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>your favorite genre will never truly be popular outside of a niche audience and fotm releases
>not because it didn't try to reach out to fans of other genres
>not because the devs didn't put in effort
>not even because of anything to do with the game's quality
>but just because nothing gatekeeps harder than the fact that people hate the feeling of losing, in a genre where you lose to other people a lot and there's no scenario where both win
Feels kinda bad man to watch your community slowly age out and die
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>>737715051
Nah. What gatekeeps people is the fact that is a genre where only people with mental speed and hand-eye speed and coordination in the range of miliseconds can actually play.

Very few people are able to analyze a complex situation, study the different scenarios that will happen depending on the many possible answers to said situation and then execute the required maneuver in 1/60 of a second.
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>your favorite genre will never truly be popular outside of a niche audience and fotm releases
Good. Any game that starts pandering to normalfags inevitably turns to shit.
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sf6 is the most popular fighting game in history
>>
>>737715375
This is categorically false. Modern fighting games have done literally everything in their power to help new players understand how the games work under the hood. We had shit like Rising Thunder which removes inputs for supers entirely and made them simple button presses so you can skip that stage of learning and go straight to understanding stuff like footsies.
It doesn't matter because at the end of the day, people don't like losing.
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>>737715051
>awww man it sucks more people don't want to play fighting games! why doesn't anyone new want to hop in??
meanwhile every single time a fighting game gets a influx of players
>HAHA LOOK AT THE PROS STOMPING EVERYONE! LOOK JWONG IS GETTING RAGEQUITS EVERY OTHER MATCH BECAUSE THEY'RE NOT EVEN GETTING A SINGLE MOVE IN! LOOK HOW FUNNY IT IS WHEN NEW PLAYERS DON'T EVEN HAVE A CHANCE TO LEARN WHAT THE FUCK IS HAPPENING!!!
fighting games are a niche genre because fighting game players are fucking animals, there really isn't any other reason.
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>>737715916
>help new players understand how the games work under the hood
Well, guess what is under the hood: having to act, predict, analyze and react in the real of the miliseconds. For example negative edge is a concept belonging to many engineering sciences like electronics as part of something like signal analysis, and still is a core fighting game concept.
You're asking people to execute complex maneuvers in the lapse of time between pressing a button and said button closing the electric circuit inside the controller / gamepad / stick.

Also I love the lack of self-awareness
>People don't like losing
Well, duh. If human beings were okay with losing they would simply sit down and die because why bother living at all when it will be pointless?



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