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Now is your chance.

Source: https://careers.bungie.com/jobs/5978800004/contract-marathon-brand-manager
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>brand manager
Fuck off
>>
Guess it's not shutting down
>>
No thanks, I'd rather stay as unpaid potential-ideas guy that impotently yells at clowd in internet
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>>737681308
Sounds like work.
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>>737681308
> bungies idea of fixing a game is more marketing and "muh brand"
No surprises here
>>
you cant market your way out of a bad product
the game needs to redone from the ground up and abandon the current experience since most people dont like it, a brand manager will not be able to do this so it is a sisyphean task
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>>737681308
>basically uncontested say on content, monetization and delivery
Holy moly
You could literally make your own dream game

Has there ever been this much creative control given to one single guy in AAA scale before?
>>
I do a lot of mushrooms, write a story, and rework the game into a single player story driven FPS. Probably bridge it into a Pathways into Darkness Reimagining.
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>>737681308
Damn, wtf? 100K an hour is insane, do game devs really earn that much?
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>>737681463
Am I just retarded or is this just corpo speak for marketing?

>>737681493
> Probably bridge it into a Pathways into Darkness Reimagining.
Ironically Pathways would make a better setting for an extraction shooter. Drop into a Lovecraftian setting as a normal soldier, kill some monsters, try to grab some SCP artifacts and extract.
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Ah I figured it out like 30 seconds after posting. Make Pathways into Darkness a roguelike FPS with Fromsoft multiplayer elements through corpses of other players providing equipment to progress through the dungeon. And I want every corpse to actually exist in world, I want them to literally pile up in the corridors and block the way. The “Pathways” would be extremely large maze like levels, and could have rotating/seasonal changes to the layouts to make changes to the route/reset the corpse piles. It must be PUNISHING difficulty.
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>>737681308
bungie really believes in this game for some reason
>>
I keep telling Marathon devs the same thing: the game needs raids, refuge and dungeons that are free from PvP to all integrate into story.

Extraction is new, and the retention falloff from battle Royale is new, so devs don’t understand it yet because their work is siloed.

The reason no extraction shooter lasts is because there’s no reprieve from the difficulty. If you had someone work from 7am to 11pm in brutal conditions, they’ll just run away. That’s exactly what happens to the playerbases of these games.

The sooner all these extraction devs figure out that narrative (hub base), co-op instances (dungeons, raids) and intricate boss fights as a reward for the core loop of PvPvE and extraction loot grind, then Marathon and the genre can be saved.

Until then, all that’s going to be happening is all these new extraction games will come out and slowly they’ll all lose players at the same rate. Arc lost them, Marathon lost them, Cycle died, and so on.
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>>737681493
It already is bridged into Pathways.
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>>737681391
its the correct strategy
the game isnt flopping because its bad its flopping because everything anyone knows about it is muh player numbers
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>>737681791
didnt very few players play raids in d2? only 11-19% played a single raid, that is not a good metric to retain player engagement
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>>737681583
>Am I just retarded or is this just corpo speak for marketing?
A little, but don't worry you are not alone.

For long versions feel free to consult dictionary (you won't)
Short version remember how Anthem devs discovered that they are going to have jetpack fluing in their game from a trailer because some guy decided it was cool that morning? Well, get your finest suit because you get to be that guy now.

Marketing is just that, marketing.
Brand is marketing + product management all the way from product idea to upkeep and iteration.
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>>737681864
>the game isnt flopping because its bad its flopping because everything anyone knows about it is muh player numbers
Uh-huh...
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>>737681791
>because there’s no reprieve from the difficulty
Isn't that just all "normal" PvP games? Counter Strike is and many others are doing just fine without safe spaces?
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>>737681920
That’s because MMOs have the wrong approach to raids. Raids are almost seperate from the core game, they exist in a menu to be partied up for.

If you extract a certain way from a map, now you’re in an instanced “raid” as a reward. It’s the same concept as a secret pipe leading to some coins in Mario.
And because the core loop transitions into it, it’s not a mode siphoned off from the main game, meaning your player engagement with it is much higher.
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>>737681361
>game that just launched needs to hire new people just out of desperation
Everythingisfine.jpg
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>>737682050
They’re not examples to draw from because they’re mainstay games, they have grown out of normal market metrics. That’s like trying to analyse blackjacks popularity at a casino.
Devs always make the mistake of looking at Fortnite or WoW when those games are freak lightning in a bottle titles.

You haven’t played enough extraction games for long enough if you think their level of stress isn’t an issue towards player retention.
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>>737681398
The game Is good, you nigger. People just don't like extraction shooters. Real ones, not baby handled games alike Ark Riders.
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>>737682050
Marathon is worse in that regard because if you lose in most PvP games all you "lost" was your time. If I lose in a match of Halo I only lost about 10 minutes of my time and it might've still been an enjoyable match despite not winning so no need to be salty. If I lose in Marathon I just lost gear that potentially took hours to earn and now I am more likely to lose in the next match because I will be using gear that is less good. There's also no SBMM so it's a death spiral of noobs getting farmed by sweats. Add in the fact that endgame is trios only (most noobs aren't going to have a dedicated team for this) and you get a recipe for disaster as the bottom is constantly being leveled and refuse to play.
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>>737681583
Surprised nobody's tried to do that desu. Lots of factions for pvpve, artifacts and anomalies to actually make it interesting to extract, basically writes and devs itself.
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>>737681308
having word "Bungie" attached to your game is a massive red flag and no amount of hired monkey managers is going to fix their forever tarnished image, just rename the studio or someshit
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>>737681308
europoor here, what is that hourly rate? do they expect you to work one hour every three months or what?
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>>737681463
>Holy moly
>You could literally make your own dream game
Are you ESL or just retarded?

All of this is the standard flowery job language. You are basically the community representative. You aren't doing anything except working as mediator between players and dev team (in addition to other things, like managing everything that goes into setting things up, I assume streams and things like that)
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>>737681864
Their whole potential player pool already gave the game a chance
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>>737682240
>If I lose in Marathon I just lost gear that potentially took hours to earn

Exactly, so how do you rectify this? You give players strong narrative hooks and gameplay set pieces.

Marathon is one step (out of 20) already there with the codex, but it's not enough because it's not tangible emotionally. People will recommend FFXIV and Warframe and all these games because of these hard hitting points among 40 hours of doodoo quests. That 40 hours of average missions from 2014 in Warframe to reach the first pinnacle story moment recontextualizes the whole experiences. Extraction shooters and BR games don't have that yet because they're stuck in arcade multiplayer loops. Only Fortnite got close with the Black Hole Event.
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Que?
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>>737681743
Its a very good game, and its clearly the most polished of its genre. The problem is, nobody likes the genre, because it demands that you actually and unironically git gud.
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>>737682596
You can't "git gud" at extraction games, They're survival games. You should see how general players from other FPS sub-genres react when they got done in on Marathon trying to push fights like it's Halo 3.
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>>737681308
A successful game isn't rocket science. Is the game fun? Yes people will play it, if not, you get a dead game like Marathon.
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>>737682357
Every hour you spend clocked in you get $127,000 USD ( €108,331 EUR) deposited into your bank account.
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>>737682684
>Is the game fun? Yes people will play it

Wrong Reggie. It has to resonate with them. Why don't you do snowboarding? That's fun.
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>>737682695
thats a concept I understand, it just felt too much
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>>737682357
It's a suit job so pay is also suits grade.
ofc it's before tax.
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>>737681308
We turn all the ugly gay looking nigger robots, into cute anime girls with big tits and butts
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>>737682812
>big tits
Yay
>butts
Afrikan-amerikan hands typed this.
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>>737681463
>collaborate with the Principal Brand Manager
If there's already a brand manager why does there have to be a second brand manager
This is why these games cost a billion dollars and come out worse than indies. People getting paid 120k to deliver reports for people who get paid 150k to deliver reports for people who get paid 200k to deliver reports for...
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>>737682551
>People will recommend FFXIV and Warframe and all these games because of these hard hitting points among 40 hours of doodoo quests. That 40 hours of average missions from 2014 in Warframe to reach the first pinnacle story moment recontextualizes the whole experiences
Bungie should know this because Destiny was the equivalent of 90% filler bullshit and 10% real content, but the actual 10% that was there was usually fun. Nobody remembers grinding nightfalls or whatever, they remember raids and dungeons. Marathon needs something like that but it doesn't. Bungie themselves said they wanted Marathon to have "emergent gameplay" where "you make the stories" but for most players their story is getting shit on and after finding cool loot and being unable to use it. Bungie really needs the equivalent of a Destiny strike in Marathon where players can experience a coherent story mission without being hunted down by other players.
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>>737681308
Bungie is brand liability. Fire them all and hire straight white male (+ 1-3 token honorary white asian) team prioritize merit above """experience"""" or """"training""""", have them show what they have actually done. Pet projects, passion projects or mods they made, anything they've actually produced themselves.
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>>737683198
>where players can experience a coherent story mission without being hunted down by other players.
That'd mean admitting pvp extraction shooters are shit actually and it's too late to admit that.
Seriously, they're under the same umbrella as the Helldivers guys and really think people want pvp in these games. That audience is small, tight-fisted, and already spoiled with options. No idea what they were thinking imagining this could be another Destiny.
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>>737682684
a game can be fun for different reasons, it's why genres even exist.
the problem is with marathon it's fun for the top 30% of players and too hard for the bottom 70%.
so people end up leaving because they're so shit at video games they cant extract a single time.

the games got high highs and low lows, which is the entire point.
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>>737683198
>but for most players their story is getting shit on and after finding cool loot and being unable to use it
>Bungie really needs the equivalent of a Destiny strike in Marathon where players can experience a coherent story mission without being hunted down by other players

That's exactly it. Pack up this post and email it to Marathon's team.
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>>737683336
>so people end up leaving because they're so shit at video games they cant extract a single time.

Do you understand how difficult some runs are in this game? Go do 10 Cryo runs and tell me how that goes.
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>>737683336
A game like marathon would never appeal to me. I hate pvp shooters where you can lose all of your progress if some jackass kills you. I have nightmares from Rust and all of the Russian cheaters. I don't think a game like marathon could ever work because people cheat constantly in these kinds of games.
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>>737683309
>That'd mean admitting pvp extraction shooters are shit actually and it's too late to admit that.
Supposedly Chris Barrett's vision for Marathon was a lot more laid back. Persistent worlds, much larger maps, character customization, emphasis on PvE, but it didn't play well internally. I can't imagine what was wrong with it because it sounds a lot more fun than the quasi battle royale/extraction fusion that we ended up getting.
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>>737682551
>Exactly, so how do you rectify this?
You run free shit every match lol. I've got a vault full of colorful shit, 80k currency, and I don't think I've ever deployed with more than 1k kit when I'm not just using sponsored kits.
>but you'll die!
So what?
>they why collect stuff in your vault?
RMT
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>>737683768
>Chris Barrett's vision for Marathon was a lot more laid back. Persistent worlds, much larger maps, character customization, emphasis on PvE

The reason why the game, and ongoing/online games in general, need to have these elements at the forefront, is because it gives positive reinforcement for the community to come together over.

