It's Valheim except better in every conceivable way
>>737725830it's worse than valheim though.also for a pirate game, the ships are way too arcade-like.
>WindroseWell you better catch it lol
>>737725830Yeah except atmosphere
>>737725830nothing will beat valheim any time soon simply because most developers are too cucked to make things difficult and survival games are only kino when it's dangerous:-stiff death penalty-dangerous unpredictable world-peak building mechanics to make a base feel extra comfy behind tall wallsI once had a 2star troll mage and 2star troll bezerker mob group spawn outside my castle and it was the most epic moment in a survival game i've ever had - playing with a buddy with him as mage and me as warrior in ashlands raiding a fortress and using friendly troll spawns created an epic battle outside the fortress walls - also epicmistlands is harsh though - i understand why it filters everyone
Valheim is fucking terrible so that's not something to brag about.
>>737725830Except it has guns and guns are for faggots and so it is worse in every way. Bows are already faggot tier, but guns are ultra faggot tier.
>>737725830game is mid as fuck - it just filled the void for a pirate game that everyone was wanting because multiple different AAA studios all bombed their pirate games
yeah except where it counts the SOVL department.
>>737727775> oh no a game where i actually have to plan ahead and be careful with resourcesfiltered - valheim has a minimum IQ and foresight requirement
enshrouded is still the best of these games. and the newest update is kino
>>737727927isn't that the honey I shrunk the kids game? I'm not the target audience for that aesthetic.
>>737725830>Valheim except betterCareful anon, you set the bar any higher, and you'll have to pick it up.
>>737727981Youre thinking of Grounded
>>737725830>Download demo during nextfest>Choose your body ty->Uninstall>Ignore
>>737725830>Pirate game>But first you have to survival craft and fight pigs for 8hr lolIt's definitely similar to valheim in that it it's about as much of a pirate game as valheim is a viking game. Which is basically zero.
>>737728007qeque
>>737725830>The only survival game that /v/ has ever actually played is Valheim>So the only game they can compare other survival games to is one of the most dogshit in the genreLiterally any survival game is an improvement over Valheim. About 90% of the QoL features in Windrose like hot deposit and crafting direct from inventory are ripped straight from Grounded, for example.Windrose might be good in a few years, but as it stands it barely has the features to considered worth interest. I play a lot of Survival games and this one is just a little barebones, but has potential.
>>737728117I'm reminded of how I got duped by Salt 2 into buying it and thinking I was gonna play a sailor/pirate game, except I started playing and turns out there isn't even naval combat. It's all islands.
>>737728206Got any survival games that don't feel like just another rustlike where you collect 50 bits of wood and make a wooden cuckshed? None of them feel like survival, they feel like HD Minecraft except without the whimsy that early Minecraft had.
>>737728342Abiotic Factor might be what you're after. Its basically Survival Half Life. Less base building and more exploration. Has a complete story and a definitive ending.The Long Dark if what you want is something more akin to an endless survival sandbox. Don't touch the story mode, its pretty cringe. But the Endless mode is kino if just surviving against the elements is what you want.Green Hell is also more of a survival against the elements. Has a unique "nutrients" system so you have to eat a varied diet. I haven't played it in ages though, and its pretty primitive now since its pretty old. But it has a kind of satisfying loop where you slowly learn the threats in the jungle and learn what to watch out for, what to gather whenever you see it.I'll also never stop recommending Grounded. It has the most QoL features of any current survival game. Its unfortunately close to your complaints about building, but bases have an actual purpose because of a comfort system like Valheim's but better. It also has a bunch of optional hidden bosses and secrets. Just generally a great game. Combat can be a bit parry focused if you're playing solo and the story dungeons can be a bit lengthy for the size of your inventory. But its easily one of my favourite games of all time.
>>737728748I dropped Grounded after triggering a wasp raid.
>>737728260Windrose at least has naval combat. You get a ship with canons and you can make your crew sing shanties, and you can board enemy ships with your crew of NPCs and have a fight. It all feels pretty good.
