[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1763489934997609.webm (1.53 MB, 720x540)
1.53 MB WEBM
can /v/ jump from bridge to rail?
>>
ye
>>
>>737691620
si
>>
File: 16884217037.jpg (185 KB, 1024x918)
185 KB JPG
>>737691620
I remember struggling with it in Quake Champions
>>
File: wtf.jpg (18 KB, 209x271)
18 KB JPG
>>737691620
I couldn't get it in 10 minutes of trying
>>
File: apu-hmph.gif (38 KB, 618x640)
38 KB GIF
>>737691620
depends on your fps
>>
I learned this once upon a time
>>
>>737691620
I struggled wth this for a long time until i realized having a high mouse DPI actually fucks with strafe jumping, you need to have around 800-1200 DPI to smoothly move the mouse to gain momentum. I usually play at 2800. Once I lowered it I could get this pretty consistently, but I had to move shit off my desk to make room for the bigger sweeps.
>>
>>737691620
yeah. can you do one circle jump to the red on 22?
>>
play defrag if you want to get better at movement
then again you are two decades late to the party
still fun though
>>
>>737694328
defrag has air control you stupid retard, completely changes the dynamics of learning q3 mechanics
>>
>>737694714
are you fucking retarded you subhuman mouthbreathing nigger?
you can play both vq3 and cpma in defrag
>>
>>737694076
DPS has nothing to do with it. You should always have 1600 / 3200 DPI and lower your sensitivity.
Low DPI = Higher latency
Too high DPI = Tracking errors.
1600 and 3200 are the only valid options.
>>
>>737691620
yes with a rocket :(
>>
File: 1772951845173190.webm (1.53 MB, 720x540)
1.53 MB WEBM
can /v/ jump from bridge to rail backwards?
>>
I could like ten years ago

>>737696558
I always found that easier
>>
>>737694859
Rapha plays with 800dpi with most other pros using 400-800. This is the dumbest shit I've ever read by a nonplayer or someone that plays trash like defrag

>>737694827
ok cpma butt blasted tranny fag
>>
i learned how to airstrafe on a ps4 controller with titanfall 2
>>
>>737697750
what the fuck are you talking about, I'm advocating for learning vq3 movement
you are probably the most brain damaged imbecile troglodyte I've ever seen, probably your first time playing quake because you have no idea what the fuck you are talking about
I'm happy for you that you found the game but settle the fuck down, child
>>
I spent hours trying to get it in the QL training. My strafing is ok but I could never get this jump, I guess my cj was off or just not efficient enough on the strafe.
>>
>>737697938
were you aiming for the small outcrop in the corner instead of aiming for the ledge?
>>
>>737698058
Neither are working well for me. What UPS should I be hitting?
>>
File: quakjump.webm (3.93 MB, 768x408)
3.93 MB WEBM
:^)
>>
>>737691620
CSJ is such a ridiculous game mechanic, but why does it feel so good to do?
>>
>>737698448
fuck if I know but since the whole thing is basically a single circle jump that's literally the only thing you can fuck up
>>
>>737691620
I used to be able to do that. Like 20 years ago.
>>
>>737691620
is that supposed to be hard?
>>
>>737691620
Nah I played Unreal Tournament
>>
File: 20260426170043_1.jpg (319 KB, 1920x1080)
319 KB JPG
>>737698742
Ok I got it
>>
>>737698968
I feel like this jump should be doable in the ut2k4 port of dm6.
>>
>>737698979
hell yeah, brother
you got the hardest and most important part of movement down
>>
>>737691620
ye its in the quake live tutorial, literally every quake player can do this
>>
File: 1751496855626283.gif (3.47 MB, 800x800)
3.47 MB GIF
>>737697750
>Rapha plays with 800dpi with most other pros using 400-800
No they don't. Pretty much every pro is playing high DPI (1600-3200) these days specifically for the reasons I said (and more I haven't said yet)
https://proconfig.net/quake/rapha/
You're clearly uneducated on the topic so lashing out like you have any idea what you're talking about.
The ONLY valid config these days is 1600/3200 DPI with lower in game sensitivity.
This gives you a lower response time and it gives you more aiming resolution.
>>
uh oh fpslet melty!
>>
File: 1735741904340720.jpg (69 KB, 800x600)
69 KB JPG
Now for a real test.
Can /v/ jump here with force jump 0?
>>
>>737691620
Yeah, because you can and you're here.
>>
>>737691620
Yep.