Let's think on what Marathon's (and other extraction games) community are currently bundled together over.
>X clips
>getting shot at outpost
>cheaters
>losing/gaining loot
>deep dive lore videos on youtube

Note that Marathon has a ranked game mode, but no one online makes community content for it.
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>>737684128
>Marathon
>RMT
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>>737681308
I've no experience, can I apply, get paid for 1 hour until they catch on that I don't know shit about brand management, and then get fired with 104,000 buckaroos in my account?
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>>737681579
No. Devs aren't the top managers, especially the devs from whatever third world outsourcing company they used.
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>>737681361
They can do whatever they want before Sony pulls the plug.
You can tell ultra shitty companies by how the keep on operating like normal after making huge losses. It's a sign the management don't give a fuck as they have their payout locked in. the wagies are the ones that will get screwed over.
The game needs a major overhaul but it's not getting it and nerfing the shotgun and knife and giving everyone free kits isn't the underlying problem
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>>737681361
Sunk-cost fallacy.
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>>737681920
I played a few in my time, they were fun with a good team but absolute shit with a bad one. The reliance on some obscure puzzle mechanics during boss fights put off a lot of casuals, especially when they aren't clearly explained/explainable. I enjoyed the challenge to a point, but when the rng kept fucking me over for the rewarded gear I wanted to get, I just gave up.
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>>737682127
Like Koschei in dmz, it was enjoyable
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>>737681308
It's an hourly job that could be 100k a year (but paid hourly in case Marathon doesn't last a year) so it's like 50-60 bucks an hour for Seattle.
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>>737681579
the code monkeys who actually make the game don't get paid that much
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Ah yes, trying to force people to play the game will surely save it
Its dead, who gives a fuck. Maratroon is over
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>>737681308
Just fix all faces to be like white people and nothing else.
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That's already around what I make, but I also have job security and sleep half a shift.
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>>737681308
>$127,000 USD/hour
whats that make you, upper middle class in current america?
>>
Marathon not flopping really mindbroke /v/
It's funny how we had dozens upon dozens of threads daily about how
>NO ONE LIKES MARATHON
>THEY JUST PRETEND TO PLAY IT
>THE GOOD SCORES ARE LIES
>IT'S ALREADY FUCKING DEAD
>CONCORD 3 CONCORD 3
only for the shitposting to disappear overnight because, get this, meme magic isn't real and you don't make a game fail by posting wojaks or calling the players trannies hourly
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>>737681308
Too busy having a blast!
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>>737682206
>recycled destiny 2
>good
lol no
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>>737687329
I like the game and (sadly) play it daily. Marathon IS a failure for Bungie. It's not Concord/Highguard, not even close, but it's a disaster for a AAA studio like Bungie. It has about 19k players left in just under 2 months since release. And I don't know if people, including myself, will have the willpower to grind all of these goddamn factions for a second time when it wipes. I think funnily enough S2 might hurt this game more than help.
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>>737687329
But it did flop?
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another paid advertising thread for this goyslop
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>>737686616
Faggot they are all literal robots. But if you really wanna go there.
>Thief
asian features
>Vandal
aryan features
>Recon
aryan features
>Assassin
aryan features
>Destroyer
hard to say
>Triage
nigger features

Are we really gonna throw a temper tantrum over 1 pseudo-nigger with a British accent? Doesn’t Overwatch have like an actual chimpanzee in the game that wears glasses? What about Marvel Rivals, Valorant, and Apex? Im sure there are apes there too.
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>>737687632
No. Were its sales disappointing? Yes. Like >>737687580, you can criticize any game in good faith instead of going
>NO 20 MILLION PLAYERS AT ALL TIMES? FLOPPA. IF YOU LIKE THIS YOU'RE A TRANNY
like Patrick does
>>
>>737687831
Well if you want my perspective marathon is just a recycled destiny 2 that tried to fully capture the competitive audience and from my experience with bungie games bungie cannot actually make competitive games because they suck at it. I mean even the current day 1 raids couldn't pull back that many people like before because they are actually creatively bankrupt. So yeah marathon is a flop because they couldn't achieve their main goal of establishing a foothold in the extraction shooter market with a huge competitive playerbase
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Their gonna need alot more than just brand management. Community managers suck dick and can't properly communicate with anyone or provide actual feedback to the team
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>>737687997
>it's a flop because my feelings said so
ok
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>>737681308
I can fix Bungie, but they won't like my solution.
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>>737688107
So im not allowed to criticize a game in good faith now? Well that was fast
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>>737687831
Fucking copium
It's a flop by every metric and definition. The only unusual thing is how happy Sony seem to be to bleed millions of dollars keeping it fully staffed for no return.
Every other extraction shooter cut it's staff after launch as they don't have the player base to support high staff levels.
>>
>>737681743
They desperately need it to be good, everything they're doing is in the name of spiting old Bungie, which included running the Destiny IP because nu-bungie didn't conceive of Destiny and now they must abandon it to try and make their own mark in vidya. The problem is that most of the people at nu-bungie hate video games and did not grow up playing them.
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>>737687831
It absolutely flopped. 8k players Europe peak time
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>>737681743
They don't have a choice. Destiny 2's dead, if Marathon can't get up and running then the studio's in deep shit.
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>>737688164
>it's a flop because i change my definition on what a flop is
ok

>>737688179
>>737688283
hey Patrick
>>
>>737688383
There's really just no point in arguing with you because you have rose tinted glasses glued to your face and you think every new game is just great and awesome and people that think otherwise is out to get you. I mean your calling people Patrick for Christ's sake man and no one has any idea what your talking about. Im sorry for your loss of a game but I hope you get help one day
>>
>>737688546
aha. you forgot to call me a blast-haver unironically.
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>>737688864
It was implied with the rose tinted glasses part of the post
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only foids and nigers allowed btw.
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I applied. I told them to fill the game with sexy girls and leverage whatever Sony IPs they can get for free. Nobody cares if the gameplay is shit if there are pretty sexy girl skins that come out weekly.
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>>737681308
No amount of marketing will save this shit. It's bad on literally every level.

>>737681864
How does this appeal to your typical chud who is playing Hotline Miami 2 right now? Assuming you can get past the awful art style, awful sound design, awful writing, how does your typical Tarkov player transition to a game where it takes 260 bullets to kill enemies, and 100 bullets to die?
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>>737689210
>Nobody cares if the gameplay is shit if there are pretty sexy girl skins that come out weekly.
People want both or else they won't play it. TFD sucks so much as a game that the chicks don't make up for it
>>
>>737681308
There's nothing a brand manager can do to fix the game if they wanted a massively successful multiplayer game it needed to not be a fucking extraction shooter full of ugly ass characters
>>
>>737689259
Marathon already has a good engine. It’s just ugly.
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>>737689259
Yeah but the chicks are generic gook slop. Leverage sexy models and animation on unique designs that aren’t ugly.
>>
Marathon stabilized at 20k
it's doing just fine, they even updated the queue so players can jump in without a map full of players
>>
>marathon stabilized at 50k
>40k
>30k
>20k
>it's doing just fine, they even updated the queue so players can jump in without a map full of players
>>
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>>737689482
Last week it "stabilized" at 25k, the week before that it "stabilized" at 30k. Don't make stupid claims about stablization
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>>737687831
You have officially posted this more times than Patrick has posted that image
Congratulations, now who's the mindbroken one
>>
>>737689482
>It's going to become PvE eventually
>Cause there's no other players to shoot at
>>
>>737689634
that was a weak one, Patrick
>>
>>737687831
is he wrong
>>
>>737681361
Most job listings are fake these days. But seriously, I think they're going to anthem this one out.

>>737681463
Do you think you get unlimited budget to do this? Or get to override the entrenched fucks in the company?
>>
>>737681864
What an idiot frogposter. A million plus people tried the game out, and even people who rated it well bailed the fuck out.

>>737681791
Sounds like they should just make d3 instead.
>>
>>737681308
>experience level required: impossible

they're just gonna employ some basic bitch nepo retard who's been failing upwards in the industry for years and years already
>>
>>737681308
It took them 6 years to make 6 characters and 4 maps. At that pace it's literally impossible to fix
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>>737681308
kek, the damage is done. f2p by the end of may
>>
>>737684290
>>737683768
My understanding it was more like Grey zone. You would still have the sweats, vs the Sweats, but they could recruit the casuals and noobs like support people, and have them do PVE or a little PVP at lower stakes. Like the Security officer and the bobs, or Space marines with IG.

The casuals would get smaller missions. They'd still get steamrolled by the high level players, but there's only so many of them with lots of casuals.
>>
>>737681920
Destiny 2 did everything it possibly could to not make going into raids easy. Imagine not supporting any form of matchmaking or in game LFG for it or just literally any support whatsoever for pipelining your average player into them.
The raids weren't even hard, they weren't such a filter for 20% of the playerbase, you just needed communication (or at least understanding the objectives) but you couldn't even begin to do that unless you went to discord/reddit/etc to find people to play with.
>>
>>737687329
LOL. It's on track to do worse than fucking anthem. Do you even play the game?
>>
>>737692248
sounds like bungie are complete retards.
>>
>>737692356
Yes, but what do you call a company that pays 3.6 billion for retards and then gives them a billion or two more?
>>
>>737692356
if you only truly knew how retarded they really were
Destiny 2 is such an insane game, Destiny as a whole franchise is the most batshit insane thing any major developer has gotten away with frankly
>>
>>737692487
Clearly Sony are also retards, since they are still chasing this GaS obsession after multiple flops. Sunk cost, I guess they can't believe Bungie were this worthless.
>>
>>737682551
the lore isnt gonna sell the game either, warframe was a success because of the amazing movement and weapons
the lore is just a minor part
ffxiv has a lot of doodoo filler quests but it does have a robust story and fun mechanics even in ARR which only get better with each expansion
not to mention, losing in those games doesnt stop your progress, you can jump right into that same map/go to that area/do that quest you just failed without losing much time or stuff
>>
>>737692674
Its a shame because I kind of wanted to play destiny 2 a few times and then I remember you can't even play the full game because they've just removed important content. I don't understand how they think they can ever get new players if they can't even have the full experience, are they really just hoping to hold the fans they already have hostage? is Destiny 3 their only hope?
>>
>>737687831
Pat is based
>>
>>737692924
>holding the fans hostage
Unironically Destiny 2 is a game designed by mustache twirling villains who have pushed monetization and actively shitting on their playerbase about as far as anyone ever could
Remove old content completely? Yep of course, too hard to support those old planets and campaigns!
Oh, would you like us to support these game modes we made? Gambit? Haha, no, we're done with that. Crucible? Sorry we just don't care.
By the way we'll now exclude the raid keys from the DLC so you have to buy them separately because haha well most people weren't playing the raids haha so we'll just make it extra! by the way this means even when you buy the bundle with all the DLC now, you still have to shell out even more money to access everything!
Oh by the way this whole story is about the dark vs the light and cosmic entities but we never had any clue where we were EVER actually going with it so all of it was made up on the fly and we'll discard lore we came up with when we're just not interested anymore.
Vehicles? Ummm, no. Sorry. Yeah yeah yeah sparrows were fun for people a little and the tank section in the campaign no one can play anymore was fun and we have all these cool vehicle designs but ummm just don't use them.
And for our final idea, what if we remove all incentives to be in the open world patrol zones that defined this entire game's architecture by just having a menu to take you directly to activities and never interact with anyone? Btw now you only get anything good by going into the cock and ball torture mode where enemy HP is Borderlands levels of bloat and your guns are utter dogshit. It's okay, you really wanted to play this game to ability cycle and not shoot bad guys right? Oh, you wanted to shoot bad guys? Here's a new class of gun that's better than every other class of gun because we've designed ourselves into a hole.
>>
>>737687426
>box price
>mtx
>bungie
>not a cash grab
>>
>>737693292
this isn't even touching on the various currencies and the increasing amounts of premium-only/cash shop shit and the game itself being spammed full of ads for it and basically every single element of the game being a nightmare of "what the fuck is any of this?" for a new player
>>
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>127k/hour
Guys can you help me out here I don’t understand how my AAA studio isn’t profitable.
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>>737689239
The tarkov player won't play this shit because tarkov is a milsim and marathon is a hero shooter. They are completely different games not even mentioning the lack of solo mode.
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>>737681308
>https://careers.bungie.com/jobs/5978800004/contract-marathon-brand-manager

127 grand, you are locked inside a cubicle with 4 live cameras and you're monitored 24/7.
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>>737693292
its surprising no one has made a good fps mmo competitor since clearly theres a gap in the market for something like destiny
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>>737693552
yeah frankly the people playing tarkov are only playing it because it's the /k/ RP game of going innawoods and shooting slavs with whatever gun and attachments they jerk it to
tarkov might as well be a void, the dedicated players are in it for one reason and it barely has anything to do with the gameplay
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>>737693651
I loathe to call Destiny an MMO because it's really fucking not, Planetside was an MMO FPS but Destiny you see maybe a dozen people at once
It doesn't have any of the social experiences an MMO does, and they've now completely disincentivized (or straight up removed) what was most MMOlike. Patrol zones are barren now and patrol zone events are pretty much completely shit anyway. They only ever had one truly good one, Escalation Protocol, and of course it isn't in the game anymore.
>>
>>737681308
>we only want people with 7 years of training in shit that has nothing to do with gaming
>as if all the gaming nerds are just aching to get in to brand management...
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>>737681308
>This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
$104,000—$127,000 USD
for some reason its remote but only for the us. they could just hire some jeet in india to do this job.
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>>737693810
Are you completely retarded?
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>>737693635
127 grand per hour so in a 40 hour month you get 5 million
thats a paycheck
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>>737689259
It needs to be 3rd person for that to work. I'm not fucking buying skins for a 1st person game, when I can't see any ass.
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>>737693908
actual gamers aren't going to college and learning marketing, they're losers playing games all day and wishing they were kojima. the industry has always been fucking retarded about who it hires, when all the people they should be hiring/training are all the nerds that do nothing but play video games all day.
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>>737693827
>they could just hire some jeet in india to do this job.

Why would you hire a jeet? Just because a jeet could do the job doesn't mean the jeet could actually do the job. If you've ever worked with a jeet, you 100% know how much of their work is bullshit and sloppy.
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>>737694162
nerds that do nothing but play video games all day don't actually know fucking shit about the things they want people to do in this position you utter retard
you can seethe about it but when you have more than 100 employees you have roles that have nothing to do with video games anymore because that's fucking reality, you have 100 people to manage and a playerbase it's good to have someone professional to interact with.
And knowing how to play video games doesn't at all mean you know a fucking thing about how to organize teams and manage a project over months to years.
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>>737693827
If you're operating a company in 1 country, and want to expand to another country, it often requires setting up far more internal policies and procedures than would be worth unless there is some external requirement or driver. Even something as simple as a US company expanding into Canada, you now have to deal with a completely different set of employment laws, different tax implications, scheduling around new holidays, etc. More shit than the minor differences you would see between states.

