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>"bro games suck now!! they aren't fun!!"
>ask what he plays on
>"PC"
Every time
PC is inherently soulless and made for work and not fun.
>>
AI(actually indian) post
kys now
>>
AI garbage
>>
Hello sirs.
>>
>>737602540
rangeban india
>>
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At PC players actually look at the games they play

Also,
>good morning!
>>
>>737603115
Peak autism to over analyze an image, no wonder youre autustic ass on PC. Its for autists!
>>
PC is just the platform you inevitably end up on if you're an enthusiast.
>>
>>737603115
Console gamers install TVs on top of the fireplace or above a shelf so they have to look up just to look at it. The image is accurate.
>>
>>737603115
i don't get it, why is he shooting red lasers from him eyes?
>>
>>737604037
he was staring at the girl that just walked into gamestop on a rainy day
>>
>>737602540
It's not 1992. Most decent games are released on a console and PC. Liking one and not the other is white knighting for a company that doesn't care about you.
>>
The right one is not enjoying video games because he looks old, the one on the left looks younger.
As you grow up the magic of everything disappears.
>>
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>>737604060
Geez, did I pick a bad day to wear white...
>>
same fagging op bumping his own shitty ai post
>>
>>737602540
>console war thread
>someone conveniently loses out on mental/physical/social health

every time
>>
>>737603874
>enthusiast
New word for autism?
>>
>>737604265
>>console war thread
Except its not, its about controller vs keyboard, you can play controller on PC
>>
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>>737604037
>>737603997
>>
>>737603871
>laugh at slop
>over analyze
>youre
You might actually be retarded, make sure your handler knows you're online. Stay safe, you almond-eyed planetoid
>>
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>pcfag is immortal while consolefag grows old
The price you pay for power...
>>
>>737604782
>laugh at slop
You literally downloaded the image and took the time to add red lines to each eye. Thats autism
>>
>>737604797
Delusional ass, you grow older if you stay still so long like on PC. Thats why PC users get bloodclots and die
>>
browns don't even realise that consoles are just cheaply made PC's lmao.
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>>737606027
Yet stronger than most pc users
>>
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>>737605150
Nah, playing on console just ages someone way faster.
>>
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>>737602540
>PC is inherently soulless and made for work and not fun
PC is the only way to play. Fify. Dumb AVGN meme.
>>
ban AI posts
>>
>>737606590
Wow compelling argument
NOT!

Meanwhile this guy as similar movement to a PC player, the only thing moving are his fingers lol
>>
People who conform and fight the idea of not having to choose between platforms to play games you wana play is the biggest stepping stone in consumer rights when it comes to gaming. All you retards are doing is sucking off corporations for making things convoluded and expensive.
>>
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>millions of tb of ram
>millions of tb of storage
>millions of gpus
>millions of fuel rods and gallons of water
ai slop is so fucking pathetic
>>
>>737602540
How do you grab a controller and not feel like a manchild?
>>
>>737608430
Does playing a video game made for kids with a keyboard make you feel like an adult lmao
>>
>>737608219
>is the biggest stepping stone in consumer rights when it comes to gaming
Platform exclusivity allows niches to succeed in markets they otherwise would have been overshadowed in or failed leading to many more new IPs and brands being able to find a foothold or market to target. Digimon, Persona, Nier, and Yakuza literally only got popular in recent memory because they were Playstation exclusives. The Soulslike genre only exists because Demon's Souls took a risk on the PS3 and paid off in spades while Dark Souls (A console exclusive) found an audience due to Demon's Souls' word of mouth.

Console exclusives should exist as should PC exclusives. Crysis never should have been ported to consoles. Ghost of Tsushima should never have been ported to PC. Halo, Hi-Fi Rush, and Sea of Thieves should never have been ported to Playstation or PC.

