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File: JagM487kLSV4Y4BwnaUNW6.jpg (858 KB, 3840x2160)
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>run game at native res
>looks like pixelated shit
>try DLSS Quality
>runs better and looks better
I swear there's a conspiracy to force this bullshit down everyone's throat if you want a smooth experience
>>
>>737634803
>run game at native res with TAA
ftfy
>>
>less pixels is better than more pixels
get your eyes checked like the people who cant see more than 60fps or cant feel less than 15ms input lag
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>>737634803
>>run game at native res
>>looks like pixelated shit
native only looks good at 1440p and higher. stop being retarded
>>
>>737634803
thats because DLSS Quality is a good anti-aliasing solution
>>
DLSS is good technology you halfwit fucktard, stop getting psyopped by 1080plet poorfags
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>/v/ tries to go a day without being the marketing arm of nvidia challenge [impossible]
>>
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>>737634901
>TAA
>>
That's because most games now force TAA, which isn't native and you can't turn that shit off.
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>>737634906
You stupid coward. Less pixels is more power available to graphics. And with DLSS: Better AA.
>>
dlss disables other inferior taa which is usually forced on in modern games
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>>737635117
TAA is great. Small hit to performance for virtually supersampling.
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>>737635281
Nobody but id software uses tssaa.
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>>737635331
Most games use TAA. TAA is comparable to Super sampling. id is pretty good graphics wise.
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>>737635281
it blurs the shit out of everything. get your eyes checked
>>
Reminder that DLSS Performance at 4k is just upscaled 1080p.
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>>737635178
every graphics setting scales with pixels since unified shaders
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>>737635178
less pixels = worse graphics is what you're saying and what it is.
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>running lower than native is a quality improvement
Brown skin.
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>>737634803
>conspiracy
If I was an evil corpo, I'd hide native behind DLSS and artificially tank FPS if you didn't use DLSS.
>>
It helps with the problem of games that were already blurry anyway. It's kind of like a necessary evil.
>>
I gave up trying to understand this upscaling stuff. I'll get a new game, try using no upscaler and the game runs like shit but looks fine.
I'll turn on DLSS performance and the game runs slightly better but looks bad
I'll turn on DLSS quality and the game will run better than it did on performance mode, but somehow look worse than it did on performance mode

Shit doesn't make sense to me
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>>737635693
Wrong.

>>737635725
Go back to your rapist and stay there. No YouTuber watchers on v.

>>737635481
My eyes and mind is better than yours. Good AA is worth some blur. Anti shimmering too. The performance saving from using such a good AA system can go to making games look better. The bad thing about TAA is it dulls colours. That's it. Textures usually have insufficient detail, blur helps. Similar with geometry. Blur is the difference between Killzone 2 and 3. Quincunx vs MLAA. The blur made it better. Shut the fuck up until you have something to say.
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>>737634803
>Turn on Frame Gen for Pragmata
>Game runs higher fps, but is instantly choppier fps, more latency, and graphics constantly tear
What's the fucking point. I try running the game on anything less than Quality DLSS and it looks like blurry shit. I thought they've been getting better at this.
>intel 108500K
>4070 TI
>>
>>737634803
Nvidia usually pay devs to make their games look and run like shit without their tech.
Crysis 2 is the most infamous example where it rendered the entire ocean under the map using tessellation that only worked properly on nvidia.
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>>737636130
>The performance saving from using such a good AA system can go to making games look better
Yes such as using quarter resolution assets and blurring them together with TAA
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>>737636257
>Turn on frame gen x2
>Move the camera
>White lines around characters head, some kind of ghosting
no idea how people use it and crap like lossless scaling. using x4 frame gen is insane.
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>>737636130
in what world is gpu with less pixel fillrate better than gpu with higher pixel fillrate
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>>737636130
Post your GPU-Z. Your pixel rate is worse than mines. Therefore you have worse graphics than me.
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>>737636427
>lossless scaling
Found the problem. It is poors using substandard (usually AMD) gpus that claim the tech doesn't work yet people who actually see it in person on nvidia cards via dlss get an objectively superior and functioning experience. It is the quickest way for plebs to out themselves and makes it obvious they should not be engaged in conversation.
>>
Reminder, DLSS looks bad for you because you are still using 1080p garbage display. Use DLAA instead.
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>>737637127
if these poorfags could run DLAA at 1080p they wouldn't have 1080p monitors to begin with. they're just poor and retarded, there is no saving them.
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>>737635281
TAA fucking sucks its a blurry mess
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>>737634803
DLSS isn't just an upscaler, it includes all kinds of anti-aliasing. So yes DLSS quality will look better than native with something like FXAA or TAA.
But if you want the best native you use DLAA, that's DLSS at native resolution.
>>
>>737636257
At 1440p, 80fps, both of those options look great to help me hit at least my 144hz refresh rate with a clear image and pathtracing
If you're already struggling to hit 60 then its not some magic shit, its not for poorfags though maybe the marketing would have you believe so
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>>737634803
Yes, it's called broken TAA
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>GTX 1060 6GB can't even do DLSS
>there hasn't been a new game worth playing that requires it to run on a card of comparable strength
>>
Most people use framegen incorrectly. Not that I entirely blame them as the old advice that is sensible is no longer said by nvidia or AMD and gets lost in the marketing hype.