They would expand to india if they were hiring 100 code monkeys to shit out garbage, but 1 or 2 specialist roles, especially around product management, make more sense not to completely upend HR, Legal, Payroll, etc. and just hire someone in a jurisdiction you already have all the infrastructure setup to support
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>>737694169
Not to mention what a pain in the ass it is communicating with them since there's zero overlap in working hours
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>>737694296
>derp what is training derp
It's not about what the person knows, it's about their passion for the product. If you don't spend most of your free time playing video games, then you don't belong in the gaming industry. period.
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>>737681361
No, its bleeding even more money for us to be entertained in watching
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>>737694357
lol
>hey yeah we'll just hire you because you played a bunch of games for this role where that's pretty much the least important qualification
>it's okay we'll train you in all this shit to do the role we want you to actually do
>what do you mean it makes more sense to select for people who already have experience doing what we want?
you are just a stupid child with no knowledge of reality
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>>737694461
Yeah, well, at least I'm not a raging faggot like you.
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>>737681308
I might be retarded or something but like, how the FUCK does a game make profit when there are employees earning over $100,000 per hour? No matter how I look at it the math just doesn't add up for me
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>>737694461
>game flops
>what da derp i hired experienced people to make a game what happened?
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>>737694752
>profit
profit?
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>>737694787
>why yes, I think it's a good idea for the only qualification to be "did you waste your teens and 20s playing video games religiously?" for our team managers
>it's not important at all they've demonstrated abilities to organize people and manage projects involving teams of people concurrently trying to build a game, it's far more important they've spent 20000 hours on CoD and Halo
>writers? why would we ever want someone good at writing for story? We need people who grew up jerking it to WoW sluts and poopsocking raids, that's more important
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>>737693635
I'd gladly do that for a month or however long it'll take them to fire me for incompetence. 5 million dollars is set for life money as far as I'm concerned.
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>>737695061
>erm what da derp my community manager does nothing but talk about his personal problems all day even though hes experienced in a communications role?
>derpity deep derp
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>>737695208
>whoa what my heckin gamer boi we hired smells like shit and doesn't do any work and doesn't know how to run a project?
>how could this happen?!
>we even got a world champion at Apex Legends to do our payroll and now everyone's paychecks are fucked up but it's okay, we're GAYMERS here!
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>>737695061
Yeah, that's why the industry is fucking flourishing and triple A games are selling lot hotcakes.... has NOTHING to do with the fact that they're just recycling shitty employees from dozens of other failed projects. Plenty of professional jobs require in-house training, especially if it involves proprietary software. The industry needs to hire and train more hardcore gamers, not a bunch of dipshits that trained in some shitty college for some shitty universal degree that just happens to fit what they want at the time.
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>>737695061
You're acting like any of these triple A studios aren't hiring total fucking retards for their management roles anyways. Litterally every work place's middle management is infested with retards. Might as well hire a retard that actually likes videogames
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>eeeeeerrrrrrrmmmmmmm I hired a experienced director in videogame development and he only knows how to do one thing and couldn't properly direct my game to be successful because of his lack of experience in playing videogames?
>DEEEEEEEEERRRRPPPPPP
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>>737695326
it's almost like there can be people still bad at these jobs despite experience
you are a small brained fool lost to the culture war

>>737695385
No I'm not. I'm acting like there's actually just parts of video game development that literally have nothing to do with how much you've played video games, and managing teams and development timelines is one of them. And it's something Bungie has desperately needed for their entire fucking existence.
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>>737681308
>For example, if you are based out of Seattle, the estimated base pay range for this role is listed below, this is an hourly rate.
>$104,000—$127,000 USD
That's more per hour than I make per 20 years.
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>>737682050
games like cs have short rounds and you aren't bringing in items etc that you've spent time grinding. Games like cs are completely skill based and your time playing them increases your ability, knowing how to spray, play angles, use util, etc. These all increase your proficiency and you aren't wasting most of the time going around environments looking for items. CS maps are small, even the below average cs player knows where all the enemies are likely to be, common spots, common angles. There's a reason a lot of people player cs, its a simple game with a high skill ceiling.
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>>737695451
lol wtf, some faggot arguing for the status quo is going to call me a small brained fool lost to the culture war? what fucking culture are we even talking about, nigger? the only culture i care about is gaming culture. who the fuck do you think you are?
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>>737695507
>arguing for the status quo
>saying people being good at the job you want them to do is a good requirement
you are so stupid
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>>737695291
Yeah instead you got a sociopath that has all the credentials that doesn't do any work or knows how to run a project! But at least he says the right politics!!
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>>737695554
dumbfuck, you're arguing for a system that clearly doesn't fucking work.
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>>737695569
>reeee I just lump everything together, video game management bad because it is!
>>737695595
it clearly does fucking work because every successful major developer on the planet is that way because they hired people who know how to fucking do the job
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>>737695476
They listed the yearly range and noted that you're being paid hourly. As in you're not a full-time individual contributor (salary) and can more easily be let go at any time. You would be literally just a contractor
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>>737695476
That isn't 100k per hour you fucking idiot.
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>>737695714
I wish the age restriction on this site was enforced
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>>737689239
>your typical chud who is playing Hotline Miami 2 right now?
Looking at the Steam Charts, the person you are describing is not typical at all. However, Marathon also has low TTK, emphasis on positioning, and a sneakiness factor, so provided that that chud is okay with playing online PvP games, Marathon may indeed appeal to him.
>>
I would do that even if that made me billions.
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>>737695830
it'd be nice because there's clearly several underaged kids who haven't even worked a mcjob let alone a career in this thread alone
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>>737695651
>it clearly does fucking work
nuh uh
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>>737695679
>>737695714
I see.

>>737695830
I'm an adult, I'm just not American, so I don't know their legal terminology.
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>>737681308
Look, the dedicated seething thread
Marathon has been valuable if only for the group therapy sessions it gives you TORtanic niggers

>there are people, unpaid, who scour the game journalists and Twitter feeds for "dirt" on a game they won't ever play
It's weird desu
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>>737695839
>I would do
*I wouldn't do ...
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>>737695924
>meanwhile, a game by a capital G GAYMER who was such a GAYMER he never did any work instead of just playing games
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>>737696010
>look at me im superior ahh post
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>>737695451
>I'm acting like there's actually just parts of video game development that literally have nothing to do with how much you've played video games, and managing teams and development timelines is one of them
And yet hiring the people that are super good at those things can't seem to produce a halfway decent product. You know who else has no clue about any of that shit? All the indie devs raping the triple A studios right now.
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>>737695714
OP explicitly says 127k/hour. Because he's either a shitskin shill or a shitskin favela monkey.
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>>737696148
no, it explicitly says the pay range and that it's hourly pay
as in, not salaried
you stupid jobless fuck
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>>737696060
>can name one game
>meanwhile, retard is posting in a thread about Bungie and the ultra fail Marathon
>>
It's called Marathon because you have to race to beat it before the servers shut down
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>>737687541
People were okay with Elden Ring reusing loads of assets from FromSoft's previous games, so why not? If it works, don't fix it.
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>>737696138
yet they do and despite your seethe there are plenty of big games making big money
reminder even being complete retards Bungie made gorillions of dollars off Destiny and by every single metric Destiny is an overwhelming success despite being a completely dogshit game for players
sometime you have to face reality and not the echo chamber of /v/
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>>737696124
Speak English, Zoomer
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>>737696289
Devs not recycling assets are complete fucking morons.
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>>737696306
>Bungie made gorillions of dollars off Destiny
And now they're spending gorillions of dollars to fail with Marathon to the point that they're begging for someone to save them. It's just like no limit. The rewards are higher, the fails are worse.
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>>737696289
True
But we're talking about bungie who is trying transify everything so thats where it becomes bad
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>>737696214
It's okay to make mistakes anon.
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>>737696424
maybe you should read the linked article in the OP instead of the thread subject
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>>737696343
>im a unc ahh post
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>>737696424
lmao this bitch is citing a fucking 4chan thread title as reliable information, jesus christ
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>>737693827
>$104,000—$127,000 USD
>this is an hourly rate
damn that seems like a lot for an hour's work
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>>737696389
yeah because, surprise surprise, bungie's always had... bad team management and workflow and an extraordinarily bad time with deadlines and finishing things. All the way back to the Myth. Every Halo. Destiny. Now Marathon.
Maybe... hiring someone good at these things is what they should do?
>nah, better if they hire my favorite e-celeb streamer because he's sunk infinity hours into fotm slop
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>>737696460
Then I would've said the ARTICLE IN THE OP explicitly states 127k/hour. Go back and you'll notice I didn't say that.
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>>737696424
it's okay to make mistakes anon.
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>>737696472
Just say ass you retarded nigger
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>>737696563
Streamers aren't gamers, they're streamers.
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>>737696553
lmao this bitch can't even understand simple english words, jesus christ
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>>737696571
and yet the OP has the link to the information
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>>737681361
Eternal suffering is better than shutting down
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>>737696623
sorry anon but asmongold is a more qualified gamer than you and you are explicitly saying you want him over anyone with managerial experience
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>>737696649
Irrelevant, because I explicitly stated that I referred to the OP and not the article.
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>>737696616
>let me win pls ahh post
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>>737696776
Irrelevant, because the information worth actually talking about is in the OP's link and anyone who didn't read it for the firsthand source of info of what the thread is about isn't worth interacting with.
>>
Are we jamming and digging in this thread?
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>>737696748
retard, streamers do any number of things to get views because that is their job. they game, but they also do other shit. They only care about what attention they can get from what they do.
and no, Asmongold is not a bigger gamer than me just because he puts face out there. I spend way more time being a gaming loser than he ever will. he's not a casual gamer like you, though, i will give him that.
>>
>Yearly range listed
>Noted to be an HOURLY job

For the third-worlders in the chat, this is what is referred to as a contract position, where you are paid hourly. This is something you encounter in the professional world, where you are effectively being hired as a temporary worker where they can cancel your contract at any time. It also means you aren't getting full benefits and because it's the US, you'd be responsible for your own health insurance etc.

I can't quote all of the jeets because there are too many, but this is how the world works once you graduate from durgasoft and get a real job. Because you're a subhuman thirdie that will never get a salaried position with full benefits
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>>737696848
tons of streamers literally only play games
asmon has undoubtedly spent more time in his life playing games than you
you have no argument here, either admit you want a streamer to run these roles because they've played an inordinate amount of games in their life or accept you're a retard.
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>>737696826
Not irrelevant, because this is strictly about what the OP states, not what the linked article says. If you can't understand what >>737696148 means then it's okay to admit you're among the 70% of 4th grade readers in burgerland.
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>>737696563
You can like video games AND have the ability to squeeze bungies nuts if they aren't doing their job you act like management is hard
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>>737697004
so go get this role anon it can be yours, management is very easy after all, easier than a dark souls SL1 run of course which is why gaymers make the best managers
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>>737696938
And they're not as popular as Asmongold, stop moving goalposts.
I'm older than Asmon, so no, he has not spent more time in his life playing games than me.
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>>737697002
Completely relevant, because once again only people who read the article are worth anything.
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>>737696897
Finally, someone who isn’t a jobless loser or retarded jeet. Also, $127k/year is not a lot and “brand manager” is like the third lowest tier of a marketing team hierarchy.
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>>737696938
You're making a retarded argument but Asmobald would unironically make a better marathon than what Bungie's management came up with
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>>737697101
Cool goalpost moving. Your concession has been accepted.
>>
Just rehire Marty it's literally that easy. The only truly exceptional aspect of Bungie games were their sound.
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>>737696786
(You)
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>>737682757
Got em in one.
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>>737697049
Why are you malding? I've been working managerial roles for years it's not hard
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>>737697180
Bungie would never hire a republicunt
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>>737697065
>not as popular
who cares? there are still hundreds of big time streamers who stream games pretty much every day or most days of the week for hours and hours and aren't culture war grifters like asmon is.
there are thousands more atop that who are even lesser known really.
if you've spent more time than the gigadweller who has spent probably half his total life to fucking WoW you should probably play less video games
Also if you think he'd make a better game you're completely delusional because the whole point here is he's a total retard despite dedicating beyond an unhealthy percentage of his life to gaming and gets filtered by the most basic shit imaginable.
playing games doesn't make you fucking good at anything.
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>>737697206
Thank you
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>>737689210
If i had to choose sexy girls or the good gameplay, i will choose good gameplay every single time.
>choosing gooner shit over the meat and bones of the game
How desperate are you?
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>>737697218
correct literally anyone can do it that's why no companies ever have any problems with them and bad management hasn't ever existed in all of history
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>>737697269
Right better hire another gay retarded theater kid it's been working so well for the industry
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>>737681308
>5–7 years of experience in brand management, marketing, or product marketing within gaming, entertainment, or consumer products.
They need to hire neckbeard from /v/ but instead they'll get another corporate retard that's going to make the same dumb decisions that got them into this mess
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>>737697353
Yup that sounds like more of our style
Welcome to the team xon
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>>737681398
This
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>>737697347
The results of nepotism and hiring based on popularity don't pretend like this isn't the case
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>>737697475
but it's easy, anyone can do it?
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>>737697294
The point is you can be a gamer that streams, and you can be a streamer who games. Asmongold is too popular and cares too much about his channel to be anything but a streamer, though he is a much bigger game than most people. Gamers that stream likely have a very niche viewer base and can't make a living off of it. Hence, not a streamer.
People who care about streaming, have a decent following and they do gaming, eon't spend nearly enough time gaming to qualify, because they're too busy editing their content and interacting with fans. I.e. not gaming.
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>>737697426
How did you get this webm of me?
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>>737681308
Bungie is more pathetic than I realized. They were the biggest gaming corp funding SPLC. That explains all that BLM virtue signaling.

