[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1761545497693766.png (2.92 MB, 1920x1080)
2.92 MB
2.92 MB PNG
If mirrors are lost technology, how do you explain pic related?
>>
common sense is a lost technology
>>
>>737643902
>car body not reflected in the mirrors
lame and unrealistic
>>
>>737643902
rendering the scene using 4 different frustums
>>
>>737643902
They’re not lost, they’re just too resource-intensive. Also, those mirrors are really small and not reflecting the player’s car.
>>
File: 1755392882015567.jpg (661 KB, 2560x1440)
661 KB
661 KB JPG
>>737646316
>>737646532
>>
>>737643902
Even these non-RTX mirrors were taxing and that's why the render res on them is always so bad by default.
>>
>>737647007
Why is modern graphics such a blurry mess now?
>>
In LMU, they render the mirror only once and then split it into multiple images for the different mirrors location and offsetting the image.
It's pretty efficient compared to the competition but you lose a lot of depth especially in the left side mirror.
>>
>>737647195
That's Unreal Engine 5 + that retard is using motion blur.
>>
>>737643902
Damn nigger, do you really need all the overlay shit?
>>
Mirrors in games are just textures.
The game basically renders the rear view, converts that rendering into a texture, and then maps the texture onto the mirror's surface during the render of the main image.
Racing games generally don't have many issues with this because mirrors are usually small, so the texture rendered can be equally small without the player noticing the lower quality.
>>
>>737647782
yo no wayyy without rtx??
>>
>>737648250
RTX does it better and it's not that big performance hit when implemented gracefully. In Doom Eternal for example they added RTX support and it doesn't cripple the game because it's not on literally everywhere.
>>
>>737647782
That's cool, but you still need to process all the geometry twice which is expensive. I guess racing games can get away with using simplified models or higher LOD levels for the mirrors which helps.
>>
>>737648373
this unc is too educated fr
>>
>>737648467
Geometry is practically free with today's cards, it's lighting and shaders and the clusterfuck that is deferred rendering that kills frames.
>>
>>737648373
RTX is still struggling with mirrors quality.
>>
File: qawsdf.jpg (450 KB, 1920x1080)
450 KB
450 KB JPG
>>737648792
So was the old method. Even those tiny car mirrors were just not worth having in good quality.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.