>visual upgrade so miniscule people are consistently unable to tell if it's even on in blind tests>somehow this has convinced people to spend thousands upgrading GPUs over several generations at this point, taking performance hits each timeAre PC gamers legitimately retarded?
you should have buyderized a blackwell 6000 already
>I am a third-world poorfagok
>>737619236Legitimately looks like an Xbox One game on both counts
kekarooo, this reminds me of the consolefags back in the ps3/xbox360 generation arguing that nobody can actually tell if it's above 30fps so it doesn't matter, top fucking kek there's always those idiots who can't have something, so they try to cope that they don't actually need it
/pfg/ - poorfag general
>>737619887Ubisoft is the poorfag dev firing staff and trying to recreate what they made 12 years ago kek I'm never giving them another dollar but I'll eventually pirate it
>>737619086>Are PC gamers legitimately retarded?Yes and have no self respect
>his metro will never look this good when he plays it
>>737619236>y-you-re too poor to get less value for what you paid for LMAO RETARD
>>737620237>1070 owner saying ts
>>737619952>I'll eventually pirate itstop pirating games about pirates!it is illegal
>>7376202371070 =20 year old tech by today's standards faggot. We know you are Chinese.
>>737620019>don't you want your game to look like this screenshot with maxed out settings and snakeoil tech that demolishes the performance turned on?!I think you've found the exact mindset that's the fucking problem here. Screenshots are not gameplay and they have completely different priorities.
>>737620471it demolishes the performance on YOUR pc, not mine.
>>737620315>>737620389>1070what an oddly specific thing to say...
>>737620537That's because you overspent on hardware to enable the use of graphics settings that are barely noticeable in motion.
>Have 4k 240hz monitor >leather jacket man tells me to render at FullHD 50fps and let AI guess the other 90% of the pixelsNo thanks
>>737619086every single rtx gimmick has been made for the purpose of letting more jeets develop games
>>737619236that's devs not putting effort in the rtx off version though
>>737620721i can play anything i want with maxed graphicsyou cant
The problem isn't the tech, it's that devs are retarded and nvidia are shills and so few games actually implement ray tracing properlywhat most games should be doing is fixed/"baked" lighting that is simulated properly and then add ray traced lighting for dynamic sources like flashlights, flying plasma orbs, sparks, etc. OR just focus on level design and fully commit to ray traced/path traced light sources that handle all global illumination this faggy compromise between normal and rtx lighting like in >>737619236 will always look retarded because it's being implemented in a retarded manner, the "rtx off" looks like shit because they didn't do any fucking work on the normal lighting, they intentionally made it look like shit to sell rtx because jewvidia paid them to there are literally games from 20+ years ago with better lightingthe idea that ray traced/path traced lighting is "better" is just wrong, it's only that it's done in real time that's impressive, and for static light sources, you can get objectively better simulation if you let it cook then bake the lighting in. rtx is only good for dynamic light sources
>>737620906nta but I can toojust with 15 fps though
>>737620721>overspent on hardwarei spent the exactly perfect amount to optimize price and performance
luv raytracing
>>737619086As a whole? No. But techbros are - anything above 30xx is a meme, unless we talking graphic design or AI. But for playing vidya? More money than sense.
>>737621063nothing in this image is showcasing the benefits of raytracing in any capacity tho
>>737621057>8-coreletand he is talking about being "too poor" KEEEK
>>737621105cope
>>737621135better than my old 3700xi'm hodling until i need anything new which will probably not be for a few more years when a new pc will cost 7000 dollars
>>737621057>he thinks all that matters is price/performance at any costHow's it feel being an easy mark? Don't forget, the more you buy the more you save.
>>737621226nigger there are no dynamic lighting sources in either image other than maybe the sun if they have a day/night cycleyou can do this with prerendered lightingraytracing literally only matters for dynamic light sources and objectively gives you worse lighting that prerendered simulations for static light sources
>>737621291dont worry anon you can play the original, remake has mandatory RTGI
>>737621265>price/performance>at any costyou know those two statements are incompatible right...
