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>kickstarts the parryslop era
>>
>>737692026
and it's still the only good one
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>>737692280
still don't understand how so many games (literally all of them) failed to understand why sekiro played so well and how not one of them ever implemented parry/deflect the same way it was done in sekiro
there is no game that even comes close
>>
>>737692280
could lies of p be considered parryslop? it's pretty good
>>
>>737692026
There were a bunch of star wars games that made parrying shit as a jedi its made gameplay focus. They came out 15 years before Sekiro.
>>
>>737692515
I think they can be sued if they use the same parry bar system and stuff like mikiri counters, they gotta play around it when they ripoff sekiro
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>>737692571
it plays nothing like sekiro
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>>737692026
sekiro..... 2.... I'm losing.. hope... aaaaah....
>>
>>737692661
plenty of games use poise/poise damage, it's not that, it's the smoothness, the lack of any single attack feeling like a discrete even that is parried which then presents an opening to attack, sekiro is nothing like that
it's smooth and natural feeling and makes you feel like you're in a proper sword fight
>>
>>737692026
This isn't the first game with parrying by long shot. Nobody played Devil May Cry 3 and got mad that it has a parry. The fuck up in Sekiro is that parrying is so strong and frequent that other combat options feel like something you do inbetween parrying, or don't do at all because you'd much rather just parry. I haven't played any other game where it feels like all you do is parry, but there were plenty of games that came out after Dark Souls where dodge rolling was all you did, and I'd hate for people to learn the wrong lesson from a From Software game again.
>>
Barely any games fully commit to it like Sekiro so who gives a shit. I'd gladly live in a world with Sekiro than without.

>>737692571
Lies of P half commits to it but dodging is plenty viable and usually easier too. The only boss that I think can't be solo'd with dodging is the final dlc boss. I wouldnt be surprised if I was wrong about that though.
>>
>>737692571
Nah it's a piece of shit
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>>737692725

Sekiro anime is coming out soon, probably timed to create hype for Sekiro 2
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I still can't get good at Sekiro. I cheesed everything with surprise attack. I just can't beat the lance guy
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>>737692853
>>737692853
>Nobody played Devil May Cry 3 and got mad that it has a parry
Just found out the new Doom has a parry system, fucking DOOM is parryslop, mtisubishi has blood on his hands
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>>737692571
I beat the whole game with dodge button only
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>>737692026
its simply not a good game. a half baked tech demo in all respects. I spit on sekiro
>>
>>737692026
And still the peak one
>>737692280
fpbp
>>
>>737692515
Literally the sound. The fucking sound of the clang. It just so crisp. You got euphoria every time you deflect shit in there.
>>
I played Sekiro for the first time recently, all the "Sekiro" type parry-focused bosses feel great to fight against, but then you run into random dark souls style bosses (demon of hatred, Non-headless ape, etc) and it feels so much worse to play against.
>>
>>737693375
there's that too but it's mostly the enemy attack patterns that are super fluid and not just
>big swing
>parry
>enemy staggers or goes slow motion
>open for critical hit
>>
>>737693542
those monsters boss were fun if you know what your doing, especially demon of hatred. You just need to know how one time and the rest will clicked.
>>
>>737693118
That's another example where it doesn't matter at all that a parry exists. I guess it took the wrong lesson from Sekiro in that it's a Doom game where your best response to an enemy attacking is to stand still and wait for them to try to hit you.
>>
>>737693542
Demon of hatred maybe but the ape not so much, you can use tree in his arena to swing and duck his attacks and you can stun him with the shurikens, you have way more options than dodge, dodge, dodge
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>fights dirty
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>>737692026
and that's a good thing
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>>737693974
I love it when a boss is just a nasty cunt of an old man.
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>>737693542
if the Red kanji instant charge across the screen was clear that you have to jump it, despite it clipping you then I would have loved that boss.
>>
>>737693974
>absolute scumbag; constantly tricks you and uses underhanded tactics and betrayals to get his way
>also genuinely praises you when you kill him
kino
>>
>>737692280
fpbp. In Sekiro parrying is part of the game's whole artistic idea while in parryslop games it's just another way of making a player overpowered.
>>
>>737692026
thats mgr thoughbeit
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>>737695424

Yeah I actually looked up what I was supposed to do against that attack.

>>737693693

My issue with those bosses was the learning wall at the beginning I think. Against the parry focus bosses, I could usually tell for almost every move how to avoid/parry it, I just needed to get good enough to do it. For every fight against those bosses, I could immediately see myself getting better against their combos and felt like I was mastering the fight. Those fights were basically never frustrating, I was either good enough or I wasn't, and I could tell I was getting better all the time.

The dark souls style bosses were more about experimentation. Not just trying to recognize attacks, but having to try different things to avoid them. There's this wall at the beginning of each of those fights where you're just getting slapped around as you try and fail different avoidance techniques. It takes awhile before I feel like I know the "safe zones" for the attacks and can move on to mastering the fight.

