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>visual upgrade so miniscule people are consistently unable to tell if it's even on in blind tests
>somehow this has convinced people to spend thousands upgrading GPUs over several generations at this point, taking performance hits each time
Are PC gamers legitimately retarded?
>>
you should have buyderized a blackwell 6000 already
>>
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>I am a third-world poorfag
ok
>>
>>737619236
Legitimately looks like an Xbox One game on both counts
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kekarooo, this reminds me of the consolefags back in the ps3/xbox360 generation arguing that nobody can actually tell if it's above 30fps so it doesn't matter, top fucking kek

there's always those idiots who can't have something, so they try to cope that they don't actually need it
>>
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/pfg/ - poorfag general
>>
>>737619887
Ubisoft is the poorfag dev firing staff and trying to recreate what they made 12 years ago kek I'm never giving them another dollar but I'll eventually pirate it
>>
>>737619086
>Are PC gamers legitimately retarded?
Yes and have no self respect
>>
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>his metro will never look this good when he plays it
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>>737619236
>y-you-re too poor to get less value for what you paid for
LMAO RETARD
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>>737620237
>1070 owner saying ts
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>>737619952
>I'll eventually pirate it
stop pirating games about pirates!
it is illegal
>>
>>737620237
1070 =20 year old tech by today's standards faggot. We know you are Chinese.
>>
>>737620019
>don't you want your game to look like this screenshot with maxed out settings and snakeoil tech that demolishes the performance turned on?!
I think you've found the exact mindset that's the fucking problem here. Screenshots are not gameplay and they have completely different priorities.
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>>737620471
it demolishes the performance on YOUR pc, not mine.
>>
>>737620315
>>737620389
>1070
what an oddly specific thing to say...
>>
>>737620537
That's because you overspent on hardware to enable the use of graphics settings that are barely noticeable in motion.
>>
>Have 4k 240hz monitor
>leather jacket man tells me to render at FullHD 50fps and let AI guess the other 90% of the pixels
No thanks
>>
>>737619086
every single rtx gimmick has been made for the purpose of letting more jeets develop games
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>>737619236
that's devs not putting effort in the rtx off version though
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>>737620721
i can play anything i want with maxed graphics
you cant
>>
The problem isn't the tech, it's that devs are retarded and nvidia are shills and so few games actually implement ray tracing properly
what most games should be doing is fixed/"baked" lighting that is simulated properly and then add ray traced lighting for dynamic sources like flashlights, flying plasma orbs, sparks, etc. OR just focus on level design and fully commit to ray traced/path traced light sources that handle all global illumination
this faggy compromise between normal and rtx lighting like in >>737619236 will always look retarded because it's being implemented in a retarded manner, the "rtx off" looks like shit because they didn't do any fucking work on the normal lighting, they intentionally made it look like shit to sell rtx because jewvidia paid them to
there are literally games from 20+ years ago with better lighting
the idea that ray traced/path traced lighting is "better" is just wrong, it's only that it's done in real time that's impressive, and for static light sources, you can get objectively better simulation if you let it cook then bake the lighting in. rtx is only good for dynamic light sources
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>>737620906
nta but I can too
just with 15 fps though
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>>737620721
>overspent on hardware
i spent the exactly perfect amount to optimize price and performance
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luv raytracing
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>>737619086
As a whole? No. But techbros are - anything above 30xx is a meme, unless we talking graphic design or AI. But for playing vidya? More money than sense.
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>>737621063
nothing in this image is showcasing the benefits of raytracing in any capacity tho
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>>737621057
>8-corelet
and he is talking about being "too poor" KEEEK
>>
>>737621105
cope
>>
>>737621135
better than my old 3700x
i'm hodling until i need anything new which will probably not be for a few more years when a new pc will cost 7000 dollars
>>
>>737621057
>he thinks all that matters is price/performance at any cost
How's it feel being an easy mark? Don't forget, the more you buy the more you save.
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>>737621226
nigger there are no dynamic lighting sources in either image other than maybe the sun if they have a day/night cycle
you can do this with prerendered lighting
raytracing literally only matters for dynamic light sources and objectively gives you worse lighting that prerendered simulations for static light sources
>>
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>>737621291
dont worry anon you can play the original, remake has mandatory RTGI
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>>737621265
>price/performance
>at any cost
you know those two statements are incompatible right...
>>
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>>737621308
i don't have a problem with raytracing retard, i'm saying you're not giving any examples of an actual use case where there's a benefit
those are all marketing screenshots with a single static light source which is not where rtx is useful
>>
>Upgrade quality
>The way it works is to upscale a smaller image
>And "best guess" the edges of objects
>Rather than a Dev set LoD it has to generate one on the fly
>Leading to dozens of obvious artifacts
You are brown saar
>>
>>737621398
maybe if you like flat lighting
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>>737621526
>lower the contrast ratio so the normal lighting looks like shit
imagine being so easily fooled by the jews
rtx is good for accurately simulating dynamic sources, it literally is objectively worse for static sources because there is less data to work with and you're doing it in real time vs letting a simulation do the EXACT SAME THING but for 1000x longer
>>
>>737619086
>fixes ambient occlusion
>shadows now work properly
>lighting no longer looks artificial
>reflections now work properly
It may not be perfect yet but this is the generational leap in graphics we had with 6th to 7th gen
You’re just too stupid to see it
>>
>>737621661
youre stupid, there's actual depth in the bamboo, left is a single color while right is bright where light hits and dark where its shadowed

