[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


In modern times when people think RPG, they tend to think of a game with a lot of story, and choices in the story, and dialogue and characters, where they make decisions to influence the story. I personally find this very bizarre. Its like people think an RPG is more-or-less a visual novel or a choose your own adventure type of game. To me this doesn't capture what an RPG actually is, or is supposed to be. IMO an RPG doesn't really need much story at all, its more about the systems in the game, the interaction with the world. In fact the less story the better, RPG is more about just being able to roam a world and systemically interacting with it. The more story you have the more scripted it is, which to me is kind of the opposite with an RPG is supposed to do. RPGs should be understood in terms of gameplay systems. I loathe the viewpoints that exist today where everyone thinks its all about well written characters and "choices having consequences". Something has gone really wrong in RPG and game theory
>>
>>737602309
yeah the social aspects are always the worst part. dialogue trees are too simplistic even if you get to express your character's views
to me RPG is synonymous with abstraction. whatever you're trying to achieve is tied to stats rather than the player's skills
>>
>>737602309
Warlockcracy made a video that touched on this. His argument was that Fallout's genre doesn't actually have a name, because it clearly doesn't match up with the symptoms of being an RPG. Having replayed it recently, I'm inclined to agree. Fallout 1/2 are mostly about action, and are defined by what specific action you take. The dialogue is actually very sparse.
>>
>>737602309
Yes, you like western style RPGs more than Japanese style ones. It's fine. It doesn't mean JRPGs are bad or wrong, no matter how much you want it to be.
>>
You’re suppose to self insert as chad and collect your party of women. It’s role play. Unless you already do that irl, otherwise that’s not much of a self insert. You have to be so lucky to have a squad of women irl, only like the most powerful chads get to do that type of stuff.
>>
File: 1653165728450.jpg (49 KB, 680x680)
49 KB
49 KB JPG
>>737603037
>>737603069
>>
>>737602309
>IMO an RPG doesn't really need much story at all
>In fact the less story the better
Imagine being so contrarian you actually say dumb shit like this.
>>
>>737602309
blame bioware and obsidian turning rpgs into storyfag shit culminating in shooters like mass effect, alpha protocol, and new vegas being labeled rpgs
>>
>>737603337
Most great RPGs have little to no story
>>
>>737603609
Name them
>>
>>737603764
Wizardry, Grimrock, Might and Magic, Dark Souls
>>
>>737602309
Computer RPGs take direct inspiration from the tabletop (pen and paper) RPGs.
And in tabletop RPGs there's a divide between two main ideologies, "sandbox" vs "railroad". Which is essentiall what you're describing.
>>
>>737603980
>Dark Souls
>systemetically interacting with the world
I'm assuming this is a throwaway bait you added for shits and giggles
>>
>>737604205
your jewtuber fanfiction doesn't really exist in the game and considering how many people like the souls games in spite of them having horrid english translation just shows how little story matters in RPGs
>>
>>737602309
I'm not sure about getting rid of story entirely, but dialogue "choices" definitely need to go. Not a single game has done it well.
>>
>>737604326
I'm not about the story I'm talking about how Dark Souls barely counts as an RPG under the criteria of the OP. It's glorifed action game where stats just gate movesets and all builds differences soley exist for combat.
>>
>>737602309
>blandbox "make your own fun"
>"roam the world" populated by faceless NPCs with no memorable characters or stories
>muh systems
"people" like you should stick to playing dorf fortress for the rest of their lives and stay away from actual game genres
>>
>>737602309
If we strip down RPGs to their bare minimum, they're about roleplaying in a setting of some sort, normally following an adventure or epic, and fighting foes through imagination and numbers. Now, numbers and computers go hand in hand, so these parts got adopted by other genres. As for imagination... a computer cant much give a player enough freedom to account for actual roleplaying, so the best next thing is making up a story or several for the player to follow it's defined route and maybe add a few branching sections along the way to fake a feeling of choice, even if they were all made for you. Repeat it for a couple decades and you got your modern definition of video game rpg.