They were funneling quite a lot of money to them. 2:42
https://youtu.be/tIygoS_Qzt8?t=159
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>>737697512
Every single job on this planet is easy if you're not retarded.
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>>737697531
that's where he is now, once upon a time he did do nothing but stream games. for years actually, many years. the culture war grift money got him though.
you can put all the qualifications you want but the entire start of this was "uhh they should just hire people who have played tons of video games and nothing else" which, straight up, is most streamers.
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>>737697618
Correction, he streamed one game, and then he started playing other games for content when he got super popular. He's a gamer, but he's not hardcore anymore.
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>>737697610
>in this moment I am euphoric, not because of some phony degree, but because I am enlightened by my own intelligence
>>
>>737688105
Destiny players are mentally ill. These dudes have 6000 hours on the game over a decade and keep crying like bitches because muuuh Bungie bad. I sincerely hope Marathon gets a solid player base after a few season so Bungie can definitely move away from this highly toxic community and we can all forget about destiny fags for ever
>>
>>737697618
>>737697708
Also hardcore gamers play more than just one game, and they have a vast knowledge of other games. Asmon didn't know shit about anything except WoW.
>>
>>737681308
meanwhile i can't get a job that pays minimum wage
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>>737697708
one game for a gorillion hours and unironically being (at one point) actually very knowledgeable in it
it doesn't really matter if he's fallen off or if it was one game, he fits the criteria all the same.
>>
>>737697769
See >>737697761
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>>737696897
>In addition, this role is eligible for benefit offerings that include medical, dental, and vision.

I'm not american or indian but what does this mean then
>>
>>737697815
>uhh hardcore gamers now, just gonna move this goalpost instead of being "people playing games all day"
>also only my specific definition of hardcore gamers anyways
stop being such a fucking clown good lord
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>The fucking parasocial e-celeb fanbois are here
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>>737697716
Sorry you're retarded you might know better if you worked a job beyond flipping burgers or stocking shelves. Information is litterally free these days
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>>737697905
>reading comprehension: 0
>>
>>737697893
retard, everyone knows there's a difference in a casual gamer and a hardcore gamer, and it was important to specify Asmongolds status, which was barely hardcore even at its height. The dude plays a lot of games, but he's actually pretty retarded in all of them and has very limited gaming knowledge.
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>>737681308
>and ensuring that everything we say and show resonates with players
>bonus if you understand the original Marathon IP and its legacy
I was quite convinced that this retards were money laundering but seems like they are THAT fucking stupid
>>
>>737689853
Switching on PvE mode is the only thing that they can do immediately to save the game. PvE mode solves many issues:
1. cheating
2. unfair advantage that pre-made or organised players utilise
3. non-functional matchmaking
4. high stress on average player from fighting and being preyed upon by pre-made/organised players/communities
5. lack of familiarisation with the game - players can test their equipment and upgrades and figure out their prefered kits and styles
6. lack of coherent story/campaign - players will be able to engage with priority contracts consistently
7. co-op PvE stimulates player engagement - players will want to bring in their friends to play in duo/trio
8. players will be able to experience and engage with Cryo Archive content, and it will not be rendered inaccessible by devloved PvP
9. players will want to buy skins/shop items and progress battlepass when they enjoy the game and feel progress

Considering the state of actual NPC enemies, buffs to robot health and numbers is necessary to provide more engagement in PvE.
>>
>>737697947
>turns out if you stay up playing a game for 24 hours multiple times and dedicate your entire life to it you're not "hardcore"
you have utterly worthless metrics
>>
>>737697758
>bungie makes bad changes
>people react negatively to company
>um thats a bad thing actually
???????????
>>
>>737697885
The US is effectively a slave state where basic human rights and programs are tied to your value as a wagey. If you do not work, you don't have coverage to seek basic medical care, either preventative or crucial to your general wellbeing such as being able to see properly. Even if you do work and have coverage, they still keep you repressed by making you pay an exorbitant amount for the privilege of having insurance and then also a deductible that is 10x times what modern countries would have a non-insured person pay in total. The best part is they broadcast nonstop propaganda so these invalids believe they're actually free
>>
>>737681308
>take all the Marathon files
>drag to the dumpster
>empty
>it's fixed
i'll take the $127,000 now
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>>737698040
destiny 2 is an entire game of bad changes past the one year mark
anyone with 6k hours in it has consistently experienced bad change after bad change after bad change
for probably the entire time they've played the game they've whined about bad decisions yet still bought new content and rewarded bungie for shitting on them time and again
so yeah, it's a bad thing
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>>737697959
>We care about the original marathon fans now that the game flopped
Amazing
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>>737698024
Well, yeah, pretty much. If you're not spending the majority of your day playing games, if you don't have multiple gaming platforms, if you haven't played hundreds of games for hundreds of hours, if you haven't spent time arguing on specific gaming forums and writing guides, then yes, you're not a hardcore gamer. You're just a fucking casual tourist that plays games to unwind, not as a living. And honestly, I don't really give a shit if you think that's sad and who are these losers and why aren't they doing something to make the world better or some goofy shit... it's because they're hardcore gamers and all they fucking care about is video games.
>>
>>737693551
I also think that they made a mistake there. It should be 120-127k per annum (per year). If it is indeed 120-127k per hour, they are absolutely fucked, because that explains why there is only so much content at excess of 250 million budget - they watsed most of it on pay for execusives/upper and middle management.
I still think it is a mistake/typo, but it is also possible that they are THAT desperate to attract someone to fix the game ASAP and have no expectation that the game will even enter 2nd season.
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>>737698170
he literally wrote tons of guides for WoW
your own metric just cast him as a hardcore gaymer
you are such a fucking silly person
>>
>>737698040
It goes beyond that. This level of dedication in giving Bungie your money while shitting non stop on the company for years on every single forum and comment section is retarded at best or a clear sign of mental illness.
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>>737698229
For ONE FUCKING GAME idiot. Did you not just read what I said?
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>>737697758
If they wanted a solid player base marathon needed to not be a fucking extraction shooter. Back to the destiny mines!
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>>737698189
>120-127k per annum (per year)
120k a year is nothing though.
>>
>>737698116
>>737698237
And so your gonna buy and support a game thats gonna do the same thing?
>>
>>737698248
>noo you had to do it for tons of games! You had to write guides for every game you played!
your metrics are worthless and you are a retard, there's nothing further to discuss because what you consider to be the threshold of "hardcore" is so fucking retarded there's nothing to do with you. Nevermind it's all still a shift from the original point anyways, because you're just some weird idiot who sincerely believes that spending 80% of your life playing video games makes you good at developing them.
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>>737681308
Single Player campaign. Sideline the multiplayer.
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>>737698237
The people that spend tons of money on destiny unironically think it's been in a good state go anywhere else you'd see a most of the player base was throating Bungie up until edge of fate
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>>737698349
It's not a cafeteria, faggot. You have to do ALL of those things to be a hardcore gamer. Hundreds of games, thousands and thousands of hours, and a trail of forum complaints that go for miles across dozens of websites.

Filthy fucking casual.
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>>737698438
okay retard
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>>737698189
in the Bungie website says hourly rate, they are desperate
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>>737698468
You just sound upset that I set a standard and you don't meet it.
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>>737694752
>100k an hour
Why do you think things are so expensive these days? Why do you think they want you to pay 80$ per game, and then a heap more for DLCs and MTXs? Why do you think there are predatory mechanics in games (and not just games)?
Wealth extraction is a thing, to fuel appetites of the people who should be shot dead in the streets, or lynched, or simply nowhere near any position of power, wealth, or responsibility.
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>>737687817
WE WUZ TRIAGE 'N SHEET
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>>737681308
The game only has gun and still needs the ball.
Hire me to fix the game and I can guarantee you'll get the gun and ball gamer audience.
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>>737698512
sorry dude I don't give a fuck about stupid shit
none of my identity is wrapped up in how much I play games, they aren't even my primary hobby to begin with
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>>737698613
And that's why you're not a hardcore gamer and you don't know what the fuck you're talking about.
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>>737698641
sure thing lil man
show everyone online your chievos
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>>737687817
>Aryan features
Yes saaar we aryan too Saar
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>>737698679
You act like I'm offended because I am those things. Sorry bro, I'm not. Yes, my entire life and identity is wrapped up in video games, and I'm proud of it. I'm a hardcore gamer, and I was before achievements were even a thing. I've forgotten more about video games than you will experience in your entire life... and that's fine, just don't act like you know what a hardcore gamer is and what they offer to these absolute dogshit companies.
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>>737698756
wow that's impressive
too bad you're still retarded and actually don't know what you're talking about
maybe shoulda found some time in there for thinking instead of not having a personality
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>>737698838
says the filthy casual gamer
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>>737682206
>design an extraction shooter
>make maps that force you to play it like a battle royale
>you now have a battle royale with an extraction shooter gear economy
>worst of both worlds
>"people just don't like extraction shooters"
>>
Hype? Hope? Future? Playercount?
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Marathon is good, /v/ isn't good enough for Marathon
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>>737698972
I mean people don't like extraction shooters though, broadly. Arc Raiders did well but it went heavy on PVE, and then basically everyone got bored because the end game of any extraction shooter is just a bunch of question marks surrounding "deathmatch, I guess?"
The most popular "extraction" game on the market is actually Helldivers 2 when you really abstract the mechanics, and it's because people just like horde clearing without the pressure of losing actually everything. That last bit of losing shit and the whole crux of the game being innately, purposely imbalanced PVP with gear advantages is kind of a deal breaker for most sane people.
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>>737698613
Then GET THE FUCK OFF /V/ YOU FILTHY PROUD CASUAL. Go to fucking leddit where your half baked skinless opinions on video games can get updoots. This whole fucking site is plebbiters and Xitter faggots now jfc
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>>737697002
Imagine doubling down this many times when you're proven so completely incorrect.
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>>737699168
hmmm no, I've probably been here longer than you. Statistically, far longer.
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Turns out Marathon was the new TORtanic, and by that I mean /v/ made a huge deal out of it "failing" and it's still online and playable 15 years later
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>>737682596
>and its clearly the most polished of its genre
That's quite damning for the genre, then. Marathon has many things that need ironing out, especially its UI.
>The problem is, nobody likes the genre
That's very dismissive. Marathon's main issues are in game design, mostly in progression. If progression was more streamlined, to the point where a relatively casual player could max out at least a few factions in a season, then the player retention would get a lot better.
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>>737699216
I'm sure faggot. That's why you feel the need to condescend and defuse, your "experience" with vidya
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>>737687817
>aryan
Just say European.
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>>737699167
Most extraction shooters with PvP feel too much like being an asshole and stealing/griefing other people, or at least that's why I don't like playing them. Most people are probably not psychopaths that get off on ruining someone elses day, and that's what extraction shooters are about. It can be "fun" when you're in the right state of mind, I suppose, because it is just a game, but still, I prefer to work together with other people and accomplish goals, and some of that is present in extraction games, it's just dirtied.
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>>737696214
>you stupid jobless fuck
why else would you read a job description
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>>737699276
personally I haven't had any issues with the UI
their main problems are definitely that progression sucks and their balance is kinda fucking stupid
bubble shields shouldn't exist and grenades need something done because shit is cancerous as fuck on the higher end
For new players though they really just need a lot more progression and to rework most of these faction trees and the shop. You don't get fuckall from the shop for ages without grinding tons of shit, and by the time you unlock most of it it's all below what you're probably feeling like you should field. I'm still looking for my last biolens seed to be able to buy blue shields yet I have a dozen purple shields in my inventory. These faggots want prestige salvage I've never even fucking seen for the most bullshit upgrades. They're out of their minds with some of this shit.

