weren't "classic" enough.
>>
Based Starforce general gameposters saving another Megaman thread
>>
>>737596629
Locking techniques to A ranks was kind of retarded to be honest. Have cyberelves punish you for using them was also retarded
>>
>>737628668
>cancel ZX3
Why not Capcom make one right now?
https://www.youtube.com/watch?v=Gtgp9Nw1uCA
https://www.rockman-corner.com/2020/01/an-interview-with-rockman-artist-hi-go.html?m=1
>>
>>737596629
Which youtube video essay told you to think this?
>>
>>737596629
Shitty handheld followups to good console games are only liked by people born around 1997 who grew up on GBA/DS games. MMZ sucks. So do all the IGAvania games.
>>
>>737629567
Filtered
>>
>>737629182
Because that's an X style game and Capcom isn't getting anywhere near Inti again.
>>
>>737600387
>Billy the blue ranger
So you're gay.
>>
Just sucks that no other game will use MMZ's visual aesthetic.
I'll have to use it myself.
>>
>>737629756
Why do shitskin children insist on misusing that word so much?
>>
>>737629995
Projection. Stick to your YouTube video essay watching, kid.
>>
>>737629567
You haven't played any of those games.
>>
>>737630026
>Projection
There's no projection, you're a shitskin child who doesn't know what filtered means. I beat the games without a problem. They're just not good.
>Stick to your YouTube video essay watching, kid.
That's your generation, not mine. I actually play games.
>>
>>737630094
>long-winded angry reply
You didn't play them lol.
>>
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>>737630081
>>737630145
The argument is done now because no amount of your brown child anal pain will change reality. Z2 is one of the ones your pretend is good. It's not.
>>
>>737630180
Nice, you found my picture online. Can you stop projecting and please post your skin color?
>>
>>737630180
>>737630332
>reposting the screenshot I took online when I called mmz ass
Can you faggot larpers fuck off?
>>
>>737630332
>Nice, you found my picture online.
Post yours with the date in it then I'll post mine with a different date and a white hand in it and then you can kill yourself.
>>
>>737630180
>>737630094
Have you play original GBA vart?
>>
>>737630615
>implying the GBA version completely changes the game
>>
>>737630425
Seething lmao post your hand brownie
>>
>>737630180
>Reposting my image
Nice try cuck
>>
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>>737630786
I'm not fucking brown you shitskin. Here's your proof, go cry. You're just mad that MMZ isn't good.
>>
>>737630180
I forget. Was the Casual scenario the shit they added to the recent'ish collection that added mid-stage checkpoints to the game?
>>
>>737630786
>>737630798
Holy angry brown children.
>>
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>>737630847
>calls people shitskin
>is a groid
AHAHAHAHAHHAHAHAHAHA I accept your concession.
>>
>>737630989
Exterminate every cat posters on sight.
>>
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>>737630890
Yeah like easy mode or rookie hunter mode.
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>>737630847
Imagine being filtered by Aztec Falcon. Grim.
>>
>>737607267
>moving at a snail's pace until you've memorized the level layout and enemies placement is what Zerotards call spacial awareness
Kek. Don't try to sweep the massive screen crunch issue the series is plagued with under the rug.
>>
>>737631210
Easy mode basically made for journalists, even newfags better than them.
>>
>>737631183
This is a cat website. Go back dogfucker.
>>
>>737596629
Screen crunch aside, it was okay.
>>
>>737600142
Girl have cooties and the foulest smelling farts compared to boy farts.
>>
>>737631387
And the screen crunch only really was an issue in the first game. Then from there the level designers stopped with the "dropping enemies on you from just above the screen" bullshit.

Sucks that they didn't use the new collection as an excuse to expand the vertical on the game some, even if it'd affect the difficulty/enemy-activation points as a result.
>>
>>737631314
>want fuck animal
wiener dogs are cool, projection much weirdo?
>>
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>>737631183
>>
>>737631232
I expected a Mega Man game to be pretty hard. It never got to the point where it felt like bullshit. An expanded screen would make the game easier, but you can say that about every 2D platformer.
