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>play two old games in the same genre and budget scope
>feel like windows into two different worlds
>play two new games, one AAAA flagship and another by a "visionary" indie dev
>feel like they were made by the same studio
>comes down entirely to the latter two being both made by terminally online devs and sharing the same "experiences" and inspirations
>if you want to play games made by devs who weren't terminally online your only options are games made before ~2005, forever

Come home gamerman
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Ok, Dark Cloud shill
Buy an ad
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Dark Cloud 3 when
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>>737679489
For me, its lost kingdoms
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>>737679489
i beat this last month
the fishing line physics blew my mind. wonder how they achieved that.
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I always thought he looked like link
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Man the original Dark Cloud was so comfy and fun. Shame DC2 was just a more bloated Kingdom Hearts clone with cringe voice acting
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>>737680440
I hated taking pictures and the fishing shit.
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>>737680163
lost technology of C language.
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I still need to finish it but I wish the townbuilding was deeper
I wish there were games like Dark Cloud with townbuilding mechanics
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>>737680440
DC2 started so good and it becomes worse and worse each area. I almost dropped the game when they replaced the cool locomotive with the future time traveling train that looks like visual barf.
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>>737680210
Only in the commercial artwork with the frontal shot because it omits the orange outfit. And the design of his hat from the front makes him look like he has Link's elf ears.
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Old games have better art direction. Mostly Japanese ones though.
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I kinda dig the thirst mechanic and I say this as someone who despise time limits.
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>>737680482
I hated the missable photos.
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>>737679489
>come home
I already do
I legitimately feel sad for zoomers who can't enjoy the access we have nowadays to easy emulation and multiple generations and platforms. I think the main difference isn't even vision (although that is a contributor) it's just that games understood they needed to be games first. Now, everyone wants to be a writer/movie director (and they suck ass at it) and 99% of indie games are just pretentious shit or painfully unfinished/just a based concept.

It's insane to me that you can pick up virtually any Ps1/ps2 game or old windows game and just have a great time even with games you've never heard of or have zero nostalgia for.
I played God Hand for the first time a few years back and it was pure fun the whole way through.

The budget we have nowadays can be interesting (I'm playing KCD2 as well and it's probably the best game world ever made) but you have to dig for games like that. Back then, EVERY game innovated. Even games aimed at young kids were stellar, like the Sly/Ratchet series.
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>>737680440
I've never played DC2 but I remember DC getting REALLY grindy later on. I only got as far as the sunken ship area.
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You know when you watch a movie or a TV show and the characters are playing a video game and talking about it, but if you've actually played video games before you realize how stupid it sounds, and how it's obviously written as someone's idea of what games are like rather than actually resembling a game experience? Like it's a second hand account that someone wrote through two layers separate from reality

That's what basically all new games feel like to me, like they're satisfying that second hand idea of what games are like rather than being anyone's actual personal idea of games, like they were made by aliens trying to trick humans into thinking humans made the game, it's such a strange feeling and it's even stranger that I don't really see anyone talking about it
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>>737680940
>Gameplay Loop + Plothook that drives the game forward.
That's all you need to do for comfy 20-50 hours to keep a gamer entertained. (20 hour game should have replay value however if its more than $40.) Pretty much summarizes what new studios should focus on providing.
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>>737681242
Comics & movies are like this now too.
It's like people have forgotten how to do anything properly anymore.
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>>737681329
Yep its just propaganda virtue signaling not that we haven't forgotten how to do it its just LGBTQIA+ femininst took over the industry from within.
>>737681242
To make a good "game" you just need to formulate it like this. It works itself from there.
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>>737681242
It really is as simple as videogames aren't made by people who play videogames anymore. There's really nothing more to it than that.

