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people who care about that shit are literally mentally ill
any game that doesn't have cheevos has a discussion thread like this with retards aggressively begging for them
can't these people just enjoy a game on its own merits?
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>>737683568
>that dopamine of unlocking achievements is just magical
i thank god every day he didn't make me a subhuman like that
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External motivators to play a game are inherently cancer
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I like how Void Stranger has only one achievement
https://store.steampowered.com/app/2121980/Void_Stranger/
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there is nothing wrong with completionism. games 30 and 40 years ago had achievement systems in them.
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The only valid use of achievements is adding flavour and challenges to replays of a game like beating the game without being detected, or without saving, or using only knives, or all the secrets.
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>>737683926
Same. I remember one of the first things I did to my xbox 360 was turning off achievement notifications
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>>737684320
The purpose of these modern 'completionism' is to impress people who are going to visit their steam or psn profile like 'wow this anon is a compeltionist' or 'wow, this guy have unlocked all achievements in this game', there's no soul, or passion autism, or even a slight genuinity in there; its all for social purpose
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i used to like achievments. loved the sound and notification when i used to play on my xbox 360. but today i think it would be beneficial if they just got removed entirely. its gives people a false sense of superiority to the point where i even fucking see people post their achievements as a way to 'win' arguments online. if i woke up and saw steam just completely disabled achievements, i'd be happy.
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>>737684320
Completionism should be rewarded within the game rather than externally. Warrior Within is the perfect example. You get the coolest fucking artwork gallery in gaming for finding all secret chests and collecting all weapons. Getting all life upgrades even rewards you with a secret ending.
Or the end level screen in whatever oldschool shooter showing you how many enemies you killed or secrets you found, and if you finished the level on par with the dev time. That little stupid screen alone would compel me to 100% a level way more than any achievement or trophy could.
>>737684389
Dark Souls 2. You can get two types of illusory rings depending on if you beat the game without dying, without using bonfires, or both at the same time. Internal reward, no cheevo connected to it. Feels infinitely more satisfying than getting the plat which just involves grinding covenant items for hours on end.
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>>737684509
I'd rather have achievement as some kind of reward system, and when i say reward system i didnt mean some reddit shit reward like dopamine reward or personal satisfactory niggershit like that, no, but like reward in literal sense, in material sense. I mean look at fallout nv challenges where if you accomplish some stupid stuff like killing 500 bugs or spend over 100k caps in shops or something there will be a certain perk as a reward that will help your character throughout the game or if its not that then you can just use in vame currency to reward your player like in genshin where if you get an achievement you can get a primogem rewards for it in achievement page.
However modern games love put this reddit shit achievement like climb that mountain, ding! You got bronze 20g xgay trophy, and that's it - a goy would clap after seeing that pop up, but a normal thinking human would ask himself: whats the point of that shit?
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>>737684405
i don't turn them off but i also don't care about getting them
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>>737684892
You don't understand, seeing a blue line filled completely gives me happy hormones
I just nutted while I was making this oc
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>>737685049
I'm going to put a patent on this achievement system to design achievement pop up in system that alter people hormones and make them happy
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I loved buying achievements in Nier Automata. More games should also give you items/freebies like the FF XIII trophies.
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>>737683926
I also care about achievements but more from a standpoint that I want to record what I played and trophies are a good way of seeing that. It's also good for devs since they can heck how for people got in a game and what they did. Not every dev has access to what players do in their games.
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>>737684389
>>737684509
It shows percentages so it's interesting to see how far players got.
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I played sekiro on release and I still have 2 achievements locked; "get all achievements" and "acquire all skills". how big of a loser do you have to be to grind few hours for skill points to get a meaningless award.
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>>737685849
what's crazy is that's probably the least grindy fromsoft game
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>>737684845
>Feels infinitely more satisfying
Because one is the type of achievement I mentioned as good and the plat isn't.
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>>737686071
I understood that. I just wanted to show that there's no need for achievements in the first place if the game itself facilitates such challenges with its own rewards. Or you can just do the challenge for the challenge's sake, without the need for any reward whatsoever.
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>>737685049
I am a victim of this psychological torture method and I can't stop getting cheevs precisely because of that blue bar's effect on my brain.
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>>737686261
>that there's no need for achievements in the first place
All you've demonstrated is that Dark Souls has bad achievements, not that achivements are bad. People like being rewarded for completing challenges. You haven't said why a cosmetic reward on account is a bad thing.
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>>737686348
>why a cosmetic reward on account is a bad thing
To be fair making people have an account of any kind to access their games is where the whole industry went wrong in the first place.
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>>737686463
Nobody is forcing you to have an account, piracy is always an option if you don't care about a platforms features.
I haven't seen a reason why achivements are fundamentally a 'bad' thing. Yes, there are games with bad achievements, that doesn't make achivements 'bad'.
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>>737686518
>piracy is always an option
Indeed, thank fuck.
>a reason why achivements are fundamentally a 'bad' thing
You said it right after:
>there are games with bad achievements.
Indeed. About 95% of achievements aren't what you described as good in your initial post. Most of them are these:
>story related achievements (your goal is to beat the game anyway so you'll get these without any extra input, making these pointless)
>completionist achievements (finding all collectibles, doing all side quests etc: 2 types of gamers exist, ones who care about side content and ones who don't, so those who do will get these anyway and those who don't will never bother, unless for the fucking cheevo cause they're deranged, thus making this category pointless too)
>grindy achievements (kill 1000 niggas, play for 1000 hours, deal 1000mil damage: absolute fucking cancer, caring about these makes the game an absolute chore and a waste of time)
>random goofy bullshit achievements (kill 5 groups of poisoned enemies in 10 seconds with a scaffold: shit nobody would ever think of doing, can be good I guess but most are still retarded and some go into way too elaborate territory)
Of course there's the 'cool' achievements you talked about, but compare their ratio to what I listed above.
Also as seen in the op's pic, a negative side effect of achievements is that some people get so reliant on the dopamine hit they give that they literally refuse to engage in games that don't have them (like most old games).
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>>737687073
>You said it right after
I said right after that that doesn't mean achievements are bad.
>About 95% of achievements aren't what you described as good in your initial post.
Yeah, that's a problem. That doesn't mean achivements are bad.
>Also as seen in the op's pic
Anyone who places value in cosmetic rewards is mentally ill. If anything achivements should be private.
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>>737687073
you forgot unobtainable achievements, when a game's multiplayer is either dead or the achievement was related to some one-time event, so if you get the game too late or miss a timeframe, you'll never be able to get 100%
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>>737684094
I like how it's used for story reasons and you can lose it. Some games even silently make achievements pop and you only get the notification later or after you close the game. I like that a lot since achievement notifications pull you out of the game, but it's rare for games to do that.
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>>737687423
FUCK LEFT 4 DEAD 2
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>>737683568
>do it again on unity or whatever
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Cheevos are definitely for the mentally but I feel like those who care ablut steam achievements should be thrown in the loony bin.

