This boss made boomers break down in tears and weep like little girls just because it had some boring piano music playing in the background.
this but im a zoomer and I didn't cry
>>737679498It wasn't really sad, but neat that after hearing how Gwyn was an all powerful God king that decimated everyone who stood in his way and made countless plans, by the time you get to him he's just a mindless husk swinging his sword around wildly like a common hollow.
>>737679498This game did NOT live up to the hype /v/ gave it
>>737679498Do people really cry over video games? The only game I've ever cried at is a VN
>>737680037What was wrong with it? Beside the unfinished final areas?
>>737679498gwyn fight ruined fromslopever since all they made is rollshit and parryshit
>>737679498>>737679994This is one of the few games that pulled the subversion trope by making the final boss a weak pushover from storytelling alone knowing that you're at the complete end of the world as you know it.
>>737680250From a story perspective, the true final boss of Dark Souls is Gwyndolin. He's the only God left in Anor Londo and is the one still perpetuating the "chosen undead" lie and tricking undead with big booba illusions into killing themselves to keep the Age of Fire intact. Gwyn is more of unintentional leftover turned into an obstacle. He's so far gone by the time you get to him that he has no idea you're there to help continue his age, assuming you do the standard ending.
>>737680179It's too slow and clunky and confusing af to find out where ya gotta go. The game is pretty cringe.
>>737680135even fucking worse HAHA
>>737680250he's the fastest enemy in the game, unless you use a great weapon that can stunlock him you will get your ass kicked>t-the parry bro!how the fuck were you supposed to know about the final boss being parryable? no other boss is. it was presented as a mechanic for small sized/PvP enemies only
>>737679498Tung tung tungTung tungTung tung sahur>>737679994DS2 did it better
>>737680037>This game did NOT live up to the hype /v/ gave itYeah it did, played it for the first time a couple years ago after Sekiro, genuinely a great game and blows Elden Ring out of the water
>>737680250>This is one of the few games that pulled the subversion trope by making the final boss a weak pushoverDemon souls did it first you faggot poser
>>737679994Your statement is little better than some anon on /co/ saying that Puss in Boots: The Last Wish, is good for adults because it tackles mature themes like death.Pick up a book sometime.
>>737680179It rips off too many things from Demon souls, it's not original, the only retards who suck it off are the newfags whi found out about it from whatever essayist, if you played it you would know this, proof being the faggot retard up above who thinks ds1 invented the final boss being a bum, ds1 is basically a carbon copy of DeS, sad but true.
>>737682509oh no! two cakes!
How are you even supposed to know you can parry him?
>>737679498it's even worse that thatit happened retroactively because a boring australian told them to
>>737682579shut up, anon
>>737682579You can just stand behind a rock lol
>>737679498Nah. I just used full Havel's armor and Wolf ring and traded hits with him while chugging estus. Easiest boss in the game.
>>737679994Never watched Lord of the rings?
>>737679498It's stupid cause when you meet the other snake, you find this boomer is a genuine piece of shit who had it coming, it becomes less sad well not sad at all, they should have made another theme song for it in case you take on the dark lord ending
>dark souls 3 final final boss>rootless, meritless, of no renown slave knight turns into feral motherfucker swinging a sword so madly it can split the atom on impactKINOTROPES
>dark souls 3 final final boss>it's a rehash from the ds1 bosscreative bankruptcy
>>737680037You were supposed to play it in 2011, this type of storytelling actually felt new and immersive. Dark Souls is my favorite game of all time but I don't expect anyone going from elden ring in current year of zanzibart + 5 to be particularly amazed.
>>737682491Why does something need to be deep to be interesting? It's a simple trope done effectively in the game. Get over yourself.>>737682780Lord of the Rings is a children's story I read in 4th grade. Never watched the movies, and I wasn't really that interested in the books to do so.
>>737683784>my favourrite game of all time is a game that doesn't stand the test of time
>>737682397>>737682509>demon's souls contrarians still existNo one cares about that shitty game. The Demake was shit and flopped. Miyazaki hates it and considers it garbage. Dark Souls perfects everything about Demon's Souls and is the game everyone credits as the inventor of the souls genre. You lost.