>>737728748>Abiotic FactorUnreal Engine 5 slop, I've never seen a game so low poly take up so many resources and make my CPU/GPU run so hot. To be fair, Windrose is also Unreal Engine 5 slop and has the same issue.
>>737728825I played the whole game solo.I think one of the best tips is to take advantage of the loadout feature for mutations and build a good bow and get the mutations for it. Even if you're primarily melee. Wasps and bees are kind of a joke if you've got a good ranged setup and can hit their weakpoints consistently.
>>737725830can you fight cool monsters? checkmate
nah game is a 5/10 at best;boring gameplay, janky, lacking features, graphically unimpressive.
>>737728978That doesn't help against raids when you have a 2+ story building.
>>737728748>I'll also never stop recommending Grounded. It has the most QoL features of any current survival game.Food grind is fucking insane. Everything else about it is good, but the constant grind for consumable resources is a joke.
>>737727894You know what Valheim also has? Absolutely terrible dogshit gameplay.
>>737729359nta but combat mechanics were just fine, but the resource grind expected of you was laughably insane and shows a complete disrespect of its players free time
>>737728748Abiotic Factor might be the only good open world surival crafting game ever made. An actually good, handcrafted world with thought put into it, well designed, tons of nice exploration, a definitive endpoint instead of being endless treadmill slop, great atmosphere. The gameplay is still garbage but it's garbage in all open world survival crafting games. Not a single one has ever had good combat.
I wish I had friends to play these survival/crafting games with. I bet they can be fun.
it's a shitty game with the dev adding random gameplay shit based on player feedback, without considering how it integrates
>>737729569And then it shits itself 60% of the way through.
>>737729446>nice job finding a boat>now you need 100 stone, 20 nails, 20 fabric and 20 rope>go defeat this "tutorial" ship that's guarded by either by a level 5 ship or 4 other ships>your ship got its shit kicked in? you'll need another bunch of wood
>>737727745> enemy spawns right next to us> good game designLol you faggot NPCs have no standards
>>737728206Alright, smartass, what are YOUR favorite survival crafting games?
>>737729792Yeah, all the way through the end of Labs it's absolute peak, and then it's brief plateau into slow descent into off a cliff. Still probably worth a playthrough but man they need to look at Hydro and everything after.
>>737727894Valheim is streamer tier garbage and is borderline unplayable without mods.Abiotic Factor perfected the survival crafting genre and it's not even close.
>>737725830I never knew this or Valheim existed until a coworker of mine told me she plays them. Seems she's just into survival crafting as a video game genre. I did recommend Abiotic Factor to her though I haven't played it myself yet. Any other suggestions on similar games?
be careful with your SSDs
>>737731051Literally the only reason I haven't bought it yet.
>>737731051QRD?
>>737731350The game generated 60GBs of save data per hour, which degrades SSDs at ridiculous speeds.
>>737728925UE5 isn't inherently bad. The problem is that devs are forcing the users to enable Lumen because it means they don't have to spend time setting up and baking lightmaps.Abiotic Factor actually manages to run pretty well despite Lumen, due to it's low-poly style.
>>737731051I've seen posts about it writing to SSD constantly but I've watched mine while playing and it's not doing anything.
>>737731020>I never knew Valheim existedfucking how
>>737731907I'm not risking it
>>737729137If you're killing stuff when it bothers you instead running away from everything, you have a basically infinite source of food when you get the oven.Build like 2 of the farms and its even more secure.You shouldn't have to grind for almost anything except building materials. And that only if you want an extravagant base.
>>737725830Enshrouded is better than both, especially after latest update
>>737732840did you play on whoa difficulty? i was chugging through buffs fairly quickly, and particularly when bossing. i completely ran dry trying to take down the infected broodmother and whilst it's a fun fight, i was burnt out on food grinding that i stopped playing rather than build another stockpilethe food grind was nasty
>>737729951These>>737728748Plus Subnautica for being the single best game at guiding exploration without a map or markers. It leads you around the world with breadcrumbs and convinces you to explore more all without explicitly ever telling you to do so. Its brilliant. inb4 "la creatura"And an honorable mention to Enshrouded for having an amazing building system. Its kinda bad at nearly everything else, but not so bad its awful to play. I dislike the NPCs being basically glorified crafting stations and the combat is so simple it might as well not be there. But the ability to build with such fine details is really neat.