All you are doing is homogenizing a market and making it significantly harder for new ideas and IPs to stand out or be able to target niches.
>>
>>737608961
>All you are doing is homogenizing a market and making it significantly harder for new ideas and IPs to stand out or be able to target niches.
KEK.
Niches dont exist in platforms, they exist in genres.
And this homogenization is not because games are becoming multiplat, it's because consoles have become shittier proprietary PCs. Address that first. Make you consoles dogshit on purpose with POWER OF THE CELL-tier meme architecture.
>>
>>737608961
>Digimon, Persona, Nier, and Yakuza literally only got popular in recent memory because they were Playstation exclusives.
>every single one of those exploded in popularity after Cyber sleuth, Nier Automata, Yakuza 0 and Persona 4 got steam releases
Lmao. Snoykek revisionism is truly amazing
>>
>>737609314
>Niches dont exist in platforms, they exist in genres.
Yes, and platforms have specific genres they have a focus on which can be targeted much easier because niches have formed around games released on that platform giving that platform an advantage over that niche.
When you look at Nintendo you get "All ages, child-oriented, party, casual, puzzle, Japanese" as targets you can aim towards.
When you look at Sony you get "Teenagers and adults, mature games, movie and cutscene-focused, Japanese, AAA budget" and more you can aim towards.
When you look at Microsoft you get "Teenagers and adults, mature games, AAA budget, western, casual, dudebro" and more you can aim towards.

These are just simplistic examples, but all consoles have these specific groups you can very easily aim for that don't have to compete on a broader market of other platforms or the broader PC market that literally has 50 years of games to run around. You wouldn't market a Japanese VN about Yokai on a Microsoft platform, but you would on a Nintendo or Sony platform.

>>737609521
Cyber Sleuth was already a million seller on Playstation alone with CS and HM which they announced before the CE even came out.
NieR Automata already sold over 500k copies on PS4 before it even came to the west which then jumped it another 1 million.
Yakuza 0 was so popular on PS4 that they literally fast tracked the localization of 6, K2, and FotNS along with making remasters of 3, 4, and 5 for all the new fans PS4 0 brought into the mix. The PC version didn't even happen until well after K2 was released.
Persona 5 has literally been the face of the brand ever since it dropped on the PS4 because of just how much it sold before the multiplat, why are you randomly attributing this to the PC release of P4G?

PC absolutely increased the sales, but it is not even remotely close to why these games or brands are successes, it just added onto the already big success all four of these brands got from the PS4 exclusivity.
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>>737603871
>Peak autism to over analyze an image, no wonder youre autustic ass on PC. Its for autists!
Ah yes, peak autists, masters of eye contact and where you should be looking.
>>
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>>737603115
>PC players actually look at the games they play
The ones that still can anyways ,for the rest it doesn't matter what the games look like
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>>737602540
>soulless
>posts AI slop
>>
>>737606590
>playing on laptop turns you into a dindu kid
how horrifying
>>
>>737609926
>it just added onto the already big success all four of these brands got from the PS4 exclusivity.
The revisionism is absolutely fucking hilarious.
CS and HM were vita shit and completely forgotten about. I have no idea where you're getting the million sales number from, and Im sure you dont either.
>which then jumped it another 1 million.
On PC.Two months after the PC release, the game that had 500K total sales on PS4 jumped to 1.5 million TOTAL. 1 million extra sales after releasing late on PC. Not on PS4. In fact, the numbers are so skewed SE refuses to release a platform wise breakup to this day.
>Yakuza 0 was so popular on PS4 that they literally fast tracked the localization of 6, K2, and FotNS along with making remasters of 3, 4, and 5 for all the new fans PS4 0 brought into the mix.
And every, single one of those became multiplat following 0's release. Why? As Sega themselves, put it
>Due to the expansion of reach to users, as we started the support of PC platform with this series from FY2019/3, we recorded quite strong sales result with unit sales of approximately 2.80 million units worldwide
>why are you randomly attributing this to the PC release of P4G?
Because P4G is both the public favorite and locked to the vita (ie unplayable) until the steam version released. Less than a month later, picrel.
>but it is not even remotely close to why these games or brands are successes
It's not remotely close in that PC btfos console sales combined (ER is another example). Hindsight is 20/20, every single one of these franchises exploded in popularity and revenue like never before after they came to PC. This is a documented fact. To argue otherwise is so disconnected from reality that onyl a snoykek could do it.
>>
>>737610105
One eye plays the game, the other browses /v/
>>
>>737610892
>I have no idea where you're getting the million sales number from, and Im sure you dont either.
https://www.youtube.com/watch?https://youtu.be/wmyiPVOih8g?t=336
It was actually 800k. That was before the PC or Switch release of CE ever happened so it was only Vita and PS4. Once that happened the combined sales of PC, Switch, PS4, and Vita was 1.5 million for CS and HM in 2020 about a year after CE's release and we have zero clue on the breakdown of platforms past that.
https://x.com/Digimon_game/status/1316913576184107011
>On PC
No, on PS4 + PC because the western version was only released a week before the PC version. There is no breakdown of both sides. It also didn't release "late" on PC, it was literally a week later than the western PS4 version.
>And every, single one of those became multiplat following 0's release. Why?
Because 0 PC was a success. When did I ever deny this? My entire point is that the Yakuza brand as a whole became popular because of 0 on the PS4 and solely the PS4. It just continued getting popular with the PC release, the PC release does not define its popularity and what they were doing with the brand when they saw 0 PS4 got popular proves that because they were flooding the west with games and greenlighting stuff like 6's comic and the remasters just for the western fans that only existed on PS4 at the time.
>Because P4G is both the public favorite and locked to the vita (ie unplayable) until the steam version released.
Which isn't the argument here. Persona as a brand exploded in popularity when 5 dropped on the PS4. That is an undeniable fact and they were already dropping Dancing, Tactica, Strikers, and their gacha onto the west almost immediately once it did.
https://personacentral.com/persona-5-sales-worldwide-december-2019/
3.2 million shipped worldwide with the Japanese only being 400k Royal sales of that three years before any multiplat release and I think before Royal got localized.

