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File: Decimillipede.png (533 KB, 1015x372)
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Do you think this fight is fine? Or is it overdue for a nerf?
>>
>>737646797
the damage needs to come down a bit. Or at the very least make 1 of them take a break if all three are up. These fuckers kill every single "mid" deck i take to them
>>
>>737646797
I would like to see a nerf.
Today, I entered this fight at 7 HP and lived tho.
>>
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>On losing streak on a6 necrobinder
>Get a run where I draft 3 hang
>>
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>just fight elites bro
0 good cards from their fights too btw.
>>
>path is elite advanced hallway elite
>terrified, rest, saving 3 potions with busted ass phial holster
>high roll my blocks perfectly, defy always lines up with terror eel big hits, topdeck upgraded nimble delay to perfect block the fossil dude and he doesn't gain strength once, damage perfectly lines up with coral guy to kill him on his 10x2 turn
>0 damage
i hate how random this game is sometimes. even on runs where i get early defy sometimes it just low rolls a bunch and i die anyways but suddenly this time i have two block cards debilitate veilpiercer and reap and i feel like my damage should be horrendous but everything just topples over
>>
Elites just need to be more rewarding is all.
As it stands if taking one would require you to rest instead of upgrading then they're usually not worth taking. Half the relics suck.
>>
>>737646797
Half of the time I take less than 10 damage from the thing, but other times I end up taking like 30-40 damage. There's cards that make the fight easier, but I find that regardless of what deck I take, all that really matters is how well I draw on the first turn.
>>
Today I lost with sealed throne, bulwark and reflect in my deck. AMA
>>
today i realised i could just exhaust enthralled, man im a dumbass
>>
>>737646797
The damage is too much. Its already a health sponge, it cant deal this much damage also.
>inb4 just get AoE
Yeah, true, the fight is easy with AoE. Too easy. And too hard without. Therefore its a bad fight and the damage should be nerfed a bit to vring it in line with others.
>>
>>737647620
This is the overall issue. You want certain elites to be balls to the wall hard or the likely end of a run if you aren't prepared by the time you hit it? Sure. But for fuck's sake, the I want something better than getting an extra 15 gold with every encounter or drawing a card when I exhaust 5 of them.
The Decimillipede is especially annoying since he justs shits all over you if you're unlucky. There's been times where I've gotten absolutely assblasted by him and others where I effortlessly punt him out of the way on turn 1 with Silent without spending any resources based entirely on what cards, relics, and potions I get.
>>
>>737647620
>>737648930
Like its been suggested before, a choice of relic would help without technically buffing them, just removing randomness
The devs are pretty good at the sidegrade number crunching stuff so I bet they could figure something out
>>
>>737647620
That's the one thing I dislike with STS2. The relic pool feels too watered down. Your overall power level is higher because the cards are stronger but I'm no longer building around relics or taking all the curses I can or other shit, I just take some good cards
>>
A10 Silent done and I never want to do that again
>Early Fresnel into Deflects/Escape Plans
>4 Phantom Blades
>3 elites act 1 then never again
>just cycle my deck with 1 Shiv /turn while waiting for Murder
I don't know how people do A10 all day, that shit is bad for my blood pressure.
>>
ITT: "I win" cards
>>
They hopefully will make alternative act 2 to shit as much on skills as Hive punishes you for playing attacks
>>
>>737648539
when will you retards learn that fights forcing you to put certain things in your deck is a good thing
>>
i've dealt 452k damage to the architect
>>
>>737646797
Yeah I never thought it was a particularly hard fight. Entomancer is scarier.
>>
>>737646797
I beat it every time but I sigh every time I see it
>>
No but for real, it more of a mod than a slay the spire "2"
>>
You're a pussy if you don't pick this up
>>
>>737649919
>paying 200 gold to give Test Subject better scaling
rumao
>>
>>737649775
You do realize that you also have to draw it and with the amount of damage the worm puts out its VERY punishing if your aoe clear is on the bottom. Other elites arent that punishing or specific card dependent. Maybe Soul Nexus but he has no other gimmicks aside that he hits hard.
>>
>>737649454
>Have a rupture deck with Tear Asunder as my coup de grace
>Pick up tungsten rod
What a fuck you.
>>
>>737649775

Decimillipede punishes a lack of block, or the lack of upfront burst, not a lack of AOE. Basically like every enemy.

The issue is that it attacks every fucking turn, instead of doing literally anything interesting in-between. That's every annoying enemy in the game and that's usually what makes them so obnoxious, less so than the other mechanics tied to them.
When people say that it's good to "add cards to your deck" they're usually referring to concepts like "enemy gets stronger when you play X", not "kill the enemy super fast lmao".
>>
>>737649972
I just had a clean win with him and Brimstone in A8 with Ironclad. It helped that he doesn't carry strength increases between phases
>>
>>737646797
If your build can't kill the triple nigger it doesn't deserve to win
>>
you can block the millipede they don't frail you, just micro the splits properly and check what cards are in your drawpile and make an educated guess whether next turn you can complete lethal
>>
>>737650261
>A8
You are staring at the precipice of hell. It's multi-hits all the way down.
>>
I miss weak/frail immunity
>>
>>737649775
why?
think about the logical conclusion of this design philosophy - if there was an infinite number of encounters so that at least one requires a specific counter, then the only way to play would be to run one perfect deck that has every counter in it
>>
>>737650162
>Decimillipede punishes a lack of block, or the lack of upfront burst, not a lack of AOE. Basically like every enemy.
it punishes a lack of all three things. there are lots of ways you can beat it. tons of block, tons of burst so that you only deal with two or one at a time, and tons of aoe to nuke them. or a mix of these three strategies. almost like its a well designed fight.
>>
>>737650397
so that *every one, not at least
my counter is grammar
>>
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>POV you just entered (?) room and about to get an injury or take shitton of health damage
>>
>the fight is bad because... it hits me
lmao at the state of slay the spire players
>>
>>737650525
I get that it's optional, but the fight is honestly a little deranged at high ascension. It's tougher than the boss.
>>
>>737650701
I mean yeah its the point, its an act 2 fight in act 1
>>
>>737646797
I think a good nerf would be to keep their damage the same but stop them from applying weak. It's hard enough to deal with without them hamstringing you.
>>
>>737647121
Getting hang early act 1 is such a nice find. You can shape your deck around it if you get it that early, so even if you never get a second hang you should do well with it for scaling. But if you do pick up a second hang, or even a third, then it's a free win.
>>
>>737647304
I've never found a relic from an elite that made me glad I fought it.
>>
>>737649671
What enemies other than hunter killer do that?
>>
Elites can only drop uncommon or above. The chance for rares doesn't need to be changed. Scarcity already makes the game both harder and less fun.
All I ask.
>>
>>737651119
Bee nigger. Horn Toad. I almost prefer them to the enemies that just spam medium to high damage attacks every turn. So many enemies will force you to get your scaling working fast or they will just run over you and chunk your health bar.
>>
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Is anyone else getting this error on the Beta branch and even in stable crashing on character select? I have a DDR4 system with 32gb of ram and a 3070ti I don't think the specs are a problem. I was thinking it's my save but don't want to lose my progress..
>>
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reaper form + lethality + corrupted reap
beautiful
>>
Any hosts?
>>
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Is Regent the best user of colorless cards?
In this run the only decision I made was to play either hidden gem or splash 3 times at the start of my turn.
>>
steam://joinlobby/2868840/109775243039739069/76561197997192985

hosting for the hungry baby birds
>>
>>737653015
The absolute best use of replay is on X cards, and the best X cards are regent and necro.
>>
bury is so bad. i feel like im more likely to pimp out a reap with transfigure and corrupted than i am to get a bury, line it up with transfigure or vuln, line it up with when i need it to kill, and have the energy to play it.
>>
>>737653417
It's one of those cards that's only really viable if you've managed to luck your way into a very high energy deck, where you're averaging 6 energy per turn or something. I had one like that recently, where I was sitting at 7 energy per turn. I didn't have a bury but I could've played one every turn if I wanted to. I did have a lot of 2 mana cards though, and being able to play 2-3 of those every turn regularly trivialized most fights.
>>
>new doormaker is good because he actually makes you build a deck around him
okay, how can I build a deck around him? dont take cards that draw cards? take shit cards that I would be glad to exhaust?
>>
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Is weak mandatory on A10? it feels like if I draw easy sources of weak I breeze through it, but if I don't, then I need to block 24 damage per turns and scales. It feels shit
>>
>>737646797
Just make it so they cycle attacks such that one of them is taking a break one in three turns. The "we're all going to attack every single turn" is too much.
>>
>>737653724
its not that hard. his hp isn't that big so often you just kill him in 2-3 deck cycles so two turns of exhaust really shouldn't kill your deck.
>>
steam://joinlobby/2868840/109775243042360090/76561197997192985

