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What am I in for?
>>
>>737681363
The best X-COM game ever created.
>>
>>737681545
the bar is in hell
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>>737681363
Enjoy mind controllers.
>>
>>737681363
Literally why has nobody been able to top this in 30 years?
>>
losing half of year squad on turn 1
>>
>>737683286
Silent Storm.
>>
>>737681363
boring bad horrific graphic that burn your eyes

unless you have a crt
>>
>>737681363
>train super soldiers with high accuracy and stamina
>later find out they have next to none psy resistance

Into the trash they go.
>>
Just play xcom 2 instead like any normal person
>>
>>737682197
Im a zoomer and this game is unironicaly fun unlike NuCom
>>
>>737681363
Wishing you installed x-piratez instead
>>
>>737683286
Jagged Alliance 2.
>>
>>737681363
>What am I in for?
Having one guy mind controlled in your helicopter and killing 2 of your best soldiers
One soldiers panics and get killed outside by a sectoids camping near your landing site
You manage to somehow win the level, it just cost you half your squad when you started and you return with three back home with PTSD and survivor's guilt because the injured vet grab grenade to his mouth and ran to the group of alien in a sacrifice.
Havent found a game where I could find this sort of story and gameplay, maybe Xenonauts but that game is basically Xcom without the PSI stuff and imo they missed cool scenarios where the US/USSR can join the aliens to win the cold war.
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>>737686864
Too much content.
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>>737683286
How do you improve upon perfection?
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>>737685142
Why are zoomers so weak and pathetic?
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>>737686864
for a first playthrough would retarded
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>>737687772
Nobody has any idea what you just said
>>
Kino.
The original X-Com and Terror From the Deep are fantastic games. I like them better than the more modern games, if only because I love sending out a squad of like 20 guys and only having 1 or 2 return. Makes me really grow attached to them.
>>
>>737681363
for me it's throwing all my guns on the ground at the end of every turn so if someone gets mind controlled it doesn't matter
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First turn always drop a smoke on the ramp so you can get your dudes out with more safety, bring rocket launchers and TNTs, don't be afraid to blow shit up.
Don't get attached to anyone.
>>
Firstly, if you're not playing on openxcom then play on that. Playing using the original ROM will mean playing with a bunch of breaking bugs.

Next, accept that aliens will always reaction shot you and will always kill your dude and it will always be bullshit so just get used to reloading. Because honestly if you play ironman you're retarded.

Then facecheck everything with a tank or high explosives.

And build laser weapons and tripleshot everything.
>>
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>>737681363
>What am I in for?
one of the best games ever made
only a handful of squad tactics games have managed to reach this level of perfection
>>
>>737688380
in TFTD you can open doors without taking a step, I think by holding down ctrl and clicking on the door, so I can be pedantic and say this webm was avoidable. If you just open the door without stepping through you would get the mutual surprise mercy rule where even if they have 999 reactions you still get to go first. That would let you drop an ink grenade then close the door.

This isn't really related to the webm but I don't know how people play at massively higher resolutions than the game was originally intended to run at because stepping one tile forward can be the difference between life and death
>>
>>737688313
But doing retarded shit is half the fun
>>
>>737682197
Open xcom
>>
>>737688724
>in TFTD you can open doors without taking a step, I think by holding down ctrl and clicking on the door
in oxce you just right click in the direction to turn your soldier, and then again to operate what's in front of him
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>>737681363
game-breaking bug that makes every mission after the first mission the hardest difficulty in the game
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>>737687772
Roblox and discord pedoservers have totally ruined your estrogenic mind. Its time to quit lil' troonie
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>>737688850
Xcom was the first vidya I picked for myself back in the day as a 7yo, i learned english as I went. Chrysslaids scared the fuck out of me, i would just camp the skyranger and it's immediate surroundings when i see saw a snakeman or heard that chryssalid sound
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>>737681363
99% to hit missing and 1% to be hit being crits.
>>
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>>737688921
here's one for you
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>>737682197
I played that when I was 16 in 2005. This was the only time in my life when I played for 30 hours straight. This was something really mindblowing.
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>>737689136
Fuck I love xcom art
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what is our hivemind opinion about xpiratez?
>>
>>737689586
feels like eating your lunch in a '70s porno theater
>>
>>737681363
Great game with its own pitfalls and was later more or less side-graded or made better by others.
>>737683286
Mewgenics, X-COM2 are great alternatives, also some PS1 era isometric strategy games like Vandal Hearts and FFT have a nice spin on this genre.
>>
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>>737689586
i wanna like it, but i can't
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>>737689842
>Mewgenics
>an alternative to xcom
you made a funny
>>
>>737689953
They are in the same genre, so its an alternative. Both are great games.
>>
>>737689586
Wish I could get into it for both coom and gameplay reasons but it's not my thing in both departments.
>>
>>737681363
Suffering... You are looking for suffering...