We are not talking about favorites.
>>
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Asking in good faith: what are some good PC exclusives from the past year?
I'll go buy and play some good recs, I need something to spend my weekend on.
>>
>>737602540
What's the point of these shitty AI OPs? I've seen several of these now following the same gay format.
>>
I game on pc and use a controller, now what?
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>>737610892
>>737611692
I would also like to add that if you are going to bring up Yokoyama's interview from Ishin Kiwami where he said that they only realized Yakuza was popular with the 0 PC release then I point you directly towards Sato commenting the complete opposite years prior contradicting him.
https://www.vg247.com/yakuza-remastered-collection-interview-3-4-5
>Daisuke Sato:: There was a big raise in the fanbase of Yakuza starting with Yakuza 0 on the PS4. These fans who joined Yakuza on the PS4 know Kiwami and Kiwami 2, they know Yakuza 0 and 6... so we decided to bring out Yakuza 3, 4 and 5 on PS4 for this fanbase as well, to allow them to experience the whole storyline of Yakuza and all of the main characters.
This interview took place a year after 0 did well on PC and they didn't even know if 3R-5R would be ported to PC despite advertising it coming to PS4.

No one is arguing that all four of these brands sold well on PC once ported. That was never the argument. The argument here is that these brands all found their major success on consoles and got visibility because of it because they were locked down to that platform. They had a market they could target (People open to Japanese games), specific circumstances at the time (No major releases for a period + people looking towards third parties for something fresh), and were taking advantage of the exclusivity fact to do so (This was primarily seen with Persona if I remember right as people constantly posting about it caused many more people to want it).

