Why did Advance Wars Reboot Camp fail?
$60. Ugly art style. Kept getting delayed to virtue signal.
>>737702319fail? it came out already?
>>737702319He’s so hot
Art style looks gay, I don't know what they were thinking with this shit.And I'm a huge advance wars fan, but it's like with everything zelda they are incapable of making it for the audience that played the original and would rather just en-babify and enslopify their games with each iteration.Give me days of ruin 2 you fucking nig nog ping pong japanese jews.
There are several knockoffs of this already.
>>737702319delayed, delayed, delayed
>>737702616>>737702663>>737702826>New Advance Wars game? Can't have that!
Americans ruin everything from Japan
>>737702765we're so BACK
>>737702319I was interested in this game before it released but after it did everyone was telling me the originals were better so I skipped it.
Booted it up the other day, all the shitty cartoon redesigns look like AI trash. Who the fuck thought voice acting would be a good idea? Clearly made for Japanese man children and babies who think inanimate objects can be "cute"
>>737702319All style over substance because Wayforward is one of the most mediocre devs in the industry.
>>737702319singleplayer experience mogged by the GBA games (visuals, gameplay snapinness)multiplayer experience mogged by AWBWboth of which can be obtained for free
>>737702760>im a fan of advance wars>give me days of ruin 2Pick one
>>737702319gay art style. shitty plastic vehicles. no online matchmaking.
>>737703359No, fuck you, advance wars days of ruin was the perfect progression, it was the majora's mask to the ootslop of yesteryear.
>>737703359>>737703653I don't like days of ruin because I'm stuck at the last stage. Fuck that copy of a copy clone guy. I should probably replay it.
>>737702319The only thing I can give it that nothing else has better is Clone Andy getting to be his own character with his own CO Animation/Theme, that was cool. Fucked up they didn't give him a Super CO for online, though.https://www.youtube.com/watch?v=mp3DlUUX5QU
>>737703718The last 3 levels of that fucking game in general
>>737702319That meteor looks so underwhelming.
>>737703294>All style over substance>stylemay I see it?
>>737703718The last level is poorly designed. If Caulder gets inside one of those dogfighter things its over, you can’t win.Honestly I’d rather a sequel to DS than DoR. I prefer CO powers and d2d abilities to co zones. Not a fan of homogenizing things for the sake of balance and the unbalance is what made aw fun considering tier lists for aw1-ds can be summed up “its map dependent”
>>737702319Its so ugly it makes me angry it even exists. Disgusting how to draw anime 2d art, soulless Link's Awakening plastic 3d models. The fact that it was so shit and flopped makes it less likely AW will ever return.
>>737702616I actually like the art style but there is simply not enough time for me to be playing a game I already played, I played this as a kid but I’m an old fart and work now I want to play new things
>>737702319Why was it even necessary? GBA emulation is easy as fuck.
>>737702319trannylation
>>737702319>>737704223dang, same guys who did the pokemon gen 4 remakes?
>>737702319AW was never popular to begin with.
>>737703217Alright, what game is this and how much fucked up ryona does it have?
>>7377032172 frames per character, and I thought mexicans were lazy cheap fucks
>>737702319>looks ugly>got delayed indefinitely for a while and no one knew when the new release date was going to be, which killed a lot of the initial hype>Advance Wars was never a big seller in the first place
>>737702319days of ruin was the only advance war I played, it was pretty good 10/10
>>737703359I will take days of ruin 2. The problem days of ruin had is that the campaign was a tutorial until the last 2 maps which sucked ass
>>737705274I never played AW2 and couldn't play the game properly during its releasewhile playing TotK I constantly wanted to go back to AW1+2..which I ended up doing and never finished TotK while going for 100% in AW1+2
>>737705959ANIWARS
>>737702319>Hard to read map and units whereas in the original everything was perfectly clear in one glance>le quirky reddit animations for CO powers you see once and then turn off forever>voice acting>cant make maps larger than small>cant make maps with more than 2 players>nintendo's brand of bullshit when it comes to finding your friends and playing together >$60>no way to make your own custom CO/units/tiles/anything that could be interesting >nothing for the competitive playerbase, im not saying remake the game with compfags in mind but maybe a ranked play mode with with elo would be nice.>no asymmetrical online gameplay>OUTDONE BY A FREE, FAN MADE, 20+ YEARS OLD, BROWSER GAME.Fuck Nintendo and its bullshit, WayForward should only be utilized to make attractive mocha girls.