It's still satisfying in the end, but the parry focused bosses feel great to fight from the beginning.
>>
>>737696917
well you don't approach monsters like how you approach human. The ogre was there to tell you that.
>>
>>737696917
me too, was the only thing I looked up but I didn't feel bad doing it since it was so horribly telegraphed.
>>
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I love Sekiro, and I like parryslop, and I also like when it's synthesised with other mechanics too
Sifu has the parry system, where all attacks in the game can be parried, and some attacks when parried interrupt the opponent's string and let you counter. It also has a high/low dodge system
The idea is that parrying builds up the opponent's posture damage but also your own (though parrying will never break your posture, but blocking will) whereas dodging lowers your posture damage, so ideally you parry some attacks and dodge others, and you can mix and match in the same string, or just parry everything to cause more posture damage, at the risk that one mistimed parry will break your guard and you'll take damage
So it's a good player-directed blend of parryslop and dodgeslop, and the advantage of fighting human-sized enemies with few or no weapons means you can animate much faster attack strings and make it feel very dynamic and awesome
Another example is Lies of P>>737692571
You have a diluted parry system taken from Sekiro, but also dodge is much stronger than in Sekiro*
Lies suffers in that the animations are much poorer and less diverse than Sekiro's, where Sekiro tries to match swings and parries much more, Lies has much fewer parry animations and the feedback is worse, although the animations in the game are generally phenomenal, as are the hit effects etc.
>*dodge is actually good in sekiro, but only against some attacks, and you're incentivised to parry > dodge most of the time anyway
>>
>>737693974
>>737695002
>>737695623
All of the above. But also
>ninja master is big strong guy instead of typical lithe and nimble aka the Bane-type of big but intelligent, quick and pragmatic
Subversion is often gay, but this is kino
>>
>>737692026
Parrying is fun and adds an interesting element to combat
>>
>>737696917
You can parry rape ape and demon of hatred the same as everything else, it's just a little harder to get the timing down, at lot of the moves look like you shouldn't be able to parry them either like DoH's stomp move.
>>
>>737696381
Street Fighter 3 did it first.
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>>737692853
>The fuck up in Sekiro is that parrying is so strong and frequent that other combat options feel like something you do inbetween parrying
I tried that sekiro clone ''where winds meet'' and it has so many mechanics on the side of being parryslop that it ruins the gameplay, sometimes you don't know whether to dodge, parry, use a skill, jump, you end up bummed and confused, i believe the old adage of ''less is more'' stood the test of time
>>
Good
I like parry
>>
>>737692853
Yeah, parries and dodge rolls are not bad by default, but most implementations of those post Dark Souls/Sekiro reduce gameplay that requires timing, positioning and good decision making to just timing.
>>
>>737697597
That's an example of a game that is more fun because other things are stronger than parrying. It isn't exactly like Sekiro where you're standing next to an enemy hoping they do an attack so you can parry it. Special moves in that game are fun, like the default giving a jump back projectile and a fast zoom forward attack. I wish Sekiro had shit like that you'd use all the time.
>>
>>737692725
Fromsoft is tired of single player games, from now on it's the fortnite multiplayer era soon to be ushered by duskblood
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>>737698114
>soon to be ushered by duskblood
little bro already forgot Nightreign exists...
>>
>>737692026
pretty much every single videogame mechanic fromsoft copies get flanderized
>dodge roll
>parry
>stagger
literal slop factory
>>
>>737698376
I deleted it from my memory, thanks for reminding me of that cashgrab
>>
>>737692026
what's with the green dot
>>
>>737697191
Combining Sekiro's stuff with dark souls is what I wanted for Elden ring. Instead it was Dark souls with jump.

Ideally we'd get the next iteration which combines everything. Holding block for some things, dodging giant overhead swings for others, maybe parry as a limited resource.

Different stagger bar build up types could essentially be like shield types in dark souls, bigger shields means your stagger bar builds up slower on failed parrys but you get smaller windows when riposting, smaller shields or shieldless make for harder parrys but you are rewarded with greater riposte damage or something.

Also adding whiff punish extra damage is something I'd like to see. Being rewarded a little extra for spacing the opponent right would be cool.

In fighting games the optimal way to play is often needing to use all the game's systems together. I want souls to be more like that, less skill expression just being doing the same one button thing over and over again.
>>
>>737692026
>>737692725
>Only one to feature shotas
>It's kino of the highest order
I don't think a sequel to live up to it unless it's a prequel and we play as shota wolf when he was learning to be a ninja with the owl
>>
parrying in sekiro isn't even as hard as just guarding in DMC
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>>737692026
better than any game that came out in 2026
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>>737699389
>Combining Sekiro's stuff with dark souls is what I wanted for Elden ring. Instead it was Dark souls with jump.
You're not alone. People were so excited about the tonic based on timed blocking because it seemed like that would make the game more like Sekiro. It didn't really work, but there was a clear desire to have Wolf in Elden Ring.
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>Sekiro comes out
>sell decently, nothing big
>inspires dozens and dozens of devs into popping Sekiro clone

>elden ring comes out
>break every record sale
>inspires nothing
>>
redpill me on nine sols
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>Step aside, kid
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>>737692026
>Inspires the greatest turn based combat in jRPGs
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>>737697629
>>737697597
Problem is Sekiro was so damn engaging, even if it was just playing that one button timing mechanic over and over again, discarding everything to do with positioning or anything else.

With all the million sekiro clones that have come out, now maybe people are tired of it. But for most of us we haven't played barely any of those and parrying is still fun. The incentive to make this next level iteration combining dodges and positioning and making parry a limited thing isn't that big. It's also making the game more complex for new players.
>>
>>737693375
it's not just that, no other games get the animations right for parries and never look like you're actually parrying another weapon, just look at jedi and stellar blade parry animations, half the time you do a parry while they're still charging their swing almost a full second before they actually attack, ghost of tsushima is the only one i can think of that even comes close to sekiros, i haven't played nioh so can't say anything for that
>>
>>737700378
Are you talking about Clair Obscur? If that's the case, hell no. Grandia still has probably the best combat system in any JRPG. Or maybe I'm just a nostalgiafag, but anyway, Clair Obscur was mediocre as fuck in every regard except maybe the music, and it was also pretty damn woke.
>>
>>737700008
>It didn't really work,
I replayed some of the early bosses of the dlc with it and it was pretty damn engaging, like that dual wielding knight. Still, it was very much a self-imposed limitation where dodging a fast 7 hit combo could be accomplished by just rolling to the side and avoid it entirely, the stagger bar is kind of key for it to work.
>>
So..do we have any indication of how Duskbloods will play? It would be the most Miyazaki thing in the world for it to just be bloodborne sidestep spam and him going "deal with it"
>>
>>737700836
I imagine it's going to be like Nightreign but with contracts/factions and pvp. There'll be a roundtable-like hub where you make your builds/do sidequests, then load into a map and complete objectives based on what faction you side with. It'll basically be like Dark Souls 1 covenants.
>>
>>737700537
>>737700537
>Grandia still has probably the best combat system in any JRPG
Nah it's Golden sun but story wise grandia is really sweet, was surprised by it
>>
>>737692280
Hey, there's also Kannagi Usagi
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>>737701142
Really now? Iplayed it as a kid and I don't remember it being anything special. For 2D ATB combat I'd say it's nothing special. Best classic turn based combat that I can remember is probably Mana Khemia, I remember having a lot of fun with the character swap mechanic and all the crazy shit you can do in combat in that game.

Grandia is the only JRPG where you have the ATB like FF and a 3D combat system that is not grid based and where positioning really matters for AoE attacks.

If you have anything better please tell me because I'd really like to play it even if it's an ancient game.
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>>737701416
>If you have anything better please tell me because I'd really like to play it even if it's an ancient game.
Lunar maybe? i'm installing the collection as we speak, it's made by the same devs behind grandia
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>>737700378
But E33 just copied the Mario and Luigi game's combat.
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>>737701929
But way worse, because of the lack of bro moves and sometimes some pretty rough telegraphing.
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>>737700836
The real questions are when the multiplayer eventually dries up, can you play with bots or is it over, is it playable solo, is it a timed exclusive or is this nintendo's bloodborne, did miyazaki sell his soul?
>>
>>737700537
>>737701929
You guys see a pic of miyazaki and somehow jump to e33? What?
>>
>>737692280
I think dmc's royal guard feels better
>>
Parrying is so good that even Paper Mario TTYD has it.
>>
>>737702118
E33 was pure parryshit. To the point it doesn't even feel like a JRPG, you either parry or you die, sometimes in a single hit especially in hard mode. It's really stressful to play and enraging when the game misses your input and you get smashed by an instakill move instead of parrying it frame-perfect (not that the game runs that well either and has random framedrops and uneven frame pacing due to shitty UE).

