[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


"Raytracing is bad because... BECAUSE I'M POOR OKAY"
>>
my fucking eyes
>>
>>737692106
cool but the game isn't any better with this
>>
i'll kill myself the day i care about video games looking like real life
>>
>>737692106
the outside is way too bright
>>
>>737692106
Brown 'n bloom is back baby
>>
File: 1766533528974926.jpg (2.12 MB, 3641x4096)
2.12 MB
2.12 MB JPG
>>737692106
So great, sir!
>>
>>737692106
the exposure effect is overdone. it doesn't look like real life, it looks like photography. any gains to be found in raytracing are constantly being undone by retards trying to turn every game into a blurry photogenic mess
>>
File: 1664736631744087.gif (1.09 MB, 200x270)
1.09 MB
1.09 MB GIF
>>737692106
>increase bloom by 300%
>>
File: reflectionsre3.jpg (194 KB, 1198x1349)
194 KB
194 KB JPG
Wow amazing, you can burn my retinas now
>>
File: why.jpg (70 KB, 600x1040)
70 KB
70 KB JPG
>>737692294
>>
>>737692106
It's bad because I think it looks stupid, and I don't enjoy the increasingly perfect realism in games.
>>
And how does this improve the gameplay?
>>
>>737692417
woah path tracing makes something that was working decades ago work?!
>>
>>737692313
Cp77 path tracing is literally just a lighting simulation with complete disregard for the videogame it's running on
Art direction, mood, photography, composition, materials. It respects none of those, it just produces really awesome lighting at the cost of your framerate.
>>
>>737692417
Isn't the mirror in RE3r a scripted cutscene? I don't think it's an actual reflection. They added RT to RE2r and RE3r in an update years ago and it looks horrible
>>
>>737692106
Playing Cyberpunk 2077 with path tracing is transformational, especially in interior scenes or scenes with low natural lighting, shame that the game sucks ass.
>>
File: 1741387789494217.jpg (1.17 MB, 3840x1620)
1.17 MB
1.17 MB JPG
>>737692578
Yes but it requires a 5090 now
>>
>>737692767
Amazing, next thing you know we'll need supercomputers to have shadows.
>>
>>737692294
>Obscures details like the checkered floor
>everything is darker then it should be
>Erases cool skybox
>All that and the reflection on the ground is more blurry then it is when done properly

Great tech.
>>
File: 1751611782190589.jpg (1 MB, 3460x2160)
1 MB
1 MB JPG
>>737692578
Name one game that features dynamic reflections on every reflective surface and not just on that one specific mirror in that particular level of the game ?
>>
everyone says Crimson Desert looks great and that game uses ray-tracing for pretty much all of its lighting. but for some reason those same people shit their pants when it's an option you need to turn on.
>>
File: 1757638224374180.jpg (1.01 MB, 2293x2878)
1.01 MB
1.01 MB JPG
we love ray tracing here
>>
>>737692106
Can't see shit captain.
>>
>>737693264
>Crimson Desert looks great
It looks good in exactly one situation which is outdoors when the sun is out and the skies are clear. Every other situation it looks horrendous especially when it's overcast or indoors
>>
>>737693264
please understand, without contrarianism /v/ has no identity
>>
ray traced reflections look more fake than the old techniques
>>
>>737693409
just get Renodx my dude
>>
>ray tracing thread
>full of seething poors telling you how bad the thing looks when they've only ever seen a youtube video of it
lol
>>
>>737692106
It's bad because it's gimmicky immersionfag shit and it's holding gaming back even further, making shit more about realism than fun
You want real shit? Go take a walk outside, degenerate fuck
>>
>>737693580
Go play your NES grandpa.
>>
>>737693567
RT is dogshit. I run a 5090 ROG ASTRAL, kys poorfagretard jeet.
>>
>>737693487
Disliking needless performance hogging bullshit is about as normal as it gets, you pathetic retard faggot.
>>
>>737693683
>All I need is Pong running at 5,000,000fps
>>
>>737693621
Go get your servers shut down, you worthless sub-human zoomer filth.
>>
>>737693567
>Opinions that go against pissing money away on fotm tech can only be the work of a poor, with no room for thought
shareholder scum detected, neck yourself as soon as possible
>>737693621
I might fire it up soon, thanks for the recommendation, unenlightened zoomy-kun
>>
>>737693683
crimson desert runs amazingly well. you dont know what youre talking about.
>>
>>737693753
>I can't max out the graphics in the latest games on my shitbox!
>Gaming is dead!!!
>>
>>737693683
>sneedless
I disagree.
>>
Raytracing looks great but the tech to do it just isn't quite there yet. When midrange cards can do it reliably without being cucked (who am I kidding, never gonna happen) it'll be decent.
>>
File: 1766140196668602.jpg (1.14 MB, 2330x2869)
1.14 MB
1.14 MB JPG
>>
>>737693868
I expect when it becomes standard on next gen consoles that you'll start to see it become a midrange feature on PCs too.
>>
>>737692106
Path tracing looks great in all the examples I've seen but baked lighting isn't far behind and the performance hit is still too big to justify using it.
>>
File: 1737752079980.jpg (89 KB, 602x499)
89 KB
89 KB JPG
ITT
>>
>>737692106
I sometimes like right, it does look more realistic in most contexts, but I don't LIKE looking at it. It reminds me of waking up on a late afternoon that I slept very late in
>>
>>737693580
>progress is... LE BAD!
>>
>>737692106
I can see this jpg of ray traced lighting without it necessitating being ray traced in real time.
I wonder if there is a way you could do the same within the game. Alas, we can't do it, the technology no longer exists.
>>
>Completely ignoring the real argument
>lol I am pretending to have money that you don't
You vermin are literal niggers.
Non-human intelligence.
People-shaped animals.