All I am using these games to show is that the niche existed on the platform, it allowed these relatively niche brands (Persona being somewhat of an exception) to find a footing they would have had to compete far harder to get on other platforms at the time, and allowed them to expand to the successes they are today. Digimon until Cyber Sleuth sold basically nothing, it was that specific moment that finally did it.
https://vgsales.fandom.com/wiki/Digimon
>>
>>737612298
>>737611692
>That was never the argument.
Of course not. The argument was always "literally only got popular in recent memory because they were Playstation exclusives" and after that point got btfo, you started changing it.
>The argument here is that these brands all found their major success on consoles and got visibility because of it because they were locked down to that platform. They had a market they could target (People open to Japanese games), specific circumstances at the time (No major releases for a period + people looking towards third parties for something fresh), and were taking advantage of the exclusivity fact to do so (This was primarily seen with Persona if I remember right as people constantly posting about it caused many more people to want it).
The the question becomes
>Why didnt these games get these massive numbers before PC releases?
And why didnt they?
The fact is that your argument falls apart when you see PC doesnt add a few thousand sales to the total metric, it becomes the total metric and reduces console sales to a footnote. You're now trying to paint console exclusivity as a necessity for breakout success which is also easily disproved by niche indies massively blowing up on steam on a daily basis: Slay the spire, Hollow knight, Mewgenics, Crimson desert. And these are just the ones off the top of my head.
>>
>>737612779
>slay the spire 2
AA.
>hollow knight silksong
AA.
>mewgenics
Rockstar dev.
>>
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>>737602540
>adds soul back to gaming on PC.
There's no reason not to play with a controller on PC either unless its an FPS/RTS etc style of game built for that.
>>
>>737611789
No OP shall bow down to you and suck your cock.
>>
>>737613042
Well that's good to know because that's fucking gay.
>>
>>737612957
>AA
last I checked, mega crit and team cherry are indie devs.
>Rockstar dev.
Edmund worked in Rockstar? retard.
>>
>>737602540
One of the issues with PC is the absurd oversaturation of games you can play (and add emulators).
When your games are limited like they do on consoles, it allows to build hype more effectively with new releases because you have nothing else to play and more people to talk about it.
Having so many games on the other hand just puts everyone off, and end up playing nothing but the same old shit they did decades ago, like LoL or TF2. On consoles you are forced to play new stuff.
>>
>>737612779
>The argument was always "literally only got popular in recent memory because they were Playstation exclusives" and after that point got btfo, you started changing it.
Except I already proved they did get popular because they were Playstation exclusives. All of them in fact. PC continued the popularity boom after the fact. "Recent memory" being going from being niche games prior to those releases which, again, I've made very clear when it happened and shown through their sales how it happened. The only numbers we don't have are for Nier Automata once it released in the west outside of combined numbers. Digimon Cyber Sleuth is a great example because the post CE numbers (Which include PS4 + Vita) was about as much as PS4 and Vita combined prior to its release.

>The the question becomes
>Why didnt these games get these massive numbers before PC releases?
>And why didnt they?
But they did? I have given you countless numbers of all of these games getting extremely popular because of their exclusivity well before any PC release and doing very well. Hell, Yakuza sales have gotten significantly slower on PC compared to consoles as of late with K3's all time peak only being 8.8k day one, which even if you quadruple that number is just barely reaching what it sold physically in Japan on PS4, not even PS5 or worldwide. It's on par with the Japanese Switch 2 physical sales as far as we know.

>You're now trying to paint console exclusivity as a necessity for breakout success
It's not a necessity. It makes it much easier for developers as they don't have to compete with an entire market and can target a specific market that is present on specific console brands to try niche things. Blossom Tales on Steam did absolutely nothing in terms of sales, but because the Switch eShop had virtually nothing on it when the Switch released they sold 500% more sales on the Switch than they ever did on Steam.
>>
>>737613165
>Digimon Cyber Sleuth is a great example because the post CE numbers (Which include PS4 + Vita) was about as much as PS4 and Vita combined prior to its release.
Funny you should mention that because that tweet you posted earlier just further proves my point, not yours.
>CS and HM sell 800K between the PS4 and vita across their lifetimes
>New CE releasing on PC and Switch btfo that number within the first year
>these games getting extremely popular because of their exclusivity well before any PC release and doing very well.
And there's the snoykek delusion again. You've posted console numbers that got embarrassingly btfo within months and cried it's not relevant afterwards. There's a reason you dropped the Automata "muh 500k PS4 sales!" number almost immediately. Same reason why you dropped Fromsoft. Same with the Yakuza series (which you havent given a single number for, actually). And every time you talk about Persona you have to put in a disclaimer because you dont know what you're talking about.
>Including the original version of Persona 5 Royal released on the PS4 on October 31, 2019, P5R as a whole has achieved 3.3 million units sold worldwide as of the end of November 2022. With Persona 5 having sold 3.2 million copies as of December 2019, P5R is rivaling the original game’s sales.
The P5R remaster sold 1 million in a month, at a point where Royal had 2.3 million sales on PS4 and the original Persona 5 on PS3 and PS4 had 3 million total. Now you can argue 900K of those sales came from the PS5 that can play the PS4 version natively and get laughed at, I wont stop you.
>but because the Switch eShop had virtually nothing on it when the Switch released they sold 500% more sales on the Switch than they ever did on Steam.
I dont think using this pixelshit rpgmaker shovelware to push your point is doing you any favors.
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>>737602540
at least one panel should be masturbation tho on both sides
>>
>>737613832
I'm convinced you're not even understanding my arguments here. My argument is not that you can't sell on PC and find success. My argument isn't that consoles sold better than PC either. My argument is that consoles exist to make it easier for devs to take more chances and target specific niches because they know with 100% certainty that niche exists on that platform leading to an easier path to success for a brand. I don't know how much clearer I can make this.

