>game bug becomes an integral part of it's identity
Bunnyhopping in Quake
>>737657239>game gets bought by a large company>fixes old bugs that everyone liked and had 0 impact on gameplaynothin personnel, kid
In a better timeline the farlands become an official biome type that can show up in the regular world gen.
terrain generation
>>737657239>bugs become core mechanics
>>737657289And every other game that used the engine. Except Source, but there you've got the accelerated backhop. Remember how Carmack hated it, wanted to fix it, but everyone loved it and it became a core part of how you play Quake?>>737657305>haha microslop ruined minecraftI remember when Beta 1.8 was released, and features like hunger bar, sprint, or even colored lighting were actually new and felt fresh. This bug got "fixed" in Beta 1.8, in 2011, back when Notch still owned Mojang. The new world gen also suffered from gigantic oceans and if you used the seed "4" you'd spawn on a mushroom island that was meant to be extremely rare. Shut the fuck up about shit you don't know about.>>737657424It wouldn't work too well. Making Alpha's monoliths would work, but Far Lands stretched infinitely, which wouldn't work as a biome since you'd end up with random Far Lands borders in the world. Try figuring out how to make them similar blotches like the monoliths, then they could work as a biome.
>>737658030I preferred the oceanic pre-1.7 world designs even with their massive oceans. I am not a fan of the Pangaea type world generation.
>>737657803I stopped playing minecraft for this very own shit, back in the day there were floating islands all around and there was always a cool spot to put your house, now there's nothing interesting anywhere, and since biomes are generated following a similarity pattern, you can just start walking for hours and just be going through the same 3 biomes again and again.
>>737657239Grenade climbing in Deus Ex
>>737658482I think its the detail desu. Terrain gen as too much detail, it causes your builds to look uglier by comparison. Also the extra detail like random potholes, grass/plants, and the smoothing of elevation transitions makes it worse trying to find a spot to build your house.
>>737657803The terrain is absolutely garbage in minecraft now, there is no such thing as a unique looking world, they all look the same and it doesn't matter which you choose, you'll always get something like the right no matter what and it used to be that simply traveling a short distance could get you a new biome now traveling kilometers and you're lucky if you get one in any particular direction and can go kilometers and still be stuck in the same mundane one.
>>737659080>Terrain gen as too much detailYou can even see it in the picture, everything is too perfect and smoth, what made minecraft appealing was the jank from the terrain generation that made some unique environments to build your shit, and basically with a 10 minute walk you went through like 4 actually different biomes, now it seems even the normal preset has extra large biomes since they're infinite.
>>737657239>Of it is identityretarded ESL
>>737657239zoomers saw this and creamed in their pants for their first time and freaked out so much they hate sex now
>>737659671Another issue with modern Minecraft is the sheer block diarrhea. You have way too much of them and even back when 1.8 released people got pissed you now have have four types of stone while mining instead of one.If you've played Beta you'll remember how much the limited block palette went hand-in-hand with the wacky Beta world gen. While the world gen gave you manageable worlds with unique geometry to work with, the limited block variety forced you to get creative with your builds. Once Notch was out of the picture and Jens took the steer it was all downhill from there.>>737659983>its and it's have two different meaningsYou learn something new every day I guess.By the way, thought you hated the Brits? Why are you so pedantic as to defend the honor of their fucktarded German-French chimera if it's not yours to begin with?And before you go there, no, if you want me to stop posting on your precious American website. Petition your government to sever the sea cables cunt.
>>737660569The game does not have a problem with there being too many blocks.
>>737657239thats just Bethesda games too
It makes me wanna vomit
>>737660835It kinda does tho. Especially from the gameplay perspective where your inventory will clutter up during exploration faster. Bundles are a half-measure to this problem Mojang created by introducing dozens of variations of the same types of blocks.Take mining for example. It used to get cluttered by these four items during tunneling: cobble, dirt, gravel, flint. Then andesite, diorite and granite were added to the mix. Then deepslate and probably some more idk I don't go past 1.12.2. Not only that, it used to be more concise in terms of the amount of blocks you had for any given color, which also helped pushing your imagination a little. Now you have a ton of redundant blocks that only vary a little in shade but don't bring any unique geometry for example to justify their existence. Copper blocks in particular are pretty useless. Their only gimmick is that they can be either orange or teal, and have little color blotches or not. Distracting bloat that is either pointless or annoying.I'd say it's a pretty big issue of modern Minecraft as not even under Notch was there such a feature creep. Plus, under Notch there was a bigger focus on adding new mechanics or other unique elements, like during the Seecret Friday updates.>>737661008Todd that's cheating, go back to your chess club.