>>737679498someone post the webm of the guy killing him with nothing but a bow and never rolling once
>>737680250Demon souls did that first, and gwyn was hard as fuck if you didn't look up strats on the internet to learn that you could party him. Don't try and tell me you decided to parry the final boss on your first run through the game you Drake sword wielding cuck!
>>737683962It's just the truth man, i know it's a bitter pill to swallow but your favourite tranny essayist forgot to tell you when he was busy crying mid video>Ds1 hollows have the same attack patterns and animations as dreglings and Boletarian knights>Asylum demon is a reskinned Vanguard Demon>Bell Gargoyles are rehashed Maneaters>Iron Golem is a reskinned and worse Tower Knight>Bed of Chaos is the same gimmick as the Dragon of the mines>crystal lizards>Blighttown is a rip-off of the Valley of Defilement>crestfallen warrior is copypasted with the same model>Lautrec is a copy of YurtWhen ds1 isn't busying copying Demon Souls, it shits diarrhea for game design like lost izalith lol, yeah it is what it is
>>737683897It does stand the test of time, it just wont feel as impactful as it did when it released. Back in 2010 /v/ told me that Planescape: Torment is the most amazing storytelling ever told, and when I played it I liked it, but it didn't hit the same way that the ultraboomers probably felt in 1999.It's not nostalgia, this is how it is with every generation.
>>737679498Those were the days!
>>737682491name one good bookhard mode: no strategy guides
>>737682491what fucking book
>>737682491Puss in boots is good becaue Horner and Death are both fun and cool villains
>>737683883>done effectivelyI don't really think it is done all that effectively. The piano music is cringe unironically. There were more thoughtful ways they could have gone about the "subversion".
>>737684818why is it cringe
>>737684215I just don't understand how you can say your favourite game of all time can only be appreciated in 2011, so you time travel everytime you wanna play it? genuinely don't understand this mentality, if it's not impactful i.e not fun today, it means it's not good and you don't even like it, you just liked it once in 2011
>>737679498You have to appreciate that the game you're talking about represents the first time many people on this website had actually played a video game that wasn't for young children or US military propaganda, so a real story with more mature themes, no matter hackneyed they appear now, was a revelation for them.I don't worship Fromsoft anymore, but DS1 is most Westerners who didn't play Final Fantasy or Majora's Mask gateway to mature gaming and should be appreciated for that.
>>737684859It is overwrought.
>>737684807>no argumenti accept your concession, faggot.
Why is /v/ still butthurt over fromsoft?
>>737681530this made me fucking laugh
>>737684946To say you that your favorite game of all time is the one you like playing the most right now is very shallow minded. There is absolutely nothing wrong to value the experience and the effect something had on you rather treating the game as some sort of stock index of fun.You say that you don't understand this mentality, but I can say the same. The idea that someones favorite game isn't tied to the experience they had playing that game seems very depressing.
>>737684946>I just don't understand how you can say your favourite game of all time can only be appreciated in 2011That isn't at all what he said, you're just an illiterate nigger.
>>737685684shhhh I wasn't talking to you, be quiet.
>>737679498I'm gonna have the Lord of Cinder music played at my funeral. A somber farewell.
>>737679498You just had to be there
>>737682491>on /v/>hate when people enjoy gamesjust kill yourself you miserable fuck
letting the fire fade is a pretty fucked up ending in ds3 if you think about ityou're basically killing a bunch of people who don't want to link the flame only so that you can do the same
>>737680037Filtered
>>737679498I too have scrolled through all the shorts that YouTube will give me and am now bored :(
>>737679498>boomers24yr old are boomers now
>>737681530>DS2 did it betterAs much as I think DS2 is inferior to DS1, I have to agree here. In fact, meeting King Vendrick is the only great moment I remember from DS2.The issue with Gwyn on DS1 is that, while it really tries to be tragic, the guy is super aggressive, can kill you really fast, doesn't give you time to think about the situation and can be easily parried, which completely breaks the immersion.On DS2 you find Vendrick hollowed, wandering aimelessly and only attacks if you do it first (garbage fight btw). This allows the player to stand there, take your time, observe him and rationalize what happened to a once great ruler, creating a really climatic moment.
>>737681529>how the fuck were you supposed to know about the final boss being parryable?Unless you were playing blind on day 1, him being parryeable was over every single dark souls community
>>737687470Yeah, retards who keep parroting "gwy is weak because he's a former shell" and shit like that should fight him without cheesing him with a parry because without that he's a fucking beast who will wreck your shit before you can take a single sip of estus.