>>
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>>737631232
In any Mega Man game, doing well necessitates learning the stage layout and enemy sections. Going in without a plan will bring you bad results, Zero is just more punishing in that aspect.
>>737631719
It's more about a specific enemy used in Zero 1. It also appears in Zero 2's train stage.
>>
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>>737604954
>Capcom isn't getting near the company that developed the Zero series after the Inafune shitshow.
They don't need them. They proved they can still do a good character controller with X Challenge. 11 shows they still have good level designers.
>>
>>737632698
If you want the story continuing how it was in ZX then they need Inti since they made the story. Capcom would rather ignore it and do Classic/X/BN/SF/new series instead of dealing with that.
>>
>>737632106
We love Rush here.
>>
>>737632698
I really wish X Challenge had a sandbox mode that just lets you put in whatever Maverick you wanted, even if it was 10 of them at once.
>>
>>737632916
What do you mean "we"?
>>
>>737596629
I want to fuck him
>>
>>737633290
Us, the gamers.
>>
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>>737633720
You're a lying sack of shit.
>>
>>737632914
>If you want the story continuing how it was in ZX
I do not
>>
>>737632698
X Challenge isn't unique, it's based off of X6's, down to having some of its movement tech (mostly relating to the saber, but also various cancels and airdash preserving momentum through air slash)
>>
>>737632914
I want open world remake of SF1, where Hope merge with Omega to become Mega(wo)Man
>>
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>>737633974
I not lying
>>
>>737631993
Post your brown hand for all of us to laugh at again
>>
>>737634451
Where did I say it was unique idiot? I said they can still do a good character controller. The fact that they got the nuances down proves my point.
>>
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>>737634841
Still projecting, huh?
>>
>>737634936
It doesn't seem to be recreated, they seemed to use earlier games' code, which is different from redoing it from scratch and getting these details down. X4 and onward in the collections are native ports, so they do have the source for these games.
>>
>>737596629
>Inti creates
no shit
>>
>>737600387
>this is the type of "person" who hates zero
Thats how you know its peak
>>
>>737634656
All you do is lie and make dogs look bad.
>>
>>737625518
Sounds like you're just a malding little brown man with shit taste. Many such cases.
>>
>>737630989
Stupid ass toxotranny.
>>
>>737636274
BNfags are cat sissy
SFfags are dog friendly
>>
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>>737600387
>>
List of Good Mega Man games:
MM2
MM5
MMV
MM6
MM7
MM11
X
X2
X3
X4
Z2
Z3
Z4
That's it. Have a good day.
>>
>>737636663
But you're a full blown sissy.
>>
OP is a lying faggot
>>>/vr/12530531
>>
>>737637282
You. Are. Browns.
>>
>>737596629
kill yourself
>>
Im playing on my chinese handheld
>>
>>737631635
gotta be good at something.
>>
>>737637376
No but you are a sissy.
>>
>>737637243
>That's it. Have a good day.
Hold on there.
>Z2
>Z3
>Z4
Theses don't belong.
>>
>>737637243
>MM5
That's one of the weaker classic entries. It's basically MM4 but severely casualized.
>>
>>737638475
>but severely casualized.
Out of every other Megaman, Crystalman's stage gives me the most issues. It's practically impossible for me.
>>
>>737621054
Zero moves so well that playing without buffs feels great when you can pull it off
>>
>>737623868
>>737623953
I still get a kick out of the complainers because you can play the entire game with a shit rank, people just hate being told by the game that they took the easy route. MMZ whiners are literally the same as journos crying at that one Doom or whatever difficulty selection screen with the baby face.
>>
>>737627160
>Why... Why do I hate Irregulars so much? ...I don't know. I wonder if there is a reason for this somewhere in my lost memories. My memory area is covered with deep darkness. I don't even know if there is something left behind that I just can't see, or if there was nothing there to begin with. However, there are fragments of information that twinkle like stars in the dark night. One blue Repliroid... X. I don't know how he relates to me or why I feel such a strong longing for him. But is it because of his presence that I also dislike Irregulars? The answer never comes up.
