Zero-K is the definitive RTS. It is pure RTS. Nothing else can even compare to Zero-K. It sets the new standard for RTS moving forwards.
>>737628956>Almost all micro.>Minimal base building.>I haven't seen a mostly navy or mostly air play yet.>Doesn't have the same scale or power creep as SupCom.>Pretty awful graphically.
"Making air" isn't strategy, anon, are you here? You realize that air control is extremely important, right? In team games, on maps that are big enough, at least one player is dedicated to air because if one of their players is dedicated air, they could easily get air control and bomb everybody out. Sometimes it's more than one per team. This isn't less complex or strategical. It's just the easiest way to have an abundance of air without everybody coordinating air production and micro. It's also a change up from navy and land, and times are competitive and fun.
handcannoneer buff when?