Mario&Luigi at least runs at stable 60fps and if you miss a jump it's always your fault unlike E33.
>>
>>737702118
Well E33 is the only jrpg worth playing that's been released since the last Mario & Luigi game.
>>
>>737702358
Ok
>>
>>737702281
DMC RG is optional, it's only a parry game if you make it one
>>
Food for thought, lots of people complain about casuals using guides before tackling souls games but for pve shit, you need to play the game on arrival before the metas are set in and the weapons are nerfed, mutliplayer encourages researching guides and whatnot will pretty much triple up
>>
>>737700596
It works in that it's a buff that makes timed blocking very strong. It didn't work to turn the game into Sekiro because you aren't going to parry a move and stagger the enemy from that.
>>
>>737692026
>era
>there are no other parryslop games
???
>>
>>737692026
and games are better for it
also break bars which gaming is also better for
>>
>>737702551
>>
>>737702358
scrub
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>>737700450
I didn't notice any issues with Jedi Fallen Order parries, and was always very happy that it had the option to parry an attack and stun the enemy for a strong follow-up. It's possible that a frame-by-frame view of a successful parry would reveal that the animations don't really make sense. I still felt it did exactly what I wanted it to do, and I've gotten pissed off at other games for having hitboxes that don't match the animations.
>>
My problem with parries is that they monopolize defense mechanics and kill skill expression. This also happens with i-frame dodges.
>>
>>737702643
This somehow has stronger parries than Sekiro because the parry works on every move, and the red attacks can only be beaten by parrying. It manages to not just be Sekiro with a bunch of options taken out because attacking is interesting and complex with enough moves that all have their pros and cons, including weapon attacks and spells.
>>
>>737692515
>>737693375
I think Lies of P's is just as good. It's got a really satisfying thud to it instead of a satisfying clang.
>>
>>737702939
the parry in lop is literally nothing like deflect in sekiro
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>>737702897
Nah that game is dogshit bro. It really emphasizes the slop in parryslop.
>>
>>737703012
The timing is different but the idea and execution is the same.
>>
sekiro is so fucking good it just ruins other games similar to it.

even bloodborne, though the peak of video game aesthetics, the parry feels like fucking ass.
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>>737692026
i didnt play the game but thats a pretty badass cover art, just a bit weak with the colour theme of the background i dont know

why didnt they use it for the cover art? are they fucking retarded? the cover art with the dude form the back is stupidly bad next to this

jap cover is a bit weak on the logo and empty on the sides. another nod that 19:9 is shit and emptiness is bad
>>
>>737702817
Balance issue. SoP has blocks, parries, soul shield, and evades as a baseline plus class actions and all of those are useful.
>>
>>737697281
>Subversion is often gay
actually unintuitive stuff is often cool? wtf? the small gun in men in black etc?
>>
>>737703467
what is SoP? You mean the I HATE CHAOS ff game?
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>>737703467
Shill me strangers of paradise, heard lot of good things about it, is it just another sekiro clone too, i generally don't touch any squackenix shit
>>
>>737703012
They're the same except one builds towards a deathblow and one builds towards a visceral attack.
>>
>>737703764
they don't feel at all the same to play
there is no game that feels like sekiro
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>>737703738
It was made by Team Ninja so it's much closer to Nioh than it is to any other squeenix crap.
>>
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>>737703910
>there is no game that feels like sekiro
There is Tenchu, sekiro's daddy
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>>737703910
I believe they are just shills, they just keep repeating ''it's just as good, you know it's good bro?'', bug coded.
>>
>>737703696
Yeah
>>737703738
It's Team Ninja, not SE. Final Fantasy relation is mostly in references and class (job) system. It's much more similar to Nioh. You choose your 2 classes each with a unique skill and passives, your weapons, again, with unique skills and movesets and then combat ensues. All the fun is in the build variety, e.g. Samurai has restore mana on parry, and Knight has blocks/parries deal aoe damage and can wield greatswords which have a move that turns blocks into parries.
>>
>>737703467
Team ninja actually understands layering defensive mechanics and doesn't think blocking is gay. Everyone else just wants parry games without the satisfying rhythm sekiro has
>>
>>737692280
First Berserker Khazan
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>metal gear rising had some great parry gameplay
>but the game was only remembered for the memes
>years later sekiro comes out
>holy shit is that a parry mechanic? UOOHHH
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>>737707371
MGR's parry was way too forgiving. The hardest part about it was the input.
>>
>>737707371
It's ironic cause metal gear is credited as the father of stealth while it not being the first stealth game
>>
>>737692280
nine sols beats it 2d > 3d don't (You) me
>>
>>737702281
DMC isn't a parryslop game though since it's not the central mechanic the entire game revolves around.
>>
>>737692026
parrygem*
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I dropped Sekiro. It was ok, but too difficult to be fun.
Pic unrelated.
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>Thief comes out and offers some great stealth mechanics to the genre
>the game was only remembered by stealth enthusiasts
>1 years later a movie game that ripsoff escape from new york comes out
>holy shit is that a stealth mechanic? UOOHHH
payback is a cheap whore
>>
>>737703738
Don't be put off by Nioh posters or that SquareEnix is involved. It's a really great game and I fucking hate Nioh and everything SquareEnix has done for 2 decades. (Nioh 3 is ok because you can ignore the rhythm game shit entirely).
Stranger of Paradise has 32 classes you learn by branching into them. Each class has a main attack ability and various command abilities which can be used by any class. They also vary in what weapon type you can use of the 10 available. You have 2 equipped classes at a time that you can freely swap in combat.
Areas, bosses and music are all nostalgia from older Final Fantasy games. This certainly helps enjoyment of the game though realistically most of these are so far transformed from their originals as to not have that affect.
Areas loop around on themselves with passages you open from the other side like souls. The world itself is all individual level selects though.
The learning curve is pretty high.
The DLC adds layers of difficulty and grind.
Story is minimal but somehow way better than it should be being a retcon of an NES game.

