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Thank you ds2 for carrying /v/ for over 1 decade.
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>>737629962
EldenTards should respect their predecessor.
Thank you God2!
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So, is the lighting mod any good ?
Seems like Majula looks great and everything else is hit or miss
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Peak Souls 2
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>>737629962
12 years of gaslighting people into playing this rape fest
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>>737629962
This game filtered a lot of low iq retards, brownoids and troons. Based
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>>737630476
Wow! It's just like playing Demon's Souls again!
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>>737630573
>and troons.
si- i mean, ma'am, this game (and souls game in general) is literally filled with transvestites
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>>737630476
>rape fest
>posts a clip of someone playing the game incredibly wrong

Why the fuck would you leave things alive chasing behind you?
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>>737630706
When ds2 was released a lot of speedrunners (trannies) kept bitching about enemy placements since they couldn't finish their runs, generally the shrine of amana filtered them and the lack of estus at beginning was a big leap for the mentally ill posers, this caused a tornado effect boiling into the essayists popping 10 hour essay videos on it
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>>737630476
>look, if i kite a half dozen enemies into this small room with three enemies, i get attacked by 9 enemies in a row!
you are pressing the inputs in a sequence that is causing a rape fest
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>>737630706
>inhuman violent creatures that will only fully go away if you kill them enough times
b-b-b-based message from a top tier game
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>>737630476
>Absurdly long time before the axe comes down
>Doesn't roll behind him for a free backstab
>Pulled the entire zone for a clip
Kys DS3shitter
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>>737630907
>bro just predict 10 enemies will pop out of a hole out of nowhere
See this is the gaslighting i was talking about
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>>737630839
>>737630907
>>737631105
the hole is bait specifically made to trap new players. there are enemies in the hallway that activate as soon as you go through the hole that chase you through it. its like you fags have never actually played the game.
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So anyone figured out why Dark Souls 3 players couldn't beat Dark Souls 2?
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>>737631410
Poise, ADP and the hollowing effect cutting the player's health
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>>737630476
God this game is fucking ugly.
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>>737630476
I'm trans btw
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>>737631410
fuck you ive beaten them all, stop making up blanket statements about groups of people just to be a cute fucking faggot you piece of shit
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>>737631282
>there are enemies in the hallway that activate as soon as you go through the hole that chase you through it.
lol no, I literally just went through the level
There's an axe guy around the corner who is stationary if you go through the hole and then into the hallway for a backstab, and then there's a knight waiting after the barrels further down the hallway. The soldiers lying on the ground in the courtyard do not aggro unless you run past them.
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>>737629962
literally the best soulsborne. Playing it now with a friend. On my 16th play through.

I wish we could get another like it
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>>737629962
I loved DSII
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>>737631410
The idea that you can walk/run around boss attacks for an immediate punish is unthinkable to them
That and going FFG > Lost Bastille and fighting the Ruin Sentinels right away which is turbo aids if you're not a macelet or rapiercel
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>>737631410
Idk maybe the bugged bosses
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>>737629962
I have mixed feelings about this game, I enjoyed it for what it was but you can definitely feel how unpolished the game is at times. Still, its better to me than the later games with the combo spam the enemies and bosses do.
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>>737630315
eldring is ds32 not ds22
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>>737632339
I had the same where 2 was still fun enough for me to finish.
3 bores me about halfway through and I get annoyed at all the spazzout moves or fake telegraphs.
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>>737632383
git gud
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>>737632361
Lol no
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>>737632471
lol yes
git gud
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>>737629962
>Another Dark Souls 2 thread
You guys love arguing over this game
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>>737629962
besides elden ring which is because of it's popularity amongst normalfaggots it's the only game that gets nonstop threads on /v/ whether shitposting or seriously
it's also a superior game to gray souls 3 both in gameplay mechanics and level design
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There is a fear in me that some day they'll do a dark souls 2 remake and the cattle will initially welcome it
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Was Dark Souls 2 the first BLAST game? (Unfiltered dog shit that people deluded themselves into liking?)
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>>737629962
Just trotting on by to say happy birthneigh to Dark Souls 2, /v/ideo game of the decade, going on twice in a row!
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>>737632947
Are we allowed to go further back in the past? This to me was the first BLAST game. My friends insisted this pile of shit was a good game with awesome graphics.
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>>737630353
path tracing mod is fucking great;
one of the best path implementations.

dont get the fromsoftserve "touch-up"
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>>737632801
The only reason this game gets so many threads is because of the insistence of its fans trying to convince everyone that it isn't dogshit.
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>>737630865
Shrine was awful on release at any pace. The spellcasters could shoot at you before their models loaded in. What’s crazy is that base game is still better than Scholar’s retarded enemy shuffling.
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>>737633493
scholar clears original.
anchoring bias dominates another midwit.
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>>737633724
I have actually played both versions of the game because I’m too old to be on here.
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>>737630476
This genuinely has to be a false flag to make DaS2 haters look dumb
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>>737632339
Ds2 has too many new mechanics you have to get used to initially to finally master the game for instance, this is much less Estus flasks at first, longer animations and delayed healings on Estus; less i-frames by default on rolls overall, there are more ganks on the maps. In reality, you had to control weapon durability.A limited amount of Humanity has to be carefully managed due to the HP loss compounding penalty associated with dying.There was no invincibility when enter the boss fogs and other animations.There isn't a 100% physical damage negation shield, at least not at the beginning of the game, some of the QOL people take for granted now in Elden ring come from a long ling of games before it that experimented with these mechanics, i'd say Dark Souls 2, Sekiro and DeS are the most experimental out of them

