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I told my fleet to defend a single point where they turtled while enemy ai fanned out around it. Then I engaged the big boys one at a time with a strike force. Is that the peak of tactics? I cant do much else with 5 command points.
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I always I asked myself the same thing. The biggest thing you can do in my opinion is herd your troops so they don't get picked off one by one, but you still have to carry the fight
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>>737715874
really depends on what you are fighting
for any of the pushover pinatas from the core worlds it pretty much doesn't matter
for stations you will want to split your forces to guard 2 to 3 points about ~1.5k units away to surround the station and to avoid your ships suiciding into the station
for challenging fights like remnants and other aliens, trying to defend a point / turtle is a death sentence; there you gotta only take a few points at the beginning to get maximum deployment, while you push with everything you got from the start

though, of course it also depends on your own fleet, some are better at defense than others
but generally, being surrounded or pushed to the map border means your ships can't retreat anymore to vent, or straight will not vent at all because they always judge the distance to enemies to be too close
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>>737715874
I just fomo with my hammerhead with my junk fleet commanded by pirate shipgirls I raped into service
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That's pretty much what I prefer to do, though I deploy in a line rather than around a single point. Luv me battle lines.
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>>737715874
i split my escorts to the 2 capture points until the heavies get in front then delete the rally points and let them do their thing. i've had little success with letting them defend a point but i don't use capitals
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Meanwhile it's enticing command UI meant to strategize not for tactical gameplay unless you willing to put points into leadership you should dictate what ships escorts who (I usually chose carriers or crusiers till I don't have capitals) which makes them into a quasi battle groups then select the escorted ships to attack which one I heavily advise you to LEFT CLICK the enemy ships then press E to order ENGAGE instead of right clicking them because it makes you AI ships hyperfocus on the enemy and get raped by other ships.
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>>737719452
How do you keep your ships from advancing too far? Can you draw a line on the map?
>>737717619
>>737718924
Fuck I'm really going to have to learn how to pilot one of these ships. I'm just having fun watching the fireworks letting AI control my stuff. I already get the meta is piloting the flanker and just ganking enemy engines but would rather just command the fleet.
>>737719937
I'll try doing this too when there's no objective point to defend around. Makes sense to treat a cruiser like a movable defense point.
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>>737720302
>how do you keep your ships from advancing too far
nta but there are command points which pretty much do that if you have your ships commanded to protect them they usually line up well you can also just select random points to do the same. It has a learning curve. I always say to myself if you can beat the last hurrah mission without fiddling with the ships at 50%+ you are pretty much decent at fleet command if you can do the 100% you mastered it.
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Just wait until you have to take Jangala in low orbit, or capture the DAS Ceylon, or witness the destruction of Gravion due to a botched experiment which drags omegas out of the void.you've only hit the tip of the iceberg,
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>>737719937
What a beautiful UI and your ships will surely execute your commands.
>ah shit wtf are they doing
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>>737720571
>>737721412
Alright sounds dope. The worst part about getting into the game is not being able to watch or listen to too much about it without spoilers while I fuck around in the sandbox. I'll do the campaign eventually...



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