So, have faux-PS1 polygon graphics officially replaced 8 and 16-bit pixelart as the go-to artstyle for retro 'indie-darling' games?
>>737699365>retro 'indie-darling' gamesaka troonslop
I hope not, since they should be pushing for PS2/stylized PS3-tier visuals at this point.
>>737699365Probably and it likely won't progress past this point because emulating PS2 games will have you get hit with "looks like a mobile game" remarks.
Kind of, and largely because there's already a ton of good 2d pixel games out there and not quite as much 3d low poly stuff of actual merit.
>>737699365no, because 2d is still lower effort than 3d
>>737699464i wish they'd settle on ps2, i hate the stupid artifical wobble they set up to emulate the ps1 not being able to do floating point values for vertex positions.
If indie games switched from pixel to PS1 graphics in few years, does it mean that in next few years they will move to PS2 graphics and we will finally have legible/clear graphics again?
>>737702251already there
Yes and it's kino
>>737699421Not everything has to do with trannies you dumbass
>>737702251too expensive.
>>737699365lowpoly game devs never get it right because they don't use stock textures like old games actually did.
>>737702251kinda. they might do dreamcast ps2 style if they can keep the performance good on lower end systems
>>737702251if there's a return to ps2 era we MUST push for the return of AA or it is for naught
>>737705769Who gives a fuck if it looks like an actual ps1 game? The only thing that matters is that it be visually pleasing.
>>737707642>Whoi do. you lost.
>>737708243But I dont, and I matter more.
>>737699365Yes.>5th gen consoles are about as old now as 3rd gen consoles were when 8-bit nostalgia exploded>3D modeling software and publicly-available 3D-ready engines have only become more ubiquitous with time>Low-poly is kind of a sweet spot for having a ton of options for what your game can be while allowing stylization and without breaking the bank>Low-poly also just lends itself to cheap horror games which are also hot on the indies
It's more to do with age. n64/ps1 are 30 years old now, so people who make shit are looking at them with a sense of nostalgia, same as 10 years ago it was the nes.
yeah everyone's learned how to use blender and all the prefab shit helping out
Its not really the same because low poly never totally faded thanks to hand helds. 3ds and vita games kicked off low poly before the retro scene caught up.
I went my entire 20's thinking I hated Indie games when it turned out I just don't like 2D games. Suddenly I find myself with a steam wishlist with 50 indie games cause early 3D is finally the trend and these games are way more fun that quirk chungus gen x sidescrollers and beat em ups.
>>737702113The annoying thing to me is that they're imitating emulator high res versions of the inaccuracies attempting to emulate the system's inaccuracy.It wasn't actually that wobbly, especially considering the render space was much smaller.
>>737699365i would rather see dva getting railed in that model than the blenderslop they are putting out these days
When will someone make a game with brown and grey visuals and a piss filter and seventh-generation "Unreal 3" rendering? Does it already exist?
>>737699365Unfortunately, yes. The reason why though is mainly because you spend more resources on designing a game instead of making sure that every single pore on someones asscheek is 4kHDR. The limitations of memory space doesn't really exist anymore, and there can be a fun challenge to design a game with self-imposed restrictions like the polygon count or fidelity of the textures. It can also help give the games a certain "feel" when playing, if thats what the creator wants. It can also be a cop-out to put in less effort and go "so retro" for your shovelware crap.t.someone who played the og RE trilogy and wants to make something as limited and fun as those games
>>737699365I wish. Low poly + big proportions needs to kick off already, I would kill for some orchid hyper tits for instance
>>737702251i love me some PS2 kino but it's the biggest hit or miss gap there is out there. you can have some beautiful shit like DOA2 and KH2 but at the same time operate on an atrocious level like May Payne and Summoner. you don't have a discrepancy like that on the PS1. almost everything looks good and it was really hard to tell apart low qualy shit (Hard Egde) from big budget titles (Resident Evil)
>>737702251indieKINO soon, gaming is saved
>retro inspired ps1 graphics indie game>look inside>volumetric lighting>real time shadows not drawn into textures>lens flares>bloom
>>737699365Yeah the nostalgia cycle is currently at the late 90s/very early 00s.
>>737699365I like these old graphic vibes but I hardly see anyone do them well.They copy too much of the original limitations and feel stiff and lazy
>>737699365square tits were the best
>>737704147If I hate something there's a good chance it does, I'm just hedging my bets.
>>737710475idk, I kinda like the PS2/OG Xbox era of "realism" in games. Something like Halo: CE has an interesting look to it that isn't really around anymore. That at the time, it was the highest fidelity they could reach with the limitations. It really wasn't until the 7th Gen that they figured that shit out and now games all kinda look the same.
I think there's something to admire about perfectly adhering to existing console limitations (or even making your own limitations like with Pico-8) but there's nothing wrong with breaking some rules for the sake of a more cohesive/readable aesthetic, particularly due to designing for HD screens as opposed to CRTs. Shovel Knight couldn't run on an NES but it still feels like an NES game in many ways.>>737710713Shit like this though, this sucks. Not because it's anachronistic (and not just because it looks bad) but because you can tell they're just doing low-poly because it's trendy or cheaper.
>>737710994based lady
>>737712213>I think there's something to admire about perfectly adhering to existing console limitationsName three games.
>>737699365it's not retro. nintendo never stopped doing it
>>737712213>doing low-poly because it's trendy or cheaperlowpoly being cheap is a perfectly valid reason to use that style
>>737704147But you can't deny there's a pattern.
>>737699421Someone post him.
Unlike low effort pixel slop, low poly has a really high skil floor for it not to look like garbage
I'm very ok with this.
>>737702251Pretty muchIndies cash in nostalgia most of the time
>>737717569Nigger, pixel art has the greatest gulf of talent that can possibly exist. Two words: Metal Slug.
>>737717642>yet another female MC tranny proof of concept
>>737710092I don't think graphics in general needed to advance past PS3
>>737710676I wish more games looked like DC2. One of my favorite comfort games
>>737717642belly button
>>737717642My favorite thing about this is genuinely how well the clearly painted skybox still conveys the size of the forest.
>>737717642It's surprisingly difficult to make a good walking animation.
>>737718174You fucking mongoloid.I come back and your dumb motherfucking ass is in here making a completely irrelevant reply.Fuck you