>For multiplayer games, unlock the ability for independently hosted servers (either by releasing a dedicated server .exe or supporting peer to peer hosting).Lmao. Would it be too much to ask that people who are trying to advocate for continent-wide legislation on how software is made actually understood it? I would love for games to stay alive, but as an experienced software dev, every time I see an SKG thread on my front page, it's just pages on pages of people having no idea what they're talking about.It's not 2012 anymore, this isn't feasible for any big multiplayer game. The architecture of the server-side of these big games is not something you can just "release as an .exe". The only legitimate thing SKG is advocating for is the end of online service single player games.
>>737730357yeah I've noticed a lot of SKG people think it's trivial to strip modern games of server dependency, or think that you can release server binaries without issuefwiw I think the main guy said that he would instead be okay with the release of documentation that aids in community creation of servers, which is much more realistic (releasing docs, not actually creating servers)
>>737730357>>737730679>its another automated spambot post trying to shill against SKG
>>737730679>strip modern games of server dependencyNobody's asking anyone to strip an existing game of server dependency. That'd be like asking a contractor to build a fireplace in your house. Not simple or outright impossible. But DESIGNING a new home to have a fireplace before it gets built? Damn simple. Laws don't effect anything that already exists, so devs will have plenty of time to design their next home to be compliant.
toys
>>737730357>but as an experienced software dev,How many years in Blizzard?
A bare bones LAN play option with almost none of a games features available would be enough to satisfy the bare minimum requirements of not killing a game. God only knows how incompetent modern software engineers are if they can't even get that out the door.
>>737730679Remember when EA swore up and down that SimCity NEEDED to be online?
>>737730357works for palworld
>>737730357>The architecture of the server-side of these big games is not something you can just "release as an .exe"Self-hosting does not require load balanced auto-scaling compute servers with clustered databases and custom VPC network routing