>>737699326
Yeah actually, I've been here since a little before /m/ was created. I haven't talked about any of my actual experience with video games really, you stupid schizo.
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>>737681398
I think they could but they would need to add waifus characters for year monthly while they commission porn artists(niche fetishs also) to market the new characters as they fix the game. They would need to add a new game mode, honestly I think if they transition to a search and destroy game it might do better like siege instead of competing with tarkov or arc raiders. Then get Overwatch streamers who are falling off with views because they are not skilled to get in the pro scene and create a ranked system and have another agency create clickable content for them to autosurf the internet. This is better than getting big streamers because they are expensive and gonna leave. YOU need people who would want to play this game for year and fear leaving the MARATHON BRAND.

To the Bungie suites, and I know your reading this. If you want to save a hero shooter you need to have marketable characters that people remember. The best way to do that is with porn because your consumer base are nerdy guys who love jacking off in between games. You also need lore but you add that later. So you need hot girls with a character or two for the furrys to lust after. If you can make a person horny you have full access to their wallet and mind. Because if you get them to jack off to your IP, the the MARATHON brand they will always remember who and what you are. Well that is only if you actually take my marketing plan. What do you have to lose if you don't? Maybe your whole career, your house if you have a mortgage, and studio. Imagine being at the top of the world at the height of your lives being manager for Bungie only to fuck up your company and end up a manager who is also flipping burgers at Burger King because you can't find another job in tech. Because who would want to hire somebody who helped nosedive a billion dollar company.

I have no college background, but I am a greasy marketer and salesman, and every machine needs some grease here and there.
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>>737699564
Anon, you're just poser faggot pretending to be a gamer and selling your god awful advice like it matters because you've been here for 20 years. So what? I've been here for more than 20 years and I'm an actual gamer, so get the fuck out and stay filthy, you fucking casual. Go find another bored to be an insufferable cunt.
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>>737699714
okay, keep screeching mr gaymer
maybe if you screech loud enough I'll go away
maybe pee your pants a little? shid and fard and cum a lil too?
>>
>>737696251
Realistically, it will make it to season 2 at the very least. But trying to level the factions before the reset is definitely a race. I might not be able to get the shotgun for Rook this season.
>>
PvE mode. It fixes so many issues instantly. It is a simple functional solution, and allows more time to fix multiplayer. How can devs ignore that is... are they just that retarded?
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>>737699821
>bungie
>retarded
Oh you dont even know the half of it
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>>737699821
because the PvE experience in Marathon isn't compelling enough to make a fucking game around for anyone but mentally retarded children, it literally isn't as easy as flipping a switch because what's left without players is an insanely shallow game. All the enemies are designed explicitly to compliment PvP engagements.
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>>737699880
it's funny how much this mindbreaks retards when it's completely reasonable and everything being said is good advice
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>>737697981
Anyone who "Switching on PvE mode", like it's something that would just be easily done, is either retarded or hasn't played the game. A lot of work would need to be put into a hypothetical PvE mode for it to be interesting because the current enemies alone would be really boring.
>Considering the state of actual NPC enemies, buffs to robot health and numbers is necessary to provide more engagement in PvE.
That would just make the UESC more annoying, not more interesting.
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>>737699821
there's just not enough content for PvE. If there's no other players, the game would be too dull to keep players attentions
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>>737682206
>Baby handled
Very ironic considering Maraflop has literal aimbot as a gun stats that makes that shit look like Borderlands with how much the bullets curve
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>>737700117
not how aim assist actually works, only one gun has actually homing projectiles because it is the quasi-needler
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>>737699886
>>737700004
Game already has PvE mode. The very first time you launch and play the game you are put into an instance with no other players, you are in a destroyer shell, have to trigger a thing on a computer, go through small section of Overflow area, and extract while being chased by UESC. There already is a structure for PvE mode.
As for "PvE is boring" - to YOU it may be, because you are laser-focused on PvP, thus in a very hard bias unable to comprehend and see the solution to current problems in the game. You make assumptions that PvE mode is somehow difficult to implement when infact it is already there, is no different from solo/duo/trio queue, and does not require any additional work beyond some number adjustments on 10 entries. There is already enough content in the game to get around and experience, and yet you persitently say that it is boring. Yes, it is boring if your content are other players, or if you are playing this game purely because of PvP, ignoreing the rest of the game.
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>>737693635
Only if you want to.
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>>737700386
yeah anon no shit it has a tutorial good job figuring that out
I'm not laser focused on PvP, great assumption for no reason, the PvE in this game just isn't compelling on its own because everything about how they work is built in reference to how it interacts with the PvP
there is just actually nothing engageing purely on a PvE basis. Enemies use all of 3 guns and it's basically just fighting nothing but Elites of various healthpools.
It is boring by any metric.
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>>737699564
>personally I haven't had any issues with the UI
It's mostly a bunch annoying things, like selling stuff taking a long time, inability to buy more than 1 item at once, Rook inventory being immediately sent to the vault, even though everyone gets rid of the gray cores and implants, inability to transfer mods from weapon to weapon directly, etc. Annoyances.
>grenades need something done
Just make throwing them take longer, like by making so that you need to equip them first before you can throw.
>I'm still looking for my last biolens seed to be able to buy blue shields
I'm 90 hours in and I've never picked up a purple shield.
>yet I have a dozen purple shields in my inventory
I think this is the intention, actually. At first, it's a luxury, and then you work towards making it baseline. I like it, but it's really hard to access. Even if I didn't have a job and could grind all day, I wouldn't because I'm just not that kind of gamer. Unless it's Factorio, that game consumed me, but them I fell off hard after beating Gleba and Vulcanus.
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>>737700632
also just for the record because maybe someone thinks "I could just fight Elites they were pretty fun enemies" it's worth noting that they are incredibly more exploitable, which is pretty much the thing, that's the whole PvP first design of them. 99% of enemies you encounter are hardcountered by sitting on a fucking roof. Even if the roof has a ladder to it, chances are that they forget you exist on their way to it (and you) when they hear you even though they're supposed to come for you.
It's not engaging at all. It's extremely exploitable because that's the point, the enemies are 99% an obstacle to force players to make noise etc.
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>>737699948
How come destiny 2 didnt become a better game though after shadowkeep?
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>>737701538
It did
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>>737701058
>90 hours and never had a purple shield
I'm at 95 hours now and I probably got my first like 30 hours in honestly. Easy to get them from killing people in solo or as Rook, particularly on Outpost.
>At first it's a luxury
I mean really though I was pretty much at blue equipment baseline like 30 hours ago or more, I just have to get a single cocksucking seed still to get the ability to buy them. I've been way past the point I, personally, feel like has been the blue equipment threshold. I barely use the shop for almost any of its shit because ultimately getting credits is really slow, too, unless you specifically go farm up valuables instead of salvage (which means you get less salvage, which means less worthwhile to actually spend your money on...) and this is all paired with the vault space being fucking tiny. God forbid you wanna stockpile cores for different classes or any kinda unique weapons or anything. Every few matches I have to go clear my fucking vault of bullshit because rankups award me more shit than I can even put to use, let alone coming out of an actually good run. I sure do love these purple salvages sitting around eating all my space when they're worthless til I amass enough to do something with them.
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>>737689239
>awful art style, awful sound design, awful writing
>and 100 bullets to die?
it's genuinely incredible how little of the game you even know
I'm not talking about playing it, you haven't even been in the same zip code as someone who played it
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>>737701538
I don't know when that era is because I wasn't stupid enough to keep playing Destiny 2 but because they're bad at what they do is the answer
just because they say something right doesn't mean they are right in doing everything
it's completely true that if you're planning a multi year live service game you should be thinking ahead about playerbase expectations for content and your overall delivery schedule. People WILL be disappointed if you deliver less than you did the year before because no one gives a fuck about the effort things take, they care about the end product, so a year suddenly running into a bunch of backend problems or whatever is best to be accounted for early. Planning a proper update cadence is a good practice and it doesn't matter whether Bungie delivered on it or not, it doesn't make those words or the design philosophy any less true.
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>>737701558
>staggering playercount
>content decreased
>quality decreased
>gamebreaking bugs increased
>half of the new arsenals are reskinned or reissued guns
>all of the armor looks like shit other than eververse
>game is bullet sponge slop
>general gameplay is boring
>barely anyone playing anymore
???
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>>737700386
>Game already has PvE mode. The very first time you launch and play the game you are put into an instance with no other players, you are in a destroyer shell, have to trigger a thing on a computer, go through small section of Overflow area, and extract while being chased by UESC. There already is a structure for PvE mode.
Anon... That's the first time you are on any map, the first time you get to shoot a gun, and the first time you get to use your abilities. Of course it's not boring when you have no idea what anything is.
>As for "PvE is boring" - to YOU it may be, because you are laser-focused on PvP
PvE is fun in small doses. When playing as Rook, I really enjoy killing recruits with 2 headshots, or backstabbing them while signal mask is active. And when you find a bigger gun, you can go against more elite units. PvE and PvP balance each other nicely, but either alone wouldn't be fun.
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>>737701560
>Easy to get them from killing people in solo or as Rook, particularly on Outpost.
I'm really bad at PvP. This was me in Cryo Archive yesterday.
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>>737701750
I dont necessarily think quality over quantity is a bad thing because I do want my vudeogames to be good. My problem is that bungie is setting a new standard with this philosophy so it encourages other devs to be lazy with quality. Marathon is a perfect example of a low quantity and low quality product that the fan base is trying to say its a "high" quality product
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>>737701631
honestly can't imagine how anyone could call any of that awful
I won't say the writing is particularly amazing but it's not like it's bad, it's better than any other contemporary FPS that's for fucking sure
anyone hating the sound design unquestionably hasn't played it, and while I can accept the artstyle being slightly contentious particularly for the characters the maps and art design of them are honestly among the best I've ever experienced
truly 4chan contrarianism at work
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>>737699167
>The most popular "extraction" game on the market is actually Helldivers 2 when you really abstract the mechanics
lol no it's not, it's PVE and doesn't have a loot-gear economy
>That last bit of losing shit and the whole crux of the game being innately, purposely imbalanced PVP with gear advantages is kind of a deal breaker for most sane people.
sure but that's why you don't turn all your extraction shooter's extracts into a minute-long AOE laser siren to make it impossible to extract without engaging in PVP against the 3stack who already killed everyone else
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>>737702181
If you think everything in Marathon is low quality it's time for me to ask what games you like and think are high quality
I'm not gonna sit here and say it's a flawless game or even close to it at all, but the maps they've built are incredible.
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>>737702310
>doesn't have this feature
don't care, entire gameplay is extracting from a mission area after going in, and you lose samples if you don't (which is meta progression)
genres don't exist as strict definitions and Helldivers is absolutely pulling the core design of extraction regardless of it it follows everything else Tarkov does.
>minute long AoE siren
that's not even close to the issue, because the overwhelming problem for most people is that the gameplay of them is literally about people with more time getting to have an advantage over you not just in game knowledge but in literal statistical loadout. It's true in all of them where the loot is relevant to your actual power, and it's a retarded design repellent to people who want to have either skill based PVP or casual fun.
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>>737702348
I mean if you want my general favorite games it would be dark souls 3, elden ring, titanfall 2, binding of isaac, ace combat 7, divinity original sin 2, monster hunter world, destiny 1 and dragons dogma.
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>>737702650
I've played most of those (Fromsoft, Titanfall, Divinity, Destiny, Dragon's Dogma) and Marathon's level design is more impressive than pretty much all of them except maybe some of the Fromsoft levels. But particularly compared to Destiny 1 it's so far beyond. It's different since Destiny has cool overall design with the patrol zones and definitely some interesting levels but Marathon's maps are incredibly tightly designed and above any FPS I can think of easily, especially for dedicate multiplayer maps instead of a linear campaign like Titanfall 2 (which was definitely superb).
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>>737702829
What makes the level design so good in your opinion that its what actually defines the game? Your practically saying the level design is so good you can replace the shooter aspect with walking Sims, park our, etc and it would still be good
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>>737702529
>don't care, entire gameplay is extracting from a mission area after going in, and you lose samples if you don't (which is meta progression)
roguelites are now extraction games
>the overwhelming problem for most people is that the gameplay of them is literally about people with more time getting to have an advantage over you not just in game knowledge but in literal statistical loadout
yeah... because you're effectively forced to engage with them... because of the telegraphed and centrally-located extracts
the problem is not that it's an extraction shooter, it's that it's an extraction shooter with glaring flaws
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>>737683190
It's pretty much yuppie culture from the 80s again where companies had a bunch of VPs that didn't actually do anything and were just kept around for networking and prestige.
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>>737698189
on the same website they have a sony optimization manager position for 62-93 usd hourly wage
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>>737703038
I'm not really saying that but the maps are interesting enough to legitimately just want to explore them
The big thing is they're very complexly designed. Every PoI on every map has a ton of different approaches and pathways in it and they mix up very utilitarian design and structures with good uses of colour and lighting. Every single place feels like it both serves some real purpose and is designed pretty logically while also just being extremely fun arenas with lots of approaches. The ways they're designed to structure team fights is very impressive, and even samey looking or boring areas tend to have something going on that makes them memorable or distinct. It's difficult to fully articulate but there's just a lot of thoughtful design for both gameplay and aesthetics. It feels incredible chasing people down through red lit underground tunnels then taking the fight to the surface for instance. Everywhere feels distinct without feeling like they forced it to be. It's just good.
>>
If Marathon dies and other companies learn anything from it, I hope it will be Rook.
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>>737702159
My nigga why is your aim so jumpy bro, and why are you in Cryo with no heals?
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>>737703604
>My nigga why is your aim so jumpy bro
I'm not an FPS guy.
>and why are you in Cryo with no heals?
I spent them.
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>>737682596
>very good game
>nobody likes it