Also, 90% of all movement gimmicks like this in Q3/Live do not matter. B2R is 1 of the few instances it kinda matters because Campgrounds is arguably the most popular map in the game.

>>737699196
This. I sit around 1400 @ .4 and this game been my goto for years. TF2, every Quake, CS, etc.
>>
>>737701923
You shouldn't use 1400 DPI because its not a proper division of the sensor which can cause errors. Bump it to 1600 and adjust your sensitivity.
Unless you're playing MOBA/RTS/MMO's and 1400 is what you're used to.
>>
>>737699196
>Pretty much every pro is playing high DPI (1600-3200)
source? as far as i know they don't, not in quake, not in other games

>This gives you a lower response time and it gives you more aiming resolution.
there might be gains there but it's nowhere that dramatic. you might get a .1% improvement if even that plus you would need to adjust to it. you can't just passively benefit from it like switching to 8k mice, so if you spent your whole life playing at 800 then the switch might not be worth it
>>
>>737698832
post a video of you doing it.
you are a big enough gamer and tech literate enough to do this, right?
>>
how the fuck do i adjust my mouse dpi on Linux
it's a razer mouse and has switches that supposedly modify it but when i turn it up it just makes the mouse unusable on the desktop because it teleports across the screen
>>
File: 1767209080362809.png (304 KB, 1145x810)
304 KB PNG
>>737703174
>source?
I literally linked you to Rapha's profile. It's true for most players these days. Even CS players are catching up. Anyone who plays FPS with a DPI less than 1600 is a retard.
>there might be gains there but it's nowhere that dramatic.
It literally cuts your latency in half with zero downsides.
The lower your in-game sense, the less aliasing you have.
I am objectively correct here and you're making zero attempt to prove me wrong.
>>
i'm dling q3 from the internet archive, whats the name of the map i'll bang the jump out first try in your babby game that boomers pretend is hardcore. i bet you couldn't get a single victory royale.
>>
>>737703479
Use a tripcode! We await your clip!
>>
>>737703346
That's what increasing your dpi does, if you double your dpi you have to halve your sensitivity.
>>
>>737703346
Download a Windows image, boot into it, give guest access to your USB devices, manage it that way.
>>
>>737703435
>1.76ms difference
you CANNOT humanly or possibly feel that MOTHERFUCKER
>>
File: asdf.png (45 KB, 848x289)
45 KB PNG
>>737699179
only 2,6% of players can do it thoughbeitfully...
>>
>>737703790
From 400 to 1600 its 11ms at its worst. That's nearly 2 frames at 120hz or 4 frames at 240hz.
Notice you have COMPLETELY FAILED to list a SINGLE downside whereas I have demonstrated an objective improvement?
You lost.
>>
>>737704479
but people use 800, not 400. if you care about diminishing gains that much then why shill 1600 at all when you could use 3200 instead?
>>
>>737704709
>but people use 800
ctrl+f 400. Also, there are retards to this day that still use 400.
>why shill 1600 at all when you could use 3200 instead?
1600 to 3200 isn't that much of a difference, but 3200 might be too fast for desktop usage for some.
>>
>>737703096
Never seen any issues with aiming at all. I know I could use a calculator to convert it but I don't really care. My 180hz monitor did more for "aiming" than sensitivity autism adjustment.
Seriously, you cannot play this fucking game with anything less than 120hz.
>>
>>737703479
>You've never had RNG be on your side
Interesting argument.
>>
>>737691620
I managed to do it once on the quake live training map but I could never replicate it
>>
File: sneed.webm (2.17 MB, 1280x720)
2.17 MB WEBM
>>737703526
done
>>
File: 1742407387208555.gif (3.45 MB, 377x372)
3.45 MB GIF
>>737705761
I kneel
>>
Psst, hey kids!
You can play Q3 on your web browser right now.
https://dos.zone/q3/
>>
File: 1775995685366591.jpg (98 KB, 1080x1079)
98 KB JPG
>>737705761
I KNEEL QUAKE SAMA!!!!!
>>
File: 1760663830306326.gif (3.34 MB, 643x859)
3.34 MB GIF
>>737705761
damn
>>
File: 2026-04-26 20-23-47.webm (3.57 MB, 1280x720)
3.57 MB WEBM
>>
File: sneed 2 cruise control.webm (2.68 MB, 1280x720)
2.68 MB WEBM
>>737705761
sheeit i did it
>>
>>737701662
is it hard? I only ever fooled around with bots as a kid in JK
>>
File: 1774833515610285.jpg (80 KB, 680x907)
80 KB JPG
>>737706659
>>
https://www.youtube.com/watch?v=D16wyzQs84Y
>What the fuck who did this
>I did this
>No you didn't
>>
>>737705761
I like that jump.
>>
>>737691620
Game?
>>
File: 1768438891473913.jpg (86 KB, 1080x797)
86 KB JPG
I just tried it.
Turns out I can't do it anymore.
>>
>>737691620
I used to, haven't played in like 8 years though so probably rusty.
>>
>>737691620
https://www.youtube.com/watch?v=VVuPCAYH71Y
>>
>>737691620
https://www.youtube.com/watch?v=0jqlMGmyVmo
>>
more unfunny shit just cuz you asked
https://www.youtube.com/watch?v=0jqlMGmyVmo
https://www.youtube.com/watch?v=Omkgr1pn_nM
>>
File: 1765982187123057.jpg (11 KB, 255x293)
11 KB JPG
back in the better days
>>
File: 1423332622078.png (604 KB, 603x639)
604 KB PNG
>>737709752
yeah
>>
File: 1766465241276665.png (201 KB, 455x341)
201 KB PNG
>>737705761
seems legit
>>
>>737706475
>chmapions
thats bait and i'm replying to it lel
>>
>>737709752
What happened to this hack and his shitty buttplug game?
>>
>>737707398
overwatch 1
>>
>>737703435
>mouse moves same distance every time even though DPI is a measurement of distance and not time or speed
k seems legit, it's not like mice require larger movements for lower DPI's or anything
>>
File: 1530644647276.jpg (144 KB, 801x859)
144 KB JPG
>>737693895
same, i just played slash instead to do the slide-turn-kickflip across the gap ez
slash sexo
>>
>>737710469
It's almost like changing settings can lead to different unexpected behaviours.
>>
>>737691620
you are doing it in cpm physics. you havent done it yet.
>>
>>737711441
You're retarded
>>
i could maybe 15 years ago..