>>737730201abiotic factor is more just a half life narrative game w/ very light survivor elements, than a proper survival gameEnshrouded is the goat
>>737732990Not on Whoa, just Hard.That would probably do it though. On hard, while I didn't grind, I did run through healing pretty quick and had to consider pulling back from some of the labs instead of finishing them because I was out/almost out of healing and buffs.
>>737732801It's definitely happening for some, people have posted videos and it's very obvious in their task manager that the game is writing to disk like crazy.For whatever reason it doesn't happen at all on my system. My disk activity is pretty much 0-1% the entire time I play.For what it's worth, though, the devs have already responded and said they aim to have a fix for it in the next patch.
>>737729913>bunch of wood>a single fucking treeAnon I respect that a lot of these survival games have retarded busywork requirements when it comes to upkeep, but windrose is most definitely not one of them. For gods sake you repair your ship with medkits you get from killing other ships, and wood just FLOATS in the fucking ocean. None of your gear has durability or breaks and everything has a 100% refund rate.It does have retard numbers later on in the 2nd and 3rd biomes because early access devs never know how to make resource gathering/inventory management not ass but at least we have mods to unfuck that stupid mistake just like valheim.
>>737733317>the devs have already responded and said they aim to have a fix for it in the next patch.based
>>737728825I loved grounded, bit the base raids were retarded. Especially since they usually triggered after I had been out for a few days, and was returning with broken gear. I cheesed them away with the waft emitter and didn't give a fuck if it's basically cheating.
>>737727745Valheim was bullshit. It pisses me off that people think it was even an okay game.Fuck even enshrouded was better than that bullshit.
>>737734604You can just turn them off, same with repairing equipment. I don't know why people complain about mechanics they can freely disable.
>>737734681it has an almost unmatched atmosphere in survival games, and atmosphere goes a long way, but yeah the scaling is absolute fucking whack after the second biome and it only gets much worsevalheim is a game which needs to be fixed by mods in order to enjoy it
Genuinely don't understand why so many of these survival games fall into the exact same progression trap. Why do I constantly need better metals to make the same items but with more numbers? Why am I resolving the same problems over and over again instead of being presented with NEW problems with DIFFERENT solutions when you progress to a new biome?enemies/resources just scale linearly in both strength and requirements so you never really pull ahead of anything, and the constant need for later resources means any benefit you gain from better tools being superior at previous tiers is completely negated because you don't make anything with those materials anymore OR have to refine them endlessly.
>>737735240Works for Terraria and /v/ thinks that's the pinnacle of survival crafting.
>>737735001I didn't actually know that. And to be fair, I liked the idea of raids, because it gave me a reason to build a defensible base. The problem was that structure health is just too low for some of the later game enemies. Plus there was the invisible raid bugs glitch, which didn't help.
>>737735407You can adjust the damage they do to structures specifically. You can also make repairing structures free. You can also disable the periodic raids but still summon raids at will. Basically any feature you dislike can be tweaked or disabled entirely.
>>737735301Terraria isn't survival crafting.
>>737735301Terraria has 0 survival elements. I don't think I've ever heard anyone refer to it as "survival crafting" either past mislabeling of tags on the steam store.
>>737735510Oh damn, I'll have to look at those options more if I ever decide to do ng+
>>737735728I prefer to do all of the raids via the MixR's where they're in different locations and whatnot so you have to adapt and build different structures to defend them specifically. Actually defending your base sounds giga AIDS since the base is for aesthetics not function.