The writing in X games is so bad
>>
>>737631232
>at a snail's pace
You can literally run normally without much issue, it's dashing that gets people in trouble
>>
>>737639810
The rank is immaterial except that on occasion you get locked out of the skills because of the rank, but by the time you have the rank you don't even need the skills because you have better ways of dealing with things.
>>
>>737640076
It's shocking to have a Mega Man game where 8 bosses can be beaten to get new moves, except sometimes you won't get the move. You don't need them, but it's nice to have that progression from beating stages.
>>
I could go for a Mega Manvania where the map layouts isn't garbage.
>>
>>737630989
>>737631227
please tell me you fucking retards are just pretending to not realize this is ai
>>
>>737596629
Most mega man games after X are mediocre but zero games are straight up garbage. I don't see how anyone can like them without being completely blinded by nostalgia
>>
>>737641474
Nah Zero is pretty good after the first one. Also X only had 3 good games.
>>
>>737640861
It would be easy to just make a game that looks like an NES Mega Man but the level design is like Metroid. Right now, it's surprising to get a Mega Man game at all, let alone one with an interesting twist.
>>
>>737641641
Nah. Zero has never had a good game. They're all X6 tier garbage gameplay wise. Story wise, X6 is unironically written better than the entire Zero series as a whole.
>>
>>737640672
That is true, but Mega Man games aren't always progression-focused, some games are made with buster-only as a priority so weapons don't matter much there, for example.
>>737640861
>>737641778
It's easy to come up with a concept like that, but realizing it well is a difficult task. The reason ZX is so odd as a metroidvania is because it isn't one, it's an open Mega Man where you still need to plan ahead and know each section to do well in a given area, and bosses challenge you to limit yourself rather than being designed around upgrades.
>>737641790
I really like X6, but you're baiting. Both X6 and Zero are aimed at skilled players, but the former is more hostile and made for players who are willing to replay it even after a first impression like that, while Zero lets you use elves (at the cost of rank) and doesn't mess with the player as much, though some of the Zero games have more cruel things than most of X6. (Zero 2 airship, Zero 4 Ragnarok control)
>>
>>737642182
>I really like X6, but you're baiting. Both X6 and Zero are aimed at skilled players
No. I'm not and no, they're not. X6 is a rushed mess and the Zero series has no idea what the fuck it's doing. People just rationale it as "needing skill". You can grind Zero's level design into memory until nothing can get a hit in on you from off screen but that doesn't make it either good or intentional because it certainly is not the latter. X6 is sort of the opposite in that grinding the stages into memory will only help you so far until something just fucks you over anyway because they're just a rushed barely functional mess. Telling yourself that the "difficulty" of these games, if you could even call them that, is intentional is absolutely delusional. I'd argue that X6 is only the actual difficult one. Zero's just badly designed and that's why the devs locked traditional upgrades behind things that can tank your rank as a work around it.
>>
>>737642182
ZX has you getting new movement abilities and going back to old areas to use them. It's not exactly getting the missiles in Metroid, but it has some of the same things that worked in Metroid. I think the biggest shock in you'll sometimes go through a door, and the next few areas are just a Mega Man X level. The NES Mega Man I was thinking of would have every area left, right, above or below each other like Metroid, and you'd see a wall or whatever that you need to break to progress, but you don't have the Crash Bombs to break it yet.
>>
>>737640861
So Silksong but with a Mega Buster? Sounds cool to me
>>
>>737642182
>The reason ZX is so odd as a metroidvania is because it isn't one
Because you were always gated by an arbitary key item instead of upgrades.
>>
>>737596629
No it was really really good. No bad games between it and its sequel series, which is unheard of for Megaman.
>>
>>737643476
Yeah only Advent did away with the keys by making zones only traversable or unlockable via specific forms but once again the progression is pretty linear.