unlucky run, I am writing a Chinese review as we speak
>>
>>737653073
That card steal ruined me. I bought nostalgia so I could use Catastrophe every round.
>>
>>737654024
It's really fucking good, but it depends on the character. Silent and Necro should basically always take weak, because Silent can generally cycle it pretty easy, and Necro gets trickle down and scaling from built in barricade.
You can take weak on Regent, but they have a bunch of really good block cards and engines so it isn't always necessary.
I feel like I struggle with blocking on Defect and Ironclad the most. You either find something that helps you get a shit ton of it, or you feel starved for block the entire run. Its useful if your run is feeling like the latter, and can be a waste of space in the former.
>>
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EVERY FUCKING ACT 2 ANCIENT IS PAEL
aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I NEVER GET CLONE EITHER
>>
>>737652313
No one else has had this issue? ;_;
>>
enough of us for a second lobby?
steam://joinlobby/2868840/109775243043251880/76561199486452220
>>
>>737655448
No. Have you touched mods, or tried verifying your file integrity through steam settings?
>>
>>737655612
Lemme try verifying, I already tried reinstalling so I doubt that'll help lemme see
Nope didn't work
>>
>>737655673
Also haven't touched mods or anything
>>
>>737655705
I'd try taking this to the discord, then. Can't find anything on this, so if the usual stuff doesn't fix it, can't really help you.
>>
>>737655343
pael is sick tho
>>
>>737655343
Pael is the best act 2 ancient, why are you complaining
>>
>>737646797
What if instead of that "attack+buff" attack it has, it specifically buffs another segment of it?
>>
>>737646797
this thing is just stupid
one bad draw and you're eating 40+ damage only to get some stupid garbage like ripple basin
i would literally rather fight the big robot elite from act 3 than this faggot
>>
Do you guys ever get bored of sts and try some other spirelike and then it's like "damn there really is nothing else like sts". I don't even know what it is it's just got "it"
>>
gg the power of friendship wins again
>>
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>>737654853
GG
looking for debilitate and more enfeebling with bing bong, but no luck
the sword is doing work though. I have so much energy to swing it
>>
>>737658527
idk how I feel about seeing myself as the anime girl, I feel like my rights were infringed
>>
>>737658498
>>737658527
>>737658587
gg
thanks for the swords
apparition was also nice
>>
>>737658587
your dying animation at the architect is very cute bro.
>>
>>737655343
Clone has a lower chance of appearing in the pool, I didn't know this before.
>>
>>737658794
I knew this because in 106 hours I have seen it one time.
>>
steam://joinlobby/2868840/109775243047429372/76561198313476004
3/4
>>
>>737648539
>Yeah, true, the fight is easy with AoE. Too easy. And too hard without.

Posts like this remind me that every single person complaining about the difficulty of the game is an absolute shitter whose opinion is worthless.
>>
>>737650397
>The goal of a deckbuilding game is to build the perfect deck

Gee, who woulda thunk it?
Clown.
>>
>>737659130
a game where exactly one deck and only one deck would be bad which is what he is implying sts is turning into
hes just retarded for thinking that is what sts is turning into when clearly there are tons and tons of different decks that win in this game despite the restrictions certain enemies place on them. just slippery slope fallacy garbage that didn't deserve a (you)
>>
i always had wet dreams about making a reaper form sleight of flesh blight strike deck work and i finally got it. had to savescum act 1 boss because i tried to get away with not playing reaper form and eating shit for it but after that i got good shit to set it up like extra energy turn 3 and beyond, neurosurge, and funerary mask so i can try to get all these powers down really fast. blight strike is now hitting for like 40 and blocking for 8.
>>
>>737659718
>a game where exactly one deck and only one deck would be bad
No shit, which is why it isn't just a single static challenge you are facing. So what is the "perfect deck" changes from run to run.

Are you really this fucking dense?
>>
doormaker killed this game.
wow.
>>
Is it a skill issue or is Poison just really shit in comparison to Shivs/Slyslop. Most of the enemies in how they're designed feel like they put you on a clock that outpaces Poison way too quickly and group hallway encounters like Books/Roaches just obliterate your HP for a comparatively shit damage tradeoff that Shivs/Sly just do for a significantly lower cost
>>
>>737649775
you are incredibly stupid.
>>
>>737661608
With the exact right cards poison can be great. Realistically it's just a bit of support if you're not getting cards for shiv/sly
>>
>>737661164
dumbest post of the year
>>
Thoughts?
https://files.catbox.moe/kk6iwj.png
>>
>>737661608
silent absolutely can block for a year while poison slowly does its thing because the character is so busted
>>
I would like to see the enemies in this game be something other than all being the sword of stabbing. I almost feel like I can't take elite fights in act 1 and 2 without a whirlwind or crash landing because I'm going to take so much chip damage that I'm going to get raped by the overtuned hallway fights at the end of the acts
>>
>>737653724
New Doormaker is good because he isn't a complete pushover anymore and now actually does things. New Doormaker is still the easiest boss.
>>
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>less than 20% of gamers have any of the "ending" cheevos on sts1
>100% of sts2 players have an opinion on balance
WHAT DOES IT MEAN???
>>
>>737661816
Pretty well drawn.
>>
>>737661870
>ree make the game easy pls
this game has tons of aoe. take some.
>>
>>737649151
I get gorget like 90% of the time in act 1 from elites. I won my last a10 run on regent by just ignoring all of the elites in act 3 and doing 7 events. My entire deck was upgraded and I had 5 potions for the queen
>>
>>737661816
ToT
>>
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Yeah doormaker sucks but how come no one ever complains about this guys
>>
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This is the first time I've ever managed to put together a decent Dark deck. Will probably be the only time, too.
>>
>>737662218
because not everybody is retarded enough to take bad luck/deck copy
>>
>>737649972
Raughing You My Ass Off?
>>
>>737661991
You're retarded. My complaint is that the game has a hard meta right now and all the enemies are the same. I've beat a10 multiple times in a row with all three characters. There's no real deck variation, especially on the clad. Same deck every run gets old fast
>>
>multiplayer state detergence
think i need a rehost
>>
>>737662267
dark is great with loop
>>
>>737661164
Based retard
>>
>>737662343
Seriously sucks trying to have any conversation in these threads when half the posts are faggots like this
Didn't get enough attention from your parents your whole life? Stop spamming retard at everything and try having an actual conversation
I don't know why I expect anything from current /v/ posters though
>>
>>737658935
rehost?
>>
>>737662812
steam://joinlobby/2868840/109775243052237895/76561198313476004
>>
>>737662789
it tracks that being the type of retard to take deck copy would also be the type of retard to write a post like this
>>
>>737662896
Keep going, get it out of your system
>>
>>737662789
true we really need to migrate to /vg/ already
>>
>>737662218
I mean, you have a point but if you're playing silent with a well laid plans in play you should multiple piercing wails and some sort of discard for the bad luck.
>>
japaneseexport and navegreed and opem said they all think tierlist videos are valuable and that they watch each others tierlist videos to learn from them even though they are all already really good at the game
>>
>Hardcounters scaler decks
>Hardcounters rush decks
>Hardcounters single target decks
>AOE doesn't solve it
>Block doesn't solve it
>DOT doesn't solve it
>No strategy involved - Either you literally have the most broken possible deck of all time that would delete everything Act 2 and most of Act 3 can throw at you or you're still taking 50 damage every 2 turns this thing isn't dead
>>
>>737663130
A few threads have been made but didn't last
Don't really know why

>>737663207
You're right but my deck was shit long before that point, I had no hopes of winning and just picked the double deck because fuck it whatever
]My real point was exactly what I posted. Test subject scales crazy fast and feels much more dangerous than the doormaker but no one really ever complains about it
>>
>>737661914
Everyone that says STS2 is too hard had a 99% a20h win rate. That's just the facts anon.
>>
>>737663385
several people itt have pointed out that test subject is way harder than door
>>
gg
i see no color
>>
If you value winrates over having fun and trying out new shit, you're fucking stupid
>>
>>737663385
Subject is harder than Doormaker but I find the way Doormaker's designed (i.e. Phase 2/3) to be more annoying. Subject is just a massive damage race for Phase 1/2 but it doesn't really prevent you from playing (even the Nob effect is more of a tradeoff for playing skills rather than making the actual effects of your skills worse). Doormaker just shuts off draw during Phase 2/3 (you're realistically playing like 2 cards during Phase 3 without some energy cheat, and you're not going to waste that on a draw) so you're basically just gambling on your deck having been built to have enough consistency for a hand to not completely brick
>>
>>737663663
there are people who find fun in winrates without bragging to the internet about it
>>
Difficult fights >>>>>>>> Annoying fights
>>
>>737663686
>>737663806
mental gymnastics
>>
I'm OK with decimillipede but NOT ok with these gnasty gniggers.
>Can't tell what they're going to do on future turns and plan ahead since everything is randumb
>Just randomly hits for over 20 on your floor 4 event
>Weaks you while spamming unlimited summons with 20 health
>In the act with elites that want you to block
Give me a fucking break. If I get bad luck and end up in a hard hallway before I'm ready I can usually just take some hits and get out. with these niggers you're just cooked if you roll bad and dont have the damage to burst them out of existence in 3 turns.
Just make these bastards deterministic so I can take some extra damage and prevent an infinite loop, and it'd be a fine fight.
>t. just took 60 damage on silent with an unupgraded skewer and a backflip and nothing else
>>
Is it just me or are half of Regent and Robo's rare cards basically curses?
>>
>most optimal strategy is breaking the game with cheese
this is the gayest part about sts2
>>
>>737663906
some specifics would help here
>>
>>737663932
"breaking the game with cheese" isn't a strategy, it's something that might happen if you make tradeoffs to keep your deck open to it.
What's the request here, remove clone and hidden gem to prevent the rare nutty unlosable decks?
>>
>>737663932
translation: i dislike thinking
>>
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Remove this scammer
>>
>>737664140
mad timmy
>>
the virgin build fag vs the get as many relics as possible or die trying chad
>>
>>737664140
>price of a common relic for a temporary inflame
fuck this fag
>>
>>737664140
why can't you just walk out of this faggot's fucking shop
>>
steam://joinlobby/2868840/109775243055279798/76561198042507437
>>
>>737662218
I complain about him daily, Intangible is fucking deranged as a mechanic and there's a reason Nemesis had the highest killcount
He has killed the bulk of my A10s
>>
>>737665489
3/4
>>
>>737651012
The best part is one hang can beat any boss alone, and it’s enabled hard by cards you want to take anyway like dredge and graveblast.
>>
>>737658794
Gay if true.
>>
>>737661608
Accelerant makes it ridiculous.
>>
>>737662218
because he's a joke until you get to a9
>>
>>737662789
>>737663130
You think that problem will get better on /vg/?
Every general instantly fills with the craziest most insufferable fuckers imaginable.
>>
>guy complains
>gets called out for being a retard with his bad plays
>throws a seething pissfit and calls to move to /vg/
Ah yea. /v/ is the problem that's for sure. It'll get a lot better on /vg/ when the general is filled with the likes of you.
>>
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silent truly is easy modo
>>
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I like the Parry change. This run, the extra dex actually saved me. Also first time I used Beat into shape. Worked well.
>>
steam://joinlobby/2868840/109775243057514580/76561197997192985