>>737681529You didn't know that like 95% of people are bitches who just look everything up. It's unironically what made Elden Ring so shit.
>>737680250Yep. Cos it used the exact same concept as they did for Demon's Souls a like a year before.
>>737687646Anyone who goes "just parry him bro he is easy" should be disregarded immediately as guide-using shitter. Of course the game ends up significantly easier if you read guides to build/do optimized best-in-game strategies you'd never come up with your own. Literally no other boss can be parried in the game. You dont just go "hey I know parrying never works on bosses but I bet the FINAL BOSS must be parryable and weak to it. I'll just go in and parry him for easy first attempt kill."
>>737682491Which would you recommend?
>>737687517>let me just trial and error the parry timing of the final boss who has a 3 mins long runback instead of just R1ing him to deathsorry, nonobody parries black knights either since strafing works so well
>>737688176>nobody parries black knights eitherI do...
>>737684149It's kind of nuts how demon souls was just memory holed despite coming out only two years earlier and being so similar, almost like a 1.5 remake. The "your first souls game will be your favorite/most memorable" is certainly true, but des definitely delivered a more coherent satisfying Having beatenthe entire thing and the pc just touched the flame and burned up in this extremely minimal 7 second cutscene with zero production values followed by the sad music credits I remember thinking it was really lame and comical compared to demon souls, and my friend thought exactly the same after we talked about the game after we both beat it. No game has been as affected by the community and talks surronding the game. It's like it came out just when youtube was getting big with vidya and the default became not playing blind and just having someone else form the opinions of everything for you and affect how you play the game. It's just so obvious with how people talk about Gwyn being "the easiest boss of all time" like mf he's the only boss you can't heal from and he is super relentless in his attacks, that also deal fire damage. If you've played normally up to that point you are very likely having to level up your rollslop game or really use the environment to buy yourself those precious moments to heal or overlevel a ton or don the heavy armor and greatshield. One has to remind themselves that any mouthbretaher to parrots such shit either looked everything up and played the hidden dlc first and was bascially Manus DS3 skill level ready when they encountered him, or they knew about the parry at that point. It's really annoying because it truly is a great boss in all ways, including challenge and uniqueness in that it doesn't let you heal very easily at all, but it's been reduced by circeljerk yt watchers to "Hurr just parry". tldr You are all fake and gay.
>enter fog gate>aladdin sane starts playing
>>737689502blame it on being stuck on the ps3like it or not the biggest popularity boost fromsoft got was from the pc port of dark souls
>This boss made boomers break down in tears and weepbecause they finally realized they got memed into playing goyslopSouls-shit was never and will never be good
>>737680250I thought this was unintentional on Froms part because they ran out of time (everything from Izalith onward was rushed). May have read it here or heard it in an interview with Mitsubishi himself but Gwyn was meant to be a culmination of everything the player was supposed to have learned about combat since the start of the game and thus extremely challenging. Think more along the lines of Souls of Cinder from Ds3.It was serendipitous that things ended up how they did since it does benefit the story in a way, such as you described.
>>737689502>Having beatenthe entire thing and the pc just touched the flame and burned up in this extremely minimal 7 second cutscene with zero production values followed by the sad music credits I remember thinking it was really lame and comical compared to demon souls, and my friend thought exactly the same after we talked about the game after we both beat it.for me it added to the mystery. i was like "what the fuck have i done to the world". many games and movies end abruptly and it has a different effect.
>>737689502You really shouldn't take anyone seriously who says easy this and easy that because that's their entire identity and the only thing they argue about. Elden Ring is by far the toughest game Fromsoft has done to date, but it is also the most forgettable.
>>737681529If you're not overleveled, parrying him isn't even that easy. He does a ton of damage, and his fastest attack is hard to even react to, meaning that you need to really level up your game where you zone his fastest attack or roll it and then only engage to parry when he does his slow horizontal attack, and if you get nicked by his fast attack you'll spend the rest of the fight shitting your pants knowing if you get hit again you'll die. For a first time player with reasonable levels this is hard, not to mention the long runback. The skill level you have after beating O&S this will likely require you to level up your skill at that point, even while trying to parry. This just screams repeat playthrough shit or people who overleveled a ton and watched clips of people parrying knights mid-playthrough to get their swords and just grinded that and likely had filthy Drake swords as well.
