>give myself unlimited blood echoes with cheats>buy 600 blood vials>buy 600 bullets>turn off blood echoes cheat and get rid of the remaining echoesAlright, it's gaming time
>>737715338you didn't beat the game
>>737715338Its a shame the game becomes so fucking easy at 60fps consistently.
>>737715338It truly is a shame when a company invents a perfect mechanic (Estus flask) and then forces itself to not use it in all their games just to make them "different".
>>737715338>beat boss>go back to dream>level up>use any echoes left over to buy vials and bullets>never run out ever, no need for grinding whatsoeverWhy is this so hard for some people?
>>737715530They die so often that even if they did that they would run out. Such is the life of a shitter
>>737715489Life regain from attacking more than makes up for blood vials existing.
>>737715338I always found it interesting and retarded that there's an argument of simply getting good so you never run out of blood vials in the first place and have to farm them. I imagine most people on their first playthrough aren't that adept at the game yet. It ends up being a stupid combination of things:>Dark Souls already did it right with the estus system>You have to interrupt the regular flow of the game to go farm more vials if you got shit on>New players will obviously make more mistakes, continuing that loop of farming vials/blood echoesIt's not a matter of (You) being competent and managing to have a solid upkeep of vials. It's more that the average player may have to stop attempts on a boss to go farm up vials to go fight the same boss some more. This causes players to constantly stop their boss attempts to go teleport to Central Yharnam and go farm some more. That's something that the player didn't have to waste their time with in Dark Souls.Bloodborne isn't so unforgiving that you're constantly out of vials as a new player, but I can completely understand why someone would be running out near the beginning of the game.
>>737715530Elden Ring taught them these games are for everyone.
>>737715530that sounds like grinding
>>737716107If you think that you're stupid or mentally ill and I'm not saying that as an insult there is just literally no other explanation for why you'd come to that conclusion because absolutely nothing in that post mentions anything involving grinding.
>>737716186at least normally going back to somewhere to get levels and something to buy items with would be grinding. well i guess kids call it farming these days. who knows
>>737715658Lies of P did it better because you could actually parry/block attacks.Dodging and gunparry being the only damage mitigation makes rally underutilized
what an edgy game for weird gothic autists
>>737716410I think you misunderstood the post. It's just about playing through the game normally and then whenever you beat a boss and go back to the hunters dream to level up like you normally do, rather than immediately leaving the dream right after to continue the game, you first spend any blood echoes you have left over after leveling up to buy blood vials and bullets. That way there is no need to go back to areas you've already beaten to grind enemies for blood echoes. You just naturally get enough echoes to pay for vials and bullets by playing the game normally.
>>737716442>Lies of P does this well because you can block and parry>Bloodborne does this poorly because you can only dodge and parryWhat are you talking about?
I'm trying Simon's Bowblade this time around and holy fuck, people saying it's like playing a completely different game weren't kidding.
>>737716665She didn’t actually play the game but wanted to be involved in the discussion because she liked Elden Ring and think that makes her a Fromsoft expert.
>>737716442>Lies of PFuck I am so tired of this garbage faggot slop being shilled here
>>737715338I mean you can do that in 5 mins with the cum chalice. Based though, estus was the best change they ever did moving from demon's souls
And for the people who think 20 blood vials is too much, if you know what you're doing you can play the entirety of DS1 with 20 estus
I still have the same emulator build from January of 2025 and it works fine but should I update it? Have there been even more improvements?
>>737715338Can I actually customize my character's appearance now or am I still vertexcucked?
>>737715338I finally played this recently and it's easily Form's worst souls style game
>>737719467No matter how hard you try your character will always look like an abomination anyway
>>737719713>11 years late>probably played on an emulator with fucked lighting and effects>thinks his opinion matters
>>737719773Yeah the 15 fps cinematic experience is so much better. Doesn't run any better on a PS5 either kek
>>737719773I played on a PS4. My opinion matters because it's the right one. DS2 was the better game from this era.