Worthless wastes of oxygen that deserve only death in fire.
Please understand that I say this with a calm hatred beyond your ape-like level of comprehension:
You are worse than a rat for our species. Rats can't interbreed with humans like you can.
>>
File: 20260424165506_1.jpg (1.54 MB, 3840x2160)
1.54 MB
1.54 MB JPG
>>737692106
When did CDPR become the raytracing kings?
>>
>>737692106
You're at a disadvantage when you're getting shot by enemies you cant see.
>>
>>737693656
>i'm so retarded that I bought a 5090 and disable the main use for it
lol
>>
Bloom isn't a real life optical effect, BTW.
>>
>>737694050
"Progress" to what end?
>>
>>737694127
yes it is
>>
>>737694050
>Progress
Where's the benefit to games when it doesn't lead to better gameplay or design and style? Where's the progress, exactly? What do slightly better graphics add to the experience? How are the bones of the game meaningfully improved by adding better lighting? And with the brain drain/competence crisis clearly affecting the industry, how does this not inevitably lead to even worse optimized games that are even bigger hardware hogs for even less content?
>>
>>737694125
Its main use is being able to cruise through every games at 5k2k while pushing higher framerates.
I don't give a shit about your poorfag jeet FG & RT dogshit that enshittens 80% of the games they're in
keep coping
>>
>>737692106
I prefer stylized graphics over realism anyway
>>
>>737694192
>the retard that can't differentiate the difference between graphics and gameplay
How do graphics improve with your better gameplay?
>>
>>737694134
More immersive games. I remember when Crysis first came out and nobody could run it well with everything cranked right up. Gaming didn't die. Even earlier than that you had a similar situation with Doom 3. Again gaming did not die. These days pretty much any card will run either game fine. In a few years the same will be true for ray tracing.
>>
>>737694158
No, it's not.
>>
>>737694206
>poorfag
I own more 5090s than you lol
>>
Here's what OP and his samefag posts look like
>>
>slop filters and color code changes are LE GOOD...because...THEY JUST ARE M'KAY???

Shan't be boughting.
>>
File: sentai.gif (428 KB, 200x183)
428 KB
428 KB GIF
>>737692106
What if I just don't care about visuals beyond a certain point? Like if all games didn't look better than 360/PS3 graphics going forward I wouldn't care at all.

Raytracing and all that shit is neat but when almost all the games that come out anymore are barely playable garbage that aren't fun it's kind of hard for me to get all interested and hyped at which screenshot employs the better lighting technique.
>>
>>737694265
yes it does. if you stand in front of a bright light you don't get to see a perfect outline. You see a blurry one, which is bloom.
>>
>>737694257
You called it progress, I'm asking what's the point if it doesn't meaningfully affect the medium? Of, you know, games. Used to be progress was measured by what it allowed games to do that they couldn't before, how it improved the medium. I guess you can argue that better lighting could lead to better immersion, but you didn't even rise to that argument.

So, once again, slowly for the dullards among us: How does this progress benefit games?
>>
>>737694318
Then you can play with everything set to low if that's what you really want.
>>
>>737694281
Show two then
>>
>>737694259
>More immersive games
When will it be enough? When you actually start to believe you're truly in a different reality? Is your life so bankrupt that you can't just simply enjoy a pastime, and need to replace it?
>>
>>737694362
what is the main stimulus of gaming?
>>
>>737694379
>New graphics tech is only for people with no lives that hate games!
Get a fucking grip you ridiculous wailing vagina.
>>
>muh ray-tracing graphics
>no game with proper ray-traced audio
That would be much more impressive.
>>
>>737694371
Show your one. lol
>>
It's funny because the most immersive games are simply the better ones
I have yet to feel as immersed in modern path traced slop as as I did playing Etrian Odyssey on a DS
>>
>>737694459
A retarded question. It's interactivity. That's why it's a game. Is it a visual medium to a significant degree? Sure. Are the visuals the main draw? Nope.
>>
>>737694460
>New graphics tech is only for people with no lives that hate games!
Yes, actually
>>
>>737694531
But no actually retard. Doubling down on your absolute retardation doesn't make it any less retarded.
>>
I don't want better graphics, I just want better games.
>>
>>737694525
Can you play a games without seeing them?