>>
>>737642660
You're wrong about both. X6's design doesn't stem from its development (and it's also rooted in iterating on X5's), while Zero was made by former Capcom developers and shares similarities to X2, which they worked on. You get better at any Mega Man game through grinding, you're just not punished for barely engaging with the game in some of the easier entries.
>will only help you so far until something just fucks you over anyway because they're just a rushed barely functional mess
X6 stages are actually easier to grind consistently, for the most part. In Zero, bosses have heavy random elements that experienced players learn how to manipulate, which then influences how they go about playing the stage.
>intentional difficulty
How can you tell whether it's intentional or not? Or how that influences the games' quality. The game that's there is the game that's there, and that's what's being discussed.
>that's why the devs locked traditional upgrades behind things that can tank your rank
It's because in early X games, upgrades and weapons allowed players to grow so powerful that engaging with the game became optional. Zero games were made to be more hardcore-oriented, so they sought to punish that.
>>737642693
The key difference is that ZX is still played like a Mega Man game, but with these elements on top. Zero-like design and enemies lend themsellves better to linear stages, as metroidvanias tend to focus more on exploring, where being forced to engage with enemies would mean doing so each time you go through a room, which is why metroidvanias usually don't focus on enemies. Your idea of a NES Mega Man-like game could be interesting.
>>
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of course /v/ is the only place that will defend this abject dogshit
>>
>>737643689
The progression is usually linear in most Metroidvanias anyways. Problem I had with ZX is its layout had no looping back onto existing areas. Everywhere just forked out from the main hub. Honestly can't remember shit about ZX Advent. Forgot I even owned it until I found my old DS copy with a cleared save on it.
>>
>>737643779
Yeah Advent is pretty unremarkable.
>>
>>737643737
>X6's design doesn't stem from its development
It literally fucking does. Go look up the development time dumbass.
Zero was made by "former Capcom developers" that clearly don't know what the fuck they're doing. Calling it similar to X2 isn't helping your case at all when the bosses take so fucking long to kill in that game that it's actually quicker not to use their weaknesses. There is no skill involved about it. Grinding a level and enemy placement into memory isn't "skill", it's compensating for bad fucking level design where said level design actively punishes you for using the dash button at all when the example you gave, X6 doesn't even do that. In fact, the X games encourage it because guess what? Faster gameplay actually adds a higher skill ceiling involved. Unlike the fucking Zero series. The mental gymnastics Zerofags jump through to try and make their games presentable when they're just incoherent garbage is like banging your head against a wall when arguing with them and that's not even bringing up the reception revisionism and the poor sales.
>>
>>737642660
>You can grind Zero's level design into memory until nothing can get a hit in on you from off screen
how is that different from any other megaman
these games are all about memorization
>>
>>737643737
Metroid typically solves the problem of areas that you don't want to play through twice by giving you amazing power ups that make early areas a breeze. I don't think Mega Man needs a screw attack, but something like the X heart tanks and body armor, and maybe an improved Mega Buster that fires stronger shots would make earlier areas very quick to go through later.
>>
>>737644350
It's different in the sense that Megaman is going to punish me for making a bad jump. The Zero series is going to punish me for using a dash mechanic or just walking forward a little too quickly by an enemy that's aggro'd off screen and is about to give me a 2 frame window to react to.
>>
>>737610131
>zoomers meme
Go back.
>>
>>737643759
Yeah those save points were gay, never used them aside from boss rematches in ZX because I could quickly reload if I hit a weak spot.
>>
>>737643759
Mega Man games usually have at least one hard platforming section over instant death pits. That bomb defusal mission still isn't as hard as Guts Man's stage.
>>
>>737644286
>Go look up the development time dumbass.
Go look up what Tsuda said about X2's development schedule, or at the state of X5's prototypes in spite of being months away from final. That doesn't mean the designers on these games just winged it.
>Calling it similar to X2 isn't helping your case at all when the bosses take so fucking long to kill in that game that it's actually quicker not to use their weaknesses
A lot of X2's bosses are quicker with efficient weakness usage than with buster, but slower if you're bad at using weapons.