i want to try it now but where the fuck can i try? i didnt know Quake Live is now a paid fucking game.
>>
>>737711539
well you would have missed had it not been cpm physics btw :)
>>
>>737711640
Continuing to demonstrate how retarded you are I see.
>>
does this work on Quake 3 Arena or only on Quake Live?
>>
>>737711678
so are you trying to pretend it wasnt cpm physics, or that it still counts even though its much easier to do in cpm physics?
>>
>>737711782
Proof its CPM?
You don't have any!
>>
>>737711807
your trajectory is a certain miss in q3 but you use the air control to land on the far right part. vq3 physics doesnt have any air control like that at all, its a straight line
>>
>>737699196
nigger, literally go to rapha's twitch channel and type !dpi, it'll tell you he's using 800, you're talking out of your ass you fucking faggot
>>
>>737705761
I LIKE THAT JUMP
>>
>>737711627

>>737705979
>>
>>737711916
he hasn't updated it retard
>>
>>737711945
i doubt the game will run over 60fps in the fucking browser anon
>>
>>737711886
>>but you use the air control to land on the far right part
>moving in a digonal line with a strafe jump
>>vq3 physics doesnt have any air control like that at all, its a straight line
It is impossible to strafe jump in a completely straight line
Thanks for confirming you are a clueless retard.
>>
>>737711972
we were playing quake in the browser 16 years ago
>>
>>737711960
ask him when he streams you stupid faggot, ask any of the others, they're all under 1200, actual nigger behavior
>>
>>737711972
zoomie
>>
>>737712260
I don't have to, I have a site proving me correct. And he's not the only one either. And even if he was playing with 800 all it does is prove he's a clueless retard like you lmao.
I have demonstrated its value and you failed to falsify it. I accept your concession.
>>
>>737712179
>>737712290
>Quake Live was able to run at high frame rates (often 125, 250, or more) within a browser because it did not actually use the browser’s HTML rendering engine or typical JavaScript to render the game. Instead, it used a dedicated browser plugin (initially) and later direct WebGL/WebAssembly integration to bypass standard browser FPS limitations.