>Avoid all fights in the night. You have less vision, while aliens are unaffected.
>Deploy tanks on your first missions. Your soldiers won't make it.
>At your first turn, deploy smoke inside the plane, and ouside the ramp, then end turn.
>Once a soldier is discovered, aliens can always target it with psionic attacks. There are always psionic soldiers in terror missions.
>Try to avoid terror missions by deploying and there retiring everyone on the first turn (you will lose less points than not going in the first place).
>Create bases around the world with only a plane and a radar, in order to cover more sides of your planet to shot down UFOs.
>Make the base in order to create a choke point in which aliens are forced to pass through. Aliens invade from your hangars (and maybe another thing I forget right now).
>Divide your soldiers in scouts and snipers. Snipers are obviously the one with good aim stat. Scouts will be the eyes for your snipers.
>If a night mission can't be avoided, bring the electro-flares with you.

Good luck. You will need it...
>>
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Its the greatest strategy game ever made
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>>737689586
I probably played like 30 hours of it 8 years ago and the only reason I didn't play further is because I couldn't play the grav ball match against the doctor because I didn't figure out how to get the grav suit until too much time passed in game (you had to go through the rewards bounty system which I didn't touch at all because all the weapons weren't useful for too much of it and I took the euro syndicate deal for early energy weapons) and the quest bugged out and refused to spawn it anymore and it caused me to seethe too much. I had just got Rin Tohsaka to give me a magic space ship too.

I like it though it had a fair bit of unpleasant design choices and bloat. I really liked it combing all the sprites from the series into one package. The focus on melee and the damage color effect was nice as well.
>>
>>737690130
>Both are great games.
i agree
>They are in the same genre, so its an alternative.
remotely. xcoms atmosphere is nothing like mewgenics
>>
>>737681363
Lots of political brainrot, bot accounts, and thirdworlders using AI to pretend they're white or make fake news posts.

Oh wait, that's x dot com, not x dash com. My mistake.
>>
>>737686864
>>737689586
>xpiratez
Dogshit retarded coomer mod which has forever desacrated xcom.
>>
>>737681545
Trve, you actually have to move your units as a tactical squad instead of just praying to the RNG god
>>
>>737689842
X-Com 2 can die in a fire, it's a complete betrayal.

X-Com had always been the the indomitable human spirit over coming a superior force.
The best of the best achieving even greater heights.
Not just a plucky rag tag group of rebels story.