Most importantly of all, parrying isn't forced. It certainly makes things a lot easier but there are also ranged class options and one class that does damage blocking.
>>
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>>737692026
This game sucks and so does every other game that copied it. Ever since this piece of dogshit came out, spacing in action games has become completely irrelevant. You'll play some garbage like this >>737697191 where enemies will go NOW ITS MY TURN TO ATTACK and throw out a generic punch that makes them fucking slide across the entire room in a second while locking onto you, so sidestepping tends to be worthless as well. It turns these into rhythm games and it's horribly boring
>>
>>737708103
Sounds nice actually, i'll give it a shot, i'll go into it expecting a couple of NG+ replays the way you describe it
>>
I fucking hate parrying in games. It is retarded conceptually. Parry should be from when the attack starts to when it hits, not the 2 frames where it is doing damage to you. I had to finally learn how the fuck people parry for Nioh 3's tutorial boss and it meant seeing the red flash to parry, counting to fucking 10 and then pressing parry. Absolutely retarded. That's way beyond the worst geriatric reaction time it is seemingly catering to.
For bonus points, parrying that tutorial boss only lowers their stamina. If it doesn't take it to 0 the parry effectively did nothing, but if you expect it to give you an opening you are going to get fucked up the second you try attacking. The only bosses I absolutely had to parry were the tutorial boss and tutorial boss on horse.
>>
>>737697024
The ogre was great because it saved me from playing the rest of the game.
>>
what the fuck do you guys even mean when you say shit like "parryslop"? i feel like you guys twist words to meaninglessness. does parryslop mean "parry centric gameplay that executes it poorly" or just "game has a parry mechanic in general"? its so confusing and makes no sense. its like if i called every game thats third person with a sword a fable-like. its ridiculously reductive and strange. i cant really think of many games that play like sekiro besides sekiro.
>>
>>737703129
I agree that parries are way overtuned. I still think you have enough other strong options that it doesn't devolve into parryslop.
>>
>>737708423
Dark Souls is also a rhythm game
>enemy attacks
>block or dodge
>do this until they stop attacking
>>
I'm playing Bloodborne againt and Valtr died at the exact same time Laurence died. And this is a Bloodtinge character. I'm so mad.
>>
>>737703480
Subversion in writing took on a very negative connotation after The Last Jedi came out. He's probably not just talking about "you'd expect this gun to be bigger" because it ultimately doesn't matter what size the gun is very much. There's been way too much discussion about TLJ already, but it was a Star Wars movie that had to start with Luke Skywalker getting handed a lightsaber, and he throws it away and lives as a hobo drinking blue milk and grumbling. Subversion as in "you thought this would be cool, but it was tedious instead" is bad.
>>
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>>737708727
>does parryslop mean "parry centric gameplay that executes it poorly"
Yeah pretty much this but it's a little hard to explain, you need to have played Sekiro and then play it's imitators to really get it, a lot of times games that don't need to have parrying in the first place will have it as their main asset and vice verse, all these soulless clones are rightfully branded as parryslop since they never reach a tenth of what they are ripping off
>>
>>737709459
Many of those don't even have parrying. Nioh didn't get parrying until 3.
>>
>>737708572
You're already going to play it so you can figure out how it works without me telling you. I just wanted to say there's a huge focus on switching jobs, even mid-swing, ending up with totally different equipment, so the game can play very fast, sort of limited only by how fast your fingers are. Also, I didn't play with the default controls because I wanted attack on square.
>>
>>737709459
so many of these games are nothing like sekiro and are only weakly related with having a basic parry mechanic. like lies of P is obviously much more of a bloodborne/dark souls ripoff than sekiro.
>>
>>737692515
>still don't understand how so many games (literally all of them) failed to understand why sekiro played so well
Sekiro did not play well
>>
>>737708930
Yeah my main problem wasn't the parrying, iirc I didn't even really use it that much I had a metal build that raped everything with dots and debuffs. The whole game just felt really easy to the point of being boring even when I wasn't using the spells and almost every system felt like a downgrade from Nioh. If it had the weapon skills system from Nioh I would've liked it a lot more.
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It really was Dark Souls that made parries the "in" thing. Plenty of major AAA games, some even that wont GOTY like God of War, incorporated parries before Sekiro was even teased.
>>
>>737708423
>You'll play some garbage like this >>737697191(You) where enemies will go NOW ITS MY TURN TO ATTACK and throw out a generic punch that makes them fucking slide across the entire room in a second while locking onto you, so sidestepping tends to be worthless as well
Confirmed never played it lmao
>enemies don't magnetise across the room
>enemies don't wait their turns, but will attack simultaneously to catch you out (especially on highest difficulty)
>>
>>737692515
MG Rising parrying works almost exactly the same and it focuses on it as much as Sekiro
>>
>>737692280
Yep, it doesn't try to pretend to have more depth by adding a bunch of pointless extra mechanics that do nothing to affect the core gameplay. The devs know this style of parry is completely overpowered and the most dominant strategy so they just went all in on it.
>>
>>737710642
None of the Dark Souls games or Elden Ring require parrying at all. You have to handicap yourself with a garbage shield to even try to parry.
>>
>>737692026
I was around when this game was launched. This entire board was seething harder than the game journos. Most were stuck at the ogre miniboss. Others couldnt get past lady butterfly. Don’t act tough, this board sucks dick at videogames and this game revealed it beyond any doubt.
>>737692515
Because they need summons to finish the game and a parry system like sekiro loses all meaning in multiplayer
>>
>>737711431
Putting the ogre in so early was a dickmove but who the fuck got stuck at lady butterfly? She was one of the easiest bosses, even that genichiro faggot was harder.
>>
>>737711392
It's not about requiring, it's about being a neat feature. Do you remember how everyone was like OH YEAH DUDE YOU CAN PARRY THE FINAL BOSS TO DEATH???? When it came to Gwyn? It was stuff like that that made parries seep into everything. Even now lots of games arent like Sekiro where it's all stamina and parry, parries just exist for "skill expression" in AAA even if it's pretty shallow.
>>
>>737711687
I remember that, it was a neat idea, that the final boss, the ultimate god, was by this point so weak that you could parry him like a normal enemy
Later games let you parry more and more bosses, but that wasn't true in ds1
>>
>>737711687
I mean it is hard to blame Souls for parrying when it makes no sense to ever parry in those games.
>>
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>>737692026
Today I realized that Sekiro is basically what AC should have been.
Not just Shadows, the whole series. Sekiro basically does everything better.
>>
>>737692026
>Ignores DMC3 with Royal Guard
>Ignores Bayonetta with the Moon Accessory
>Ignores MGR
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>>737707371
retarded take
heres what happened
>MGRR has a parry mechanic that feels like this
>nobody ripped it off
>sekiro has a parry mechanic that feels completely different
>everyone ripped it off
clearly a different situation
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>>737710882
lol
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It's not enough to have parries in your game to be successful.
You need to add the protect-able shota too.
Nine Sols was smart
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>>737712268
sekiro is one of the most unique games ever with literally zero parallel. not even the other souls games resemble it in its gameplay. only thing i would love is for a different setting than japan. would love to see some bizarre bronze age fantasy world by them
>>
>invents parryslop
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>>737692026
playing through it for the first time right now. I wish it had even more parrying. enemies that rely on it are fun as hell, but in most cases it's a delicate dance of doing attack, parry, swipe jump, mikiri, grab dodge and sometimes prosthetic tools or specials.
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>>737716279
Doesn't have parrying. Dodge or block only.
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>>737714835
I love kuro and shuanshuan so much it's unreal
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>>737717795
fuck off retarded pedo
>>
>>737718034
pedo board pedo website pedo world government. pedochads dominate every aspect of your existence. stay mad
>>
>>737711213
I find it so funny how Automata has a chip that gives you the exact same parry as MGR but no one EVER talks about it.
>>
>>737697597
Personally I like the idea of Where Winds Meet's combat way more, and I don't at all feel like it gets ruined by having more actual gameplay option available to the player. The main reason it's not as good as Sekiro is because (possibly as a result of being so one-note) Sekiro is extremely polished, probably the most-so out of FromSoft's modern lineup, where as WWM can be pretty damn janky at times.
>>
>>737717683
The "dodges" are in fact directional parries, dummy. Souls-style dodging implies you can freely move around in some kind of play area, which you can't in Punch-Out.
The entire game is just standing in place and parrying.
>>
>>737692026
its more like
>ds3 kickstarted rollslop
>bloodborne perfected it
>sekiro set new heights by introducing parryslop
>elden ring would later advance the game again into jumpslop
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>>737692515
It's because like so many faggots in this thread, they think the parry and deflect were satisfying because of the sounds. It's actually because in Sekiro parrying cancels normal attacks, and you can go into a fast normal attack from a parry immediately. You never have to wait for animations to slowly finish and can react to the enemy immediately defensively or offensively in between each enemy attack. You also don't have to unintuitively hold the parry button to get the deflect to work, you tap it and the parry starts and if it intercepts the enemy weapon you either parry or deflect based on the timing window.