Homogenization (Like PC) means that everyone has to fight for visibility all in the same space on Steam and versus 50 years of games and pray they find success instead of having a better time on a platform they know has the people they are trying to target and doesn't have to compete for the same attention even if it has less people.
>New CE releasing on PC and Switch btfo that number within the first year
Except you have no proof of that because the numbers include PS4 and Vita. You're just acting like the 700k is solely PC + Switch. For all you know it's 400k PC + Switch and 300k PS4 + Vita, or 600k PC + Switch and 100k PS4 + Vita. Even so, that's not the point of me giving you those numbers. The point is that Digimon as a brand exploded because of CS on PS4 releasing in the west. That is 100% fact. That is why it got ported to PC and Switch at all. That is the point of the 800k being given. It getting bigger because of ports is completely natural because it's already popular and known by then.
>Same with the Yakuza series (which you havent given a single number for, actually)
These are only physical Japanese numbers as the numbers are from Mediacreate. K3 is currently 70k on PS5, 23K on PS4, and 23K on S2.
https://teitengame.com/index.html
龍が如く 極3 / 龍が如く3外伝 Dark Ties
For the PC numbers all we have is SteamDB's which are unreliable which is why I quadrupled them because there's no way only 8k people bought it.
>pixelshit rpgmaker shovelware
So you just straight up don't get my point at all then
>>
>>737614554
>My argument is that consoles exist to make it easier for devs to take more chances and target specific niches
Which is even easier on PC as not only do you have the benefit of more accessibility and a larger fanbase to market it to, developing for PC is easier. Indies never release exclusive, not anymore.
>because the numbers include PS4 and Vita
No they dont, that tweet is talking about CE. Lying idiot, I can see and read it for myself.
>It getting bigger because of ports is completely natural because it's already popular and known by then.
the stepping stone argument would have some value if there was any platform overlap between the Vita+PS4, PC and Switch. Moron.
>So you just straight up don't get my point at all then
No, I do. Your point is that garbage games like Blossom tales will get drowned in an ocean of dogshit indies that look and play exactly like it, but it can find some success on an empty market with zero competition like Switch. It's just that your point is so fucking braindead I wanted to give you a chance to change it. You're using garbage that doesnt warrant a second glance getting attention in an empty market. You're arguing against your own "niche game" point here while simultaneously saying competition weeding out zero effort garbage is a bad thing.
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>>737615195
>Which is even easier on PC as not only do you have the benefit of more accessibility and a larger fanbase to market it to
This is not true and has been shown with stuff like the aforementioned Blossom Tales and Potions: A Curious Tale. You have a larger market, yes, but you have no guarantee the market will be buying your games or even noticing your games because there is so much more you have to compete against and so many more ways your marketing can be drowned out.