>>737659084It sucks from a player perspective too because it's easier to get lost if you venture out too far from you base. Especially now that there are all these never ending forests that bleed into other forests.
>>737661260All of those textures introduce a lot of creativity. People were retexturing stone to be dark for years before we finally got deepslate and blackstone, for example. Something like calcite is a perfect middle ground between the previously too disparate diorite and quartz. Limitation only drives creativity up to a point, then it is just a straight limitation. If I go back to 1.6 Minecraft, before the boom in Mojang adding in smatterings of blocks all the time, there's simply a lot of stuff that I wouldn't be able to do in a later game version in a way that doesn't inspire me but just has me googling texture packs.
>>737661260And all 3 of those blocks still had utility to the player. The nu blocks kind of do but they're such an aesthetic cluster fuck and can't be used to make any tools or ovens.
>>737657803>le old is better But both things happen in generation? I only play super modded minecraft but Im sure you get both
>>737661803New is genuinely unplayable. Barely any flat land, so you constantly have to hop up a block. Steeper elevation so you'll have to do more parkour/mining to climb simple hills. And then the mountains are so retardedly high you might as well not bother climbing them. The issue is that Beta worldgen fitted the gameplay well, and due to it being smaller in scale it helped in constructing your builds. Modern worldgen tries to be "realistic", except it goes against the gameplay of the game.Jens should've never been put as the lead dev, and frankly, he shouldn't be a game dev to begin with. All he cares about are aesthetics, and his hyperfixation with them ruined the game.
>>737658030what do you mean except Source? Source had that as well, people still abuse that, and while not as OP as before you are still able to bhop in games like CS.
>>737662315Valve effectively patched it out, but in the process of doing so they've introduced ABH that was way more OP. I believe during the life cycle of HL2 they went from having the traditional bhop, to then patching it out but introducing ABH. Of course CS:GO/CS2 had it revised way more to avoid both techniques because compfags.
>>737657239>>737657239Jump cancelling in DMCMuta stacking and hold lurkers in Starcraft
>>737657803it never looked like leftor rather that's cherry picked to hell and backmodern minecraft still sucks though
I stopped playing OSRS when the devs started designing content around tick manipulation.
>>737662107>Barely any flat landWhat? There are entire fucking biomes where the gimmick is they're mostly flat.
>>737662615>it never looked like left>or rather that's cherry picked to hell and backThat's the Glacier seed. And it's not like just that particular seed was an outlier. I fondly remember my first world in Beta, which I've retained, and despite it being a random seed it had a nice mountain in which I've built my base. Right in front of it was a small pond and some flat land to build upon.You're just being disingenuous because you've never experienced the old world gen. You can play Beta 1.7.3 right now and see just how bad it has gotten.>>737663095Ah yes, it's either an entire biome that's nothing but sharp hills, or an entire biome that's nothing but flat land. How about... making biomes that have a variety of both within a distance of 50-100 blocks? Something that the Glacier seed perfectly represented? Or the less popular Gargamel seed?Again, just like the other guy, play Beta and see what it was actually like.
>>737663372>Again, just like the other guy, play Beta and see what it was actually like.Genuinely don't know why you would play stock minecraft in 2026. Even in 2012 we were modding the shit out of the game.
>>737662107>cut down one tree>make wood pickaxe>mine a couple dozen stone>make stone shovels with rest of wood>flatten dirt in 10 minutesIt's not that hard
>>737657803damn even the colors look more dull now. It's like the soul was sucked out by an evil megacorp. at least we have leftist virtue signalling on the main menu now
>>737663746>Even in 2012 we were modding the shit out of the game.>2012See, like I said. You never experienced Minecraft in Beta. It's like a litmus test>do you remember deleting META-INF?>do you remember .class conflicts?>do you remember non-stacking, instant healing food?>do you remember needing to crouch on farmland?If you can't answer "yes" to any of these questions then you've already failed.Unmodded world gen of Beta was perfect. Beta 1.8 fucked it up and the rest is history. End of story. I couldn't care less about your YUNG Fabric mods. There was a time where you didn't have to mod in a different world gen because it didn't suck ass. In fact, when you modded the game it was to make it more fun, like adding zeppelins, or beekeeping, or machines, or flintlock guns Or to have a 2D Duke Nukem sprite taken directly from DN3D to run around and kill pigs.We didn't need those "essential" mods to un-fuck the game because it wasn't fucked to begin with. It's that simple of a concept you're too stubborn to comprehend.>>737663879>flat terrain>small hill with a handful of trees>a huge flat forest in the distance>"uhh uncslop diddy ahh blud skibidi 67 im so cool"You don't see a problem here because you're used to being served shit on a platter.It nauseates me that I'm being lumped under the same fucking generation as these broccoli headed troglodytes.