Your average dev back in the day even in big corpo studios was a neet permavirgin. Nowadays it's all married dudes who play maybe 30 minutes of fortnite a week and diversity hires. How can you expect those people to produce anything significant?
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>>737681329
I saw Ed, Edd n Eddy on TV the other day and it made me remember all those cartoons that were just kids chilling in their neighborhoods like The Weekenders, Kids Next Door, Recess, Hey Arnold, Rocket Power, Pepper Ann, As Told By Ginger, Fillmore, Doug etc

They were all inspired by the author's personal childhoods, experiences, friends etc and made me feel like I was peeking into a certain place at a certain time, like how EEnE feels like it takes place in the 60s or 70s even though it was made in the 90s/00s and has contemporary tech and references, because Danny Antonucci was putting his own childhood into it

It made me realize you don't really see shows like that anymore, you do have stuff like Gumball or Craig of the Creek, but Gumball is a British show about an American suburb, and Craig of the Creek is about suburban black kids on the east coast made by white people on the west coast, like they were constructed using stock tropes anyone has access to rather than being something personal, which I feel is an issue that's plaguing games as well, especially indie games
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>>737681775
https://www.youtube.com/watch?v=dg-qaeIcuyI
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>>737681526
You can't both be a dev employed by a studio and a NEET Not in Education, Employment, or Training
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>>737681242
I dunno, I've played a lot of new games recently and most of them've managed to entertain me in the same way I used to get entertained by vidya as a kid. Could be you just have shit taste in video games, anon. People make things derived from what they like and what they want to see. This is a universal constant for the act of creation.
Anyaay here's a list of new vidya I've been playing recently, please tell me I'm not actually having fun.
>Snowman Mo
>Last Command
>Theta and Parraldox on Worldlines
>Pragmata
>Chrono Ark
>OPUS: Prism Peak
>Queen of Treasure Isle
>Horsey Game
>Machine Child
>Guns and Nuns
>Poke ALL Toads
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>>737681873
You know what I mean

>>737681878
No one is saying you're not having fun
But I WILL say you just enjoy slop.There's not a single good game in that list.
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>>737680707
They would've gone for semi-full realism (ala FFX cinematics) had they gotten the technology to do so at the time anon. Japanese were always chasing the next big thing. You can see this in their arcade games evolvement as well until the console switch.
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>>737682005
>There's not a single good game in that list.
I'm genuinely having a difficult idea conceiving what you would even call a good game. How do you tell a game that is made with a first-hand idea of a concept from one that was made with a second-hand idea? What makes a game slop?
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>>737681878
>This is a universal constant for the act of creation.
It's a constant but not in the way e.g. the amount of water on the planet is a constant despite water fluctuating between states

It's a constant in the way humans will always try to improve their living conditions and make life more efficient, that same constant got us from caves to houses, from houses to buildings, and will drive us from buildings into pods and god knows what, now you're suddenly not dealing with something that's the same across time but rather something that's changing and has variable zones of preference, having a sturdy house with plumbing and heating etc is a sweet spot preferable to living in a cave, but once you create a concrete jungle and trap people in buildings and small apartments miles away from nature you start getting into being too convenient and efficient and sacrifice things that seem unnecessary