>Grinding a level and enemy placement into memory isn't "skill"
Then define skill. These games, even before Mega Man, have been about learning them. Naturally, they also have things like random elements to ensure a player can't go off of memorization alone, but they still expect you to be willing to learn if you don't want to do poorly. These games aren't about somehow doing well by pure reaction and guesswork, but most of them let you play purely by reaction if you want to because they have a lower entry barrier.
>Faster gameplay actually adds a higher skill ceiling involved
It depends. You're not punished for using the dash at all in something like X3, but a lot of that game's stages boil down to good movement as a result because enemies can't do anything about a player that can easily skip them. X6 doesn't punish dashing specifically, but it still punishes carelessness harshly. X2 is speed-oriented, but that's why the punishment there is wasting your time.
>>737644435
That's true, and ZX tries to do that by making something like Model H and ZX all-around powerful and having health upgrades, yet it also removes the latter on hard mode while making bosses harder. You're meant to see these as stages with open elements, rather than an overall world, but that approach is why ZX isn't liked as a metroidvania. I wonder if the approach you suggest could have worked, maybe they could have done something like that for ZX3?
>>
I can't remember. Were all of the areas in Zero 1 interconnected, or just some of them? I remember being able to go outside of the base and wander into nearby areas without teleporting.
>>
>>737645050
ZX does have the thing where you get upgrades to make the earlier areas super easy. Maybe a ZX3 would have leaned harder into Metroid style, but Advent had a few areas that were just levels selected from a menu, so it seems like they weren't interested in Metroidvania design.
>>
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>>737596629
>>
>>737645837
The missions were limited to specific areas, but you could explore around on your own outside of missions.
>>
>>737645050
>>737646058
Her games anytime soon?
>>
>>737645050
>Go look up what Tsuda said about X2's development schedule, or at the state of X5's prototypes in spite of being months away from final. That doesn't mean the designers on these games just winged it.
Irrelevant.
>A lot of X2's bosses are quicker with efficient weakness usage than with buster,
That's just a straight up lie.
>Then define skill.
I just did. Go back and read instead of wasting my time with these run arounds and mental gymnastics.
>>
>>737646557
Pfft no
>>
>>737646617
>Irrelevant.
How is it irrelevant? X5 didn't have 2/3rd of its stages or most of its mechanics in the earlier prototype, both of these games had a very rough development. However, there's nothing indicating that the stage design in these games is only the way it is due to said rough development, and the same is true for X6, where stage design was worked on throughout the whole development process from what is known about it, like prerelease material.
>That's just a straight up lie.
Snail is faster with charged Magnet Mine, Gator is faster by timing Strike Chain to prevent him from going away, Stag is faster because his weakness resets him into doing the flame attack instead of letting him jump around, Moth is faster because his weakness deals high damage quickly, same for Ostrich and Crab (though for Crab, you need to juggle uncharged and charged Spin Wheel). Fortress bosses are also quicker with their weaknesses if you don't go for the Shoryuken.
>I just did
Where? All you did was claim that Zero isn't skill-based, and that it punishes you for using the dash (it doesn't). Messing around without knowing the stage is something the X games punish you for as well, but usually less harshly. None of what you wrote has you explain what skill is or what game does it well according to you.
>>
>>737647279
>How is it irrelevant?
Because one is an Inticreates developer and the other was developed by an entirely different team under different circumstances. Stop moving goalposts.
>N-no u...
Yeah, we're done here. Typical of a Zerofag.
>>
>>737647575
>Because one is an Inticreates developer and the other was developed by an entirely different team under different circumstances.
X5 and X6 were developed by the exact same development team, from designers to testers.
>Typical of a Zerofag.
I don't even play Zero much, I like Mega Man in general. I just think you don't have much experience with any of these games, not just Zero, so your vitriol towards the Zero games doesn't have much weight.
>>
>>737648037
>X5 and X6 were developed by the exact same development team, from designers to testers.
That's another lie.