You have no gamerscore to really speak of and what makes steam special is that all achievements can easily be cheated out. Only the most insane would give a fuck about steam cheevos.
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>>737687423
>>737688034
fuck achievements
they are almost all useless busy work
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You used to have "achievements" in game, you unlocked shit with it. Guess now you will buy that shit in the in game store and be happy with a meaningless ding saying you did it.
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>Me: ""Little Rocket Man?" Sounds like an amusing playthough. I believe I shall try it out. 7-Day Survivor? Hmm, sounds miserable and a waste of time. No thank you."
>Achevofags: "NOOO YOU DIDN'T BEAT THE GAME BECAUSE YOU DON'T HAVE ALL THE CHEEVOS! WHY EVEN PLAY IF YOU DON'T GET THAT HIGH FROM A CHEEVO POPPING UP! I NEED IT AHHH!"
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>>737683568
I like achievements in games that
>reward full completion
>challenge you to complete higher difficulties/weird builds
>hint at secret or strange content
Achievements that exist for the purpose of making you grind out useless things (“get 5000000000000 kills”) suc
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>>737688395
this
imagine needing to get 50x50 jpegs on the storefront as validation to beat a game
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>>737683568
There are retarded animals whose only purpose should be to be worked to death in the fields
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'chieve cucks are insane considering they haven't achieved anything in the real world

https://github.com/gibbed/SteamAchievementManager
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I see achievements as both a way to track progress and a "bonus content" checklist.
I sure as hell don't actively 100% most achievement lists, but I will sometimes pick specific ones to aim for.
Its also nice to see how far most players got.
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>>737688980
>Its also nice to see how far most players got.
This. Also, getting a gameplay achievement by just playing and then seeing that it's rare feels good
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>>737687423
Goddamn I hate multiplayer cheevos



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