I'm not interested in playing your game of validation on why you game on a stone age PC.
Graphics and gameplay are different things. Audio doesn't improve gameplay either but you'd be complaining if the game just gave out simple monotone beeps.
>>
>>737692294
jesus
>>
>>737694462
>ray-traced audio
That's always interested me too, but is that the right name for it?
I feel like it should be wavetracing.
>>
>>737692602
OP pic isn't even path tracing
>>
File: nigger.png (420 KB, 1279x654)
420 KB
420 KB PNG
>>737694484
>>
>>737692294
Path tracing is more cinematic.
Bottom for movie game fags
Top for gameplay fags
>>
>>737692106
Bad comparison because max raster looks much more pleasing here.
>>
>>737692106
do i want realism? if i wanted realism i could look outside even right now i am experiencing rays
>>
File: 1746276321773364.jpg (20 KB, 370x386)
20 KB
20 KB JPG
>>737692106
I'll take the one that doesn't look like it has a piss filter, thanks
>>
>>737694679
Bottom would be better if it didn't go full retard on making outside totally washed out.
>>
>>737694618
You still fail to justify why slightly better raytracing qualifies as progress for the medium, given the state of the industry, and have regressed to arguing semantics. No one argued for a return to 8 bit sprites, you faggot. Address the actual point and answer the questions posed.
>>
>>737694698
We don't apply logic here, Anon
We simply comsoom, if it makes our tech bro overlords happy
>>
>>737692106
Imagine playing Cyberpunk without pathtracing
>>
>>737694484
>>737694658
alright now the 5090"s" other anon
>>
File: IMG_20260426_153312 (1).jpg (401 KB, 1823x1481)
401 KB
401 KB JPG
>>737694658
nerr nerr
>>
>>737694837
Imagine "playing" Cyberpunk.
>>
>>737694879
its a good game
>>
>>737694783
why should anyone have to justify it to you?
>>
>>737694643
Devs call it Ray Traced Audio.
Apparently Returnal and Frontiers of Pandora have it implemented.
But I would like to see or rather hear this tech used in horror or stealth games.
>>
>>737694912
You made a claim, I questioned it, now the goalposts have been moved so far, they're not even visible anymore. Guess you never even had a point to begin with.
>>
>>737694192
For goldfish brain "gamers" like OP, visuals are tantamount to gameplay, because modern gameplay doesn't matter since it's all the same anyways
>>
>>737694649
It is though
>>
>>737694991
>That rock is far too shiny!
>Gaming is dead!
>>
londonjeet is in this thread, defending enshittifying graphics so they can let more jeets into game development
>>
>>737694462
UE5 features it, Source 2 also features it if I'm not mistaken
>>
here's a finny joke! try to guess it before looking at the spoilerino!!!
_____dlss5
>>
>>737694906
It's really not. It's shallow, linear, wastes its setting, its world, and its mechanics, none of it components fit with one another, it establishes things it never follows up on, its story is a rushed mess with glaring holes, its gameplay is shallow and braindead, and its quest design somewhere between barely there and a waste of time.
>>
>>737692106
Realistic speaking to not engage the twitter screencap farm, which year did the graphics hit the cap before leaving video game style and entering realistic motion cap dogshit?
>>
>>737695037
If shininess IS the "gameplay", yes. Gaming is indeed dead
>>
>>737692106
I'm not spending half my framerate on reflections and lights unless your game runs at literally like 500fps
>>
File: 1704382269659871.jpg (158 KB, 720x560)
158 KB
158 KB JPG
>>737692106
>game experience is purposefully designed to be inferior if you're not rich in chinese gacha
>FUCKING SUBHUMANS PLAYING GACHA BAN GACHA KILL ALL GACHANIGGERS

>game experience is purposefully designed to be inferior if you're not rich in AAA western games
>LMFAOOO GET A JOB YA BUM, WHY AREN'T YOU LOADED??? KILL ALL POORFAGS!!!
>>
>>737692106
Now post a webm, lets see it in motion.
>>
>>737695134
How are graphics and gameplay even related? You are acting like the game must be bad unless it looks like a PS1 game.
>>
>>737694870
>no wireview on non Astral model