Then you have Lies of Piss that the only thing it does is give a clunk that some faggots think is great, but doesn't do anything else correctly. Which is why dodging was actually the superior move to utilize the majority of the time.
>>
>>737718456
because the combat is an afterthought even without the projectile spam
>>
>>737718456
I liked that the Bayonetta parry was in Nier Automata. It wasn't as fun there and I went back to just dodging shit.
>>
>>737692280
You mean Armored Core 6 is shit?
>>
>>737700425
Sekiro has a few other defensive options that help the game be more than a parry. I'm not going to count like beating lightning because that's so niche it's not really part of the game normally. When you know an enemy can thrust or hit low or just do an unblockable, you're thinking about what to do about it instead of just when to parry. Parry doesn't have to be a limited thing. It works fine in like Stranger of Paradise. There just has to be other good options instead of parry being the obviously right choice all the time.
>>
>>737700156
Elden Ring isn't particularly mechanically innovative, and the stuff that it does really well, like its art direction, are hard for small studios to replicate.
Like at least half the fun of Elden Ring is that it is a beautiful game with a pretty unique and fascinating aesthetic. But making a game that looks like Elden Ring if you aren't Fromsoft, a company with 20 years of experience making dark fantasy settings, is very hard.
>>
>>737716279
Punch-Out has a lot in common with action games that came out 20+ years later, to the point someone in love with like Devil May Cry and Ninja Gaiden would probably like it.
>>
>>737702643
Wo Long is magic slop though.
>>
Finally playing charmless on NG+2 and getting my ass handed to me by Gyoubu. Man, I am not good at this game.
>>
>>737709459
This image confirms fromdrones never played any games other than souls.
>>
>>737709459
Nioh was released in 2017.
Sekiro was the one stealing. Just like Ninja Blade stealing from Ninja Gaiden.
>>
>>737700378
>Inspires the greatest turn based combat in jRPGs
E33 has a worst of both worlds approach. The fact that you can negate the damage of any attack with dodges or parries removes the need of any strategy and encourages a playstyle of just maximizing dps and nothing else. The pictos tend to go this way as well, it's mostly about offense and there's very little in comparison for defensive options. By JRPG standards it's shallow, like when you lose to a boss it's hardly "I need to reconsider my strategy", it's just "I've already got my pictos set up for good dps, I only need to parry better."
When it comes to parrying it's far less engaging than any action game because in action games you have a lot more options than just parrying and therefore you have more decisions to make. Like in Sekiro you're not just standing in place and pressing L1, you need to keep up the attack to make sure their posture bar doesn't deplete, and on top of that things like sweeps, grabs and thrust attacks you have to deal with and then you have numerous other considerations as well such as dodging, positioning, managing enemy groups, prosthetics and so on. In E33 by comparison you don't need to consider anything like that, you just press dodge or parry in time with the enemy (and the occasional slow telegraphed simon says attack) and that's it. So it's not just shallow compared to most JRPG's, it's shallow compared to most parry-based action games as well. If there's any game which deserves the title parryslop, it's E33.
>>
>>737724135
I have problems with E33, but you'd often decide an attack was too hard to full parry and you'd just dodge it. If an enemy did a combo, you needed to parry every hit to get the counter. If you don't counter it, it's like you just dodged but the timing was strict. It does have different defensive options with their own pros and cons, and sometimes you'd just expect to get hit and decide what to do to win anyway.
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>>737723085
It's just slop in general.
>>
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>dude MGRR did parrying before!
>dude dmc/bayonetta did parrying before!
whoever is saying this shit hasnt played any sekiro or the shitty clones. Its such a completely different type of parrying its not even comparable
>>
>>737724135
E33 is parrykino, you get way more chances with revives and shields to learn the moves
Sekiro is try to parry die repeat, pure sloppa
>>
>>737728060
>these parry mechanics aren't comparable because.... they just aren't ok!!!!!!!!
>>
>>737692026
I like to parry.
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>>737692026
One of the best games ever made.
>>
>>737710117
lol, lmao
>>
>>737692026
*clang*
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>>737692950
yep, sekiro is a pos compared to lies of p
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>>737692515
only reason you retards think parrying in sekiro is the best thing ever made is because it's easy as fuck to do and doesn't punish any mistake, you literally just mash it
it's the exact same thing with dodge rolls, easy as fuck and wide iframes
soulstards are literal baby faggots who think they're big boys because they think they're playing a hard game but it's made for babies
>>
>>737728757
parrying in sekiro
>you need to time consecutive parries specially in charmless
>the timing for a 'well timed' parry is generous but theres punishment for missing it or mashing it
>youre supposed to attack in between deflects with slow not-cancellable moves
>parrying might make the enemy recoil but gives no inherent reward
>you care about the enemy's posture and shit
>deflecting is almost always good
>you spend almost the whole game in L1R1 style