>inb4 Sekiro is not a souls game
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>>737633724
Scholars is slop that people warn you not to play for a reason. They just added more enemies to the areas to make it more annoying to play.
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>>737634496
Scholar gives you the dull ember in the first levels and let's you infuse fast, in vanilla you get it by the end ame
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>>737632285
Clearly the player was knocked off because his big demonic fingernails clipped into the greatsword and in the second they tried blocking fire breath with a pancake shield. Elden Ring lacks this kind of attention to detail!
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>>737635254
Scholar also gives you the Agape Ring, and forces your autism to do nothing but Agape Ring runs because you don't want to deal with soul memory.
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>>737633990
This is the first clip i've seen of this guy that he's not dying like a retard and it was the actual game's fault.
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>>737635672
Glad we agree Scholar is the best one
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>>737629962
happy birthday best souls, put ivory king in nightreign
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Facts = In the Dark Souls 3 DLC, you can find the earthen peak windmill which confirms that the elevator in the sky was real not a dream or whatever bs ds2cels try to invent
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>>737633136
>beyond oasis has bad graphics
lmao sure
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>>737636369
It had good graphics and was terrible elsewhere. The sound and gameplay were poop.
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>>737630476
Look at that roll stamina cost, this game is fantastic. A precise challenge for careful players
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>>737636597
He's having a blast.
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>>737630476
Never mind the ganks, just look at how awful and sluggish every one of those animations is. Playing this game feels like wading through a river of molasses. Why'd they do it?
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>>737632947
Resident evil 4 easily, people played the village area and completely memoryholled all the shit levels after where it turned into a serious sam spin off, i'd wager people dropped res 4 after the village, it's sad we didn't have achievements back then cause it would expose all the posers and frauds kinda like kojima's last movie game that has 5 structures you can upgrade showing that only 2% of the players actually played. everyone else just dropped the game after the intro.
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>>737629962
>dark stunlock 2: prepare to "why???" edition
I wish they'd give us an actual sequel to DS1.
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>>737630476
Look, DS2 is an indefensible mountain of jank and bullshit, but the guy literally kited the entire previous area in there after him.
It's not really shocking that he died.
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>>737636887
Now that your talking I don't remember anything past the village. Maybe the swamp monster but that's it.
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>>737636817
>Why'd they do it?
The devs got a lot of positive press for making a popular and challenging ARPG with a cool world to explore and satisfying combat, then got their heads stuck up their own asses thinking people only liked it because it was hard, then used "well it's supposed to be hard" as an excuse for wonky inconsistencies in gameplay.
They fell for the dark souls masochism meme and never really recovered.
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>>737637382
This guy trying to act like DS2 is hard
There's a particular kind of person who gets filtered by a game which is easy but doesn't allow you to wildly mash the buttons
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>>737636209
>not a dream or whatever bs ds2cels try to invent
damn, you really owned that strawman.
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>>737637382
Tf are you on about, ds1 has much slower movements, did you even play it? you came from elden ring didn't you?
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>>737631242
>See this is the gaslighting i was talking about
There's only one enemy in the hallway before the door to the room where he runs in to, the rest of the enemies are running in from the previous areas after having been agro'd, they also have a relatively short agro range so it's pretty hard to miss when they wake up.
That room IS stupid because it usually ends in stunlock-death since you probably wont have a shield that actually blocks 100% phys attacks and instead have to dump massive amounts of stamina into roll spam before being stunlocked in the corner and dying, but the way he gets zerg'd by a dozen undead is definitely his fault.
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>>737634496
I only played scholar, was normal easier or what. Seemed fine to me
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>>737636817
Because you have to level ADP before your character starts moving faster, see ds2 is an RPG where it actually makes sense for a low level rookie to be slow, you don't get free iframes from the start
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>>737637850
>was normal easier
yeah, the current version. the release version was arguably harder than scholar in some places. beating shrine of amana on the release version made you goddamned sexual tyrannosaurus.
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>>737637629
Dark Souls has fairly slow aspects to it, but everything feels responsive enough. You hit the roll button and your character immediately rolls, the animation lasting just as long as it needs to to represent your iframes and to imply some appropriate level of weight. By contrast Dark Souls 2 has everything have this slow start up and trail off that makes swinging a weapon or rolling feel like it has something comparable to walking on ice applied to it. Even here: >>737638063 the animations still have that kind of effect, just played faster, and the lack of impact is clear when the dagger swings look like the character is just aimlessly waving the weapon around. As for ADP being tied to animation speed, that just means that you have to constantly relearn your own movement timings. The game is changing its own rules and punishing you for internalizing its mechanics. Is this something you can work through? Sure. But it's going to feel like absolute dogshit the whole time and not particularly rewarding.
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>>737632947
>Was Dark Souls 2 the first BLAST game?
Not the first, but it's definitely the most adamantly defended.
>atmosphere completely changed from the first
>instead of an in world tutorial like the asylum, the game starts you off in the mystical tutorial dimension after listening to several old ladies lecture you about how much the game's gonna kill you
>core mechanics completely broken for the sake of "progression"
>they took the roll's i-frames from 11 to 5 and made you take points in a worthless skill to get them back, and even after you did it still drained as much stamina as a ultra greatsword swing
>combat was fundamentally broken
>parrying would sometimes just not work despite succeeding, making you take full damage while riposting an enemy, even on NPC targets
>you could only attack in 8 cardinal directions based on your orientation, even when locked on, so you would miss swings just because the enemy moved into an off angle
>poise was completely broken, with basic daggers doing enough to stunlock most heavy armor targets in a couple hits, resulting in full tank armor builds being stunlocked to death by basic starter enemies in larger groups
The whole thing was just a mess that stank of the team trying to mix things up without understanding what they got right in the first place.
Imagine that last one in DS1, just picture someone rolling up in giant dad set and getting boddied by 3 hollows because they just can't attack or roll away due to all the stun.
The worst part is that it all got rolled into the blanket category of "skill issue" despite the game being fundamentally broken, and it's even more annoying because half the people complaining about the game WERE just shit and looking for a cope reason to hand wave that.
You can't even discuss it properly because one side of the argument is trying to defend their ego, while the other side is trying to defend their favorite video game company.
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>>737638679
>You hit the roll button and your character immediately rolls
You never played ds1