Disaster waiting to happen
>>
>>737694986
>I questioned it
no you didn't, you asked a retarded question. You're trying to make out one alters the other when they just compliment each other.
>>
I can run raytracing at over 120fps.
I just don't because it looks 50% ugly and 50% the increase in quality is neglible.
>>
>>737692294
>someone spilled oil all over the floor
That is a hazard!
>>
>>737695181
Right, because no game ever made concessions on its gameplay due to graphics.
>>
>>737695114
>my brown opinions are facts actually
They're really not i fear.....
>>
>>737695181
See >>737694991
>>
>>737695220
What sort of consessions?
>>
>>737695184
if it blows up i'll just buy another. Poorfag
>>
>>737694282
Inferior genetic hair
>>
File: images (22).jpg (16 KB, 259x194)
16 KB
16 KB JPG
These games suck, and they run like shit, and look like ass on a 5090. 1% lows of literal Ps1 graphics is fucking stupid.
>>
>>737695259
Yeah I don't think they're yours. If you weren't a poorfag, you'd have gotten an Astral at the very least. And a Matrix at best.
Ventus is a literal trashcan model.
>>
File: 906ayn.png (31 KB, 600x600)
31 KB
31 KB PNG
>>737692106
>>
>>737695247
There's an entire genre of Sony movie-games chasing high fidelity graphics and big cinematic setpieces while being direct downgrades from older games or even their own predecessors when it comes to gameplay and exploration.
>>
>>737695309
>>
>>737695376
That's not a concession. That's a deliberate design choice. There's no reason why they couldn't make some basic side scrolling shooter or whatever but with flashy graphics.
>>
>>737695472
>That's not a concession
Retard
>>
>>737692767
And still only gets 45fps (target)
>>
>>737692294
Who mopped the floor?
>>
>>737695228
>denying reality this hard
The mind of a CD projeckt cultist must be examined.
>>
>>737695502
Explain yourself then. How is it that having their cinematic style of game is because they could not have made it like an older one?
>>
>>737695449
They, plural.
Nobody except the biggest drooling retard would get two low end model instead of the best. It's like a $400-500 difference which is pocket change at at that price range.
>>
Spending shitloads of money just to flaunt it is poorfag behavior, btw.
>>
>>737695587
Truth.
>>
>>737695562
When you buy them on launch day you get what you can. One is Aorus master which is faster than yours. The MSI is in my internet PC. Poorfag
>>
>>737695550
>committing more dev and financial resources on high fidelity assets, animation, cutscenes, motion capture, and setpiece design surely doesn't impact the rest of the development at all
>committing more hardware/performance budget on high fidelity visuals surely doesn't mean we have to cut back in other areas
Retard
>>
>>737695687
>If you have 10 guys working on the art side it means you can't have 10 guys working on the game side!
>If you are using lots of your GPU on the graphics then it means you can't have, uh, graphics or something
Retard.
>>
>>737695791
>What is a budget
>What are system resources
Just stop replying, retard
>>
>>737695643
Aorus master isn't faster at all, it also dogshit thermal putty that will age terribly, it's a really low end model due to the thermal putty and it also doesn't overclock better than the Astral. It's a tad better at stock but nobody runs a 5090 at stock settings.
Astral stayed in stock much longer than other models at launch since they're sold at a premium. LARPing poorfag.
>>
>>737695887
>AAA games are actually shoestring budget games!
>But something about resources!
retard
>>
I played Pragtama with DLSS Performance and frame gen so I could play with path tracing at 120 FPS. It looked like shit without it.
>>
File: 움짤123.gif (50 KB, 200x200)
50 KB
50 KB GIF
>>737692106
It's bad because it rarely makes a meaningful improvement to graphics compared to traditional techniques like pre-baked GI.
Especially considering that most games have extremely static environments, having 100% dynamic lighting is simply retarded.
The image always takes a while to "stabilise", it's always noisy so it needs denoising; it's even worse for image quality/stability than TAA, I'm sick of looking at ghosting and boiling.
And last but not least, it ruins the art style in almost every case >>737692294
Chasing that photorealistic unicorn is a fool's errand, games with distinctive and appealing art style look great even decades later, but that takes skill and effort, UE5 slop doesn't.
>>
>>737693057
This looks so ugly
>>
>>737692294
https://www.youtube.com/watch?v=SDcmnh_y2Ng