So THIS is the power of western anime...
>>737702319advance wars was never goodit died for a reason
sex with lash
>>737703359You're not supposed to say that, man. We're supposed to pretend DoR wasn't shit here.
>>737707627>OUTDONE BY A FREE, FAN MADE, 20+ YEARS OLD, BROWSER GAME.Sounds interesting, whats the name?
>>737702319I liked it. Never understood the complaints about the artstyle. My problem was that it was just a 1+2 remake and lacked things from Dual Strike like 2 CO's and CO levels. If it had that I'd still be playing it now.
For an outsider to the series looking in, what’s the best Advance Wars game? The only one I picked up recently is the DS one.
>>737713135Play them in order but imo awds or aw2 depending on how much you like tag battles
>>737702319It was given so little attention, Way forward and the contracted teams were given fuckall care or communication from Nintendo about handling it. Its only the first two games, compared to DS the roster is tiny even if you aren't playing tag battles. We needed a sequel or reboot, not a remake.Plus the delay for the Russian war did basically tank sales.
>>737712580Advance Wars By Web
>>737704615I like passive CO d2ds but think they should be toned down from the classic characters. AW1 was made as a single player campaign game with increasingly tough or specific enemy skillsets. Other than Javier, DS came out with more balanced COs in mind.
>>737707627I struggled to tell a lot of tanks and MD tanks apart for some factions
>>737713135There's two for the DS. Dual Strike and Days of Ruin (Dark Conflict in EU regions). Play them in order because new units get introduced in each game and carry on to the next. Dual Strike is the peak of the series, and Days of Ruin is the gritty reboot that's great in its own way.
>>737713817Oh, that. Thanks, but I thought you were talking about a fan game...
sami...
>>737714915delicious crack
>>737707082>EA>v0.2.1>roguelikeIt looks interesting but is it any good?
>>737703990If it makes you feel any better, no joke, Sturm's power cutscene could crash the game like, 30% of the time before it got a bugfix patch later on. I remember having to redo the final level of Advance Wars 1 three or four times because Sturm kept getting pissed and crashing my Switch lmao
>>737713831They literally did tone them down. Have you ever seen how ridiculously nerfed Max has been going from AW1 to AWDS to the point where he’s just straight up powercrept by Jess?Theres literally nothing wrong with the d2d in either aw2 or awds, just some cos got the shittier end of the stick going into awds but they are still viable. Even Max who got hit so hard by the nerfbat in awds is one of the most powerful options that goes second in a tag match.
>>737715538Kek, that's awesome, hadn't heard about that. I wonder how they messed that up so bad. But it does make it better imagining how many people saw that meteor coming down and then having their shit actually fucked, thanks for bringing it up.
>>737713990>Dual Strike is the peak of the seriesin theory and on paper I'd agreebut for some reason I enjoyed it the least of the four games (GBA/DS, not including the SNES/GB games)I also really, really, REALLY like DoR/DC could partially be due to nostalgia because it was the first game I've played in the seriesbut I've also played the first one like 2 years later
>>737702760They were thinking they could capture a wider audience and thought wrong. I personally enjoyed Days of Ruin but it seems a lot of people don't. So people don't know what they want from the franchise at this point and neither does IS.
>>737702319They postponed the release simply because of the Ukraine War breaking out, and felt like advertizing "war" was politically incorrect.
>>737714915>pantiesSami would never.
>>737714915>straight up just a man's face
>>737708101Why didn't they just hire Trigger again like they did for Shantae?
>>737705831ThisSame thing with Mother, F-Zero and Star Fox. People talk so much about these franchises but when there's finally a game out, it barely sells 1 million copies.Pokemon on the other hand gets hated all over but when a new one is out it sells 10x more copies.
>>737702319Endless delays, by the time it released there was no fanfare, it was just shat out into the eshop.Also censorship from the devs/testers that got everything good removed from it.