>>737727745The building and atmosphere in Valheim are amazing. The combat and sense of danger going into new biomes is fun as well. It does have some flaws though. Solo drop rates for bronze/iron only feel balanced when turned up to 3x, and the mistlands could really use some kind of upgrade to dispel more of the mist for exploration once you've progressed into it.>2star troll mageIs that modded in or are you talking about fulings?
>>737729913I uninstalled and refunded when this appeared on my screen knowing i'd have to either drink the base building kool-aid and build my 2nd base on the shipwreck or spend 10 minutes traveling back to my starter base to fetch these things.
>>737735301Nearly every item in terraria has a unique behavior
>>737725830I hope the development isnt as slow.>>737725906I think this is the reason I actually like it though, I dont want a simulation I just want the fun parts of the concept of sailing around shooting shit and exploring new lands. Shit like make the map 10 times bigger, add more things to discover and let me customize a crew and ship more. I like that you can place people in your base, so let my ships crew hang around there too when at shore and I can build them a bar where they sing and get drunk and puke everywhere, so I have more of a reason to build a nice settlement and keep stocks of alcohol and food which gives them buffs. See those merchants you can buy? Make it so that is a tangible thing in the world and there are trade vessels sailing around you can intercept, have hard dynamic encounters like the Spanish/British navy showing up and taking over areas, have more faction presence across the world.I want more stuff like this that leans into the fantasy.
>>737736190Considering you can teleport around, the thip itself has 0 resource management, and there are no wind mechanics or even any real differences between the ships besides from generic damage/life/speed values I think there is a lot to be iterated on. What's the point of a pirate/sailing game with absolutely ZERO sailing and piracy mechanics? You aren't even looting merchants or shit, you're just killing other pirates that are manned by ghost people.Even sea of thieves is less casual than this. People aren't asking for it to the be the isim racing of boat games but something better than a fucking mobile game would be a step in the right direction.
>>737725830I don't have friends so these games suck and are lonely since I just end up building houses and villages for no one. The only one that was decent was Conan since you can have NPCs in your town and follow you around killing stuff. Does Windrose have that?
>>737736190damn I really like all your suggestions anon, that sounds hard as fuckcan we get that to the dev please
>>737735957You're supposed to carry a fast travel bell on you and plop it down when you need to go back and forth between your base. You can also just fast travel from (but not to) your boat.Gathering the materials for the first ship takes hardly any time at all.
>>737736326Yea thats the stuff I want them to work on more than physics. You play as a privateer and not a pirate in this, but that should also mean you work FOR someone, so again, they should make factions more present like you pick sides in territory wars for money from the British or the Spanish and can get involved in quests for them like "escort ship" and "fuck with their trade ships" where they have their own faction territories. Add more substantial differences between ships behaviours, even stuff as simple as turn speed and lack/inclusion of certain ammos can make different playstyles, there should be more customization on the ships beyond average, shooting and cargo. Like let me assign what weapons and outfits the crew have too and have different options for the enemies as well.>>737736518Yes. Needs more though, I think there is only 5 NPCs and 4 merchants you can place in a settlement who wander around and interact with things. They could easily do more, let the ships whole crew be a thing you manage and they go to shore when at your "main base". Its early days still, hopefully they dont fall into that problem so many of these games do where your building for a dead world, its got stuff already but it could do more.
>>737725830>pirate game>shit combat>players can't man spots on your ship>no wind mechanicsIt's overhyped dogshit propped up by streamers
>>737736871When I sailed into the "blackbeard waters" and then the "smugglers waters" I could see the gang territory thing from GTA:SA in my head. I was really hoping you could take over routes or swathes of area and were going to do shit for factions outside of fetch quests. I know it's early access but these games almost NEVER develop new systems in early access. Just more numbers and tougher stuff. I'm happy to be proved wrong and hope they make some cool shit.