Still quite possibly my favorite piece of Dark Souls music. So fucking good.
>>
File: 1770910126005708.jpg (1.02 MB, 3840x2160)
1.02 MB
1.02 MB JPG
>>737695987
it looks good
>>
>>737692767
It requires two 5090s (8000 dollars) and still needs fake frames to get more than 40 fps
>>
>>737692294
Bottom looks better
Too bad the modder fucked up the skybox
>>
>>737694837
i tried playing it with path tracing on when I got my 5080 but i swear to god i didn't notice much of a difference. it's quite obvious when you look at comparison screenshots but while actually playing it's much less noticeable, especially if you're already playing with standard ray-tracing. but what i do notice is the massively lower framerate and increased input lag. turned that shit off.
>>
>>737692294
>>737692949
>>737692436
>>737694621
Fucking kek, this is fucking hilarious.
The retarded newfags are trying to fit in by praising original DS2 lighting. For a whole decade people were hating DS2 lighting downgrade, but now we get these new zoom-zoom retards who say it was actually good. The whole reason DS2 even gets these mods is that people still try to reproduce the looks from the original trailers, you stupid fucking negros. But of course you don't know it, you have never seen what we have lost.
>>
I was having dreams about cyberpunk raytracing after ps5 pro update. I already completed ps4 version but raytracing made it new game. pc bros were right for once. overdrive looks even better
>>
>>737695921
>b-b-but
I have more 5090s than you, poorfag
>>
what nobody ever talks about with ray-traced global illumination and path tracing is how blurry it makes everything look. even at native 4K you can't escape the de-noiser that is literally removing detail, especially in motion. they can slap on as many sharpening filters and AI bullshit they like but it'll never look as sharp as games from 20 years ago.
>>
>>737696514
doesn't look blurry to me.
>>
i love how faggot tracing went full circle from being best thing ever to obviously now even to the retarded shitters being shitty ass fuck software that is just a gimicky filter to sell greaphics cards designed for professional use to average nigger fag and somehow even funnier to see how le new tech best tech shills are coping with it, reminder same people that told you hairworks, physx, ray tracing, and now here we go to path tracing is the best thing that will be standard, uh oh, ray tracing died like in less than a decade lol
>>
>>737692189
it is though
>>
>>737692106
Left looks better.
>[seething intensifies]
>Y-YOU'RE POOR!!!!!! [tears streaming down face while trying to do the captcha]
Sorry but visual clarity is more important than realism for games, and the right side's lighting is all blown out. I don't care how much money you spent on making it look bad.
>>
File: l.jpg (1.57 MB, 1838x2938)
1.57 MB
1.57 MB JPG
5090 Windows retards are slower than a 7900XTX
>>
File: pathtracing2.jpg (352 KB, 2560x1440)
352 KB
352 KB JPG
There is no need for REAL TIME ray tracing for anything but dynamic light sources
For static sources, they can literally just run path tracing simulations for hours/days and have objectively better lighting and performance; idk why they don't do this
For dynamic light sources, ray tracing is good
>>
>>737696548
even in the OP image, which is a screenshot of a youtube video, you can see a lot of the detail in the road is gone.
>>
>>737696636
time passes, it never stops like a river.
>>
>>737695921
Aorus máster is faster than Astral
>>
>>737692106
Right looks awful, runs like shit and worst of all causes eye strain making the game physically painful to even play.
>>
>>737696787
lol nvidiniggers ran out of cope so hard they are quoting bruce lee what the fuck man
>>
>>737695976
You disgust me. Pre-baked GI is an abomination birthed from the late 360 era and was one of the worst things to ever happen to video game graphics. It looks shit, it imposes enormous technical constraints, and it's the reason why games have extremely static environments. Not the other way around. When games were trying for completely dynamic lighting solutions, they were also far more physics-based and interactive. This isn't a coincidence. The more your game is actually a video game and not a fucking movie, the worst pre-baked GI works and looks. But every dumbass developer spent all of their time and resources chasing the global illumination dragon, at the detriment of direct lighting, even though direct lights and shadows are what you notice 99% of the time. It's so, so retarded. Every single time I see a non-shadow casting light in a video game it stands out like a sore thumb. Path-tracing isn't perfect, but it at least lets you interact with light again. You know, like a video game.
>>
>>737696845
post the number of runs and standard deviation in score across all runs...
>>
>>737696845
NTA but those results are within the reasonable percentage of error, you could say they perform the same
>>
>>737692106
Realism isn't a virtue.

>>737694050
It can be, yes. If you were standing on the edge of a cliff, you wouldn't want to progress, I hope.
>>
>>737696865
Anyway my next computer if any (probably never kek) will most likely have Linux gaming pc components on it.
>>
>>737696718
Why do you have static scenes in a fuckin' video game? Even if the lights aren't moving, characters and objects should be able to move. That creates a dynamic lighting condition.
>>
File: 1601037063302.jpg (38 KB, 581x526)
38 KB
38 KB JPG
>>737696941
>It looks shit, it imposes enormous technical constraints, and it's the reason why games have extremely static environments. Not the other way around.
Absolute cope, the games with the most interactive environments came out before memetraycing.
>>
>>737697089
If you think unified dynamic lighting solutions didn't exist before raytracing, you're even more retarded than I thought. Was your first video game on the PS4?
>>
>>737697089
This, simplistic games are simply better because there's more freedom to try different things, and offer unique visual styles and gameplay
>>
>>737697039
What they really need to do is make a game actually built from the ground up with ray/path tracing in mind and don't even use rasterization at all in any capacity
(((They))) want to push their tech but (((They))) also would never go all in to do it right because muh revenue and poor browns
Make a game with your own game engine that is actually fully dynamically lit and simulated and do real optimization to get the performance right
But everyone is just using indians and AI to make dogshit games in unreal
>>
>>737696941
>BTFOs retards saying that dynamic lighting adds nothing to gameplay and static baked is in fact a product of the "moviegames" they claim to hate.
>All you get is "NUH UH! DYNAMIC LIGHT BAD"
Typical, but I saw you.
>>
>>737692106
>400fps on a 5090
vs
>14fps on a 5090
You are brown.
>>
>>737697453
You are brown
>>
>>737692417
>render the entire scene a second time for one plane, repeat n times if you wish to apply a reflective effect for any amount of surfaces
vs
>apply an arbitrary level of reflectiveness to any surface in any scene
youre a retard and/or poor, its that simple
so much for the "muh pc master race", literally devolved into "i will shit on progress because i dont understand the difference between path/ray tracing and planar reflections
>>
>>737694352
Grandpa I think you have cataracts.
>>
>>737692106
I have a more than cappable RTX PC and yet not always I choose RT, because sometimes it's not necessary.
In Pragmata, RT have worse shadows than raster
>>
>>737696392
>if you hate raytracing you are a zoomer
>if you like raytracing you are also a zoomer
So everyone here is a zoomer?
>>
>>737697848
I have only deactivated ray tracing in one Game Ninja Gaiden Black 2.
Mainly because its Broken.
Its shitty lumen ray tracing.
>>
>>737697910
And brown
>>
File: 0cc.jpg (50 KB, 633x640)
50 KB
50 KB JPG
>>737697278
Anon, I've been playing on PC since the 90s, I've played 3D games that ran on practically every engine under the Sun using all kinds of rendering techniques.
I was impressed with Quake II and the way glowing projectiles would light up the ground and walls around them I wondered as a kid why newer games didn't have that.
For most of us the first game with true "dynamic lighting" was Doom 3 and it looked bad because there was no bounce lighting, so even in a closed room your flashlight was a sword cutting through absolute darkness.
In comparison Half Life 2 still holds up today, it has very interactive environments and uses pre-baked lighting, Crysis didn't use ray tracing either and used pre-baked lighting for interiors,
Interactivity is not tied to pre-baked GI, I'd rather have a destroyed and non-existing object still "casting" a pre-baked shadow than an object I can't interact with, it's entirely the developer's choice.
>>
File: 1758346964220867.png (1.83 MB, 1313x1114)
1.83 MB
1.83 MB PNG
>>737697848
?
>>
>>737694206
>has a 5090
>plays on ultramemewide
What a waste of money
>>
>>737692106
Mirrors edge did it with baked lighting and illumination maps. But now you can have time of day just buy the three thousand dollar GPU.
>>
>>737698156
If only they made 4:3 4k Oleds...
Ultrawide is terrible for you.
>>
>>737696706
>cherrypicked comparison
>>
File: 1750630345826615.gif (236 KB, 640x358)
236 KB
236 KB GIF
>>737698275
>If only they made 4:3 4k Oleds...
>>
>>737692106
>Brown and bloom good actually!
No.
>>
>>737698191
You can do more than that. For example you can have a torch that actually casts dynamic shadows as you move around a dark room or some magical glowing orb that does the same. You can have puzzles that take advantage of playing with lights. You can have flickering fireplaces, you can have car headlights that interact with rain. All sorts of things that aren't possible if the lights are all static.
>>
>>737698331
If someone made a 2048x1536 OLED (with RGB subpixel layout) I'd buy it immediately.
>>
Ray tracing is bad
Path tracing is good
>>
File: 1763195782359415.jpg (250 KB, 1727x1213)
250 KB
250 KB JPG
>>737692106
Now move
https://youtu.be/9ptUApTshik?t=379