>>737719627Blame Russians
>>737717017People know well enough what ballpark they want a franchise to be in. Clearly diverging heavily from a beloved art style and feel isn't it for a lot of fans of Advance Wars, unless you do something great with it.If you're going to do it Days of Ruin is generally the best it is going to get. You get a response to the changes but it has merits that make it able to stand alone as its own thing, so if you take a longer perspective on it as part of a running franchise it is fine.At the very least that is what makes the remake different, it was/is not just its own new thing.
>>737719164lol who has ever said AW was a best seller?It's mainly credited for helping bring Fire Emblem outside of Japan.Also, smaller communities still thrived back then thanks to forums, so you could easily talk about smaller games with like minded people and not be mixed in with the common man. I think if AW was released now it would not have anywhere close to the following it has now (even if the new game, a remake, actually had online)
If not for the delays I think we could've at least got a Dual Strike remake using the same assetsBut no Reboot Camp flopping sealed AW's fate
>>737717017days of ruin was edgy and cringe, the charm of advance wars was the juxtaposition of colorful shonen anime vibes with the brutality of war, still I would rather have had dor2 than what reboot end up being>>737719870that looks kino, low poly fits the pixel art aesthetic of the og series
>>737716034Colin, Hachi, Kanbei, Sturm are still stupid
Advance Wars is just one of those games that shouldn't be a first/second party Nintendo game. It should be some franchise owned by some random Japanese company, and the games just so happen to often be on a Nintendo platform. Nintendo directly is clearly just confused and not comfortable managing an IP that deals with war as a subject. It's like if Nintendo randomly owned Metal Slug.
>>737715346I dunno about that game but if you want a FE/AW style roguelite there's this https://store.steampowered.com/app/1937750/Prime_of_Flames/As long as you can get past the wonky translation
>>737721806Sturm is overpowered on purpose, as is nell as she is clearly rng, and hachi is overpowered on purpose.Colin is the strongest if we take into consideration only deployment maps but you weren’t interested in an honest debate to begin with when you pop your argument using the 3 endgame unlocked meant to be overpowered?
>>737722584Nell realistically speaking is around as star as characters like Max/Eagle/Olaf/Kindle, the main issue is that she isn't consistent, her luck in DS isn't as note worthy as everyone has higher luck and damage in that game.
>>737702760>Give me days of ruin 2Your wish, is my command.
>>737721037Me at the turret
>>737702319Art style sucks and multiplayer was lazily implemented. It's either you stick with the pixel art or go all in on the realism, also the plastic toy aesthetic was literally the worst possible option they could have made.If multiplayer was good it could have salvaged this piece of shit because AW still has an active multiplayer scene, but as it stands the limitations in map editor and being unable to change the fundamental imbalances made multiplayer worse than just playing on AWBW
>>737702319because it looks worse than the GBA game its based on.
>>737722584I reject the premise that just because it was designed as a single player campaign means we shouldn't judge it on pvp merits when playing pvp. I don't take kindly to the "well duh, it's a kids movie, it's not going to be good" argument and I don't do that shit here either. Kanbei is still stupid after every nerf into DS. And I haven't even mentioned Grit yet>but you weren’t interested in an honest debate to begin with bruh, you get like 1 good AW thread a year and this is how you want it to go?
>>737722859I on average have a good time with her luck. Luck damage ignoring defense is very impact especially when first striking enemies in cities and foot soldiers on mountains. Still only speaking d2d btw
>>737724992How does AWBW steal assets from AW? Or does Nintendo not care?
>>737725229Same reason PokeShowdown is allowed to exist: they make no money and they stay on the down low.
Help me settle a debateON THE WHOLE, NO SPECIFIC CONTEXT BUT THE GAME AS A WHOLE, which unit is more useless or a waste of time and effort? >Cruisers>SubsPlease reply before reading further. My opinion is Cruisers. Cruiser building is only justified to combat enemy subs (you may predict them and doesn't purely need to be in response to seeing a sub manufactured), a sub means you're engaged and committed to naval warfare, which is more intuitive than building a counter to a counter. Only in DS does it actually shoot copters well, but why would I spend all that money for a water-locked copter gun when I could just build a much less vulnerable fighter? If I had a sub pre-deployed, I'd never worry about Bships, but if I had a Cruiser predeployed I wouldn't know what to do with it.