>>737664363>barely any flat terrain>wait actually too much flat terrainYou just like to complain
>>737658030>saar stop criticizing mojang
>>737664254You have a fog that adds extra contrast and Beta had smaller biomes so you can see the grass color change on Glacier. Then again Alpha had the neon green grass but shh. Modern world gen is also too "big" and makes it feel "soulless" as in it's pretty empty. Like modern open world games, they go for size but fail to populate it so it feels worse.If anything this screenshot is a perfect example of why the "bigger = better" mentality of modern game dev is flawed. Having a smaller, but more concise world with a fog makes it actually feel bigger than if you were to actually make it bigger because "we have the technology to do so now".Another thing is that the modern textures are really fucking bland. Mojang retroactively renamed the old textures as "programmer textures" as to imply Notch wasn't an artist despite the fact Jens himself made a ton of them as well, and they looked better, period. They were sharper and cleaner, which simply made them look better. Modern textures are overly softened because Mojang hires "real artists" now, but all they did was make the game look bland as shit. And of course kids that don't remember how it used to be will defend this shit.>>737664546>he calls this "good terrain gen" and defends it like he's a Mojang employeeYou just never had it good and refuse to accept that it used to be better, as that would require you to leave your comfort zone.There are Fabric mods for Beta worldgen. There are Fabric mods for Beta fog and other visuals. There's the Golden Days texture pack. You have zero excuses to be this ignorant little boy, you don't have to go that far out of your comfort zone to understand what you've been missing.>>737664753I've criticized Notch's Mojang in the post you're quoting. Acting like an ignorant retard doesn't make you cool. If anything you've just made yourself look like a sub-60 IQ Jeet with this retarded reply.
>>737664872I first played Minecraft just before Nether was released, new Minecraft is better
>>737664979>he had to travel who knows how long to finally find anything remotely interesting>and it's a fucking savanna biome so it's useless>"new Minecraft is better"yeah okay lmfao
>>737665096Says the guy that has to memorize ancient unc seeds like gargamel to find something good
>>737661496The first time I found copper while playing a recent version of the game I thought it would do some new utility or something, but it quite literally is just an ore used to craft copper blocks for decoration, and a lot of other shit that's just decoration blocks, and while they look nice sometimes, they're just a waste of time that could have went to adding new mechanics or tools.
>>737663095I got a world from 2016 that's reasonably spread out but when I go to newer chunks, navigating it is a bitch and a half with so many hills, mountains and so on, I legit fell in a ditch a while back and died, right on the edge hidden under some trees. It's definitely something you have to be careful the higher up you go.>>737664979>New Minecraft is better>Less updates, bare minimum updates, dumb votes that caused more features to be shelved barely coming back and more barebones shit that gets touted as a major updateHardly.
>>737657239>game bug becomes an integral foundation of its' genre
>>737665230Like I said, my first world ever was a completely random seed and it didn't take me much walking from spawn to find a very scenic place to settle in. Especially given how back in Beta sun ran on a different axis so it would rise from above the hills. It constantly spewed out diamonds, while (You) have to trod through shit to find a single golden nugget.>memorize ancient unc seeds like gargamelI mean, you've already proven you've first played Minecraft on an Xbox, no point in LARPing like you were there for the "release of the Nether", because you'd fail a basic pop quiz where you'd have to name the update that added it.Picrel is a screenshot from my very first world I've dug out of my files. I will reiterate, it was a random seed I only preserved because I've preserved all my files. I wish I could replicate it with all the mods I had but who's old enough to remember Beta modding knows what the problem is.
>>737660569>Another issue with modern Minecraft is the sheer block diarrheaevery single block in alpha had a unique mechanic or function that made it interesting.it's remarkable how little thought has gone into adding the 9000 other blocks the game since then
>>737664363>See, like I said. You never experienced Minecraft in Beta. It's like a litmus testI played minecraft when it was seven fucking dollars in 2009, but it didn't have substantial mods until after release in 2011. Is this a litmus test for retards? What does this "gotcha" even imply? That you can't currently mod the fucking game to do what you want because...?
>>737666071That screenshot is nice but you obviously have a weird bias if you think the topography is anything special. It's different, the incline is wider/less rounded, the mound of dirt on the right is a bit steep/ziggurat-like, there's som warped geometry in the back, and the trees are less varied and more patch-like. But so what?