parrying in mgrr
>normal blocking has literally zero timing involved and you can cancel almost any move into it instantly
>normal blocking is also actively worthless to do other than for defense, attacking or defensive offense is a straight upgrade and youre supposed to keep dodge offsetting
>in 90% of cases, landing a well timed parry gives you a fuck-you tier counter that instantly shuts down or stuns the enemy (or kills in revengeance), other than some gimmicky cases like the armored guys with a katana
>some attacks are unparriable, specially chain attacks where only the finisher is parriable, and you just mash parry regardless of timing
its not even like 50% the same mechanic
>>
>>737729632
nigga literally has to pretend that people play charmless but ignores higher difficulty in mgr where parry window is halved just to make a case
anyway, just admit you like sekiro's parries because missing a deflect leads to a block and something you can mash while parrying in every other game like mgr where you have to attack to parry and missing it is fatal
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>>737730141
>but ignores higher difficulty in mgr where parry window is halved just to make a case
It makes barely any difference, and even then its the same shit. The normal blocking is completely 100% devoid of timing and you can cancel into it instantly. I explicitly said Sekiro has a bigger parry window anyway, so whats the fucking point? you didnt even read my post
> just admit you like sekiro's parries because missing a deflect leads to a block
this happens 90% of the time in revengeance, genuinely who the fuck parries too late in revengeance?
> like mgr where you have to attack to parry and missing it is fatal
I dont even know how you consider mgrr "attack to parry". All the attack chains actually worth using will not cancel themselves into parries so you need to be deliberate with your parry input
Missing it is also hardly "fatal". I mean sekiro is a much more punishing game, in mgrr its way easier to heal and you have nanopaste up the ass so youre tanky even on Revengeance.

Ultimately theres a reason why literally every single parryslop developer says they were inspired by sekiro and not metal gear rising, it takes 5 braincells to see how different these games are. I literally like MGRR more than Sekiro btw
>>
>tranny seething over Sekino
Lmao
>>
>>737730141
>other game like mgr where you have to attack to parry and missing it is fatal
Nigga have you even played MGRR?
>Try to parry attack too early, block instead
>Blocking can be spammed 100% forever risk free
If anything Sekiro has more risk because you can get posture broken from a block. On charmless ng+ you take enough damage to get one-shot from it if you dont have the feather mist raven equipped
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Grime really is the best parryslop game, no contest
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>>737730326
>The normal blocking is completely 100% devoid of timing and you can cancel into it instantly.
genuinely what the fuck are you talking about retard? have you ever played MGR? have you ever even looked at the controls for the game? there is no block button in MGR stupid retard
>>737730438
>muh charmless
another mouthbreater
post your revengeance clear stupid nigger
>>
>>737730529
>there is no block button in MGR stupid retard
Its the light attack button combined with a direction, but it doesnt matter, because unless youre playing like a retard then parrying effectively has its own separate input. It is functionally a block button. You could make it its own input and the game would remain pretty much the exact same
I mean sure, if youre mashing light attacks, you might mix them up. But who cares? you are supposed to do HHLH, HHHLH, HLH, the special fancy launchers/openers, the air moves, or quite literally anything else.
>>
>>737730629
lmao you just went
>it's easy as fuck
>ok maybe you can make a mistake
>who cares you don't have to use it anyways
in a single post kek
>>
>>737730529
>post your revengeance clear stupid nigger
Revengeance is just an easier version of Very Hard because your parries delete enemies. Doing the high score on all the VR missions is the real challenge for 100%ing this shit.
https://files.catbox.moe/7leqxx.mp4
>>
>>737730750
>>who cares you don't have to use it anyways
nhat the fuck are you talking about? nobody in this conversation has ever said this.
>>
>>737730775
brown
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>>737730998
im quite white... i drink milk everyday....
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>>737730775
holy based taste in vidya. i kneel at your cybergrind high score
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>>737730775
>https://files.catbox.moe/7leqxx.mp4
macaco gaming GAWD, I kneel
>>
>>737729548
mad cuz bad lol
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>>737692280
I found that Star Wars Sekiro clone moderately decent on highest difficulty.
Had to drop it a setting in the second game because of a late boss being a fucking pain in the ass, but at that point I just really wanted the game to be finished.
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>>737692026
BLESSED BE
>slop
Handlet detected
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>>737712268
lol, lmao even.
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>>737730141
>nigga literally has to pretend that people play charmless but ignores higher difficulty in mgr
>higher difficulty
See this is the issue with a lot of these Sekiro clones is the fact thay they need a million difficulty settings that are completely unbalanced to ''simulate'' Sekiro, the thing with Sekiro is it has one difficulty so everyone played the same game, your smelly turd has a n easy mode that the average spinless has played and will never EVER touch it again, one unified difficulty puts all into the same baseline so all strats are welcome, all discussions are at the same level.
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>>737737129
>the thing with Sekiro is it has one difficulty so everyone played the same game
You're literally talking about a difficulty selection in Sekiro.
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>>737737326
Not the point, retard.
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>>737737443
So are you going to publicly state you were wrong about Sekiro only having one difficulty and everything you said based on that is worthless?
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>ctrl+f onimusha
>not a single result
Really? THE parry game?
>>
https://store.steampowered.com/app/2551500/__KANNAGI_USAGI/
Why haven't you tried Sekiro if he an anime girl yet? It's free
>>
>>737692280
There's nothing good about parryslop. Cope.
>>
sekiro did not invent parrying
also I like to parry so suck my dick you retarded faggot
>>
>>737737498
Is issen really the same as parrying? Maybe I suck but I could never get it to work consistently. Absolutely love this game though.
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>>737737921
Basically yes since one of the triggers is an enemy is attacking.
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>>737730775
Has anyone with Nightdirge actually played it?
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>>737707274
>Denuvoslop
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>>737692280
Ok come on lies of p isn't as good but it's definitely one of the better ones and don't you ignore nine sols too
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>>737721453
this 10000000%