>>737724992too much balance makes things boring that's why no one plays days of ruin pvp>>737725428cruiser is just water anti air, sub is antiwater which makes more sense, both being locked to water
Tanks should do a lot more damage to ships
>>737709887>
>>737702319this game filtered me therefore it's bad.
>>737727158Realistically for sure, but for the price a ship is, they'd be even worse off than they are now if one took even 4 damage from a base tank. MD? Maybe a little more I think would be fair. Artys however... They do good work.
1 & 2 are just the perfect games to emulate on a phone
>>737728885>touch controls
>>737728672>No gf to enjoy uninterested butt stuff with
>>737728816it's pretty easy as long as you're not going for s rank everything...
>>737729296sorry fatty
>>737729570Kino
>>737702826It wasn't the delay. It was the ugly look and overall 99% inferior product
>>737725338Showdown isn't exactly unknown. Every VGC competitor is using it
>>737725428Subs are more useless. Cruisers can at least get rid of air units, are cheaper too if you want to use them as a last resort blocker or whatever. If it was a fog map I'd say cruisers are more useless but you asked for no context (which is strange given everything in this game is variable based on map, CO, skill level of players involved, income etc)
>>737731140Nobody is bringing up that even with the delay they still released it filled with bugs lol.
>>737731449that was why online was so barebones, the dev team just couldn't program for shit to begin with and nintendo hardly cared in the first place
>>737731870>onlineIt was on a Nintendo console. Online was doomed from the start. In retrospect, I wonder how many AWBW players were introduced to the game through Reboot camp.
Its a remake of two old games for full price that has never gone on sale
>>737702319You fags didn't buy Days of Ruin and this is your punishment.
>>737733909It's 30 bucks canadian at my local gamestop
>>737733670bro's just casually sweeping the whole tank crew
>>737721037Tomboy pussy!
>>737702765I tried Wargroove last year, but it was missing something. I'm not sure what (anymore), but I think part of it was the story being even more of a letdown than AW and many maps just being frontloaded in difficulty.
>>737702319really bad multiplayer implementation. anyone who was still slightly interested in the game saw how dogshit the online was and immediately went back to AWBW
>>737731248anon the people who play competitively are less than 1% of the total sales of every pokemon game
>>737703246>Clearly made for Japanese man children and babies who think inanimate objects can be "cute"Anon... This was made by Americans, for Americans. It wasn't even released in Japan.
>>737705772Not even close. Advance Wars was WayForward.
>>737725428cruisers were worthless until they finally let you attack other ships with em.subs dealt with bships and landers and provided a safe way to get vision and block tiles. cruisers killed subs and thats it. getting an air unit in range of one was a miracle and even still it only killed transports.
>>737740345oh I forgot they kill copters and stealth too.still the only way youre hitting those is if the AI does something stupid and blasts a ship with one of em.
>>737702319full price demake
>>737713030>Never understood the complaints about the artstyleI wonder what it's like to be completely blind to poor taste in aesthetics. On one hand I respect your ability to eat shit and enjoy it, on the other I think people without souls are cancerous because they enable the existence of absolute horseshit
>>737702319Intelligent systems isn't owned by Nintendo, they should just make a strategy rpg for pc, that is where the military strategy audience lives.They should have transitioned into making xcom style AW games over a decade ago.
This company hasn't made one single good game
>>737742589I went to check their earlier works and they made SH:Book of Memories? The fuck? Never buying from these fucks again that's for sure.
Wargroove is pretty good too
>>737702319I still don't understand why they delayed it.>"A HECKIN' WAR EXISTS IN REAL LIFE!"Yeah? There's always wars. They didn't shit their pants and delay call of duty when some sandniggers were blowing themselves up in 2005. I'm not even mad I'm just confused.
>>737702319>ctrl+f niggers>0 hitsAll the other anons are right but also niggers. It's absurd how without any consideration for the world or world building niggers must always be shoehorned into a game. In this case your soldiers are 50% black to appease the american dei gods. A true demake in every way
Advance Wars needs to embrace RPG mechanics and storyfaggotry.Sure it will piss off the puritans but it will gain the FE/FM fans in the process.