Hosting
>>
>>737666983
yeah unironically all the generals ive ever been in had opinions and takes more in line with good players and /v/ threads for the same games were like bizarro world where everyone had all the dogshit shitter casual takes that we made fun of over on /vg/
>>
>>737667637
2/4
>>
>>737647304
>Fight 2 elites
>Get 6 fucking commons in my rewards
Fuck you Scarcity
>>
>>737666983
/vg/ is horrible but you're also a shitter for just seeing a bad luck and going "BAD PLAY".
Could he have played better and won? probably. was mirror the right pick? who knows, you havent seen his deck.
The button's in the game retard, it should not have a 0% click rate. It's strong when there are cards you want to clone and you have ways to mitigate the increased draw variance, and helps certain decks get thru doormaker.
>>
>>737667939
i genuinely don't think there is ever a single instance of a deck where you want to clone it. ESPECIALLY when you're already at 30+ cards and your dick is filled with random garbage
>>
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Kino
>>
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remember there's people here who genuinely believe machine learning is bad when defect boss fights routinely go long
>>
>>737668413
The video that goes with it
https://www.youtube.com/watch?v=tZYis1SgL90
>>
>>737667712
the generals on vg are notoriously godawful unless it's either /rlg/ (niche), /indie/, or /horg/
>>
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>>737662218
It's only really multiplayer where he's particularly ball busting
>>
>>737668281
the only way i can imagine you being able to claim that deck dupe is good for you is if you have innate on your powers or innate on shit that lets you pull your powers like wish or if you have endless card draw without your powers in play (maybe clad and silent?) so you can still get to your scaling or if somehow your deck doesn't care about draw order at all and can still consistently kill test subject like that (i can't imagine this one ever being the case). gambling chip and paels eye and anything for early energy/block probably help enable it.
>>
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Decimilipede is like, the best Elite in the game
I feel like people forget that Elites are supposed to fucking kill you if you're not thinking about them. Right now, only Decimilipede and Phrog actually do this.
If anything, the other elites should be stronger. Entomancer should scale faster, Phantasmal Gardners should be replaced with a buffed version of Evil Fog, Skulking Colony should shuffle dazes again, etc.
I want to feel scared when I walk in to that elite room
>>
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steam://joinlobby/2868840/109775243059725623/76561198094567415
Hostan
A10, or whatever you have unlocked.
>>
>>737668565
this game isn't very coomable and doesn't have erp in it and doesn't really have any dialogue and narrative for those sorts of autists so it'd naturally avoid all the worst blights of vg. even a multiplayer clique wouldn't even be that strong because theres not a lot of progression in this game to motivate them all to log in and play with each other.
>>
>>737668807
3/4.
Will wait a little.
>>
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>Opening flame barrier against BeeNigger
Is there a better feeling?
>>
>>737668898
saving a thorn pots found early act 1 just for him feels good too
>>
steam://joinlobby/2868840/109775243060134924/76561197997192985

Come die in a hallway
>>
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I'm not chinese but I figured out how to do Doormaker stronger and more fair.
>Increase health
>Increase damage
>First turn takes 80% less damage instead of invincible so it's interactive and doesn't just disable certain relics.
>Exhaust turn is normal
>Draw turn, instead of cancelling draw, gains temporary strength when you draw, does an X times 3 attack.
>Energy turn, instead of draining energy, gains temporary strength when you spend energy, does an X times 2 attack.
Now you can pump the numbers to give it the same kill rate as other bosses without worrying about it bricking specific decks. It provides more decisionmaking and player agency, because it just punishes the player instead of preventing them from doing things.
>>
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Is there any time this card isn't pickable? It's just so broken
>>
>>737669193
Doormaker is supposed to brick specific decks
The entire point of act 3 bosses is to punish specific decks
The only act 3 boss that doesn't punish shit is Queen
>>
>>737669330
queen punishes no card draw
>>
>>737669367
So a deck that was probably losing in act 3 anyways?
>>
>>737669398
not really, no
>>
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>>737665489
gg, thanks Tanx for giving me a bailout
>>
>>737669330
Why not just delete all the cards that make those decks from the game then?
>>
>Door
Just make him hit harder. The phases are fine as they are, just make him more of a present threat so there's more pressure on the player in the exhaust phase
>Test Subject
No changes necessary. Appropriately threatening. Punishes decks that have consistency issues and overly rely on big turns
>Queen
Stat stick:the boss. At current her only real mechanic is having a lot of health and hitting hard. Bound is very easy to just play around the entire time. 90% of her kills are either people misplaying or having a bad first boss and then not having the health to push through Queen
>>
>>737668807
connection timed out
>>
>>737669552
Because the player is supposed to adapt. Potions, specific micro plays, tech cards, secondary win conditions. There are many macro decisions you can make before hand that makes the fight easier for you. What you think might be completely unwinable is usually actually just fine
>>
>play a game with a selling point of being a """""roguelike""""" where the game forces you to lose half of your runs with pure RNG just so you can have a reddit tranny fanbase circlejerking your game for being """hard"""
>I don't like that I die when I get bad luck
why the fuck are you even playing this game
>>
>>737668807
>>737669853
host quit the run instead of re-hosting lol.
>>
>>737669967
Oh, is that not how you rehost? Damn...
>>
>>737669967
Oh, they hit give up? Should I make a lobby?
>>
>>737670070
you only need to leave the match as host to rehost from save
>>
new lobby
steam://joinlobby/2868840/109775243061846041/76561199486452220
>>
>>737670167
3/4
>>
Any good guides for other chars like the Regent guide?
>>
one of these days im gonna build a reaper form sleight of flesh tezcatara's ember deck
>>
>relics suck in sts2
terrible take. the average power level of relics is better in this game compared to sts1, you never get the sts1 issue where you get 3 relics which do nothing in a row and then u just suffer. The one thing I agree with is that the extremely high roll game winning relics are gone (dead branch and incense) which are two of the strongest if not op.
a large part of the act 3 elite dodging is that there is no act 4 yet, so the deck power required to win the run is lower AND the hp saving begins earlier, so you are less incentivized to kill late elites bec the cards/relics you get there are only useful for a limited number of floors (if they even are useful for the bosses), vs the consistent state of having your desired HP and potions if you do not take the fight.

>>737661505
skill issue. block/poison is imo silents most consistent archetype, bec of snakebite and how easy she can scale and draw her block cards. also fasten and her 5 defends. not sure about how op silent is, but she is the strongest character for sts1 veterans because she pretty much plays similarly to sts1, minus the catalyst/wraith form shenanigans so she is the most figured out, out of all the characters. also having big blocks and lots of draw is very consistent and easier to pilot.
>>
New lobby
steam://joinlobby/2868840/109775243062723918/76561199486452220
>>
>Silent
Positive A10 winrate (Roughly 60%)
>Regent
Positive A10 winrate (55-60%)
>Necrobinder
Positive A10 winrate (60%)
>Defect
Extremely positive A10 winrate (70-80%)
>Ironclad
Extremely negative A10 winrate (25%)
Explain to me what I'm doing wrong
And don't say some stupid shit like "your silent W/R should be higher"
>>
>>737670749
your Ironclad W/R should be higher
>>
>>737670749
have you tried changing what you're doing?
>>
>>737670749
that's already a very good win rate, most people will not be able to give you advice. at that point it's about analyzing your runs to figure out which cards are good/bad and the curve needed to push early, and improving your deck piloting.
IC win rate might just be variance from how middling he was before he got the recent buffs.
>>
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Went all-in on perfected strike and cruelty, and turned into one of my easiest clears so far. All thanks to orichalcum and lantern relics making survival and turn 1 beat downs more reliable. Sometime during act2 I picked up the potion that makes your strikes have replay 1. The Queen stood no chance.
>>
>>737646797
It's fine. It just rewards either dishonest damage or underutilized cards, so I kinda like it.