>>737737264>When I sailed into the "blackbeard waters" and then the "smugglers waters" I could see the gang territory thing from GTA:SA in my head.exactly what I was thinkinghopefully the developers are gamers
>>737736974The combat certainly needs work but it's not terrible once you get the hang of it.Players can man your cannons, there's just no real benefit to it since having multiple ships is way more effective, and fun in it's own way.Wind may get added. All the visual effects for it are in the game already, but there's debate as to how much it should affect the ships.The game obviously borrows a lot from Valheim, but Valheim style wind mechanics don't mesh well with large ships and naval combat. Sea of Thieves wind mechanics (minus the manual sail adjustment) would be welcome I think.
>>737737264>>737737370People are already making mods for it, so something like that might be possible in the future, even if the devs don't do it themselves.
>>737737495Unreal is pretty approachable when it comes ot modding but game mechanics aren't really something that should come from modders. More content should come from modders in the form of new ships, enemies, islands, etc. It's easy to add a shitload of new zombies or boats or sails or buildables. It's really hard to make a new mechanic that then meshes with the world, and is likely very infeasible for 99% of modders given the limited modding tools available currently.
>>737737495>le modders will add this complex mechanic!Would be nice living in whatever universe you live in
>>737737594>>737737658Obviously the devs adding it would be better.I know the mods are pretty limited right now, but the devs seem pretty open to modding, so maybe more mod support will get added. Even without official mod support people have managed to do quite a lot in other games.
>>737725830combat fucking BLOWS!the windup for 1-hit, 2-hit, 3-hit combos are all the same.
>>737739315They need more enemy variety to deal with that if anything.
>>737736974nobody wants that
>>737733036>SubnauticaI never want to try that game. I can't swim and it's scary
>>737725830I've just got the ship and you clearly baiting:>worse aesthetic somehow>unreal engine toll>combat is not understand what a good combat is, just 5 trends >no wind mechanics (in the pirate game)>fast travel is easy to get and there is 0 reasons to ship somewhere from this point>ships just slow, even without wind mechanics > All enemies are boring as hell so far. Not easy, but boring: even rock throwing graydwarf has more soul in itValheim made by a bunch of autistic faggots who clearly understands the game design (too spreggy tho to admit their UI is not a good part of experience). Windrose on paper is a game from my dreams, but in practice it has horrible identity crisis and their game design is obviously flawed by some early tests feedback otlr something.
>>737739789Nobody wants wind mechanics. That would be awful tedious. Nobody would play
>>737725830We need bigger ships. BIGGER!!MOAR VERITY!!!MOARRRR
May 5th
>>737740157>Another meme update with bug fixes while devs work on that Dune game no one actually playsAt least merging the maps together should be fun, but they need to increase the server cap or else the world will feel dead. The jungle region already is that since no one actually builds there kek
>>737740250jungle is just shit part of the map without any resources
>weapons have 5 hit combos>every enemy will just poise through any hit after the second and rape your healthbar instantly>oh also theres 5 of them lmao>and the marksmen will just aimbot you unless you perfect dodge them
>>737740250>>737740307funny you should say that because jungle is the part of the map i always rush to build on or neargreenery is niceusually play with the age of calamity mod so every other nice part of the map usually has some fuck-off level 1 billion giganigga boss that can kill you with a glare
>>737740157I don't understand the "visual update" - nothing looked wrong with character models.At the very least, I hope they don't screw up the asses. Conan Exiles had perfect female butts.
>>737740921>nothing looked wrong with character models.Lighting was total ass.Now, allegedly, we'll have proper shadows.
>>737725830The only thing that's better about it than Valheim is the ease of fast travel. Everything else about it is far more barebones and grindy. We've had games in 2003 more involved than this, like Sea Dogs.In Windrose you have:>no actual trade between outposts>no colonies>no Dutch, Spanish or Portugese fleets>no ship capture>no wind affecting sailing at all for you or for npc's, so shooting chain is pointlessThe worst part is that none of this will change or improve. The only thing this game will add would be more stupid shit to grind, like more tokens to turn in for reputation so you can spend 2000 coins on another useless fucking blueprint or 15 more gold coins on some stupid fucking vanity item for your base.