>the animations still have that kind of effect, just played faster, and the lack of impact is clear when the dagger swings look like the character is just aimlessly waving the weapon around
That's because of the poise mechanics, a thief with a dagger hitting an armored giant shpuldn't stun him, you can stun that enemy if you have a bigger weapon though, this is how i know you are ds3cel, ousted yourself there, you never played ds1 in your life.

>As for ADP being tied to animation speed, that just means that you have to constantly relearn your own movement timings
That's cool good game design, the theme of the game is self improvement and defying the odds that are stacked against you not ''spoonfeeding the game'', what's wrong with the player adapting to the changes character goes through? it's in the name of the stat even, ADP stands for Adaptability. YOU should adapt not the game adapting to you.
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>>737638679
>You hit the roll button and your character immediately rolls
DS2 has the lowest input delay on rolls of any souls game
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>>737639418
>this is how i know you are ds3cel
DS3 was just DS2 but harder and slightly less buggy.
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>>737629962
I'm trying to find lighting comparison vids between the original ds2 and scholar but it's all been buried by the lighting mod
Surely someone knows what I'm talking about right?
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>>737639271
you didnt even play the game
>>
DS2 serves as proof that trying too many new things at once causes retards to revolt.

this neuroticism is why there exists so many copycat games.
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>>737639773
Then why did you compare ds2 with ds1 in the first place, now you are switching your jacket? there is no way to have an honest discussion with some of you cause you are just dishonest
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>>737629962
The only thing more annoying than DS2 enemy placement, lore, characters and mechanics are the people who try to gaslight you into thinking that it's some sort of underrated masterpiece.

>inb4 the dlcs are dope though
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>>737640603
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When people think about ds1, ds3 and elden ring, they think about memorable bosses like Ornstein and Smough, they think nameless king, they think about malekith and rykard.
Ds2 is memorable for ganks, and enemies one-shotting you as you try to enter a boss' arena not the bosses themselves.
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>>737640882
Are you telling me Octopath Traveller is this cool? I didnd't even left the first castle because I thought the game was going to be dogshit.
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>>737639418
>a thief with a dagger hitting an armored giant shpuldn't[sic] stun him
It's not the lack of stun, retard, it's the animation itself. Look at it! It's a limp-wristed wave when it should be an actual swing or thrust. Every single animation in the game is like this.

>the theme of the game is self improvement
This should be accomplished by the game presenting a challenge worth meeting to begin with, then allowing you to master that challenge. In DaS1, when you hit roll and get hit by an attack anyway, the cause is clear: you mistimed. In DaS2, it's possibly because you mistimed the roll, but maybe it's that you didn't invest enough levels into ADP. Actually, it's quite likely that that's the cause, since they made the base version of the mechanics complete dogshit in order to encourage you to level ADP.