>>737648293
Why didn't you pick an actual good archetype aka card creation instead
>>
8 minutes to get a captcha edition
steam://joinlobby/2868840/109775243063059321/76561198174500842
>>
>>737653171
Regent is the worst user of Heavenly Drill though. The best X cards are on Necro and Silent (Skewer is trash) .
>>
This card is so coll, I'll just pick it every time
I don't care if there's a better relic, everything about this thing is too good
Got the Tri-Boomerang to double damage and cloned it with mirror for 70 damage on turn 1
>>
>>737670749
Your macro gameplan on Ironclad is probably wrong
>>
>>737671147
2/4
>>
>>737670952
The fuck is demon form doing there
>>
>>737671256
A honest brainfart, I admit.
>>
>>737671256
>Not always greeding for form cards so you can go to phase 2
Soulless
>>
>>737671147
3/4
>>
>>737670749
respect underdocks more
>>
>>737669115
this act 2 was so ass. think we are just bricked
>>
>>737671147
We need a hero
>>
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WELCOME TO THE BONE ZONE
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>>737646797
I literally think Slay the Spire 2 is worse than the first game solely because of this Elite.
>>
>>737671769
>Timmy
Nah
>>
>5 hallway fights in a row
>>
steam://joinlobby/2868840/109775243064525740/76561197997192985

my name is spire jr, and you killed my father, prepare to die
>>
>>737671769
Bro forgot what it was like fighting Slavers and Book of Stabbing
>>
>>737647069
yeah I agree
this fight is solely responsible for my routing in act 2
I have had almost no successful A10 runs where I encountered it because it either kills me on the spot (kinda unlikely) or it fucks me so hard that I get picked off before the next rest site (likely)
>>
>>737672009
People crying about act 2 when it's just the first game act 2 but way easier is funny
>>
>>737672182
Are you guys just approaching the fight wrong? Decimillipede averages about the same damage to me as the other act 2 elites (20-25ish). Are you killing the one that buffs first?
>>
more often than not that worm is the elite I'd like to encounter in act2
>>
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>>737670748
>Triple Sneaky
>Largesse handed me a Beacon of Hope
>>
>>737670748
ggs, silent is broken.
>>
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>throw a temper tantrum like a child
>devs immediatedly cave
I hate ch*nese so much its unreal
>>
>>737670748
glam is so stupid
>>
>>737672891
Cave what?
They are holding their ground
>>
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>>737670748
>got two flankings by floor 6
>>
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>>737672930
>>
Let's settle this once and for all. Which is the better card: Begone vs Charge.
>>
>>737646797
it's dumb that it gets buffed so much by a9 compared to the other elites
their attacks go up by 2-3, pede goes up by 4
it just didn't need that
>>
hosting
steam://joinlobby/2868840/109775243066428873/76561198076213196
>>
steam://joinlobby/2868840/109775243066428633/76561197997192985

rehosting
>>
>>737673023
Charge is generally better. It does more damage and exhausts more. The draw on Begone is basically fake until you shuffle your deck because you're using two cards to draw one.
But Begone is more consistent because Charge is useless if you bottom deck it.
>>
>>737661878
>for the queen you just neeed card draw, which you would want anyway
>for the test subject you need survivability because you cant deal damage during his intangible turns, and you want survivability anyway
>for doormaker you cant have too much card draw, you cant have a small deck, you cant have just one or two boss solving cards because you can draw them on exhaust turn, you cant stay in the fight for too long because you will exhaust all your cards(or die because you refused to play them)
>>
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Man either they made Regant really fucking easy to play or Sealed Throne is just busted.
>>
>>737673205
>or Sealed Throne is just busted.
has like a 60% winrate
>>
>>737673091
2/4
>>
>>737673205
>or Sealed Throne is just busted
It solves all your star generation problems forever. Its not exactly bad.
>>
>>737673023
Begone feels better as it has immediate impact.
>>
>Struggling to progress with Defect
>Play Silent just to get some verity
>Win with a mediocre deck
I know it really came down not fighting Test Subject for the fourth time in a row but Silent just feels busted.
>>
>queen needs card draw
tb h i often win against her anyways even with hardly any card draw.
>>
>>737673091
3/4
>>
>>737673023
Charge is the first card to dismiss once you've run out of bad cards to exhaust, since it has no other utility outside of delayed damage. Begone gives immediate value and can still be kept around if you want to draw into specific cards during your turn and don't mind transforming the card on hand that's not useful for you in that specific turn. It's also a common and don't have any problems with draw order unlike Charge. So Begone > Charge.

I've unironically used Heirloom Hammer to make more Minion Strikes. It's one of the best uses of that rare card imo instead of making 2 copies of Sovereign Blade.
>>
I'm unfamiliar with the "meta" of this game at all. How do you guys balance the better (upgraded) cards you more often get in acts 2 and 3 against deck consistency and synergy? After act 1, or soon after, it's usually pretty clear what kind of deck you're building, so I always tell myself to only add cards if they have synergy. But then I am offered a really good upgraded card, which doesn't add to the synergy, but when 1/2 to 1/3 of your deck is strike or defend, that card is usually better than the average card you can draw. By the end of act 3 I end up with a deck size of between 25 to 32, I'm not sure of that's normal.
>>
>>737673176
I agree, we need to give more threats to queen and test subject
>>
>>737673023
Charge+ does silly damage and thins the deck way faster
>>
>>737671554

chadclad at your service
>>
>>737671147
GG looks like we've got a new multiplayer chad
>>
>>737673592
hang is fucking busted, all i did was offer some status bullshit while the boss got the Leo Frank
>>
>>737673176
I think phase 2 of test subject is no joke if you have a lower damage deck. He can quickly scale and put a bunch of shit in your deck, you have to kill him fast.
>>
>>737673534
Stop being synergybrained and start evaluating cards on what problems they help you fix. But yes you usually average around 30 cards unless you can go for a really lean deck right from the start
>>
>>737673023
>1 energy exhaust the worst card in your hand and get a free pommel strike
>vs. 1 energy do fucking nothing this turn that can sometimes do LITERALLY nothing if drawn late
why is this even a question?
>>
>>737673534
You look at the card you are about to add and think "Will adding this card make actually make my deck stronger?"
When you lose, look at your deck and think about which cards you ended up not playing a lot after drawing them/underperformed a lot, maybe you shouldn't have added them to your deck.
>>
Regent is unsatisfying to play.
>>
>>737673789
It's literally a strike that exhausts 1 card in your hand. You niggas are so bad at this game it isn't funny
>>
Thoughts on this card?
>>
>>737673534
25 to 32 is exactly around the size of most decks in this game especially if you aren't removing your base strikes and defends and you are exactly right that its good to try to bloat enough that your strikes and defends don't matter. the main concern of course is making sure your deck is still fast enough to play everything you need to scale like your powers before the bosses out pace you.
there is room for your deck to not be 100% composed of the perfect synergy package and to have cards that are less optimal in some fights (drawing some up front damage card in a boss instead of your scaling boss damage solution) or useless (strike, actual curse card, or something like a 3 cost power that is meant for the boss but a brick in fast hallways).
>>
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>>737672981
Glam with powers is particularly crazy since it's just a permanent boost. I've had runs where I only took a couple glam cards and it still carried me hard since it was shit like doubled pyre. Here's a fun run I had with glam+Bing Bong a little while ago.
>>
>>737674126
basically an extra draw, why not?
>>
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>>737673023
This post has been a real self report
Charge is one of the strongest cards in Regents pool
Getting rid of 2 cards to do well over 20 damage for 1 energy is extremely efficient. Charge + hits for 32. Those are Bludgeon numbers. No, the delay doesn't matter. I don't give a fuck. That will kill most act 1 enemies out right.
Charge also triggers all the creation synergy cards twice, which is double what begone. And that's maybe the most relevant thing on the card
Charge usually ends up carrying in act 1 hallways, carrying in boss fights, and being an important part of Regents macro strategy in late game
It's legitimately one of the all star cards of the character
And this isn't to say Begone is bad it's just not the crazy bonkers value Charge is
>>
>>737674126
okay but kinda boring
just slow value accumulation over a fight, guaranteed extra attack every turn and maybe some free upgrades, often a better version than "draw a card at the start of the turn" which is pretty good, but it kinda doesn't feel like it does anything
>>
>>737674126
It's decent. Not something that ever carries my runs but it's kinda like a mini-armaments increases consistency by keeping another attack in hand. It has good synergy with expect a fight and miniature cannon. I always grab it if I've got cannon and it's not against something run winning like unmoveable. I'll sometimes pick up a late copy when I see doormaker just because it gets me 1 more attack on the no draw turn.
>>
>>737673789
Because even "top players" don't understand the very basic idea you said here.

>>737674058
Regent really only has 1 archetype that is even remotely consistent but top players bitching about Silent and necro will just pretend that he's actually the most "interesting" and "diverse" character in the game for some reason.
>>
>>737674393
Regent has the most ways to win in the game lmao
>>
>>737674393
all the characters are too easy they bitch about every single one
>>
>Archetype
Yep that's a self report
>>
>>737674393
>"Free pommel strike"
>Still costs 1 draw 1 energy does less damage than a pommel strike
You're also bad at the game
>>
>>737674431
No, that'd be Necro.

>>737674476
I'm not the same anon who said that, dude. Though you're comparing it to Pommel Strike+ in this case.
>>
>>737674438
Haven't seen anyone bitched about Defect though.
>>
Regent isn't viable guys :(
*blocks 5000 with guards and then nukes the boss with sovereign blade next turn*
>>
>>737674542
Because you're both bad at the game. The draw from begone is fake. It's literally a strike that exhausts a card in your hand which is mediocre compared to one of the best regent cards
>>
>>737674580
nuh uh you dont have enough cards to sacrifice to make that many guards
>>
>>737674542
necro has a lot of different act 2/3 damage solutions but 90% of playing the character is just blocking the first half of the game and your micro in act 1 is super centralized around unleash.
>>
third world lobby
steam://joinlobby/2868840/109775243069211377/76561198102069257
come slaying
>>
well this game sucks.
i can see why nobody played the first one.
>>
>>737674648
Most characters have very similar Act 1s, so I don't understand the complaint desu. Defect and Clad are the only characters whose starting deck don't have anything that outclasses other card options you can pick up.
>>
I passed on the perfect hand because it was Test Subject's turn 2 and then the next turn I drew straight garbage and took 50
>>
>>737674727
3/4
>>
>>737674126
has some potential with rampage, better than headbutt when it works, the return to hand effect will always be stronger than the upgrading the majority of the time
>>
>>737674542
>No, that'd be Necro
Necrobinder tends to have a really nasty problem where her decks get funneled in to just playing the Doom AoE cards and her early game is too centralized around Unleashed
Regent actually has a lot of different drafting lanes and decision points when you understand the character.
>>
>>737674746
even in late game, almost every necro build is spam block cards then either sleight of flesh just auto kills everything, haunt kills everything, or your one no escape/hang/eradicate kills everything.
>>
>>737674648
Necro's ethereal commons are all good. You're only an unleash cuck in your first few fights
>>
>>737674791
Look at your draw pile before you do shit dog
>>
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The modifier that would make this game actually enjoyable
Where is it?!
>>
>>737674886
Defy is great, Defile is OK, Fear is really kind of bad
And guess what, if you're picking defy, you're just blocking out and then playing unleashed
The real early game common all star is Reap
>>
>>737674126
It'd be better if it were an uncommon Power imo. I think it feels too underwhelming as a rare.