>>737689502I 100% agree and the state of this thread is proof /v/ never played it even though it's perfectly emulatable
>>737689745>May have read it here or heard it in an interview with Mitsubishi himself but Gwyn was meant to be a culmination of everything the player was supposed to have learned about combat since the start of the game and thus extremely challenging. Think more along the lines of Souls of Cinder from Ds3.This is correct. Soul of Cinder second phase is more inline what Miyazaki wanted Gwyn to be like.
ds1 isn't meant to be hardit is an adventurefromsoft noticed you guys love dying to hard bosses you they tuned it up each game starting from 3
>>737689502>The "your first souls game will be your favorite/most memorable" is certainly true,This is only true if you are a spineless NPC, i emulated DeS way after playing ds1 and was genuinely disappointed by all the stuff ds1 rips off from DeS
>>737679498The fight was absolute kino. I had a full Havel set and the Zweihander. We were just beating the shit out of each other, tanking each other's hits, while dishing out massive damage. It honestly was too easy after the DLC. Kalameet is by far the hardest boss in the game and the only one that gave me any significant trouble. I just had too many Estus flasks to fight Gwyn. It would have been cooler, if he stole all of the flasks except one from you and it was a proper equal fight. But I literally did more damage to him than he did to me, so it wasn't. I was clearly superior, despite having a stupid dragon head, which wasn't the BIS for head armor. >>737680215you parried him? lmao
>>737690126You mean Fromsoft pandered to tryhards because they don't shut the fuck up about difficulty due to it being their identity.
>>737690126ds1 is mean't to be a cashgrab remake of Demon Souls
>>737690126I'd argue it started with 2. You can just tell the way some enemies bumrush you with a goofy run (alonne knights and falconers specifically) that they simply sped up the animation to make them tougher and they were supposed to be much slower.
>>737690352DS2 wasn't rushed, it was in development hell and was heavily reworked within a short time frame because of the deadline they were contracted to meet. Frankly, I'm amazed it came out in the semi-functional way it did.
>>737690549>DS2 wasn't rushed, it was rushed
>>737690352falconers, the secret NG+ enemies and alonne knights, the samurai enemies with a specific zerg rush attack... truly the greatest examples of forced sped up difficulty
>>737690126I would like to see Miyazaki make a completely new dungeon crawler from the ground up which plays completley different with new mechanics to master, where the players start from ground up skill level like 2009 Des release day and the challenge is once more leaning on the exploration more so than the bosses. But that's greedy and won't happen. Someone else has to come up who creates something like it. I just really miss the feeling of holding a deadgrip L1 down, slowly walking with shield up around a dark corner, only to be slammed down by a big skeleton's twohanded sword, my character staggering back, 80% stamina bar removed and you're fucking floundering trying to keep your composure as you're carrying around many levels worth of souls on you and it feels so meaningful to lose it. These days you're either replaying DaS1 and having figured out your movement options are actually vastly superior to your enemy if you just drop your guard or lock on and you're just making the enemy look like a clown circling around it or rolling back or you're having to play Elden ring's last level where you have normal enemies be flying in the air doing anime shit like those lion guards in order for it to feel like you're on the same level. I'm sure that with more limited movement options and new incentives to carry around many souls you can make that game. It exists as a platonic ideal right now, just need to let go of the fromsoft audience expectations of super challenging anime bosses and roll combat.
>>737690352This and the ganks of a trillion spellcasters shotting at you
>>737690719>falconers>NG+ enemies
>>737690602Read what I'm actually saying. The development window timeframe given to Fromsoft from Bamco was a standard one. Rushed implies that the publisher pushed the developers to work faster than normal. This wasn't the case with proto DS2. It is on public record that the original director was fired half way through it, so much so that remnants of this prototype is in the DS2 reveal trailer, and also hidden in DS2's files.Again, I'm amazed DS2 came out the way it did because Tanimura had like a year to direct the new story and how to match everything up from what was effectively a scrapped game.