You can't fix this. Not on a 5090, not on a RTX 6000 Pro.
>>
>>737698382
Games did that before ray tracing was even a thing. The only thing that ray tracing really helps with is going around corners and more realistic fading and color combining effects
>>
>>737698556
Yeah before they introduced static baked lighting which you all cream yourselves over.
>>
>phys x
>fluid flex
>hairworks
>tesselate
>dlss
>frame gen
>raytrace
>pathtrace
Good morning, saars.
>>
>>737698482
I'm moving, looks alright to me. What's the problem?
>>
>>737692106
It looks like shit. Even if you turn it on low it still looks weird. If they actually made it sublte. None of this matters though because of low res textures or shitty mesh.
t. semi regrettable 5080 owner
>>
>>737695169
What a legit comparison!
>>
>>737698661
>physx
>dlss
>frame gen
>path tracing
all based btw
>>
>>737698105
Pre-baked GI != pre-baked lighting. Radiosity maps don't break the way chasing GI does when you move shit. Neither Half-Life 2 nor Crysis had any attempt at real bounce-lighting. Crysis in particular was all dynamic lighting and the interiors looked terrible which is why they literally invented ambient occlusion. But I think you know all that and I think you're being a disingenuous rat fuck.
>>
>>737692106
Raytracing is ugly and I'm tired of pretending otherwise
>>
>>737698661
>physx
>tesselate
>dlss
>frame gen
>raytrace
>pathtrace
All in vogue
>>
The ray tracing effect can be replicated with pre-baked lighting and bloom for a fraction of the computational power. Ray tracing is just wasteful at the end of the day.
>>
File: 20250908163542_1.jpg (1007 KB, 3840x2160)
1007 KB
1007 KB JPG
>>737698191
Mirror's Edge is the perfect example of all of the weaknesses of baking that shit out. Mirror's Edge looks shitty if you don't cherry-pick the best static shots with nothing in them. At that point you may as well be looking at a pre-rendered background. Because nothing can cast shadows on the environment so all of the characters and moving objects look like they're superimposed like a Hanna-Barbara cartoon. Not to mention the direction of the light is totally wrong compared to whatever scene they're in.
Later levels in Mirror's Edge actually have parts where the lighting is mismatched or otherwise unfinished because they ran out of time baking lightmaps before shipping. Which is fucking ridiculous because it's like a 4 hour game. Every light map for a single level took like a full day.
>>
File: 1769811214833670.jpg (1.38 MB, 3405x1600)
1.38 MB
1.38 MB JPG
>>737699252
Even baked lighting is a meme. You can rely on ue4 lightmaps easily like in picrel
There's no path traced videogame that can match these visuals
>>
MY EYESSSSSS
>>
it will be hilarious once next thing comes out and path tracing becomes what ray tracing became now and all shills are like yeah well it is le perfect now
>>
File: 1371225655994.png (297 KB, 1000x1000)
297 KB
297 KB PNG
Directional lighting is nothing new lol
The problem was always with the compute power required for dynamic effects
Non of this shit makes that better, it all makes it worse. The "solution" is now to upscale a 720p image to 4k just to reach the bare minimum acceptable standard of 60 fps and says "its better like this, you should pay $1500 for this"
How about fuck yourself? How about that.
>>
>>737699673
wdym? isn't path tracing like the rays of the sun/light?
>>
Unified Lighting: Instead of using separate "tricks" for shadows, reflections, and ambient light, path tracing uses one single system to handle all light transport, making the final scene look much more natural and cohesive.
>>
>>737699745
lol no it is a fucking filter with a nametag
exactly why le ray tracing now cannot do basic reflections but it could when it were introduced
people that parrot this shit are total retards that dont understand literal shit
>>
>>737699514
We solved graphics 30 years ago. You bake high poly models to low poly normal maps, and then make LODs for distant objects. This looks great, runs great, and has no downsides.