Imagine if you bought a car and then found out that the suspension system and the feature where turn signals switch off after you turn are additional purchases that have to be added to the car later. You can't even buy one with them built in from the start and they refuse to install anything until you've driven at least 10,000 miles in it. Would that make sense? Would you feel you're improving in some way by having to manually switch off your signals and building up a tolerance to getting jostled by the slightest bump in the road? When you finally get those missing features installed, would you feel you've personally grown, or would you just feel that you finally have the car in the state it was supposed to be in from the start?
>>
love this dumb game, can just replay it endlessly.
just being able to bullshit any build you want into existence is something i wish more of the games did.
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>>737641531
>When people think about ds1, ds3 and elden ring, they think about memorable bosses
sounds about right, apart from 1 the only thing worthwhile in those games are the bosses since the rest of the game is subpar
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>>737641531
It's hilarious to me that DS3 babbies still can't handle boss runs being a part of the boss fight. And you know it's DS3 babbies, because these complaints only started after the game with a bonfire every ten feet and right in front of the boss came out. Anyone who actually played Demon's or Dark 1 knew how bosses worked in those games, and why the levels were designed like that. Elden Ring is even more casual about it, not only do they give you a fucking grace right in front of every boss, but a respawn point too!
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It's still not as bad as DS3.
The whole game is balanced to play like walking in to blight town for the first time comically underleveled and plays like a CBT marathon.
For comparison, here's how something like a fight with knight Lautrec goes in DS1:
>completely optional fight, starts off as a friendly character and never HAS to be fought
>uses sickles, meaning his damage goes around your block
>can quickly switch between attacking and parrying, can tell he's in parry stance when he holds his dagger out but switches pretty fast, punishing careless players that just swing at him with no concern
>attack combo only goes up to two swings, with a low time between combos compared to most bosses
>strat is to use parry-riposte to slowly do him in with perfectly timed parries, out-finessing him and scoring additional attacks as he recovers
>can be staggered if you hit him hard enough, UGSs can even flatten him with enough power and if two handed
>killing him gives you the best ring in the game
If he were designed for DS3:
>shows up after the first area boss to gank you and make you drop your souls if you didn't go back to the last bonfire to use them and instead tried to push on to the next, assuming it couldn't be far
>moves faster than the player and gives you no room to breathe at any point
>combo is a string of 7-8 swings, with the 8th being a random chance that exists solely to punish anyone thinking they have an opening
>hits not only cut through blocks, but also do enough damage to drain your whole stamina bar in 2 hits
>doesn't stagger no matter how hard you hit him
>will parry your attack occasionally, telegraph for the parry is that he's standing at a slight angle compared to his normal pose
>at 50% he transforms into a weird snake monster that spams heavy attacks, with the occasional "fuck you I win" move where he just grabs you and vores you whole, instantly killing you and applying a curse debuff
>drops a broken sword and 200 souls
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>>737629962
just got this and dark souls 1 remastered on sale. only ever played bloodborne and elden ring but i did beat both games
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>>737630476
fpbp ds2kikes stay mad
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>>737643976
Start with 1, then try 2.
1 tends to be better overall, with better world design and a more immersive atmosphere.
2 is still alright, but a bit of a weaker game as a whole and suffers from a bit of jank from hit detection, as well as some kinda obnoxious stat bloat.
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>>737640603
>lore
The one thing Ds2 does well imo is in terms of quest design, one thing i always hated in other souls is the fact that EVERY NPC DIES, all of them have to die at the end of their questline, which really diminishes the tragic factor here, it becomes redundant, i think ds2 is the only one where the crestfallen warrior doesn't die and in fact regains hope in life after Majula becomes full of people, i think only 2 quests lines have characters dying in ds2,Lucatiel and either creighton or pate, Lucatiel's quest really becomes iconic here and shines in contract of the others.
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>>737643976
ds2 is nothing like those games. think of ds1 as a fork in a path. one way leaned into a bunch of aspects of ds1 and spawned bb, ds3, and elden ring. the other way learned a completely different set of lessons from ds1 and created ds2.
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>>737643976
Get a refund on 2 asap, you are getting baited into a massive torture simulator, there is no skill involved
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>>737644615
>ds3
ah yes the game with zero poise, zero branching paths, all the unique mechanics were cut out at the last minute, and no dual wielding, truly the apex of what fromsoft can make
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>>737644467
Lucatiel is good. I didn't feel much about her, probably because I was already jaded about the rest of the game, but she's cool. Creighton and Pate are cool, but one is obviously made to be cooler than the other. Other than that, I think that most of the npcs are quite forgettable.
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>>737630315
This. Best of the trilogy. Thank you!
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>>737641531
>the entire anti-ds2 shitposting discord is just people who play souls games by running past all the enemies
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>>737644901
>I think that most of the npcs are quite forgettable.
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>>737644810
this entire area is just "hey remember this game has bows? we expect you to actually use those at some point" and every shitter ever is like "NOOOOO I WONT I HAVE TO FLAMESWORD EVERYONE"
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>>737630476
Kek. I love that gif, I love that term, I love that game!
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>>737645012
>You unpetrify her, give her random clothes, buy her spells if you want, forget about her.
>You unpetrify him, visit him every once in a while to get boss weapons, forget about him.

I know the average npc who sells items or has a questline in every dark souls is not much different, but I didn't find anything memorable or appealing about most ds2 ones.
>>
Do you still dislike the pirate ships, dwarves, and elephant monsters?
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>>737639271
skill issue
>>
DS2 is the last Fromsoft game with that King's Field spirit. DS3 onward is just action slop.
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>>737643976
Going from Elden Ring to Ds2 and Ds1 definitely feels weird, they are much heavier in terms of control, be prepared to forget about spamming rolls and use more shields, another thing is remember to level up ADP in Ds2..
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>>737645198
FEEBLE CUR-SED ONE
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>>737645229
well said
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>>737641531
Ivory King is the best boss from has ever done.
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>>737642331
>It's a limp-wristed wave when it should be an actual swing or thrust
It's a dagger, you don't swing a knife like a sword
>Retarded car analogy
But you can in fact buy a shitbox and then improve it until it performs like a sports car, and that same idea is the whole basis for most RPGs so your complain is fucking retarded

especially considering that the "missing features" are still there since the start
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>buy vanilla ds2
>no online
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>>737645198
>but I didn't find anything memorable or appealing about most ds2 ones
Which is a disingenuous statement at best. The truth is that Fromsoft has always been shit at writing NPCs. The only things anyone remembers are unique/funny appearances, gimmicky personalities/quirks, memorable voice performances, or individual funny lines. When it comes to the actual characters, their personalities and stories, there's more misses than hits across all games. Singling out any one game for this is retarded.
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>>737645216
>pirate ships
The one in the wharf? Kinda cool, but not very important overall.