In Blossom Tales' case it failed but then the Switch having less competition on its platform and it having the niche of adventure games like Zelda combined to give it success.
In Potions: A Curious Tales' case it had huge issues right out of the gate because of EA dumping a bunch of content immediately shredding their visibility on Steam.
>that tweet is talking about CE
>We are pleased to announce that, thanks to the support of all of you, the combined worldwide shipment total for "Digimon Story: Cyber Sleuth" & "Cyber Sleuth: Hacker's Memory" has exceeded 1.5 million units!
I don't see a "Complete Edition" mention here at all. I see CS and HM both which means it's talking about PS4 + Vita + CE on Switch and PC in a total amount. If you want I can even argue that this doesn't mean CE at all because it doesn't specify anything but the original versions of CS and HM but that wouldn't be right because of the date they Tweeted.
>if there was any platform overlap between the Vita+PS4, PC and Switch
Do you think the internet just doesn't exist and people who own Xboxes don't talk to people who own Switches? Do you think PC players don't own Playstations? What is this logic? People on those other platforms see that it's locked to this one platform and is positively talked about, and now word of mouth has those new platforms buying the game at an accelerated rate because of the word of mouth. This literally is how the Playstation PC ports sold so well initially.
>>
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>>737615195
>Your point is that garbage games like Blossom tales will get drowned in an ocean of dogshit indies that look and play exactly like it
No. Stop arguing if the game is good or not, it being good or not is irrelevant to this discussion. My point is that smaller developers and companies as a whole are able to specifically target niches they know are prevalent on consoles or are primarily located on consoles and find more success because of the smaller userbase and less competition drowning them out. The Vita is proof of this as it survived off of Japanese-exclusive VN and DRPG releases that sold 1000-5000 copies max for years. Japanese devs knew that the VN market at the time was on the Vita, they knew they would get several thousand sales if they released there, and they knew they could target it specifically to keep their companies afloat while releasing new games and ideas with the "big" names getting localized like Ray Gigant. Half of this picture is literally Japanese-exclusive VNs.

The Blossom Tales example is being used to highlight how the niche of Zelda's gameplay is popular on Nintendo platforms so it causes more eyeballs to be fixed on it. The eShop not having much competition at the time meant it could succeed where it otherwise failed on Steam.

We also have the smaller userbase leading to more visibility and sales being repeated over and over again in the early Switch years allowing games that otherwise would have been drowned out on Steam or not as popular on Steam getting an actual chance on the Switch.
https://www.ign.com/articles/2018/01/24/devs-say-games-sell-as-well-or-better-on-nintendo-switch-than-other-platforms

Exclusivity, both console and PC, is objectively good for the market and for causing brand new IPs or even existing IPs to find consistent markets they can appeal to and explode their brands from. Homogenizing everything is bad for the consumer and for everyone.
>>
>>737602540
>PC means desk
No part of PCs requires a desk.
>>
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>>737604060
>>
>>737604195
Because of the opening scene in evil within that webcomic lives rent free in my head. Otherwise I would never remember it.
>>
>>737611713
Mewgenics
>>
>>737619009
Getting ported to consoles. I need some true exclusives.
>>
>>737618463
I've always wondered what line of thought led to this version.
>>
>>737603871
>Sars getting upset at people noticing basic things
lmao
>>
>>737608369
Are those dogtags?
>>
>>737602540
i play PC from my couch.
>>
>>737602540
nobody cares you retarded turd
pc has the same games as consoles you retarded turd
>"bro games suck now!! they aren't fun!!"
>ask what he plays on
>"PC"
this never happened you retarded turd
>>
>>737602540
Did you seriously need to use AI to make this?