>>737674885
Okay Nave.

>>737674856
They don't. Regent's progression starts the same. You must pick a big Block card first before picking anything else. Ironclad is the same but reverse. You must pick a big damage card first before picking anything else. Not sure why only Necro is getting flak just because she has a solid starting deck that still needs to get more removes early to "do the Unleash thing" which only works in most of Act 1 until you run into an AoE advanced fight.

>>737674994
Defile feels like a cope because you didn't get offered Reap. Cool card though but I love Reap. It's literally your Act 1 solve most of the time.
>>
Necrobinder probably shouldn't have both the best summon card and the best Osty attack in her basic deck
>>
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We all agree Orobas is the best act 2 ancient right?
>>
>>737675049
Neither Bodyguard nor Unleash are the best summon card and best Osty attack at any point in the game past mid Act 1.
>>
every character should have randomized starting cards so you don't always get funneled into vuln for clad, discard for silent, lightning for fect, unleash for necro, and stars for reg
>>
>>737675073
This nigga is the one bricking my runs most often. Fuck you and your rerolls give me immediate power so I don't take 10-15 every fight
>>
>>737675073
>upgrades your strikes and defends
fuck this one eyed faggot
>>
>>737674994
im taking drain power over defile too because at least it'll help me kill the boss if i don't anything good
>>
>>737674898
my draw pile was over 30 cards on turn 2 chief
>>
>>737675049
summon cards are just universally gimped because they pivoted the design and havent managed to make them balanced.
like that fuck ass summon 6 exhaust card.
what osty attack would you swap unleash with? i think bone shards would be a pretty good choice.
>>
>>737675073
idek about strength but he/she/it/idk is the cutest and my favorite
>>
>>737675073
the electric shrimp of opening card play is pretty nice
>>
>>737675186
Bone Shards is fucking insane until mid Act 3, literally one of the most overstatted card in the game, while Unleash is only good in Act 1. You niggas have no clue wtf you're even talking about.
>>
>>737658943
A10 on all characters, shitter
>>
>>737675141
sorry but this is a multiplayer game and having character specialties is good.
if everyone was colorless you might accidentally pick up a multiplayer synergy card.
>>
>>737675254
yeah itd be pretty nice to have. i think everyone should start with a strong card.
having nothing in the starting deck is extremely boring.
the modifier to replace that garbage is based.
>>
>>737675046
>Regent's progression starts the same. You must pick a big Block card first before picking anything else
The thing with that is that Regent's problems aren't all suddenly addressed when you do that. That'll help stop chip from early the easy fights but you're still going to need more damage for the advanced pool and elite fights, falling star isn't going to cut it, which means you're being to drawn to picking cards like astral pulse and gama blast, but then you have to think about your star generation and your deck cycle in the future, or maybe the block card you picked uses stars, so maybe you should look at other damage sources, and maybe you still haven't found a decent star generator someways in to the act and you're doing a double take at the card generation cards. Or maybe you found Bulwark floor 1 and your chilling.
With Necrobinder, as soon as she finds decent block cards, or some of the Doom AOEs, she really doesn't need much more for the rest of the act. You can really just block out almost all the elites with a few of her block commons and then kill them with unleash or doom. This also works against just about every act 1 boss, they don't scale fast enough. She's only really being pressed by Phrog Parasite in this situation
>>
Why am I struggling so badly on Silent post-patch? This felt completely free before.
>>
>>737675254
Bone shards is meh because it runs counter to one of the main necro strategies which is to stack hps through summon which scales both defence and damage
>>
>>737675353
i havent seen an adrenaline in a while so it is probably that.
>>
Out of 10 silent runs, I haven't seen well laid plans even once.
>>
>>737675353
Crutching on act 1 acrobatics probably, you need to reorient your macro strategy a bit and you'll probably be fine
>>
>>737675392
start insta picking boneshards for a few runs and you'll see how often its useful and understand. it does kinda turn into a brick if your osty gets big but even if your osty is 9 hp and you get no block value from it, its still an aoe card. i rarely have enough block or summon to just start scaling osty out of control on my first deck cycle.
>>
>>737675307
But Necro already starts with 2 strong cards? If anything Neutralize being in the starting deck is the most problematic thing in this game.

>>737675348
Regent doesn't even have any real problems, aside from the most persistent issue he has always had which is draw order, against Act1 Elites once he picks up 1-2 good Block cards, which he has many of in his common and uncommon pools. His AoE options are literally common cards. A single Negative Pulse does not fix Necro's AoE matchups against Elites. Picking up a Deathbringer solves Act 1 AoE Elites but that's still an uncommon compared to Astral Pulse being a common. Regent's scaling Power to solve fights aka Spectrum Shift is also an uncommon unlike Necro's Call of The Void which is a rare. The only "downside" of Spectrum Shift is requiring an upgrade, which isn't a huge ask at all for how strong it is.

>>737675392
That is a "main strategy" in Act 1 only. Bone Shards is an extremely strong card especially because Necro's biggest matchup issues are AoE fights. Proposing to give her AoE damage + block in one card in the starting deck is simply asinine and shows you have no clue what you're even talking about.

>Let's get rid of the character's literal only glaring weakness
>>
what if osty didn't revive every turn
>>
>>737675073
He's my favorite, his relics are the most fun, but Pael is probably objectively stronger.
>>
just rework sleight of flesh. of necro's second lamest way to win behind only soulslop.
>>
>>737675620
Because you're picking fucking bone shards instead of actual decent block cards and summons. Just pick and upgrade pulse so you can also go for more doom cards
>>
>>737675632
summon (7) is not strong it is just unique because there are basically no other options.
necro shouldnt even have block cards they should all be summon 5s.
>>
I am just surprised I made it as far as I did with the garbage deck I had that game, double necro and the other defect bro
>>
>>737675632
>Necro's biggest matchup issues are AoE fights.
Lol. She literally has 2 good common aoe cards. Also getting a big osty is way easier late. You're all so fucking bad
>>
>>737675756
Rehosting but ONLY once more before I sleep
steam://joinlobby/2868840/109775243071098557/76561198043831607
>>
>>737675756
My Necro deck was also just pure garbage, I don't know how I survived that long into Doormaker
>>
>>737673098
door maker claims yet another round of victims
>>
>>737675683
sleight of flesh is propping up oblivion and every doom card in general.
>>
That door fight is on me, I probably shouldn't have taken fiddle. Souls were brutal. I just got fuck all in terms of card draw so it felt necessary.
>>
>>737675787
negative pulse is only good with higher tier cards.
sow's best aspect is retain so you dont accidentally draw it again.
bone shards isn't common.
>>
>>737675787
every character has aoe cards. the aoe elites are still necro's hardest fights. i think it doesn't help that phrog and decimillipede both want you to burst 60 and 50 hp down fast to reduce their output.
>>
>>737675683
Sleigh of Flesh kinda needs a numerical nerf. I like that its energy cost can never be discounted, but the numbers on it feel overtuned for an uncommon card.

>>737675787
Those 2 common cards are only good enough for Act 1, they're not good enough for Act 2 without further support. And they both really require the upgrade.

Getting a big Osty is easier late, but by that point you're likely having better Attack cards than Unleash as well. Of course if you're going hard on Osty build, then Unleash remains good throughout the whole game. But big Osty builds requires a good amount of support and synergistic cards.
>>
>>737675632
>Regent doesn't even have any real problems, aside from the most persistent issue he has always had which is draw order, against Act1 Elites once he picks up 1-2 good Block cards
Bro 2 Patters and Falling Star isn't going to solve Brydonis or Bygone Effigy. It'll be good in to like Skulking Colony I guess. Again, Regent does actually need some damage cards if he wants to win. That's not something that can really be avoided or ignored what damage cards can also have a lot of consequences on how you draft in the future. This is why people really like this character, he rewards thinking a bit more about your deck building
>A single Negative Pulse does not fix Necro's AoE matchups against Elites.
Negative Pulse + or Sow + both basically solve Phantasmal Garderns by themselves. Again, the only real threat here is Phrog Parasite (who's a threat to every character really)
And it's very hard for Phrog Parasite to actually kill Necrobinder from full if you pick up one or two sows
>>
>>737675821
doom has several scaling solutions and also can give you block with shroud. no escape is an obvious one card scaling solution. reaper form and times up also connect your doom cards to your real damage cards and all the real damage synergies like lethality.
>>
>>737675901
Pulse+ block for 6 deal 11 aoe. Actually busted numbers and you can keep growing your barricade block unlike bone shart
>>737675916
Doom gives you a free turn vs frog and then it's still aoe and why are you picking act 1 commons to deal with act 2 elites?
>>
>door nigger
>bee nigger
How many nigger enemies are there in this game?
>>
>>737675948
Big osty is good for the extra block, not necessarily for doing damage through unleash
Also bone shards falls off a cliff after act 1 anyways while pulse builds into doom and sow has retain
>>
someone host beta lobby
>>
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>>737646797
How would chinese babs have reacted to HIM?
>>
Bash should be 1 mana not 2.
>>
>>737676132
People would literally shit and piss themselves if Tim was in the game. They still piss and shit themselves about Tim to this day.
Hell, when Door had a Tim style mechanic it was a full on community meltdown from minute 1 lmao
It's important to keep in mind the average player gets dunked on by Queen binding their cards and can't deal with Waterfall Giant somehow
>>
>>737675980
>Picking 2 Sows ever
This is how I know it's not worth to engage in a discussion with you, because you're awful at this game.