>I don't even play much Zero I just like adamantly coming to its defense with blatant lies, circular arguments, and goalpost moving that wastes everybody's time involved
>>
>>737648227
>That's another lie.
Really now.
https://www.mobygames.com/game/3790/mega-man-x5/credits/playstation/
https://www.mobygames.com/game/5447/mega-man-x6/credits/playstation/
These are sourced from the games' credits.
>blatant lies, circular arguments, and goalpost moving
You haven't responded to most of what I said, nor have you proven any of your claims or explained what you view to be good Mega Man design.
>>
>>737648541
>goalpost moving
>circular argument
Wow, shocker.
>>
Rock bump
>>
>>737603720
Really sucks. Copy X worked fine and sends a different message, but the original idea was amazing.
X kept his memories but lost his soul from the endless conflict, whereas Zero lost his memories but still never truly changed who he was inside and finally found out what he was fighting for. Would've been kino of the highest order.
It would make the moment early on when Zero asks Ciel what she'll do if he isn't Zero, and Ciel answers "You saved me. You're already Zero, in my eyes." even better.
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>>737646557
>Ciel with Model Z, becoming Ceil
Far kino beyond belief
>>
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>>737633365
*nods*
>>
>>737651058
One of best Zero design
>>
>>737634656
Indeed.
>>
>>737596629
In retrospect, you're a faggot
>>
>>737650124
>whereas Zero lost his memories
This is honestly one of the dumber things.
>>
>>737640076
>The rank is immaterial
Yet y'all still love to bitch. You hate being reminded that you played poorly.
>>
>>737638475
MM4 is the worst along 3 and 9.
>>
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liked the music but thats it
>>
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>>737656346
>>
>>737655986
I used to agree, but what else were they supposed to do? Have Zero just not mention anything about the Elf Wars or his past in general, even when it would be beneficial? His personality also wouldn't be the same as in the X games regardless of his memory loss, given all the shit he went through in the interim. Look at what happened to X. Might as well solve both problems at once.
>>
>>737656204
Only thing I'm bitching about it is how dumb the idea is because of how it locks you out of some gameplay mechanics only for those mechanics not to even matter when you can keep the rank up that high so why bother adding those mechanics.
>>
>>737656434
Fix the story. You got what you did with X because Zero went to sleep in the middle of needing to fix shit.
>>
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>>737631183
>>
>>737596629
Excellent bait
>>
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>>737658654
The boi
>>
>>737614076
MMZ1 is piss easy, you got filtered by the aspect ratio.
>>
MMZ is like 2D Sonic where you can't go fast without eating shit until you burn each level's layout and enemy placement into your brain but at least the Sonic devs knew about that limitation so they implemented a very generous health system to compensate
>>
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>>737637243
>List of Good Mega Man games:
>MM5
>>
>>737659503
5 is good thoughbeit. Sure it's piss easy and derivative as all hell but it's still a decent time. The Super Arrow is fun to fuck around with and Beat is a great completion bonus.
>>
>>737596629
the only good thing in megaman is the CONCEPT OF gaining unique power from bosses
literally everything else is mediocre to garbage and they all feel like shit to play
>>
>>737659582
>5 is good thoughbeit.
No, being easy and deritative is what made it bad.
>>
>>737658654
Can't unsee the face
>>
>>737658654
Neko Hub?
>>
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>>737596629
The series was great. The story was good, especially compared to how the rest of the Mega Man series was handled.

It was so good that when we got a spiritual successor, it turned out to be one of the best recent games that came out.
>>
>>737663765
Story is good if self contains itself but because Inti wanted to make Megaman a linear timeline the story is a bigger mess than other series.
>>
Play metal gear solid cousin
https://www.youtube.com/watch?v=V3Vr0pvAbNI
>>
>>737656340
MM9 is the best one in the series. Great stages, incredible special weapons, and good extra content aside. Only issue with it is that it unrepentantly kicks your ass on a blind playthrough.