Modern graphics are just Indians trying to reinvent the wheel that Whites/Asians perfected decades ago but fucking it up in every way possible. Because they're not smart enough to understand why these techniques exist in the first place, and they're too lazy and stupid to do then correctly.
>>
I will always prefer intentional, artistic, hand placed lighting.

Real life global illumination can be beautiful, yes, but that doesn't always work for the scene you want. Just like in movies. You might not want real sunlight bounce in a room for several reasons. Sometimes when designing a level I'll use faked bounce ambient lighting from an invisible light source. This gives you more control on how bright the room should be, or even to isolate specific parts of the room. Often this isn't at all realistic (like in an underground cave), but the atmosphere it gives off is far more important. This can give you a unique surreal feeling depending on the artists intent. More players will care about the level's/environment's atmosphere than they will on how realistic it is.

While you can still control a lot of aspects of global illumination, there is a lot of control you won't have. Light is going to bounce and there is no avoiding this. It's very difficult to pull off certain lighting situations. I don't want a 1:1 real life lighting situation. I enjoy games that feel more artistic, surreal, and even dreamlike in a sense than those that go straight realism. Again, though, it's a case by case basis.
>>
>>737694658
63c while idle is really bad
>>
File: 1754257648678025.jpg (1.65 MB, 2560x2872)
1.65 MB
1.65 MB JPG
top or bottom ?
>>
>>737693998
>informed customers do not spend their money on commodities they'd need to access garbage they don't want

whoah
>>
>>737692106
>Ray tracing removes the color
>It does that over brightness thing even tho in reality you would be be able to see clearly
>>
>>737700480
Bottom obviously. Top is missing reflections and shadows.
>>
File: QuickView_TIokHf3mZE.jpg (144 KB, 2443x677)
144 KB
144 KB JPG
gaytracing looks like shit in nuHitman
>>
>>737692106
raytracing is bad because instead of using it for good shit like accelerating more complex physics talentless retards are only capable of using it for lighting
ironically AMD are the only ones with articles about using it for physics btw
>>
>>737692212
when you never touch grass you prioritize things like that
>>
>>737700480
top for gameplay, bottom for screenshots
>>
File: neon noir.webm (3.9 MB, 1124x480)
3.9 MB
3.9 MB WEBM
We could already do realtime reflections
picrel on 980ti
>>
>>737703269
sorry we need hardware level gatekeeping in graphics
>>
Can someone get some examples of raytracing in non-aaa garbage?
It's hard to care about how good it looks when it's fucking cyberpunk or some other open world AAA lowest common denominator trash
>>
>>737692106
How is it that Crysis 1 looks better than most games today? I mean the image you posted OP more specifically the right image can be done with just bloom, something that was already mastered a decade ago. They're just making it more harder to program and trick idiots like you into buying it because it's "pretty" and then people complain when graphics cards are too much.
>>
>>737703641
>more harder
It's over for you buddy
>>
File: Crysis.jpg (1.11 MB, 2560x1440)
1.11 MB
1.11 MB JPG
>>737703641
I would love to see a small team of straight white men develop a new cutting edge cryengine with path tracing for all lighting/physics simulations and make a badass new ip
but it's not the early/mid 2000s anymore
>>
File: 1728182241154432.jpg (74 KB, 320x454)
74 KB
74 KB JPG
>>737692106
>BECAUSE I'M POOR OKAY
Owning a 5090 is not the kinda flex I expect from someone who is not poor.
>>
>>737703856
kcd2 is on cryengine
>>
>>737692294
If the bottom was the original and the top was a remaster you’d say the bottom one has SOVL and the top one is a soulless cashgrab
>>
Raytracing is bad because FF1 through FF10 is a span of 14 years.
And nowadays, 14 years might net you two entries of a series. Maybe.
Unless it's something like Yakuza where mocapping real people and real locations (that you can use over and over again) is tenable.
>>
We could already simulate light bouncing, on GTX 285...
>>
>>737692106
Both look like shit to me.
>>
File: 12982103814895891.png (239 KB, 426x331)
239 KB
239 KB PNG
>>737692106
>>737698482
You know what I don't get about raytracing? it doesn't even really look like real life, shit irl isn't as fuckin reflective and shiny with mood-lighting like raytracing so it always just looks fuckin uncanny to me other than things like screenshots, which seems to be what it's made for