being able to cancel your attack animation to the deflecting animation instantly is what makes sekiro feel so good to play, and the best part about how it works in sekiro is you cant just spam right click because each time you do you get lower and lower parry frames so you actually have to be more precise the more you try to spam, the best example of that is genichiro's combo
>>
>>737694579
Link to this please. I tried google it but can't find anything.
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>>737694579
Looks like a beta
>>
>>737721453
>>737740320
The only attack you can cancel into a block is the first one in the 5-hit combo, right?
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>>737740156
>put on perfect parry grindstone
>can now just hold block
I love lies of p but cmon
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>>737700156
Elden ring invented open words and lore
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god I fucking love parrying
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>>737739518
I did, it's alright.
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>>737692026
sekiro is goycattles favorite soulslike
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>>737741196
you can cancel any basic attack not just the first one.
single tapping is generally better than following through with the attack chain though. it's lower commitment and doesn't alter your spacing like later hits do. also dont have to worry about input queuing
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>>737692515
The same reason why most Souls Like suck.
An enemy with 3 attacks spawns hundreds of positions in Soulsborne because of the map it inhabits, where it's placed in said map, the varying weapons and builds, your remaining resources, and interactions with other enemies. Reacting a second too early or late to the first attack creates a chaotic pendulum that compeltely changes when you roll, attack, heal, parry or cast for the rest of the fight.
Soulslike devs strip all of these facors out of the fight. As if they saw someone say "DIS GAME IS JUST LE RYTHM GAME, NO FUN STPUPIDD" and instead of reasoning how retarded that is, they also think Dark Souls was just a rythm rolling game, but positively, and proceed to create just that.
>>
>>737692515
Sekiro: unless it's a bigass monster, an enemy too will try to defend himself by deflecting and generally gets staggered by your attacks at least once per attack string.
Any other parryslop: enemies don't react to your attacks and just hyper armor through everything to force you to parry.
>>
>>737741231
People who use that are shit, plus status effects make the boss fights easier acid and fire melt every single boss in the game I don't even know why you'd go for the perfect parry grindstone
>>
>>737692515
Kannagi usagi
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>>737737498
Depends on the new one coming out this year, we'll see wether Onimusha is a clone or a true successor
>>
>>737692026
1v1: the game

Seriously try fighting 2 enemies at once and I'm not talking about the grunts you can deathblow in 3 attacks, talking bout the real enemies, you will get your shit rocked
>>
>>737713531
>this is the same as batman zooooooming across the room
grow up
>>
desu
parryslop>dodgeslop/rollslop
>>
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Dink Dink Dink Dink Dink
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>>737744905
You play a ninja not a samurai, ninjas fight dirty and only fight guys 1v1 to make sure the win is guarentee 100%
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>>737692950
Kys tranny
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>>737742725
Sorry meant Elden Ring
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>>737744905
>Seriously try fighting 2 enemies at once and I'm not talking about the grunts you can deathblow in 3 attacks, talking bout the real enemies, you will get your shit rocked
Ds2 is like this too, riddled with ganks and instant death when ur not fighting 1v1
>>
>>737702446
Notice how it's only people who hate jrpgs who praise E33 and call it a jrpg despite not even being from japan
>>
>>737700378
FUCKING COWARD MAKE A NEW ENTRY TO KINGS FIELD ALREADY and while you're at it just make a gundam game with the AC6 engine, please for the love of fucking god.
>>
It's pointless to talk about sekiro on /v/, their cult is almost as bad as the most rapid nintendo fans.

Unlike every other Fromsoft game, you aren't allowed to criticise it at all. Whereas most people acknowledge DS1 was a good game, but had significant shortcomings, if you dare to say anything bad about sekiro the entire thread gets riled up to call you a casual.
>>
>>737746196
ahem..

git gud.
>>
>>737746196
Ds1 didn't just have ''shortcomingas'', it's a complete Demon souls ripoff that no one can refute, you simply have no arguments against Sekiro
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>>737692026
every masterpiece has its imitations
>>737692280
FPBP
>>
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>>737746187
NO, you are getting a fornite pvp vampire multiplayer instead
>>
>Put in stats that don't matter because parrying means you never take damage and deal infinite damage
>Put in status effects that don't matter because if you parry you never take damage they never do anything to disrupt you
>Put in buffs that don't matter because if you don't parry you get oneshot even with maxed defense and if you max attack it just means you parry for one less turn.
>Put in weapons and skills that synergize with each other that don't matter because if you parry you kill the boss anyway.
Emblematic of the problem with parryslop: you can put as many mechanics in your game as you want, but if negating all damage and dealing damage in response with no limitations is one of them, all others are irrelevant because parrying is objectively the most dominant strategy.
>>
They say that if you kept Kuro's Charm, you haven't beaten the game.
>>
>>737746907
How do you not have kuros charm? Is it only Ng+ thing? I don't do ng+ on any of these games cause I prefers to start from scratch
>>
>>737746714
Shyt up shitskinjeet
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>>737747093
Yeah it's in NG+, it's just a thing posers like to say
>>
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>shyt up
ESL rage lol
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>>737692280
first post
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>>737692026
It is a deflect, faggot. get the term right. souls games are parry. Parry and deflect are both present in elden ring. learn the difference you filthy casual.
>>
>>737711213
not true
MGR parrying is spammable
theres no precision to it, no punishment for mistiming or spamming
Sekiros parrying is crafted with precision and mindfulness in mind
Even the Buddhist aesthetics are there to emphasize the nature of lucidity in the precision needed to actively play Sekiro
>>
>is too easy to parry in Sekiro
>in *baby difficulty game* parrying timing is slightly harder (even if it oneshots the enemy) so... Sekiro is bad!
very logic chain of thought kek
>>
>>737748553
Parry in souls games staggers the enemy and allows for a crit

Deflecting including the deflecting tear in ER just negates the attack it doesn't stagger the enemy so they keep attacking still
>>
Literally all you have to do is put in a satisfying "CLANG" sound on a successful parry. No one figured it out until Sekiro.
>>
>>737718197
it do be that way
>>
>>737745251
The combat in this is so kino, it felt quite realistic.
>>
>>737745945
>Ds2 is like this too, riddled with ganks and instant death when ur not fighting 1v1
i spent the whole game mogging ganks with spinning and wide attacks, i just had lots of weapons for different situations. it was awesome
>>
Imagine a game with the combat system from sekiro, set in medieval europe with heavy emphasis on gothic architecture and exploration/level design with huge sprawling levels, more immsim gameplay elements and stronger focus on stealth
Basically Sekiro meets AC meets Dishonored meets Prey meets Styx
I would cum
>>
>>737723590
Is there a reason why Nioh doesn't get as praised as Sekiro? I don't think it's fair, but I can't think of why.
>>
>>737751257
This but change the settings to a pirate game, add Bloodborne gun style parry but with flintlocks