Modern games feel like the pod equivalent of games to me, they're hyperfocused on proven game design concepts, creative ideas, stories, mechanics, visuals that became cookie cutter stock because they engage the most players and make the most money, it's ridiculous but an old game with a real budget, a publisher, dozens of employees is almost guaranteed to have more experimentation and personal input in it than most successful indies these days, which feel like the devs just plucked the congealed likes of the masses that manifest in online trends, and formed them into a game rather than tried to say or create something of their own
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Not like I'm asking for it but how is no dev tried to copy this concept of action game with a side town building gimmick? It's such a untapped niche market right here to exploit, makes no sense to me.
>>
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>>737682138
>(ala FFX cinematics)
at least the characters would have been attractive in comparison to any western game. lets be honest most western games were incredibly ugly even back then.
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>>737679489
This is probably my favourite game. I must've played the demo a dozen times. I was a total retarded and didn't understand how the Queens boss mechanic worked so just spent like an hour attacking her shield. I should replay it but i don't think it'd hold up. I really like how lonely this world is, everyone dies and all the main cast have a theme of loss (except ruby and i guess the black guy), has real end of the world vibes better than most games imo
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>>737680970
sunken ship is the best grind area. You can just buy fish to get to the backrooms and loot everything. Weapon leveling is fast there
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I beat the final Boss with your Dad's Sword with like 1% endurance left on it.
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I only remembered playing DC2 but I dropped it at the last stage, the like regal palace thing
is DC1 actually better? like I remember DC2 having the past and future gimmick, does DC1 have that too?
I really liked that the future changes a lot with what goal you achieved in the townbuilding part.
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I found the world of DC2 to be very cool so it's s shame they never really go into depths about it.
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>spend hours making the right weapons on the right tree path
>accidently break it doing a combo hit
Just kill me now.
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>>737686170
Use auto repair powders nigga. They are there for a reason
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>>737679489
https://www.youtube.com/watch?v=1bdfqYVmNmM
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>>737679748
....No one is even going to be able to BUY Dark Cloud anymore. Emulation is the only way you'd be able to reliably replay it at all.
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>>737679489
Are Level 5 retarded with not giving this a re-release of any kind or a remaster?
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Wish 2 was 1 but better but 2 is what it is. It sucks such a cool concept is stuck on a undercooked game like DC.
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>>737684931
DC1 is more simple. You don't travel through time in 1. In 1 the townbuilding part is more specific, all the objects are preset so the towns have a greater sense of place. If you weren't a fan of 2 i don't think you'd like 1
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>>737688031
objects being preset sounds kinda eh?
I loved DC2 with it having spheda and fishing so not sure why people like DC1 so much over it if the townbuilding part is kinda limiting
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I exclusively play old games
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>>737679489
dark cloud was the shit when i was 12 or 13, got me into all that jap-shit; anime, manga, jrpgs, been weebmaxxxing ever since.
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>>737679748
>mfw I bought an ad space on 4chan to shill a 25 year old game
Idk if anyone bought it or not. I don’t even know how to determine that data.
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>>737682138
>would've
>couldve
>perchance
no sense speaking in hypotheticals
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>EVERYTHING IS SHIT
>BECAUISE I SAY SO
>I WONT USE EXAMPLES OR PROOF BECAUSE THAT WOULD REFUTE MY BASIS CLAIMS!
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>>737679489
>Come home
Bold of you to assume I haven't been doing nothing but play PS1/PS2 games for ages already.
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>>737686956
>Are Level 5 retarded
yes
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>>737690446
Weren't they doing Yokai Watch stuff, i assume that made a bunch of money; I mean why else would you do it
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>>737679489
Are there an games even close to dark cloud? The second game still blows me away and i can't get over the date it was made.
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>>737686836
aren't they both on the playstation store
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>>737690580
I need to properly research them but from what I can gather they were on the cusp of becoming Japans next major games publisher and decided to drop the 3ds for phones which almost killed the company outright, then they half assed Switch support and failed to rebuild because of it, their current releases keep failing to gain traction, partially because they drove off so many of their core fans by pivoting to phones, they don't seem very interested in their legacy IP but the destruction of their brand and fans makes new IP hard to push.
Also something something multimedia franchise.
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>>737679868
>Fromslop
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>>737691249
Here we go with the contrarianism
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>>737679489
i like posting this because it this dumb screensaver when you don't press start on the main screen is so much more soulful than anything you see in vidya now https://youtu.be/v701fW803dQ
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>>737681329
It's simple. Nobody experiences anything anymore. You're part of the monoculture and most of your time is spent I fake digital spaces. People lack experience and imagination originating from original experiences. Like how AI just reshapes previous knowledge, amalgamating pre-existing content, so too has humanity done the same thing for at least the past 15 years with ever increasing intensity and degredation. No new input, no new output.
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>>737691383
This kind of video has a name and its from an era when you'd have the game set up in a store and it'd play when no one was playing the demo. It's called like an attract screen or something. You don't really see that anymore
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>>737691383
I love how earnest these scenes are, they're genuinely excited about being able to show a fantasy character do these very normal action scenes even though the production value wasn't the highest even back then, because it was almost unimaginable just years earlier