>>737621308i don't have a problem with raytracing retard, i'm saying you're not giving any examples of an actual use case where there's a benefitthose are all marketing screenshots with a single static light source which is not where rtx is useful
>Upgrade quality >The way it works is to upscale a smaller image >And "best guess" the edges of objects >Rather than a Dev set LoD it has to generate one on the fly>Leading to dozens of obvious artifactsYou are brown saar
>>737621398maybe if you like flat lighting
>>737621526>lower the contrast ratio so the normal lighting looks like shitimagine being so easily fooled by the jewsrtx is good for accurately simulating dynamic sources, it literally is objectively worse for static sources because there is less data to work with and you're doing it in real time vs letting a simulation do the EXACT SAME THING but for 1000x longer
>>737619086>fixes ambient occlusion>shadows now work properly>lighting no longer looks artificial >reflections now work properly It may not be perfect yet but this is the generational leap in graphics we had with 6th to 7th genYou’re just too stupid to see it
>>737621661youre stupid, there's actual depth in the bamboo, left is a single color while right is bright where light hits and dark where its shadowedyoure poor AND dumb.
the raytraced lighting in this game is superb. turning it off looks completely different. the atmosphere it creates is stunning. lumen is really good when used well
>>737621761>right is bright where light hits and dark where its shadowedthat is literally the definition of contrast my nigga
>>737619086Post specs.
>>737621765love me some ray tracing but i fucking HATE lumen
>>737621526>subject is shadowed looking into bright lightsThis is shit and the people making visual media don't have 20 minutes of basic education or never look at their own product.
>>737621881fuck me youre stupid youre implying simply increasing the contrast will make the game look like it has Raytracing which is not true. increasing the contrast will not give you extra shadows nor will it give you proper highlights where the light hits.
>>737622118Ray tracing is just turning on motion blur.
>>737619236>>737619887>>737621063>>737621226>>737621308>>737621526>>737621661>>737622118>literally all Ubisoft games
>>737619236The poors didn't like this.
poors lost
>play death stranding 2>game can run silky smooth at native with raytracing at max>until you enter something with a lot of light sources
>>737622118literally every aspect of the lighting in the comparison images is just differentthe road in the left example is dimmer which is directly lit from the lighting sourceso the ACTUAL difference is mostly based on the strength of the light source itself, not how the engine simulates how it diffuses through the sceneset the light source to be exactly the same between both images and you'd have a fair comparison, which is my point here >>737620971how do you not understand this?
>>737619086>>visual upgrade so miniscule people are consistently unable to tell if it's even on in blind tests
>>737619887Gaytracing in an Asscreed game is gonna run at 3 fps.
>>737622669yeah its stronger because of bounce lighting from the RT that doesnt exist in the raster version. how do you not understand that.>le just increase le brightness>le just increase le contrastso smart anon why dont you tell the animation movie studios as well?
This is the power of Path Tracing.
>>737619236>I am a goyim paypigok
This is the power of rasterized lighting
>>737622921nigger the literal skybox is brighter...is that due to bounce lighting as well?you need to create a scene, set the light source exactly the same and then compare>animation movie studiosyou mean the ones that run massively long simulations and don't rely on real time rendering?
>>737623162OK.
Raster works just fine thanks
I own a 5090 and path/ray tracing are dog fucking shit for blind retardsrasterized lightning rules, period
>>737619236>PT >makes the dyke brownLOL
>>737623197>you need to create a scene, set the light source exactly the same and then compareyou lost
>>737623494>didn't respond to a single point>you lostunequivocally BTFO
>>737623576>ignores the greentext and the picture provided>b-b-b-btfoyeah, you got btfo, i know that.
>>737623703measure the contrast ratio in the two images
>>737619086It's been 7 years since raytracing in games and it still didn't catch on. This shit as dead as VR.
>rtx is good for accurately simulating dynamic sources, it literally is objectively worse for static sourcesLOLOLOLOLOLOLOLOLOL
oof
xbox version look like this with more contrast?