>>737722104>As long as you can get past the wonky translationThat's a big problem, along with the mobile-game UI and artstyle
>>737702319Horrible art style, characters that have dumb half voiced lines, stupidly halfbaked "animations" thats just a 2d sprite bobbing up and down, and the constant feeling that this is an obvious low effort cash grab.Such a shame because AW 1 and 2 are amazing games and deserve praise not scorne.
>>737745161Devs already considered it and decided they couldn't do it, chief
>>737745463>devs considered it and decided they couldn't do itI feel like I've heard this one before but I forgot the source. Any links?
>>737714915Bro, she's been in the jungle for nearly a month and she ran out of baby wipes 2 weeks ago.
>>737702319I bought it. I hated it. Need to play the original to find out if I just hate advance wars. I don't care about the art style, I just hate that the "strategy" is basically "foreknowledge." The enemy AI is just set up to outbuild you from turn 1 and so the only way to win is to rush them down with JUST the right units. If you choose the wrong units (fog of war hiding hard counters, fuck you scripting spawns, etc.) then you lose too many and your position is basically unrecoverable - reload a save and try a different approach. Similarly the only strategy on combat is "attack first." Attackers have such an advantage it's unreal. Even if you "win" the encounter in defence you lose so many units that that squad is basically useless. Can't meaningfully damage any further squads, can't capture in 2/3 turns anymore. And then towards the end of the campaign they clearly just gave up on their AI, knowing they'll never make it "smart" so they just went all in on scripted horseshit.A good strategy game should be more about being quick witted enough to recover from errors and bait out attacks and such. Not just savescum your way through trial and error.
>>737702319because it wasn't that good to begin with?
>>737702319>Twice as expensive as the original>Worse art style>YouTuber cameo voice actors>Black peopleThat's why I didn't buy it.
>>737702319It was shit, woke, missed the point, ruined the aesthetics, ruined the writing.The only good thing was the 2D art for the characters, the visual design of all the 3D stuff was hot garbage.Also, outclassed mechanically by monkey game.
>>737745953The 3D assets look just as shitty in this as they do in Reboot Camp, thoughbeithowever.
>>737745953This thing aping Advance Wars 'toybox' style doesn't make it good either as a 3D AW clone. Looks like slop.
>>737705274>I actually like the art styleim too lazy to go steal the screenshot from mangs' video on why this game failed, but this is an absolute crazy take IMO. One look at how it looks in practice and, yeah, its objectively worse than the OG.Its like using yellow paint in a game, only, the whole game is covered in yellow things. Ends up being almost invisible. This games visual style is noisy and rough. It has no shading, no depth.That one ape game got the whole "toy soldiers" look much better, its also got plastic looking units, but with proper depth shading and designs.
>>737745793If that is how you feel you may be better off trying Dual Strike, it has a few more things going on that you can manage a strategy from.It has 2 CO's per map which makes you consider which CO's to pair up and how to best use each of the CO's in your Dual Strike power throughout the map, missions with two maps to manage at the same time, as well as things like the CO's having 'skills' you can choose, which are essentially minor bonuses you can use to tweak the CO to your liking depending on the circumstance, like making units cheaper or better on certain terrain.It probably is better if you go into it with maps being puzzles to solve towards the latter half of the games. But that doesn't mean there isn't strategy to be had, the game teaches you this early on by having a map you could do rout on but it's much easier to go for a capture of the HQ. There's maps where this option is not as obvious but where this tradeoff still exists.
>>737746027>>737746030objectively incorrect.Reboot camp and apes both go for the toybox look, only AW looks shit, too bright, no shading, too generic. Apes actually looks legible even when a clusterfuck.Also, at least apes leans into it, you can see your guys/monkeys hands, you see the side of the board, you see the oponents gestures, you smack the units directly with a fly swatter for a special attack etcWhat the fuck does AW do with this toybox look? Nothing, it changed the OGs design to be this toy look and doesnt do anything with it... so why change it at all?