i dunno anon theres probably a reason for the later that isn't the former.
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>>737702159
You ran from shooting a dummy thick Destroyer at center of mass into his wandering doctor. Probably not a good plan.
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>>737703171
>roguelites are now extraction games
sure, I mean, the entire point of extraction games is bringing in permadeath mechanics so yeah it all falls back to roguelikes. Crazy how not all roguelikes are the exact same though, nor are all Extraction shooters. Is there a reason you only think in terms of boxes to put things in?
The extracts aren't all centrally located at all and they change through the match. They certainly aren't "outside edges of the map" like Tarkov but they're not all actually deathtraps the entire map has sightlines on. I barely ever have fights at extract as a solo player honestly.
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>>737703515
So what you just like the variety of ways you can enter and exit a room and the atmosphere of chasing people for loot? The only game I've played similar to that is rainbow six siege and yeah the tension is cool and all but i dont necessarily think that should be a key selling point to a game. I rather just have something thats designed gameplay wise to have some sort of farming or patterns with attacks because I like comboing attacks or buildcrafting. If we're still comparing quality and marathon depends on level design then Im sorry to say but it has failed with everything else around the game
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>>737703729
your game is dying and you are free to choose not to understand why
>>
Imagine if some non-gameplaying manager at Microsoft found out about this game called Super Smash Bros. And then Fortnite. And he saw how much money they were making. So he decides to improve sales of the next Flight Simulator by making it with a cartoon style. He wants only people who truly believe to be on the project. After it flops, you get to be in charge of saving it. No thanks.
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>>737703804
Like I said, it's more than just the structure of branching paths, it's also the actual design of them too. It's a great mix of utilitarian super scif future shit with great use of colours and design. It's more than any one element, it's that basically every element of (level) design is good.

PvE enemy design is another thing entirely. Like said before too it's really basic and it's just entirely about them being PvP obstacles. I'm one of the anons before who said this game wouldn't sell on PvE mode and it's true. Most people aren't buying games because the levels are pretty, certainly. But Marathon's level design is absolutely high quality regardless. You can't shift it to being about something else like enemy design.
There is buildcrafting and combo attacks, that's all specific to Shells though.
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>>737703821
it's not my game, I don't care anon. I don't have anything riding on the success or failure of this game. I'm not a 12 year old.
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>>737681791
the reason retention is 0 is that nobody likes pvp. especially not pvp where you lose everything and start with different gear. the concept sounds okay, and the loop works for a bit, but that's only until people optimize the game, for instance, once people realize that they can:

-group to clear the lobby and extract together
-camp exits and skip all the bullshit
-that they can pay for cheats instead of microtransactions and get autoaim and wallhacks and wireframe view of everyone else and all the loot
-that matches that take 2 minutes, 5 to make a build, who knows how long to farm keys and .10 seconds to die to a 6 or 9 stack

they invariably enter a death spiral, the successful games are the ones where pvp is optional ajd very sparse. Tarkov you cna do several games and never run into anyone and even has pve now, arc raiders is only successful because you can go into no pvp lobbies, and people are there only for the pve.

bungies dream was to have a game that takes 0 work, 0 effort, where people would keep queueing to feed streamers and well, that clearly doesn't work. also the art is hideous
>>
>>737704058
you seem pretty invested in disingenuously failing to understand its major basic design flaws and in telling me that you're having a blast
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>>737704154
I pointed out the biggest design flaw of the entire genre. I have no skin in defending extraction shooters and think it's a retarded choice and they need more to the game than it.
Are you okay, retard?
>>
>>737704005
I know marathon has buildcrafting it derived from D2 afterall. Im glad you find it highly detailed but I rather just play destiny 1 because it has the same pvp and actual pve elements to it. The thing its missing is the level design that marathon has but I dont really give a shit quite honestly. The PVP maps do offer unique corridors and ways to push into a area but its nothing to jackoff about. Thats not what sells me to the game. Its the setting, the gameplay, and the sound that got me hooked into destiny 1 and I dont really see that with marathon
>>
>>737704381
Personally I also love the sound design of Marathon. Lots of spooky noises help jack up the tension even more that already exists from the whole PVP centric design.
Destiny's hero abilities mostly never sat well with me, but I loved the various jumps. Probably my favorite thing of them. Marathon's still got a good chunk of it though and the maps are so much better designed to make use of mobility. Crucible never entertained me too much in D1 or D2. I enjoyed the PVE alright but honestly the entirely gearscore/light level/whatever focuses turned me off from getting into it. I personally hate statistically better loot. I truly can't stand enemies needing you to be a certain level or your gun a certain level to avoid HP bloat and Destiny was designed around all that so eh.
Real kick in the balls for me was that Bungie gave up on vehicles, when the only thing I ever found truly great about Bungie's game design in Halo was the vehicular gameplay. At least Marathon doesn't have cool ass tanks I wish I could be fucking shit up in to disappoint me.
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>>737703662
Bro you can't run out of heals in Cryo, there's deluxe patch kits everywhere in cabinets, and even then why didn't you bring 2 stacks?
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>>737704201
okay but can you acknowledge that even on the premise that extractions shooters are fundamentally flawed, bungie has made a major unforced error in effectively forcing PVP in a genre whose economic conceit relies on the ability to avoid it, despite your anecdotal experience in the game which you also allege you don't play and don't care about?
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>>737704381
Marathon sound design and setting are brilliant
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>>737681386
even worse
it's work with blue haired fags
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>>737681361
>#108 in daily active users
>and lowering
UH-OH, STINKY.
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>>737704845
lmfao
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>>737704785
>and even then why didn't you bring 2 stacks?
I did. 2 stacks of greens and 1 stack of blues, both for shield and health.
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>>737683190
The geniuses in Silicon Valley still haven't realised that you don't need 2,000 people to make a fucking video game.
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>>737704813
I never said I don't play Marathon. Are you insane? Where are you coming up with this shit?
I said I have no skin in the game. I bought it for 30 bucks and have 90 hours in it. I enjoy many parts of it, and also think they've made something that's not meant for mass appeal which is pretty dumb when they've effectively shuddered their actual cashcow. It absolutely has problems in design even for the people it appeals to. It's not my life, if it goes offline tomorrow I will move on.
>>
>>737704946
Got an actual counterargument?
>>
>>737705007
thank you, i accept your concession
>>
>>737681864
>Player numbers being known boogeyman
More like Extraction Shooter flopping is because it's an EXTRACTION SHOOTER and people have been burned by Bungle three times now.
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>>737683492
You should literally never expect to come out of Cryo alive early on
You can do literally everything right but camp a spot too hard and get triple partied hard purely by chance.
And if you get to win but are too slow you can die trying to exfil, getting lost or downed by bots
It's meant to kill you. It wants you to die and lose gear before you can make meaningful returns.
>>
Hey, here's an idea
Don't pay someone 104K/hour and release the game cheaper or spend that money on staff you dumb cunts.
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>>737705047
too bad you can't read
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>>737705018
oh you were serious?
loooooool holy shit
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>>737704752
>I personally hate statistically better loot. I truly can't stand enemies needing you to be a certain level or your gun a certain level to avoid HP bloat and Destiny was designed around all that so eh.
So you like simplicity that marathon offers i can understand that. Doesn't marathon have HP bloat slop though? They designed it from D2 afterall
>>
>>737704845
Yeah but is it better than D1? I like space wizards compared to gay tranny robots covered in brand tattoos
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>>737705154
on solo the wardens have pretty retarded health yeah, but they're the only things that do and they're singular spawns per map holding far and away the best loot
I don't really consider it simple or not, it's just not interesting to me to have to get an identical gun the game says is better because it just is. I love complex games, I spent years of my life playing Mechwarrior because I enjoy complex build crafting.
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>>737705076
Marathon's already pretty cheap. The problem is the dev costs.
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>>737695838
>Only a few hundred people are playing a particular singleplayer game made by two people from 2015
>so my solution is to just tell them it's good again
Not only does the person I'm describing exist, but the majority of people fall into this group.

Escape from Tarkov was first released in 2017, and it currently has more players than Marathon. Seventeen seconds if not a "Low TTK" it's painfully slow. Tarkov has people dying in less than a second from hatchets while Marathon has people tanking multiple magazines from light machineguns.

Stuff like this, outright lying about the content of the game is a big part of why I'm explaining to you that it's bad on every level. Nobody wants to play as George Droid playing Call of Duty 4 at 0.05 times speed.
>>
>>737704946
>Hear shots
>They are kind of muffled, dampened sound
>Throw grenade down into hatch into an underground tunnel
>Get kill
Yes retard, the sound design is fucking excellent
>>
>>737705119
i can read your failure to understand marathon's fundamental design issue just fine
i accept your continued indirect concession
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>>737705252
I mean you can just infuse your other gun then so its on par? Its not like borderlands. Destiny 1 had a more balanced meta if your confusing it with d2 with its seasonal meta
>>
>>737705313
Marathon's TTK ping pongs between "god damn what the fuck die already" and "oopsy woopsy two grenades out of my stack of twenty instant killed you teehee"
>>
>>737681308
They should just cut their losses and pull the plug already, this game is gonna bankrupt Bungie.
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>>737705321
>describes every game EVER
WOOOOOOOOOOOOW
>>
>>737705269
I'm not even a third worlder and that just seems like such an astronomical amount of money to me.
Over 100K an HOUR? You're likely coming home from a days work having made 800K on the lower end
You could give the game away for free for that amount, people getting paid stupid amounts of money just to fuck up to input pretty much nothing into the overall product
>>
>>737705376
then why is it you couldn't read and made things up out of your own delusion
>>
>>737701631
I've seen mods made by one dude with better art direction.
>>737705313
>>
>>737705321
holy shit its just like every other game, how innovative!
>>
>>737705420
I simply don't like my bullets being made arbitrarily stronger, there's no secret I'm not saying bro
Nothing more to it than that, I think it's lame.
>>
>>737705520
why can't you just admit forcing PVP in an extraction shooter is a bad idea
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>>737705154
No, there's no bullet sponges in Marathon
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>>737705586
It's a good idea if you are not a shitter
>>737705565
Good thing that's not how Marathon works at all
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>>737705621
im sorry mbtttt... its marathover...
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>>737705586
because it isn't that cut and dry and the innate problem is on the specifically intended imbalance of gameplay that the loot disparity and meta progression elements bring
no one has ever said "boy CoD is fun but I wish I started with a knife and pistol while the enemy team started with killstreaks and whatever gun is most broken in this installment."
>>
>>737705586
9 squads out of 10 needs to wipe in cryo otherwise there's no grind treadmill and everyone would plow through the paper thin content.
>>
season 2 will save marathon
you have been warned, chuds
>>
>>737705680
>Good thing that's not how Marathon works at all
Good thing I'm talking about what I didn't like about Destiny, not Marathon, you stupid faggot incapable of following a post chain
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>>737705313
>webm
That's a miniboss variant of an enemy that's already tough. A smart thing to do in that scenario would be to magdump it with an LMG, swap to the shotgun, boost towards it since you are a Destroyer, and if the shotgun also doesn't kill it, a few melee hits will.
>Seventeen seconds if not a "Low TTK" it's painfully slow.
I was talking about PvP, you fucking mongoloid. But to add to this, TTK increases as your shields get better, so only the new players get to feel the worst of it.
>>
>>737705565
I mean I guess but I think thats just silly personally
>>
>>737699821
No one's buying Marathon to fight the blocky robots. The UESC don't hold a candle to the likes of Arc's robots, Helldivers' three factions, hell even the quarter century old Halo 1 Covenant. Marathon would make for a very lousy PvE game.
>>
>>737705775
hey brother to each their own
I like guns to be guns, I like to adjust their handling and various real attributes you might IRL, but I have no love for arbitrary damage amounts based on nebulous levels for treadmill purposes
>>
>>737703534
retard nigga
Marathon didnt invent the extraction shooter "scav" mode
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>>737705897
So you just dont like the mmo aspect of it and thats fine
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>>737705565
There were no gun mods that increased bullet damage until the midseason update. They are all things like -reload time, +zoom, +mag capacity, etc.
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>>737706016
I didn't single out gun mods
I said guns
>>
>>737706015
that's not an MMO aspect
Planetside didn't do that
It's an RPG aspect if you wanna single it to anything, I don't like RPG mechanics for my pew pews
>>
>>737706054
Then I'm really not sure what you are talking about. Do you dislike that that guns of the same ammo type do different damage per round?
>>
>>737706110
RPG/MMO whatever I get it
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>>737706153
I dislike that there are weapon rarities at all to begin with
I do not like the same gun now being higher rarity and doing more
I don't like any of that
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>>737705680
>It's a good idea if you are not a shitter
problem is everyone but the 3stack who wipes everyone else in each server is "a shitter"
due to the extract mechanics, the in-map economy manufactures wealth disparity, and the out-of-map metaeconomy does very little to mitigate the power poverty of those who are not already winning consistently