>>737623820there is no reason to do REAL TIME rendering when you can do the sim over hours or dozens of hours and bake that into the game, it will be exactly the same but better quality than real time because you have a more complete simulation from more data
>>737623727nta but i hate the right one, it's way too damn dark not even jungles in vietnam with the fuck huge canopy is like that.i don't know if it's devs not trying to do something correct and always going for the cheapest and fastest option or if RTX is still too young.that along with the constant ghosting is what i don't like about it, if the ghosting get fixed then it's already a good step in the right direction.
>>737624052>>737623494This is what I don't get, none of these look any better or worse, it's just different lighting conditions. Like if you go out on a walk you'll see bits of ground that are sparsely covered in shade and you'll see bits of ground that are more uniformly lit or occluded in shadow, none of these look more or less realistic than the other
path tracing master race>standard ray tracing not even producing basic shadowsraster wouldn't even be this bad
>>737624578The reason for the ray tracing push is to make lighting games a lazy effort rather than something more involved. Problem is you'll still need coding monkeys to make sure the lazy lighting doesn't look like shit regardless.
>>737624759i've been saying for years if games want to use ray tracing they need to scrap anything that isn't exclusively ray traced for lightingbut the jews can't push their hardware demands that high or they'd lose too much moneygames need to be fully ray traced, with path tracing as the max setting for lighting/shadows/reflections, etc. or you will never get a game that looks good with both normal raster lighting and ray traced lighting options
>>737623494Isn't Indiana Jones RTX required ?It looks bad on both though.
Ray Tracing is useless for games with static environments. If the environment is fully dynamic, with physics tied to objects that is okay, but even then, you can still use shadow maps, probe based lighting, baked AO and other things under the hood, and then use RT to enhance what is already good.
>>737624578>its just different lighting conditionsno, the game has no dynamic time of day. try again.
>>737626129the light source is not the same, so yes the lighting conditions are differentCD actually has dynamic day/night cycle and dynamic light sources so ray tracing makes sense
>>737626478Even The Division had dynamic lighting and it didn't require RTX.Also CD RT is garbage, very noise and with a lot of artifacts.
>>737619086Differences are very noticeable, really depends on the implementation, RTGI, especially the multi bounce implementation is extremely noticeable and a game changer for scene lighting, especially since it skips over a whole assload of smoke and mirrors faking bounce lighting. Ray traced reflections are also very nice when set up properly especially when non flat surfaces have reflections, ray traced shadows are meh, path tracing is amazing but expensive.The graph included shows a comparison between the render times of rendering a scene through rasterization or through ray tracing, as you can seen it goes from more than 2x longer from 2018's Turing to less than 1.2x longer by the time it hits 2025's Blackwell. Arguments against ray tracing are quickly becoming moot because it's going to get to a point where your GPU will be able to ray trace a scene faster than it can rasterize it.Next gen consoles will be maybe as fast as Ada when it comes to ray tracing, but by that point ray tracing will be a core aspect of every game sans Switch 2 releases, and indie PC games, On the flipside Switch 3 will be the first console where ray tracing a scene will be cheaper than rasterizing it which opens up a whole can of worms.
>>737626741I'm not saying dynamic lighting requires rtx, just that the use case is dynamic light sources and not a fully static light sourceFor static sources you can literally just run a path traced simulation for hours or days and get way better lighting quality that you then just bake into the game rather than trying to render in real time on someone's 4060Games need to use full ray tracing, with path tracing as the highest option, and ditch raster entirely if they want to make it work well and properly optimize but (((they))) need to sell as many copies to poor browns as possible so you get dogshit raster lighting with mediocre ray traced lighting thrown on top
>>737620850Nope they are putting effort in the RTX version while everyone else isn't because there are still too many poor fags.
>>737622214Visual is basically the only thing Ubisoft is good at.
>>737620721>overspent on hardwareif you're happy with it, you spent the right amount anon
>>737620721>overspentnta but having had to game on my T430 thinkpad with 768p screen and integrated graphics to a 4090 and 360 hz QD-OLED screen, the money was well spent and i'm never going back to low/medium graphicsi max out every game I play and it's amazing
>>737628914ngl this game looks really fucking good