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I have failed to play the following games
>Stellaris (almost 400 hours, unable to win even once)
>Endless Space 2 (Disgusting turn based system takes forever)
>SMAC (Unable to play or understand the UI, for a so called legend it plays like shit)
>CK3 (Got it for the character creator and medieval roleplay, it sucks, you have no cash and you can never do anything despite being a ruler)

Why couldnt I play these games? I wanted to prove I wasn't dumb when I was playing stellaris and posting on /vg/ about it but had to cheat to get the win and uninstall asap (sunk cost wasnt enough)
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>>737614540
that's a man, isn't it?
>>
>>737614540
Why are you so shit at such easy games
Imagine failing at CK3 lmao
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>>737614540
It sounds like you played extremely long slow games then complain they take too long and they're slow
Maybe don't play those?

If you couldn't win stellaris once in 400 hours you should probably just lower the difficulty.

I don't get why people who lose at video games over and over never lower the difficulty. They often play on the hardest mode too then get mad they can't win. The /v/ special.
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>>737614540
i look literally exactly like this
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>>737614908
You might be a Jew.
>>
File: caelum vs therodos.png (1.55 MB, 1143x1599)
1.55 MB PNG
>unable to win even once
Yes, and? Most people don't finish their runs in most strategy games. It's just about built in to the genre: as you grow more powerful and have more stuff, the amount of micro increases, but the impact per decision decreases correspondingly, and chances are that the winner was in all but name decided well before a victory condition was reached, so they're not even low-impact but meaningless because you've already won. For example, I've probably played Paradox games for a few thousand hours combined and I think I've reached the end date in Victoria 2 once or twice, in Stellaris once, and in the rest of the games never. Ditto for e.g. Total War which would be 1-2k hours combined, too: I think the only time I've ever beaten a long campaign was a Satsuma Republic victory in Fall of the Samurai because 1) FotS has the most enjoyable moment-to-moment gameplay and I don't mind fighting battles even after I've "won" but not yet reached the victory condition; 2) because literally everyone turns on you, and because the AI is among the least bad in TW games, some tension remains until pretty close to the actual victory condition. Heck, even in multiplayer strategy games like Dominions, actually winning is often like pulling teeth (pic related: scripting dozens of battles each turn is AWFUL).



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