retards calling me zoomie
>>
>>737712123
>t. guy that barely does bridge to rail on cpm physics
>>
>>737712447
you do it in csam physics
>>
>>737712447
I did it backwards >>737696558
No need to be upset.
>>
>>737712447
use a tripcode, post yourself doing it. you are skill and tech literate enought to use a tipcode and upload a webm, right?
>>
File: 1746721741815104.webm (3.77 MB, 1280x720)
3.77 MB WEBM
ye :DDDD ^_^
>>
>>737712619
what version of the game is this?
>>
>>737712668
crouch slides
>>
>>737696558
back when i played UT i could do it backwards but no frontwards.
i dont know why, frontwards never worked but backwards always did. Maybe my goverment give potato pc was the culprit?
>>
>>737712684
no crouch slide

>>737712668
standard cpm physics from 2010
not sure if it's been updated since
>>
>>737712731
yes it had been updated, try it now on QL
>>
>>That's CPM!
>proof?
>>*has a melty*
Owned
>>
>>737712767
i tried pql when they released it but it was such an amateur version of cpm that I didn't even bother
ironically the cpm characters in quake champion were much better
>>
>>737711627
they made it paid to make people play champions LMAO
>>
>>737705761
I'll see you in the next Karl Jobst video
>>
>>737712871
Champions was not even announced at that point but whatever...
>>
https://youtu.be/uD3NVVfZUDs?t=5
Remember that time Tim Willits begged people to stop playing Quake Live?
>>
>>737709752
Jesus christ what happened
>>
>>737713190
time, time and booze
>>
>>737712608
i did it, recorded the demo and then rendered the video file. when extracting from firefox its just a black video. so no i dont.
did it in q3js browser which lags like crazy though
>>
>>737691620
I used to. Probably can't do it any longer.
>>
>>737715418
You'd be surprised. It's like riding a bike.
>>
File: 1544027174507.jpg (1.13 MB, 1421x2209)
1.13 MB JPG
>>737713126
>>
>>737691620
Yes but I don't lose that much speed doing. Also I love defrag.
>>
>>737691620
i'm 42, i can do it backwards while hitting a rail
>>
>>737716382
>i'm 42

everyone knows that, you play quake unc
>>
>>737716492
kid witnessed quality and immediately shat and pissed and came in xim/xer pants
>>
>>737707043
i am deeply attracted to that jumper
>>
>>737699196
i played 1600 dpi in tf2 way back when and everyone called me insane for doing so, have i finally been vindicated
>>
HUH HUH HUH UNGH
>>
>FROM IVY
>OUT MIDDLE
>THROUGH OUR CONNECTOR
>LIKE A SPEED DEMON
https://www.youtube.com/watch?v=SNvDUO42Hys
>>
>>737691620
took me about 15ish tries but yeah i can still do it
>>
>>737699196
Rapha won tournaments with a WMO at 400 dpi overclocked to probably 500hz.
>>
>>737709752
he's turning into artosis
>>
>>737720020
I really started to dispise this and door stuck when they broke containment, it feels like cultural appropriation, none of you fags were even playing on ESEA or playing in CAL/later ECO league.
>>
>>737718983
The way in-game sensitivity works is by adding aliasing to the directions you can face. The lower your in-game sensitivity, the more aiming resolution you have.
>>
File: file.png (361 KB, 1920x1080)
361 KB PNG
>grim dungeons
>home
>>
>>737721517
>league
If it didn't have gun game or combat surf, then it didn't have me.
>>
>>737708540
>>737708607
>>737708798
unc humor
https://www.youtube.com/watch?v=QL0GDiC6byo
>>
Why the FUCK does Quake Live crash all the fucking time for my friend?
We can't seem to diagnose the issue and I have a similar setup with zero issues on my end. It will crash for him on random stock maps even against bots too. I just wanna play with my bro
>>
>>737691620
Of course, can you with Keel in QC?
>inb4: QC
>>
>>737722083
>QC
>>
>>737720020
>blatant cheating at its finest
Also this is a Quake thread, fpslet
>>
>>737691620
/v/ jumps wherever /v/ wants!
>>
>>737721454
>>737699196
zero4 won tournaments using a ball mouse @ ~4in/360
>>
>>737703346
I had to use a program called piper on my eck for that. There are some threads on reddit explaining the process
>>
>>737698616
>I like that jump!
>>
File: file.png (970 KB, 1276x718)
970 KB PNG
https://www.youtube.com/watch?v=lc7JVjcPzL0

>muh dpi
>>
>>737721454
>>737722196
Are they using those mice now? How is this relevant?
>>
>>737712619
obviously hacking
>>
>>737722357
It's simple. You're bad at video games.
>>
>>737722419
Show the post where I claimed I was good?
>>
>>737705761
I am accusing you of cheating.
>>
File: image.png (640 KB, 715x691)
640 KB PNG
Can uncs explain why apparently
>CPM bad
In this thread? I like running PQL/CPM rules when fragging with friends and bhop+instant swap makes Quake way more fun honestly. It makes objective improvements that make the game feel faster and more responsive. Zipping around with better air control is just more fun, simple as.