>Remove fast travel >Let players spawn and rest on their ships>Increase cargo size on ships>Add proper trading at settlements>Location damage on ships (mast, rudder, etc)>Add ship capture so you can build a fleet>Add crew member mechanics (hiring, press ganging, equipment, morale)>Make it so that your settlements can provide passive resources and income, possibly get raided if they get too prosperous>More sea shanties
>>737725830There's not nearly enough actual pirate content in this pirate game. You spend way more time hitting trees and ore instead of looting ships. Vendors help but even they don't carry all the resources. There needs to be merchant vessels that you can convince to give up by destroying sails or having a bigger ship than they do. Have them protected by tough escorts so the reward isn't free. I kinda hate the progression. You fight the same copy pasted enemies on every single ship but they end up with double the HP every 5 levels or whatever. The combat literally doesn't change at all and your tactics stay exactly the same but the enemies now hit harder and have more HP meaning you need to upgrade like 8 different items to be allowed to challenge the next 'tier' of enemies. That's assuming you don't cheese every encounter by shooting them all in the face from your own ship since they can't board you back. Your reward for building a Brig is getting to fight other Brigs. That's a huge letdown and you barely feel the power spike at all since now all the enemy ships have more HP just like you. I wish enemies could attack your base like in Palworld. I want to set up a Pirate Cove with men mounting cannon towers and shit.
I finished the game, did everything except collecting every fish and killing 200(?) Crocodiles
>>737725830This explains why I like this game but hated Valheim.
>>737725830Why the fuck does every pirate game have the EXACT same shanties>this>Deadfire>Black FlagWhen I heard Leave her, Johnny, leave her I thought I was losing my mind for a sec
>>737732989>Enshrouded is betterare flame altars still limited?do people on servers still have to share NPCs?do people have their own quest progression now?is there water yet?
>>737746459NTA, but flame altars are still limited and there is water now (an entire late-game biome themed around it, in fact, and it's the prettiest biome by far).Can't answer the middle two because I only play it with a good friend and we share the same house and do the same quests.
>>737746459>flame altars are still limitedso for me personally this game is still extremely shit just because of this, we wanted to play this on a community server with a few friends where everyone can do their own thing and it baffles my mind why it isnt even an server option to raise the cap
>Blackbeard waters are divided into sectors>can't liberate sectors of Blackbeard influence>always the spawn point of enemy ships>no safe way to build on another land without running into two or three fleets of 3-4 blackbeard ships>merchants that you can build have a mechanic of providing more items for purchase if it's not on Blackbeard territoryHow the fuck can you clear Blackbeard waters
>>737749365kill blackbeard
>>737749365Merchants get new items when you beat the boss of the area(main quest)
>>737725830But do you do any piracy? Can I play meta and pirate the game?
is it even safe to play
windrose destroys your computer as you play it and every eceleb shill is ignoring that factget ready to buy new storage if you put in a large amount of hours into this game
>>737725830nah quin said it's nothing like valheim and more like new world and he got bored of this before even getting to first boss. i trust quin he is a streamer and my friend i donate lots to him so it's true
>>737736190they need to revamp the loot. right now it's very clear that this was supposed to be an mmo from the start. so they need to revamp the loot to be more terraria and add way more mob variety from the get go
>>737728874I'm sure I'd find enough wrong with it if I decided to give it a chance. Tranny games never pan out unless you have consoomer tier tastes. So I'll pass.
>>737728748>All the recommended games are games I've already played or games that are already in my wishlistGrim.I'm waiting for Abiotic Factor to stop huffing its own farts and go on sale for less than 20 dollars (with content DLCs included). I will never pay more than twenty dollars for a videogame. It does look interesting, so it'll stay on my wishlist. You mentioned a definitive ending. Can I play it as a sandbox, or is it not made for that?I played TLD for a pretty long time before, until I burned out somewhere around the Timberwolf Mountain from overplaying it. Also couldn't stop seething over a bug giving me permanent frostbite. But if the gay retard game director still hasn't managed to kill survival mode with his gay retardation like Cabin Fever, then I might actually come back to it. Wish he'd remove the stupid McKenzie and his roastie wife models and voices from survival mode, though, ruins my roleplay.For Green Hell I kinda don't like playing a predefined character, plus I'm not a huge fan of lush jungles and just normal IRL settings. At least TLD has the abandoned towns to give me a sense of post-apocalypse.Overall grateful for the recs though. You delivered on the request. If you're interested, maybe check Wayward. It's a peculiar survivalcraft that's not like the usual stuff.