youre poor AND dumb.
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the raytraced lighting in this game is superb. turning it off looks completely different. the atmosphere it creates is stunning. lumen is really good when used well
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>>737621761
>right is bright where light hits and dark where its shadowed
that is literally the definition of contrast my nigga
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>>737619086
Post specs.
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>>737621765
love me some ray tracing but i fucking HATE lumen
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>>737621526
>subject is shadowed looking into bright lights
This is shit and the people making visual media don't have 20 minutes of basic education or never look at their own product.
>>
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>>737621881
fuck me youre stupid youre implying simply increasing the contrast will make the game look like it has Raytracing which is not true. increasing the contrast will not give you extra shadows nor will it give you proper highlights where the light hits.
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>>737622118
Ray tracing is just turning on motion blur.
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>>737619236
>>737619887
>>737621063
>>737621226
>>737621308
>>737621526
>>737621661
>>737622118
>literally all Ubisoft games
>>
>>737619236
The poors didn't like this.
>>
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poors lost
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>play death stranding 2
>game can run silky smooth at native with raytracing at max
>until you enter something with a lot of light sources
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>>737622118
literally every aspect of the lighting in the comparison images is just different
the road in the left example is dimmer which is directly lit from the lighting source
so the ACTUAL difference is mostly based on the strength of the light source itself, not how the engine simulates how it diffuses through the scene
set the light source to be exactly the same between both images and you'd have a fair comparison, which is my point here >>737620971
how do you not understand this?
>>
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>>737619086
>>visual upgrade so miniscule people are consistently unable to tell if it's even on in blind tests
>>
>>737619887
Gaytracing in an Asscreed game is gonna run at 3 fps.
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>>737622669
yeah its stronger because of bounce lighting from the RT that doesnt exist in the raster version. how do you not understand that.
>le just increase le brightness
>le just increase le contrast
so smart anon why dont you tell the animation movie studios as well?
>>
This is the power of Path Tracing.
>>
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>>737619236
>I am a goyim paypig
ok
>>
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This is the power of rasterized lighting
>>
>>737622921
nigger the literal skybox is brighter...
is that due to bounce lighting as well?
you need to create a scene, set the light source exactly the same and then compare
>animation movie studios
you mean the ones that run massively long simulations and don't rely on real time rendering?
>>
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>>737623162
OK.
>>
Raster works just fine thanks
>>
I own a 5090 and path/ray tracing are dog fucking shit for blind retards

