>Casuals complain about fighting game inputs and execution being too hard>Fighting games makes inputs and execution easier>Casuals then complain about constantly getting stunlocked in long braindead combos>...which is a direct result of inputs and execution being easierStarting to think that the reason casuals don't like fighting games is just because they don't like losing
>>737654687Is this Epstein's cat?
>>737654886That's Ron Perlman cat
They will kvetch about "muh fundementals" and "back and forth" but refuse to play any game that actually focuses on those things
>>737654687YO LIL DONIE
>>737657651I JUST SHIT MY LITTERBOX
>>737654687>Yeah I know I look like this cat, now stop sending me this picture
>>737654687MEOW LIL DOGGIE
>>737654687>...which is a direct result of inputs and execution being easier>>Starting to think that the reason casuals don't like fighting games is just because they don't like losingYou're right in regards to casuals, but your game having easier inputs does not correlate with long combos at all.See Hokuto no Ken, which can require frame perfect inputs depending on the character, the combos there can last up to 5 minutes long.Meanwhile granblue is generally autocombo into special, and if in the corner a sequence of autocombo into wall bounce and more autocombos.
>>737654687Ron Purrlman
>>737654687>...which is a direct result of inputs and execution being easierLong combos aren't directly related to execution. EWGF 5x is an unnecessarily hard combo. It's also pretty short. People don't like getting CC'd for 15+ seconds regardless of how much execution it takes.
>>737658620>People don't like getting CC'd for 15+ seconds regardless of how much execution it takes.Speak for yourself, if the opponent earned that combo I'm fine with getting dabbed on
>>737658763People was obviously meant in general and not the entirety of humanity.