>>737705716
it actually is that cut and dry when the thrill of potential loss promised by the extraction shooter genre is converted to the frustration of a near-guaranteed loss delivered by a PVP game wearing the skin of an extraction shooter
>no one has ever said "boy CoD is fun but I wish I started with a knife and pistol while the enemy team started with killstreaks and whatever gun is most broken in this installment."
yes, because COD isn't pretending to be anything but pure PVP

>>737705745
yep
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>>737706331
Marathon isn't pretending to be anything other than PVP if you haven't noticed
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Why did destiny 1 end up being better than destiny 2 and marathon?
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>>737706379
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>>737706258
Guns don't have rarities by themselves, it's dependent on attachments.
There's only a handful unique guns that come from special events that have different stats compared to same guns and you can't change their attachments.
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>>737706258
>I dislike that there are weapon rarities at all to begin with
There aren't. All weapons in Marathon are gray rarity by default. They change rarity in accordance to the mods you install on them, but this is basically cosmetic. I actually don't like this feature. Rarity should represent how hard to find and/or expensive a gun is. For example, V11 Punch should be always gray, and Circuit Breaker should be purple.
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>>737706478
correct, it's exactly what you get
>>
>>737706594
>>737706509
please fucking read you stupid faggots this is about what I don't like about DESTINY
FOLLOW A CONVERSATION
POSTS GET LINKED EACH TIME YOU CAN JUST FOLLOW THEM
>>
>>737706673
Oh, okay, sorry.
>>
Yup marathon players proving their dumb BIG surprise
Destiny won
>>
>>737706628
except "extraction shooter" promises the ability to avoid PVP
otherwise it's functionally just PVP with negative metaprogression, which is functionally just PVP where people who lose are more likely to lose again, which is functionally a PVP game that loses its own audience, which functionally is exactly what we're seeing happen to it right now
>>
by the way for the one thing I don't particularly like about Destiny's guns it's that shotguns and sniper rifles shouldn't be using the same fucking ammo
Retarded ass decision to let players specialize in the strongest ranged and closequarters weapons without having to juggle different ammo
I also blame Destiny for this though because they started the generic ammo trend there with their bullshit
>>
>>737681372
I'd rather just do nothing and watch it shut down in less than a year.
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>>737706935
you can avoid PVP however, especially solo
it's pretty hard to avoid in trios/group, but in solo it's really not hard at all to avoid PVP.
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>>737706935
You very much can avoid PvP in Marathon.
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>>737706936
Are you referring to destiny 2 weapons with special ammo sharing the same ammo pool or the concept of special ammo in general
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>>737682206
>The game Is good, you nigger. People just don't like extraction shooters.

That's a contradiction chief. A game cannot be good if it's in a bad genre.
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>>737707056
Yeah, referring to special ammo pool. It's not at all 1:1 with it, but it's the sort of streamlining that directly follows from it. Shotguns and sniper rifles need to have their own specific ammo because that's a small part of helping limit their power.
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>>737706435
Activision support studios
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Holy shit did the UI/UX director get FIRED LOL.
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>>737707196
deserved
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>>737707150
Agreed. Destiny 2 in general fucked up weapons in general. They made primary ammo weapons suck to use because they have infinite ammo meaning they have to do shit damage so the removal of primary ammo was a stupid design choice. Using double special is horrible because if you aren't building towards ammo generation you are gonna be cucked the entire run because you get unlucky ammo drops
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>>737706628
>advertised as PvPvE
>get PvP
Nah.
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>>737681463
anon this isn't an actual job where you call shots
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>>737707285
>advertised as PvPvE
>get PvPvE
???
that's on you for thinking PvPvE means "PvE only"
shouldn't have dropped out of school
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>>737707360
>projecting
>strawman
>assumptions
I accept your concession.
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>>737707574
cute but you're still an illiterate retard
>>
marathon flopped btw
>>
Extraction shooters are fundamentally unfun to play for most casual players I think. High stress, low reward and constant risk of losing your gains.
Strange it ever got a footing, I even played a pve version game and even that kind of sucked
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>>737681308
Replace the ugly gobbos with cute, squishy robot girls.
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>>737708473
that looks like shit too
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lmao get fucked pvpers
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>>737707667
>doubles down
Dont look in the mirrors.
>>
I have marathon hate fatigue
>>
Just a reminder for all the 'dead game' folks, the original talking point was that it was 'dead on arrival'

then dead in week 1

then dead in week 2

then dead in week 3

then dead in week 4

then dead in month 2

There's people in this thread now talking about sony investor calls and shit because beleive it or not this was never another concord situation and they are having to rely on speculation about what a hypothetical sony investor might think at this stage.

Not to mention, if player numbers get so dire, it will likely go free to play and linger on for ages.
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>>737708753
keep coping you don't know what PvPvE means
>>
I have bungie fatigue
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>>737708906
>still doesn't understand what "extraction shooter" means
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>>737709045
Extract this *grabs dick*
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>>737709045
>thinks it has a definition that involves anything to do with how much PvP is involved
top fucking kek
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>>737709130
Do you think Hitman is an extraction shooter?
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>>737709289
Yeah you shoot guy and extract
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>>737709289
I think you could argue it has elements if you really wanted to sure, but it really isn't approaching the point of whether PvP or PvE is necessary for an extraction shooter.
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>>737681463
they're hiring a fall guy
>hire this position
>wait 6 months, pay them $80k
>project fails as it always was going to
>it was this guys fault
it's a cheap way to get the stink off you
>>
>>737699948
>not doing a good job is positive actually!

Lmao
Get in the oven you fucking piece of shit
>>
>>737709718
if your mom finds out you're saying stuff like this you won't get your tendies
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>>737681864
then why don't they use that money to pay people to play it?
It's flopping because it's the same game that already exists in Arc Raiders. why switch?
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>>737707285
>>737707360
>gets advertised as an extraction shooter
>plays like a battle royale, but worse
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>>737710054
>gets advertised as an extraction shooter
>is an extraction shooter
pretty crazy
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>>737708883
This multiplayer game had a 20k peak on a saturday. That is by all definitions dead.

At this point Bungie are coping and redditors are fighting tooth and nail to keep the game alive
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>>737692248
>the raids weren't even hard
My first raid took me like 4-5 hours WITH a sherpa helping me + some pubs. It took so long the sherpa called in another one to take over. Technically it isn't hard but pubs are pubs. I imagine with matchmaking it would be even worse because then you'd also get the retards who couldn't even be bothered to find a group.
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>>737681308
It's barely breaking 20k on weekends now. It's fucking over. Season 2 isn't attracting any players either. In fact, they'll lose lots of players when the reset comes.
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Ah shiet man they got the KKK in tau ceti mane
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>>737710308
kek
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>>737710097
and as to the rest of their post?
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>>737710254
it's not that things would be perfect if it was just an open queue or whatever but it wouldn't have hurt anyone to have that in the first place
but perhaps more importantly they simply didn't create much to bridge the gap. Earlier raids in D1 were a bit simpler. They could in fact just make more content preparing you for raid mechanics, or just setting people up better to deal with them, but they just had them sitting around as their own thing without really doing anything to help the broader playerbase get into them. It's not that monumental a task really.
>>
>>737710398
it is still an extraction shooter. nothing else to address. It is what it says it is and it plays like it too. There's one queue going on right now that makes it close to a BR, but BRs don't let you leave the map early with loot to begin with.

And as solo play goes, nothing about Marathon is particularly out of place for any extraction shooter. But you'd have to play the game I guess to know that instead of parroting things you don't have actual knowledge of.
>>
>>737708883
i can find console-only games in a matter of seconds, supposedly the lowest player population. I think the unemployed just need to move on to Hunters Gathering. Maybe that can be their Concord 2 kek
>>
>>737699490
>Most extraction shooters with PvP feel too much like being an asshole and stealing/griefing other people, or at least that's why I don't like playing them. Most people are probably not psychopaths that get off on ruining someone elses day, and that's what extraction shooters are about. It can be "fun" when you're in the right state of mind, I suppose, because it is just a game, but still, I prefer to work together with other people and accomplish goals, and some of that is present in extraction games, it's just dirtied.

This is an aspect that doesn't get enough attention.
Extraction shooters are inherently a genre that appeals mostly to sociopaths who delight in ruining someone else's day.
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>>737711363
>Extraction shooters are inherently a genre that appeals mostly to sociopaths who delight in ruining someone else's day.
Thanks for the opinion, Dr.Sissy.
You've not just spent 20 hours destroying someones base in Rust, you both entered a raid with the intentions of killing people and grabbing shit.

You've never played any of these games if you hold anything close to that opinion.
>>
>>737710510
there is a mismatch of expectations between market demographic and developer/publisher because of how hard Marathon funnels players into PVP engagements
evading people while solo queueing as the solo queue only class whose key unique ability prevents UESC from aggroing - which is the other main mechanism by which it funnels players into PVP engagements in its relatively small maps - is not just not a counterargument but also basically an outright admission that the game does indeed have exactly the problem i'm highlighting
they didn't even HAVE solo queue until people in the alphas whined enough for them to finally add Rook and a solo queue... because the game is fundamentally designed as a 3stack PVP game with extraction shooter elements
it may have started as a pure extraction shooter but somewhere along the way it was forced into this new two-type box, and its major components from these two genre boxes do not fit together into a game that is either what players expect from the names of those boxes nor a game that's actually fun for most people to play even when they're fans of other games in both genres
>>
>>737681361
its going to be funnier the lower it goes
when it dips below 10k and bungie is still like yep were in it for the long run its going to be comedy gold
they've already got to be spending more money on keeping it alive than they're making off any MTX
>>
>>737712057
okay but the game anyone can buy and play has a solo queue and that solo queue isn't for rooks, rooks are something completely different.
They've been pretty upfront the whole time about making this a game about trios first and foremost and teamplay extraction
lots of what you're saying is so weirdly phrased it sounds you like haven't played the game and don't know what you're talking about.
>>
>>737710510
>It is what it says it is and it plays like it too.
>drop into a zone with like 15 other teams
>UESC gets more aggressive as time goes on
>everyone needs to fight each other to leave
>loot is irrelevant as long as you can keep killing other people
>nobody cares about looting, just kill other players
That's not a real extraction shooter.
>>
>>737712673
literally everything you said is actually wrong, straight up.
the most teams on a map right now are 6. 18 players. Rooks join in around the 15 minute mark. Each map has a team limit and the lowest is 4, highest is 6.
The UESC doesn't get more aggressive as time goes on. The UESC sits around on PoIs and when you clear PoIs they will call reinforcements, and eventually those will get harder.
No one needs to fight anyone to leave.
Loot is extremely relevant.
People care about looting and a lot of the benefit for killing other players is for their loot, and so you can more safely loot the map yourself.
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>>737712826
>People care about looting and a lot of the benefit for killing other players is for their loot, and so you can more safely loot the map yourself.
All you need to do is be able to run cryo and then all other loot is irrelevant.
>>
>>737712929
spoiler alert most of the playerbase is only just now getting to the point they run can truly make good progress on cryo. The top 1% already did it a while ago, but the bulk of people playing this game aren't the top 1%.
>>
>>737712986
there's barely anybody playing the game
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>>737712986
>The top 1%
That's like 100 people kek
>>
>>737713035
more people are playing the game right now at this very second than live in my hometown so I think it's alright
I've enjoyed lower population games for a lot longer periods of time. Hell, I played on community servers that were effectively just a few dozen people I ever played with for old games. I do not care nor can I imagine why you would unless you're a Bungie employee.
>>
>>737712986
>most of the playerbase is only just now getting to the point they run can truly make good progress on cryo
Yeah, because the cryo population is so small that you can organise 6-9 man crews just by queuing at the same time
>>
>>737712986
>spoiler alert most of the playerbase is only just now getting to the point they run can truly make good progress on cryo.
not true
>>
>>737713254
Absolutely true.
>>737713250
yeah man I always see the same names in cryo everytime
oh wait no I don't lol
>>
>>737682596
You know there are plenty of popular genres out there that demand significant skill expression from players. The reason extraction shooters aren't one of them has nothing to do with their difficulty. It’s because they simply aren’t that fun to play.
>>
>>737706007
But made it actually fun
>>
>>737713324
>skill expression
I'm so fucking tired of this journo phrase
>>
Man I fucking love dying to a boosting party, a train of NINE (9) niggers running to get you on Cryo
ShadowSeeker#2034 you fucking mongoloid I hope you get hit by a car
>>
>>737713318
>Absolutely true.
youre telling me that over 50% of the player base are now completing runs on cryo? thats ridiculous. no game has ever had the majority of its players reach end game content or complete end game dungeons/raids. what a silly thought.
>>
>>737713557
not what I said
I said we've only just now reached the point that most of the playerbase can make good progress on cryo
I didn't say most of the playerbase has finished it or fought compiler or that even most players are running it, but that the bulk of the playerbase has only now gotten to the point they properly can.
>>
>>737681864
No it flopped because it's a game from an IP no one cared about beside some 6 autistic guys who played the original game, add to it extraction shooter Genre is a tiny niche that is even smaller than imsim
And that market is already captured by tarkov, arc and hunt showdown

They thought "Bungie magic" would make it sell copies but that magic was long gone since they sunset content people paid for
And the rest of their players were just doing it for sunken cost fallacy sake.