Framegen is meant as a frame smoothing technique where you're already at a high fps to make it even smoother on high refresh rate screens, It is the rich get richer scenario, not for turning a choppy 30-50fps into a smooth 60-90fps or so.
>>
>>737637843
it can and you can also use XeSS or FSR on it with simple driver mods. jeets dont want you to know this.
>>
>>737637843
>>GTX 1060 6GB
>>there hasn't been a new game worth playing
KEK stopped reading there, fucking poorfag cope is hilarious
>>
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>>737637464
>he thinks that adding extra garbage data to the edges of objects and duplicating it = better graphics
you have zero understanding of the words you type and should really shut the fuck up
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>>737637843
Are there really people still using a decade old gpu?
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>>737638134
>just use image destroying upscalers bro!
>its just as good as dlss bro trust me!
based vaseline stockholder.
>>
>>737638314
Enjoy your jaggies i guess.
>>
I don't remember what 1080p looks like.
>>
I was considering getting high refresh rate 1440p display.

How high the base framerate needs to be for frame generation not to feel shit?
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>>737639928
Enabling FG will lower your base framerate, so I would say 90-100 FPS before you enable FG.
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>>737640119
The guidance AMD and Nvidia used to give was a base framerate of 60fps at 1080p and 1440p and 90fps at 4k before enabling framegen.
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>>737640390
I tried playing some games to make them run at 120 fps with frame gen and they felt like shit. I imagine not even 77 fps to 144 hz frame gen is enough.

I see that even reasonably priced cheap monitors these days are 180 Hz, which makes frame gen (x2) a bit more attractive.
>>
>>737634906
Pragmata looks better on PS5 pro with lower render resolution and PSSR2 than on PS5 with higher render resolution and no PSSR2. And PSSR2 is two generations behind DLSS 4.5.

Cope seethe and mald, you're shouting at clouds and nobody cares.
>>
>>737634803
A lot of modern games use TAA, which looks like dogshit.
DLSS mostly functions as a sharpening filter when it works properly, which helps to counteract TAA.
It is equivalent to a company selling heroin and narcan at the same time.
>>
Faggot, any time I've tried DLSS it gives huge input latency and looks like shit
>>
>>737641636
It's actually funny, because console players and some journalists consider PSSR to be like next gen upgrade, when we've had this on PC since before this generation even began, with DLSS 2.0 being released just few months prior to PS5 and SeX release.
>>
>>737641636
>>737641983
>less pixels is better than more pixels
retards
every graphics setting scales with pixels since unified shaders
>>
>>737642076
DLSS 2.0+/FSR4 easily beat shit upscaling and even native TAA.

Even when I still had Nvidia, DLSS Performance mode gave better results than FSR2/3 in Quality mode (4K).
>>
>>737640750
>I see that even reasonably priced cheap monitors these days are 180 Hz
There is a world of difference between the panel being able to refresh at 180hz and it being able to do so smoothly. Pic is related in a way - screen is running at 100fps but the pixel response time is so slow for most of the screen it is behaving closer to 50hz in most cases. Panels like this one will never look good with framegen as you're adding framegen artefacts on top of the ghosting of the panel so it will look absolutely awful and feel even worse.