Also thoughts on Warfork?
>>
>>737699196
>dpi
is this about how round the ball in your mouse is?
>>
>>737694827
no, you can't play fortnite in current year, you motherfucking newfagged subnormal assblasted bigmouther autist.
>>
>>737722698
CPMA was the only time competitive Quake 3 was good, they're retarded.
>>
>>737697901
fix your HRT you epstein puppet mind broken oggtard cretin
>>
>>737722698
Just play Tribes?
o w8
>>
>>737722698
I'm not an autistic q3 player who can go into every single physics change in cpm/q3 base/etc. But I will chime in and say I preferred q1's movement, it felt like they gave the player complete freedom of movement instead of being stuck with weird semi-circle strafes and bhopping needing to be done at 45 degree angles. Of course I got my start with HLDM and TFC so going back to Q1/Q3 I naturally preferred q1, which goldsrc was based off of.
>>
>>737722698
Nobody with a brain thinks CPMA is bad. At this stage, people are fed up with VQ3/QL. Quake duels are extremely slow and low scoring games. Because CPMA typically has more frags per game, no timer, and mega is significantly harder to time, there's a thought that it doesn't require as much thought but they're wrong.
CPMA's problem is that it is completely inacessible.
>>
>>737705761
H-He's fast!!
>>
>>737722897
cpm/pql is exactly what you'd want then because it has Q1/HL style air control
>>
>Actually FPS games are extremely high skill, look at this stuff we have to do just to be good at our games
>Check how many people are playing Quake right now
>The same 12 autists
>10 gorillion players in other FPS games that are nowhere near as skill based as Quake
Explain yourselves FPSkeks
>>
>>737722896
Tribes (2 in particular) isn't full freedom of movement like quake is. You're locked into your momentum, once you go above ~150-200 speed it's difficult to redirect your angle without using terrain or disc jumps.
>>
The VQ3 boomer fears aero_walk
>>
File: 1592703340703.png (132 KB, 350x418)
132 KB PNG
>>737705761
>>
Warsow was actually peak, it's a shame it never took off
>>
File: 1754881926688477.webm (3.72 MB, 720x720)
3.72 MB WEBM
Extreme example of the aliasing caused by increasing your sensitivity in game instead of DPI.
>>
>>737723021
Quake has the problem of being divided between like, 5 different versions. So the playerbase is super fractured
You have the uncs who play vanilla Q3, the sweats who play CPMA, the freezetag/clanfags who play QL, the newfriends who play Champions, and then a billion other niche Q3 clones some people play and enjoy like they're "discord fighters"
That's not even mentioning people who play the different variations of Quake 1, 2, etc.
>>
does quake ever have tournaments in any of it's different iterations? ut99/ut2004 both have leagues, tournaments, drafts, etc with more than 150+ a minimum for each but i never hear anything about quake having them
>>
>>737705761
kek
>>
>>737723095
Entirely the devs fault
>>
>>737712357
>relying on some third party site instead of rapha himself
what a fraud you are
>>
File: 1654121114903.png (190 KB, 498x498)
190 KB PNG
>>737723679
we used to have quakecon
>>
>>737725370
You haven't falsified a single fact I stated.
>>
>>737691620
Yeah, but I stopped playing this game because I found movement tricks unfun.
>>
>>737723021
The people who used to play it for things other than vgh high skill duels fucked off to other games.
>>
>>737725667
the source is that rapha's twitch says 800 dpi and you refuse to ask because you're scared of being wrong. by the way, he's also won the most tournaments over several quake iterations and is considered the best arena shooter player of all time. furthermore, most cs pros play on 400 dpi and cs is considered the most skill based tac fps.
>>
>>737725801
Nothing you have said invalidated the facts I have stated. I literally have a video proving me correct. >>737723276
You can't prove me wrong, so you're just lashing out.
>>
File: 1642108837615.jpg (7 KB, 225x225)
7 KB JPG
>>737691620
Can't I just rocket jump?
>>
>>737725952
what about it? lower dpi makes aiming more predictable because it moves in larger steps. its only bad in extreme values where you play with low dpi and exceptionally high sens (which no one does)
>>
>>737726084
>lower dpi makes aiming more predictable because it moves in larger steps
The top clip is showing how aliasing affects you aim. Explain why aliasing is a good thing. You won't. You can't. It is objectively a bad thing.
>>
>>737726139
you posted an example with extreme settings than no one normally uses. youre either disingenuous or clueless. if you think its such a coincidence that every top pro in most fps esports uses low dpi then go play better than them with high dpi or keep seething and coping
>>
>>737726258
>You won't. You can't.
You didn't. Thanks for demonstrating you are utterly clueless.
>>
>>737726313
i already explained it to you, youre just retarded. most players in cs or quake arent going higher than 4.5 sens on 400 dpi so they dont get any angle skipping while still getting better predictability in aiming from lower dpi
>>
>>737726387
Fact: Higher DPI reduces latency with zero downsides (>>737703435)
Fact: Lower in-game sens reduces aliasing with zero downsides (>>737723276)
You have no counter-argument. I accept your concession.
>>
>>737726441
and just how is latency measured from dpi? youre not just blindly posting results, are you?
>>
>>737726534
https://www.youtube.com/watch?v=6AoRfv9W110&t=271s
>>
>>737691620
with a rocket jump sure
>>
File: 1776461453280585.png (111 KB, 963x79)
111 KB PNG
>>737726534
It's literally in the screenshot
>>
>>737726587
>Are you sure this is not simply "the lower the dpi the more movement needs to be done to start mouse movement, hence high delay (of the first action, not continuous actions)"?