Play the UFO or Xenonauts instead.
>>
>>737689586
Muscle girls with hairy crotches are great!
>>737692001
Shit taste
>>
>>737692176
>Play the UFO or Xenonauts instead.
is X2 worth checking out?
>>
>>737692324
No.
>>
>>737692362
why? care to elaborate?
>>
>>737692176
Fuck off. X-com 2 is a fight against all odds. It is even more so a bigger up hill battle than X-com 1.
>>
>>737691154
Atmosphere has nothing to do with genre tho. Mewgenics has great atmosphere too but not like X-Com.
>>737692176
Xenonauts a shit. You might not like the story but as game its great.
>>
>>737692421
It is literally just XCOM UFO defense lite with modern UI/UX and some minor "improvements" (vide gutting of complex mechanics). There is no reason to play it over XCOM UFO defense.
>>
>>737692460
>Atmosphere has nothing to do with genre tho
okay and?
>Mewgenics has great atmosphere too
sure
>but not like X-Com.
my point exactly
>>
>>737692460
>>737692176
>>737687347
I have 25 hours in xenonauts 1 from 6 years ago and didn't really advanced far, when I were setting my bases to get interception zones across the globe there was always a strip of remote alaskan or chilian wilderness that kept getting bombed and I loss from score, it happened like 3 times and the way the mechanic worked just tilted me so much I didn't replay the game with a new method. I should go back though, I have it downloaded and on my drive for the last 5 years I just can't muster the will.
>>
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>>737692176
I just want to second the UFO recommendation. start with Aftershock, since Aftermath is way too jank and Afterlight has a questionable visual design choice.
>>
>>737690757
>>Deploy tanks on your first missions. Your soldiers won't make it.
The little tanks are so good, I use rookies to spot enemies and the tanks stay behind lobbbing shells at anything that moves, great combo.
>>
>>737689842
you are one dumb faggot damn
>>
>>737693429
You're supposed to do the opposite since those rookies can increase their stats and the tanks can't. Tanks are faster and tougher than a rookie which makes them great scouts, soldiers can train their shooting and become killing machines.
>>
>>737681363
Your highest rank is determined by total number of soldiers. If you try to keep a small group like you're playing NuCom you're literally never see anyone promoted above Sergeant.

Higher ranked soldiers make you lower ranked soldiers lose less morale and lower the panic/berserk rate when shit goes south just by being on the map. Until the highest rank gets killed, which has the exact opposite effect. Keep them out of harm's way. And unarmed if you find out they've got shit tier Psi.
>>
>>737681363
Wait, x-com is old? I thought it was some series that started on the 360 or xbone or something.
>>
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How's Terror From the Deep compared to UFO?
I wish Xenonauts 2 had more charm, it looks so bland compared to classic XComs
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>>737694521
it's ufo but underwater, they had too little time to add any mechanics
it's also more difficult imo
>>
>>737694521
I like it more, but it has a couple research bugs that prevent progression if you do something in the wrong order and will prevent you from winning the game. Otherwise I like the design better but it's just the original game at it's essence and gameplay.
>>
Any game that is x-com but real time?
>>
>>737696032
Aliens dark descent
>>
>>737696032
xcom apocalypse gives options between turn base and real time
>>
>>737696032
the UFO games >>737692750
>>
>>737692176
Humanity First fags are so incredibly cringe. Put mankind in even the slightest bit of negative light and they freak the fuck out.
>>
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>>737681363
Honestly? A really boring and super shallow game without open xcom mods. The vanilla base game is more of a boomer toy than a game, like Oregon trail or something.
>>
>>737681363
Its a bit of a slog until you figure out the mechanics but its a solid experience.
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>>737696564
actual midwit opinion, Ufo Defense is a very well designed game where the mechanics reinforce each other in a very organic way, the gameplay loop and pacing is close to perfection, it's very much still playable and above most TBT games that came after it, only real problem would be setting it up for a modern machine, but openXcom takes care of that, a vanilla playthrough first is worth it.
>>
>>737694580
It's objectively more difficult
>>
>>737681363
searching room after room for hours on a huge ass terror map to get that one illegal that needs deporting
>>
>>737697090
>the gameplay loop and pacing is close to perfection
I really hope you're being ironic and aren't this boring.
>>
>>737694521
They balanced TFTD around people saying Xcom was too easy before actually realizing there was a code error in Xcom that locked the game to easy mode
So its almost fucking impossible to win without pushing mind control and tanks
>>
>>737692750
Shill the game to me. I have never heard anything good about it
>>
>>737697371
And if I am not mistaken, TFTD has the complementary code error, meaning that the game was locked at the hardest difficulty independently from your selection
>>
>>737697235
>>
>>737694521
>>737697371
>>737698493
The worst part about TFTD is the level designs. They have so many more tiny nooks and crannies that aliens can hide in, meaning every mission ends with 20 minutes of Hunt The Last Ayy.
>>
>>737686907
I wanted to like it but it's so clunky and arcane. You end up abusing the AI but that's the case in most of these games.
>>
>>737688410
>Firstly, if you're not playing on openxcom then play on that
This.
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>>737698803
>cruise ship mission
Nah, i aint playing that.
>>
>>737681363
Having the first 4 soldiers in your ship die immediately because two cyberdiscs spawned right outside the entrance.
Having the next four soldiers die from the a bunch of shots hitting you from outside your FOV.
>>
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>>737683286
>>737688231
Yes, it probably is a "perfect" game. OpenXCOM exists but it's still the same game.