>>737745793honestly, fucking skill issueWhat youre saying TECHNICALLY isnt wrong, you can beat most maps by doing the one right strat to perfectly snipe strike the enemy and win quicklybut the ability to beat an opponent that outclasses you is also literally taught to you in one of the first fucking missions, and they do this in every single AW game. The classic "oh, you only have one tank and an arty, they have three tanks what do?!"You can fight any enemy in the main story thats outbuilding you by playing better, "the only way to win is to rush them down" is just a blatant lie so I dont think you actually played the game.Attacker advantage matters, but thowing units at a meatgrinder just to get a first strike is retarded, what you said literally only matters in PvP, when players are all good.The AI is retarded, and will "first strike" you like a retard, allowing you to stomp them down. Their heavy tank may just fucked your tank up, but now you can pepper it with 3 arties and a recon, move your tanks up and fuck their units up.Its all about value moves. The AI cant make them and is suicidal.Unironically: git gud, stop blaming this made up idea that you simply need to know the puzzle solution, just play better. The AI in AW is laughably bad.
>>737746058the buildings standing out more than the units in the OP video is a good enough demonstration, you can barely see the vehicles parked on the cities
>>737746526Theyre not even showing of black hole, even in this post >>737746329 from reddit, they deliberately didnt include black holewhy?because the black hole units are offensively poorly designed. The fighter and bomber look the same, the mechs and infantry, the tanks, AA, its all the same fucking unit. An issue the OG did not have
>>737746329So far those toybox style AW clones (including Reboot Camp itself) don't look any good at all. I'm not saying Reboot Camp does better, but this thing not steering away from the toybox style is what making me cringe about it.Smacking with a fly swatter gets points for originality, but that doesn't add anything noteworthy to an already cheap aesthetic.
>>737706116The art director is Mexican lard ass
>>737733670>>737736027
>>737746329I think there's merit to the idea that the in-game maps are strategic boards in a war room where all the planning is done while the battle cutscenes show the reality of the situation taking place, but the battle animations were homogenized to look like the board instead of something like >>737745375.
>>737745724
>>737742589Shantae and the Pirates Curse
>>737702319fugly, censored, toned down $60 remake of a GBA game
>>737702319scum sucking weeaboos were mad that they dared to change the aesthetic and shitposted about it everywhere. the game is superior to the original to the point it's an outright replacement. and we can't have western devs beating grorrious nippon am i right?
>>737702319>already niche series to begin with>caught mixed feedback when the toybox aesthetic was revealed>released with poor online functionality>does not have casual appeal ala FE since there's nothing like supports/shippingEffectively, it fails to appeal to oldfags, fails to appeal to compfags and then if any newfags were interested they'll look it up, see all the negativity and then write it off as DOA. But from what I read, the game was basically set up to fail with low budgets and short deadlines.
>>737702319I have it and it's okay every now and then, though the originals are superior in basically all ways.
>>737745793>I just hate that the "strategy" is basically "foreknowledge."The originals were pretty bad for this at times. Fog of war is the worst game mechanic ever conceived.
>>737706116Curious how this criticism is not levied at Darkest Dungeon.....
>>737724992You can certainly sit there and whine about the PvP aspect of the game, but in the same exact breath, you must ALSO admit you are in the pretty small minority of the fanbase here.
>>737749019Because most attacks have a unique image even if it's 1 attack frame
>>737725428Naval warfare is too expensive to invest in unless the map is 70% water.The idea is to obtain sea dominance so your battleships can rain fire upon land units. The problem is battleships cost way too much. If battleships were worth investing in, that would make subs better and in turn make cruisers better.So you need to gigabuff the battleship first. Days of Ruin letting them move and shoot was a good idea but I think they needed a range of 6 and cost 8000 less.
>>737749276What naval combat needs is a reason to fight over water. Capturable oil rigs and a ship type that can attack other ships (and maybe also be the one that can cap) would be a start.
if I try AWBW will IO just get steamrolled? it seems fun but I never played MP in AW before
>>737749531There's an Elo ranking system, so you should be able to find/match with some people of relatively similar skill level.It might be good to brush up on some multiplayer basics though, as some approaches to how you want do things in multiplayer isn't necessarily how you might do it coming from singleplayer.t. someone who has just watched some commentated multiplayer matches.