>Are the results adjusted for sensitivity?
Cuz it would be interesting to see if there is a difference between (let's say) "100 DPI with sensitivity 10" in game compared "1000 DPI with sensitivity 1" to see if there is a delay because the sensor isn't registering the movement or simply because the game doesn't update the camera position because the input value is too small!

wow nice test lmao
>>
>>737726787
You jack JAQ all you want, I've given you evidence demonstrating I'm 100% correct and you're 100% wrong. Either falsify it or keep quiet.
>>
>>737726902
>you must trust a flawed test from a griftuber that has responded to 0 constructive criticism on his testing that doesnt even test ingame latency
>you can not look at real world examples of everyone performing better with low dpi from actually playing games
loving the cope from you
>>
File: 1775681254245535.gif (974 KB, 750x563)
974 KB GIF
Have you queers had this argument before? It feels very familar.
>>
>>737727037
I've given you evidence proving me correct, and in response you're just calling it flawed without any data supporting your argument.
I've also demonstrated that lower sensitivities reduce aliasing, which you have absolutely no retort for.
You lost, keep quiet.
>>
>>737711761
Both. It's trivial on QL's version of the map though.
>>
File: 1765037671346355.webm (18 KB, 144x124)
18 KB WEBM
>>still getting better predictability in aiming from lower dpi
>ummmm actually skipping over peoples heads and less control is a good thing???
Make it make sense
>>
>>737727141
i already posted comments that show how his testing is flawed and how it doesnt even test ingame. the test is legit worthless. not even mouse companies were trying to tell you higher dpi had lower latency back when they were advertising higher dpi as a feature. and i already said how having larger steps/aliasing makes aiming more predictable when kept within reasonable sensitivity.
>>
>>737727329
And there are comments under that demonstrating that there is nothing wrong with the test.
>and i already said how having larger steps/aliasing makes aiming more predictable when kept within reasonable sensitivity.
You can say this, but have completely and utterly failed to demonstrate how this is true. There are now two videos ITT demonstrate the opposite of what you're saying is true.
You're just retarded I'm sorry.
>>
>>737723679
The QL duel 250fps season 4 finals with rapha cypher agent killsen and others were played about a month ago.
>>
>>737727430
its not actually lower latency. when theres no sensitivity multiplier, (as in actually testing in game in which he didnt do) then it's going to take less movement to respond to the amount being recorded.