Am I just fuckin weird? Does anyone else feel like this? Like this: >>737705480 looks closer to real life than the weird shit that raytracing does and if it's not more photorealistic and has those ugly ass artifacts in exchange for raping framerates literally WHAT is the point
>>
File: 1745791782026846.jpg (51 KB, 447x532)
51 KB
51 KB JPG
tbdesu i just want cards that are fast enough to run it consistently at decent framerates (120+ ideally, 60+ bare minimum)
as of right now they don't and i cope with the low framerates but it still sucks even if it looks great
>inb4 just enable the fake resolution/fake frame slop
unironically kill yourself
>>
SAAR YOU MUST REDEEM THE RAYTRACING!!!
>>
>>
>>737692106
>you are poor if you dont buy unreasonably priced products
Why is this so common now?
>>
>>737705582
>metal irl isn't shiny
>>
>>737692106
>everything has to look like some stylized 2010s movie
Left looks more realistic
>>
>an entire thread of seething poor-cope
ha ha ha ha
>>
>>737708585
biggest proponents of this shit that i know are using sub 200$ gpus with shit piss filters ON
>>
>>737692106
Left is clearer and easier to understand
>>
File: 1754825102343798.png (928 KB, 1200x675)
928 KB
928 KB PNG
funny how we haven't heard a peep about DLSS 5 since they first announced it.
>>
>>737692294
>480 fps
>60 fps
>>
>>737692294
>top
better reflections
>bottom
better lighting

Why is it so hard to get both? Also Crimson Desert uses ray tracing and it looks like shit most of the time with some areas getting blown the fuck out for no reason.
>>
>>737696684
Only if you’re retarded. People like you has ruined gaming.
>>
>>737709042
60 with 4x fake frames and 100+ms of latency maybe
>>
>>737692106
>buying a 5090 with klarna makes me not poor
>>
>>737709339
>not using a credit card for the cash back
pleb
>>
>>737694318
>What if I just don't care about visuals beyond a certain point? Like if all games didn't look better than 360/PS3 graphics going forward I wouldn't care at all.
The only reason you think this is because you're too poor to afford anything more
>>
>>737710197
lol, and then you don’t pay it off in time because you’re a poorfag trying to pretend you have money and the credit card company makes even more money.

You’re the perfect consoomer.
>>
File: 1775883564654493.gif (3.33 MB, 320x180)
3.33 MB
3.33 MB GIF
>goytracing
>>
>>737710927
i make 6 figures nigga stop projecting
>>
>>737692106
>brown and bloom
Straight outta 2013
I've never seen someone make raytracing look this intentionally bad, you must be the poor hater.
>>
File: rich_man_gpus.png (43 KB, 1835x264)
43 KB
43 KB PNG
>>737704351
Coping poorfag,RTX 5090 is not for poors like you,99% of people are running games on literal SHIT
https://store.steampowered.com/hwsurvey/videocard/
>>
File: 5090.png (16 KB, 2104x63)
16 KB
16 KB PNG
>>737712463
>>737704351
>>737692106
We solved the poor problem guys! only 0.42% of people are poor in 2026!
>>
>>737692106
Now show that in motion
>>
>>737693308
top is ray traced and it looks 100 times better
was owning yourself part of your plan?
>>
>>737692294
This shit has to be on purpose to make people hate path tracing
>>
I play on a 5090 and RT/PT is only good on very, very few games
I've only been pleased in Control, Cyberpunk, AW2, Crimson Desert and Wukong.
And even then, some areas definitely looked weird.

Meme tech.
>>
File: jeetification.jpg (196 KB, 1249x1889)
196 KB
196 KB JPG
>>
File: 1541086177489.png (409 KB, 650x750)
409 KB
409 KB PNG
>>737712830
I have 5070 ti and while it's meh in most games in few games that do it well it looks fucking amazing.

And with time more and more games will do it well.
>>
File: HDqSalnXsAAUleS.jpg (149 KB, 944x920)
149 KB
149 KB JPG
>>737712939
>>
>>737692106
Yup. Everyone who hates on PC ray/path tracing are either console shitters or poor third worlders with 10 year old pcs/amd faggots.
>>
>>737712629
that wasn't sarcastic
>>
>>737692106
I think its bad because its very obvious that less time is put into stock lighting so that RT looks better in comparison and is undoing what used to be solved issues 15 years ago. i would 100% of the time rather have the devs do some sort of trick that gets 90% of the way there for a tenth of the frames cost of RT. I also dont appreciate that everything from plastic to cloth to concrete reflects shit at 255 brightness while trying to emulate a mirror for some reason rather than soft gradients on appropriate materials
>>
Nice. Now let’s see it in motion. While we’re at it, let’s see hair and distant objects without resorting to dldsr.
>>
>>737692106
>>737692294
this shit kills the art direction of the game. it's bloom x1000 and it looks retarded



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.