These days you only have AAAAs pouring billions into extravagant spectacles or insincere indie throwbacks having to pretend the basic stuff is notable, it literally can't be replicated
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>>737691985
some kind of demo reel yeah i think they were mainly to stop burn in i guess which is why no one bothers anymore
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I 100 percented Dark Cloud 1.
I remember the genie girl.
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>>737692920
it was a better time
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>>737682005
nah kys. there's no game that does the same thing last command does. you don't play games or care about the hobby
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>>737680440
Kingdom Hearts how? I really liked it but ended up quitting after getting to the final boss because of how fucking lame of a villain Griffen ended up being. All my weapons were built up. I have nothing driving me further.
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>>737693369
Always loved that archetype
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>>737684931
DC1 was jank as fuck, but it's a lot of fun maxing out a ranged character and nuking everything in the dungeon while using the Dran's Feather
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>>737680724
>your thirst meter goes down faster on this floor
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>>737679868
>JP
I remember pausing my playthrough after discovering the JP version is like v1.1 and finding that someone translated it
Could also be from a bit of burn out, the combat is charming but was somewhat lacking at the time
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>>737680440
DC2 is kino but you have to play it with superior nihongo voice acting.
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Western games have always been derivative. The two old games you played weren't different because they were old, they were probably just Japanese.
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>>737681242
The term "gameplay loop" being bandied about like some definite fact, like some noun that needs to be present in your game. Trying to write a math formula out of a creative process
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>>737680440
Dark Cloud is interesting, but it's so unpolished and, well, shitty. Dark Cloud 2 is an objective improvement in every conceivable way.
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>>737696559
yes gameplay loop being defined definitely supplanted some sort of need of an actual loop to people and worse the suits.
like I fucking hated that people described monhun gameplay with the term 'gameplay loop'. Just fucking play the game and get the highest score on a single credit or whatever.
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>>737689758
Are you the saga frontier guy? Wtf was that about?
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>>737695778
cringe weebtroon
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>>737680163
Top tier waifu material. Level 5 hasn't topped her since.
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>>737696989
Including town building?
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>>737688281
I have generally heard people vastly prefer DC2 over DC1. Mainly for gameplay and content reasons. DC2 just had way more.
There are a few things I think DC1 has over DC2 though. The first is atmosphere. DC1 has less people, especially early game. It makes tone of the game seem more weighty to me, like an actual apocalyptic event has taken place and I am actually the world savior. As opposed to DC2 where you're always around people, you can always go back to the city.
I also liked the various survival mechanics, like water and permabreaking being more cruel. It made for better moments, at less until they became invalidated due to scaling money game with autorepair powders and speed talismans and full waters.
However, DC1 is objectively a worse game due to the game being slog around midgame. It was really in need of new gameplay mechanics or unique levels, by the time I was at the pirate ship I was just speedrunning all the levels with the speed talismans which was boring.
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>>737700893
>>737688281
Well, you gotta look it from the perspective that Dark Cloud 2 wasn't as much a sequel as it was a re-imagined update to everything in the first game. They make alot of creative changes that do and don't pay off. they're both worth experiencing.
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>>737682138
Dark Cloud 2 came out after FFX you fucking retard.
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>>737700893
Dark Cloud 2 is so fucking bad I have to go back and check what it is every time people claim they like it.
RPG without the world part.
Dungeons are completely nondescript randomly generated hallways.
Still manages to have the find random thing you need to look at or talk to to progess.
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>>737686836
Wrong! Both FANTASTIC games are available for a GREAT PRICE on the Playstation store! Both very worth playing and GREAT value for money!
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>>737679489
>AAA and indie feel the same!!!
Shut the fuck up. You can't object to what is now the human condition being reflected in art without just objecting to art.
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>>737690817
yeah I played both of them on PS4, Rogue Galaxy is available as well
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>>737701794
I can object to the way the human condition is being reflected in art, the peak Japanese game output era came in a time of hardship and depression
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>>737681242
Best explanation of what has happened.
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>>737701794
>what is now the human condition
Shut up kike
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>>737690817
Where's that? Not in my city. There was a Sony Store, I think it went out of business. I bought Valkyrie Profile there
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>>737681817
Damn this clip validates me like crazy, I had this same exact thought regarding game devs and destroying your palate by playing too many games that override your own ideas
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>>737693428
>there's no game that does the same thing last command does
Well that's bullshit.
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>>737693428
>there's no game that does the same thing last command does
last command is just undertale for (bigger) weeaboos and all 2 snake fans in existence
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>>737679868
I played this as a kid (the first one though), it was in English only and I couldn't understand a lick of it.
Replayed it recently and got filtered by being unable to replay stages. REEEE let me curate my deck more!!!
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>>737690424
People really hate this game but I liked it more than the "good" Tales games.
Shame second half isn't voiced and Shirley doesn't die in a ditch so Chloe can be happy.



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