>dwarves
Gavlan wheel is funny the first time, not when is his whole personality and character. The dwarf enemies are meh.

>elephant monsters
One of those tough enemies that take forever to kill, aren't usually alone and you can't just ignore. Go figure.
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>>737645198
The Scottish knight with the blue sword and Vengarl the decapitated lion helmet head are pretty iconic especially the latter, if you check the community hub of ds2, you'll find a trillion guys wearing his the tiger armor, you can only get it if you exhaust his dialogue
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>>737645198
>yeah, i just forget about one of the boss item merchants instantly
youre either convincing everyone youre lying or that youre just really bad at video games and your opinion shouldnt be regarded.

anyway, basically every merchant in ds2 is memorable, except for maybe the wizard you find in no mans wharf, and ds1 is absolutely filled with merchants that no one remembers.
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>>737645252
Yea, but the ER DLC played like DS2. Much less rolling, much more shielding. It was such a bizare direction.
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>>737645229
i mean ds2 straight up lifts a ton directly from kings field 4. and a lot of the kings field MO. bastille feels like the lava/castle wall area very early on (the one that breaks away from you at one point). there's a well you have to drop down that you can only survive once your HP is high enough (really great mechanic in general, way better than "ok here's the key now you can go behind that locked door"). even the thing people complain about, the movement/ADP, is very clearly an attempt to incorporate the decisionmaking necessary in very carefully selecting your next move, when to heal, etc that kings field definitely had. i can see why they gravitated toward "press button and immediately do X" and that has now defined these games esp in regard to bossfights but yeah, ds2 invasions in particular are way more fun when hosts cant just endlessly roll spam away and estus in 0.2 seconds
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>>737645440
I never claimed to be objective. I also said in that very same comment that I think most ds npcs are not that different. But as you say, at least they have unique appearances, personalities, quirks or whatever that makes me remember them.

I can remember useless goobers like Shiva, Ingward or Leroy because at least their appearance, voice acting and purpose was memorable. I don't care about a random lady who fondles bones, Oswald 2 or a cartographer who does literally nothing.
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>>737645532
I am afraid i skipped the ER DLC, probably shouldn't have, I hope they go back to this type of game design
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>>737645829
No you dont. I liked in in DS2, it had a realism feel. In ER DLC its still springy anime souls, just this time the boss is so springy and anime tier you cant roll through it and have to hide behind a sheild as the boss has a 3 min seizure. It was the worst of both worlds.
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>>737645796
>a cartographer who does literally nothing.
He gives you the key to the mansion containing respec items and katanas and he helps you progress the Pate Creighton quest
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>>737645532
>this is how fromsoft wanted you to beat the final boss
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>>737645829
>probably shouldn't have
fromsoft's weakest dlc expansion. it took all the common complaints about er and multiplied their presence and/or severity.
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>>737645489
Unfortunately, the blue sword is more memorable than the guy itself. Vengarl and his armor are cool, but I don't think they're that iconic.

>>737645504
>youre either convincing everyone youre lying or that youre just really bad at video games and your opinion shouldnt be regarded.

Luckily we know that, in your case, you just refuse to think. Specially when I mention "visiting him every once in a while" Obviously I get boss weapons, but I don't remember a single thing about the guy.

>basically every merchant in ds2 is memorable
Sure, tell me something interesting about that merchan in Iron's Keep? Or something about the hag beyond selling the hp gems? Or the girl who sells you miracles or the guy who sells you hexes?
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>>737645027
You don't even need a bow or a shield, the magic missiles cannot hit you unless the player literally stands still to let them. The gimmick of the area is just taking your time and watching your footing.
It isn't a surprise that so many people complain about Shrine of Amana though. Eventually you realise that almost all of the DS2 criticism boils down solely to someone having no idea how to play or being unwilling to change their playstyles to adapt and blaming the mechanics for that. The game is heavily flawed, but somehow the overwhelming majority of the criticism online is either about false problems like ganks or people treating subjective opinions/preferences as objective facts.
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>>737646089
True. But you can also find the respec item in many other places. Just checked the katanas quickly, and I don't see anyone that you get thanks to him. And I'm pretty sure that you don't need him to advance Pate's quest. They're not even close.
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>>737646210
>I don't remember a single thing about the guy.
you remembered enough to immediately recognize him from a crudely drawn mspaint comic.