>You can say this, but have completely and utterly failed to demonstrate how this is true.
its like adding or subtracting whole numbers instead of fractions, it legit makes aiming simpler and therefore allows you to be more consistent. it makes making micro adjustments more predictable where you slightly move the mouse.
>>
>>737727813
>its not actually lower latency
It is actually lower latency. An LDAT test tests button to photon, this is directly tied to system latency, it's literally why LDAT testing exists. You haven't falsified LDAT testing, you haven't falsified the video. You desperately searched for some comment to find an issue, but the replies immediately prove the video correct.
>its like adding or subtracting whole numbers instead of fractions, it legit makes aiming simpler and therefore allows you to be more consistent. it makes making micro adjustments more predictable where you slightly move the mouse.
I can't believe you're so entrenched in losing this argument so badly that you're attempting to argue that having a lower aim resolution is a good thing. It really says a lot about how much I've mentally raped you.
>>737727270
>>737723276
Explain how less resolution makes things more predictable. Less resolution means you can be standing in a specific spot and never ever be able to hit what you wanted because you lack the resolution.
>>
>>737727082
https://www.youtube.com/watch?v=x-PNczpBGlw
>>
>>737728589
you havent proved anything. if its legit then how come theres 0 tests of it in game, from anybody? based off pro experience, and my personal experience, lower dpi is superior. cope and seethe. humans arent machines and dont make movement in straight lines and higher dpi amplifies mistakes.
>b-but in theory it's better
in theory everyone should be playing extremely high sens like how aimbots move because it's faster but in reality it doesnt work for people.
>>
>>737728918
>you havent proved anything.
I posted a video demonstrating that higher DPI = lower latency.
In response, posted someone elses comment which was proven wrong directly under it.

I posted a video demonstrating that lower in-game sens = higher aim resolution.
In response, you tried to imple that a lower resolution helps with aim which is objectively wrong.

You lost. I won.
>>
>>737729091
nope, post a single test of it ingame and ill concede the latency argument.

>In response, you tried to imple that a lower resolution helps with aim which is objectively wrong.
nope, my own personal experience and from pro experience proves that im right and you have nothing more than a theory.
>>
>>737722169
>blatant cheating
it really wasn't, bhopping in source is piss easy and he admitted the clips were all taken before they added the zblock shit to stop bhopping
>>
>>737729221
>nope, post a single test of it ingame and ill concede the latency argument.
I have. It tests button to photon latency, its a full system latency test. It is irrelevant what software is running. What you're saying is that LDAT has no value, which demonstrated how raped you are.
>nope, my own personal experience and from pro experience proves that im right and you have nothing more than a theory.
There are two videos in this thread that prove that lower sensitivity increases aiming resolution and higher sensitivity reduces it which is objectively a bad thing.
You have no retort, I accept your concession.
>>
>>737729338
>you have to trust the empirical data, this test proves it.
>ok, so post real empirical examples of high dpi players better than low dpi players
>ummm, we dont need empirical data now. im just right because of muh theory
youre not even being consistent. and yes it does, matter to show what it looks like ingame.

>It tests button to photon latency
retard, it doesnt even show button pressing in your test. lmao youre legit retarded
>>
>youre not even being consistent.
I've given empirical data supporting what I show. Nobody has done a control test high DPI players against low DPI players or swapping DPI around and testing. You have no evidence of this.
>and yes it does, matter to show what it looks like ingame.
Notice how you can't say why? You understand what you're saying is that LDAT has no value, right? That's how mind broken you are.
>it doesnt even show button pressing in your test. lmao youre legit retarded
"Button to photon" just means issuing a command to a PC and recording the latency. The command in this scenario is the mouse movement. You're actually clueless.
>>
Fact: Higher DPI reduces latency with zero downsides (>>737703435)
Fact: Lower in-game sens reduces aliasing with zero downsides (>>737723276)
There hasn't been a single counter-argument to this.
>>
>>737729843
i told you why a bunch of times. ingame has a sensitivity multiplier so it would match the speeds across all dpis. but mysteriously all tests dont test it ingame and the testers never respond to this criticism. hmmm

>Nobody has done a control test high DPI players against low DPI players or swapping DPI around and testing
except most people, including pros, do test different dpis on occasion. and even if you dont believe that then at the very least it proves that higher dpi doesnt offer enough of an advantage to make people play well enough to beat pros.
>>
>>737730063
>ingame has a sensitivity multiplier so it would match the speeds across all dpis. but mysteriously all tests dont test it ingame and the testers never respond to this criticism. hmmm
In game doesn't matter because all in-game is doing is listening for commands from the mouse, the game has no control over the mouse.
The replies to the comment you stole (Because you're too retarded to figure it out yourself) prove the video and myself correct. The test is valid.
What you're suggesting is that LDAT has no value. Do you think LDAT has no value?
>except most people, including pros, do test different dpis on occasion.
That's not a controlled test you absolute cretin. You literally have nothing lmao. All you've done is demonstrate how clueless and retarded you are and how correct I am.
>>
>>737691620
i sure can
>>
>>737730263
nigger it does matter because the supposed latency detection is based off movement and higher dpi requires less movement which is misconstrued as lower latency, you would have to have an ingame sensitivity multiplier to compensate for this, and to actually test a game environment. you literally cant say it has less latency ingame if theres literally 0 tests ingame showing this.