AWBW sucks because it's multiplayer only. I wanna play against bots.
>>737750368I wish there was an offline version of AWBW, not technically for single-player, but so I could use it as the basis of a play-by-post game with my friends. Something where you can have one side be controlled by one guy, another by the other, and a third by the computer for some unpredictability.
>>737724992>designed as a single player campaignIts not even good at doing that. For half the game you don’t have access to co powers and the game doesn’t let you pick cos at any point in the campaign because they have the same stats.It was literally built with multiplayer first and people still don’t like it because making things to balanced leads to homogenization, which leads to making things more boring. Imagine if every playable character in Street Fighter was just a clone of Ryu with some slight hitbox modifications here and there. Thats basically what AWDoR is.Kanbei and Grit are two entirely map dependant COs, and ironically when it comes to the single player campaign they are not always available or even the correct choice. Infact DS is the best game in the series for a main campaign since you can actually pick from a wide variety of CO’s, especially in the advanced campaign. You are treating this argument like its awbw where people barely play more than 1 type of map.In short, yes you were never interested in an honest argument to begin with, you just hate that your favorite character is weak on purpose. Is it Sonja, Flak or Jugger? Or is your waifu Lin and you must defend her game at all costs?
>>737749380The carriers were a good idea. A tad expensive but having sea superiority meant you had mobile airports on maps that might not even have regular ones.
>>737745953Nah it looks like shit too. The only AW game that looks decent is the stuff some anon has been steathily discussing in these threads. I wish he had socials already so I could send him money
>>737750368You don't. There are many romhacks with pvp maps from awbw available that show why playing against bots makes no sense in this configuration
>>737750368Awbw single player would make no sense because playing against an AI that is on equal terms with a real player would make the game far too easy, even if it was dual strikes smarter AI that doesn’t just throw units to a meat grinder (at least not as badly as the previous two games)
>>737703217I already picked it up on your last shill thread bro. You should make another at some point though.
>>737703217Cheap, lazy, soulless slop.
>>737745375https://www.youtube.com/watch?v=vFIbAMomhAAjam
>>737751120Anon didn't say anything about the AI being like a real player though, which I take as you meaning that it wouldn't cheat or have other advantages to compensate it being AI. His request is fulfilled if you could have some kind of AI as is in the official games, so you can play with all of the perks of AWBW such as maps without needing other people, or these days it could even be actual AI instance that could be made to interface with the game and be trained to actually play more or less like a real player.
>>737749276To be honest I think warships should be expensive to reflect the fact they are effectively the largest amount of personnel to be deployed as a singular unit, and the answer is giving them more things to do to reflect that, like how every naval unit in DoR is multi-role.
>>737750851NTA, but i really enjoyed making custom maps on the GBA version (advanced wars 2?) and playing against 3 AIs using different specialist COs, one ground one air one land and then i pick whoever, felt fun recreating warcraft 3 maps.i wonder if my mum still has my SP and games in the shed...
I enjoyed creating GU ritual custom maps to take my revenge against the shitty AI
>>737752584Playing against an ai that smart wouldn’t be fun though because it has the capacity to consider more moves than a real player. AI’s are designed to be stupid with large advantages to make it fun for the player, since not everyone playing these is some chess god that can beat a supercomputer at chess. Ergo the AI being stupid is necessary in order to make playing against the ai feel like a combination of solving a puzzle and also strategizing.
>>737749056How many fans of AW exist today who do not play or even factor in PvP as a pervasive element of its existence today? Nintendo can masterfully avoid acknowledging how people truly play retro games like a sport, but if you are ITT and you played Reboot camp you either someone who cares about it beyond just any other title, which I wager would be someone who indulges in its PvP aspects , or a true Nintendo fanboy that you're willing to play any Nintendo title just for the sheer experience of playing another Nintendo game in the library.