Every character needs to pick up a big damage card. Only Defect and Necro don't get punished for this very much in Act 1, but they both still want to pick up a good damage card regardless in Overgrowth. I'm not sure why you're talking about Unleash and Bodyguard as if Necro permanently starts with 2 removes for her deck though. You absolutely can and will likely get fucked over by draw RNG in Act 1 that can mess with Unleash's value without the 2-removes start.

>>737676075
Bone Shards is useful well into Act 3 if you have Lethality, especially in multiple copies. It does fall off eventually but it's still usable when you draw it early in lategame when Osty doesn't have a lot of summons yet.
>>
>>737676145
People forget that starting cards aren't supposed to be bad. So you actually pick cards.
>>
>>737676132
this dude was kino because his mechanic did kill infinites but it also affected every other deck type in a noticeable but not unfun way with how you had to ration your plays so as to not end up at like 10 or 11 and have to eat huge damage
you could play 4 cards a turn, or 6, or even balls to the wall and play 12 per turn and just damage race him
too bad the other bosses were boring as shit in comparison
>>
>>737676123
here
steam://joinlobby/2868840/109775243072120542/76561198076213196
>>
>>737676252
No shart is a shit card. By act 0 it's usually a defend 0 deal irrelevant damage because you actually need to subtract whatever osty's hp from the block it gives you
>>
>>737676364
osty dies basically every turn at most you are losing 2 block from osty for actual block on you.
>>
>>737676252
>>Picking 2 Sows ever
>This is how I know it's not worth to engage in a discussion with you, because you're awful at this game
This is an extremely aggressive response to have over a decently flexible damage common lol. It's AOE that you can ensure you have in hand when Phrog splits, it's really not that complicated. In fights where you don't need Sow you can just not play it and it's not in your cycle
>>
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>>737676132
I just lost to him. He countered both my shivs and poison. I could have won if I didn't save some potions for the heart.
>>
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Finally finished A10 Ironclad after a week of trying and I finally found a build that works. History course is probably the best relic in the game btw.
>>
>>737647121
>>737651012
>>737666042
is it deserving a nerf?
>>
>>737676572
it deserves a buff actually.
>>
>>737676553
... why the fuck do you have two fight mes when you already have dominate + tremble in your deck
>>
>>737676423
Don't even bother to talk to him, he picks 2 Sows in Act 1 that should tell you enough about the validity of his opinions.

>>737676489
You're picking 2 copies of a mediocre damage card that cucks you from drawing into your good cards in lategame for your first cycle. It's not worth it to pick 2 Sows almost ever, even if it retains unlike other desperate AoE cards in the game. Even Ironclad doesn't want to pick 2 Breakthroughs, and Defect never wants to pick 2 Sweeping Beams out of desperation.
>>
Lol what a cursed run
>>
>>737674727
gg
I didn't click this path, by the way
-signet ring picker
(we're probably fucked either way)
>>
>>737676595
for strength stacking memes
>>
>>737668705
Entomancer is a fucking dickhead, fuck you. He's the sole reason I ignore elites in Hive.
>>
>This is an extremely aggressive response

Nigga you're on 4chan. This ain't your Reddit / Youtube hugbox.
>>
>>737676423
Summon should almost always be your first upgrade, and then you grab block cards. Summon is perpetual block and scaling damage. It's only bad if you look at it in a vacuum if your starting cards.
>>
>>737676423
Maybe you can't build osty's hp because you pick actually shit cards like shart instead of pulse 1 mana leg sweep or even pull aggro
>>737676629
Not even the other guy
>>
>>737646797
one of the only characters i've whined about in feedback

hunter killer and the 3 assassins in act 1 need to be elites too
>>
vakku is such a bro he always plays my turn 1 so good
>>
>>737676629
>You're picking 2 copies of a mediocre damage card that cucks you from drawing into your good cards in lategame for your first cycle
That is true of every single damage cards in the game. You might as well be having a melty about Reap. And this is like, one of the only deck building concessions Necrobinder has to make
>Even Ironclad doesn't want to pick 2 Breakthroughs, and Defect never wants to pick 2 Sweeping Beams out of desperation.
1Different characters with different cards pools that creat different contexts.
>>
>>737676750
You just play efficient cards and kill him. He's only really hard for Regent sometimes
>>
>>737676848
pull aggro is too expensive. 2 energy for 11 block isn't great even with 4 persisting.
also it doesn't make any sense that it doesn't actually change the aggro at all.
reads like leftovers from when you might've actually cared if osty died.

also how the fuck is 5 block 7 doom even remotely similar to 2 weak 11 block?
>>
>>737675073
ourobos best girl(?)
prismatic relic & upgrade base relic are great
>>
What a plot twist, pulling the 'you're bad at the game card' and it's actually about how a character is weaker and doesn't need nerfs
>>
>>737675353
I just crushed a6 on onions with shivs, seems as broken as before
>>
>>737676834
If you didn't get any card worthy of an upgrade before the first fire, maybe. But Necro has a lot of good cards that want an upgrade. Ngl it sounds more to me like you're the one forcing the Unleash spam playstyle in Act 1 instead of the game itself atp

>>737676848
Calling Defy a 1-mana Leg Sweep sound like insane cope desu. Leg Sweep actually has 2-turn Weak.

>>737676920
Reap actually has the numbers to make it to lategame, unlike Sow. Also most people who are good at the game don't pick 2 copies of Reap either.

Defect is similar to Necro where AoE is one of his major weaknesses though. His good AoE options are all uncommons.

>>737677003
Nta but tbf Pull Aggro is pretty good if you have Danse or Helmet or Fresnel Lense but I don't really raw pick it without any existing buffs it can get already.

Also I agree the comparison between Pulse and Leg Sweep is fucking retarded. Even Defy vs Leg Sweep already sounds retarded. They're both good cards but not very comparable statistically.
>>
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>>737677003
>also how the fuck is 5 block 7 doom even remotely similar to 2 weak 11 block?
He's talking about Defy
>>
>>737677090
Defy is one of Necro's best cards but comparing it to Leg Sweep is silly. Leg Sweep doesn't feel nearly as "mandatory" to have compared to Defy, but it is the much more overstatted card, probably one of the most oversttated in the game desu.
>>
>>737677084
Defy is 1 energy trigger all of your ethereal synergies apply weak. More often than not Defy is blocking for 20, sometimes block for 30 with Debilitate. All for 1 energy. On the character with built in barricade. It's actually better than leg sweep usually. It's so strong it should probably be a rare
>>
lobby?
>>
>>737677164
1 Weak means it's draw order dependent, and you want to have multiple copies of Defy to improve your Blocking consistency. It is the more "mandatory" card on Necro because she no longer has access to persisting Weak in a single card. Leg Sweep is extremely good, but isn't always needed in a Silent deck, especially because it's an uncommon so you might have already had a lot of Weak application when you find it.

Defy shouldn't be a rare, at most it can be an uncommon. I sometimes never run into it during a run, actually. Thankfully, those times were when I'm doing Danse build already so it's a lot less necessary.

I think it's more important that they buff the enemies instead of keep nerfing cards while adding absurd shit like Not Yet and Blade of Ink into the game.
>>
>>737677003
Pull aggro upgraded is good block that build osty and wins some boss fight. But keep picking shart and wondering why your osty sits at 3 hp while mine is at 30
>>737677084
What cope? It costs half and you get more than half the block per mana and same weak per mana for a common
>>
>vakku plays my hand turn 1 on test subject
>topdeck neurosurge
>plays all my energy
>three of five damage powers already in play, rainbow ring procced, test subject only gained 3 strength
vakku im gonna suck your dick
>>
>>737648930
>and others where I effortlessly punt him out of the way on turn 1 with Silent without spending any resources
Thats not deci being variable, thats just silent being notably better than every other class and trivializing all encounters.
>>
Game crash? t. silent
>>
>Scythe with exhaust removed
>Had the card that gave me replay but never drew them together before I killed the boss because doom turns the game into a joke.
reeeeeee
>>
SILENT COME BACK
WE ARE THIS CLOSE TO WIPING TO TEST SUBJECT + DOORMAN COMBO AGAIN
steam://joinlobby/2868840/109775243074502904/76561198043831607
>>
>>737677084
Using block to raise your summon and hit hard will carry you through act1 on a10 every time. There are rares and uncommons worth upgrading over summon, but none of the commons.
My most common playstyles are energy builds and ethereal builds, but summon carries act 1 by upgrading it and removing strikes.

Post your necro stats.
>>
>>737661608
Sly is not part of the shiv package, and you are confusing a good sly deck that wins with bad shiv damage for a good shiv deck.
>>
>>737677457
1-mana Leg Sweep implies it has the same power as Leg Sweep when it doesn't. That's the impression I got from what you said. But it's not really comparable. When you draw Defy on a turn where the enemy is not attacking, you're not getting the same value compared to drawing Leg Sweep on the same kind of turn.