>>737719773The gameplay is the same, retard
>Summon Madman Waller and Tomb Prospector Olek for Chalice Rom>Fuckers run up and hit Rom in the face over and over and eat arcane blasts until they die
>>737715489There is a reasoned argument for consumable healing (vials and grass), which is that it retains the feeling that all damage taken is bad. It makes you want to avoid damage even as the amount of healing you can carry gets largerNu-soulslikes suffer from a problem where the player always has far too much healing before the end of the game, due to excessive flask upgrades. When you have far too much free healing you stop caring about damage that won't kill you, and in a soulslike where most of the gameplay hinges around trying to hit without being hit this has the effect of destroying the gameplay. If incoming damage doesn't matter then the fastest way to kill everything is to close your eyes and smash attack, at which point you're not playing a soulslike anymore you're just slogging your way to the end.20 vials is too many vials, but if you are concerned about running out then you don't play like you have 20 vials, you play like any damage taken is a bad thing because it forces you to consume a finite stack of vials. This is a way for Fromsoft to give you lots of healing without having to tune every single section of the game to feel like you're tight for healing. If you gave the player 20 Estus instead of 20 vials you'd create a completely different scenario where healing is "Free" and you have more than enough of it, and that's shit. On the otherhand if you only give the player 5 Estus you may now be creating a very difficult challenge on longer stretches of exploration and now you have to worry about tuning. Consumable healing stacks are a cheat code for navigating that problem.The best healing system is DS2 which combines the 2. Keep the number of flasks very low and then have a consumable stack after flasks are used, but don't drop a lot of free consumables so that if players lean too much on consumables they will be forced to spend souls to buy more, creating pressure not to waste them
>>737720647>The best healing system is DS2 which combines the 2Should mention that DS1 also combines the two, because you only have 5 Estus by default, humanities are heals and can also be used for Kindling which is a consumable method of getting more healing. It's just that Kindling is too good and should probably have been +1 Estus per Kindle not +5
>>737715338>muh blood vialsNever got this complaint. Just open up the shortcuts to the bonfire and farm the 2 brick trolls for 20 mins. You learn to git gud at parrying and you get tons of blood vials in the process
>>737715338Regular souls games dont let you carry 50 estus at once retard, you didnt beat the game.
>>737722546DS1 lets you carry 20 Estus pretty much from the start if you just go kill literally the weakest boss in the whole game and if you take your time to farm humanities you can carry 99 humanities on top of thatDemon’s Souls lets you carry 99 grasses and Patches even sells them to you so you always have 99 on youDS2 lets you carry 99 small soul gems and the lady from the first area in the game also sells unlimited soul gems
Cheaters and people who watch playthroughs on youtube are pretty much in the same category.
>>737720647>Nu-soulslikes suffer from a problem where the player always has far too much healing before the end of the game, due to excessive flask upgrades. When you have far too much free healing you stop caring about damage that won't kill you, and in a soulslike where most of the gameplay hinges around trying to hit without being hit this has the effect of destroying the gameplay. If incoming damage doesn't matter then the fastest way to kill everything is to close your eyes and smash attack, at which point you're not playing a soulslike anymore you're just slogging your way to the end.This has literally been an issue since Kings Field, lol. Nothing new about it. If you wanted to farm in Demon's Souls, you could get more grass than you could ever need. DS1 almost got it right but then let you kindle up to 20 flasks which is insane. DS2 had something going but most of the bosses are so slow to move around that the lag time on healing items doesn't really harm you if you back away and strafe. And you could still get nearly infinite heals with only a bit of farming. DS3 and Elden Ring, in the Fromsoft Souls catalog, probably have it the best. Reviving the mana bar but forcing you to choose between HP and mana if you plan to rely on the special attacks was a good move. The flaw for those games (mostly Elden Ring) is too many checkpoints so you often aren't having your healing repository stressed much. If that game had half the number of bonfires, it'd be twice as good.
>>737716084Elden Ring is harder than Bloodborne for the average player. Only the DLC of Bloodborne catches up. But then the DLC of Elden Ring is fully of straight up bullshit for anyone that is nooby.
>>737723472Good job on understanding about half of one sentence and missing the point of the post anon
>>737715338strangely enough, i was always low on blood vials but never out, and i always had more bullets than i could spare. the gun is a neat concept but its ability to parry being tied to its upgrade level meant that i just never bothered to use it.
ever notice how cheating in any other game is fine but the moment it comes to souls games everyone gets giga butthurt?
>>737723901>but its ability to parry being tied to its upgrade level meant that i just never bothered to use it.WhatParrying is the same on a level 1 gun and a level 10 gun, what the fuck are you talking about?And visceral attacks scale off the Skill stat, so you can use a level 1 gun the entire game and parry and visceral just fine.
>>737724142>visceral attacks scale off the Skill statnta but that is, without a doubt, the dumbest decision in the whole fucking game
>>737724438It's perfectly fine. Strength smashes shit, Skill requires more precision. Bloodtinge covers guns, Arcane covers magic.
>>737723742No, I got the point. The problem is that farmable healing items basically let you totally side step the entire healing economy if you're skilled at the game and have the patience to spend a few hours early on farming up healing so you'll never have to think about it again. If you run a few chalice dungeons for Souls then you're able to buy nigh infinite vials and the only cost is your patience with the worst part of the game. And if you're bad at the game, then it is borderline gamebreaking because now every section you get stuck on isn't just a learning challenge, but a patience challenge where you have to repeatedly grind earlier levels for healing. DS2 didn't fix anything, it took the worst of both worlds and its solution to the problem (heals work slowly rather than instantly) was faulty because the game speed was the same as the rate of healing. Like I said, DS3 and Elden Ring got it the closest to correct. DS3's issue was that most skill attacks and a lot of magic wasn't worth using so you usually just had a ton of healing flasks anyhow (some skills were good and worth trading for, however) and Elden Ring's issue was that skills were good but there were too many bonfires.
>>737722546He still can only carry 20 of each at a time.