>>737694521
More of the same, which is the main criticism of the game too.
>>
>>737681363
A bit dated with the cumbersome UI but over all excellent strategy game.
>>
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>>737698402
I'll talk about Aftershock since that's what I suggested starting with. it's simply XCOM but RTWP, and broad soldier development (as you can see in the previous screenshot with different skills and classes). you do the same stuff like recovering artifacts and researching them, and progress through an overarching plot. as for the geoscape part, you start in one region and you need to explore and "conquer" the surroundings to progress even further, somewhat like Phoenix Point point if you're familiar with that. but again, it's a yurop game so expect some jankiness.
>>
i've only played the first x-com and it's addons, but i will never in my life touch x-com 2 or anything like it. it just looks like plastic zogshit.
>>
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>>737689586
Nothing else has been able to capture the magic of perpetually drunk mutant women taking down hyper-advanced organizations with access to power armor and alien weaponry by hitting them repeatedly with slegehammers, having midget muties zoom around in ramshackle vehicles that don't have anything reminiscent of safety features, and duct-taping landmines to dogs. I love that scrappy "strength of the human spirit" bullshit.
>>
>Track some landed UFO
>go to capture UFO
>oh fuck there's literally 4 UFOs who will take over the country.
>>
>>737698747
if only these things aren't so useless since that one last ayy will probably never move. also dogshit range.
>>
Heavy weapons seem like a complete meme
>less ammo
>no accuracy improvement
>shots consume more AP
I always immediately go rifles only.
>>
I'm somebody that actually beat enemy unknown before playing OG XCOM.
At first I was confused by the AP system UFO used and I had a bunch of fuck ups where I'd just use up all my soldiers AP from moving.
But once I got used to how it worked I actually appreciated how versatile it was because you could switch up the moves for each soldier by say taking multiple shots or covering extra distance when moving, instead of like most turn-based games where it's just make move and do action.
Are there other turn-based games where each action uses some stamina/action bar instead of fixing each move at one attack one move?
>>
>>737700140
>one attack one move
actually nu-com was the one that popularized it. most old games used the AP system.
>>
>>737699757
for the "heavy" class of weapons it depends on tech levels
Ballistics
Auto-Cannon: Explosive ammo, that's why you take this thing; 3 shots that won't not land a direct shot but when every shot has an explosive radius it doesn't matter (hitting an alien indirectly does boost accuracy) Load every recruit with these things is an effective way to play early
Heavy Cannon: If you're playing on harder difficulty and starting out it's less consistent to drop sectoids and floaters with rifle rounds so might as well lug these around to get the higher damage and it does have explosive ammo like the auto-cannon though going rifles is still a find choice since spamming autoshots in close range or aimed shots at long range still get's the work done.
Lasers
Heavy Laser: You can kill sectopods with it, neat. I never use it.
Plasma
Heavy Plasma: Mainstay, in fact plasma weapons can be teched into skipping lasers and it doesn't take long for every alien to be carrying heavy plasma except for commanders or engineers
Blaster Bomb: Yes
>>
>>737700140
Divinity original sin
>>
>>737699757
main benefit is being way better at fighting cyberdisks
>>
>>737699757
ROCK IT LAUNCHER
>>
>>737700140
From what I understand of it, Underrail uses a system that is basically AP. I've never played the OG XCOM or Underrail, though.
>>
>>737699757
>no accuracy improvement
Ackshully the rocket launcher is one of the most accurate weapons in the game.
>>
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>>737698402
it uses tick/time-based actions instead of a pseudo round-based one e.g. d&d rpgs, etc.
it's a decent game but i have issues with late game pacing having to run the same random missions again and again while waiting for stuff to develop and massive difficulty spikes.
>>
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>>737702974
is that based or related to 7.62?
>>
How's Xenonauts?
>>
>>737703942
It's mechanically solid but lacks the atmosphere and personality of X-Com. It's okay, worth one playthrough at least.
>>
>>737703942
Oh and don't ever autoresolve air combat unless you want to lose interceptors to UFOs that shouldn't even be able to get in range before being blown up.
>>
>>737703276
doubt so.
would be surprised if there were actually connections.
>>
>>737698803
I remember having to waste down to hunt a last alien while I am in their base...