>>737753262I don't get when people just jump to these weird points that nobody reasonable is making. Nobody that would suggest coupling it to current AI is going with the idea that it will be this one single AI opponent that can play like a god that you select and that's what you get. Of course there would have to be some kind of way to express a range of skill levels so that playing against it could be fun for most.If you're saying that a trained AI couldn't be limited in this way, then I don't have the ability to contradict that, though my gut reaction would be that you could.Whether or not that is easy to do, or worth doing is something else.
Because Nintendo announced it, then delayed it and left it so long nobody noticed it actually released.
>>737749380>>737749276>>737750902 (as true as this one is)The fact of the matter is that unless you have a 70% ocean map AND transporting units across water is necessary, the oceanfront will ALWAYS be a weaker priority than land because land is where most all the primary games impacting units (infantry and tanks, AA are secondary and reactionary, copters are in the air) and where the properties are. We may build APCs and Tcopters occasionally but Landers will never be meta outside of high funds because 11000g means you could have purchased another tank or tech'ed up to a medium tank. Believe me, I have tried.
>>737754020If you’re talking about a language model then no, it wouldn’t be worth it because eventually it would be so good at the game that it wouldn’t be fun to play against.I believe one of the latest smash brother games had something like this, eventually the trained cpu was so good it was kinda like playing against a TAS.Different CPU difficulty levels would be a different story and that is possible to implement, but it wouldn’t really be “fun” with awbw maps because the ai is easy to manipulate, so if you start in even ground you will body it everytime.
>>737754386But why must the languague model that has become a god at playing be the only that is available?You can have seperate instances of the model with various amounts or types of training, you can give directives to the god AI so that it will play with certain restrictions.So far your idea of what could be made available is not limited by real limitations but just what you are arbitrarily deciding what must happen.Again this is different from saying that it would be more work than it is worth, but going "oh, you will always only ever be able have an model AI that is not fun to play against' is currently just an arbitrary statement.
>>737754768You asked if it was worth it. I told you it wasn’t. What you are describing takes effort that nobody is interested in doing, it would also be incredibly fucking jank considering your idea is using a language model.
>>737708101This shit is hilarious. These people are generals of armies and yet they all gathered up to personally confront the main bad guy like a Saturday morning cartoon.
>>737755110I didn't ask if it was worth it, I made a point as to why the person I replied to was an idiot and then separated that point from other points that could be made as ones I was _not_ making.Maybe check your reading comprehension skills if you're going to spout of bullshit responding to things that explicitly weren't being raised.
>>737755390You don’t even know how language models work and yet you assume this is all possible and very easy to do or even worth it.Why don’t you tell me how many people would even want to play against bots in awbw community?
>>737754768So my options are>a drooling retard ai that would play worse than aw1 aiOr>an ai so well trained its impossible to make the right move against it
>>737755304>Saturday morning cartoonThat would be what it's going for anon.
>>737729561I was talking about the GBA ones really. Those filtered me so I never bothered to try the Switch one.
>>737756286>>737755304>>737708101In the GBA games it made more sense to just trust this is all happening on radio comms. Why commanding officers are unsupported and breaching the front lines to the enemy does look so so uncanny.
niche appeal and getting arbitrarily delayed for two years will do that
>>737756286AW doesn't work as well if it doesn't take itself seriously at all. I like Battalion Wars' take better where it accepts the premise the top brass of half the playable countries are nutters who view war as a sport and plays it for all the dark comedy that entails.
homosexuality
>>737756494>it made more sense for hawke to kill sturm with back storm through a radio comm and everyone could see it>it made more sense for sonja to be saved from sturm through a radiocommYou’re complaining about one of the few scenes that COULDNT have happened through radiocomm.Theres a specific moment in awds where the cos talk as if they were riding the tanks themselves.Try to embarass yourself less if you’re gonna make fun of something?
>>737757698Is this ai?
>>737753920That is a fuckload of assumptions made just to justify your stance, and it's laughable.
>>737758020Obviously.
>>737702319The biggest problem I've heard, and what your .webm corroborates is that the game is unreadable, the building and units blend together to the point where you have to strain one way or another to play this game. This causes friction and ultimately makes people drop the game.
>>737758314its not AI actually
>>737758201Raise your hand if you are ITT, a fan of Advance Wars, and have 0 interest in PvP; not just some competitive formats, PvP as a whole.