>>
>>737621054
It punishes you for that because the upgrades are just a way to have an easy mode without slapping an easy mode on the start screen, also Zero 3 makes Satellite Elves a thing anyway
>>
>>737665452
>easter egg still not found
>>
>>737596629
but enough about classic megaman!
>>
>>737665697
Golden age of blue diaper
>>
>>737663601
Neko Rock
>>
>>737643759
If you mean that section and not the savescum device, you can still see the moving platforms below perfectly fine by wall sliding. Yes it's a small wall to slide on but it's not supposed to be a baby game, you can manage it perfectly fine unless you don't have the basics of X/Z gameplay down. There is exactly one blind fall in the Zero games and it's that big drop in 2, the airship stage iirc.
>>
>>737667641
Traps Rock
>>
>>737669942
There's some big drops in 2's crystal cave too, but these let you use walls for the most part.
>>
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>>737596793
I’d still play X7 over Zero 1 any day and this is no joke or exaggeration.
>>
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>>737600387
What’s your favorite Pokèmon Water Starter anon?
>>
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>People were so desperate for a new Mega Man game they thought Pragmata was a secret Mega Man game

Will never not be funny, even after Dual Override getting revealed.
>>
>>737669942
you can do the airship without any blind drops, you just need to wait for the platforms to move back and forth until the cycle lines up and they close enough together that you can see
there is a bottom route that I don't think you can reach without a blind jump but there's nothing down there.
>>
>>737670375
What do you like about X7? I am interested.
>>
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>>737608584
Love how modders made Axl playable
>>
>>737630989
Bro this is AI
>>
didnt read the thread but I partially agree
having to unlock the bosses powers by getting high ranks was stupid
>>
>>737619084
Needs work but the Zero to 7 idea is kino.
Honestly, get rid of Lan. Megaman. Exe isn't X.
Make the kid a pariah in school, maybe a similar background but completely unrelated to Lan and Hub.
Class President has X, he's loved by everyone and the MC is not-so-secretly jealous of him for being popular. Real bad guy, whoever he is, gets Vile.exe.
Keep the virus turned navi for Zero.exe, make the game a redemltion story for Zero and MC both, while he also learns X and his owner really are just good guys. You can even have owner X (Call him Hikari in EN and Light in JP for fun) be flawed too, maybe a bit overconfident, dislikes MC for being a delinquent. Standard fare anime stuff.
>>
>>737671197
Lan is Patch's dad. Lan also made Megaman Jr. from Megaman and Roll.exe. Zero.exe had his redemption story in Network Transmission. Pretty much scrap the whole post.
>>
>>737611636
X4 really needed X to bounce off the General a little to start getting the idea of leadership and what it means to carry that responsability
>>
Why did Roll have so many outfits in Powered Up? They don't even play differently.
>>
>>737599352
underrated
>>
>>737673902
cosmetics
>>
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>>737673902
>>
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>>737674965
holy shit
>>
>>737670281
Which is why I don't count it.
>>737670706
Not that part, it was an inside area with a big drop and you can't slide on the walls.
>>
>>737670641
When you can tell that an artist who wants to appear clean has an obvious fetish
>>
>>737622784
At least Leviathan isn’t a one off and appears in more games than her loosely inspired counterpart Splash Woman.
>>
>>737646557
Very cute young Ciel
>>
>>737600068
>The water elemental is a girl
We're supposed to be angry about this?
>>
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>>737599352
>The funny thing about X and Zero is that both of them have 4 bad games.
mind blown
>>
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>>737640861
Either Capcom doesn’t know where to go with ZX without inti or they don’t see the success of Hollow Knight Silksong.
>>
>>737671389
Holy shit you're retarded and hate kino
>>
>>737633009
X8 Demake does exactly that with its Boss Rush Rematches.
>>
>>737678407
Or they saw the non-success of the ZZX collection?
>>
>>737678407
Honestly I just hope Capcom makes a game for any other Megaman series. I'm not really a fan of Classic
>>
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>>737641070
>>737671008
>>737630989
>>737641070
>>737671008
bruh rude



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