>That's not a controlled test you absolute cretin. You literally have nothing lmao.
empircally the best people play better with low dpi.
>but no controlled tests!
not my problem. as is, the objective reality is that people play best so far on low dpi. cope and seethe noob. youre just an armchair loser strung up on theory but doesnt actually have legit data anyway lmao
>>
>>737730561
>nigger it does matter because the supposed latency detection is based off movement and higher dpi requires less movement which is misconstrued as lower latency
Thanks for demonstrating you fundamentally do not understand what the video is demonstrating. The LDAT test is a full system latency test, the only modifier is the DPI. All a game does is read the counts per frame and calculate the look direction. The software running doesn't matter, the replies you're conventiently ignoring demonstrate this also.
>not my problem
It is your problem. I've given you empirical data demonstrating two facts:
Lower DPI increases latency
Higher sensitivity increases aliasing (bad for aim)
In response, you have a "feeling" that I'm wrong, but absolutely nothing to back it up.

I accept your concession. You lost the argument.

It's duely noted you won't dare respond to this question: Do you think LDAT has no value?
>>
>>737730902
show me proof of it working ingame
show me proof of the best pros playing on high dpi
ill wait
>>
>>737730962
>show me proof of it working ingame
Sure.
For latency:
The video is testing using LDAT, this is a full system latency test. Do you think LDAT has no value?
For aliasing being a bad thing:
>>737723276
>>737727270
>show me proof of the best pros playing on high dpi
I never made that claim.

I accept your concession.
>>
>>737731108
still waiting:
>>737730962
>>
>>737731137
I have given you objective proof and you have no retort. I accept your concession. I command you to lash out about being completely owned by me.
>>
>>737691620
People didn't play like this in the 90s/00s when Quake was alive, and this stupid autism is why every "boomer" shooter tryhard game has adhd gameplay like doom eternal
>>
>>737731181
nope, youve provided literal 0 proof of anyone playing better on high dpi and provided literal proof that your test applies ingame because mouse movement is different inside and outside of game. i accept your concession, bye noob
>>
>>737731261
>provided literal 0 proof of anyone playing better on high dpi
I never made that claim. You're the one that is saying low DPI is better but you haven't linked a single controlled test.
Fact: I demonstrated low DPI causes higher latency
Fact: I demonstrated high sens causes aliasing
Fact: You don't have a controlled test showing DPI affecting performance
I accept your concession.
>bye noob
You WILL reply
>>
Meek, timid and utterly annihilated.
>>
>FACT: ME GOOD
>FACT: YOU DUMB
>FACT: I GOOD YOU DUMB
where do you niggers come from
>>
>>737691620
it took me like 6 hours but yes i can... The best part is strafing too fast and falling off the bridge
>>
File: 2026-04-27 13:16:08.webm (365 KB, 634x476)
365 KB WEBM
>>737691673
Heh.. Very good... However...!
>>
>>737722698
It's casual quake, not meant to be competitive.
>>
>>737732446
Good boy.
>>
File: 1763509521597038.png (457 KB, 1199x739)
457 KB PNG
Wasn't sure if I ever did it but >>737701923 reminded me of checking the cheevo list. I have no doubt it would take me an hour to hit it once if I booted up right now
>>
>>737705761
ONE two three four five six seven eight nine ten eleven twelve
Oh no way
>>
depends, will i get carpal tunnel from practicing this
>>
>>737732878
https://www.youtube.com/watch?v=HUL4T8WcFdA
>>
>>737705761
Wait a second your hp suddenly goes from 100 to 80 when you land.
I'm calling shenanigans. Something doesn't add up here.
>>
>>737732908
if you palm your mouse, maybe. if you finger tip your mouse, almost impossible
>>
>>737691620
>boomercore
*yawn*
>>
File: 1761113426718066.jpg (46 KB, 350x526)
46 KB JPG
>>737691620
Don't know, I was playing Jedi Knight instead of Quake.
>>
>>737732587
Please respond.. I spent so long practicing this..
>>
>>737733094
on the same engine ;)
>>
>>737733196
I know it was a good one.
>>
File: 1761400477475778.gif (1.05 MB, 320x240)
1.05 MB GIF
>>737733180
ya did good, kid
>>
>>737733094
based



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.