>>737666310Copper will forever remain as the most hilarious example of nu-Mojang's incompetence.>"we don't want to copy mods, we want to do things Our Way™!">copper is fucking useless>lightning rod, useless decoration compared to something like Immersive Engineering's one>a telescope, so Optifine's zoom in an item, truly riveting, never done before>a copper block, that oxidizes. incredible innovation>give up and add copper tools like we had with IndustialCraft in 2011, but we also had... IndustrialCraft. HAYO!Meanwhile back in 2011:>piston mod is made>it can also launch sand/gravel and entities up>Notch just takes that minus the entity launching>it's an instant successTaking mods was always the way.>>737666621>he claims he played it since day one>he continuously defends the modern world gen and the need to un-fuck it with mods>while trying to revise history claiming you needed specific seeds to get good results>after showing screenshots of his world that prove modern worldgen is boring as shitIt's a litmus test that you've failed. If you remembered Beta, you wouldn't have to claim that you had to remember "unc" seeds to get good results, because you'd know how consistently creative that world gen was. You'd only need to do these mental gymnastics if you want to LARP as an oldfag because (You) know, and consistently proven that you're not one by actively defending a much more bland world gen you've showed off in your own world yourself.
>>737666816>yapDude I made two posts. Don't be a schizo now you were doing so well.
>>737666773The current world gen is different, but also worse. It's too big. You don't get terrain variety within the same biome. The biomes themselves are too big. You can't have a nice hut right next to a nice big mountain with floating islands within the same biome because the worldgen is too "realistic" so it's more spread out and it's now an exception if you find a cool hill like that rather than the norm.What's especially funny is that if you use the Glacier seed on the Amplified world (or at least the older version of it), you'll find a ton of similarities to the old world gen, but, again, it's bigger, making it less suitable for building. And many people like Amplified worlds because of that variety we had in Beta. Modern worldgen is too plain and too big. The Beta worldgen was packed densely with a variety of terrain, which allowed for more creative builds.The point I'm trying to hammer down is that Minecraft is not designed for these big realistic terrains. They either don't work or work badly. Take the Glacier seed, newest Minecraft and the Moderner Beta mod. Make two Creative worlds, one with the vanilla terrain generator and one with the Beta world gen. Fly around and think about what you could build and where.Beta's world gen was objectively better for the game because of how condensed and varied it was. And with mods like Moderner Beta, you get both the Beta world gen and everything else from modern Minecraft, giving you a very good sense of what modern Minecraft would be like if only it's world gen didn't try to be realistic.
>>737667242Your picrel is not the norm at all, I never saw any of that in my randomly selected alpha or beta worlds. There were some things like massive oceans and really long lakes that I miss from early Minecraft, but the overal variety is far higher in nucraft
>>737667389>Your picrel is not the norm at allThat's the Amplified Glacier seed I mentioned in the second paragraph, that modern Amplified worlds are just the Beta world gen but cranked up to 11.
>>737667242i miss when oceans were fuckhuge
>>737667841I don't, that was the worst part about Beta 1.8. Then again modern oceans are just a tad bit too closely spaced, especially now that you have the Elytra, if not mods. A middle ground between the two would be optimal IMO, but b1.8's oceans were a huge mistake.
>>737657967
>>737657803
>>737662107It isn't just terrain generation that makes new minecraft so unpalatable, but also NPCs (especially pillagers and drowned zombies), structure generation (especially villages), and 16 years without any movement capability increases besides elytra and trident flying. There's still no way to mitigate fall damage without abusing water after 16 fucking years.
>>737668457>There's still no way to mitigate fall damage without abusing waterIts in the movie now, it has been set in stone that it will always be this way.
>>737657239Wavedashing in Smelee
>>737669106FLINT AND STEEL
>>737668452If I had this image on hand it would've saved me writing out all those paragraphs lol, had it in the back of my mind but it really explains it better than words ever could.>>737669194Hold on, ya gotta invoke the army of darkness and take down the 4chan servers again.>*ahem*CHICKEN JOCKEY
>>737658030the large oceans were pretty cool, it's just that the boats sucked dick
They should've just stopped developing Minecraft after release everything afterwards just feels like an official mod.
Mojang deleted my account. I wanted to see what modern Minecraft was like and they want to charge me $30 for a game I paid $5 for already in high school. This is bullshit.
>>737668258>Glitch was never real
>>737657239vintage story is always here for you non brown bricks
>>737657289>it became so beloved and integral that every single first person game thereafter needed to incorporate it or it "feels awful to move around in"
>>737669310
>>737657239>game bug becomes an integral part of it's identityVGTG