Why were the modern day bits in Black Flag so hated? The twist and lore were cool and so was this French qt.
>>737600686>having pirate adventures, sailing the seas, killing enemies >PAUS >here is your ipad, walk around this office and be bored for the next 20 minutes and completely kill the mood lol That's why. It sucked insanely much.
>>737600686i didnt hate it, but i didnt really cared about them at all, i cant remember a single modern day section, so i dont really miss them
>>737600686To add onto what other anon said, it was also clear at that point that Ubisoft couldn't be trusted to deliver on the modern day story. It was just all boring setup for no payoff.
because it was padding
>>737600686will we ever get a back to the future based assassin's creed?
>>737600912This applies to all Assassin's Creed games, including the Desmond ones. The modern day stuff was always a shitty pace-killer and I'm sick of people pretending it was good.
>>737600686It was absolutely donkey ass boring and completely ruined the pacing, mood and feel of the game. They could have done a 10-15 minute intro to give you the story but naah they just had to keep pulling you from the actual game into some boring pointless office walking simulator.
Because it was always shit, ever since the first game. they were only there because of stuff like the DaVinci code being super popular at the timeThey should have stopped after 3 but they kept fucking using them even the main story was over for the modern day. Ubisoft finally realizing that nobody plays asscreed for them and just want a semi historical assassination game/sim/checklist is actually the first good thing they've done for the series in years.
>>737600686If i ever quit before finishing it was during one of these sections it seriously almost ruins the story the specific points it chooses to rip you out of an emotional buildup just to move around an office at a snail's pace is fucking horrible.
>>737600686It was fucking stupid, 3 did the right thing by adding gameplay to modern day segments and they immediately gave up on it
>>737600686I didn't hate it but Ubisoft really sucked at inserting the modern bits without fucking up the pacing completely
>>737601301it was nowhere near as egregious as it was in 4 and Rogue. The worst it got was the shitty optional first person jumping puzzles in Revelations.
>>737600686Because it overplayed its hand in 4. It was way more frequent than Desmond's interruptions so it killed the pace for many people, it mandated you walk over to some location or to some NPC and sometimes do a hacking minigame to access it, and each session was like 20-30 minutes most of the time. If you're an AC fan it's super cool to learn how they got non-ancestral syncing wording, what they did with Desmond's body, and Abstergo's internal politics but if you're not then it's just huge pace killers that are way too long.>>737603049It barely existed in Rogue. Numbskull is only playable like three times total with the only long section being the finale whereas Noob is played like five or six times and Noob has to do elaborate stuff like the Juno upload or go meet Shaun and Rebecca whereas Numbskull can pretty much always just walk right back to his desk.
I think part of why the remaster got rid of it was because it was a massive satire of ubisoft at the time and modern ubisoft probably got offended so bad they remove it out of spite.
>>737604345It's more likely that they're not following up on 3 so there's less of a reason to bother, it would mean they'd need to remake all the Abstergo Entertainment assets in addition to the gameplay both in the minigames and the exploration, they were already complained about at launch for how pace killing they were, they have Watch_Dogs references that are clearly not canon in any way to either series, and we already know they're repurposing a lot of Skull & Bones' assets and mechanics for this one as the ship combat looks more reminiscent of that than the original Black Flag in addition to the fact that they added stuff like the animal companions to the ship which was a S&B thing.