>>737741673>remaster IMPROVING the lighting for onceWhat manner of sorcery is this?
What are some actually good naval/pirate games where I can adventure around in an open world and carve a name out for myself? Only one I can think of is Horizon's Gate, which is like a mercenary sim / Starsector-like.
>>737752296the best pirate game is sid meiers pirates if you can get it to runeverything else is just trash and slop like windrose
>>737725830janky survival crafting garbageshocked anyone is still trying to make games like this
>>737752425Do I get to make my own character in it, or is it some Captain Jack Turner bullshit?
>>737725830except it's soulless valheim with no weight
>>737752425>>737752629>As the player character ages, fighting becomes more difficult, and deteriorating health will eventually force the character into retirement. The game ends when the player retiresNevermind, I don't want to play it anymore.
>>737725830>Unoptomized UE5 slop runs 3x worse>inventories and crafting menus block your screen and pull you out of the game>pitiful control binding options;no dedicated destroy build piece button, no toggle sprint, no hold to attack, closing build menu stuck on right click/esc>forced AI upscaling>no custom fpsKeep coping. Valheim is still the goat and until developers realize what makes it so immersive and seamless it will never be toppled.
>>737740157Anyone sharing screenshots of the updated grils?
>>737740157Is there a server /v/ plays on? Would like to get back into this game with some bros.
I like it
>>737725830It's just extremely boring. After a couple ship battles and a lot of gathering and crafting it just completely ran out of steam.
what about soulmask
about 14 hours in, co-op. we killed the first boss. i just spent about 3 hours setting up the base to look nice. too early to give a rating on the game overall but i'm having fun. we are dying a lot though especially when boarding
>>737740157May 5th for what, anon?
>>737756442conan exiles enhanced release
>>737756506Ah, I see. That game always stuttered like shit for me cause I meet the minimum GPU, and dips aside it also felt crazy scuffed for a game of its time. Hope that improves too.
>>737725830As much as Valheim drags its balls and takes a decade to get anywhere in update development, I still prefer it. Mostly cause them taking an ungodly amount of time means that mods have an enormous shelf life.i could see Windrose having potential in a few years, though.
>>737756614it's switching to unreal 5 engine
>>737756756fuck, there goes that idea.
>>737736190>I think this is the reason I actually like it though, I dont want a simulation I just want the fun parts of the concept of sailing around shooting shit and exploring new landsthis is literally every pirate game that ever came out thoughpeople want something different because this already exists, literally every game in the genre that "scratches the itch" is this
>>737725830>Pirate game>Fast travelPffffffffffft HAHAHAHA
>>737752296Sea Dogs 2 with the New Horizons mod is the best pirate experience currently available.
>>737725830I think it's great as an early access game with around 2 years until it hits full release. Hopefully they'll be adding a lot more to the game.
>>737729913Imagine being this bad at video games and having the nerve to say its the game thats bad. It took 10mins of running around the island to gather the materials needed to salvage the ship. You're literally a fucking retard who requires 24 hour in home care
>>737758337He's bad, but he's not wrong. Frigate and Brig both come with absurd resource requirements. You spend more time sitting in a cave hitting rocks than fighting and pirating in this game.
>>737758850He is wrong, because he is talking about the tutorial. Not the Brig or Frigate.100 wood is nothing, 20 nails is the most time consuming thing and most of that time is just waiting for a few copper ingots to melt. Coarse fabric and rope takes literal seconds to acquire.
>>737760704Yes, he's wrong because he leveled the complaint at the tutorial ships. But his complaint would have been correct if he had spoken about ships that are not tutorial ships.