So, Marathon haters outnumber their fans by orders of magnitud
honestly I would hate to be in bungies well earned bed they made.

They're againset
-rugpulled destiny fans
-steam player count content Mills / it's over grifter accounts
-arc players
-ball and gun players who hate sci fi

Bungie top talents will be absorbed into Sony and redundancies will be laid off in 6 months tops after the studio closure.
>>
>>737713647
>but that the bulk of the playerbase has only now gotten to the point they properly can.
I doubt it. A game where not even 10% of PC players have VIP for one faction, and you're telling me that most players are able to properly run Cryo? No, the stats don't hold up. 90% of players don't have VIP for one faction but they're able to "properly" run Cryo.
>>
>>737705313
>Seventeen seconds if not a "Low TTK" it's painfully slow. Tarkov has people dying in less than a second from hatchets while Marathon has people tanking multiple magazines from light machineguns.

>>737713862
>No it flopped because it's a game from an IP no one cared about beside some 6 autistic guys who played the original game
Complete non-factor. Crimson Desert is a new IP and a lot of people bought that game.
>>
>>737713973
I don't have VIP on any faction yet and I can run Cryo. Cryo isn't that difficult. I think you want to be able to buy blue shields as the quickest metric I can think of, but the reality is simply that it's accessible when you can blow through several 5k loadouts without it being a problem, and all in all that's not that hard to get to.
>>
>>737714061
Okay but I can load up 3 shotguns no heals and get into Cryo but you said make good progress. Which is completing runs, getting salvage needed for faction progress and I do not buy it when something like 60% of the players have extracted 7 times on normal maps and 10% have VIP for one faction. I'd suspect people who are able to make good progress is less than 10% on Cryo.
>>
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>>737713214
the world doesn't revolve around you
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>>737714290
Good progress on Cryo is being able to play it and learn it, which means being able to simply afford to do that consistently. Which isn't that high a bar, but it is in fact enough of a bar for all the sub-10-hour-a-week guys. There's a lot to learn in that map and it takes a lot more runs to even get a single exfil on it than any other map by a mile. The bulk of the playerbase is now absolutely at the point they can start doing this. The biggest problem is that there's no way for solos to do it and going to find groups is too scary for a lot of people, that's the only real thing holding back any large amount of people at this point from being in the position to run Cryo the whole time it's up.
>>
>>737713647
I dont' believe you. The number of permasingle players, including and rook, aren't in cryo at all. And loads of almost all free kit types that are doing nothing but freekitting it up barely doing anything. Play with crew fill and you can have them join your team too.
>>
>>737714591
Then you have a stupid definition of good progress. Dying a million times isn't good progress as most of those casual players will not learn anything from it, hence the casual part. You call that good progress but I don't and won't.
>>
>>737714305
never said it did
20k people is plenty healthy for an online game to find matches so I don't really know what your point is
>>
>>737712826
>No one needs to fight anyone to leave.
The other teams might have something to say about that. And that's counting the 5 man rook gape squad that may show up if you take too long.
>>
>>737714759
You don't progress in Cryo without dying a lot and because this is a team game you live and die by your entire team working together
There are many things going into the whole equation that makes it difficult, but it's not because it requires you to have VIP ranks or 200 hours in the game on every other map. That shit's completely irrelevant. What matters is purely your ability to sustain runs in it to learn the map.
>>
>>737681308
>work for two days and dont do anything
>get fired
>can now happily retire for life
>>
>>737714773
Yeah they might.
Or they might not.
Hence "you don't need to." See? Need is a strong word with a specific meaning. What you'd say is "you MIGHT have to fight teams to extract." Because, you know, it's not a foregone conclusion. It's pretty likely you're fighting teams in group play, but still not 100% guaranteed. Solo is fairly easy to extract without ever fighting another person.
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>>737697426
>ocelots are proud creatures. they prefer to hunt alone.
>>
>>737697426
>when the hat comes off
OH NO NO NO NO

HAHAHAHA
>>
>>737714886
>You don't progress in Cryo without dying a lot and because this is a team game you live and die by your entire team working together
Right and you have it in your head that a majority of the players are learning from it but they are simply not. There will always be the fodder in these games where the average players will never get out of their average play while only a select few can learn from it and rise to the top. That you think Marathon is somehow different and most of everyone is somehow mastering Cryo and learning from their mistakes is silly. Doesn't happen in FPS games, doesn't happen in MOBA games or any game, most players are in the 3k trenches with very few rising to the top. That is not even taking into account that most players probably don't even player Cryo like >>737714612 mentions. It is such a small section of a section.
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>>737710791
They had to change matchmaking and map pop more than once already.

>>737705209
LOL. This is the post Final Shape D2 people, and it shows. Although they are no longer techncially trannies, they've gone to post human printed non binaries.
>>
>>737715146
>majority of the players ARE learning
god none of you fucks can read to save your life
"The majority of the playerbase can now make progress in Cryo" doesn't mean the majority is making progress, it means they are now in the position to be able to. Whether they DO is fucking irrelevant god damn. It's about the fact that most players can now properly access it and be able to invest the resources necessary to run it. Whether they're smart enough to figure shit out or braindead retards isn't what I'm saying at all, for fuck's sake.
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>>737715160
>t.ranny
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>>737715276
>god none of you fucks can read to save your life
Neither can you apparently
>spoiler alert most of the playerbase is only just now getting to the point they run can truly make GOOD progress on cryo.
Nope. Here in a game where you lose everything on death, no matchmaking to hold players hand and where they can get raped by those top players who CAN make good progress on Cryo, I still think many players can't even sustain multiple runs to fail on Cryo in the first place.

But again, according to you, GOOD progress just means being able to run it but we already established that GOOD progress means something entirely different to you and me.
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>>737681308
>Bungie will pay you $127,000 USD/hour to fix Marathon
Fixing Marathon?

The whole thing reads like:
>You will do marketing
>Actually just a marketing strategy
>We have no intention of changing the game
>Your primary job is to make the dumb idea of the boss look good
>Go do some marketing magic so players like the game
>>
I could sell this game

Market it as a game that gets women
Hire models to play the game and hang out with players that do
Use rest of the budget to fly to Italy order a pizza and eat it seaside watching the money roll in
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>>737715554
based and early 2000s pilled
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>>737715436
Good progress means you can actually invest the resources to progress on it and actually, you know, PROGRESS. If you can't run the map back to back to back to back to back you can't make good progress because you can't learn anything. You don't learn anything by playing it once and dropping it until next week, you learn it by playing dozens of matches on it, and you have to be able to afford to do that. Which is now where people are.

You want to insist what I'm saying means something different because you have your own interpretation. You are stupid. It's my statement, not yours. I don't give a shit what you define as good progress.
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>>737715625
the game economically whittles its own playerbase away by design because it forces everyone into PVP
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>>737715625
>Good progress means you can actually invest the resources to progress on it and actually, you know, PROGRESS
Which the majority of the players can't do. Majority of them are shitters. In a game with no hand-holding nature of this game.
> because you can't learn anything.
Right, which again the shitters won't learn anything anyways even if they can run it and fail a million times.
>You are stupid.
You are the retard here who thinks the majority of the players in this game are capable of learning from their mistakes, let alone being capable of being able to run Cryo many times over and over again in the first place.
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>>737715734
conversely, anyone who bought this game not wanting PVP is a complete retard.
>I can't believe I bought this game that is focused around something I didn't want and it continues to be focused around it. How could this happen to me?
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>>737715734
If you look at which PvP games in the near past have been successful, they have all been quite casual.
Arc for example is fairly casual. You don't need good items. Crap weapons are perfectly fine. Plus they matchmake the sweaty players with themselves.
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>>737715775
>You are the retard here who thinks the majority of the players in this game are capable of learning from their mistakes
>still doesn't know what CAN progress means
god damn you are too stupid even after I spell it out for you that it's about being able to afford the entry tax consistently to keep playing you want to keep arguing your delusional statements no one but you said.
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>>737681308
why not bungie just make a new game like not-Halo multiplayer instead?
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>>737715872
>>still doesn't know what CAN progress means
>Retard doesn't understand they CAN't progress if they lack the ability to do so.
They will never be able to progress because they literally CAN't. It is why the majority of players in League are stuck in bronze and silver despite running their head against the wall day in and day out for 8 hours a day. They literally CAN't do it. So the idea that the majority of the people can do so, when they will never be able to learn in the first place is laughable.
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>>737715734
Counterstrike forces PVP but it's doing fine. Skill issue.

>>737715791
Not just PVP but team pvp.

>>737715872
Meeting the tax isn't the same as "being able to make good progress". That's "far enough to get gaped repeatedly each weekend".
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>>737715973
>no trust me you meant this because I imagined it
truly every thread must be plagued with a schizo
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>>737716013
It's not just team PVP, there is solo PVP too.

Meeting the tax is necessary to make progress. it is literally the gatekeeper. It is what must be progressed to be able to meet. It is the only metric that matters. Whether players learn or not is irrelevant, the learning can only be done by playing the map and to play the map and learn consistently you need to have the ability to run it several times AKA a good stockpile of gear and credits amassed to do it.
>>
>conservatives can't understand why Marathon fails as an extraction shooter because they're unable to comprehend the impacts of a wealth gap
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>>737716026
Now let me break it down
>Majortity can possibly run Cryo
Doubt it but lets say everyone has this massive vault space to run cryo 100 times over
>Majority can possibly run Cryo and learn and get better
They cannot learn no matter how many times they get gaped and run the map.

That alone disproves the notion that a majority can make good progress, it is a false notion from the start. The majority will never learn and CAN never ever make good progress.
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>>737716339
>100 times over
>Vault space
already off to a retarded start let's see where you go with it
>They cannot learn no matter how many times
okay retard, truly it went nowhere again with you simply stamping your foot and saying "um actually most people are dumb haha so they won't." Cool bro, cool, once again not the point. I don't give a shit. You can think this all you want, but it's not what I said. You're trying so fucking hard to argue over something so stupid because you can't just say "oh I see what you mean." Fucking christ.

You don't need a massive vault or 100 attempts in Cryo. You need a good stockpile of credits and you need a good stockpile of gear to make consecutive attempts. Not 100. Maybe a dozen over the weekend. It doesn't matter if they actually progress, because no matter how much you insist, it isn't what I ever said. I specifically spoke to the ability to actually run it and have the ability TO learn it. It doesn't matter if the majority of the playerbase will never actually learn it or complete it, it's never what I said you little retard. If not one person ever completes Cryo again what I said is still true, because it's about the ability to do it, not about the result of people succeeding.
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>>737716636
>and have the ability TO learn it.
But they don't because
>um actually most people are dumb haha so they won't
That literally means that no a majority CANNOT make good progress. Because of what is quoted above.
>You need a good stockpile of credits and you need a good stockpile of gear to make consecutive attempts.
Which is already in doubt because most people are going to be shitters and yet somehow have enough gear and cash to make several runs on the most difficult map.

>the ability to do it
Which people can't do. They lack learning capabilities in the first place which already disproves that notion that they CAN.
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>>737717084
it does mean they are in a position to
which is what I said
and you are again, retarded
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>>737717160
>it does mean they are in a position to
They were never in a position to if they can't learn or make multiple runs, which they aren't.
>retarded
Right back at you
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>>737681791
>free from PvP
>reddit spacing

lol lmao



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