>>737603115
OPTIC BLAST
>>
>>737616025
>The Blossom Tales example is being used to highlight how the niche of Zelda's gameplay is popular on Nintendo platforms so it causes more eyeballs to be fixed on it. The eShop not having much competition at the time meant it could succeed where it otherwise failed on Steam.
NTA but I cant believe you're unironically arguing against competition. If your game cant do something to set itself apart from the rabble and can thrive only in a closed, insulated environment where there is no competition, then it's not a good game and deserves to fail. Arguing exclusivity is good because it lets chaff like this thrive is a fucking retarded stance
>>
>>737602540
Consoles don't really exist anymore other than Nintendo. Yes I know the ps5 is a thing but there's no exclusives so there's no point in buying one.
>>
>>737621110
>If your game cant do something to set itself apart from the rabble and can thrive only in a closed, insulated environment where there is no competition, then it's not a good game and deserves to fail
I'm not arguing against competition, I want games to compete, however I also understand that it's much more difficult to stand out in one specific market (PC gaming) than it is in insulated markets like consoles where you can much more easily present yourself and get your name out there. I'm also not naive enough to think that just being a good enough game gives you success in the market.

Sure, there will be less competition in the console markets, but they do still compete within their own markets, and the most important part is that it is significantly easier for everyone as a whole to gain more visibility because there's not 50 years of games to choose from in addition to 50 games (As of two years ago) releasing every single day to deal with. With PC gaming specifically you're essentially throwing your game out to the ether hoping the niche you are targeting is there to respond and notice you. With console gaming specifically you more or less know the demographics you can specifically reach and the genre you can specifically target or work around if you are trying to get some specific group to buy your game.

Simple example: On PC you can easily target grand strategy because that is its home platform, that is its home demographics, and that is where people expect to play that genre. You wouldn't make some console-exclusive grand strategy game because even if it was amazing no one looks to consoles for that specific genre unless said game does exceptionally well and is a standout.

Why is it wrong to want smaller developers or new IPs to succeed on consoles because they can actually get people noticing their game exists and then grow their brand from there instead of throwing their game out into the ether on PC and hoping for the best?
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>>737619130
Hm, I don't really keep track of console releases, sorry. How about Terra Invicta? If it's really important for some reason that it's not on consoles and never will be, strategy games are what occurs to me to check first.
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>>737622275
>I'm also not naive enough to think that just being a good enough game gives you success in the market.
Because you're stupid enough to think competition is bad because it'll stifle games that could go on to become huge successful franchises (in your mind). You're arguing against what's best for the hobby, ie a harsh, unbiased vetting process that only lets quality and innovation succeed.
To prove your point, you mentioned Blossom Tales, another top-down pixelshit amongst thousands on steam.
To prove my point, I give you Sakuna of rice and ruin.
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>>737602540
dude on left mighty be just doing work on PC, while the lazy kid just plays vidya like a neet all day.
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>>737622663
>You're arguing against what's best for the hobby, ie a harsh, unbiased vetting process that only lets quality and innovation succeed.
Except this vetting process still exists, it just allows more games to succeed and have a chance at making a name for themselves because they are actually given a chance in a more condensed market instead of being thrown out into the open field. It's like having a kid and then dropping them off in the middle of nowhere a mile away and telling them to find their way home, while you drop another kid off two blocks away and tell them to find their way home. Sure, the kid you dropped in the middle of nowhere might eventually make his way back home, but it's unlikely while the one you dropped off two blocks away is much more likely to find his way home but can still very easily fail and go the wrong direction.

I gave those four examples earlier because all four of them (Outside of arguably Persona because 3 and 4 did pretty well overall on PS2, PSP, and Vita) are examples of good games in good series where the games that released before them didn't do well at all. Yakuza had to literally petition just to get 5 released in the west which led to them taking a chance on 0 and K1 in the west. Nier sold horribly despite being on both PS3 and 360. Digimon games never even got past 100k sales in pretty much any game even though it always released games on extremely popular consoles. Persona sales were all over the place until 3 and even then hovered around a million. But because they were on a platform that had a want for Japanese games, was lacking in anything popular releasing at the time, and were nothing special but still solid games they found success despite years of failure beforehand having had good games.

If I remember right, using your Sakuna example most of the sales were specifically on Switch, a platform known for Japanese games and specifically simulator games.
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>>737602579
It's fucking hilarious that on one of the final episodes of Smiling Friends the creators LITERALLY did the "AI = Actually Indian" shit, with a DO NOT REDEEM tier jeet to boot
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>>737602540
Dude, put the controller down. They're taking your TV!
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>>737602540
Kill yourself Rajesh



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