This game actually manages to give me a lot of tension, so I am afraid the whole time during the research. Sometimes reaction shots actually have a jumpscare effect on me. Am I the only one?
>>
>>737705709
waste time to hunt*
>>
>>737681545
>1 hour of overwatch camping
chaosgate daemonhunters was better than xcom
fight me
>>
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>>737689842
>Mewgenics
>>
>>737707269
>overwatch
>>
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>>737707684
>>
>>737707894
wrong game
>>
>>737703276
Since you brought up 7.62 I feel it's my civic duty to let everyone know there are performance and stability patches that were implemented LAST MONTH on the beta branch.
>>
>>737708697
(For Hard Life not High Calibre)
>>
>>737708372
>Um it's the exact same mechanic but named different so I have no idea what you're talking about :^)
Bro this is genuinely pathetic, can you just not reply when you're reduced to this sort of pedantic nonsense instead of whatever this reply chain is supposed to be?
>>
>>737708828
The mechanics behind UFO Defense's Reaction system are completely different than FiraXCOM's shit.
>>
>>737708828
>I've never played the game I'm talking about but trust me bro I'm an expert
>>
>>737707894
>AI summary of a different game with totally different mechanics
zoomer genocide can't come soon enough.
>>
>>737708828
reaction shots are not overwatch.
>>
>>737681363
A really easy game because the difficulty setting is bugged
>inb4 play open x-com
You didn't play the game
>>
>>737709565
>>737709403
>>737709475
>>737709484

>actually not spending a set amount of AP to enable reaction shooting on an enemy's turn is COMPLETELY different from spending a set amount of AP to enable reaction shooting on an enemy's turn
What possesses someone to be this much of a pathetic pedantic?
It's the exact same fucking mechanic presented slightly differently you absolute dipshits.
>>
>>737710743
The biggest difference is you can do multiple reactions, not just one. Play the game.
>>
>>737710816
>the biggest difference is that it leads to the exact thing you complained about so um you're still wrong
Can you please just stop replying already? My mind is actually being blown away by how stupid your replies are.
>>
>>737710743
you can react fire to being hit from behind
>>
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>>737710951
Um akshuyally it's "reaction shot" camping. Therefore, it's not actually 1 hour of overwatch camping.
Argument: THOROUGHLY dismantled. I accept your concession.
>>
>>737692750
Aftershook and Afterlight were great though
>>
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>>737692750
>>737711382
I actually liked Afterlight because of the premise of terraforming Mars, and you can slowly see the red planet turning green.
>>
Consider the following: You don't need to wait outside of an alien ship's doors for them to come out.
>>
>>737681363
Hey OP, you dropped this..https://mod.io/g/openxcom/m/the-x-com-files#description
You are welcome. Also there were 2 other things grouped with it.
https://www.moddb.com/mods/x-piratez
and
https://mod.io/g/openxcom/m/40k#description https://mod.io/g/openxcom/m/rosigma#description
Have fun
>>
>>737711661
>you control the buttons you press
>>
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How do we feel about Jagged Alliance 2? How does it compare?
>>
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>>737711626
>yfw you start at cydonia



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