rasterized lightning rules, period
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>>737619236
>PT
>makes the dyke brown
LOL
>>
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>>737623197
>you need to create a scene, set the light source exactly the same and then compare
you lost
>>
>>737623494
>didn't respond to a single point
>you lost
unequivocally BTFO
>>
>>737623576
>ignores the greentext and the picture provided
>b-b-b-btfo
yeah, you got btfo, i know that.
>>
>>737623703
measure the contrast ratio in the two images
>>
>>737619086
It's been 7 years since raytracing in games and it still didn't catch on. This shit as dead as VR.
>>
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>rtx is good for accurately simulating dynamic sources, it literally is objectively worse for static sources
LOLOLOLOLOLOLOLOLOL
>>
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oof
>>
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xbox version look like this with more contrast?
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>>737623820
there is no reason to do REAL TIME rendering when you can do the sim over hours or dozens of hours and bake that into the game, it will be exactly the same but better quality than real time because you have a more complete simulation from more data
>>
>>737623727
nta but i hate the right one, it's way too damn dark not even jungles in vietnam with the fuck huge canopy is like that.
i don't know if it's devs not trying to do something correct and always going for the cheapest and fastest option or if RTX is still too young.
that along with the constant ghosting is what i don't like about it, if the ghosting get fixed then it's already a good step in the right direction.
>>
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>>737624052
>>737623494
This is what I don't get, none of these look any better or worse, it's just different lighting conditions. Like if you go out on a walk you'll see bits of ground that are sparsely covered in shade and you'll see bits of ground that are more uniformly lit or occluded in shadow, none of these look more or less realistic than the other
>>
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path tracing master race
>standard ray tracing not even producing basic shadows
raster wouldn't even be this bad
>>
>>737624578
The reason for the ray tracing push is to make lighting games a lazy effort rather than something more involved. Problem is you'll still need coding monkeys to make sure the lazy lighting doesn't look like shit regardless.
>>
>>737624759
i've been saying for years if games want to use ray tracing they need to scrap anything that isn't exclusively ray traced for lighting
but the jews can't push their hardware demands that high or they'd lose too much money
games need to be fully ray traced, with path tracing as the max setting for lighting/shadows/reflections, etc. or you will never get a game that looks good with both normal raster lighting and ray traced lighting options
>>
>>737623494
Isn't Indiana Jones RTX required ?
It looks bad on both though.
>>
Ray Tracing is useless for games with static environments. If the environment is fully dynamic, with physics tied to objects that is okay, but even then, you can still use shadow maps, probe based lighting, baked AO and other things under the hood, and then use RT to enhance what is already good.
>>
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>>737624578
>its just different lighting conditions
no, the game has no dynamic time of day. try again.
>>
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>>737626129
the light source is not the same, so yes the lighting conditions are different
CD actually has dynamic day/night cycle and dynamic light sources so ray tracing makes sense
>>
>>737626478
Even The Division had dynamic lighting and it didn't require RTX.
Also CD RT is garbage, very noise and with a lot of artifacts.
>>
>>737619086
Differences are very noticeable, really depends on the implementation, RTGI, especially the multi bounce implementation is extremely noticeable and a game changer for scene lighting, especially since it skips over a whole assload of smoke and mirrors faking bounce lighting. Ray traced reflections are also very nice when set up properly especially when non flat surfaces have reflections, ray traced shadows are meh, path tracing is amazing but expensive.
The graph included shows a comparison between the render times of rendering a scene through rasterization or through ray tracing, as you can seen it goes from more than 2x longer from 2018's Turing to less than 1.2x longer by the time it hits 2025's Blackwell. Arguments against ray tracing are quickly becoming moot because it's going to get to a point where your GPU will be able to ray trace a scene faster than it can rasterize it.
Next gen consoles will be maybe as fast as Ada when it comes to ray tracing, but by that point ray tracing will be a core aspect of every game sans Switch 2 releases, and indie PC games, On the flipside Switch 3 will be the first console where ray tracing a scene will be cheaper than rasterizing it which opens up a whole can of worms.
>>
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>>737626741
I'm not saying dynamic lighting requires rtx, just that the use case is dynamic light sources and not a fully static light source
For static sources you can literally just run a path traced simulation for hours or days and get way better lighting quality that you then just bake into the game rather than trying to render in real time on someone's 4060
Games need to use full ray tracing, with path tracing as the highest option, and ditch raster entirely if they want to make it work well and properly optimize but (((they))) need to sell as many copies to poor browns as possible so you get dogshit raster lighting with mediocre ray traced lighting thrown on top
>>
>>737620850
Nope they are putting effort in the RTX version while everyone else isn't because there are still too many poor fags.
>>
>>737622214
Visual is basically the only thing Ubisoft is good at.
>>
>>737620721
>overspent on hardware

if you're happy with it, you spent the right amount anon
>>
>>737620721
>overspent
nta but having had to game on my T430 thinkpad with 768p screen and integrated graphics to a 4090 and 360 hz QD-OLED screen, the money was well spent and i'm never going back to low/medium graphics
i max out every game I play and it's amazing
>>
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>>737628914
ngl this game looks really fucking good



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