Framegen works best when the panel can actually keep up with a given refresh rate which often ties into the rich get richer scenario - people using fancy oled screens for example will not run into this compounding problem anything close to the typical lcd screen. Framegen is a useful tool but does not exist in isolation which is something many people do not understand.
>>
>>737637582
Why are you introducing ghosting, smearing, latency and terrible frametimes on a shitty single player game with a heavy emphasis on cinematics and dialog, slow gameplay and terrible overall art direction?
What could you possibly gain by that?
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>>737642281
Here's G27Q2, which is reasonably priced and has good response times.
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>>737642238
>>
>>737642238
It's impossible for less pixels to look better than more pixels.
>>
>>737642945
>>737642861
Clearly you never compared any type of upscaling, like TAAU or FSR2/3, to DLSS2+ or FSR4.
>>
>>737642945
yet a 720p youtube video of real life looks better than any computer generated scene at 4k
>>
>>737642593
zabito piksela...
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>>737642861
That's blatantly untrue, xbox/ps5 use a really old FSR solution that looks worse than most of them.
Only PSSR 2.0 is evening the grounds which is supposedly FSR 4.5 or some shit.
>>
>>737642287
I don't see any of that
Clearly you haven't played the game if we're talking about pragmata because it's 90% arcadey FAST gameplay
Why are you posting just to post. Play the video game you're shitting on or at least watch a single clip of it
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>>737634901
Screw that, I don't want to see 1980s music video ghosting effects.
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Just play at 4k and none of it is noticeable. This is dlss performance.
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>>737634803
it's TAA-FXAA
That's why it looks like shit
DLAA should be even better than quality
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>>737644997
This. I use an undervolted 4090 and everything looks great with DLSS perf mode and it barely breaks a sweat doing it. Native resolution is a meme in the current year.
>>
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>>737634803
>I swear there's a conspiracy
No, it's just Unreal Engine 5 and incompetent game developers.
The ThreatInteractive dude might be insane, but he's completely correct about Unreal Engine 5.
Current game engines like UE5 want you to use TAA or they look like pixelated garbage, whole elements of the graphics like fur/hair completely break unless you use TAA.
So you turn TAA and now everything looks like it's smeared with vaseline, so you turn on sharpening, and you get the modern video game look.
>>
>>737645948
>defending grift interactive
lol
lmao
>>
been a thing for 7 years now
>>
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>>737646160
That's your takeaway from my post, huh?
How's life with a double digit IQ?
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>>737636130
>eyes and mind is
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>>737634803
DLSS Is the equivalent of the gameboy magnifier
>>
Can someone post a comparison showing native looking better than DLSS at the same resolution?
>>
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I'm gonna post 2 screenshots from AC Niggas in Japan, one is in 4k Performance (1080p) and the other is what the game calls DLSS Native AA (DLAA), see if you can tell which is which.
>>
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>>737649526
>>
>>737649526
DLAA
>>737649579
dlss perf
also the game might have a lod bias problem as some foliage is missing on the 2nd pic
both look too blurry to me
>>
>>737649526
>>737649579
First one is dlaa, but I had to zoom in a lot.
>>
>>737649795
>>737649918
Bingo, the game is also naturally blurry so native AA has very few advantages besides pretty screenshots, sometimes
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>>737642238
>native TAA
Yeah, the worst thing ever.
>>
>>737635281
>super sampling
No, it just makes it look like the opposite, like blurry upscaling.
>>
If you still have a 1080p monitor and are trying to play modern games you are in hell right now.
>>
>>737650125
I've noticed a lot of games have a built-in blurry distance shader or something of the sort that make it so native is half pointless because it'll always have that "where are my fucking glasses" look.
>>
>>737635091
>literal "BUY THIS PRODUCT!" threads for AMD products
>no problem
>the vast majority of people have Nvidia cards
>when they talk about them, it's marketing
>>
>>737649526
Will DLSS 5 correct the black person?
>>
>>737636946
I see ghosting in nvidia fg x2



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