>>737679498I'm so tired of people saying Gwyn is an easy final boss because people with 10,000 hours in the game can parry him blindfolded. Gwyn is not an easy boss. Gwyn will completely fuck you up on your first playthrough. He's extremely fast and aggressive for a DS1 boss. He hits hard enough to easily 2-3 shot you even at the softcap for HP and in heavy armor. Practically no one thinks to parry the final boss when no other boss in the game has been parry-able. Even if you DO think to parry him, he has like 3 attacks that are safe to parry and a ton of other moves that directly punish it.People get emotional about pling plong pling because they heard that music for hours on end trying to beat him. When they finally did beat him, it was after the music had been engraved in their ears. Hearing that music again in a later game is emotional because it brings back memories of that struggle.
>>737690909>>737689894I like these pix alot
>>737690765yes, they were initially little more than an easter egg until scholar repurposed them as actual enemies for some reasontying a secret enemy with diarrhea-sprint animation to conscious attempts at one-upping the difficulty.. lol!>>737690909>This wasn't the case with proto DS2until they had to rebuild the entire thing as fast as possible... what do we call that
>>737690167What is often meant by this is that sitting down and learning the mechanics and levle design flow of the game and overcoming your first big triumph will always be very special to you. Like the tower knight is top 3 most memorable moments in vidya for me, having finally managed to push past all the million skeleton knights that were really challenging, only to be met by the most intimidating thing I've ever seen and thinking oh shit I can't lose now, so much is at stake, I've gotten so far in the level ,and overcoming the fear and figuirng out the puzzle aspect of the boss and defeating him is just unbeatable. You likely experienced something akin to this with DaS1 since it was your first, which makes it special, even if you later realized that it's derivative of a lot in DeS
>>737691079>until they had to rebuild the entire thing as fast as possible... what do we call thatHoly shit, you really are a nigger after I wrote explaining the difference.
>>737691164sorry bro but it was rushed
>>737689971No? he is a mediocre boss, Gael was much harder
>>737680250He's not designed to be a pushover he's just trivialized by parrying due to From not realizing why it would be a bad idea to let him be parried, it's silly that people try to rationalize him being a weak pushover as a storytelling narrative when it was not intended at all.
>>737690763>>737690765>>737690719>>737690352Demon's souls was dishonest. They allowed the player to just run past everything to get to the boss. This was an easy out, not able to design the game in a satisfying enough degree where you would force the player to replay the level to the boss properly and they'd enjoy it, so you resort to give them sprinting instead. After this the DaS2 designers attempted to fix Miyazaki's dishonesty by giving falconers triple speed and enemies super projectiles, so that even sprinting diebacks would be challenging. This was misguided and just frustrating, but a valiant attempt to fix Miyzaki's mess. Predictably, with Miyazaki back at the helm he kept his dishonesty and made long runbacks obligatory again in bloodborne, even more mismatched now with the much harder bosses and introduced back even more timewasters in the form of limited blood vials In DS3 the team sat down with their boss and gave him an ultimatum and made him see the light, and they put checkpoints right before most bosses. Honesty had been restored, and this was kept up for Sekiro and elden ring. But what had we ended up with? Games focused on super anime speeds and challenging action game bosses to be repeated many times.the slow dungeon crawling gone. It was confused non committed design from the start. If Miyazaki had had the balls to not allow die runback sprints and kept the bosses about puzzles we would have exploration dungeoneering kino where mechanics were iterated in that area instead of rollslop #6.
>>737691031
>>737687397I was not old enough for dark souls when It came out broT. 2001 24 year old
>>737690763After recently going through the Shrine of Amana on my pyromancy only run (which means no good long range options and most enemies get fire reduction due to the water) I've come to the conclusion that anyone who complains about that place is a genuine retard, because it's so easy to go through it if you're careful and attentive enough.
>>737681529>how the fuck were you supposed to know about the final boss being parryable?kek. This reminds me of beating dlc radahn and seeing everyone and their mother avoiding the purple gravity projectiles by running sideways and jumping, a move no one has done one has done on any other boss fight and just act like they just figured that out on their own naturally after a few tries.People are dishonest peeping toms man, absolutely disgusting.
>>737688241We're not talking about 10th playthroughs anon...
zoomzooms be like "ahahaha nothing has meaning" at the same time as screeching about why they're being replaced in their own countriessuch a funny demographic