>Sure, tell me something interesting about
man, youre really good at remembering all these npcs you dont remember.
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>>737646346
most "opinions" are chants uttered for social validation (social media amplified this).

forming an actual opinion requires introspection and an internal monologue.
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>>737646210
>the girl who sells you miracles
Not him, but do you mean the one who has a unique red man invasion event that incorporates the area she's in?
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>>737646123
>>737646065
Didn't realise the DLC was that mediocre, it just didn't feel like the game needed a DLC, was kinda hopping for an AC DLC instead, guess i'll keep ducking it
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>>737646503
>you remembered enough to immediately recognize him from a crudely drawn mspaint comic.

You still seem to mistake "remember their existance" with "remember anything about their lore, personality or anything interesting in general".

>man, youre really good at remembering all these npcs you dont remember.

That should tell you that I'm honestly trying my best to remember, and I can't for the life of me tell you anything about most of the characters I mentioned. Neither can you, I guess.
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>>737646725
It looks great and it's probably one of the best designed open world maps out there but the bosses and the story are subpar
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>>737646210
The schizo sorcerer locked in the cell is pretty iconic especially if you free him by mistake since he'll keep invading you the entire run
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>>737646553
Maybe? The one that you had to pay to open a path? Her invasion thing was so underwhelming that I completely forgot. That dark sorcerer guy locked up in Aldia's tower was much more memorable.
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>>737646065
>the boss has a 3 min seizure
I think this is the biggest problem I had with ER as a whole.
DS1 had bosses that didn't have exceptionally long combos, meaning that blocking was pretty viable without totally sapping your stam bar, but they hit so hard you still had to time your blocks so that you could regen stam between swings, creating a bit of a dance between weaving blocks and swings while being mindful of your stam bar.
Even when the bosses did start swinging for longer, it was often something punctuated or opening with a heavy hit that sapped your whole stam bar, forcing you to switch it up and either back away (giving up your next potential opening) or risk trying to roll over the hit so you could land a swing.
On top of that, a lot of bosses still had some sort of close range AoE to swat players mindlessly chopping away at the boss from under/beside it.
I think the real difference was that ER bosses feel like something that you have to fight multiple times to really get down, while DS1 bosses felt like something you could learn over the course of the fight and left you feeling like you'd fucked up after losing to one.
Except for Seath and his gayass whole room AoE that he starts casting out of view from the camera and hurts enough to one shot anyone not stacking mountains of HP.
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>>737630476
This is the worst gameplay i have ever seen. i can't tell if this is a joke or not. do all ds2 haters play like this?
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>>737645012
Top: worthless bitch
Bottom: Sells you the Agape Ring

The choice is clear.
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>>737646845
>Neither can you, I guess.
if i told you a memorable part of each of those npcs you listed, would you concede that maybe youre mistaken, or would you just go "lol doesnt matter im still right"?
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>>737645012
>you have to kill the hollows who fart shockwaves everytime you visit him
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>>737647172
internet bitch fight incoming.
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>>737647215
If you die there while trying to reach the agape ring you have to start everything over. But it's actually pretty easy to run past them and then just quit the game to force them to chill.
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>>737647172
>if i told you a memorable part of each of those npcs you listed, would you concede that maybe youre mistaken, or would you just go "lol doesnt matter im still right"?

I asked you to do it to prove your point, I don't get why are you assuming my response, getting defensive or wasting time instead of answering my question and quoting those things without going to the wiki to check. If you're going to make it so convoluted, you don't have to bother.
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>>737629962
Greatest videogame ever made, greatest videogame ever released.
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>>737633193
The default settings still need to be tweaked for most areas but I don't see myself returning to pre-pathtracing lighting engine at this point
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>>737646908
This, though I liked the Queens story. Bosses were just bizarrely poorly done.
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>>737647371
>I don't get why are you assuming my response
your first day on /v/? im here to argue about stupid shit. as soon as someone starts demanding lists of evidence, and god forbid, someone actually types out the lists of evidence, one of the parties inevitably handwaves the whole thing or stops replying entirely. no one goes "huh. wow, i actually see your point".

not to mention, you claim to remember nothing about them. i could just fucking make shit up.
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>>737646986
>creating a bit of a dance between weaving blocks and swings while being mindful of your stam bar.
That is exactly it. Sounds gay but thats the magic, when souls is at its best.
I do feel bad for the creators though as they have a fan base whos getting better and better. Who's most devoted fans are getting better and better. Where do you put the difficulty? As much as I say you need a sheild for ER DLC I saw level one no sheild/hit runs roll through everything. So for them the DLC is just like were DS1 is for you. Who does fromsoft pander too?
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>>737647783
You're the one who said that every merchant is memorable, and still you're still beating around the bush, giving excuses and assuming my intent and behavior instead of proving your point. The fact that you could make shit up but still can't say anything truthfully interesting about them is quite telling.

If you're going to cry about a reply that I haven't even given instead of proving something that should be so easy to you, the least you could do is have the courtesy to shut up so we don't have to put up with your braying.
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>>737647586
yuk
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>>737648150
>and still you're still beating around the bush
boy, i really reeled a mental midget this time. i apologize for talking on concepts that are above you and ill return to the catalog.
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>>737648460
She have any nudes?
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Any lore tidbits on these jars? or the pagan statues that shoot darts?
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>>737648569
You are not going to believe this...
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>>737648460
What, you mean that mistake I made? When you don't even use capital letters? Do you really need to latch to a mistake instead of adressing the point to feel better about yourself?