>>737677691
I'd raw pick early damage cards, Negative Pulse, and Grave Warden over Pull Aggro most of the time if they're offered on the same screen since they improve your combat prowess more immediately. I do rate Pull Aggro higher than what many people normally give it though. Pretty underrated card. I also like high-energy builds on Necro. I like most of her archetypes actually, Doom is my least favourite one though for sure. I only like Souls if it's enabling Devour Life.
>>
>>737677935
And if you have pagestorm and debilitate in play it's even better than leg sweep, your point being?
>>
>>737670749
>Positive A10 winrate (Roughly 60%)
The top streamers don't have a winrate that high
Let me guess, savescumming every encounter?
>>
>>737678013
>If you have 2 uncommon cards to combo with it, it's even better than Leg Sweep
>>
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Star gen but no Stardust to be found... Next best thing is to use Devastate
>>
>My Regent build is based around 2 cards that give Vigor and 2 multi-hit attacks, 1 enchanted with Vigor
>Lose to Doormaker
Do I just need a 30+ deck filled with generic good cards to win this? Also, the Doormaker's first turn being invincible is fucking stupid. Completely invalidates Latern and Hot Cocoa and is only good if you've drawn some powers.
>>
>>737677587
GG boys
>>
>>737678020
didn't baalorlord have literally 1 silent loss before he started doing dumb challenge run shit like not taking card rewards?
>>
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>>737677587
gg, debilitate + enfeebling + weaken spam actually just castrated every enemy
>>
My transfigure shenanigans weren't even necessary, lol. I was thinking about trying to get like replay 4 on one of my Dirges I but didn't have enough turns.
>>
>>737678128
When you see Doormaker as the boss at the top of Act 3, that's your cue to start taking more cards in your deck
>>
>>737678160
We were short on vuln though, which is why I went with Meteor Shower on Orobas Act 2 and took Gamma Blast as a good way to use up my stars

>>737678156
GG

>>737678175
Thank you for the Legion of Bone, it helped me a lot to survive on shit draws
>>
>>737678064
Leg sweep is also an uncommon and on a character with a weak card already in the deck. Just stop picking shart instead of decent block cards, upgrade bodyguard, remove strikes like the other anon told you and come back
>>
>>737678126
I wonder when the epic clone Make It So run will happen so that I have 8 Make It So+ summoned to my hand each time I play 3 skills in a turn as if I was using Watcher's Flurry of Blows... oh wait that's already in as an Osty card KEK
>>
>>737678253
I'm already doing all that though. Both ways of playing are valid, but there's no card that can provide as much immediate value for Necro especially in Act 1 at such a low cost compared to Bone Shards. If you keep forcing the same thing then complain about the character playing samey it feels like a disingenuous criticism though.
>>
>>737678128
every time i've beaten door its been with sub 30 cards and hes dead in his second or third cycle. if your damage is stuck in one card that needs to be played multiple times you need a way to consistently play it outside his exhaust phase, or not build like that at all. anything with retain like sovereign blade is great here.
>>
host disconnecting before end screen = no progression unlocks?
>>
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>>737654024
>>737655001
>taking weak on ironclad
good luck with that
>>
>>737676298
game crash
steam://joinlobby/2868840/109775243076427938/76561198076213196
REHOST
>>
is debilitate the most busted multiplayer card? everything is usually perma weaked and vulned already.
>>
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how is this even possible, I saw someone do like 1700 damage to the end boss
>>
>>737678606
I'd argue -str is the best, shit like enfeebling touch has oversized power because monster don,t scale their damage
>>
>>737678606
i just had a card that doubled damage my allies did to the enemy, which i assume stacks multiplicatively with vuln.
>>
>>737678627
i have no idea lol, it was me though,
triple stacked thrash at 573 dmg+one two punch+giant potion,
that should have dealt over 5k damage
>>
>>737678683
thats a good card but its rarer and only for one turn. when just one person has one debilitate, everything does half damage and takes double damage for essentially the entire combat.
>>
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damn, almost turn 1 boss
>>
>>737678627
maybe it doesnt count overkill damage for that badge.

Would be nice if it actually showed a damage breakdown so I know who doesnt pull their weight so i could bully them.
>>
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>>737678710
I also used my extra gigantification potion on you at the end but I think you wasted it on some other card lol. It's pretty difficult to coordinate potion usage.
>>
am starting to get really tired of those bosses or enemies debuffing your cards (the deer saying fuck you you can only play one card this turn)
>>
>>737678606
Probably? It's the easiest to just dump and have it do disgusting things; both offensively and defensively.
>>
>>737678746
i didn't pull shiot but i gave you all souls so you should be grateful anyway
>>
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>>737678758
i probably wasted it on one of my 1 thousand 0 cost break+ cause of dual wield.
>>
>>737678780
play for more than 10 hours and you'll like those guys and be tired of the ten billion enemies that are just damage races sometimes with aoe
>>
>>737678627
Combination of overkill not counting and just damage you dealt throughout the rest of the run I guess
>>
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>>737678831
Your souls actually polluted my draw pile, basically dazed kek.
My fault for picking fiddle.
>>
Also, is it just me but i got a solid 3-4 seconds delay before i see my cards

everyoen else already has 2-3 card on the stakc before i can put my shit in.
>>
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it took me about 96 hours to reach ascension 10 on all characters. this game is way too easy compared to sts1. They need to add more ascension or make them more difficult
>>
>>737678941
i will probably never pick fiddle. I've yet to be so unlucky that i get absolutely 0 draw cards.
>>
>tri boomerang kingly kick, bombardment, and astral pulse

Holy fucking damage.
>>
Anyway, ascension 1 in multiplayer looks to be pretty easy shit.
>>
>>737678963
you probably don't have fast mode turned on,
that's why there was a delay at the end of turns as well cause it had to play the animations more slowly for you.
>>
>>737679106
i was pretty sure I had it on, apparently not.
>>
>>737679006
sometimes on necro i get to act 3 without much draw besides maybe a grave warden and i think its probably good then. i think characters like clad who spam pommel strike and energy gain cards probably hate it.
>>
>>737673176
I still hate the queen's gimmick cause it's still gay shit that's ultimately up to the shuffle of your deck unless it's >50% draw cards
Also the perma weak/frail/vuln is dumb just give the bitch more HP and damage when we can't interact with debuffs on ourselves anyways.
>>
>>737679219
the frail and weak make passive block and indirect damage stronger
>>
does dexterity work on passive block powers? what happens if you have adroit or nimble? does it proc twice on those cards, once for the card text and once for the enchant?
>>
>>737679336
No, the adroit basically works by giving that card specifically dexterity if you wanna think of it like that
>>
>Europe time
>thread dies
>>
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sealed throne and black hole is absolutely disgustingly broken, just do literally anything and you have a gajillion stars and everything is dead
>>
>>737680485

Do you build the sword into one giant beefy swing or you keep playing it and pray you draw it again in your time of need
>>
>>737680584
i did not do anything with a sword at all
>>
>>737653724
if you take 2 flash of steel you can go infinite on the energy loss turn
>>
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>>737680485
Its powerful but I find it kinda boring especially when I'm clearing fights by playing particle wall over and over.
Now this is a deck with some chest hair.
>>
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A4, act one, dunno if I want more powers, Dex would be good, but I am afraid since I already got 2 shiv related powers to play. Already got a dagger spray, could get flick flack so I got something to sly, but I am also worried about my block......too many possibilities.
>>
>>737669193
they're afraid of infinites which wouldn't be prevented by either of those gimmicks
>>
>>737669885
Just get good at the game and then it won't force you to lose half your runs with pure RNG? It's not that hard.
>>
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>>737673176
put power cards in your deck
>>
>>737680485
Empty Throne is just busted
I got to dupe it once and with Black Hole and Particle Wall every fight is over as soon as you draw the pieces
>>
>>737646797
>i-i-is that i fight i actually have to think about ahead of time and plan towards if i want to fight elites
>aiiiiiiiiiiiie save me megacrit nerf nerf nerf nerf it glory to xi jinpeng
Does /v/ really? It's reaaaaaaaaaaallly obvious y'all were not playing on A20 back in sts1
>>
Guys, I’m recently playing the first one for the first time and what’s with the heart? You keep beating the game and then you just die to the heat every time? And what’s with the damage you do to it? How does that change? Also, the ninja lady sucks. The poison guy is the best.
>>
>>737681387
you gotta get all three keys in your run - one you can get at a campfire one by fighting a buffed elite with the fire around them on the map, and one from a chest. that unlocks act 4 and then you can die to the heart legitimately
>>
>>737681435
Is that what the recall is? Guess I’ll try it again. The game is pretty fun but I’m only on mobile since I had to leave my PC in the move. But the sequel sounds fun from these threads. I can’t even begin to imagine how multiplayer works, but at least I have something to look forward to if it even releases for mobile. I just hate playing as the goddamn ninja lady when the daily challenge runs chooses her.
>>
>>737681571
>I can’t even begin to imagine how multiplayer works
Basically everyone attacks the same enemies and the enemies hit everyone, buffed HP for enemies, but you can stack debuffs and they help everyone. Plus some busted multiplayer-only cards to give other people shit.
>>
>>737681571
>multiplayer
Everyone has to block the damage themselves, every player has a separate hp pool
The enemies attack for the same amount and have the same movesets but have more hp to compensate, more than twice even with 2 players
They also have more artifact
Potions and relics are separate, but you can get the same relics. But not from chests. With e.g. 2 players you get 2 relics and each player has to take a separate one
Shops are separate as is gold. Each player can make their own decisions on where to go but if players conflict the game decideds at random
Turns end when both players end their turn
Certain potions can be given to other players
There are multiplayer only cards
It works suprisingly well
>>
>tfw starting to win more consistently ever since I watched that Caleb Gannon video on deckbuilding in both StS1 and StS2 after going "nah i don't need to watch a youtube video to win a game"

it seems so obvious in hindsight, work on attack/defend shit in act 1, then try to make your wincon more efficient/get more card draw in act 2/3
i don't really understand how i struggled so hard in early ascensions but now i'm breezing up to A7 in StS2 but i think it's because I suck at remembering what elites each act has and how to engage with them but it's whatever now i'm having more fun winning consistently
god damn it was that easy though i'm really shit at this game
>>
steam://joinlobby/2868840/109775243086065224/76561198043812246
>>
>>737682935
got blessing of the forge btw
>>
>>737682681
yeah the key to these games tends to be recognizing that you start from behind and have immediate problems to solve before you can start futureproofing
it hurts to see cool cards and skip them for a generic "deal more damage than strike" attack early on but it does work
>>
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todays daily was great
>>
>>737683868