>Tl Dr: Making an actual rpg is not feasible and aspects of rpgs other than epic adventures are associated to several other genres
>>
File: images-91.jpg (12 KB, 238x212)
12 KB
12 KB JPG
>year of our lord 2026
>/v/ still cant define an RPG
Lmaoing at you sad faggots.
>>
ultimate 7 is more impressive in its systemic depth than many games today. also dwarf fortress adventure mode
>>
>>737604652
I smell a niggerfaggot who doesn't like actual gameplay mechanics and likes "catefully curated content".
>>
>>737602309
Had the original Fallout 1 and 2 for years but never installed them. Should I give them a play? Should I skip 1 and start with 2?
>>
>>737605338
>muh gameplay mechanics
Nigga, don't you have a bing bing to wahoo?
>>
A wargame would be pure gameplay. RPGs started from storytelling to some degree. Not that the stories were good but the whole purpose was to play with other people. That's why those stories translate poorly to single player games and why people prefer autism grinding simulators instead. These have been solved by cookie clicker however
>>
>>737602309
Computer RPGs began as a simulation of tabletop RPGs. Tabletop RPGs can be very system focused, or very story focused, or something in-between. This is a dichotomy that continues to today, but most players of both tabletop and computer RPGs ended up preferring to have some kind of story structure to follow or at least motivate their engagement with the system. Which is why computer RPGs were already developing in a story-heavy direction as early as games like Ultima IV, which was a massive inspiration for Japanese computer RPGs.
>>
>>737604652
I bet this fag doesn't even play kenshi
>>
I remember my best friend's mom picked us up to go to the pool. She had asked what me and my friend were doing and we told her we were playing final fantasy xii. A role playing game. She asked us what an rpg meant and ill i could tell her was that we were playing roles.
>>
File: Eilistraee_symbol.jpg (714 KB, 1000x1403)
714 KB
714 KB JPG
>>737603023
BG1 is arguably in the same style, at least before the later chapters, it's with BG2 that the dialogue heavy, companion focused RPG style really got traction.
>>
>>737605467
PC gamers are the ones who like gameplay mechanics. Are you some kind of xbot nigger that grew up on shitty Bioware games?
>>
>>737604652
Nobody is taking your movie games away, or even suggesting it. OP is simply talking about a reclassification of what RPG means.
>>
File: 1755227518837945.png (415 KB, 732x734)
415 KB
415 KB PNG
>>737605532
Redpill me on Kenshi. It looks dog-shit but these are some numbers
>>
>>737603980
>Wizardry, Grimrock, Might and Magic,
This are a subset of rpgs usually called blobbers or dungeon crawlers not the same as fallout or the likes
>>
>>737605574
In an RPG (role-playing game, btw) the ability to actually play a role with the world reacting meaningfully to your choices and character building IS the "gameplay mechanic". Same goes for interacting with stories and characters.
What you seem to want is Factorio and Rimworld-style autismbox systems simulators.
>>
>>737605460
1 is a pretty short game so there's no reason to skip it really. The gameplay is almost identical there's just more stuff to do in 2. Also the early game in 2 is miserable and frustrating unless you've already played 1.
>>
>>737602309
Really? For me RPG means inventory management and skill points.
>>
>>737605738
It's "cruelty" only serves as a filter against Twitch streamers and other babies who won't take the time to learn the numerous exploits there are in the world. Play smarter, not harder.
>>
>>737606012
>filter against Twitch streamers
>haha, so what are we doing for this run, chat?
The game is prime streamer- and youtuber-bait, anon.
>>
>>737605876
In an RPG your character should be able to differentiate itself from another via their build, though. Story choices are secondary to being able to make characters within the systems the game presents.
>>
>>737605738
>>737606012
any popularity it has comes from youtuber meme videos lmao
>>
>>737605738
A very unique simulator RPG that requires a lot of micromanagement.
I put about 30 hours into it and was enjoying it but life robbed me of the time.
My biggest gripe is the game does not adequately warn you when party members are being attacked and I ended up having to be a paranoid schizo constantly rotating and checking on people.
>>
>>737606110
>the world reacting meaningfully to your choices and character building
>via their build
Motherfucker, do you read?
>>
>>737602309
If it's a good game, it's an Immersive Sim
If it's dogshit, it's an RPG
>>
>>737606468
Putting emphasis on the world RESPONDING to your "choices and character building" makes it sound like you are primarily concerned with the response the game has to your builds and not what your builds are able to represent compared to other potential builds.
>>
>>737605460
Nah, I'd suggest against them. Fallout 1 was just miserably dull. Every facet of the game is just extremely amateurish and shallow.
Combat? So little in tactics and variance that it's just a DPS race.
Builds? Minimal amount of unique ones, it's super quick to get shit to 150% and be set for the game, and lots of shit is pointless/useless.
Gear? Little more than straight linear upgrading
Dialogue? Surprisingly very little choice in most scenarios, with most of the populated options just being to ask topics, and with very little option to define your character through them.
Companions? They quite literally are just walking guns with nothing else to them.
Quests? Very basic design, where getting the good/better/alternative solution was often just whether you'd be willing to go one room over for it

The only reason to play Fallout is if you just wanna try everything. It's not even good from like, a historical standpoint, because it came out in like, fucking 1997. The only thing worthwhile about the Interplay Fallouts is that they craft a very immaculate tones and atmosphere, but then you could just like, play better games with similar tones and atmosphere, or just read a fucking book?
>>
>>737606545
>the response the game has to your builds and not what your builds are able to represent compared to other potential builds.
Different anon but what the fuck does this actually mean? How else are you going to compare builds if not via how the game responds to them?
>>
File: Not give a fuck.jpg (107 KB, 700x474)
107 KB
107 KB JPG
>>737602309
Pic unrelated, of course.
>>
>>737602309
>In modern times when people think RPG, they tend to think of a game with a lot of story
Those people are retarded.
>>
>>737606545
>you are primarily concerned with the response the game has to your builds
Being able to effect the game world in different ways and receive different responses depending on your build IS the essence of character building in an RPG. Or is your definition of a build just clicking on skill points in a vacuum?
>>
>>737602309
Roleplaying games are about roleplaying a character in a simulative world. The more elaborate or immersive the world is (and how it interacts with your character), the better the RPG. Dialogue, narrative, and characters are just three obvious ways that the depth of the world can be realized. It's not one or the other, it can actually mean both.
>>
>>737602309
>I think its strange that "Role Playing Games" has come to mean playing a game based around playing a role in the gameworld.
Unironically go neck yourself, faggot.
>>
>>737603069
Then why do all western RPGs have used goods and NTR?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.