Now I cum
>>
>>737751606
Nioh 1 is good because it tries it's own mechanics but 2 and 3 are nothing but imitators sadly
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>>737692280
>>737692515
Nine Sols parry is also great but it's 2D so it just feels very different, plus it only really reaches its peak at the final boss
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>>737723171
charmless and demon bell NG run is the real Sekiro gameplay. Unprecise deflect will still damage you and with demon bell, it will be lethal. No more superhuman Wolf.
That kinda run is hard. But normal Sekiro is easy as all fuck.
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>>737741240
yes? name one (1) game that does it as good as ER
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>>737751818
2 and 3 is good too. 2 is peak. What I meant is the there's a different reception between Sekiro and Nioh. They're literally the same thing structure wise (named protag, new unique mechanic, japanese settings)
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>the userbase is now so young they are defending parryslop
grim
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>>737751914
Maybe I can get through it by abusing Ungo's.
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>>737699434
>>Only one to feature shotas
Elden Ring had Miquella, too bad all of his content in the DLC was awful.
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>>737737498
I watched the gameplay for the upcoming onimusha game. It was pretty shit. Slow and I think there's something wrong with the camera since it look so boring.
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>>737746907
>>737747093
>>737747147
I started a new save so it's completely NG and if you talked to Kuro there's a choice where you can go charmless.
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>>737721453
>>737743531
These are the correct answers, tight controls, responsiveness, and the enemies. The clones overcomplicated the combat while neglecting the basics and enemy designs.
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>>737692515
Why did no one respond to this with 9 sols. Literally the best parry slop in the genre
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>>737751818
1 felt the most like samurai Dark Souls while the sequels added a bunch of shit to stand out. Yokai abilities change how you think about combat a lot. 3 adds a base universal parry and a sort of style meter, along with the ninja stance shit, so it really stands apart.
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>>737752935
Because it's not parryslop. It's a vampiresurvivorbullethelllike waitingforyourtalismannukebuttontorechargeslop
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>>737752935
nine sols is a perfect example of what the anon means
>enemies dont clash with you, only you parry enemies
>you can cancel your attacks into parries almost instantly
>enemies are nowhere near as well animated as sekiro, many unreadable wind-downs where you need to guess or know the timing
>terrible hitboxes as the game wasnt built with real dodging in mind, unlike sekiro that has the decency to keep good hitboxes even if its not the main intended way to defend
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>>737752389
Tried but he just keeps telling me to drink the gourd... What do?
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>>737753618
You need to have played New Game Plus then start a New Game on a separate save file.
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In order to get enoough xp to buy all skills you gotta do like 3 NG+
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>>737753927
You sure? I'm on NG+2 and I think I can get everything by the end of it. I only really need Shadowfall and Spiral Cloud Passage.
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>>737754086
it took me 3, maybe you rung the bell thing, cause it makes enemies drop more xp
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>>737753927
Just farm in ng+1 lategame its way faster
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>>737754214
Ringing the bell doesn't increase xp gain but going charmless does.
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>>737709250
>Subversion in writing took on a very negative connotation after The Last Jedi came out.
for me, it was game of thrones
fucking cunts
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>>737751606
you must be joking right? Nioh is just Dark souls with extra steps, Sekiro plays differently, and has level design which Nioh completely lacks. Bosses too are memorable compared to ultra generic, enemy variety, story, basically everything. In fact the enjoyable things Nioh has are the furthest removed from Sekiro, which is combat
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>>737693771
I really liked Demon of Hatred because it plays exactly like a dark souls 3 boss. But also love Genichiro and Isshin. Sekiro is already a classic
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>>737748553
>To parry means to ward off, deflect, or block a weapon, blow, or attack, typically with a quick motion in fencing or combat. It is also commonly used to mean cleverly evading or dodging a difficult question, criticism, or embarrassing remark.
I'm not an expert on english language but I do use these termes interchangeably. mechanically speaking you are correct, there is a difference in how you do it in dark souls and sekiro.
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>>737693542
I never beat demon of hatred (always cheese him with the tower skip) and at this point it's kind of a fun running gag that I have. I'll maybe give it a try when I have nothing else to do
the ape, though, is more of a puzzle boss, I think
first phase you just quickly bypass with mortal draw
second phase you use the anti fear items and the confetti to deal some damage, dodge the screams, hit and run, and then maybe parry a couple of swings until it's done
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>>737701416
Based Grandia enjoyer. Yeah the cancels and positioning were awesome.
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>>737756350
>I really liked Demon of Hatred because it plays exactly like a dark souls 3 boss
Exactly the reason why i disliked him, he had no business being in the game in my opinion
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Who fucking cares? If it's fun that's tried and tested, it's good. Why is /v/ like this? Just enjoy vidya instead of getting into "morning sar"-flinging over imagined problems all day.
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>>737756350
>>737757656
i dont know what you guys are on about, he felt like a sekiro boss through and through
DS3 lategame bosses bored me to death but i loved DoH
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>>737756736
>first phase you just quickly bypass with mortal draw
first phase is really fightable once you get the hang of it, its actually quite great and deflects work perfectly
With that said, Flame Vent is the real way to wreck him.
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>>737692026
Often imitated, never surpassed.
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>>737759656
He doesn't have the uniqueness the other bosses had, he was a generic goober flying at you and you gotta time his attacks, it's kinda obvious he doesn't belong in the game, i think the devs knew this so they made him an optional boss
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>>737745945
Literally just don't stop swinging and you would have won that whole engagement. Alternatively, roll backwards a single time.
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>>737744613
Because when the only reason King of Puppets is even a notable fight is because he has an instant kill attack string that you need to parry the majority of or get perfect space to sprint away from, killing them a few seconds faster literally doesn't matter. It looks like Arlecchino is also using the same "One big attack nothing else about the fight matters" sort of design.
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>>737741231
>>put on perfect parry grindstone
>>can now just hold block
Is this a thing LMAO? sekiro clones are genuinely pathetic but this is a new low KEEEK
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>>737692026
Just started playing it again last night. Where the fuck is the sequel?
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>>737760921
They are making a Sekiro anime which means there is a 10% chance something related to Sekiro is in development or there would be no reason to promote it for nothing
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>>737760005
>hes not unique
he literally spawned a completely unique brand of seethe.
you might be fighting him wrong, you are supposed to rush towards him 24/7
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>upgrade weapon and get automatic parries
KEEEEEEEEEEEEEEEEEK
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>>737692026
>parryslop
Anyone who uses "(insert word here)slop" should have their opinions Discarded & Dismissed.
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>>737761083
With how unorthodox it looks, I'd say it's a passion project, otherwise we would've gotten something generic-looking.
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I played that game for like 30 minutes and refunded it
got a wife and 3 kids and no time for that artificial difficulty bullshit
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>>737762000
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>>737761616
I got an iron rule to stay away from all game adaptations but there is a really good anime called Shigurui that really captures the spirit behind Sekiro (it came before it so sekiro was most likely inspired by it), give it a chance, some of the Sekiro characters remind me of Shigurui's like pic rel is sort of an Owl
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>when you realize held R1s can also parry
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>>737692026
I love the gameplay and would love to see more games copy it. Imagine a star wars game with sekiro's gameplay, or a pirate game.
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>>737762000
hell yeah pal you better waste your money and time on easy peasy games with microtransactions



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