>tfw killing a act boss and none of the rare cards actually help your deck and will more than likely hamper it

sucks to bite that bullet but at least it doesn't happen that often, usually get something always worth taking
>>
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What to do?
>Nightmare,
self explanatory, could use it on hidden daggers
>Master planner
I could focus more on Sly, I got 3 cards that can discard, Hidden daggers can discard 2, could help make up for the lack of energy
>storm of steel
I got 2 powers that focus on them already, Phantom blades and Infinite blades.
>>
>>737683947
Does someone craft them or is it an Al Gore rhythm?
>>
First time won with Demon Form and Hellraiser
>>
>>737683434
my shiv deck was awful
>>
>Offering
>Bloodletting
>Whirlwind
BOOM. Done.
Not my problem.
>>
>>737684263

I don't like master planner in act 1/early act 2 unless you got some really good draw/hand clears. I never really felt that I needed additional sly to win because sly is already really strong as it is.
Probably just go nightmare to help your wincon or skip. Sounds like you already have consistent damage so you don't really need storm of steel.
>>
Is it ever good to splash forge?
>>
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just did a custom run where i activated literally everything. it was fun
>>
>>737684394
also if you duplicate Unmovable it doesn't quadruple block of a card but your first 2 block cards played get block doubled
>>
>>737684573
Furnace has almost no deckbuilding cost and is similar to snakebite, you can never go wrong with at least 1.
Seeking Edge is good supplementary aoe
Bulwark is great early game block.
>>
Every time I've tried to incorporate Doom/Sleigh into my Necro builds for anything but hallway solves and Act 1 cheese it has always been some draw order reliant shit that makes me wish I was playing high-damage Necro instead. Maybe it's just my bad luck but it neither feels good nor to play.
>>
>>737675073
My favorite for sure
>>
>>737684949
*Nor consistent
>>
>>737674968
Artifact of command is pretty much the custom modifier that lets you pick your starting deck
>>
where is her majesty in this thread?
>>
>>737684263
Nighmare is cheese territory and not really worth it in most scenarios, only get it if you have non-exhaustable adrenaline or orobas 2 mana retain or brightest flame etc
You can never go wrong with planner, just add more discard synergy. Your early act 2 will suffer a bit though
Storm wants a strong discard/shiv package, don't bother otherwise.
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Am I picking the wrong damage cards, or are his fights supposed to last a billion years? If not, what should I be picking?
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this was a fun run
new conflagration feels like a more reliable whirlwind and the strength gain made things work well
i need to get smarter when it comes to picking card rewards/not taking stuff just cause it might synergize with my deck but i am getting the hang of things much better now
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>>737684949
The osty retain attack is very helpful for that kind of thing. If I'm doing doom, it's usually just scourge/no escape/shroud. I take end of days if i have energy or retain.
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>>737684573
You mean Hammer Time?
yeah it is good if you can forge enough to make it worth for your friend to spend 2 energies swinging it. It also open up for picking Conqueror so everyone can double their sword damage together with you.

It's good enough to force a forge build if you get it in act1, also. Make sure your deck is slim if it's going to be your gimmick though, you really want to draw it early.
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>>737672891
>We hear you, but the numbers disagree. So we'll continue to monitor the situation.
This is the literal opposite of caving.
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Close one, even with the Double Your Deck event.
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>>737662218
fuck this nigger, i had a decent defect run where i manged to get hit only by 15 hp by the door only the completely brick draw and face a whooping 88 damage attack. bonkers scaling.
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>>737685105
>>737684263

Alright, thanks, hope to get lucky with Planner then.
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>>737685162
Shit out 500 orbs in a turn and watch everything explode
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chinks hate this simple trick
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>>737686458
How
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>>737646797
Its tuning feels off. Doesn't feel like it encourages a specific playstyle like some other gimmick fights, this one just feels like I better have my w/e strong strategy 90% complete or I'll just fucking die.
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I hope this gets upgraded to an ancient card when doormaker's non-beta art gets finished
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>>737646797
I think it's fine even if a bit ballbusting, but compared to the other Act 2 Elites it just dumpsters Entomancer/Infested Prism. The Weaken in that fight is particularly annoying as fuck
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We're living in the circus, and I'm the clown throwing bombs at the stands.
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>>737670952
Queen got bullied again with whatever nonsense this was. Shockwave+ with imbued, Bully and Juggling+ just turned this into a Bully printing deck.
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>>737684949
wut? sleight of flesh is like the least draw order reliant build you can have. you just get to sleight of flesh then you play whatever
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>>737687390
How I wish juggling was viable card in more ways than in extremely rare case when you have at the same time enough energy, draw and attacks you want to duplicate to actually perform
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>>737687518
Yeah, I've tried to make juggling work a fair number of times, but I often find it underwhelming. In this scenario I just happened to luck out.
>>
Finally took a fucking Sovereign Blade to victory for the first time and all it took was the entire build being buffed AND good RNG early on.
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>>737687518
Its usually pretty good
Just get a 0 cost card or Stomp or some shit to double up on
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>>737687232
>>737685064
after I jerk off to these sluts I promise I'll do another a10 run
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how the FUCK do you win consistently w/ regent? he takes so much chip damage trying to setup his bullshit. are some of his mechanics just scuffed? is there something i should crutch on until he gets a second pass? FUCK this deck
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>>737687006
anon who made the original here
once doormaker gets animated and non-beta sprites, he’ll get an ancient style card like these two
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I think I've come to accept I'm just dogshit at this game. I can't clear act 3 on A0. I've only made it to the act 3 boss like 4 times. Never seen doormaker.
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>>737687935
i wish this were the default art, man. or anything else. i really don't like that they kept the sts1 style, even if significantly improved
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>>737687598
it should make a copy of second attack you played, third copy is too restrictive
>>737687674
>usually
not even close, it doesn't do anything majority of the time
>Just get a 0 cost card or Stomp or some shit to double up on
you spend energy right now to potentially make a second copy of a card. you need to have a card you want to copy and two other attacks in hand AND play them and have energy to play a copy.
Do I want to copy Anger? No
Do I want to copy Spite? No
Stomp and Pact's End are okay targets but you're now flooding your deck with Stomps and Pact's End is not picked into decks that play 3 attacks in a turn
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>>737687879
pray to god orobas gives you meteor shower and you get an early big bang
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>>737687976
you're probably just neglecting something big, it sounds like an easy fix.
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>>737687935
do you have bait card alone without Mes*gaki?
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>>737688035
won’t be at pc until monday so you’ll have to make do with this until i can send a clean alpha gif
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>>737688024
i was playing on lower ascension just to try and get a feel for the deck, and i left so many elite and boss battles with like <5 hp, even buying extra potions, upgrading most of my deck. i probably only won because i got a big bang in the last ~5 floors. at that ascension on other characters is usually KNOW ive won in like the first act
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>>737687296
honk honk.
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>>737688180
thanks
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>>737687996
I think making a copy of the second attack might push it to silly territories. What I think would be better if its tally carried over from turn to turn. Maybe make it copy the fourth card to avoid it being too easy to setup then.
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>>737687976
>>737688025
what i mean is, there's no being 'bad', you just have to know what to do. the second you have some eureka moment you'll probably be cruising. do you want TIPS & TRICKS?
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>>737688182
yeah, i havent really figured him out yet either
it feels like the mechanics of his deck dont really play nice with each other so if you get shafted on card rewards early it just falls apart
i've found the most success with star builds but it always feels like theres so many necessary moving parts it can be hard to get it off the ground consistently
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>>737688228
Not resetting each turn would be nice change, allowing it to be used in less attack heavy decks too, yeah in that case could go up to 4 attacks
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>>737688193
>turn
>second form
Bro what are you doing, trying to bore enemies to death?
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>>737646797
>Act 1 statue that starts attacking immediately, has more health, regenerates, debuffs you, and doesn't take more damage from you playing more cards
It absolutely needs a nerf. It's probably got around 3x the effective health of statue and comes out swinging while regenerating, and all you get out of it is a weakness to AoE.
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I feel this encounter should have some special interaction.
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Ghost Seed is phenomenal with beat down. All hits all the time. Also pocketwatch + fake snake is basically as good as the real snecko eye.
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>>737689801
Yeah make him scale twice as fast because you stole his kid
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>>737689801
Give him Gremlin Nob enrage
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It really is the Ultimate Strike
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redpill me on defect. what makes defect FUN?
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>>737690420
I like fondling my orbs.
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>>737687232
Oooouh, very rapable
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it's up. watch.

https://youtu.be/hyt7Dr5rn2Y
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>>737690420
I like playing 50 million cards a turn on Status Defect
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>>737690404
>glass eye
No way there was nothing better than that. How’s that even ancient relic
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>>737689830
Snecko Eye?? is arguably worth taking on ironclad even with no extra support.
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>>737690524
I had Toxic Egg so it was actually pretty good, got Burst, Calc Gamble and Hidden Daggers
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>>737690560
It's kind of sketchy if you only have three energy every turn but if you have anything that raises your energy cap it seems to be worth it 90% of the time.
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>>737690493
I'd rather watch a xecnar vod
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>>737691143
Enjoy those Spire 1 runs from 2025
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>>737691143
I can watch that video 5 times before xecnar is done with act 1.
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>>737690493
Maybe I've been undervaluing self-damage setups in favor of Vuln. I do crutch on Break a lot.
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>>737691143
Is there multiple people posting this or is it just a single faggot worshiping this dude
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>>737691336
more. his regent guide is not just a mindless tierlist, it's well written and well recieved across all level of players.
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>>737678020
have you ever considered the streamers you watch aren't top players? they are entertainers. Xecnar isn't even streaming.
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>>737690560
I take it more on necro than anyone else just because delay and borrowed time lean into it
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>>737669330
That's shit ass awful design though. Oh you spent the first 2 acts building a specific deck? lol get randomly fucked on a single act 3 clown fiesta roll. This game already has enough randomness, at least don't randomly brick my entire build on a single roll of the dice.



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