Why do hallways make JRPG fags want to kill themselves?
>>737715921The hallmark of a JRPG is the shop. That's what makes the JRPG. A shop is a callback to the d&d roots of a RPG where you bought equipment that you then used that equipment to slay monsters from the d&d beastiaryâ„¢ in an epic adventure. It symbolizes the freedom you have in the game-you can walk to a shop. You can not walk to the shop and go somewhere else in the map instead. You can tell it's a JRPG from the moment you see a shop. If it lacks a shop, is it even a RPG? I begin to doubt it. It's now something else. A mere hallway storyboard simulator. Come the hallway. A modern rpg forgets the shop and replaces it with the hallway. It's not even the shop itself but what it entails-the fact a shop brings with it an infrastructure and ecosystem-sometimes a lively city. If you remove all that, you're left with nothing but a hallway. A decent rpg will still remember this facet of gaming in the root of rpg.
>>737715921High school hallways are the entire Persona series though