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People who are hyper attached to a single brand that came from their childhood,
which HEAVILY iterated on arcade games, but they continue to bitch about how the brand is missing instead of playing arcade games.
Instead of learning more about what they're missing, they lash out at this one game (Zero) that doesn't become interesting until you get better at it.
That, to me, is emblematic of everything that's wrong with how people consume videogames.
I used to be such a bitch about TLOU; games made for people who don't see value in replaying games, just want a blockbuster for the weekend.
N64 kids were sitting right there for 30 years
I feel like I'm learning about how many more people are part of the problem than I previously thought.
>>
15 years of internet history and me talking to people who actively made videos about star fox,
And the moment they start talking about "what is the appeal of star fox?"

Star Fox kinda just shot itself in the foot by being such a casual console friendly experience.
It allows people to take so many aspects of what they like about it, especially because it can be played at that casual level endlessly
without ever engaging with the scoring system Nintendo's deverlopers clearly hoped people would engage with.

So you end up wanting more of those characters, the world, the music, the story.
Every element that was tacked on to the arcade rail shooter score chasing game
to make it a marketable product was as accessible as the gameplay on a skindeep level
You can just play Star Fox 64 as a childrens game with little engagement of its deeper elements.
That nostalgia gets people attached to all of its art assets and more superficial elements.
>>
You keep posting this but it's not catching on.



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