Whatever, go play DS2, maybe you'll find something memorable about the merchants this time.
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>>737633990
This clip is so perfect.
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>>737648134
>I do feel bad for the creators though as they have a fan base whos getting better and better.
Yeah, but that's just kinda the case with any game designed to have challenging gameplay.
It used to be a huge problem for MMOs, hell Jeff Kaplan got hired at blizzard BECAUSE he wouldn't stop bitching about how easy everquest's content was for his world first guild to clear, even though they were all essentially the best of the best.
There's always gonna be that one guy that can solo whatever endgame content you think up while playing the game blindfolded and using a broken flight stick as a controller.
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>>737648134
>Where do you put the difficulty? As much as I say you need a sheild for ER DLC I saw level one no sheild/hit runs roll through everything.
NTA but the ER DLC really wasn't that much of an outlier, only Promised Consort was a notably difficult encounter which is fine for the last challenge in the entire game where the player ends up with a stupidly overpowered build no matter what. People were treating all the bosses like they were nearly impossible fights when it first released, but that's a gross exaggeration imo. They were perfectly reasonable with a ton of openings.

>Who does fromsoft pander too?
They have been focused almost entirely on bossfights since DS3/BB, so they're really just pandering to the majority of their fans who specifically like the bosses most. As much as I don't like that direction, it's not like they abandoned anyone really.
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>>737648618
they're evil faggot jars, some faggot placed them because he was evil and wanted to curse random people
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>>737648446
yuk is mating call of poor euro-slavs.
path traced looks fantastic.
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>>737648618
That one boss, forgot his name, he stored his cum inside them and that made them be evil.
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>>737632801
but is it put together well? are the animations good, is the sound design good, is the pacing and balance good? does it feel good to play?
bad construction ruins gameplay mechanics.
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>>737629962
I'm still mad what they did to the game because of shitstation 3 and gaybox360
take a look at the network test version on rpcs3 and then look at the retail game, it's a fucking disgrace
ps4 was out at the time of release anyway, there was no need to nerf everything to the ground
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>>737649093
miyazaki forced them to replace the animations and downgrade the game
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>>737649041
Yes, the answer to all of that is yes except for the animations which are only pretty good but no worse than DS3/DS1.
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>>737648829
You misunderstood me. I never once said the DLC was difficult. It was not. It just was not fun. Instead of the "dance" I found it was either a race to proc while face blocking, or hiding behind a sheild. Only time I ever rolled was the ghosts and Rhino (who is great and one of my favourite bosses of all time).
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>>737648569
Much better, anon.
https://noodlemagazine.com/watch/-215250295_456239388
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>>737648651
Is this a porno? Kek! I can see the over acting now. Fuck! I litterally just came between writing that and now. Name?
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>>737649401
bots pushing a keylogger url.
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>>737649365
My nigga, the real mvp.
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>>737649282
That wasn't exactly what I meant, but the fact that it seems you think you can't reliably roll for all of the bosses (I'll grant you the exception of Consort) kind of indicates that you did find it hard. For me the combat was just a faster paced version of DS1/DS2 in terms of pacing, approach, positioning, timing, etc. There's still the element of back and forth with the bosses. The level design and general gameplay are the only parts I felt were notably different and uninteresting.
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>>737649459
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>>737649646
So the exact opposite of the consensus in every way. I just think there is something to be said about a game where 85% of players felt forced to use a sheild build where prior they were free.
You are right though it was difficulty that forced me to adapt and overcome in the most boring way possible. Normally I hate people like me, if your bored becuase you made the game too easy for yourself thats your fault. The issue is I just could not find that middle ground despite trying, and most players couldn't either.
That said every ER conversation needs to start on if you used the tear or other summons or not. I did not and Im assuming you did not either. Which makes the fact you beat this sans sheild impressive.
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>>737631410
Something something typewriters and monkeys
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>>737650532
>So the exact opposite of the consensus in every way
It isn't, but it doesn't align with it I guess. Not that consensus = reality.

>I think there is something to be said about a game where 85% of players felt forced to use a sheild build where prior they were free.
You say this, but I would also say that the general consensus of the older games is similar. Hence why people claim ADP is a mandatory stat even though it's not only one of two potential ways to raise Agility, but also a stat that raises iframes which aren't that big of a deal depending on your build. That's because people view rolling in the older games the same way they do blocking for Elden Ring, I just think that all of these games are balanced around the different approaches whether it's iframing, blocking, tanking, caster playstyles, etc.

Sure I could agree with you that Elden Ring nudges people into using shields and strong Ashes of War or Bleed, but I'm coming at it from the perspective that this isn't a new thing for the series. Shields have always been the go-to for new or unsure players, it used to be the beginner advice that people should get a 100% block shield while learning and exploring until the first iteration of the "you didn't beat the game" memes started and people online started saying you just need to git gud and roll everything.

>Which makes the fact you beat this sans sheild impressive.
Nah. I'm not amazing at videogames, I could never do something like a level 1 run even in my dreams. I doubt I could do it even for DS1 or Demon's Souls, let alone Elden Ring. I probably died hundreds and hundreds of times in all the games.
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>>737630476
>even though the clip is a shitpost, we just know there is a significant number of fucktards who approach the game in this manner
Terrifying and unsettling to think about
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Never did the last DS3 dlc, and I also never played SotfS. Been a while since I touched anything but Bloodborne, Elden Ring kinda burnt me out on the franchise. What do you think I should play, Sotfs or DS3?
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>>737653106
>pic
Holy shit is that real?
>post
I wouldn't be surprised if the majority of DS2 haters play like that.
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>>737630476
bitch i can handle these rooms casually what are you fucking doing
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>>737653463
>Holy shit is that real?
Yeah, that's my cousin funnily enough.

>wouldn't be surprised if the majority of DS2 haters play like that.
It's worse than that, that's how the majority of gamers play every game. Every time you see a post online just translate the claims being made into something similar to these,
>This mechanic is bad = I don't like this mechanic
>This part is unfair = I found this part unfair
>The game is balanced like this = in my experience the game was like this
>This thing is objectively like this = I subjectively think it's like this
And so on. It'll not only help you avoid retarded conversations, but also help you identify when you're the one being retarded and not realising that you don't actually have a sound argument.
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>>737654010
>Yeah, that's my cousin funnily enough
Man that's CRAZY
This game's reputation has been ruined by these retards. i really can't understand why ecelebs just parrot shit like this when it's been said 100000 times before, and it's very clear they don't actually know how words or anything in the game works. maybe it's just a way to say "i'm with your side" or some bullshit because they clearly don't bring anything new to the table.
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>>737654667
It's nothing sinister, anon. There isn't a coordinated effort to undermine DS2 in the public eye or whatever. People just don't care enough about or have the time themselves to personally learn them in-depth and so they take the first opinion they hear from a trusted source as fact, the same is true for people who defend or even just simply like DS2. To make it thread related the people who watched Mauler's reaction to the Hbomber DS2 video are never going to actually think about what was originally said by him or double check Mauler's arguments, how Mauler framed it in his video is how they will always see the discussion barring some extreme circumstances. That's just how people work on all topics whether we're talking about hobos, tradesmen, college educated people or world leaders.
For content creators specifically it's probably just because they're a spineless and greedy lot who only try to placate their respective audiences, but that's just an assumption on my part that's biased because I dislike them as much as game "journalists."
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>>737655748
>It's nothing sinister, anon
IDK from what i have seen it's like a dog whistle.
>post
I do agree with pretty much all you said. i truly believe giving everyone a voice has done more damage to all discourse not just ds2. There is a lack of real nuance with most of the videos on ds2. it's really annoying for anyone who wants facts, not biases.
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>>737631972
Never played DS2, but my friendgroup will eventually get to it.
How are the multiplayer mechanics when you condider soul memory?
Not gonna lie, it sounds like the worst to play multiplayer for souls games.

Why count they be just like Lords of the Fallen in that regard?
The game is so fucking mid, but the abillity to just play multiplayer without a hassle makes it straight up more fun.
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>>737656504
>How are the multiplayer mechanics when you condider soul memory?
>Not gonna lie, it sounds like the worst to play multiplayer for souls games.
It is, you basically play as if you were trying to play for optimal souls picked up or you kinda drop trying to be fit at PvP until you're so high up in the levels it doesn't matter anymore.
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>>737632801
I NEED a woman like this.
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>>737656504
>How are the multiplayer mechanics when you condider soul memory?
Not remotely an issue for playing co-op with friends. The summoning range is pretty wide and the password ring makes it even wider. Soul memory just sucks for invading because you can't invade the same area forever unless you lock in the agape ring.
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>>737656348
>i truly believe giving everyone a voice has done more damage to all discourse not just ds2
That's silly. The public not having the freedom to express retarded opinions wouldn't magically make the few who are still able to express them in that society trustworthy or fact based, all it does is create a monopoly that controls information and shuts down dissent. Down that line of thinking lies the argument that "gamers" shouldn't be able to voice their opinions on videogames at all, only "trusted" individuals like game journalists. I do think most of the opinions and stances on videogames that people have are retarded beyond belief, but the alternative of them not being able to ruin discourse with their takes is much worse.

There's no such thing as someone without a bias anyway, unless they literally have no idea what you're even talking about and therefore aren't worth talking to about that subject in-depth. Anyone who claims that they're objective or unbiased is a person that you should immediately distrust. Who you actually want to discuss things with would be somebody with a different opinion from you that's aware of both their bias and your own.
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What the fuck were they thinking?
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>>737630476
>troons in the replies gaslighting and pretending like the video is about how the guy plays
>while the game looks like shit in area designs, chara animations and how awful the gameplay feels and looks just from looking at it
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>>737629962
I like Dark Souls 2 because it's nostalgic for me and was the first time I ever got to play a game with dark aesthetics that let you swing a sword in armor
Also it's literally just fun and the Iron Keep had competitive PvP. The PvP wasn't absolute dogshit either.
>>
I wish there were more games that were rough n tough dungeon crawls like DS2, though I appreciate the bosses a lot less. DS3 and Elden Ring would really de-emphasize that stuff more and more.
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>>737663471
It's an elden ring reference, yup same tomb you take to go down that tree to find the guy Ranni wacked
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>>737649401
Janey Robbins or some shit, I can't remember. It's a 'movie' called Private Teacher



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